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authorTon Roosendaal <ton@blender.org>2006-11-01 23:41:39 +0300
committerTon Roosendaal <ton@blender.org>2006-11-01 23:41:39 +0300
commitb693662ba6d3e57f1f0a26aad86e734c31706a0e (patch)
treecafc38bb1a10dcdfeb6c98030204e49f54a4406a /source/blender/blenkernel
parenta0ee7bf7a950c33d216c7f0e2a696eec61e2996b (diff)
Removed a initialize check for NodeTrees.
Apparently being so scroogish for cpu cycles makes crashes in Linux. I'll add it on todo for later checks, but I need a windows or linux coder for it! For users: it might fix crashes when you have NodeTrees in Libraries.
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r--source/blender/blenkernel/intern/node.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c
index 7cd917b61b9..11c7166171f 100644
--- a/source/blender/blenkernel/intern/node.c
+++ b/source/blender/blenkernel/intern/node.c
@@ -214,7 +214,8 @@ void ntreeVerifyTypes(bNodeTree *ntree)
{
bNode *node;
- if((ntree->init & NTREE_TYPE_INIT)==0)
+ /* commented out, in linux a 2nd initialize on a Scene ntree from a lib crashes... */
+/* if((ntree->init & NTREE_TYPE_INIT)==0) */
ntreeInitTypes(ntree);
/* check inputs and outputs, and remove or insert them */