diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2019-09-11 12:09:39 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2019-09-19 12:51:25 +0300 |
commit | 65d8c771c7b7c0b0e3416222cf81c8aee97e0ed3 (patch) | |
tree | fc822500e6e24fab6680938797a743b14e505c27 /source/blender/blenkernel | |
parent | b2333a3534961a04e13b19696c1007f3dbe7f037 (diff) |
Subdiv: Add deformation-only subdivision
Is intended to be used to generate an array of coordinates of coarse vertices
placed to the final subdivided position.
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r-- | source/blender/blenkernel/BKE_subdiv_deform.h | 38 | ||||
-rw-r--r-- | source/blender/blenkernel/CMakeLists.txt | 2 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/subdiv_deform.c | 237 |
3 files changed, 277 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_subdiv_deform.h b/source/blender/blenkernel/BKE_subdiv_deform.h new file mode 100644 index 00000000000..9a97c23afa7 --- /dev/null +++ b/source/blender/blenkernel/BKE_subdiv_deform.h @@ -0,0 +1,38 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2019 by Blender Foundation. + * All rights reserved. + */ + +/** \file + * \ingroup bke + */ + +#ifndef __BKE_SUBDIV_DEFORM_H__ +#define __BKE_SUBDIV_DEFORM_H__ + +#include "BLI_sys_types.h" + +struct Mesh; +struct Subdiv; + +/* Special version of subdivision surface which calculates final positions for coarse vertices. */ +void BKE_subdiv_deform_coarse_vertices(struct Subdiv *subdiv, + const struct Mesh *coarse_mesh, + float (*vertex_cos)[3], + int num_verts); + +#endif /* __BKE_SUBDIV_DEFORM_H__ */ diff --git a/source/blender/blenkernel/CMakeLists.txt b/source/blender/blenkernel/CMakeLists.txt index e6360e1b511..834f4dd1b9e 100644 --- a/source/blender/blenkernel/CMakeLists.txt +++ b/source/blender/blenkernel/CMakeLists.txt @@ -205,6 +205,7 @@ set(SRC intern/subdiv_ccg_material.c intern/subdiv_converter.c intern/subdiv_converter_mesh.c + intern/subdiv_deform.c intern/subdiv_displacement.c intern/subdiv_displacement_multires.c intern/subdiv_eval.c @@ -340,6 +341,7 @@ set(SRC BKE_studiolight.h BKE_subdiv.h BKE_subdiv_ccg.h + BKE_subdiv_deform.h BKE_subdiv_eval.h BKE_subdiv_foreach.h BKE_subdiv_mesh.h diff --git a/source/blender/blenkernel/intern/subdiv_deform.c b/source/blender/blenkernel/intern/subdiv_deform.c new file mode 100644 index 00000000000..5b9335a503e --- /dev/null +++ b/source/blender/blenkernel/intern/subdiv_deform.c @@ -0,0 +1,237 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2019 by Blender Foundation. + * All rights reserved. + */ + +/** \file + * \ingroup bke + */ + +#include "BKE_subdiv_deform.h" + +#include <string.h> + +#include "DNA_mesh_types.h" +#include "DNA_meshdata_types.h" + +#include "BLI_utildefines.h" +#include "BLI_math_vector.h" + +#include "BKE_customdata.h" +#include "BKE_subdiv.h" +#include "BKE_subdiv_eval.h" +#include "BKE_subdiv_foreach.h" +#include "BKE_subdiv_mesh.h" + +#include "MEM_guardedalloc.h" + +/* ================================================================================================ + * Subdivision context. + */ + +typedef struct SubdivDeformContext { + const Mesh *coarse_mesh; + Subdiv *subdiv; + + float (*vertex_cos)[3]; + int num_verts; + + /* Accumulated values. + * + * Averaging is happening for vertices which correspond to the coarse ones. + * This is needed for displacement. + * + * Displacement is being accumulated to a vertices coordinates, since those + * are not needed during traversal of face-vertices vertices. */ + /* Per-subdivided vertex counter of averaged values. */ + int *accumulated_counters; + + bool have_displacement; +} SubdivDeformContext; + +static void subdiv_mesh_prepare_accumulator(SubdivDeformContext *ctx, int num_vertices) +{ + if (!ctx->have_displacement) { + return; + } + ctx->accumulated_counters = MEM_calloc_arrayN( + sizeof(*ctx->accumulated_counters), num_vertices, "subdiv accumulated counters"); +} + +static void subdiv_mesh_context_free(SubdivDeformContext *ctx) +{ + MEM_SAFE_FREE(ctx->accumulated_counters); +} + +/* ================================================================================================ + * Accumulation helpers. + */ + +static void subdiv_accumulate_vertex_displacement(SubdivDeformContext *ctx, + const int ptex_face_index, + const float u, + const float v, + int vertex_index) +{ + Subdiv *subdiv = ctx->subdiv; + float dummy_P[3], dPdu[3], dPdv[3], D[3]; + BKE_subdiv_eval_limit_point_and_derivatives(subdiv, ptex_face_index, u, v, dummy_P, dPdu, dPdv); + /* Accumulate displacement if needed. */ + if (ctx->have_displacement) { + BKE_subdiv_eval_displacement(subdiv, ptex_face_index, u, v, dPdu, dPdv, D); + /* NOTE: The storage for vertex coordinates is coming from an external world, not necessarily + * initialized to zeroes. */ + if (ctx->accumulated_counters[vertex_index] == 0) { + copy_v3_v3(ctx->vertex_cos[vertex_index], D); + } + else { + add_v3_v3(ctx->vertex_cos[vertex_index], D); + } + } + ++ctx->accumulated_counters[vertex_index]; +} + +/* ================================================================================================ + * Subdivision callbacks. + */ + +static bool subdiv_mesh_topology_info(const SubdivForeachContext *foreach_context, + const int UNUSED(num_vertices), + const int UNUSED(num_edges), + const int UNUSED(num_loops), + const int UNUSED(num_polygons)) +{ + SubdivDeformContext *subdiv_context = foreach_context->user_data; + subdiv_mesh_prepare_accumulator(subdiv_context, subdiv_context->coarse_mesh->totvert); + return true; +} + +static void subdiv_mesh_vertex_every_corner(const SubdivForeachContext *foreach_context, + void *UNUSED(tls), + const int ptex_face_index, + const float u, + const float v, + const int coarse_vertex_index, + const int UNUSED(coarse_poly_index), + const int UNUSED(coarse_corner), + const int UNUSED(subdiv_vertex_index)) +{ + SubdivDeformContext *ctx = foreach_context->user_data; + subdiv_accumulate_vertex_displacement(ctx, ptex_face_index, u, v, coarse_vertex_index); +} + +static void subdiv_mesh_vertex_corner(const SubdivForeachContext *foreach_context, + void *UNUSED(tls), + const int ptex_face_index, + const float u, + const float v, + const int coarse_vertex_index, + const int UNUSED(coarse_poly_index), + const int UNUSED(coarse_corner), + const int UNUSED(subdiv_vertex_index)) +{ + SubdivDeformContext *ctx = foreach_context->user_data; + BLI_assert(coarse_vertex_index != ORIGINDEX_NONE); + BLI_assert(coarse_vertex_index < ctx->num_verts); + float inv_num_accumulated = 1.0f; + if (ctx->accumulated_counters != NULL) { + inv_num_accumulated = 1.0f / ctx->accumulated_counters[coarse_vertex_index]; + } + /* Displacement is accumulated in subdiv vertex position. + * Needs to be backed up before copying data from original vertex. */ + float D[3] = {0.0f, 0.0f, 0.0f}; + float *vertex_co = ctx->vertex_cos[coarse_vertex_index]; + if (ctx->have_displacement) { + copy_v3_v3(D, vertex_co); + mul_v3_fl(D, inv_num_accumulated); + } + /* Copy custom data and evaluate position. */ + BKE_subdiv_eval_limit_point(ctx->subdiv, ptex_face_index, u, v, vertex_co); + /* Apply displacement. */ + add_v3_v3(vertex_co, D); +} + +/* ================================================================================================ + * Initialization. + */ + +static void setup_foreach_callbacks(const SubdivDeformContext *subdiv_context, + SubdivForeachContext *foreach_context) +{ + memset(foreach_context, 0, sizeof(*foreach_context)); + /* General information. */ + foreach_context->topology_info = subdiv_mesh_topology_info; + /* Every boundary geometry. Used for displacement and normals averaging. */ + if (subdiv_context->have_displacement) { + foreach_context->vertex_every_corner = subdiv_mesh_vertex_every_corner; + } + foreach_context->vertex_corner = subdiv_mesh_vertex_corner; +} + +/* ================================================================================================ + * Public entry point. + */ + +void BKE_subdiv_deform_coarse_vertices(struct Subdiv *subdiv, + const struct Mesh *coarse_mesh, + float (*vertex_cos)[3], + int num_verts) +{ + BKE_subdiv_stats_begin(&subdiv->stats, SUBDIV_STATS_SUBDIV_TO_MESH); + /* Make sure evaluator is up to date with possible new topology, and that + * is is refined for the new positions of coarse vertices. + */ + if (!BKE_subdiv_eval_update_from_mesh(subdiv, coarse_mesh)) { + /* This could happen in two situations: + * - OpenSubdiv is disabled. + * - Something totally bad happened, and OpenSubdiv rejected our + * topology. + * In either way, we can't safely continue. */ + if (coarse_mesh->totpoly) { + BKE_subdiv_stats_end(&subdiv->stats, SUBDIV_STATS_SUBDIV_TO_MESH); + return; + } + } + + /* Initialize subdivion mesh creation context. */ + SubdivDeformContext subdiv_context = {0}; + subdiv_context.coarse_mesh = coarse_mesh; + subdiv_context.subdiv = subdiv; + subdiv_context.vertex_cos = vertex_cos; + subdiv_context.num_verts = num_verts; + subdiv_context.have_displacement = (subdiv->displacement_evaluator != NULL); + + SubdivForeachContext foreach_context; + setup_foreach_callbacks(&subdiv_context, &foreach_context); + foreach_context.user_data = &subdiv_context; + + /* Dummy mesh rasterization settings. */ + SubdivToMeshSettings mesh_settings; + mesh_settings.resolution = 1; + mesh_settings.use_optimal_display = false; + + /* Multi-threaded traversal/evaluation. */ + BKE_subdiv_stats_begin(&subdiv->stats, SUBDIV_STATS_SUBDIV_TO_MESH_GEOMETRY); + BKE_subdiv_foreach_subdiv_geometry(subdiv, &foreach_context, &mesh_settings, coarse_mesh); + BKE_subdiv_stats_end(&subdiv->stats, SUBDIV_STATS_SUBDIV_TO_MESH_GEOMETRY); + + // BKE_mesh_validate(result, true, true); + BKE_subdiv_stats_end(&subdiv->stats, SUBDIV_STATS_SUBDIV_TO_MESH); + + /* Free used memory. */ + subdiv_mesh_context_free(&subdiv_context); +} |