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authorTon Roosendaal <ton@blender.org>2009-01-12 22:02:08 +0300
committerTon Roosendaal <ton@blender.org>2009-01-12 22:02:08 +0300
commit03fc5696dc154259dea599b805c94c82b58e70b6 (patch)
tree18839fb1ba9f76fdd271022db310be7b2f8d3485 /source/blender/blenkernel
parentca45efba287a1758e1fa46c6316b397956dbe586 (diff)
2.5
12k lines of sequencer back! Only seqaudio.c skipped for now. Notes: - it only draws now, nothing refreshes or edits. - fixed bug in view2d.c with vertical grid step being 0.0f - render code and fileselect code is #ifdeffed out - sequence evaluation code moved to blenkernel, so it can be used for render without bad level calls General note; sequencer code is very untidy, mixing styles too much. Tried to clean it some, but it would be nice if formatting is kept consistant from now on.
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r--source/blender/blenkernel/BKE_sequence.h111
-rw-r--r--source/blender/blenkernel/intern/seqeffects.c3145
-rw-r--r--source/blender/blenkernel/intern/sequence.c2845
3 files changed, 6083 insertions, 18 deletions
diff --git a/source/blender/blenkernel/BKE_sequence.h b/source/blender/blenkernel/BKE_sequence.h
index 2c4daf7fce5..bd56b100fc0 100644
--- a/source/blender/blenkernel/BKE_sequence.h
+++ b/source/blender/blenkernel/BKE_sequence.h
@@ -33,11 +33,17 @@
struct Editing;
struct Sequence;
+struct Strip;
+struct StripElem;
+struct ImBuf;
+struct Scene;
-/* free */
+#define MAXSEQ 32
+
+#define BUILD_SEQAR_COUNT_NOTHING 0
+#define BUILD_SEQAR_COUNT_CURRENT 1
+#define BUILD_SEQAR_COUNT_CHILDREN 2
-void seq_free_sequence(struct Sequence *seq);
-void seq_free_editing(struct Editing *ed);
/* sequence iterator */
@@ -49,16 +55,21 @@ typedef struct SeqIterator {
int valid;
} SeqIterator;
-void seq_begin(struct Editing *ed, SeqIterator *iter);
+void seq_begin(struct Editing *ed, SeqIterator *iter, int use_pointer);
void seq_next(SeqIterator *iter);
void seq_end(SeqIterator *iter);
+void seq_array(struct Editing *ed, struct Sequence ***seqarray, int *tot, int use_pointer);
-void seq_array(struct Editing *ed, struct Sequence ***array, int *tot);
-
+#define SEQP_BEGIN(ed, seq) \
+{ \
+ SeqIterator iter;\
+ for(seq_begin(ed, &iter, 1); iter.valid; seq_next(&iter)) { \
+ seq= iter.seq;
+
#define SEQ_BEGIN(ed, seq) \
{ \
SeqIterator iter;\
- for(seq_begin(ed, &iter); iter.valid; seq_next(&iter)) { \
+ for(seq_begin(ed, &iter, 0); iter.valid; seq_next(&iter)) { \
seq= iter.seq;
#define SEQ_END \
@@ -68,3 +79,89 @@ void seq_array(struct Editing *ed, struct Sequence ***array, int *tot);
#endif
+
+/* Wipe effect */
+enum {DO_SINGLE_WIPE, DO_DOUBLE_WIPE, DO_BOX_WIPE, DO_CROSS_WIPE,
+ DO_IRIS_WIPE,DO_CLOCK_WIPE};
+
+
+struct SeqEffectHandle {
+ /* constructors & destructor */
+ /* init & init_plugin are _only_ called on first creation */
+ void (*init)(struct Sequence *seq);
+ void (*init_plugin)(struct Sequence *seq, const char *fname);
+
+ /* number of input strips needed
+ (called directly after construction) */
+ int (*num_inputs)();
+
+ /* load is called first time after readblenfile in
+ get_sequence_effect automatically */
+ void (*load)(struct Sequence *seq);
+
+ /* duplicate */
+ void (*copy)(struct Sequence *dst, struct Sequence *src);
+
+ /* destruct */
+ void (*free)(struct Sequence *seq);
+
+ /* returns: -1: no input needed,
+ 0: no early out,
+ 1: out = ibuf1,
+ 2: out = ibuf2 */
+ int (*early_out)(struct Sequence *seq,
+ float facf0, float facf1);
+
+ /* stores the y-range of the effect IPO */
+ void (*store_icu_yrange)(struct Sequence * seq,
+ short adrcode, float *ymin, float *ymax);
+
+ /* stores the default facf0 and facf1 if no IPO is present */
+ void (*get_default_fac)(struct Sequence *seq, int cfra,
+ float * facf0, float * facf1);
+
+ /* execute the effect
+ sequence effects are only required to either support
+ float-rects or byte-rects
+ (mixed cases are handled one layer up...) */
+
+ void (*execute)(struct Sequence *seq, int cfra,
+ float facf0, float facf1,
+ int x, int y,
+ struct ImBuf *ibuf1, struct ImBuf *ibuf2,
+ struct ImBuf *ibuf3, struct ImBuf *out);
+};
+
+/* ********************* prototypes *************** */
+
+/* sequence.c */
+
+// extern
+void seq_free_sequence(struct Sequence *seq);
+void seq_free_strip(struct Strip *strip);
+void seq_free_editing(struct Editing *ed);
+char *give_seqname(struct Sequence *seq);
+struct ImBuf *give_ibuf_seq(struct Scene *scene, int rectx, int recty, int cfra, int chanshown);
+struct ImBuf *give_ibuf_seq_threaded(struct Scene *scene, int rectx, int recty, int cfra, int chanshown);
+struct ImBuf *give_ibuf_seq_direct(struct Scene *scene, int rectx, int recty, int cfra, struct Sequence *seq);
+void give_ibuf_prefetch_request(int rectx, int recty, int cfra, int chanshown);
+void calc_sequence(struct Sequence *seq);
+void new_tstripdata(struct Sequence *seq);
+void reload_sequence_new_file(struct Scene *scene, struct Sequence * seq);
+void sort_seq(struct Scene *scene);
+void build_seqar_cb(struct ListBase *seqbase, struct Sequence ***seqar, int *totseq,
+ int (*test_func)(struct Sequence * seq));
+int evaluate_seq_frame(struct Scene *scene, int cfra);
+struct StripElem *give_stripelem(struct Sequence *seq, int cfra);
+
+// intern?
+void update_changed_seq_and_deps(struct Scene *scene, struct Sequence *changed_seq, int len_change, int ibuf_change);
+
+/* seqeffects.c */
+// intern?
+struct SeqEffectHandle get_sequence_blend(struct Sequence *seq);
+void sequence_effect_speed_rebuild_map(struct Scene *scene, struct Sequence *seq, int force);
+
+// extern
+struct SeqEffectHandle get_sequence_effect(struct Sequence *seq);
+int get_sequence_effect_num_inputs(int seq_type);
diff --git a/source/blender/blenkernel/intern/seqeffects.c b/source/blender/blenkernel/intern/seqeffects.c
new file mode 100644
index 00000000000..9036156d6b6
--- /dev/null
+++ b/source/blender/blenkernel/intern/seqeffects.c
@@ -0,0 +1,3145 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * Contributor(s):
+ * - Blender Foundation, 2003-2009
+ * - Peter Schlaile <peter [at] schlaile [dot] de> 2005/2006
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#include <string.h>
+#include <math.h>
+#include <stdlib.h>
+
+#include "MEM_guardedalloc.h"
+#include "PIL_dynlib.h"
+
+#include "DNA_scene_types.h"
+#include "DNA_sequence_types.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_arithb.h"
+
+#include "BKE_global.h"
+#include "BKE_ipo.h"
+#include "BKE_plugin_types.h"
+#include "BKE_sequence.h"
+#include "BKE_texture.h"
+#include "BKE_utildefines.h"
+
+#include "IMB_imbuf_types.h"
+#include "IMB_imbuf.h"
+
+/* **** XXX **** */
+static void error() {}
+
+#define INT 96
+#define FLO 128
+
+/* **** XXX **** */
+
+/* Glow effect */
+enum {
+ GlowR=0,
+ GlowG=1,
+ GlowB=2,
+ GlowA=3
+};
+
+
+/* **********************************************************************
+ PLUGINS
+ ********************************************************************** */
+
+static void open_plugin_seq(PluginSeq *pis, const char *seqname)
+{
+ int (*version)();
+ void* (*alloc_private)();
+ char *cp;
+
+ /* to be sure: (is tested for) */
+ pis->doit= 0;
+ pis->pname= 0;
+ pis->varstr= 0;
+ pis->cfra= 0;
+ pis->version= 0;
+ pis->instance_private_data = 0;
+
+ /* clear the error list */
+ PIL_dynlib_get_error_as_string(NULL);
+
+ /* if(pis->handle) PIL_dynlib_close(pis->handle); */
+ /* pis->handle= 0; */
+
+ /* open the needed object */
+ pis->handle= PIL_dynlib_open(pis->name);
+ if(test_dlerr(pis->name, pis->name)) return;
+
+ if (pis->handle != 0) {
+ /* find the address of the version function */
+ version= (int (*)())PIL_dynlib_find_symbol(pis->handle, "plugin_seq_getversion");
+ if (test_dlerr(pis->name, "plugin_seq_getversion")) return;
+
+ if (version != 0) {
+ pis->version= version();
+ if (pis->version >= 2 && pis->version <= 6) {
+ int (*info_func)(PluginInfo *);
+ PluginInfo *info= (PluginInfo*) MEM_mallocN(sizeof(PluginInfo), "plugin_info");
+
+ info_func= (int (*)(PluginInfo *))PIL_dynlib_find_symbol(pis->handle, "plugin_getinfo");
+
+ if(info_func == NULL) error("No info func");
+ else {
+ info_func(info);
+
+ pis->pname= info->name;
+ pis->vars= info->nvars;
+ pis->cfra= info->cfra;
+
+ pis->varstr= info->varstr;
+
+ pis->doit= (void(*)(void))info->seq_doit;
+ if (info->init)
+ info->init();
+ }
+ MEM_freeN(info);
+
+ cp= PIL_dynlib_find_symbol(pis->handle, "seqname");
+ if(cp) strncpy(cp, seqname, 21);
+ } else {
+ printf ("Plugin returned unrecognized version number\n");
+ return;
+ }
+ }
+ alloc_private = (void* (*)())PIL_dynlib_find_symbol(
+ pis->handle, "plugin_seq_alloc_private_data");
+ if (alloc_private) {
+ pis->instance_private_data = alloc_private();
+ }
+
+ pis->current_private_data = (void**)
+ PIL_dynlib_find_symbol(
+ pis->handle, "plugin_private_data");
+ }
+}
+
+static PluginSeq *add_plugin_seq(const char *str, const char *seqname)
+{
+ PluginSeq *pis;
+ VarStruct *varstr;
+ int a;
+
+ pis= MEM_callocN(sizeof(PluginSeq), "PluginSeq");
+
+ strncpy(pis->name, str, FILE_MAXDIR+FILE_MAXFILE);
+ open_plugin_seq(pis, seqname);
+
+ if(pis->doit==0) {
+ if(pis->handle==0) error("no plugin: %s", str);
+ else error("in plugin: %s", str);
+ MEM_freeN(pis);
+ return 0;
+ }
+
+ /* default values */
+ varstr= pis->varstr;
+ for(a=0; a<pis->vars; a++, varstr++) {
+ if( (varstr->type & FLO)==FLO)
+ pis->data[a]= varstr->def;
+ else if( (varstr->type & INT)==INT)
+ *((int *)(pis->data+a))= (int) varstr->def;
+ }
+
+ return pis;
+}
+
+static void free_plugin_seq(PluginSeq *pis)
+{
+ if(pis==0) return;
+
+ /* no PIL_dynlib_close: same plugin can be opened multiple times with 1 handle */
+
+ if (pis->instance_private_data) {
+ void (*free_private)(void *);
+
+ free_private = (void (*)(void *))PIL_dynlib_find_symbol(
+ pis->handle, "plugin_seq_free_private_data");
+ if (free_private) {
+ free_private(pis->instance_private_data);
+ }
+ }
+
+ MEM_freeN(pis);
+}
+
+static void init_plugin(Sequence * seq, const char * fname)
+{
+ seq->plugin= (PluginSeq *)add_plugin_seq(fname, seq->name+2);
+}
+
+/*
+ * FIXME: should query plugin! Could be generator, that needs zero inputs...
+ */
+static int num_inputs_plugin()
+{
+ return 1;
+}
+
+static void load_plugin(Sequence * seq)
+{
+ if (seq) {
+ open_plugin_seq(seq->plugin, seq->name+2);
+ }
+}
+
+static void copy_plugin(Sequence * dst, Sequence * src)
+{
+ if(src->plugin) {
+ dst->plugin= MEM_dupallocN(src->plugin);
+ open_plugin_seq(dst->plugin, dst->name+2);
+ }
+}
+
+static ImBuf * IMB_cast_away_list(ImBuf * i)
+{
+ if (!i) {
+ return 0;
+ }
+ return (ImBuf*) (((void**) i) + 2);
+}
+
+static void do_plugin_effect(Sequence * seq,int cfra,
+ float facf0, float facf1, int x, int y,
+ struct ImBuf *ibuf1, struct ImBuf *ibuf2,
+ struct ImBuf *ibuf3, struct ImBuf *out)
+{
+ char *cp;
+ int float_rendering;
+ int use_temp_bufs = 0; /* Are needed since blur.c (and maybe some other
+ old plugins) do very bad stuff
+ with imbuf-internals */
+
+ if(seq->plugin && seq->plugin->doit) {
+
+ if(seq->plugin->cfra)
+ *(seq->plugin->cfra)= cfra;
+// XXX *(seq->plugin->cfra)= frame_to_float(scene, cfra);
+
+ cp = PIL_dynlib_find_symbol(
+ seq->plugin->handle, "seqname");
+
+ if(cp) strncpy(cp, seq->name+2, 22);
+
+ if (seq->plugin->current_private_data) {
+ *seq->plugin->current_private_data
+ = seq->plugin->instance_private_data;
+ }
+
+ float_rendering = (out->rect_float != NULL);
+
+ if (seq->plugin->version<=3 && float_rendering) {
+ use_temp_bufs = 1;
+
+ if (ibuf1) {
+ ibuf1 = IMB_dupImBuf(ibuf1);
+ IMB_rect_from_float(ibuf1);
+ imb_freerectfloatImBuf(ibuf1);
+ ibuf1->flags &= ~IB_rectfloat;
+ }
+ if (ibuf2) {
+ ibuf2 = IMB_dupImBuf(ibuf2);
+ IMB_rect_from_float(ibuf2);
+ imb_freerectfloatImBuf(ibuf2);
+ ibuf2->flags &= ~IB_rectfloat;
+ }
+ if (ibuf3) {
+ ibuf3 = IMB_dupImBuf(ibuf3);
+ IMB_rect_from_float(ibuf3);
+ imb_freerectfloatImBuf(ibuf3);
+ ibuf3->flags &= ~IB_rectfloat;
+ }
+ if (!out->rect) imb_addrectImBuf(out);
+ imb_freerectfloatImBuf(out);
+ out->flags &= ~IB_rectfloat;
+ }
+
+ if (seq->plugin->version<=2) {
+ if(ibuf1) IMB_convert_rgba_to_abgr(ibuf1);
+ if(ibuf2) IMB_convert_rgba_to_abgr(ibuf2);
+ if(ibuf3) IMB_convert_rgba_to_abgr(ibuf3);
+ }
+
+ if (seq->plugin->version<=4) {
+ ((SeqDoit)seq->plugin->doit)(
+ seq->plugin->data, facf0, facf1, x, y,
+ IMB_cast_away_list(ibuf1),
+ IMB_cast_away_list(ibuf2),
+ IMB_cast_away_list(out),
+ IMB_cast_away_list(ibuf3));
+ } else {
+ ((SeqDoit)seq->plugin->doit)(
+ seq->plugin->data, facf0, facf1, x, y,
+ ibuf1, ibuf2, out, ibuf3);
+ }
+
+ if (seq->plugin->version<=2) {
+ if (!use_temp_bufs) {
+ if(ibuf1) IMB_convert_rgba_to_abgr(ibuf1);
+ if(ibuf2) IMB_convert_rgba_to_abgr(ibuf2);
+ if(ibuf3) IMB_convert_rgba_to_abgr(ibuf3);
+ }
+ IMB_convert_rgba_to_abgr(out);
+ }
+ if (seq->plugin->version<=3 && float_rendering) {
+ IMB_float_from_rect(out);
+ }
+
+ if (use_temp_bufs) {
+ if (ibuf1) IMB_freeImBuf(ibuf1);
+ if (ibuf2) IMB_freeImBuf(ibuf2);
+ if (ibuf3) IMB_freeImBuf(ibuf3);
+ }
+ }
+}
+
+static int do_plugin_early_out(struct Sequence *seq,
+ float facf0, float facf1)
+{
+ return 0;
+}
+
+static void free_plugin(struct Sequence * seq)
+{
+ free_plugin_seq(seq->plugin);
+ seq->plugin = 0;
+}
+
+/* **********************************************************************
+ ALPHA OVER
+ ********************************************************************** */
+
+static void init_alpha_over_or_under(Sequence * seq)
+{
+ Sequence * seq1 = seq->seq1;
+ Sequence * seq2 = seq->seq2;
+
+ seq->seq2= seq1;
+ seq->seq1= seq2;
+}
+
+static void do_alphaover_effect_byte(float facf0, float facf1, int x, int y,
+ char * rect1, char *rect2, char *out)
+{
+ int fac2, mfac, fac, fac4;
+ int xo, tempc;
+ char *rt1, *rt2, *rt;
+
+ xo= x;
+ rt1= (char *)rect1;
+ rt2= (char *)rect2;
+ rt= (char *)out;
+
+ fac2= (int)(256.0*facf0);
+ fac4= (int)(256.0*facf1);
+
+ while(y--) {
+
+ x= xo;
+ while(x--) {
+
+ /* rt = rt1 over rt2 (alpha from rt1) */
+
+ fac= fac2;
+ mfac= 256 - ( (fac2*rt1[3])>>8 );
+
+ if(fac==0) *( (unsigned int *)rt) = *( (unsigned int *)rt2);
+ else if(mfac==0) *( (unsigned int *)rt) = *( (unsigned int *)rt1);
+ else {
+ tempc= ( fac*rt1[0] + mfac*rt2[0])>>8;
+ if(tempc>255) rt[0]= 255; else rt[0]= tempc;
+ tempc= ( fac*rt1[1] + mfac*rt2[1])>>8;
+ if(tempc>255) rt[1]= 255; else rt[1]= tempc;
+ tempc= ( fac*rt1[2] + mfac*rt2[2])>>8;
+ if(tempc>255) rt[2]= 255; else rt[2]= tempc;
+ tempc= ( fac*rt1[3] + mfac*rt2[3])>>8;
+ if(tempc>255) rt[3]= 255; else rt[3]= tempc;
+ }
+ rt1+= 4; rt2+= 4; rt+= 4;
+ }
+
+ if(y==0) break;
+ y--;
+
+ x= xo;
+ while(x--) {
+
+ fac= fac4;
+ mfac= 256 - ( (fac4*rt1[3])>>8 );
+
+ if(fac==0) *( (unsigned int *)rt) = *( (unsigned int *)rt2);
+ else if(mfac==0) *( (unsigned int *)rt) = *( (unsigned int *)rt1);
+ else {
+ tempc= ( fac*rt1[0] + mfac*rt2[0])>>8;
+ if(tempc>255) rt[0]= 255; else rt[0]= tempc;
+ tempc= ( fac*rt1[1] + mfac*rt2[1])>>8;
+ if(tempc>255) rt[1]= 255; else rt[1]= tempc;
+ tempc= ( fac*rt1[2] + mfac*rt2[2])>>8;
+ if(tempc>255) rt[2]= 255; else rt[2]= tempc;
+ tempc= ( fac*rt1[3] + mfac*rt2[3])>>8;
+ if(tempc>255) rt[3]= 255; else rt[3]= tempc;
+ }
+ rt1+= 4; rt2+= 4; rt+= 4;
+ }
+ }
+}
+
+static void do_alphaover_effect_float(float facf0, float facf1, int x, int y,
+ float * rect1, float *rect2, float *out)
+{
+ float fac2, mfac, fac, fac4;
+ int xo;
+ float *rt1, *rt2, *rt;
+
+ xo= x;
+ rt1= rect1;
+ rt2= rect2;
+ rt= out;
+
+ fac2= facf0;
+ fac4= facf1;
+
+ while(y--) {
+
+ x= xo;
+ while(x--) {
+
+ /* rt = rt1 over rt2 (alpha from rt1) */
+
+ fac= fac2;
+ mfac= 1.0 - (fac2*rt1[3]) ;
+
+ if(fac <= 0.0) {
+ memcpy(rt, rt2, 4 * sizeof(float));
+ } else if(mfac <=0) {
+ memcpy(rt, rt1, 4 * sizeof(float));
+ } else {
+ rt[0] = fac*rt1[0] + mfac*rt2[0];
+ rt[1] = fac*rt1[1] + mfac*rt2[1];
+ rt[2] = fac*rt1[2] + mfac*rt2[2];
+ rt[3] = fac*rt1[3] + mfac*rt2[3];
+ }
+ rt1+= 4; rt2+= 4; rt+= 4;
+ }
+
+ if(y==0) break;
+ y--;
+
+ x= xo;
+ while(x--) {
+
+ fac= fac4;
+ mfac= 1.0 - (fac4*rt1[3]);
+
+ if(fac <= 0.0) {
+ memcpy(rt, rt2, 4 * sizeof(float));
+ } else if(mfac <= 0.0) {
+ memcpy(rt, rt1, 4 * sizeof(float));
+ } else {
+ rt[0] = fac*rt1[0] + mfac*rt2[0];
+ rt[1] = fac*rt1[1] + mfac*rt2[1];
+ rt[2] = fac*rt1[2] + mfac*rt2[2];
+ rt[3] = fac*rt1[3] + mfac*rt2[3];
+ }
+ rt1+= 4; rt2+= 4; rt+= 4;
+ }
+ }
+}
+
+static void do_alphaover_effect(Sequence * seq,int cfra,
+ float facf0, float facf1, int x, int y,
+ struct ImBuf *ibuf1, struct ImBuf *ibuf2,
+ struct ImBuf *ibuf3, struct ImBuf *out)
+{
+ if (out->rect_float) {
+ do_alphaover_effect_float(
+ facf0, facf1, x, y,
+ ibuf1->rect_float, ibuf2->rect_float,
+ out->rect_float);
+ } else {
+ do_alphaover_effect_byte(
+ facf0, facf1, x, y,
+ (char*) ibuf1->rect, (char*) ibuf2->rect,
+ (char*) out->rect);
+ }
+}
+
+
+/* **********************************************************************
+ ALPHA UNDER
+ ********************************************************************** */
+
+void do_alphaunder_effect_byte(
+ float facf0, float facf1, int x, int y, char *rect1,
+ char *rect2, char *out)
+{
+ int fac2, mfac, fac, fac4;
+ int xo;
+ char *rt1, *rt2, *rt;
+
+ xo= x;
+ rt1= rect1;
+ rt2= rect2;
+ rt= out;
+
+ fac2= (int)(256.0*facf0);
+ fac4= (int)(256.0*facf1);
+
+ while(y--) {
+
+ x= xo;
+ while(x--) {
+
+ /* rt = rt1 under rt2 (alpha from rt2) */
+
+ /* this complex optimalisation is because the
+ * 'skybuf' can be crossed in
+ */
+ if(rt2[3]==0 && fac2==256) *( (unsigned int *)rt) = *( (unsigned int *)rt1);
+ else if(rt2[3]==255) *( (unsigned int *)rt) = *( (unsigned int *)rt2);
+ else {
+ mfac= rt2[3];
+ fac= (fac2*(256-mfac))>>8;
+
+ if(fac==0) *( (unsigned int *)rt) = *( (unsigned int *)rt2);
+ else {
+ rt[0]= ( fac*rt1[0] + mfac*rt2[0])>>8;
+ rt[1]= ( fac*rt1[1] + mfac*rt2[1])>>8;
+ rt[2]= ( fac*rt1[2] + mfac*rt2[2])>>8;
+ rt[3]= ( fac*rt1[3] + mfac*rt2[3])>>8;
+ }
+ }
+ rt1+= 4; rt2+= 4; rt+= 4;
+ }
+
+ if(y==0) break;
+ y--;
+
+ x= xo;
+ while(x--) {
+
+ if(rt2[3]==0 && fac4==256) *( (unsigned int *)rt) = *( (unsigned int *)rt1);
+ else if(rt2[3]==255) *( (unsigned int *)rt) = *( (unsigned int *)rt2);
+ else {
+ mfac= rt2[3];
+ fac= (fac4*(256-mfac))>>8;
+
+ if(fac==0) *( (unsigned int *)rt) = *( (unsigned int *)rt2);
+ else {
+ rt[0]= ( fac*rt1[0] + mfac*rt2[0])>>8;
+ rt[1]= ( fac*rt1[1] + mfac*rt2[1])>>8;
+ rt[2]= ( fac*rt1[2] + mfac*rt2[2])>>8;
+ rt[3]= ( fac*rt1[3] + mfac*rt2[3])>>8;
+ }
+ }
+ rt1+= 4; rt2+= 4; rt+= 4;
+ }
+ }
+}
+
+
+static void do_alphaunder_effect_float(float facf0, float facf1, int x, int y,
+ float *rect1, float *rect2,
+ float *out)
+{
+ float fac2, mfac, fac, fac4;
+ int xo;
+ float *rt1, *rt2, *rt;
+
+ xo= x;
+ rt1= rect1;
+ rt2= rect2;
+ rt= out;
+
+ fac2= facf0;
+ fac4= facf1;
+
+ while(y--) {
+
+ x= xo;
+ while(x--) {
+
+ /* rt = rt1 under rt2 (alpha from rt2) */
+
+ /* this complex optimalisation is because the
+ * 'skybuf' can be crossed in
+ */
+ if( rt2[3]<=0 && fac2>=1.0) {
+ memcpy(rt, rt1, 4 * sizeof(float));
+ } else if(rt2[3]>=1.0) {
+ memcpy(rt, rt2, 4 * sizeof(float));
+ } else {
+ mfac = rt2[3];
+ fac = fac2 * (1.0 - mfac);
+
+ if(fac == 0) {
+ memcpy(rt, rt2, 4 * sizeof(float));
+ } else {
+ rt[0]= fac*rt1[0] + mfac*rt2[0];
+ rt[1]= fac*rt1[1] + mfac*rt2[1];
+ rt[2]= fac*rt1[2] + mfac*rt2[2];
+ rt[3]= fac*rt1[3] + mfac*rt2[3];
+ }
+ }
+ rt1+= 4; rt2+= 4; rt+= 4;
+ }
+
+ if(y==0) break;
+ y--;
+
+ x= xo;
+ while(x--) {
+
+ if(rt2[3]<=0 && fac4 >= 1.0) {
+ memcpy(rt, rt1, 4 * sizeof(float));
+
+ } else if(rt2[3]>=1.0) {
+ memcpy(rt, rt2, 4 * sizeof(float));
+ } else {
+ mfac= rt2[3];
+ fac= fac4*(1.0-mfac);
+
+ if(fac == 0) {
+ memcpy(rt, rt2, 4 * sizeof(float));
+ } else {
+ rt[0]= fac * rt1[0] + mfac * rt2[0];
+ rt[1]= fac * rt1[1] + mfac * rt2[1];
+ rt[2]= fac * rt1[2] + mfac * rt2[2];
+ rt[3]= fac * rt1[3] + mfac * rt2[3];
+ }
+ }
+ rt1+= 4; rt2+= 4; rt+= 4;
+ }
+ }
+}
+
+static void do_alphaunder_effect(Sequence * seq,int cfra,
+ float facf0, float facf1, int x, int y,
+ struct ImBuf *ibuf1, struct ImBuf *ibuf2,
+ struct ImBuf *ibuf3, struct ImBuf *out)
+{
+ if (out->rect_float) {
+ do_alphaunder_effect_float(
+ facf0, facf1, x, y,
+ ibuf1->rect_float, ibuf2->rect_float,
+ out->rect_float);
+ } else {
+ do_alphaunder_effect_byte(
+ facf0, facf1, x, y,
+ (char*) ibuf1->rect, (char*) ibuf2->rect,
+ (char*) out->rect);
+ }
+}
+
+
+/* **********************************************************************
+ CROSS
+ ********************************************************************** */
+
+void do_cross_effect_byte(float facf0, float facf1, int x, int y,
+ char *rect1, char *rect2,
+ char *out)
+{
+ int fac1, fac2, fac3, fac4;
+ int xo;
+ char *rt1, *rt2, *rt;
+
+ xo= x;
+ rt1= rect1;
+ rt2= rect2;
+ rt= out;
+
+ fac2= (int)(256.0*facf0);
+ fac1= 256-fac2;
+ fac4= (int)(256.0*facf1);
+ fac3= 256-fac4;
+
+ while(y--) {
+
+ x= xo;
+ while(x--) {
+
+ rt[0]= (fac1*rt1[0] + fac2*rt2[0])>>8;
+ rt[1]= (fac1*rt1[1] + fac2*rt2[1])>>8;
+ rt[2]= (fac1*rt1[2] + fac2*rt2[2])>>8;
+ rt[3]= (fac1*rt1[3] + fac2*rt2[3])>>8;
+
+ rt1+= 4; rt2+= 4; rt+= 4;
+ }
+
+ if(y==0) break;
+ y--;
+
+ x= xo;
+ while(x--) {
+
+ rt[0]= (fac3*rt1[0] + fac4*rt2[0])>>8;
+ rt[1]= (fac3*rt1[1] + fac4*rt2[1])>>8;
+ rt[2]= (fac3*rt1[2] + fac4*rt2[2])>>8;
+ rt[3]= (fac3*rt1[3] + fac4*rt2[3])>>8;
+
+ rt1+= 4; rt2+= 4; rt+= 4;
+ }
+
+ }
+}
+
+void do_cross_effect_float(float facf0, float facf1, int x, int y,
+ float *rect1, float *rect2, float *out)
+{
+ float fac1, fac2, fac3, fac4;
+ int xo;
+ float *rt1, *rt2, *rt;
+
+ xo= x;
+ rt1= rect1;
+ rt2= rect2;
+ rt= out;
+
+ fac2= facf0;
+ fac1= 1.0 - fac2;
+ fac4= facf1;
+ fac3= 1.0 - fac4;
+
+ while(y--) {
+
+ x= xo;
+ while(x--) {
+
+ rt[0]= fac1*rt1[0] + fac2*rt2[0];
+ rt[1]= fac1*rt1[1] + fac2*rt2[1];
+ rt[2]= fac1*rt1[2] + fac2*rt2[2];
+ rt[3]= fac1*rt1[3] + fac2*rt2[3];
+
+ rt1+= 4; rt2+= 4; rt+= 4;
+ }
+
+ if(y==0) break;
+ y--;
+
+ x= xo;
+ while(x--) {
+
+ rt[0]= fac3*rt1[0] + fac4*rt2[0];
+ rt[1]= fac3*rt1[1] + fac4*rt2[1];
+ rt[2]= fac3*rt1[2] + fac4*rt2[2];
+ rt[3]= fac3*rt1[3] + fac4*rt2[3];
+
+ rt1+= 4; rt2+= 4; rt+= 4;
+ }
+
+ }
+}
+
+/* carefull: also used by speed effect! */
+
+static void do_cross_effect(Sequence * seq,int cfra,
+ float facf0, float facf1, int x, int y,
+ struct ImBuf *ibuf1, struct ImBuf *ibuf2,
+ struct ImBuf *ibuf3, struct ImBuf *out)
+{
+ if (out->rect_float) {
+ do_cross_effect_float(
+ facf0, facf1, x, y,
+ ibuf1->rect_float, ibuf2->rect_float,
+ out->rect_float);
+ } else {
+ do_cross_effect_byte(
+ facf0, facf1, x, y,
+ (char*) ibuf1->rect, (char*) ibuf2->rect,
+ (char*) out->rect);
+ }
+}
+
+
+/* **********************************************************************
+ GAMMA CROSS
+ ********************************************************************** */
+
+/* copied code from initrender.c */
+static unsigned short gamtab[65536];
+static unsigned short igamtab1[256];
+static int gamma_tabs_init = FALSE;
+
+#define RE_GAMMA_TABLE_SIZE 400
+
+static float gamma_range_table[RE_GAMMA_TABLE_SIZE + 1];
+static float gamfactor_table[RE_GAMMA_TABLE_SIZE];
+static float inv_gamma_range_table[RE_GAMMA_TABLE_SIZE + 1];
+static float inv_gamfactor_table[RE_GAMMA_TABLE_SIZE];
+static float color_domain_table[RE_GAMMA_TABLE_SIZE + 1];
+static float color_step;
+static float inv_color_step;
+static float valid_gamma;
+static float valid_inv_gamma;
+
+static void makeGammaTables(float gamma)
+{
+ /* we need two tables: one forward, one backward */
+ int i;
+
+ valid_gamma = gamma;
+ valid_inv_gamma = 1.0 / gamma;
+ color_step = 1.0 / RE_GAMMA_TABLE_SIZE;
+ inv_color_step = (float) RE_GAMMA_TABLE_SIZE;
+
+ /* We could squeeze out the two range tables to gain some memory. */
+ for (i = 0; i < RE_GAMMA_TABLE_SIZE; i++) {
+ color_domain_table[i] = i * color_step;
+ gamma_range_table[i] = pow(color_domain_table[i],
+ valid_gamma);
+ inv_gamma_range_table[i] = pow(color_domain_table[i],
+ valid_inv_gamma);
+ }
+
+ /* The end of the table should match 1.0 carefully. In order to avoid */
+ /* rounding errors, we just set this explicitly. The last segment may */
+ /* have a different lenght than the other segments, but our */
+ /* interpolation is insensitive to that. */
+ color_domain_table[RE_GAMMA_TABLE_SIZE] = 1.0;
+ gamma_range_table[RE_GAMMA_TABLE_SIZE] = 1.0;
+ inv_gamma_range_table[RE_GAMMA_TABLE_SIZE] = 1.0;
+
+ /* To speed up calculations, we make these calc factor tables. They are */
+ /* multiplication factors used in scaling the interpolation. */
+ for (i = 0; i < RE_GAMMA_TABLE_SIZE; i++ ) {
+ gamfactor_table[i] = inv_color_step
+ * (gamma_range_table[i + 1] - gamma_range_table[i]) ;
+ inv_gamfactor_table[i] = inv_color_step
+ * (inv_gamma_range_table[i + 1] - inv_gamma_range_table[i]) ;
+ }
+
+} /* end of void makeGammaTables(float gamma) */
+
+
+static float gammaCorrect(float c)
+{
+ int i;
+ float res = 0.0;
+
+ i = floor(c * inv_color_step);
+ /* Clip to range [0,1]: outside, just do the complete calculation. */
+ /* We may have some performance problems here. Stretching up the LUT */
+ /* may help solve that, by exchanging LUT size for the interpolation. */
+ /* Negative colors are explicitly handled. */
+ if (i < 0) res = -pow(abs(c), valid_gamma);
+ else if (i >= RE_GAMMA_TABLE_SIZE ) res = pow(c, valid_gamma);
+ else res = gamma_range_table[i] +
+ ( (c - color_domain_table[i]) * gamfactor_table[i]);
+
+ return res;
+} /* end of float gammaCorrect(float col) */
+
+/* ------------------------------------------------------------------------- */
+
+static float invGammaCorrect(float col)
+{
+ int i;
+ float res = 0.0;
+
+ i = floor(col*inv_color_step);
+ /* Negative colors are explicitly handled. */
+ if (i < 0) res = -pow(abs(col), valid_inv_gamma);
+ else if (i >= RE_GAMMA_TABLE_SIZE) res = pow(col, valid_inv_gamma);
+ else res = inv_gamma_range_table[i] +
+ ( (col - color_domain_table[i]) * inv_gamfactor_table[i]);
+
+ return res;
+} /* end of float invGammaCorrect(float col) */
+
+
+static void gamtabs(float gamma)
+{
+ float val, igamma= 1.0f/gamma;
+ int a;
+
+ /* gamtab: in short, out short */
+ for(a=0; a<65536; a++) {
+ val= a;
+ val/= 65535.0;
+
+ if(gamma==2.0) val= sqrt(val);
+ else if(gamma!=1.0) val= pow(val, igamma);
+
+ gamtab[a]= (65535.99*val);
+ }
+ /* inverse gamtab1 : in byte, out short */
+ for(a=1; a<=256; a++) {
+ if(gamma==2.0) igamtab1[a-1]= a*a-1;
+ else if(gamma==1.0) igamtab1[a-1]= 256*a-1;
+ else {
+ val= a/256.0;
+ igamtab1[a-1]= (65535.0*pow(val, gamma)) -1 ;
+ }
+ }
+
+}
+
+static void build_gammatabs()
+{
+ if (gamma_tabs_init == FALSE) {
+ gamtabs(2.0f);
+ makeGammaTables(2.0f);
+ gamma_tabs_init = TRUE;
+ }
+}
+
+static void init_gammacross(Sequence * seq)
+{
+}
+
+static void load_gammacross(Sequence * seq)
+{
+}
+
+static void free_gammacross(Sequence * seq)
+{
+}
+
+static void do_gammacross_effect_byte(float facf0, float facf1,
+ int x, int y,
+ char *rect1,
+ char *rect2,
+ char *out)
+{
+ int fac1, fac2, col;
+ int xo;
+ char *rt1, *rt2, *rt;
+
+ xo= x;
+ rt1= (char *)rect1;
+ rt2= (char *)rect2;
+ rt= (char *)out;
+
+ fac2= (int)(256.0*facf0);
+ fac1= 256-fac2;
+
+ while(y--) {
+
+ x= xo;
+ while(x--) {
+
+ col= (fac1*igamtab1[rt1[0]] + fac2*igamtab1[rt2[0]])>>8;
+ if(col>65535) rt[0]= 255; else rt[0]= ( (char *)(gamtab+col))[MOST_SIG_BYTE];
+ col=(fac1*igamtab1[rt1[1]] + fac2*igamtab1[rt2[1]])>>8;
+ if(col>65535) rt[1]= 255; else rt[1]= ( (char *)(gamtab+col))[MOST_SIG_BYTE];
+ col= (fac1*igamtab1[rt1[2]] + fac2*igamtab1[rt2[2]])>>8;
+ if(col>65535) rt[2]= 255; else rt[2]= ( (char *)(gamtab+col))[MOST_SIG_BYTE];
+ col= (fac1*igamtab1[rt1[3]] + fac2*igamtab1[rt2[3]])>>8;
+ if(col>65535) rt[3]= 255; else rt[3]= ( (char *)(gamtab+col))[MOST_SIG_BYTE];
+
+ rt1+= 4; rt2+= 4; rt+= 4;
+ }
+
+ if(y==0) break;
+ y--;
+
+ x= xo;
+ while(x--) {
+
+ col= (fac1*igamtab1[rt1[0]] + fac2*igamtab1[rt2[0]])>>8;
+ if(col>65535) rt[0]= 255; else rt[0]= ( (char *)(gamtab+col))[MOST_SIG_BYTE];
+ col= (fac1*igamtab1[rt1[1]] + fac2*igamtab1[rt2[1]])>>8;
+ if(col>65535) rt[1]= 255; else rt[1]= ( (char *)(gamtab+col))[MOST_SIG_BYTE];
+ col= (fac1*igamtab1[rt1[2]] + fac2*igamtab1[rt2[2]])>>8;
+ if(col>65535) rt[2]= 255; else rt[2]= ( (char *)(gamtab+col))[MOST_SIG_BYTE];
+ col= (fac1*igamtab1[rt1[3]] + fac2*igamtab1[rt2[3]])>>8;
+ if(col>65535) rt[3]= 255; else rt[3]= ( (char *)(gamtab+col))[MOST_SIG_BYTE];
+
+ rt1+= 4; rt2+= 4; rt+= 4;
+ }
+ }
+
+}
+
+static void do_gammacross_effect_float(float facf0, float facf1,
+ int x, int y,
+ float *rect1, float *rect2,
+ float *out)
+{
+ float fac1, fac2;
+ int xo;
+ float *rt1, *rt2, *rt;
+
+ xo= x;
+ rt1= rect1;
+ rt2= rect2;
+ rt= out;
+
+ fac2= facf0;
+ fac1= 1.0 - fac2;
+
+ while(y--) {
+
+ x= xo * 4;
+ while(x--) {
+
+ *rt= gammaCorrect(
+ fac1 * invGammaCorrect(*rt1)
+ + fac2 * invGammaCorrect(*rt2));
+ rt1++; rt2++; rt++;
+ }
+
+ if(y==0) break;
+ y--;
+
+ x= xo * 4;
+ while(x--) {
+
+ *rt= gammaCorrect(
+ fac1*invGammaCorrect(*rt1)
+ + fac2*invGammaCorrect(*rt2));
+
+ rt1++; rt2++; rt++;
+ }
+ }
+}
+
+static void do_gammacross_effect(Sequence * seq,int cfra,
+ float facf0, float facf1, int x, int y,
+ struct ImBuf *ibuf1, struct ImBuf *ibuf2,
+ struct ImBuf *ibuf3, struct ImBuf *out)
+{
+ build_gammatabs();
+
+ if (out->rect_float) {
+ do_gammacross_effect_float(
+ facf0, facf1, x, y,
+ ibuf1->rect_float, ibuf2->rect_float,
+ out->rect_float);
+ } else {
+ do_gammacross_effect_byte(
+ facf0, facf1, x, y,
+ (char*) ibuf1->rect, (char*) ibuf2->rect,
+ (char*) out->rect);
+ }
+}
+
+
+/* **********************************************************************
+ ADD
+ ********************************************************************** */
+
+static void do_add_effect_byte(float facf0, float facf1, int x, int y,
+ unsigned char *rect1, unsigned char *rect2,
+ unsigned char *out)
+{
+ int col, xo, fac1, fac3;
+ char *rt1, *rt2, *rt;
+
+ xo= x;
+ rt1= (char *)rect1;
+ rt2= (char *)rect2;
+ rt= (char *)out;
+
+ fac1= (int)(256.0*facf0);
+ fac3= (int)(256.0*facf1);
+
+ while(y--) {
+
+ x= xo;
+ while(x--) {
+
+ col= rt1[0]+ ((fac1*rt2[0])>>8);
+ if(col>255) rt[0]= 255; else rt[0]= col;
+ col= rt1[1]+ ((fac1*rt2[1])>>8);
+ if(col>255) rt[1]= 255; else rt[1]= col;
+ col= rt1[2]+ ((fac1*rt2[2])>>8);
+ if(col>255) rt[2]= 255; else rt[2]= col;
+ col= rt1[3]+ ((fac1*rt2[3])>>8);
+ if(col>255) rt[3]= 255; else rt[3]= col;
+
+ rt1+= 4; rt2+= 4; rt+= 4;
+ }
+
+ if(y==0) break;
+ y--;
+
+ x= xo;
+ while(x--) {
+
+ col= rt1[0]+ ((fac3*rt2[0])>>8);
+ if(col>255) rt[0]= 255; else rt[0]= col;
+ col= rt1[1]+ ((fac3*rt2[1])>>8);
+ if(col>255) rt[1]= 255; else rt[1]= col;
+ col= rt1[2]+ ((fac3*rt2[2])>>8);
+ if(col>255) rt[2]= 255; else rt[2]= col;
+ col= rt1[3]+ ((fac3*rt2[3])>>8);
+ if(col>255) rt[3]= 255; else rt[3]= col;
+
+ rt1+= 4; rt2+= 4; rt+= 4;
+ }
+ }
+}
+
+static void do_add_effect_float(float facf0, float facf1, int x, int y,
+ float *rect1, float *rect2,
+ float *out)
+{
+ int xo;
+ float fac1, fac3;
+ float *rt1, *rt2, *rt;
+
+ xo= x;
+ rt1= rect1;
+ rt2= rect2;
+ rt= out;
+
+ fac1= facf0;
+ fac3= facf1;
+
+ while(y--) {
+
+ x= xo * 4;
+ while(x--) {
+ *rt = *rt1 + fac1 * (*rt2);
+
+ rt1++; rt2++; rt++;
+ }
+
+ if(y==0) break;
+ y--;
+
+ x= xo * 4;
+ while(x--) {
+ *rt = *rt1 + fac3 * (*rt2);
+
+ rt1++; rt2++; rt++;
+ }
+ }
+}
+
+static void do_add_effect(Sequence * seq,int cfra,
+ float facf0, float facf1, int x, int y,
+ struct ImBuf *ibuf1, struct ImBuf *ibuf2,
+ struct ImBuf *ibuf3, struct ImBuf *out)
+{
+ if (out->rect_float) {
+ do_add_effect_float(
+ facf0, facf1, x, y,
+ ibuf1->rect_float, ibuf2->rect_float,
+ out->rect_float);
+ } else {
+ do_add_effect_byte(
+ facf0, facf1, x, y,
+ (unsigned char*) ibuf1->rect, (unsigned char*) ibuf2->rect,
+ (unsigned char*) out->rect);
+ }
+}
+
+
+/* **********************************************************************
+ SUB
+ ********************************************************************** */
+
+static void do_sub_effect_byte(float facf0, float facf1,
+ int x, int y,
+ char *rect1, char *rect2, char *out)
+{
+ int col, xo, fac1, fac3;
+ char *rt1, *rt2, *rt;
+
+ xo= x;
+ rt1= (char *)rect1;
+ rt2= (char *)rect2;
+ rt= (char *)out;
+
+ fac1= (int)(256.0*facf0);
+ fac3= (int)(256.0*facf1);
+
+ while(y--) {
+
+ x= xo;
+ while(x--) {
+
+ col= rt1[0]- ((fac1*rt2[0])>>8);
+ if(col<0) rt[0]= 0; else rt[0]= col;
+ col= rt1[1]- ((fac1*rt2[1])>>8);
+ if(col<0) rt[1]= 0; else rt[1]= col;
+ col= rt1[2]- ((fac1*rt2[2])>>8);
+ if(col<0) rt[2]= 0; else rt[2]= col;
+ col= rt1[3]- ((fac1*rt2[3])>>8);
+ if(col<0) rt[3]= 0; else rt[3]= col;
+
+ rt1+= 4; rt2+= 4; rt+= 4;
+ }
+
+ if(y==0) break;
+ y--;
+
+ x= xo;
+ while(x--) {
+
+ col= rt1[0]- ((fac3*rt2[0])>>8);
+ if(col<0) rt[0]= 0; else rt[0]= col;
+ col= rt1[1]- ((fac3*rt2[1])>>8);
+ if(col<0) rt[1]= 0; else rt[1]= col;
+ col= rt1[2]- ((fac3*rt2[2])>>8);
+ if(col<0) rt[2]= 0; else rt[2]= col;
+ col= rt1[3]- ((fac3*rt2[3])>>8);
+ if(col<0) rt[3]= 0; else rt[3]= col;
+
+ rt1+= 4; rt2+= 4; rt+= 4;
+ }
+ }
+}
+
+static void do_sub_effect_float(float facf0, float facf1, int x, int y,
+ float *rect1, float *rect2,
+ float *out)
+{
+ int xo;
+ float fac1, fac3;
+ float *rt1, *rt2, *rt;
+
+ xo= x;
+ rt1= rect1;
+ rt2= rect2;
+ rt= out;
+
+ fac1= facf0;
+ fac3= facf1;
+
+ while(y--) {
+
+ x= xo * 4;
+ while(x--) {
+ *rt = *rt1 - fac1 * (*rt2);
+
+ rt1++; rt2++; rt++;
+ }
+
+ if(y==0) break;
+ y--;
+
+ x= xo * 4;
+ while(x--) {
+ *rt = *rt1 - fac3 * (*rt2);
+
+ rt1++; rt2++; rt++;
+ }
+ }
+}
+
+static void do_sub_effect(Sequence * seq,int cfra,
+ float facf0, float facf1, int x, int y,
+ struct ImBuf *ibuf1, struct ImBuf *ibuf2,
+ struct ImBuf *ibuf3, struct ImBuf *out)
+{
+ if (out->rect_float) {
+ do_sub_effect_float(
+ facf0, facf1, x, y,
+ ibuf1->rect_float, ibuf2->rect_float,
+ out->rect_float);
+ } else {
+ do_sub_effect_byte(
+ facf0, facf1, x, y,
+ (char*) ibuf1->rect, (char*) ibuf2->rect,
+ (char*) out->rect);
+ }
+}
+
+/* **********************************************************************
+ DROP
+ ********************************************************************** */
+
+/* Must be > 0 or add precopy, etc to the function */
+#define XOFF 8
+#define YOFF 8
+
+static void do_drop_effect_byte(float facf0, float facf1, int x, int y,
+ unsigned char *rect2i, unsigned char *rect1i,
+ unsigned char *outi)
+{
+ int height, width, temp, fac, fac1, fac2;
+ char *rt1, *rt2, *out;
+ int field= 1;
+
+ width= x;
+ height= y;
+
+ fac1= (int)(70.0*facf0);
+ fac2= (int)(70.0*facf1);
+
+ rt2= (char*) (rect2i + YOFF*width);
+ rt1= (char*) rect1i;
+ out= (char*) outi;
+ for (y=0; y<height-YOFF; y++) {
+ if(field) fac= fac1;
+ else fac= fac2;
+ field= !field;
+
+ memcpy(out, rt1, sizeof(int)*XOFF);
+ rt1+= XOFF*4;
+ out+= XOFF*4;
+
+ for (x=XOFF; x<width; x++) {
+ temp= ((fac*rt2[3])>>8);
+
+ *(out++)= MAX2(0, *rt1 - temp); rt1++;
+ *(out++)= MAX2(0, *rt1 - temp); rt1++;
+ *(out++)= MAX2(0, *rt1 - temp); rt1++;
+ *(out++)= MAX2(0, *rt1 - temp); rt1++;
+ rt2+=4;
+ }
+ rt2+=XOFF*4;
+ }
+ memcpy(out, rt1, sizeof(int)*YOFF*width);
+}
+
+static void do_drop_effect_float(float facf0, float facf1, int x, int y,
+ float *rect2i, float *rect1i,
+ float *outi)
+{
+ int height, width;
+ float temp, fac, fac1, fac2;
+ float *rt1, *rt2, *out;
+ int field= 1;
+
+ width= x;
+ height= y;
+
+ fac1= 70.0*facf0;
+ fac2= 70.0*facf1;
+
+ rt2= (rect2i + YOFF*width);
+ rt1= rect1i;
+ out= outi;
+ for (y=0; y<height-YOFF; y++) {
+ if(field) fac= fac1;
+ else fac= fac2;
+ field= !field;
+
+ memcpy(out, rt1, 4 * sizeof(float)*XOFF);
+ rt1+= XOFF*4;
+ out+= XOFF*4;
+
+ for (x=XOFF; x<width; x++) {
+ temp= fac * rt2[3];
+
+ *(out++)= MAX2(0.0, *rt1 - temp); rt1++;
+ *(out++)= MAX2(0.0, *rt1 - temp); rt1++;
+ *(out++)= MAX2(0.0, *rt1 - temp); rt1++;
+ *(out++)= MAX2(0.0, *rt1 - temp); rt1++;
+ rt2+=4;
+ }
+ rt2+=XOFF*4;
+ }
+ memcpy(out, rt1, 4 * sizeof(float)*YOFF*width);
+}
+
+
+static void do_drop_effect(Sequence * seq,int cfra,
+ float facf0, float facf1, int x, int y,
+ struct ImBuf *ibuf1, struct ImBuf *ibuf2,
+ struct ImBuf * ibuf3,
+ struct ImBuf *out)
+{
+ if (out->rect_float) {
+ do_drop_effect_float(
+ facf0, facf1, x, y,
+ ibuf1->rect_float, ibuf2->rect_float,
+ out->rect_float);
+ } else {
+ do_drop_effect_byte(
+ facf0, facf1, x, y,
+ (unsigned char*) ibuf1->rect, (unsigned char*) ibuf2->rect,
+ (unsigned char*) out->rect);
+ }
+}
+
+/* **********************************************************************
+ MUL
+ ********************************************************************** */
+
+static void do_mul_effect_byte(float facf0, float facf1, int x, int y,
+ unsigned char *rect1, unsigned char *rect2,
+ unsigned char *out)
+{
+ int xo, fac1, fac3;
+ char *rt1, *rt2, *rt;
+
+ xo= x;
+ rt1= (char *)rect1;
+ rt2= (char *)rect2;
+ rt= (char *)out;
+
+ fac1= (int)(256.0*facf0);
+ fac3= (int)(256.0*facf1);
+
+ /* formula:
+ * fac*(a*b) + (1-fac)*a => fac*a*(b-1)+axaux= c*px + py*s ;//+centx
+ yaux= -s*px + c*py;//+centy
+ */
+
+ while(y--) {
+
+ x= xo;
+ while(x--) {
+
+ rt[0]= rt1[0] + ((fac1*rt1[0]*(rt2[0]-256))>>16);
+ rt[1]= rt1[1] + ((fac1*rt1[1]*(rt2[1]-256))>>16);
+ rt[2]= rt1[2] + ((fac1*rt1[2]*(rt2[2]-256))>>16);
+ rt[3]= rt1[3] + ((fac1*rt1[3]*(rt2[3]-256))>>16);
+
+ rt1+= 4; rt2+= 4; rt+= 4;
+ }
+
+ if(y==0) break;
+ y--;
+
+ x= xo;
+ while(x--) {
+
+ rt[0]= rt1[0] + ((fac3*rt1[0]*(rt2[0]-256))>>16);
+ rt[1]= rt1[1] + ((fac3*rt1[1]*(rt2[1]-256))>>16);
+ rt[2]= rt1[2] + ((fac3*rt1[2]*(rt2[2]-256))>>16);
+ rt[3]= rt1[3] + ((fac3*rt1[3]*(rt2[3]-256))>>16);
+
+ rt1+= 4; rt2+= 4; rt+= 4;
+ }
+ }
+}
+
+static void do_mul_effect_float(float facf0, float facf1, int x, int y,
+ float *rect1, float *rect2,
+ float *out)
+{
+ int xo;
+ float fac1, fac3;
+ float *rt1, *rt2, *rt;
+
+ xo= x;
+ rt1= rect1;
+ rt2= rect2;
+ rt= out;
+
+ fac1= facf0;
+ fac3= facf1;
+
+ /* formula:
+ * fac*(a*b) + (1-fac)*a => fac*a*(b-1)+a
+ */
+
+ while(y--) {
+
+ x= xo;
+ while(x--) {
+
+ rt[0]= rt1[0] + fac1*rt1[0]*(rt2[0]-1.0);
+ rt[1]= rt1[1] + fac1*rt1[1]*(rt2[1]-1.0);
+ rt[2]= rt1[2] + fac1*rt1[2]*(rt2[2]-1.0);
+ rt[3]= rt1[3] + fac1*rt1[3]*(rt2[3]-1.0);
+
+ rt1+= 4; rt2+= 4; rt+= 4;
+ }
+
+ if(y==0) break;
+ y--;
+
+ x= xo;
+ while(x--) {
+
+ rt[0]= rt1[0] + fac3*rt1[0]*(rt2[0]-1.0);
+ rt[1]= rt1[1] + fac3*rt1[1]*(rt2[1]-1.0);
+ rt[2]= rt1[2] + fac3*rt1[2]*(rt2[2]-1.0);
+ rt[3]= rt1[3] + fac3*rt1[3]*(rt2[3]-1.0);
+
+ rt1+= 4; rt2+= 4; rt+= 4;
+ }
+ }
+}
+
+static void do_mul_effect(Sequence * seq,int cfra,
+ float facf0, float facf1, int x, int y,
+ struct ImBuf *ibuf1, struct ImBuf *ibuf2,
+ struct ImBuf *ibuf3, struct ImBuf *out)
+{
+ if (out->rect_float) {
+ do_mul_effect_float(
+ facf0, facf1, x, y,
+ ibuf1->rect_float, ibuf2->rect_float,
+ out->rect_float);
+ } else {
+ do_mul_effect_byte(
+ facf0, facf1, x, y,
+ (unsigned char*) ibuf1->rect, (unsigned char*) ibuf2->rect,
+ (unsigned char*) out->rect);
+ }
+}
+
+/* **********************************************************************
+ WIPE
+ ********************************************************************** */
+
+typedef struct WipeZone {
+ float angle;
+ int flip;
+ int xo, yo;
+ int width;
+ float invwidth;
+ float pythangle;
+} WipeZone;
+
+static void precalc_wipe_zone(WipeZone *wipezone, WipeVars *wipe, int xo, int yo)
+{
+ wipezone->flip = (wipe->angle < 0);
+ wipezone->angle = pow(fabs(wipe->angle)/45.0f, log(xo)/log(2.0f));
+ wipezone->xo = xo;
+ wipezone->yo = yo;
+ wipezone->width = (int)(wipe->edgeWidth*((xo+yo)/2.0f));
+ wipezone->pythangle = 1.0f/sqrt(wipe->angle*wipe->angle + 1.0f);
+
+ if(wipe->wipetype == DO_SINGLE_WIPE)
+ wipezone->invwidth = 1.0f/wipezone->width;
+ else
+ wipezone->invwidth = 1.0f/(0.5f*wipezone->width);
+}
+
+// This function calculates the blur band for the wipe effects
+static float in_band(WipeZone *wipezone,float width,float dist,float perc,int side,int dir)
+{
+ float t1,t2,alpha,percwidth;
+
+ if(width == 0)
+ return (float)side;
+
+ if(side == 1)
+ percwidth = width * perc;
+ else
+ percwidth = width * (1 - perc);
+
+ if(width < dist)
+ return side;
+
+ t1 = dist * wipezone->invwidth; //percentange of width that is
+ t2 = wipezone->invwidth; //amount of alpha per % point
+
+ if(side == 1)
+ alpha = (t1*t2*100) + (1-perc); // add point's alpha contrib to current position in wipe
+ else
+ alpha = (1-perc) - (t1*t2*100);
+
+ if(dir == 0)
+ alpha = 1-alpha;
+
+ return alpha;
+}
+
+static float check_zone(WipeZone *wipezone, int x, int y,
+ Sequence *seq, float facf0)
+{
+ float posx, posy,hyp,hyp2,angle,hwidth,b1,b2,b3,pointdist;
+/*some future stuff
+float hyp3,hyp4,b4,b5
+*/
+ float temp1,temp2,temp3,temp4; //some placeholder variables
+ int xo = wipezone->xo;
+ int yo = wipezone->yo;
+ float halfx = xo*0.5f;
+ float halfy = yo*0.5f;
+ float widthf,output=0;
+ WipeVars *wipe = (WipeVars *)seq->effectdata;
+ int width;
+
+ if(wipezone->flip) x = xo - x;
+ angle = wipezone->angle;
+
+ posy = facf0 * yo;
+
+ if(wipe->forward){
+ posx = facf0 * xo;
+ posy = facf0 * yo;
+ } else{
+ posx = xo - facf0 * xo;
+ posy = yo - facf0 * yo;
+ }
+
+ switch (wipe->wipetype) {
+ case DO_SINGLE_WIPE:
+ width = wipezone->width;
+ hwidth = width*0.5f;
+
+ if(angle == 0.0f) {
+ b1 = posy;
+ b2 = y;
+ hyp = fabs(y - posy);
+ }
+ else {
+ b1 = posy - (-angle)*posx;
+ b2 = y - (-angle)*x;
+ hyp = fabs(angle*x+y+(-posy-angle*posx))*wipezone->pythangle;
+ }
+
+ if(angle < 0) {
+ temp1 = b1;
+ b1 = b2;
+ b2 = temp1;
+ }
+
+ if(wipe->forward) {
+ if(b1 < b2)
+ output = in_band(wipezone,width,hyp,facf0,1,1);
+ else
+ output = in_band(wipezone,width,hyp,facf0,0,1);
+ }
+ else {
+ if(b1 < b2)
+ output = in_band(wipezone,width,hyp,facf0,0,1);
+ else
+ output = in_band(wipezone,width,hyp,facf0,1,1);
+ }
+ break;
+
+ case DO_DOUBLE_WIPE:
+ if(!wipe->forward)
+ facf0 = 1.0f-facf0; // Go the other direction
+
+ width = wipezone->width; // calculate the blur width
+ hwidth = width*0.5f;
+ if (angle == 0) {
+ b1 = posy*0.5f;
+ b3 = yo-posy*0.5f;
+ b2 = y;
+
+ hyp = abs(y - posy*0.5f);
+ hyp2 = abs(y - (yo-posy*0.5f));
+ }
+ else {
+ b1 = posy*0.5f - (-angle)*posx*0.5f;
+ b3 = (yo-posy*0.5f) - (-angle)*(xo-posx*0.5f);
+ b2 = y - (-angle)*x;
+
+ hyp = abs(angle*x+y+(-posy*0.5f-angle*posx*0.5f))*wipezone->pythangle;
+ hyp2 = abs(angle*x+y+(-(yo-posy*0.5f)-angle*(xo-posx*0.5f)))*wipezone->pythangle;
+ }
+
+ temp1 = xo*(1-facf0*0.5f)-xo*facf0*0.5f;
+ temp2 = yo*(1-facf0*0.5f)-yo*facf0*0.5f;
+ pointdist = sqrt(temp1*temp1 + temp2*temp2);
+
+ if(b2 < b1 && b2 < b3 ){
+ if(hwidth < pointdist)
+ output = in_band(wipezone,hwidth,hyp,facf0,0,1);
+ } else if(b2 > b1 && b2 > b3 ){
+ if(hwidth < pointdist)
+ output = in_band(wipezone,hwidth,hyp2,facf0,0,1);
+ } else {
+ if( hyp < hwidth && hyp2 > hwidth )
+ output = in_band(wipezone,hwidth,hyp,facf0,1,1);
+ else if( hyp > hwidth && hyp2 < hwidth )
+ output = in_band(wipezone,hwidth,hyp2,facf0,1,1);
+ else
+ output = in_band(wipezone,hwidth,hyp2,facf0,1,1) * in_band(wipezone,hwidth,hyp,facf0,1,1);
+ }
+ if(!wipe->forward)output = 1-output;
+ break;
+ case DO_CLOCK_WIPE:
+ /*
+ temp1: angle of effect center in rads
+ temp2: angle of line through (halfx,halfy) and (x,y) in rads
+ temp3: angle of low side of blur
+ temp4: angle of high side of blur
+ */
+ output = 1.0f - facf0;
+ widthf = wipe->edgeWidth*2.0f*(float)M_PI;
+ temp1 = 2.0f * (float)M_PI * facf0;
+
+ if(wipe->forward){
+ temp1 = 2.0f*(float)M_PI - temp1;
+ }
+
+ x = x - halfx;
+ y = y - halfy;
+
+ temp2 = asin(abs(y)/sqrt(x*x + y*y));
+ if(x <= 0 && y >= 0) temp2 = (float)M_PI - temp2;
+ else if(x<=0 && y <= 0) temp2 += (float)M_PI;
+ else if(x >= 0 && y <= 0) temp2 = 2.0f*(float)M_PI - temp2;
+
+ if(wipe->forward){
+ temp3 = temp1-(widthf*0.5f)*facf0;
+ temp4 = temp1+(widthf*0.5f)*(1-facf0);
+ } else{
+ temp3 = temp1-(widthf*0.5f)*(1-facf0);
+ temp4 = temp1+(widthf*0.5f)*facf0;
+ }
+ if (temp3 < 0) temp3 = 0;
+ if (temp4 > 2.0f*(float)M_PI) temp4 = 2.0f*(float)M_PI;
+
+
+ if(temp2 < temp3) output = 0;
+ else if (temp2 > temp4) output = 1;
+ else output = (temp2-temp3)/(temp4-temp3);
+ if(x == 0 && y == 0) output = 1;
+ if(output != output) output = 1;
+ if(wipe->forward) output = 1 - output;
+ break;
+ /* BOX WIPE IS NOT WORKING YET */
+ /* case DO_CROSS_WIPE: */
+ /* BOX WIPE IS NOT WORKING YET */
+ /*
+ case DO_BOX_WIPE:
+ if(invert)facf0 = 1-facf0;
+
+ width = (int)(wipe->edgeWidth*((xo+yo)/2.0));
+ hwidth = (float)width/2.0;
+ if (angle == 0)angle = 0.000001;
+ b1 = posy/2 - (-angle)*posx/2;
+ b3 = (yo-posy/2) - (-angle)*(xo-posx/2);
+ b2 = y - (-angle)*x;
+
+ hyp = abs(angle*x+y+(-posy/2-angle*posx/2))*wipezone->pythangle;
+ hyp2 = abs(angle*x+y+(-(yo-posy/2)-angle*(xo-posx/2)))*wipezone->pythangle;
+
+ temp1 = xo*(1-facf0/2)-xo*facf0/2;
+ temp2 = yo*(1-facf0/2)-yo*facf0/2;
+ pointdist = sqrt(temp1*temp1 + temp2*temp2);
+
+ if(b2 < b1 && b2 < b3 ){
+ if(hwidth < pointdist)
+ output = in_band(wipezone,hwidth,hyp,facf0,0,1);
+ } else if(b2 > b1 && b2 > b3 ){
+ if(hwidth < pointdist)
+ output = in_band(wipezone,hwidth,hyp2,facf0,0,1);
+ } else {
+ if( hyp < hwidth && hyp2 > hwidth )
+ output = in_band(wipezone,hwidth,hyp,facf0,1,1);
+ else if( hyp > hwidth && hyp2 < hwidth )
+ output = in_band(wipezone,hwidth,hyp2,facf0,1,1);
+ else
+ output = in_band(wipezone,hwidth,hyp2,facf0,1,1) * in_band(wipezone,hwidth,hyp,facf0,1,1);
+ }
+
+ if(invert)facf0 = 1-facf0;
+ angle = -1/angle;
+ b1 = posy/2 - (-angle)*posx/2;
+ b3 = (yo-posy/2) - (-angle)*(xo-posx/2);
+ b2 = y - (-angle)*x;
+
+ hyp = abs(angle*x+y+(-posy/2-angle*posx/2))*wipezone->pythangle;
+ hyp2 = abs(angle*x+y+(-(yo-posy/2)-angle*(xo-posx/2)))*wipezone->pythangle;
+
+ if(b2 < b1 && b2 < b3 ){
+ if(hwidth < pointdist)
+ output *= in_band(wipezone,hwidth,hyp,facf0,0,1);
+ } else if(b2 > b1 && b2 > b3 ){
+ if(hwidth < pointdist)
+ output *= in_band(wipezone,hwidth,hyp2,facf0,0,1);
+ } else {
+ if( hyp < hwidth && hyp2 > hwidth )
+ output *= in_band(wipezone,hwidth,hyp,facf0,1,1);
+ else if( hyp > hwidth && hyp2 < hwidth )
+ output *= in_band(wipezone,hwidth,hyp2,facf0,1,1);
+ else
+ output *= in_band(wipezone,hwidth,hyp2,facf0,1,1) * in_band(wipezone,hwidth,hyp,facf0,1,1);
+ }
+
+ break;
+*/
+ case DO_IRIS_WIPE:
+ if(xo > yo) yo = xo;
+ else xo = yo;
+
+ if(!wipe->forward) facf0 = 1-facf0;
+
+ width = wipezone->width;
+ hwidth = width*0.5f;
+
+ temp1 = (halfx-(halfx)*facf0);
+ pointdist = sqrt(temp1*temp1 + temp1*temp1);
+
+ temp2 = sqrt((halfx-x)*(halfx-x) + (halfy-y)*(halfy-y));
+ if(temp2 > pointdist) output = in_band(wipezone,hwidth,fabs(temp2-pointdist),facf0,0,1);
+ else output = in_band(wipezone,hwidth,fabs(temp2-pointdist),facf0,1,1);
+
+ if(!wipe->forward) output = 1-output;
+
+ break;
+ }
+ if (output < 0) output = 0;
+ else if(output > 1) output = 1;
+ return output;
+}
+
+static void init_wipe_effect(Sequence *seq)
+{
+ if(seq->effectdata)MEM_freeN(seq->effectdata);
+ seq->effectdata = MEM_callocN(sizeof(struct WipeVars), "wipevars");
+}
+
+static int num_inputs_wipe()
+{
+ return 1;
+}
+
+static void free_wipe_effect(Sequence *seq)
+{
+ if(seq->effectdata)MEM_freeN(seq->effectdata);
+ seq->effectdata = 0;
+}
+
+static void copy_wipe_effect(Sequence *dst, Sequence *src)
+{
+ dst->effectdata = MEM_dupallocN(src->effectdata);
+}
+
+static void do_wipe_effect_byte(Sequence *seq, float facf0, float facf1,
+ int x, int y,
+ unsigned char *rect1,
+ unsigned char *rect2, unsigned char *out)
+{
+ WipeZone wipezone;
+ WipeVars *wipe = (WipeVars *)seq->effectdata;
+ int xo, yo;
+ char *rt1, *rt2, *rt;
+
+ precalc_wipe_zone(&wipezone, wipe, x, y);
+
+ rt1 = (char *)rect1;
+ rt2 = (char *)rect2;
+ rt = (char *)out;
+
+ xo = x;
+ yo = y;
+ for(y=0;y<yo;y++) {
+ for(x=0;x<xo;x++) {
+ float check = check_zone(&wipezone,x,y,seq,facf0);
+ if (check) {
+ if (rt1) {
+ rt[0] = (int)(rt1[0]*check)+ (int)(rt2[0]*(1-check));
+ rt[1] = (int)(rt1[1]*check)+ (int)(rt2[1]*(1-check));
+ rt[2] = (int)(rt1[2]*check)+ (int)(rt2[2]*(1-check));
+ rt[3] = (int)(rt1[3]*check)+ (int)(rt2[3]*(1-check));
+ } else {
+ rt[0] = 0;
+ rt[1] = 0;
+ rt[2] = 0;
+ rt[3] = 255;
+ }
+ } else {
+ if (rt2) {
+ rt[0] = rt2[0];
+ rt[1] = rt2[1];
+ rt[2] = rt2[2];
+ rt[3] = rt2[3];
+ } else {
+ rt[0] = 0;
+ rt[1] = 0;
+ rt[2] = 0;
+ rt[3] = 255;
+ }
+ }
+
+ rt+=4;
+ if(rt1 !=NULL){
+ rt1+=4;
+ }
+ if(rt2 !=NULL){
+ rt2+=4;
+ }
+ }
+ }
+}
+
+static void do_wipe_effect_float(Sequence *seq, float facf0, float facf1,
+ int x, int y,
+ float *rect1,
+ float *rect2, float *out)
+{
+ WipeZone wipezone;
+ WipeVars *wipe = (WipeVars *)seq->effectdata;
+ int xo, yo;
+ float *rt1, *rt2, *rt;
+
+ precalc_wipe_zone(&wipezone, wipe, x, y);
+
+ rt1 = rect1;
+ rt2 = rect2;
+ rt = out;
+
+ xo = x;
+ yo = y;
+ for(y=0;y<yo;y++) {
+ for(x=0;x<xo;x++) {
+ float check = check_zone(&wipezone,x,y,seq,facf0);
+ if (check) {
+ if (rt1) {
+ rt[0] = rt1[0]*check+ rt2[0]*(1-check);
+ rt[1] = rt1[1]*check+ rt2[1]*(1-check);
+ rt[2] = rt1[2]*check+ rt2[2]*(1-check);
+ rt[3] = rt1[3]*check+ rt2[3]*(1-check);
+ } else {
+ rt[0] = 0;
+ rt[1] = 0;
+ rt[2] = 0;
+ rt[3] = 1.0;
+ }
+ } else {
+ if (rt2) {
+ rt[0] = rt2[0];
+ rt[1] = rt2[1];
+ rt[2] = rt2[2];
+ rt[3] = rt2[3];
+ } else {
+ rt[0] = 0;
+ rt[1] = 0;
+ rt[2] = 0;
+ rt[3] = 1.0;
+ }
+ }
+
+ rt+=4;
+ if(rt1 !=NULL){
+ rt1+=4;
+ }
+ if(rt2 !=NULL){
+ rt2+=4;
+ }
+ }
+ }
+}
+
+static void do_wipe_effect(Sequence * seq,int cfra,
+ float facf0, float facf1, int x, int y,
+ struct ImBuf *ibuf1, struct ImBuf *ibuf2,
+ struct ImBuf *ibuf3, struct ImBuf *out)
+{
+ if (out->rect_float) {
+ do_wipe_effect_float(seq,
+ facf0, facf1, x, y,
+ ibuf1->rect_float, ibuf2->rect_float,
+ out->rect_float);
+ } else {
+ do_wipe_effect_byte(seq,
+ facf0, facf1, x, y,
+ (unsigned char*) ibuf1->rect, (unsigned char*) ibuf2->rect,
+ (unsigned char*) out->rect);
+ }
+}
+/* **********************************************************************
+ TRANSFORM
+ ********************************************************************** */
+static void init_transform_effect(Sequence *seq)
+{
+ TransformVars *scale;
+
+ if(seq->effectdata)MEM_freeN(seq->effectdata);
+ seq->effectdata = MEM_callocN(sizeof(struct TransformVars), "transformvars");
+
+ scale = (TransformVars *)seq->effectdata;
+ scale->ScalexIni = 1;
+ scale->ScaleyIni = 1;
+ scale->ScalexFin = 1;
+ scale->ScaleyFin = 1;
+
+ scale->xIni=0;
+ scale->xFin=0;
+ scale->yIni=0;
+ scale->yFin=0;
+
+ scale->rotIni=0;
+ scale->rotFin=0;
+
+ scale->interpolation=1;
+ scale->percent=1;
+}
+
+static int num_inputs_transform()
+{
+ return 1;
+}
+
+static void free_transform_effect(Sequence *seq)
+{
+ if(seq->effectdata)MEM_freeN(seq->effectdata);
+ seq->effectdata = 0;
+}
+
+static void copy_transform_effect(Sequence *dst, Sequence *src)
+{
+ dst->effectdata = MEM_dupallocN(src->effectdata);
+}
+
+static void do_transform(Sequence * seq,float facf0, int x, int y,
+ struct ImBuf *ibuf1,struct ImBuf *out)
+{
+ int xo, yo, xi, yi;
+ float xs,ys,factxScale,factyScale,tx,ty,rad,s,c,xaux,yaux,factRot,px,py;
+ TransformVars *scale;
+
+ scale = (TransformVars *)seq->effectdata;
+ xo = x;
+ yo = y;
+
+ //factor scale
+ factxScale = scale->ScalexIni + (scale->ScalexFin - scale->ScalexIni) * facf0;
+ factyScale = scale->ScaleyIni + (scale->ScaleyFin - scale->ScaleyIni) * facf0;
+
+ //Factor translate
+ if(!scale->percent){
+ tx = scale->xIni+(xo / 2.0f) + (scale->xFin-(xo / 2.0f) - scale->xIni+(xo / 2.0f)) * facf0;
+ ty = scale->yIni+(yo / 2.0f) + (scale->yFin-(yo / 2.0f) - scale->yIni+(yo / 2.0f)) * facf0;
+ }else{
+ tx = xo*(scale->xIni/100.0f)+(xo / 2.0f) + (xo*(scale->xFin/100.0f)-(xo / 2.0f) - xo*(scale->xIni/100.0f)+(xo / 2.0f)) * facf0;
+ ty = yo*(scale->yIni/100.0f)+(yo / 2.0f) + (yo*(scale->yFin/100.0f)-(yo / 2.0f) - yo*(scale->yIni/100.0f)+(yo / 2.0f)) * facf0;
+ }
+
+ //factor Rotate
+ factRot = scale->rotIni + (scale->rotFin - scale->rotIni) * facf0;
+ rad = (M_PI * factRot) / 180.0f;
+ s= sin(rad);
+ c= cos(rad);
+
+ for (yi = 0; yi < yo; yi++) {
+ for (xi = 0; xi < xo; xi++) {
+ //tranlate point
+ px = xi-tx;
+ py = yi-ty;
+
+ //rotate point with center ref
+ xaux = c*px + py*s ;
+ yaux = -s*px + c*py;
+
+ //scale point with center ref
+ xs = xaux / factxScale;
+ ys = yaux / factyScale;
+
+ //undo reference center point
+ xs += (xo / 2.0f);
+ ys += (yo / 2.0f);
+
+ //interpolate
+ switch(scale->interpolation) {
+ case 0:
+ neareast_interpolation(ibuf1,out, xs,ys,xi,yi);
+ break;
+ case 1:
+ bilinear_interpolation(ibuf1,out, xs,ys,xi,yi);
+ break;
+ case 2:
+ bicubic_interpolation(ibuf1,out, xs,ys,xi,yi);
+ break;
+ }
+ }
+ }
+
+}
+static void do_transform_effect(Sequence * seq,int cfra,
+ float facf0, float facf1, int x, int y,
+ struct ImBuf *ibuf1, struct ImBuf *ibuf2,
+ struct ImBuf *ibuf3, struct ImBuf *out)
+{
+ do_transform(seq, facf0, x, y, ibuf1, out);
+}
+
+
+/* **********************************************************************
+ GLOW
+ ********************************************************************** */
+
+static void RVBlurBitmap2_byte ( unsigned char* map, int width,int height,
+ float blur,
+ int quality)
+/* MUUUCCH better than the previous blur. */
+/* We do the blurring in two passes which is a whole lot faster. */
+/* I changed the math arount to implement an actual Gaussian */
+/* distribution. */
+/* */
+/* Watch out though, it tends to misbehaven with large blur values on */
+/* a small bitmap. Avoid avoid avoid. */
+/*=============================== */
+{
+ unsigned char* temp=NULL,*swap;
+ float *filter=NULL;
+ int x,y,i,fx,fy;
+ int index, ix, halfWidth;
+ float fval, k, curColor[3], curColor2[3], weight=0;
+
+ /* If we're not really blurring, bail out */
+ if (blur<=0)
+ return;
+
+ /* Allocate memory for the tempmap and the blur filter matrix */
+ temp= MEM_mallocN( (width*height*4), "blurbitmaptemp");
+ if (!temp)
+ return;
+
+ /* Allocate memory for the filter elements */
+ halfWidth = ((quality+1)*blur);
+ filter = (float *)MEM_mallocN(sizeof(float)*halfWidth*2, "blurbitmapfilter");
+ if (!filter){
+ MEM_freeN (temp);
+ return;
+ }
+
+ /* Apparently we're calculating a bell curve */
+ /* based on the standard deviation (or radius) */
+ /* This code is based on an example */
+ /* posted to comp.graphics.algorithms by */
+ /* Blancmange (bmange@airdmhor.gen.nz) */
+
+ k = -1.0/(2.0*3.14159*blur*blur);
+ fval=0;
+ for (ix = 0;ix< halfWidth;ix++){
+ weight = (float)exp(k*(ix*ix));
+ filter[halfWidth - ix] = weight;
+ filter[halfWidth + ix] = weight;
+ }
+ filter[0] = weight;
+
+ /* Normalize the array */
+ fval=0;
+ for (ix = 0;ix< halfWidth*2;ix++)
+ fval+=filter[ix];
+
+ for (ix = 0;ix< halfWidth*2;ix++)
+ filter[ix]/=fval;
+
+ /* Blur the rows */
+ for (y=0;y<height;y++){
+ /* Do the left & right strips */
+ for (x=0;x<halfWidth;x++){
+ index=(x+y*width)*4;
+ fx=0;
+ curColor[0]=curColor[1]=curColor[2]=0;
+ curColor2[0]=curColor2[1]=curColor2[2]=0;
+
+ for (i=x-halfWidth;i<x+halfWidth;i++){
+ if ((i>=0)&&(i<width)){
+ curColor[0]+=map[(i+y*width)*4+GlowR]*filter[fx];
+ curColor[1]+=map[(i+y*width)*4+GlowG]*filter[fx];
+ curColor[2]+=map[(i+y*width)*4+GlowB]*filter[fx];
+
+ curColor2[0]+=map[(width-1-i+y*width)*4+GlowR] *
+ filter[fx];
+ curColor2[1]+=map[(width-1-i+y*width)*4+GlowG] *
+ filter[fx];
+ curColor2[2]+=map[(width-1-i+y*width)*4+GlowB] *
+ filter[fx];
+ }
+ fx++;
+ }
+ temp[index+GlowR]=curColor[0];
+ temp[index+GlowG]=curColor[1];
+ temp[index+GlowB]=curColor[2];
+
+ temp[((width-1-x+y*width)*4)+GlowR]=curColor2[0];
+ temp[((width-1-x+y*width)*4)+GlowG]=curColor2[1];
+ temp[((width-1-x+y*width)*4)+GlowB]=curColor2[2];
+
+ }
+ /* Do the main body */
+ for (x=halfWidth;x<width-halfWidth;x++){
+ index=(x+y*width)*4;
+ fx=0;
+ curColor[0]=curColor[1]=curColor[2]=0;
+ for (i=x-halfWidth;i<x+halfWidth;i++){
+ curColor[0]+=map[(i+y*width)*4+GlowR]*filter[fx];
+ curColor[1]+=map[(i+y*width)*4+GlowG]*filter[fx];
+ curColor[2]+=map[(i+y*width)*4+GlowB]*filter[fx];
+ fx++;
+ }
+ temp[index+GlowR]=curColor[0];
+ temp[index+GlowG]=curColor[1];
+ temp[index+GlowB]=curColor[2];
+ }
+ }
+
+ /* Swap buffers */
+ swap=temp;temp=map;map=swap;
+
+
+ /* Blur the columns */
+ for (x=0;x<width;x++){
+ /* Do the top & bottom strips */
+ for (y=0;y<halfWidth;y++){
+ index=(x+y*width)*4;
+ fy=0;
+ curColor[0]=curColor[1]=curColor[2]=0;
+ curColor2[0]=curColor2[1]=curColor2[2]=0;
+ for (i=y-halfWidth;i<y+halfWidth;i++){
+ if ((i>=0)&&(i<height)){
+ /* Bottom */
+ curColor[0]+=map[(x+i*width)*4+GlowR]*filter[fy];
+ curColor[1]+=map[(x+i*width)*4+GlowG]*filter[fy];
+ curColor[2]+=map[(x+i*width)*4+GlowB]*filter[fy];
+
+ /* Top */
+ curColor2[0]+=map[(x+(height-1-i)*width) *
+ 4+GlowR]*filter[fy];
+ curColor2[1]+=map[(x+(height-1-i)*width) *
+ 4+GlowG]*filter[fy];
+ curColor2[2]+=map[(x+(height-1-i)*width) *
+ 4+GlowB]*filter[fy];
+ }
+ fy++;
+ }
+ temp[index+GlowR]=curColor[0];
+ temp[index+GlowG]=curColor[1];
+ temp[index+GlowB]=curColor[2];
+ temp[((x+(height-1-y)*width)*4)+GlowR]=curColor2[0];
+ temp[((x+(height-1-y)*width)*4)+GlowG]=curColor2[1];
+ temp[((x+(height-1-y)*width)*4)+GlowB]=curColor2[2];
+ }
+ /* Do the main body */
+ for (y=halfWidth;y<height-halfWidth;y++){
+ index=(x+y*width)*4;
+ fy=0;
+ curColor[0]=curColor[1]=curColor[2]=0;
+ for (i=y-halfWidth;i<y+halfWidth;i++){
+ curColor[0]+=map[(x+i*width)*4+GlowR]*filter[fy];
+ curColor[1]+=map[(x+i*width)*4+GlowG]*filter[fy];
+ curColor[2]+=map[(x+i*width)*4+GlowB]*filter[fy];
+ fy++;
+ }
+ temp[index+GlowR]=curColor[0];
+ temp[index+GlowG]=curColor[1];
+ temp[index+GlowB]=curColor[2];
+ }
+ }
+
+
+ /* Swap buffers */
+ swap=temp;temp=map;map=swap;
+
+ /* Tidy up */
+ MEM_freeN (filter);
+ MEM_freeN (temp);
+}
+
+static void RVBlurBitmap2_float ( float* map, int width,int height,
+ float blur,
+ int quality)
+/* MUUUCCH better than the previous blur. */
+/* We do the blurring in two passes which is a whole lot faster. */
+/* I changed the math arount to implement an actual Gaussian */
+/* distribution. */
+/* */
+/* Watch out though, it tends to misbehaven with large blur values on */
+/* a small bitmap. Avoid avoid avoid. */
+/*=============================== */
+{
+ float* temp=NULL,*swap;
+ float *filter=NULL;
+ int x,y,i,fx,fy;
+ int index, ix, halfWidth;
+ float fval, k, curColor[3], curColor2[3], weight=0;
+
+ /* If we're not really blurring, bail out */
+ if (blur<=0)
+ return;
+
+ /* Allocate memory for the tempmap and the blur filter matrix */
+ temp= MEM_mallocN( (width*height*4*sizeof(float)), "blurbitmaptemp");
+ if (!temp)
+ return;
+
+ /* Allocate memory for the filter elements */
+ halfWidth = ((quality+1)*blur);
+ filter = (float *)MEM_mallocN(sizeof(float)*halfWidth*2, "blurbitmapfilter");
+ if (!filter){
+ MEM_freeN (temp);
+ return;
+ }
+
+ /* Apparently we're calculating a bell curve */
+ /* based on the standard deviation (or radius) */
+ /* This code is based on an example */
+ /* posted to comp.graphics.algorithms by */
+ /* Blancmange (bmange@airdmhor.gen.nz) */
+
+ k = -1.0/(2.0*3.14159*blur*blur);
+ fval=0;
+ for (ix = 0;ix< halfWidth;ix++){
+ weight = (float)exp(k*(ix*ix));
+ filter[halfWidth - ix] = weight;
+ filter[halfWidth + ix] = weight;
+ }
+ filter[0] = weight;
+
+ /* Normalize the array */
+ fval=0;
+ for (ix = 0;ix< halfWidth*2;ix++)
+ fval+=filter[ix];
+
+ for (ix = 0;ix< halfWidth*2;ix++)
+ filter[ix]/=fval;
+
+ /* Blur the rows */
+ for (y=0;y<height;y++){
+ /* Do the left & right strips */
+ for (x=0;x<halfWidth;x++){
+ index=(x+y*width)*4;
+ fx=0;
+ curColor[0]=curColor[1]=curColor[2]=0.0f;
+ curColor2[0]=curColor2[1]=curColor2[2]=0.0f;
+
+ for (i=x-halfWidth;i<x+halfWidth;i++){
+ if ((i>=0)&&(i<width)){
+ curColor[0]+=map[(i+y*width)*4+GlowR]*filter[fx];
+ curColor[1]+=map[(i+y*width)*4+GlowG]*filter[fx];
+ curColor[2]+=map[(i+y*width)*4+GlowB]*filter[fx];
+
+ curColor2[0]+=map[(width-1-i+y*width)*4+GlowR] *
+ filter[fx];
+ curColor2[1]+=map[(width-1-i+y*width)*4+GlowG] *
+ filter[fx];
+ curColor2[2]+=map[(width-1-i+y*width)*4+GlowB] *
+ filter[fx];
+ }
+ fx++;
+ }
+ temp[index+GlowR]=curColor[0];
+ temp[index+GlowG]=curColor[1];
+ temp[index+GlowB]=curColor[2];
+
+ temp[((width-1-x+y*width)*4)+GlowR]=curColor2[0];
+ temp[((width-1-x+y*width)*4)+GlowG]=curColor2[1];
+ temp[((width-1-x+y*width)*4)+GlowB]=curColor2[2];
+
+ }
+ /* Do the main body */
+ for (x=halfWidth;x<width-halfWidth;x++){
+ index=(x+y*width)*4;
+ fx=0;
+ curColor[0]=curColor[1]=curColor[2]=0;
+ for (i=x-halfWidth;i<x+halfWidth;i++){
+ curColor[0]+=map[(i+y*width)*4+GlowR]*filter[fx];
+ curColor[1]+=map[(i+y*width)*4+GlowG]*filter[fx];
+ curColor[2]+=map[(i+y*width)*4+GlowB]*filter[fx];
+ fx++;
+ }
+ temp[index+GlowR]=curColor[0];
+ temp[index+GlowG]=curColor[1];
+ temp[index+GlowB]=curColor[2];
+ }
+ }
+
+ /* Swap buffers */
+ swap=temp;temp=map;map=swap;
+
+
+ /* Blur the columns */
+ for (x=0;x<width;x++){
+ /* Do the top & bottom strips */
+ for (y=0;y<halfWidth;y++){
+ index=(x+y*width)*4;
+ fy=0;
+ curColor[0]=curColor[1]=curColor[2]=0;
+ curColor2[0]=curColor2[1]=curColor2[2]=0;
+ for (i=y-halfWidth;i<y+halfWidth;i++){
+ if ((i>=0)&&(i<height)){
+ /* Bottom */
+ curColor[0]+=map[(x+i*width)*4+GlowR]*filter[fy];
+ curColor[1]+=map[(x+i*width)*4+GlowG]*filter[fy];
+ curColor[2]+=map[(x+i*width)*4+GlowB]*filter[fy];
+
+ /* Top */
+ curColor2[0]+=map[(x+(height-1-i)*width) *
+ 4+GlowR]*filter[fy];
+ curColor2[1]+=map[(x+(height-1-i)*width) *
+ 4+GlowG]*filter[fy];
+ curColor2[2]+=map[(x+(height-1-i)*width) *
+ 4+GlowB]*filter[fy];
+ }
+ fy++;
+ }
+ temp[index+GlowR]=curColor[0];
+ temp[index+GlowG]=curColor[1];
+ temp[index+GlowB]=curColor[2];
+ temp[((x+(height-1-y)*width)*4)+GlowR]=curColor2[0];
+ temp[((x+(height-1-y)*width)*4)+GlowG]=curColor2[1];
+ temp[((x+(height-1-y)*width)*4)+GlowB]=curColor2[2];
+ }
+ /* Do the main body */
+ for (y=halfWidth;y<height-halfWidth;y++){
+ index=(x+y*width)*4;
+ fy=0;
+ curColor[0]=curColor[1]=curColor[2]=0;
+ for (i=y-halfWidth;i<y+halfWidth;i++){
+ curColor[0]+=map[(x+i*width)*4+GlowR]*filter[fy];
+ curColor[1]+=map[(x+i*width)*4+GlowG]*filter[fy];
+ curColor[2]+=map[(x+i*width)*4+GlowB]*filter[fy];
+ fy++;
+ }
+ temp[index+GlowR]=curColor[0];
+ temp[index+GlowG]=curColor[1];
+ temp[index+GlowB]=curColor[2];
+ }
+ }
+
+
+ /* Swap buffers */
+ swap=temp;temp=map;map=swap;
+
+ /* Tidy up */
+ MEM_freeN (filter);
+ MEM_freeN (temp);
+}
+
+
+/* Adds two bitmaps and puts the results into a third map. */
+/* C must have been previously allocated but it may be A or B. */
+/* We clamp values to 255 to prevent weirdness */
+/*=============================== */
+static void RVAddBitmaps_byte (unsigned char* a, unsigned char* b, unsigned char* c, int width, int height)
+{
+ int x,y,index;
+
+ for (y=0;y<height;y++){
+ for (x=0;x<width;x++){
+ index=(x+y*width)*4;
+ c[index+GlowR]=MIN2(255,a[index+GlowR]+b[index+GlowR]);
+ c[index+GlowG]=MIN2(255,a[index+GlowG]+b[index+GlowG]);
+ c[index+GlowB]=MIN2(255,a[index+GlowB]+b[index+GlowB]);
+ c[index+GlowA]=MIN2(255,a[index+GlowA]+b[index+GlowA]);
+ }
+ }
+}
+
+static void RVAddBitmaps_float (float* a, float* b, float* c,
+ int width, int height)
+{
+ int x,y,index;
+
+ for (y=0;y<height;y++){
+ for (x=0;x<width;x++){
+ index=(x+y*width)*4;
+ c[index+GlowR]=MIN2(1.0,a[index+GlowR]+b[index+GlowR]);
+ c[index+GlowG]=MIN2(1.0,a[index+GlowG]+b[index+GlowG]);
+ c[index+GlowB]=MIN2(1.0,a[index+GlowB]+b[index+GlowB]);
+ c[index+GlowA]=MIN2(1.0,a[index+GlowA]+b[index+GlowA]);
+ }
+ }
+}
+
+/* For each pixel whose total luminance exceeds the threshold, */
+/* Multiply it's value by BOOST and add it to the output map */
+static void RVIsolateHighlights_byte (unsigned char* in, unsigned char* out,
+ int width, int height, int threshold,
+ float boost, float clamp)
+{
+ int x,y,index;
+ int intensity;
+
+
+ for(y=0;y< height;y++) {
+ for (x=0;x< width;x++) {
+ index= (x+y*width)*4;
+
+ /* Isolate the intensity */
+ intensity=(in[index+GlowR]+in[index+GlowG]+in[index+GlowB]-threshold);
+ if (intensity>0){
+ out[index+GlowR]=MIN2(255*clamp, (in[index+GlowR]*boost*intensity)/255);
+ out[index+GlowG]=MIN2(255*clamp, (in[index+GlowG]*boost*intensity)/255);
+ out[index+GlowB]=MIN2(255*clamp, (in[index+GlowB]*boost*intensity)/255);
+ out[index+GlowA]=MIN2(255*clamp, (in[index+GlowA]*boost*intensity)/255);
+ } else{
+ out[index+GlowR]=0;
+ out[index+GlowG]=0;
+ out[index+GlowB]=0;
+ out[index+GlowA]=0;
+ }
+ }
+ }
+}
+
+static void RVIsolateHighlights_float (float* in, float* out,
+ int width, int height, float threshold,
+ float boost, float clamp)
+{
+ int x,y,index;
+ float intensity;
+
+
+ for(y=0;y< height;y++) {
+ for (x=0;x< width;x++) {
+ index= (x+y*width)*4;
+
+ /* Isolate the intensity */
+ intensity=(in[index+GlowR]+in[index+GlowG]+in[index+GlowB]-threshold);
+ if (intensity>0){
+ out[index+GlowR]=MIN2(clamp, (in[index+GlowR]*boost*intensity));
+ out[index+GlowG]=MIN2(clamp, (in[index+GlowG]*boost*intensity));
+ out[index+GlowB]=MIN2(clamp, (in[index+GlowB]*boost*intensity));
+ out[index+GlowA]=MIN2(clamp, (in[index+GlowA]*boost*intensity));
+ } else{
+ out[index+GlowR]=0;
+ out[index+GlowG]=0;
+ out[index+GlowB]=0;
+ out[index+GlowA]=0;
+ }
+ }
+ }
+}
+
+static void init_glow_effect(Sequence *seq)
+{
+ GlowVars *glow;
+
+ if(seq->effectdata)MEM_freeN(seq->effectdata);
+ seq->effectdata = MEM_callocN(sizeof(struct GlowVars), "glowvars");
+
+ glow = (GlowVars *)seq->effectdata;
+ glow->fMini = 0.25;
+ glow->fClamp = 1.0;
+ glow->fBoost = 0.5;
+ glow->dDist = 3.0;
+ glow->dQuality = 3;
+ glow->bNoComp = 0;
+}
+
+static int num_inputs_glow()
+{
+ return 1;
+}
+
+static void free_glow_effect(Sequence *seq)
+{
+ if(seq->effectdata)MEM_freeN(seq->effectdata);
+ seq->effectdata = 0;
+}
+
+static void copy_glow_effect(Sequence *dst, Sequence *src)
+{
+ dst->effectdata = MEM_dupallocN(src->effectdata);
+}
+
+//void do_glow_effect(Cast *cast, float facf0, float facf1, int xo, int yo, ImBuf *ibuf1, ImBuf *ibuf2, ImBuf *outbuf, ImBuf *use)
+static void do_glow_effect_byte(Sequence *seq, float facf0, float facf1,
+ int x, int y, char *rect1,
+ char *rect2, char *out)
+{
+ unsigned char *outbuf=(unsigned char *)out;
+ unsigned char *inbuf=(unsigned char *)rect1;
+ GlowVars *glow = (GlowVars *)seq->effectdata;
+ int size= 100; // renderdata XXX
+
+ RVIsolateHighlights_byte(inbuf, outbuf , x, y, glow->fMini*765, glow->fBoost * facf0, glow->fClamp);
+ RVBlurBitmap2_byte (outbuf, x, y, glow->dDist * (size / 100.0f),glow->dQuality);
+ if (!glow->bNoComp)
+ RVAddBitmaps_byte (inbuf , outbuf, outbuf, x, y);
+}
+
+static void do_glow_effect_float(Sequence *seq, float facf0, float facf1,
+ int x, int y,
+ float *rect1, float *rect2, float *out)
+{
+ float *outbuf = out;
+ float *inbuf = rect1;
+ GlowVars *glow = (GlowVars *)seq->effectdata;
+ int size= 100; // renderdata XXX
+
+ RVIsolateHighlights_float(inbuf, outbuf , x, y, glow->fMini*3.0f, glow->fBoost * facf0, glow->fClamp);
+ RVBlurBitmap2_float (outbuf, x, y, glow->dDist * (size / 100.0f),glow->dQuality);
+ if (!glow->bNoComp)
+ RVAddBitmaps_float (inbuf , outbuf, outbuf, x, y);
+}
+
+static void do_glow_effect(Sequence * seq,int cfra,
+ float facf0, float facf1, int x, int y,
+ struct ImBuf *ibuf1, struct ImBuf *ibuf2,
+ struct ImBuf *ibuf3, struct ImBuf *out)
+{
+ if (out->rect_float) {
+ do_glow_effect_float(seq,
+ facf0, facf1, x, y,
+ ibuf1->rect_float, ibuf2->rect_float,
+ out->rect_float);
+ } else {
+ do_glow_effect_byte(seq,
+ facf0, facf1, x, y,
+ (char*) ibuf1->rect, (char*) ibuf2->rect,
+ (char*) out->rect);
+ }
+}
+
+/* **********************************************************************
+ SOLID COLOR
+ ********************************************************************** */
+
+static void init_solid_color(Sequence *seq)
+{
+ SolidColorVars *cv;
+
+ if(seq->effectdata)MEM_freeN(seq->effectdata);
+ seq->effectdata = MEM_callocN(sizeof(struct SolidColorVars), "solidcolor");
+
+ cv = (SolidColorVars *)seq->effectdata;
+ cv->col[0] = cv->col[1] = cv->col[2] = 0.5;
+}
+
+static int num_inputs_color()
+{
+ return 0;
+}
+
+static void free_solid_color(Sequence *seq)
+{
+ if(seq->effectdata)MEM_freeN(seq->effectdata);
+ seq->effectdata = 0;
+}
+
+static void copy_solid_color(Sequence *dst, Sequence *src)
+{
+ dst->effectdata = MEM_dupallocN(src->effectdata);
+}
+
+static int early_out_color(struct Sequence *seq,
+ float facf0, float facf1)
+{
+ return -1;
+}
+
+static void do_solid_color(Sequence * seq,int cfra,
+ float facf0, float facf1, int x, int y,
+ struct ImBuf *ibuf1, struct ImBuf *ibuf2,
+ struct ImBuf *ibuf3, struct ImBuf *out)
+{
+ SolidColorVars *cv = (SolidColorVars *)seq->effectdata;
+
+ unsigned char *rect;
+ float *rect_float;
+
+ if (out->rect) {
+ unsigned char col0[3];
+ unsigned char col1[3];
+
+ col0[0] = facf0 * cv->col[0] * 255;
+ col0[1] = facf0 * cv->col[1] * 255;
+ col0[2] = facf0 * cv->col[2] * 255;
+
+ col1[0] = facf1 * cv->col[0] * 255;
+ col1[1] = facf1 * cv->col[1] * 255;
+ col1[2] = facf1 * cv->col[2] * 255;
+
+ rect = (unsigned char *)out->rect;
+
+ for(y=0; y<out->y; y++) {
+ for(x=0; x<out->x; x++, rect+=4) {
+ rect[0]= col0[0];
+ rect[1]= col0[1];
+ rect[2]= col0[2];
+ rect[3]= 255;
+ }
+ y++;
+ if (y<out->y) {
+ for(x=0; x<out->x; x++, rect+=4) {
+ rect[0]= col1[0];
+ rect[1]= col1[1];
+ rect[2]= col1[2];
+ rect[3]= 255;
+ }
+ }
+ }
+
+ } else if (out->rect_float) {
+ float col0[3];
+ float col1[3];
+
+ col0[0] = facf0 * cv->col[0];
+ col0[1] = facf0 * cv->col[1];
+ col0[2] = facf0 * cv->col[2];
+
+ col1[0] = facf1 * cv->col[0];
+ col1[1] = facf1 * cv->col[1];
+ col1[2] = facf1 * cv->col[2];
+
+ rect_float = out->rect_float;
+
+ for(y=0; y<out->y; y++) {
+ for(x=0; x<out->x; x++, rect_float+=4) {
+ rect_float[0]= col0[0];
+ rect_float[1]= col0[1];
+ rect_float[2]= col0[2];
+ rect_float[3]= 1.0;
+ }
+ y++;
+ if (y<out->y) {
+ for(x=0; x<out->x; x++, rect_float+=4) {
+ rect_float[0]= col1[0];
+ rect_float[1]= col1[1];
+ rect_float[2]= col1[2];
+ rect_float[3]= 1.0;
+ }
+ }
+ }
+ }
+}
+
+/* **********************************************************************
+ SPEED
+ ********************************************************************** */
+static void init_speed_effect(Sequence *seq)
+{
+ SpeedControlVars * v;
+
+ if(seq->effectdata) MEM_freeN(seq->effectdata);
+ seq->effectdata = MEM_callocN(sizeof(struct SpeedControlVars),
+ "speedcontrolvars");
+
+ v = (SpeedControlVars *)seq->effectdata;
+ v->globalSpeed = 1.0;
+ v->frameMap = 0;
+ v->flags = SEQ_SPEED_COMPRESS_IPO_Y;
+ v->length = 0;
+}
+
+static void load_speed_effect(Sequence * seq)
+{
+ SpeedControlVars * v = (SpeedControlVars *)seq->effectdata;
+
+ v->frameMap = 0;
+ v->length = 0;
+}
+
+static int num_inputs_speed()
+{
+ return 1;
+}
+
+static void free_speed_effect(Sequence *seq)
+{
+ SpeedControlVars * v = (SpeedControlVars *)seq->effectdata;
+ if(v->frameMap) MEM_freeN(v->frameMap);
+ if(seq->effectdata) MEM_freeN(seq->effectdata);
+ seq->effectdata = 0;
+}
+
+static void copy_speed_effect(Sequence *dst, Sequence *src)
+{
+ SpeedControlVars * v;
+ dst->effectdata = MEM_dupallocN(src->effectdata);
+ v = (SpeedControlVars *)dst->effectdata;
+ v->frameMap = 0;
+ v->length = 0;
+}
+
+static int early_out_speed(struct Sequence *seq,
+ float facf0, float facf1)
+{
+ return 1;
+}
+
+static void store_icu_yrange_speed(struct Sequence * seq,
+ short adrcode, float * ymin, float * ymax)
+{
+ SpeedControlVars * v = (SpeedControlVars *)seq->effectdata;
+
+ /* if not already done, load / initialize data */
+ get_sequence_effect(seq);
+
+ if ((v->flags & SEQ_SPEED_INTEGRATE) != 0) {
+ *ymin = -100.0;
+ *ymax = 100.0;
+ } else {
+ if (v->flags & SEQ_SPEED_COMPRESS_IPO_Y) {
+ *ymin = 0.0;
+ *ymax = 1.0;
+ } else {
+ *ymin = 0.0;
+ *ymax = seq->len;
+ }
+ }
+}
+
+void sequence_effect_speed_rebuild_map(Scene *scene, Sequence * seq, int force)
+{
+ float facf0 = seq->facf0;
+ float ctime, div;
+ int cfra;
+ float fallback_fac;
+ SpeedControlVars * v = (SpeedControlVars *)seq->effectdata;
+
+ /* if not already done, load / initialize data */
+ get_sequence_effect(seq);
+
+ if (!(force || seq->len != v->length || !v->frameMap)) {
+ return;
+ }
+
+ if (!v->frameMap || v->length != seq->len) {
+ if (v->frameMap) MEM_freeN(v->frameMap);
+
+ v->length = seq->len;
+
+ v->frameMap = MEM_callocN(sizeof(float) * v->length,
+ "speedcontrol frameMap");
+ }
+
+ fallback_fac = 1.0;
+
+ /* if there is no IPO, try to make retiming easy by stretching the
+ strip */
+
+ if (!seq->ipo && seq->seq1 && seq->seq1->enddisp != seq->seq1->start
+ && seq->seq1->len != 0) {
+ fallback_fac = (float) seq->seq1->len /
+ (float) (seq->seq1->enddisp - seq->seq1->start);
+ /* FIXME: this strip stretching gets screwed by stripdata
+ handling one layer up.
+
+ So it currently works by enlarging, never by shrinking!
+
+ (IPOs still work, if used correctly)
+ */
+ if (fallback_fac > 1.0) {
+ fallback_fac = 1.0;
+ }
+ }
+
+ if ((v->flags & SEQ_SPEED_INTEGRATE) != 0) {
+ float cursor = 0;
+
+ v->frameMap[0] = 0;
+ v->lastValidFrame = 0;
+
+ for (cfra = 1; cfra < v->length; cfra++) {
+ if(seq->ipo) {
+ if((seq->flag & SEQ_IPO_FRAME_LOCKED) != 0) {
+ ctime = frame_to_float(scene, seq->startdisp + cfra);
+ div = 1.0;
+ } else {
+ ctime= frame_to_float(scene, cfra);
+ div= v->length / 100.0f;
+ if(div==0.0) return;
+ }
+
+ calc_ipo(seq->ipo, ctime/div);
+ execute_ipo((ID *)seq, seq->ipo);
+ } else {
+ seq->facf0 = fallback_fac;
+ }
+ seq->facf0 *= v->globalSpeed;
+
+ cursor += seq->facf0;
+
+ if (cursor >= v->length) {
+ v->frameMap[cfra] = v->length - 1;
+ } else {
+ v->frameMap[cfra] = cursor;
+ v->lastValidFrame = cfra;
+ }
+ }
+ } else {
+ v->lastValidFrame = 0;
+ for (cfra = 0; cfra < v->length; cfra++) {
+ if(seq->ipo) {
+ if((seq->flag & SEQ_IPO_FRAME_LOCKED) != 0) {
+ ctime = frame_to_float(scene, seq->startdisp + cfra);
+ div = 1.0;
+ } else {
+ ctime= frame_to_float(scene, cfra);
+ div= v->length / 100.0f;
+ if(div==0.0) return;
+ }
+
+ calc_ipo(seq->ipo, ctime/div);
+ execute_ipo((ID *)seq, seq->ipo);
+ }
+
+ if (v->flags & SEQ_SPEED_COMPRESS_IPO_Y) {
+ seq->facf0 *= v->length;
+ }
+ if (!seq->ipo) {
+ seq->facf0 = (float) cfra * fallback_fac;
+ }
+ seq->facf0 *= v->globalSpeed;
+ if (seq->facf0 >= v->length) {
+ seq->facf0 = v->length - 1;
+ } else {
+ v->lastValidFrame = cfra;
+ }
+ v->frameMap[cfra] = seq->facf0;
+ }
+ }
+ seq->facf0 = facf0;
+}
+
+/*
+ simply reuse do_cross_effect for blending...
+
+static void do_speed_effect(Sequence * seq,int cfra,
+ float facf0, float facf1, int x, int y,
+ struct ImBuf *ibuf1, struct ImBuf *ibuf2,
+ struct ImBuf *ibuf3, struct ImBuf *out)
+{
+
+}
+*/
+
+
+/* **********************************************************************
+ sequence effect factory
+ ********************************************************************** */
+
+
+static void init_noop(struct Sequence *seq)
+{
+
+}
+
+static void load_noop(struct Sequence *seq)
+{
+
+}
+
+static void init_plugin_noop(struct Sequence *seq, const char * fname)
+{
+
+}
+
+static void free_noop(struct Sequence *seq)
+{
+
+}
+
+static int num_inputs_default()
+{
+ return 2;
+}
+
+static int early_out_noop(struct Sequence *seq,
+ float facf0, float facf1)
+{
+ return 0;
+}
+
+static int early_out_fade(struct Sequence *seq,
+ float facf0, float facf1)
+{
+ if (facf0 == 0.0 && facf1 == 0.0) {
+ return 1;
+ } else if (facf0 == 1.0 && facf1 == 1.0) {
+ return 2;
+ }
+ return 0;
+}
+
+static int early_out_mul_input2(struct Sequence *seq,
+ float facf0, float facf1)
+{
+ if (facf0 == 0.0 && facf1 == 0.0) {
+ return 1;
+ }
+ return 0;
+}
+
+static void store_icu_yrange_noop(struct Sequence * seq,
+ short adrcode, float * ymin, float * ymax)
+{
+ /* defaults are fine */
+}
+
+static void get_default_fac_noop(struct Sequence *seq, int cfra,
+ float * facf0, float * facf1)
+{
+ *facf0 = *facf1 = 1.0;
+}
+
+static void get_default_fac_fade(struct Sequence *seq, int cfra,
+ float * facf0, float * facf1)
+{
+ *facf0 = (float)(cfra - seq->startdisp);
+ *facf1 = (float)(*facf0 + 0.5);
+ *facf0 /= seq->len;
+ *facf1 /= seq->len;
+}
+
+static void do_overdrop_effect(struct Sequence * seq, int cfra,
+ float fac, float facf,
+ int x, int y, struct ImBuf * ibuf1,
+ struct ImBuf * ibuf2,
+ struct ImBuf * ibuf3,
+ struct ImBuf * out)
+{
+ do_drop_effect(seq, cfra, fac, facf, x, y,
+ ibuf1, ibuf2, ibuf3, out);
+ do_alphaover_effect(seq, cfra, fac, facf, x, y,
+ ibuf1, ibuf2, ibuf3, out);
+}
+
+static struct SeqEffectHandle get_sequence_effect_impl(int seq_type)
+{
+ struct SeqEffectHandle rval;
+ int sequence_type = seq_type;
+
+ rval.init = init_noop;
+ rval.init_plugin = init_plugin_noop;
+ rval.num_inputs = num_inputs_default;
+ rval.load = load_noop;
+ rval.free = free_noop;
+ rval.early_out = early_out_noop;
+ rval.get_default_fac = get_default_fac_noop;
+ rval.store_icu_yrange = store_icu_yrange_noop;
+ rval.execute = NULL;
+ rval.copy = NULL;
+
+ switch (sequence_type) {
+ case SEQ_CROSS:
+ rval.execute = do_cross_effect;
+ rval.early_out = early_out_fade;
+ rval.get_default_fac = get_default_fac_fade;
+ break;
+ case SEQ_GAMCROSS:
+ rval.init = init_gammacross;
+ rval.load = load_gammacross;
+ rval.free = free_gammacross;
+ rval.early_out = early_out_fade;
+ rval.get_default_fac = get_default_fac_fade;
+ rval.execute = do_gammacross_effect;
+ break;
+ case SEQ_ADD:
+ rval.execute = do_add_effect;
+ rval.early_out = early_out_mul_input2;
+ break;
+ case SEQ_SUB:
+ rval.execute = do_sub_effect;
+ rval.early_out = early_out_mul_input2;
+ break;
+ case SEQ_MUL:
+ rval.execute = do_mul_effect;
+ rval.early_out = early_out_mul_input2;
+ break;
+ case SEQ_ALPHAOVER:
+ rval.init = init_alpha_over_or_under;
+ rval.execute = do_alphaover_effect;
+ break;
+ case SEQ_OVERDROP:
+ rval.execute = do_overdrop_effect;
+ break;
+ case SEQ_ALPHAUNDER:
+ rval.init = init_alpha_over_or_under;
+ rval.execute = do_alphaunder_effect;
+ break;
+ case SEQ_WIPE:
+ rval.init = init_wipe_effect;
+ rval.num_inputs = num_inputs_wipe;
+ rval.free = free_wipe_effect;
+ rval.copy = copy_wipe_effect;
+ rval.early_out = early_out_fade;
+ rval.get_default_fac = get_default_fac_fade;
+ rval.execute = do_wipe_effect;
+ break;
+ case SEQ_GLOW:
+ rval.init = init_glow_effect;
+ rval.num_inputs = num_inputs_glow;
+ rval.free = free_glow_effect;
+ rval.copy = copy_glow_effect;
+ rval.execute = do_glow_effect;
+ break;
+ case SEQ_TRANSFORM:
+ rval.init = init_transform_effect;
+ rval.num_inputs = num_inputs_transform;
+ rval.free = free_transform_effect;
+ rval.copy = copy_transform_effect;
+ rval.execute = do_transform_effect;
+ break;
+ case SEQ_SPEED:
+ rval.init = init_speed_effect;
+ rval.num_inputs = num_inputs_speed;
+ rval.load = load_speed_effect;
+ rval.free = free_speed_effect;
+ rval.copy = copy_speed_effect;
+ rval.execute = do_cross_effect;
+ rval.early_out = early_out_speed;
+ rval.store_icu_yrange = store_icu_yrange_speed;
+ break;
+ case SEQ_COLOR:
+ rval.init = init_solid_color;
+ rval.num_inputs = num_inputs_color;
+ rval.early_out = early_out_color;
+ rval.free = free_solid_color;
+ rval.copy = copy_solid_color;
+ rval.execute = do_solid_color;
+ break;
+ case SEQ_PLUGIN:
+ rval.init_plugin = init_plugin;
+ rval.num_inputs = num_inputs_plugin;
+ rval.load = load_plugin;
+ rval.free = free_plugin;
+ rval.copy = copy_plugin;
+ rval.execute = do_plugin_effect;
+ rval.early_out = do_plugin_early_out;
+ rval.get_default_fac = get_default_fac_fade;
+ break;
+ }
+
+ return rval;
+}
+
+
+struct SeqEffectHandle get_sequence_effect(Sequence * seq)
+{
+ struct SeqEffectHandle rval;
+
+ memset(&rval, 0, sizeof(struct SeqEffectHandle));
+
+ if (seq->type & SEQ_EFFECT) {
+ rval = get_sequence_effect_impl(seq->type);
+ if ((seq->flag & SEQ_EFFECT_NOT_LOADED) != 0) {
+ rval.load(seq);
+ seq->flag &= ~SEQ_EFFECT_NOT_LOADED;
+ }
+ }
+
+ return rval;
+}
+
+struct SeqEffectHandle get_sequence_blend(Sequence * seq)
+{
+ struct SeqEffectHandle rval;
+
+ memset(&rval, 0, sizeof(struct SeqEffectHandle));
+
+ if (seq->blend_mode != 0) {
+ rval = get_sequence_effect_impl(seq->blend_mode);
+ if ((seq->flag & SEQ_EFFECT_NOT_LOADED) != 0) {
+ rval.load(seq);
+ seq->flag &= ~SEQ_EFFECT_NOT_LOADED;
+ }
+ }
+
+ return rval;
+}
+
+int get_sequence_effect_num_inputs(int seq_type)
+{
+ struct SeqEffectHandle rval = get_sequence_effect_impl(seq_type);
+
+ int cnt = rval.num_inputs();
+ if (rval.execute) {
+ return cnt;
+ }
+ return 0;
+}
diff --git a/source/blender/blenkernel/intern/sequence.c b/source/blender/blenkernel/intern/sequence.c
index e203c1bcb8e..5cc087e857e 100644
--- a/source/blender/blenkernel/intern/sequence.c
+++ b/source/blender/blenkernel/intern/sequence.c
@@ -1,19 +1,74 @@
+/**
+* $Id: sequence.c 17508 2008-11-20 00:34:24Z campbellbarton $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * Contributor(s):
+ * - Blender Foundation, 2003-2009
+ * - Peter Schlaile <peter [at] schlaile [dot] de> 2005/2006
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
#include <stdlib.h>
#include <string.h>
+#include <math.h>
#include "MEM_guardedalloc.h"
+#include "DNA_ipo_types.h"
#include "DNA_listBase.h"
#include "DNA_sequence_types.h"
+#include "DNA_scene_types.h"
+
+#include "BKE_global.h"
+#include "BKE_image.h"
+#include "BKE_ipo.h"
+#include "BKE_main.h"
+#include "BKE_sequence.h"
+#include "BKE_utildefines.h"
#include "BLI_blenlib.h"
#include "IMB_imbuf.h"
+#include "IMB_imbuf_types.h"
-#include "BKE_sequence.h"
+#include "BLI_threads.h"
+#include <pthread.h>
+
+#ifdef WIN32
+#define snprintf _snprintf
+#endif
-/* strip data */
+/* **** XXX ******** */
+static int seqrectx= 0; /* bad bad global! */
+static int seqrecty= 0;
+static void waitcursor() {}
+static int blender_test_break() {return 0;}
+
+/* **** XXX ******** */
+
+
+/* **********************************************************************
+ alloc / free functions
+ ********************************************************************** */
static void free_tstripdata(int len, TStripElem *se)
{
@@ -38,8 +93,8 @@ static void free_tstripdata(int len, TStripElem *se)
MEM_freeN(seo);
}
-/*
-static void new_tstripdata(Sequence *seq)
+
+void new_tstripdata(Sequence *seq)
{
if(seq->strip) {
free_tstripdata(seq->strip->len, seq->strip->tstripdata);
@@ -65,11 +120,11 @@ static void new_tstripdata(Sequence *seq)
seq->strip->len= seq->len;
}
}
-*/
+
/* free */
-static void seq_free_strip(Strip *strip)
+void seq_free_strip(Strip *strip)
{
strip->us--;
if(strip->us>0) return;
@@ -155,6 +210,10 @@ void seq_free_editing(Editing *ed)
MEM_freeN(ed);
}
+/* ************************* itterator ************************** */
+/* *************** (replaces old WHILE_SEQ) ********************* */
+/* **************** use now SEQ_BEGIN() SEQ_END ***************** */
+
/* sequence strip iterator:
* - builds a full array, recursively into meta strips */
@@ -185,7 +244,7 @@ static void seq_build_array(ListBase *seqbase, Sequence ***array, int depth)
}
}
-void seq_array(Editing *ed, Sequence ***seqarray, int *tot)
+void seq_array(Editing *ed, Sequence ***seqarray, int *tot, int use_pointer)
{
Sequence **array;
@@ -195,19 +254,25 @@ void seq_array(Editing *ed, Sequence ***seqarray, int *tot)
if(ed == NULL)
return;
- seq_count(&ed->seqbase, tot);
+ if(use_pointer)
+ seq_count(ed->seqbasep, tot);
+ else
+ seq_count(&ed->seqbase, tot);
if(*tot == 0)
return;
*seqarray= array= MEM_mallocN(sizeof(Sequence *)*(*tot), "SeqArray");
- seq_build_array(&ed->seqbase, &array, 0);
+ if(use_pointer)
+ seq_build_array(ed->seqbasep, &array, 0);
+ else
+ seq_build_array(&ed->seqbase, &array, 0);
}
-void seq_begin(Editing *ed, SeqIterator *iter)
+void seq_begin(Editing *ed, SeqIterator *iter, int use_pointer)
{
memset(iter, 0, sizeof(*iter));
- seq_array(ed, &iter->array, &iter->tot);
+ seq_array(ed, &iter->array, &iter->tot, use_pointer);
if(iter->tot) {
iter->cur= 0;
@@ -232,4 +297,2762 @@ void seq_end(SeqIterator *iter)
iter->valid= 0;
}
+/*
+ **********************************************************************
+ * build_seqar
+ **********************************************************************
+ * Build a complete array of _all_ sequencies (including those
+ * in metastrips!)
+ **********************************************************************
+*/
+
+static void do_seq_count(ListBase *seqbase, int *totseq)
+{
+ Sequence *seq;
+
+ seq= seqbase->first;
+ while(seq) {
+ (*totseq)++;
+ if(seq->seqbase.first) do_seq_count(&seq->seqbase, totseq);
+ seq= seq->next;
+ }
+}
+
+static void do_build_seqar(ListBase *seqbase, Sequence ***seqar, int depth)
+{
+ Sequence *seq;
+
+ seq= seqbase->first;
+ while(seq) {
+ seq->depth= depth;
+ if(seq->seqbase.first) do_build_seqar(&seq->seqbase, seqar, depth+1);
+ **seqar= seq;
+ (*seqar)++;
+ seq= seq->next;
+ }
+}
+
+void build_seqar(ListBase *seqbase, Sequence ***seqar, int *totseq)
+{
+ Sequence **tseqar;
+
+ *totseq= 0;
+ do_seq_count(seqbase, totseq);
+
+ if(*totseq==0) {
+ *seqar= 0;
+ return;
+ }
+ *seqar= MEM_mallocN(sizeof(void *)* *totseq, "seqar");
+ tseqar= *seqar;
+
+ do_build_seqar(seqbase, seqar, 0);
+ *seqar= tseqar;
+}
+
+static void do_seq_count_cb(ListBase *seqbase, int *totseq,
+ int (*test_func)(Sequence * seq))
+{
+ Sequence *seq;
+
+ seq= seqbase->first;
+ while(seq) {
+ int test = test_func(seq);
+ if (test & BUILD_SEQAR_COUNT_CURRENT) {
+ (*totseq)++;
+ }
+ if(seq->seqbase.first && (test & BUILD_SEQAR_COUNT_CHILDREN)) {
+ do_seq_count_cb(&seq->seqbase, totseq, test_func);
+ }
+ seq= seq->next;
+ }
+}
+
+static void do_build_seqar_cb(ListBase *seqbase, Sequence ***seqar, int depth,
+ int (*test_func)(Sequence * seq))
+{
+ Sequence *seq;
+
+ seq= seqbase->first;
+ while(seq) {
+ int test = test_func(seq);
+ seq->depth= depth;
+
+ if(seq->seqbase.first && (test & BUILD_SEQAR_COUNT_CHILDREN)) {
+ do_build_seqar_cb(&seq->seqbase, seqar, depth+1,
+ test_func);
+ }
+ if (test & BUILD_SEQAR_COUNT_CURRENT) {
+ **seqar= seq;
+ (*seqar)++;
+ }
+ seq= seq->next;
+ }
+}
+
+void build_seqar_cb(ListBase *seqbase, Sequence ***seqar, int *totseq,
+ int (*test_func)(Sequence * seq))
+{
+ Sequence **tseqar;
+
+ *totseq= 0;
+ do_seq_count_cb(seqbase, totseq, test_func);
+
+ if(*totseq==0) {
+ *seqar= 0;
+ return;
+ }
+ *seqar= MEM_mallocN(sizeof(void *)* *totseq, "seqar");
+ tseqar= *seqar;
+
+ do_build_seqar_cb(seqbase, seqar, 0, test_func);
+ *seqar= tseqar;
+}
+
+
+void calc_sequence_disp(Sequence *seq)
+{
+ if(seq->startofs && seq->startstill) seq->startstill= 0;
+ if(seq->endofs && seq->endstill) seq->endstill= 0;
+
+ seq->startdisp= seq->start + seq->startofs - seq->startstill;
+ seq->enddisp= seq->start+seq->len - seq->endofs + seq->endstill;
+
+ seq->handsize= 10.0; /* 10 frames */
+ if( seq->enddisp-seq->startdisp < 10 ) {
+ seq->handsize= (float)(0.5*(seq->enddisp-seq->startdisp));
+ }
+ else if(seq->enddisp-seq->startdisp > 250) {
+ seq->handsize= (float)((seq->enddisp-seq->startdisp)/25);
+ }
+}
+
+void calc_sequence(Sequence *seq)
+{
+ Sequence *seqm;
+ int min, max;
+
+ /* check all metas recursively */
+ seqm= seq->seqbase.first;
+ while(seqm) {
+ if(seqm->seqbase.first) calc_sequence(seqm);
+ seqm= seqm->next;
+ }
+
+ /* effects and meta: automatic start and end */
+
+ if(seq->type & SEQ_EFFECT) {
+ /* pointers */
+ if(seq->seq2==0) seq->seq2= seq->seq1;
+ if(seq->seq3==0) seq->seq3= seq->seq1;
+
+ /* effecten go from seq1 -> seq2: test */
+
+ /* we take the largest start and smallest end */
+
+ // seq->start= seq->startdisp= MAX2(seq->seq1->startdisp, seq->seq2->startdisp);
+ // seq->enddisp= MIN2(seq->seq1->enddisp, seq->seq2->enddisp);
+
+ if (seq->seq1) {
+ seq->start= seq->startdisp= MAX3(seq->seq1->startdisp, seq->seq2->startdisp, seq->seq3->startdisp);
+ seq->enddisp= MIN3(seq->seq1->enddisp, seq->seq2->enddisp, seq->seq3->enddisp);
+ seq->len= seq->enddisp - seq->startdisp;
+ } else {
+ calc_sequence_disp(seq);
+ }
+
+ if(seq->strip && seq->len!=seq->strip->len) {
+ new_tstripdata(seq);
+ }
+
+ }
+ else {
+ if(seq->type==SEQ_META) {
+ seqm= seq->seqbase.first;
+ if(seqm) {
+ min= 1000000;
+ max= -1000000;
+ while(seqm) {
+ if(seqm->startdisp < min) min= seqm->startdisp;
+ if(seqm->enddisp > max) max= seqm->enddisp;
+ seqm= seqm->next;
+ }
+ seq->start= min + seq->anim_startofs;
+ seq->len = max-min;
+ seq->len -= seq->anim_startofs;
+ seq->len -= seq->anim_endofs;
+
+ if(seq->strip && seq->len!=seq->strip->len) {
+ new_tstripdata(seq);
+ }
+ }
+ }
+ calc_sequence_disp(seq);
+ }
+}
+
+void reload_sequence_new_file(Scene *scene, Sequence * seq)
+{
+ char str[FILE_MAXDIR+FILE_MAXFILE];
+
+ if (!(seq->type == SEQ_MOVIE || seq->type == SEQ_IMAGE ||
+ seq->type == SEQ_HD_SOUND || seq->type == SEQ_RAM_SOUND ||
+ seq->type == SEQ_SCENE || seq->type == SEQ_META)) {
+ return;
+ }
+
+ new_tstripdata(seq);
+
+ if (seq->type != SEQ_SCENE && seq->type != SEQ_META &&
+ seq->type != SEQ_IMAGE) {
+ BLI_join_dirfile(str, seq->strip->dir, seq->strip->stripdata->name);
+ BLI_convertstringcode(str, G.sce);
+ BLI_convertstringframe(str, scene->r.cfra);
+
+ }
+
+ if (seq->type == SEQ_IMAGE) {
+ /* Hack? */
+ int olen = MEM_allocN_len(seq->strip->stripdata)/sizeof(struct StripElem);
+ seq->len = olen;
+ seq->len -= seq->anim_startofs;
+ seq->len -= seq->anim_endofs;
+ if (seq->len < 0) {
+ seq->len = 0;
+ }
+ seq->strip->len = seq->len;
+ } else if (seq->type == SEQ_MOVIE) {
+ if(seq->anim) IMB_free_anim(seq->anim);
+ seq->anim = openanim(str, IB_rect | ((seq->flag & SEQ_FILTERY) ? IB_animdeinterlace : 0));
+
+ if (!seq->anim) {
+ return;
+ }
+
+ seq->len = IMB_anim_get_duration(seq->anim);
+
+ seq->anim_preseek = IMB_anim_get_preseek(seq->anim);
+
+ seq->len -= seq->anim_startofs;
+ seq->len -= seq->anim_endofs;
+ if (seq->len < 0) {
+ seq->len = 0;
+ }
+ seq->strip->len = seq->len;
+ } else if (seq->type == SEQ_HD_SOUND) {
+// XXX if(seq->hdaudio) sound_close_hdaudio(seq->hdaudio);
+// seq->hdaudio = sound_open_hdaudio(str);
+
+ if (!seq->hdaudio) {
+ return;
+ }
+
+// XXX seq->len = sound_hdaudio_get_duration(seq->hdaudio, FPS) - seq->anim_startofs - seq->anim_endofs;
+ if (seq->len < 0) {
+ seq->len = 0;
+ }
+ seq->strip->len = seq->len;
+ } else if (seq->type == SEQ_RAM_SOUND) {
+ seq->len = (int) ( ((float)(seq->sound->streamlen-1)/
+ ((float)scene->audio.mixrate*4.0 ))
+ * FPS);
+ seq->len -= seq->anim_startofs;
+ seq->len -= seq->anim_endofs;
+ if (seq->len < 0) {
+ seq->len = 0;
+ }
+ seq->strip->len = seq->len;
+ } else if (seq->type == SEQ_SCENE) {
+ Scene * sce = G.main->scene.first;
+ int nr = 1;
+
+ while(sce) {
+ if(nr == seq->scenenr) {
+ break;
+ }
+ nr++;
+ sce= sce->id.next;
+ }
+
+ if (sce) {
+ seq->scene = sce;
+ } else {
+ sce = seq->scene;
+ }
+
+ strncpy(seq->name + 2, sce->id.name + 2,
+ sizeof(seq->name) - 2);
+
+ seq->len= seq->scene->r.efra - seq->scene->r.sfra + 1;
+ seq->len -= seq->anim_startofs;
+ seq->len -= seq->anim_endofs;
+ if (seq->len < 0) {
+ seq->len = 0;
+ }
+ seq->strip->len = seq->len;
+ }
+
+ calc_sequence(seq);
+}
+
+void sort_seq(Scene *scene)
+{
+ /* all strips together per kind, and in order of y location ("machine") */
+ ListBase seqbase, effbase;
+ Editing *ed;
+ Sequence *seq, *seqt;
+
+ ed= scene->ed;
+ if(ed==NULL) return;
+
+ seqbase.first= seqbase.last= 0;
+ effbase.first= effbase.last= 0;
+
+ while( (seq= ed->seqbasep->first) ) {
+ BLI_remlink(ed->seqbasep, seq);
+
+ if(seq->type & SEQ_EFFECT) {
+ seqt= effbase.first;
+ while(seqt) {
+ if(seqt->machine>=seq->machine) {
+ BLI_insertlinkbefore(&effbase, seqt, seq);
+ break;
+ }
+ seqt= seqt->next;
+ }
+ if(seqt==0) BLI_addtail(&effbase, seq);
+ }
+ else {
+ seqt= seqbase.first;
+ while(seqt) {
+ if(seqt->machine>=seq->machine) {
+ BLI_insertlinkbefore(&seqbase, seqt, seq);
+ break;
+ }
+ seqt= seqt->next;
+ }
+ if(seqt==0) BLI_addtail(&seqbase, seq);
+ }
+ }
+
+ addlisttolist(&seqbase, &effbase);
+ *(ed->seqbasep)= seqbase;
+}
+
+
+void clear_scene_in_allseqs(Scene *sce)
+{
+ Scene *sce1;
+ Editing *ed;
+ Sequence *seq;
+
+ /* when a scene is deleted: test all seqs */
+
+ sce1= G.main->scene.first;
+ while(sce1) {
+ if(sce1!=sce && sce1->ed) {
+ ed= sce1->ed;
+
+ SEQ_BEGIN(ed, seq) {
+
+ if(seq->scene==sce) seq->scene= 0;
+
+ }
+ SEQ_END
+ }
+
+ sce1= sce1->id.next;
+ }
+}
+
+char *give_seqname_by_type(int type)
+{
+ switch(type) {
+ case SEQ_META: return "Meta";
+ case SEQ_IMAGE: return "Image";
+ case SEQ_SCENE: return "Scene";
+ case SEQ_MOVIE: return "Movie";
+ case SEQ_RAM_SOUND: return "Audio (RAM)";
+ case SEQ_HD_SOUND: return "Audio (HD)";
+ case SEQ_CROSS: return "Cross";
+ case SEQ_GAMCROSS: return "Gamma Cross";
+ case SEQ_ADD: return "Add";
+ case SEQ_SUB: return "Sub";
+ case SEQ_MUL: return "Mul";
+ case SEQ_ALPHAOVER: return "Alpha Over";
+ case SEQ_ALPHAUNDER: return "Alpha Under";
+ case SEQ_OVERDROP: return "Over Drop";
+ case SEQ_WIPE: return "Wipe";
+ case SEQ_GLOW: return "Glow";
+ case SEQ_TRANSFORM: return "Transform";
+ case SEQ_COLOR: return "Color";
+ case SEQ_SPEED: return "Speed";
+ default:
+ return 0;
+ }
+}
+
+char *give_seqname(Sequence *seq)
+{
+ char * name = give_seqname_by_type(seq->type);
+
+ if (!name) {
+ if(seq->type<SEQ_EFFECT) {
+ return seq->strip->dir;
+ } else if(seq->type==SEQ_PLUGIN) {
+ if(!(seq->flag & SEQ_EFFECT_NOT_LOADED) &&
+ seq->plugin && seq->plugin->doit) {
+ return seq->plugin->pname;
+ } else {
+ return "Plugin";
+ }
+ } else {
+ return "Effect";
+ }
+ }
+ return name;
+}
+
+/* ***************** DO THE SEQUENCE ***************** */
+
+static void make_black_ibuf(ImBuf *ibuf)
+{
+ unsigned int *rect;
+ float *rect_float;
+ int tot;
+
+ if(ibuf==0 || (ibuf->rect==0 && ibuf->rect_float==0)) return;
+
+ tot= ibuf->x*ibuf->y;
+
+ rect= ibuf->rect;
+ rect_float = ibuf->rect_float;
+
+ if (rect) {
+ memset(rect, 0, tot * sizeof(char) * 4);
+ }
+
+ if (rect_float) {
+ memset(rect_float, 0, tot * sizeof(float) * 4);
+ }
+}
+
+static void multibuf(ImBuf *ibuf, float fmul)
+{
+ char *rt;
+ float *rt_float;
+
+ int a, mul, icol;
+
+ mul= (int)(256.0*fmul);
+ rt= (char *)ibuf->rect;
+ rt_float = ibuf->rect_float;
+
+ if (rt) {
+ a= ibuf->x*ibuf->y;
+ while(a--) {
+
+ icol= (mul*rt[0])>>8;
+ if(icol>254) rt[0]= 255; else rt[0]= icol;
+ icol= (mul*rt[1])>>8;
+ if(icol>254) rt[1]= 255; else rt[1]= icol;
+ icol= (mul*rt[2])>>8;
+ if(icol>254) rt[2]= 255; else rt[2]= icol;
+ icol= (mul*rt[3])>>8;
+ if(icol>254) rt[3]= 255; else rt[3]= icol;
+
+ rt+= 4;
+ }
+ }
+ if (rt_float) {
+ a= ibuf->x*ibuf->y;
+ while(a--) {
+ rt_float[0] *= fmul;
+ rt_float[1] *= fmul;
+ rt_float[2] *= fmul;
+ rt_float[3] *= fmul;
+
+ rt_float += 4;
+ }
+ }
+}
+
+static void do_effect(Scene *scene, int cfra, Sequence *seq, TStripElem * se)
+{
+ TStripElem *se1, *se2, *se3;
+ float fac, facf;
+ int x, y;
+ int early_out;
+ struct SeqEffectHandle sh = get_sequence_effect(seq);
+
+ if (!sh.execute) { /* effect not supported in this version... */
+ make_black_ibuf(se->ibuf);
+ return;
+ }
+
+ if(seq->ipo && seq->ipo->curve.first) {
+ do_seq_ipo(scene, seq, cfra);
+ fac= seq->facf0;
+ facf= seq->facf1;
+ } else {
+ sh.get_default_fac(seq, cfra, &fac, &facf);
+ }
+
+ if( !(scene->r.mode & R_FIELDS) ) facf = fac;
+
+ early_out = sh.early_out(seq, fac, facf);
+
+ if (early_out == -1) { /* no input needed */
+ sh.execute(seq, cfra, fac, facf,
+ se->ibuf->x, se->ibuf->y,
+ 0, 0, 0, se->ibuf);
+ return;
+ }
+
+ switch (early_out) {
+ case 0:
+ if (se->se1==0 || se->se2==0 || se->se3==0) {
+ make_black_ibuf(se->ibuf);
+ return;
+ }
+
+ se1= se->se1;
+ se2= se->se2;
+ se3= se->se3;
+
+ if ( (se1==0 || se2==0 || se3==0)
+ || (se1->ibuf==0 || se2->ibuf==0 || se3->ibuf==0)) {
+ make_black_ibuf(se->ibuf);
+ return;
+ }
+
+ break;
+ case 1:
+ if (se->se1 == 0) {
+ make_black_ibuf(se->ibuf);
+ return;
+ }
+
+ se1= se->se1;
+
+ if (se1 == 0 || se1->ibuf == 0) {
+ make_black_ibuf(se->ibuf);
+ return;
+ }
+
+ if (se->ibuf != se1->ibuf) {
+ IMB_freeImBuf(se->ibuf);
+ se->ibuf = se1->ibuf;
+ IMB_refImBuf(se->ibuf);
+ }
+ return;
+ case 2:
+ if (se->se2 == 0) {
+ make_black_ibuf(se->ibuf);
+ return;
+ }
+
+ se2= se->se2;
+
+ if (se2 == 0 || se2->ibuf == 0) {
+ make_black_ibuf(se->ibuf);
+ return;
+ }
+ if (se->ibuf != se2->ibuf) {
+ IMB_freeImBuf(se->ibuf);
+ se->ibuf = se2->ibuf;
+ IMB_refImBuf(se->ibuf);
+ }
+ return;
+ default:
+ make_black_ibuf(se->ibuf);
+ return;
+ }
+
+ x= se2->ibuf->x;
+ y= se2->ibuf->y;
+
+ if (!se1->ibuf->rect_float && se->ibuf->rect_float) {
+ IMB_float_from_rect(se1->ibuf);
+ }
+ if (!se2->ibuf->rect_float && se->ibuf->rect_float) {
+ IMB_float_from_rect(se2->ibuf);
+ }
+ if (!se3->ibuf->rect_float && se->ibuf->rect_float) {
+ IMB_float_from_rect(se3->ibuf);
+ }
+
+ if (!se1->ibuf->rect && !se->ibuf->rect_float) {
+ IMB_rect_from_float(se1->ibuf);
+ }
+ if (!se2->ibuf->rect && !se->ibuf->rect_float) {
+ IMB_rect_from_float(se2->ibuf);
+ }
+ if (!se3->ibuf->rect && !se->ibuf->rect_float) {
+ IMB_rect_from_float(se3->ibuf);
+ }
+
+ sh.execute(seq, cfra, fac, facf, x, y, se1->ibuf, se2->ibuf, se3->ibuf,
+ se->ibuf);
+}
+
+static int give_stripelem_index(Sequence *seq, int cfra)
+{
+ int nr;
+
+ if(seq->startdisp >cfra || seq->enddisp <= cfra) return -1;
+ if(seq->len == 0) return -1;
+ if(seq->flag&SEQ_REVERSE_FRAMES) {
+ /*reverse frame in this sequence */
+ if(cfra <= seq->start) nr= seq->len-1;
+ else if(cfra >= seq->start+seq->len-1) nr= 0;
+ else nr= (seq->start + seq->len) - cfra;
+ } else {
+ if(cfra <= seq->start) nr= 0;
+ else if(cfra >= seq->start+seq->len-1) nr= seq->len-1;
+ else nr= cfra-seq->start;
+ }
+ if (seq->strobe < 1.0) seq->strobe = 1.0;
+ if (seq->strobe > 1.0) {
+ nr -= (int)fmod((double)nr, (double)seq->strobe);
+ }
+
+ return nr;
+}
+
+static TStripElem* alloc_tstripdata(int len, const char * name)
+{
+ int i;
+ TStripElem *se = MEM_callocN(len * sizeof(TStripElem), name);
+ for (i = 0; i < len; i++) {
+ se[i].ok = STRIPELEM_OK;
+ }
+ return se;
+}
+
+TStripElem *give_tstripelem(Sequence *seq, int cfra)
+{
+ TStripElem *se;
+ int nr;
+
+ se = seq->strip->tstripdata;
+ if (se == 0 && seq->len > 0) {
+ se = seq->strip->tstripdata = alloc_tstripdata(seq->len,
+ "tstripelems");
+ }
+ nr = give_stripelem_index(seq, cfra);
+
+ if (nr == -1) return 0;
+ if (se == 0) return 0;
+
+ se += nr;
+
+ /* if there are IPOs with blend modes active, one has to watch out
+ for startstill + endstill area: we can't use the same tstripelem
+ here for all ibufs, since then, blending with IPOs won't work!
+
+ Rather common case, if you use a single image and try to fade
+ it in and out... or want to use your strip as a watermark in
+ alpha over mode...
+ */
+ if (seq->blend_mode != SEQ_BLEND_REPLACE ||
+ (seq->ipo && seq->ipo->curve.first && (
+ !(seq->type & SEQ_EFFECT) || !seq->seq1))) {
+ Strip * s = seq->strip;
+ if (cfra < seq->start) {
+ se = s->tstripdata_startstill;
+ if (seq->startstill > s->startstill) {
+ free_tstripdata(s->startstill,
+ s->tstripdata_startstill);
+ se = 0;
+ }
+
+ if (se == 0) {
+ s->startstill = seq->startstill;
+ se = seq->strip->tstripdata_startstill
+ = alloc_tstripdata(
+ s->startstill,
+ "tstripelems_startstill");
+ }
+ se += seq->start - cfra - 1;
+
+ } else if (cfra > seq->start + seq->len-1) {
+ se = s->tstripdata_endstill;
+ if (seq->endstill > s->endstill) {
+ free_tstripdata(s->endstill,
+ s->tstripdata_endstill);
+ se = 0;
+ }
+
+ if (se == 0) {
+ s->endstill = seq->endstill;
+ se = seq->strip->tstripdata_endstill
+ = alloc_tstripdata(
+ s->endstill,
+ "tstripelems_endstill");
+ }
+ se += cfra - (seq->start + seq->len-1) - 1;
+ }
+ }
+
+
+ se->nr= nr;
+
+ return se;
+}
+
+StripElem *give_stripelem(Sequence *seq, int cfra)
+{
+ StripElem *se;
+ int nr;
+
+ se = seq->strip->stripdata;
+ nr = give_stripelem_index(seq, cfra);
+
+ if (nr == -1) return 0;
+ if (se == 0) return 0;
+
+ se += nr + seq->anim_startofs;
+
+ return se;
+}
+
+static int evaluate_seq_frame_gen(Sequence ** seq_arr, ListBase *seqbase, int cfra)
+{
+ Sequence *seq;
+ int totseq=0;
+
+ memset(seq_arr, 0, sizeof(Sequence*) * (MAXSEQ+1));
+
+ seq= seqbase->first;
+ while(seq) {
+ if(seq->startdisp <=cfra && seq->enddisp > cfra) {
+ seq_arr[seq->machine]= seq;
+ totseq++;
+ }
+ seq= seq->next;
+ }
+
+ return totseq;
+}
+
+int evaluate_seq_frame(Scene *scene, int cfra)
+{
+ Editing *ed;
+ Sequence *seq_arr[MAXSEQ+1];
+
+ ed= scene->ed;
+ if(ed==NULL) return 0;
+
+ return evaluate_seq_frame_gen(seq_arr, ed->seqbasep, cfra);
+
+}
+
+static int video_seq_is_rendered(Sequence * seq)
+{
+ return (seq
+ && !(seq->flag & SEQ_MUTE)
+ && seq->type != SEQ_RAM_SOUND
+ && seq->type != SEQ_HD_SOUND);
+}
+
+static int get_shown_sequences( ListBase * seqbasep, int cfra, int chanshown, Sequence ** seq_arr_out)
+{
+ Sequence *seq_arr[MAXSEQ+1];
+ int b = chanshown;
+ int cnt = 0;
+
+ if (b > MAXSEQ) {
+ return 0;
+ }
+
+ if(evaluate_seq_frame_gen(seq_arr, seqbasep, cfra)) {
+ if (b > 0) {
+ if (seq_arr[b] == 0) {
+ return 0;
+ }
+ } else {
+ for (b = MAXSEQ; b > 0; b--) {
+ if (video_seq_is_rendered(seq_arr[b])) {
+ break;
+ }
+ }
+ }
+ }
+
+ chanshown = b;
+
+ for (;b > 0; b--) {
+ if (video_seq_is_rendered(seq_arr[b])) {
+ if (seq_arr[b]->blend_mode == SEQ_BLEND_REPLACE) {
+ break;
+ }
+ }
+ }
+
+ for (;b <= chanshown; b++) {
+ if (video_seq_is_rendered(seq_arr[b])) {
+ seq_arr_out[cnt++] = seq_arr[b];
+ }
+ }
+
+ return cnt;
+}
+
+
+/* **********************************************************************
+ proxy management
+ ********************************************************************** */
+
+#define PROXY_MAXFILE (2*FILE_MAXDIR+FILE_MAXFILE)
+
+static int seq_proxy_get_fname(Scene *scene, Sequence * seq, int cfra, char * name)
+{
+ int frameno;
+ char dir[FILE_MAXDIR];
+
+ if (!seq->strip->proxy) {
+ return FALSE;
+ }
+
+ if (seq->flag & SEQ_USE_PROXY_CUSTOM_DIR) {
+ strcpy(dir, seq->strip->proxy->dir);
+ } else {
+ if (seq->type == SEQ_IMAGE || seq->type == SEQ_MOVIE) {
+ snprintf(dir, FILE_MAXDIR, "%s/BL_proxy",
+ seq->strip->dir);
+ } else {
+ return FALSE;
+ }
+ }
+
+ /* generate a seperate proxy directory for each preview size */
+
+ if (seq->type == SEQ_IMAGE) {
+ StripElem * se = give_stripelem(seq, cfra);
+ snprintf(name, PROXY_MAXFILE, "%s/images/%d/%s_proxy",
+ dir, scene->r.size, se->name);
+ frameno = 1;
+ } else if (seq->type == SEQ_MOVIE) {
+ TStripElem * tse = give_tstripelem(seq, cfra);
+
+ frameno = tse->nr + seq->anim_startofs;
+
+ snprintf(name, PROXY_MAXFILE, "%s/%s/%d/####", dir,
+ seq->strip->stripdata->name,
+ scene->r.size);
+ } else {
+ TStripElem * tse = give_tstripelem(seq, cfra);
+
+ frameno = tse->nr + seq->anim_startofs;
+
+ snprintf(name, PROXY_MAXFILE, "%s/proxy_misc/%d/####", dir,
+ scene->r.size);
+ }
+
+ BLI_convertstringcode(name, G.sce);
+ BLI_convertstringframe(name, frameno);
+
+
+ strcat(name, ".jpg");
+
+ return TRUE;
+}
+
+static struct ImBuf * seq_proxy_fetch(Scene *scene, Sequence * seq, int cfra)
+{
+ char name[PROXY_MAXFILE];
+
+ if (!(seq->flag & SEQ_USE_PROXY)) {
+ return 0;
+ }
+
+ /* rendering at 100% ? No real sense in proxy-ing, right? */
+ if (scene->r.size == 100.0) {
+ return 0;
+ }
+
+ if (!seq_proxy_get_fname(scene, seq, cfra, name)) {
+ return 0;
+ }
+
+ if (BLI_exists(name)) {
+ return IMB_loadiffname(name, IB_rect);
+ } else {
+ return 0;
+ }
+}
+
+static void do_build_seq_ibuf(Scene *scene, Sequence * seq, TStripElem *se, int cfra,
+ int build_proxy_run);
+
+static void seq_proxy_build_frame(Scene *scene, Sequence * seq, int cfra)
+{
+ char name[PROXY_MAXFILE];
+ int quality;
+ TStripElem * se;
+ int ok;
+ int rectx, recty;
+ struct ImBuf * ibuf;
+
+ if (!(seq->flag & SEQ_USE_PROXY)) {
+ return;
+ }
+
+ /* rendering at 100% ? No real sense in proxy-ing, right? */
+ if (scene->r.size == 100.0) {
+ return;
+ }
+
+ if (!seq_proxy_get_fname(scene, seq, cfra, name)) {
+ return;
+ }
+
+ se = give_tstripelem(seq, cfra);
+ if (!se) {
+ return;
+ }
+
+ if(se->ibuf) {
+ IMB_freeImBuf(se->ibuf);
+ se->ibuf = 0;
+ }
+
+ do_build_seq_ibuf(scene, seq, se, cfra, TRUE);
+
+ if (!se->ibuf) {
+ return;
+ }
+
+ rectx= (scene->r.size*scene->r.xsch)/100;
+ recty= (scene->r.size*scene->r.ysch)/100;
+
+ ibuf = se->ibuf;
+
+ if (ibuf->x != rectx || ibuf->y != recty) {
+ IMB_scalefastImBuf(ibuf, (short)rectx, (short)recty);
+ }
+
+ /* quality is fixed, otherwise one has to generate seperate
+ directories for every quality...
+
+ depth = 32 is intentionally left in, otherwise ALPHA channels
+ won't work... */
+ quality = 90;
+ ibuf->ftype= JPG | quality;
+
+ BLI_make_existing_file(name);
+
+ ok = IMB_saveiff(ibuf, name, IB_rect | IB_zbuf | IB_zbuffloat);
+ if (ok == 0) {
+ perror(name);
+ }
+
+ IMB_freeImBuf(ibuf);
+ se->ibuf = 0;
+}
+
+void seq_proxy_rebuild(Scene *scene, Sequence * seq)
+{
+ int cfra;
+
+ waitcursor(1);
+
+ G.afbreek = 0;
+
+ /* flag management tries to account for strobe and
+ other "non-linearities", that might come in the future...
+ better way would be to "touch" the files, so that _really_
+ no one is rebuild twice.
+ */
+
+ for (cfra = seq->startdisp; cfra < seq->enddisp; cfra++) {
+ TStripElem * tse = give_tstripelem(seq, cfra);
+
+ tse->flag &= ~STRIPELEM_PREVIEW_DONE;
+ }
+
+ /* a _lot_ faster for movie files, if we read frames in
+ sequential order */
+ if (seq->flag & SEQ_REVERSE_FRAMES) {
+ for (cfra = seq->enddisp-seq->endstill-1;
+ cfra >= seq->startdisp + seq->startstill; cfra--) {
+ TStripElem * tse = give_tstripelem(seq, cfra);
+
+ if (!(tse->flag & STRIPELEM_PREVIEW_DONE)) {
+ seq_proxy_build_frame(scene, seq, cfra);
+ tse->flag |= STRIPELEM_PREVIEW_DONE;
+ }
+ if (blender_test_break()) {
+ break;
+ }
+ }
+ } else {
+ for (cfra = seq->startdisp + seq->startstill;
+ cfra < seq->enddisp - seq->endstill; cfra++) {
+ TStripElem * tse = give_tstripelem(seq, cfra);
+
+ if (!(tse->flag & STRIPELEM_PREVIEW_DONE)) {
+ seq_proxy_build_frame(scene, seq, cfra);
+ tse->flag |= STRIPELEM_PREVIEW_DONE;
+ }
+ if (blender_test_break()) {
+ break;
+ }
+ }
+ }
+ waitcursor(0);
+}
+
+
+/* **********************************************************************
+ color balance
+ ********************************************************************** */
+
+static StripColorBalance calc_cb(StripColorBalance * cb_)
+{
+ StripColorBalance cb = *cb_;
+ int c;
+
+ if (cb.flag & SEQ_COLOR_BALANCE_INVERSE_LIFT) {
+ for (c = 0; c < 3; c++) {
+ cb.lift[c] = 1.0 - cb.lift[c];
+ }
+ } else {
+ for (c = 0; c < 3; c++) {
+ cb.lift[c] = -(1.0 - cb.lift[c]);
+ }
+ }
+ if (cb.flag & SEQ_COLOR_BALANCE_INVERSE_GAIN) {
+ for (c = 0; c < 3; c++) {
+ if (cb.gain[c] != 0.0) {
+ cb.gain[c] = 1.0/cb.gain[c];
+ } else {
+ cb.gain[c] = 1000000; /* should be enough :) */
+ }
+ }
+ }
+
+ if (!(cb.flag & SEQ_COLOR_BALANCE_INVERSE_GAMMA)) {
+ for (c = 0; c < 3; c++) {
+ if (cb.gamma[c] != 0.0) {
+ cb.gamma[c] = 1.0/cb.gamma[c];
+ } else {
+ cb.gamma[c] = 1000000; /* should be enough :) */
+ }
+ }
+ }
+
+ return cb;
+}
+
+static void make_cb_table_byte(float lift, float gain, float gamma,
+ unsigned char * table, float mul)
+{
+ int y;
+
+ for (y = 0; y < 256; y++) {
+ float v = 1.0 * y / 255;
+ v *= gain;
+ v += lift;
+ v = pow(v, gamma);
+ v *= mul;
+ if ( v > 1.0) {
+ v = 1.0;
+ } else if (v < 0.0) {
+ v = 0.0;
+ }
+ table[y] = v * 255;
+ }
+
+}
+
+static void make_cb_table_float(float lift, float gain, float gamma,
+ float * table, float mul)
+{
+ int y;
+
+ for (y = 0; y < 256; y++) {
+ float v = (float) y * 1.0 / 255.0;
+ v *= gain;
+ v += lift;
+ v = pow(v, gamma);
+ v *= mul;
+ table[y] = v;
+ }
+}
+
+static void color_balance_byte_byte(Sequence * seq, TStripElem* se, float mul)
+{
+ unsigned char cb_tab[3][256];
+ int c;
+ unsigned char * p = (unsigned char*) se->ibuf->rect;
+ unsigned char * e = p + se->ibuf->x * 4 * se->ibuf->y;
+
+ StripColorBalance cb = calc_cb(seq->strip->color_balance);
+
+ for (c = 0; c < 3; c++) {
+ make_cb_table_byte(cb.lift[c], cb.gain[c], cb.gamma[c],
+ cb_tab[c], mul);
+ }
+
+ while (p < e) {
+ p[0] = cb_tab[0][p[0]];
+ p[1] = cb_tab[1][p[1]];
+ p[2] = cb_tab[2][p[2]];
+
+ p += 4;
+ }
+}
+
+static void color_balance_byte_float(Sequence * seq, TStripElem* se, float mul)
+{
+ float cb_tab[4][256];
+ int c,i;
+ unsigned char * p = (unsigned char*) se->ibuf->rect;
+ unsigned char * e = p + se->ibuf->x * 4 * se->ibuf->y;
+ float * o;
+ StripColorBalance cb;
+
+ imb_addrectfloatImBuf(se->ibuf);
+
+ o = se->ibuf->rect_float;
+
+ cb = calc_cb(seq->strip->color_balance);
+
+ for (c = 0; c < 3; c++) {
+ make_cb_table_float(cb.lift[c], cb.gain[c], cb.gamma[c],
+ cb_tab[c], mul);
+ }
+
+ for (i = 0; i < 256; i++) {
+ cb_tab[3][i] = ((float)i)*(1.0f/255.0f);
+ }
+
+ while (p < e) {
+ o[0] = cb_tab[0][p[0]];
+ o[1] = cb_tab[1][p[1]];
+ o[2] = cb_tab[2][p[2]];
+ o[3] = cb_tab[3][p[3]];
+
+ p += 4; o += 4;
+ }
+}
+
+static void color_balance_float_float(Sequence * seq, TStripElem* se, float mul)
+{
+ float * p = se->ibuf->rect_float;
+ float * e = se->ibuf->rect_float + se->ibuf->x * 4* se->ibuf->y;
+ StripColorBalance cb = calc_cb(seq->strip->color_balance);
+
+ while (p < e) {
+ int c;
+ for (c = 0; c < 3; c++) {
+ p[c] = pow(p[c] * cb.gain[c] + cb.lift[c],
+ cb.gamma[c]) * mul;
+ }
+ p += 4;
+ }
+}
+
+static void color_balance(Sequence * seq, TStripElem* se, float mul)
+{
+ if (se->ibuf->rect_float) {
+ color_balance_float_float(seq, se, mul);
+ } else if(seq->flag & SEQ_MAKE_FLOAT) {
+ color_balance_byte_float(seq, se, mul);
+ } else {
+ color_balance_byte_byte(seq, se, mul);
+ }
+}
+
+/*
+ input preprocessing for SEQ_IMAGE, SEQ_MOVIE and SEQ_SCENE
+
+ Do all the things you can't really do afterwards using sequence effects
+ (read: before rescaling to render resolution has been done)
+
+ Order is important!
+
+ - Deinterlace
+ - Crop and transform in image source coordinate space
+ - Flip X + Flip Y (could be done afterwards, backward compatibility)
+ - Promote image to float data (affects pipeline operations afterwards)
+ - Color balance (is most efficient in the byte -> float
+ (future: half -> float should also work fine!)
+ case, if done on load, since we can use lookup tables)
+ - Premultiply
+
+*/
+
+static int input_have_to_preprocess(Scene *scene, Sequence * seq, TStripElem* se, int cfra)
+{
+ float mul;
+
+ if ((seq->flag & SEQ_FILTERY) ||
+ (seq->flag & SEQ_USE_CROP) ||
+ (seq->flag & SEQ_USE_TRANSFORM) ||
+ (seq->flag & SEQ_FLIPX) ||
+ (seq->flag & SEQ_FLIPY) ||
+ (seq->flag & SEQ_USE_COLOR_BALANCE) ||
+ (seq->flag & SEQ_MAKE_PREMUL) ||
+ (se->ibuf->x != seqrectx || se->ibuf->y != seqrecty)) {
+ return TRUE;
+ }
+
+ mul = seq->mul;
+
+ if(seq->blend_mode == SEQ_BLEND_REPLACE) {
+ if (seq->ipo && seq->ipo->curve.first) {
+ do_seq_ipo(scene, seq, cfra);
+ mul *= seq->facf0;
+ }
+ mul *= seq->blend_opacity / 100.0;
+ }
+
+ if (mul != 1.0) {
+ return TRUE;
+ }
+
+ return FALSE;
+}
+
+static void input_preprocess(Scene *scene, Sequence *seq, TStripElem *se, int cfra)
+{
+ float mul;
+
+ seq->strip->orx= se->ibuf->x;
+ seq->strip->ory= se->ibuf->y;
+
+ if((seq->flag & SEQ_FILTERY) && seq->type != SEQ_MOVIE) {
+ IMB_filtery(se->ibuf);
+ }
+
+ if(seq->flag & SEQ_USE_CROP || seq->flag & SEQ_USE_TRANSFORM) {
+ StripCrop c;
+ StripTransform t;
+ int sx,sy,dx,dy;
+
+ memset(&c, 0, sizeof(StripCrop));
+ memset(&t, 0, sizeof(StripTransform));
+
+ if(seq->flag & SEQ_USE_CROP && seq->strip->crop) {
+ c = *seq->strip->crop;
+ }
+ if(seq->flag & SEQ_USE_TRANSFORM && seq->strip->transform) {
+ t = *seq->strip->transform;
+ }
+
+ sx = se->ibuf->x - c.left - c.right;
+ sy = se->ibuf->y - c.top - c.bottom;
+ dx = sx;
+ dy = sy;
+
+ if (seq->flag & SEQ_USE_TRANSFORM) {
+ dx = scene->r.xsch;
+ dy = scene->r.ysch;
+ }
+
+ if (c.top + c.bottom >= se->ibuf->y ||
+ c.left + c.right >= se->ibuf->x ||
+ t.xofs >= dx || t.yofs >= dy) {
+ make_black_ibuf(se->ibuf);
+ } else {
+ ImBuf * i;
+
+ if (se->ibuf->rect_float) {
+ i = IMB_allocImBuf(dx, dy,32, IB_rectfloat, 0);
+ } else {
+ i = IMB_allocImBuf(dx, dy,32, IB_rect, 0);
+ }
+
+ IMB_rectcpy(i, se->ibuf,
+ t.xofs, t.yofs,
+ c.left, c.bottom,
+ sx, sy);
+
+ IMB_freeImBuf(se->ibuf);
+
+ se->ibuf = i;
+ }
+ }
+
+ if(seq->flag & SEQ_FLIPX) {
+ IMB_flipx(se->ibuf);
+ }
+ if(seq->flag & SEQ_FLIPY) {
+ IMB_flipy(se->ibuf);
+ }
+
+ if(seq->mul == 0.0) {
+ seq->mul = 1.0;
+ }
+
+ mul = seq->mul;
+
+ if(seq->blend_mode == SEQ_BLEND_REPLACE) {
+ if (seq->ipo && seq->ipo->curve.first) {
+ do_seq_ipo(scene, seq, cfra);
+ mul *= seq->facf0;
+ }
+ mul *= seq->blend_opacity / 100.0;
+ }
+
+ if(seq->flag & SEQ_USE_COLOR_BALANCE && seq->strip->color_balance) {
+ color_balance(seq, se, mul);
+ mul = 1.0;
+ }
+
+ if(seq->flag & SEQ_MAKE_FLOAT) {
+ if (!se->ibuf->rect_float) {
+ IMB_float_from_rect(se->ibuf);
+ }
+ if (se->ibuf->rect) {
+ imb_freerectImBuf(se->ibuf);
+ }
+ }
+
+ if(mul != 1.0) {
+ multibuf(se->ibuf, mul);
+ }
+
+ if(seq->flag & SEQ_MAKE_PREMUL) {
+ if(se->ibuf->depth == 32 && se->ibuf->zbuf == 0) {
+ converttopremul(se->ibuf);
+ }
+ }
+
+
+ if(se->ibuf->x != seqrectx || se->ibuf->y != seqrecty ) {
+ if(scene->r.mode & R_OSA) {
+ IMB_scaleImBuf(se->ibuf,
+ (short)seqrectx, (short)seqrecty);
+ } else {
+ IMB_scalefastImBuf(se->ibuf,
+ (short)seqrectx, (short)seqrecty);
+ }
+ }
+}
+
+/* test if image too small or discarded from cache: reload */
+
+static void test_and_auto_discard_ibuf(TStripElem * se)
+{
+ if (se->ibuf) {
+ if(se->ibuf->x != seqrectx || se->ibuf->y != seqrecty
+ || !(se->ibuf->rect || se->ibuf->rect_float)) {
+ IMB_freeImBuf(se->ibuf);
+
+ se->ibuf= 0;
+ se->ok= STRIPELEM_OK;
+ }
+ }
+ if (se->ibuf_comp) {
+ if(se->ibuf_comp->x != seqrectx || se->ibuf_comp->y != seqrecty
+ || !(se->ibuf_comp->rect || se->ibuf_comp->rect_float)) {
+ IMB_freeImBuf(se->ibuf_comp);
+
+ se->ibuf_comp = 0;
+ }
+ }
+}
+
+static void test_and_auto_discard_ibuf_stills(Strip * strip)
+{
+ if (strip->ibuf_startstill) {
+ if (!strip->ibuf_startstill->rect &&
+ !strip->ibuf_startstill->rect_float) {
+ IMB_freeImBuf(strip->ibuf_startstill);
+ strip->ibuf_startstill = 0;
+ }
+ }
+ if (strip->ibuf_endstill) {
+ if (!strip->ibuf_endstill->rect &&
+ !strip->ibuf_endstill->rect_float) {
+ IMB_freeImBuf(strip->ibuf_endstill);
+ strip->ibuf_endstill = 0;
+ }
+ }
+}
+
+static void copy_from_ibuf_still(Sequence * seq, TStripElem * se)
+{
+ if (!se->ibuf) {
+ if (se->nr == 0 && seq->strip->ibuf_startstill) {
+ IMB_cache_limiter_touch(seq->strip->ibuf_startstill);
+
+ se->ibuf = IMB_dupImBuf(seq->strip->ibuf_startstill);
+ }
+ if (se->nr == seq->len - 1
+ && (seq->len != 1)
+ && seq->strip->ibuf_endstill) {
+ IMB_cache_limiter_touch(seq->strip->ibuf_endstill);
+
+ se->ibuf = IMB_dupImBuf(seq->strip->ibuf_endstill);
+ }
+ }
+}
+
+static void copy_to_ibuf_still(Sequence * seq, TStripElem * se)
+{
+ if (se->ibuf) {
+ if (se->nr == 0) {
+ seq->strip->ibuf_startstill = IMB_dupImBuf(se->ibuf);
+
+ IMB_cache_limiter_insert(seq->strip->ibuf_startstill);
+ IMB_cache_limiter_touch(seq->strip->ibuf_startstill);
+ }
+ if (se->nr == seq->len - 1 && seq->len != 1) {
+ seq->strip->ibuf_endstill = IMB_dupImBuf(se->ibuf);
+
+ IMB_cache_limiter_insert(seq->strip->ibuf_endstill);
+ IMB_cache_limiter_touch(seq->strip->ibuf_endstill);
+ }
+ }
+}
+
+static void free_metastrip_imbufs(ListBase *seqbasep, int cfra, int chanshown)
+{
+ Sequence* seq_arr[MAXSEQ+1];
+ int i;
+ TStripElem* se = 0;
+
+ evaluate_seq_frame_gen(seq_arr, seqbasep, cfra);
+
+ for (i = 0; i < MAXSEQ; i++) {
+ if (!video_seq_is_rendered(seq_arr[i])) {
+ continue;
+ }
+ se = give_tstripelem(seq_arr[i], cfra);
+ if (se) {
+ if (se->ibuf) {
+ IMB_freeImBuf(se->ibuf);
+
+ se->ibuf= 0;
+ se->ok= STRIPELEM_OK;
+ }
+
+ if (se->ibuf_comp) {
+ IMB_freeImBuf(se->ibuf_comp);
+
+ se->ibuf_comp = 0;
+ }
+ }
+ }
+
+}
+
+static TStripElem* do_build_seq_array_recursively(Scene *scene,
+ ListBase *seqbasep, int cfra, int chanshown);
+
+static void do_build_seq_ibuf(Scene *scene, Sequence * seq, TStripElem *se, int cfra,
+ int build_proxy_run)
+{
+ char name[FILE_MAXDIR+FILE_MAXFILE];
+ int use_limiter = TRUE;
+
+ test_and_auto_discard_ibuf(se);
+ test_and_auto_discard_ibuf_stills(seq->strip);
+
+ if(seq->type == SEQ_META) {
+ TStripElem * meta_se = 0;
+ use_limiter = FALSE;
+
+ if (!build_proxy_run && se->ibuf == 0) {
+ se->ibuf = seq_proxy_fetch(scene, seq, cfra);
+ if (se->ibuf) {
+ use_limiter = TRUE;
+ }
+ }
+
+ if(!se->ibuf && seq->seqbase.first) {
+ meta_se = do_build_seq_array_recursively(scene,
+ &seq->seqbase, seq->start + se->nr, 0);
+ }
+
+ se->ok = STRIPELEM_OK;
+
+ if(!se->ibuf && meta_se) {
+ se->ibuf = meta_se->ibuf_comp;
+ if(se->ibuf &&
+ (!input_have_to_preprocess(scene, seq, se, cfra) ||
+ build_proxy_run)) {
+ IMB_refImBuf(se->ibuf);
+ if (build_proxy_run) {
+ IMB_cache_limiter_unref(se->ibuf);
+ }
+ } else if (se->ibuf) {
+ struct ImBuf * i = IMB_dupImBuf(se->ibuf);
+
+ IMB_cache_limiter_unref(se->ibuf);
+
+ se->ibuf = i;
+
+ use_limiter = TRUE;
+ }
+ }
+ if (meta_se) {
+ free_metastrip_imbufs(
+ &seq->seqbase, seq->start + se->nr, 0);
+ }
+
+ if (use_limiter) {
+ input_preprocess(scene, seq, se, cfra);
+ }
+ } else if(seq->type & SEQ_EFFECT) {
+ /* should the effect be recalculated? */
+
+ if (!build_proxy_run && se->ibuf == 0) {
+ se->ibuf = seq_proxy_fetch(scene, seq, cfra);
+ }
+
+ if(se->ibuf == 0) {
+ /* if any inputs are rectfloat, output is float too */
+ if((se->se1 && se->se1->ibuf && se->se1->ibuf->rect_float) ||
+ (se->se2 && se->se2->ibuf && se->se2->ibuf->rect_float) ||
+ (se->se3 && se->se3->ibuf && se->se3->ibuf->rect_float))
+ se->ibuf= IMB_allocImBuf((short)seqrectx, (short)seqrecty, 32, IB_rectfloat, 0);
+ else
+ se->ibuf= IMB_allocImBuf((short)seqrectx, (short)seqrecty, 32, IB_rect, 0);
+
+ do_effect(scene, cfra, seq, se);
+ }
+ } else if(seq->type == SEQ_IMAGE) {
+ if(se->ok == STRIPELEM_OK && se->ibuf == 0) {
+ StripElem * s_elem = give_stripelem(seq, cfra);
+ BLI_join_dirfile(name, seq->strip->dir, s_elem->name);
+ BLI_convertstringcode(name, G.sce);
+ BLI_convertstringframe(name, scene->r.cfra);
+ if (!build_proxy_run) {
+ se->ibuf = seq_proxy_fetch(scene, seq, cfra);
+ }
+ copy_from_ibuf_still(seq, se);
+
+ if (!se->ibuf) {
+ se->ibuf= IMB_loadiffname(
+ name, IB_rect);
+ copy_to_ibuf_still(seq, se);
+ }
+
+ if(se->ibuf == 0) {
+ se->ok = STRIPELEM_FAILED;
+ } else if (!build_proxy_run) {
+ input_preprocess(scene, seq, se, cfra);
+ }
+ }
+ } else if(seq->type == SEQ_MOVIE) {
+ if(se->ok == STRIPELEM_OK && se->ibuf==0) {
+ if(!build_proxy_run) {
+ se->ibuf = seq_proxy_fetch(scene, seq, cfra);
+ }
+ copy_from_ibuf_still(seq, se);
+
+ if (se->ibuf == 0) {
+ if(seq->anim==0) {
+ BLI_join_dirfile(name, seq->strip->dir, seq->strip->stripdata->name);
+ BLI_convertstringcode(name, G.sce);
+ BLI_convertstringframe(name, scene->r.cfra);
+
+ seq->anim = openanim(
+ name, IB_rect |
+ ((seq->flag & SEQ_FILTERY)
+ ? IB_animdeinterlace : 0));
+ }
+ if(seq->anim) {
+ IMB_anim_set_preseek(seq->anim, seq->anim_preseek);
+ se->ibuf = IMB_anim_absolute(seq->anim, se->nr + seq->anim_startofs);
+ }
+ copy_to_ibuf_still(seq, se);
+ }
+
+ if(se->ibuf == 0) {
+ se->ok = STRIPELEM_FAILED;
+ } else if (!build_proxy_run) {
+ input_preprocess(scene, seq, se, cfra);
+ }
+ }
+ } else if(seq->type == SEQ_SCENE) { // scene can be NULL after deletions
+#if 0
+ /* XXX move entirely to render? */
+ int oldcfra = CFRA;
+ Sequence * oldseq = get_last_seq();
+ Scene *sce= seq->scene, *oldsce= scene;
+ Render *re;
+ RenderResult rres;
+ int doseq, rendering= G.rendering;
+ char scenename[64];
+ int sce_valid =sce&& (sce->camera || sce->r.scemode & R_DOSEQ);
+
+ if (se->ibuf == NULL && sce_valid && !build_proxy_run) {
+ se->ibuf = seq_proxy_fetch(scene, seq, cfra);
+ if (se->ibuf) {
+ input_preprocess(scene, seq, se, cfra);
+ }
+ }
+
+ if (se->ibuf == NULL && sce_valid) {
+ copy_from_ibuf_still(seq, se);
+ if (se->ibuf) {
+ input_preprocess(scene, seq, se, cfra);
+ }
+ }
+
+ if (!sce_valid) {
+ se->ok = STRIPELEM_FAILED;
+ } else if (se->ibuf==NULL && sce_valid) {
+ waitcursor(1);
+
+ /* Hack! This function can be called from do_render_seq(), in that case
+ the seq->scene can already have a Render initialized with same name,
+ so we have to use a default name. (compositor uses scene name to
+ find render).
+ However, when called from within the UI (image preview in sequencer)
+ we do want to use scene Render, that way the render result is defined
+ for display in render/imagewindow */
+ if(rendering) {
+ BLI_strncpy(scenename, sce->id.name+2, 64);
+ strcpy(sce->id.name+2, " do_build_seq_ibuf");
+ }
+ re= RE_NewRender(sce->id.name);
+
+ /* prevent eternal loop */
+ doseq= scene->r.scemode & R_DOSEQ;
+ scene->r.scemode &= ~R_DOSEQ;
+
+ BIF_init_render_callbacks(re, 0); /* 0= no display callbacks */
+
+ /* XXX hrms, set_scene still needed? work on that... */
+ if(sce!=oldsce) set_scene_bg(sce);
+ RE_BlenderFrame(re, sce,
+ seq->sfra+se->nr+seq->anim_startofs);
+ if(sce!=oldsce) set_scene_bg(oldsce);
+
+ /* UGLY WARNING, it is set to zero in RE_BlenderFrame */
+ G.rendering= rendering;
+ if(rendering)
+ BLI_strncpy(sce->id.name+2, scenename, 64);
+
+ RE_GetResultImage(re, &rres);
+
+ if(rres.rectf) {
+ se->ibuf= IMB_allocImBuf(rres.rectx, rres.recty, 32, IB_rectfloat, 0);
+ memcpy(se->ibuf->rect_float, rres.rectf, 4*sizeof(float)*rres.rectx*rres.recty);
+ if(rres.rectz) {
+ addzbuffloatImBuf(se->ibuf);
+ memcpy(se->ibuf->zbuf_float, rres.rectz, sizeof(float)*rres.rectx*rres.recty);
+ }
+ } else if (rres.rect32) {
+ se->ibuf= IMB_allocImBuf(rres.rectx, rres.recty, 32, IB_rect, 0);
+ memcpy(se->ibuf->rect, rres.rect32, 4*rres.rectx*rres.recty);
+ }
+
+ BIF_end_render_callbacks();
+
+ /* restore */
+ scene->r.scemode |= doseq;
+
+ CFRA = oldcfra;
+ set_last_seq(oldseq);
+
+ copy_to_ibuf_still(seq, se);
+
+ if (!build_proxy_run) {
+ if(se->ibuf == NULL) {
+ se->ok = STRIPELEM_FAILED;
+ } else {
+ input_preprocess(scene, seq, se, cfra);
+ }
+ }
+
+ }
+#endif
+ }
+ if (!build_proxy_run) {
+ if (se->ibuf && use_limiter) {
+ IMB_cache_limiter_insert(se->ibuf);
+ IMB_cache_limiter_ref(se->ibuf);
+ IMB_cache_limiter_touch(se->ibuf);
+ }
+ }
+}
+
+static TStripElem* do_build_seq_recursively(Scene *scene, Sequence *seq, int cfra);
+
+static void do_effect_seq_recursively(Scene *scene, Sequence *seq, TStripElem *se, int cfra)
+{
+ float fac, facf;
+ struct SeqEffectHandle sh = get_sequence_effect(seq);
+ int early_out;
+
+ se->se1 = 0;
+ se->se2 = 0;
+ se->se3 = 0;
+
+ if(seq->ipo && seq->ipo->curve.first) {
+ do_seq_ipo(scene, seq, cfra);
+ fac= seq->facf0;
+ facf= seq->facf1;
+ } else {
+ sh.get_default_fac(seq, cfra, &fac, &facf);
+ }
+
+ if( scene->r.mode & R_FIELDS ); else facf= fac;
+
+ early_out = sh.early_out(seq, fac, facf);
+ switch (early_out) {
+ case -1:
+ /* no input needed */
+ break;
+ case 0:
+ se->se1 = do_build_seq_recursively(scene, seq->seq1, cfra);
+ se->se2 = do_build_seq_recursively(scene, seq->seq2, cfra);
+ if (seq->seq3) {
+ se->se3 = do_build_seq_recursively(scene, seq->seq3, cfra);
+ }
+ break;
+ case 1:
+ se->se1 = do_build_seq_recursively(scene, seq->seq1, cfra);
+ break;
+ case 2:
+ se->se2 = do_build_seq_recursively(scene, seq->seq2, cfra);
+ break;
+ }
+
+
+ do_build_seq_ibuf(scene, seq, se, cfra, FALSE);
+
+ /* children are not needed anymore ... */
+
+ if (se->se1 && se->se1->ibuf) {
+ IMB_cache_limiter_unref(se->se1->ibuf);
+ }
+ if (se->se2 && se->se2->ibuf) {
+ IMB_cache_limiter_unref(se->se2->ibuf);
+ }
+ if (se->se3 && se->se3->ibuf) {
+ IMB_cache_limiter_unref(se->se3->ibuf);
+ }
+}
+
+static TStripElem* do_build_seq_recursively_impl(Scene *scene, Sequence * seq, int cfra)
+{
+ TStripElem *se;
+
+ se = give_tstripelem(seq, cfra);
+
+ if(se) {
+ if (seq->type & SEQ_EFFECT) {
+ do_effect_seq_recursively(scene, seq, se, cfra);
+ } else {
+ do_build_seq_ibuf(scene, seq, se, cfra, FALSE);
+ }
+ }
+ return se;
+}
+
+/* FIXME:
+
+If cfra was float throughout blender (especially in the render
+pipeline) one could even _render_ with subframe precision
+instead of faking using the blend code below...
+
+*/
+
+static TStripElem* do_handle_speed_effect(Scene *scene, Sequence * seq, int cfra)
+{
+ SpeedControlVars * s = (SpeedControlVars *)seq->effectdata;
+ int nr = cfra - seq->start;
+ float f_cfra;
+ int cfra_left;
+ int cfra_right;
+ TStripElem * se = 0;
+ TStripElem * se1 = 0;
+ TStripElem * se2 = 0;
+
+ sequence_effect_speed_rebuild_map(scene, seq, 0);
+
+ f_cfra = seq->start + s->frameMap[nr];
+
+ cfra_left = (int) floor(f_cfra);
+ cfra_right = (int) ceil(f_cfra);
+
+ se = give_tstripelem(seq, cfra);
+
+ if (!se) {
+ return se;
+ }
+
+ if (cfra_left == cfra_right ||
+ (s->flags & SEQ_SPEED_BLEND) == 0) {
+ test_and_auto_discard_ibuf(se);
+
+ if (se->ibuf == NULL) {
+ se1 = do_build_seq_recursively_impl(scene, seq->seq1, cfra_left);
+
+ if((se1 && se1->ibuf && se1->ibuf->rect_float))
+ se->ibuf= IMB_allocImBuf((short)seqrectx, (short)seqrecty, 32, IB_rectfloat, 0);
+ else
+ se->ibuf= IMB_allocImBuf((short)seqrectx, (short)seqrecty, 32, IB_rect, 0);
+
+ if (se1 == 0 || se1->ibuf == 0) {
+ make_black_ibuf(se->ibuf);
+ } else {
+ if (se->ibuf != se1->ibuf) {
+ if (se->ibuf) {
+ IMB_freeImBuf(se->ibuf);
+ }
+
+ se->ibuf = se1->ibuf;
+ IMB_refImBuf(se->ibuf);
+ }
+ }
+ }
+ } else {
+ struct SeqEffectHandle sh;
+
+ if(se->ibuf) {
+ if(se->ibuf->x < seqrectx || se->ibuf->y < seqrecty
+ || !(se->ibuf->rect || se->ibuf->rect_float)) {
+ IMB_freeImBuf(se->ibuf);
+ se->ibuf= 0;
+ }
+ }
+
+ if (se->ibuf == NULL) {
+ se1 = do_build_seq_recursively_impl(scene, seq->seq1, cfra_left);
+ se2 = do_build_seq_recursively_impl(scene, seq->seq1, cfra_right);
+
+ if((se1 && se1->ibuf && se1->ibuf->rect_float))
+ se->ibuf= IMB_allocImBuf((short)seqrectx, (short)seqrecty, 32, IB_rectfloat, 0);
+ else
+ se->ibuf= IMB_allocImBuf((short)seqrectx, (short)seqrecty, 32, IB_rect, 0);
+
+ if (!se1 || !se2) {
+ make_black_ibuf(se->ibuf);
+ } else {
+ sh = get_sequence_effect(seq);
+
+ sh.execute(seq, cfra,
+ f_cfra - (float) cfra_left,
+ f_cfra - (float) cfra_left,
+ se->ibuf->x, se->ibuf->y,
+ se1->ibuf, se2->ibuf, 0, se->ibuf);
+ }
+ }
+
+ }
+
+ /* caller expects this to be referenced, so do it! */
+ if (se->ibuf) {
+ IMB_cache_limiter_insert(se->ibuf);
+ IMB_cache_limiter_ref(se->ibuf);
+ IMB_cache_limiter_touch(se->ibuf);
+ }
+
+ /* children are no longer needed */
+ if (se1 && se1->ibuf)
+ IMB_cache_limiter_unref(se1->ibuf);
+ if (se2 && se2->ibuf)
+ IMB_cache_limiter_unref(se2->ibuf);
+
+ return se;
+}
+
+/*
+ * build all ibufs recursively
+ *
+ * if successfull, the returned TStripElem contains the (referenced!) imbuf
+ * that means: you _must_ call
+ *
+ * IMB_cache_limiter_unref(rval);
+ *
+ * if rval != 0
+ *
+ */
+
+static TStripElem* do_build_seq_recursively(Scene *scene, Sequence * seq, int cfra)
+{
+ if (seq->type == SEQ_SPEED) {
+ return do_handle_speed_effect(scene, seq, cfra);
+ } else {
+ return do_build_seq_recursively_impl(scene, seq, cfra);
+ }
+}
+
+static TStripElem* do_build_seq_array_recursively(Scene *scene,
+ ListBase *seqbasep, int cfra, int chanshown)
+{
+ Sequence* seq_arr[MAXSEQ+1];
+ int count;
+ int i;
+ TStripElem* se = 0;
+
+ count = get_shown_sequences(seqbasep, cfra, chanshown, (Sequence **)&seq_arr);
+
+ if (!count) {
+ return 0;
+ }
+
+ se = give_tstripelem(seq_arr[count - 1], cfra);
+
+ if (!se) {
+ return 0;
+ }
+
+ test_and_auto_discard_ibuf(se);
+
+ if (se->ibuf_comp != 0) {
+ IMB_cache_limiter_insert(se->ibuf_comp);
+ IMB_cache_limiter_ref(se->ibuf_comp);
+ IMB_cache_limiter_touch(se->ibuf_comp);
+ return se;
+ }
+
+
+ if(count == 1) {
+ se = do_build_seq_recursively(scene, seq_arr[0], cfra);
+ if (se->ibuf) {
+ se->ibuf_comp = se->ibuf;
+ IMB_refImBuf(se->ibuf_comp);
+ }
+ return se;
+ }
+
+
+ for (i = count - 1; i >= 0; i--) {
+ int early_out;
+ Sequence * seq = seq_arr[i];
+ struct SeqEffectHandle sh;
+
+ se = give_tstripelem(seq, cfra);
+
+ test_and_auto_discard_ibuf(se);
+
+ if (se->ibuf_comp != 0) {
+ break;
+ }
+ if (seq->blend_mode == SEQ_BLEND_REPLACE) {
+ do_build_seq_recursively(scene, seq, cfra);
+ if (se->ibuf) {
+ se->ibuf_comp = se->ibuf;
+ IMB_refImBuf(se->ibuf);
+ } else {
+ se->ibuf_comp = IMB_allocImBuf(
+ (short)seqrectx, (short)seqrecty,
+ 32, IB_rect, 0);
+ }
+ break;
+ }
+
+ sh = get_sequence_blend(seq);
+
+ seq->facf0 = seq->facf1 = 1.0;
+
+ if(seq->ipo && seq->ipo->curve.first) {
+ do_seq_ipo(scene, seq, cfra);
+ }
+
+ if( scene->r.mode & R_FIELDS ); else seq->facf0 = seq->facf1;
+
+ seq->facf0 *= seq->blend_opacity / 100.0;
+ seq->facf1 *= seq->blend_opacity / 100.0;
+
+ early_out = sh.early_out(seq, seq->facf0, seq->facf1);
+
+ switch (early_out) {
+ case -1:
+ case 2:
+ do_build_seq_recursively(scene, seq, cfra);
+ if (se->ibuf) {
+ se->ibuf_comp = se->ibuf;
+ IMB_refImBuf(se->ibuf_comp);
+ } else {
+ se->ibuf_comp = IMB_allocImBuf(
+ (short)seqrectx, (short)seqrecty,
+ 32, IB_rect, 0);
+ }
+ break;
+ case 1:
+ if (i == 0) {
+ se->ibuf_comp = IMB_allocImBuf(
+ (short)seqrectx, (short)seqrecty,
+ 32, IB_rect, 0);
+ IMB_cache_limiter_insert(se->ibuf_comp);
+ IMB_cache_limiter_ref(se->ibuf_comp);
+ IMB_cache_limiter_touch(se->ibuf_comp);
+ }
+ break;
+ case 0:
+ do_build_seq_recursively(scene, seq, cfra);
+ if (!se->ibuf) {
+ se->ibuf = IMB_allocImBuf(
+ (short)seqrectx, (short)seqrecty,
+ 32, IB_rect, 0);
+ }
+ if (i == 0) {
+ se->ibuf_comp = se->ibuf;
+ IMB_refImBuf(se->ibuf_comp);
+ }
+ break;
+ }
+
+ if (se->ibuf_comp) {
+ break;
+ }
+ }
+
+ i++;
+
+ for (; i < count; i++) {
+ Sequence * seq = seq_arr[i];
+ struct SeqEffectHandle sh = get_sequence_blend(seq);
+ TStripElem* se1 = give_tstripelem(seq_arr[i-1], cfra);
+ TStripElem* se2 = give_tstripelem(seq_arr[i], cfra);
+
+ int early_out = sh.early_out(seq, seq->facf0, seq->facf1);
+ switch (early_out) {
+ case 0: {
+ int x= se2->ibuf->x;
+ int y= se2->ibuf->y;
+ int swap_input = FALSE;
+
+ if (se1->ibuf_comp->rect_float ||
+ se2->ibuf->rect_float) {
+ se2->ibuf_comp = IMB_allocImBuf(
+ (short)seqrectx, (short)seqrecty,
+ 32, IB_rectfloat, 0);
+ } else {
+ se2->ibuf_comp = IMB_allocImBuf(
+ (short)seqrectx, (short)seqrecty,
+ 32, IB_rect, 0);
+ }
+
+
+ if (!se1->ibuf_comp->rect_float &&
+ se2->ibuf_comp->rect_float) {
+ IMB_float_from_rect(se1->ibuf_comp);
+ }
+ if (!se2->ibuf->rect_float &&
+ se2->ibuf_comp->rect_float) {
+ IMB_float_from_rect(se2->ibuf);
+ }
+
+ if (!se1->ibuf_comp->rect &&
+ !se2->ibuf_comp->rect_float) {
+ IMB_rect_from_float(se1->ibuf_comp);
+ }
+ if (!se2->ibuf->rect &&
+ !se2->ibuf_comp->rect_float) {
+ IMB_rect_from_float(se2->ibuf);
+ }
+
+ /* bad hack, to fix crazy input ordering of
+ those two effects */
+
+ if (seq->blend_mode == SEQ_ALPHAOVER ||
+ seq->blend_mode == SEQ_ALPHAUNDER ||
+ seq->blend_mode == SEQ_OVERDROP) {
+ swap_input = TRUE;
+ }
+
+ if (swap_input) {
+ sh.execute(seq, cfra,
+ seq->facf0, seq->facf1, x, y,
+ se2->ibuf, se1->ibuf_comp, 0,
+ se2->ibuf_comp);
+ } else {
+ sh.execute(seq, cfra,
+ seq->facf0, seq->facf1, x, y,
+ se1->ibuf_comp, se2->ibuf, 0,
+ se2->ibuf_comp);
+ }
+
+ IMB_cache_limiter_insert(se2->ibuf_comp);
+ IMB_cache_limiter_ref(se2->ibuf_comp);
+ IMB_cache_limiter_touch(se2->ibuf_comp);
+
+ IMB_cache_limiter_unref(se1->ibuf_comp);
+ IMB_cache_limiter_unref(se2->ibuf);
+
+ break;
+ }
+ case 1: {
+ se2->ibuf_comp = se1->ibuf;
+ IMB_refImBuf(se2->ibuf_comp);
+
+ break;
+ }
+ }
+ se = se2;
+ }
+
+ return se;
+}
+
+/*
+ * returned ImBuf is refed!
+ * you have to unref after usage!
+ */
+
+static ImBuf *give_ibuf_seq_impl(Scene *scene, int rectx, int recty, int cfra, int chanshown)
+{
+ Editing *ed;
+ int count;
+ ListBase *seqbasep;
+ TStripElem *se;
+
+ ed= scene->ed;
+ if(ed==NULL) return NULL;
+
+ count = BLI_countlist(&ed->metastack);
+ if((chanshown < 0) && (count > 0)) {
+ count = MAX2(count + chanshown, 0);
+ seqbasep= ((MetaStack*)BLI_findlink(&ed->metastack, count))->oldbasep;
+ } else {
+ seqbasep= ed->seqbasep;
+ }
+
+ seqrectx= rectx; /* bad bad global! */
+ seqrecty= recty;
+
+ se = do_build_seq_array_recursively(scene, seqbasep, cfra, chanshown);
+
+ if(!se) {
+ return 0;
+ }
+
+ return se->ibuf_comp;
+}
+
+ImBuf *give_ibuf_seq_direct(Scene *scene, int rectx, int recty, int cfra, Sequence *seq)
+{
+ TStripElem* se;
+
+ seqrectx= rectx; /* bad bad global! */
+ seqrecty= recty;
+
+ se = do_build_seq_recursively(scene, seq, cfra);
+
+ if(!se) {
+ return 0;
+ }
+
+ if (se->ibuf) {
+ IMB_cache_limiter_unref(se->ibuf);
+ }
+
+ return se->ibuf;
+}
+
+ImBuf *give_ibuf_seq(Scene *scene, int rectx, int recty, int cfra, int chanshown)
+{
+ ImBuf* i = give_ibuf_seq_impl(scene, rectx, recty, cfra, chanshown);
+
+ if (i) {
+ IMB_cache_limiter_unref(i);
+ }
+ return i;
+}
+
+/* check used when we need to change seq->blend_mode but not to effect or audio strips */
+int seq_can_blend(Sequence *seq)
+{
+ if (ELEM4(seq->type, SEQ_IMAGE, SEQ_META, SEQ_SCENE, SEQ_MOVIE)) {
+ return 1;
+ } else {
+ return 0;
+ }
+}
+
+/* *********************** threading api ******************* */
+
+static ListBase running_threads;
+static ListBase prefetch_wait;
+static ListBase prefetch_done;
+
+static pthread_mutex_t queue_lock = PTHREAD_MUTEX_INITIALIZER;
+static pthread_mutex_t wakeup_lock = PTHREAD_MUTEX_INITIALIZER;
+static pthread_cond_t wakeup_cond = PTHREAD_COND_INITIALIZER;
+
+static pthread_mutex_t prefetch_ready_lock = PTHREAD_MUTEX_INITIALIZER;
+static pthread_cond_t prefetch_ready_cond = PTHREAD_COND_INITIALIZER;
+
+static pthread_mutex_t frame_done_lock = PTHREAD_MUTEX_INITIALIZER;
+static pthread_cond_t frame_done_cond = PTHREAD_COND_INITIALIZER;
+
+static volatile int seq_thread_shutdown = FALSE;
+static volatile int seq_last_given_monoton_cfra = 0;
+static int monoton_cfra = 0;
+
+typedef struct PrefetchThread {
+ struct PrefetchThread *next, *prev;
+
+ Scene *scene;
+ struct PrefetchQueueElem *current;
+ pthread_t pthread;
+ int running;
+
+} PrefetchThread;
+
+typedef struct PrefetchQueueElem {
+ struct PrefetchQueueElem *next, *prev;
+
+ int rectx;
+ int recty;
+ int cfra;
+ int chanshown;
+
+ int monoton_cfra;
+
+ struct ImBuf * ibuf;
+} PrefetchQueueElem;
+
+static void *seq_prefetch_thread(void * This_)
+{
+ PrefetchThread * This = This_;
+
+ while (!seq_thread_shutdown) {
+ PrefetchQueueElem *e;
+ int s_last;
+
+ pthread_mutex_lock(&queue_lock);
+ e = prefetch_wait.first;
+ if (e) {
+ BLI_remlink(&prefetch_wait, e);
+ }
+ s_last = seq_last_given_monoton_cfra;
+
+ This->current = e;
+
+ pthread_mutex_unlock(&queue_lock);
+
+ if (!e) {
+ pthread_mutex_lock(&prefetch_ready_lock);
+
+ This->running = FALSE;
+
+ pthread_cond_signal(&prefetch_ready_cond);
+ pthread_mutex_unlock(&prefetch_ready_lock);
+
+ pthread_mutex_lock(&wakeup_lock);
+ if (!seq_thread_shutdown) {
+ pthread_cond_wait(&wakeup_cond, &wakeup_lock);
+ }
+ pthread_mutex_unlock(&wakeup_lock);
+ continue;
+ }
+
+ This->running = TRUE;
+
+ if (e->cfra >= s_last) {
+ e->ibuf = give_ibuf_seq_impl(This->scene,
+ e->rectx, e->recty, e->cfra, e->chanshown);
+ }
+
+ pthread_mutex_lock(&queue_lock);
+
+ BLI_addtail(&prefetch_done, e);
+
+ for (e = prefetch_wait.first; e; e = e->next) {
+ if (s_last > e->monoton_cfra) {
+ BLI_remlink(&prefetch_wait, e);
+ MEM_freeN(e);
+ }
+ }
+
+ for (e = prefetch_done.first; e; e = e->next) {
+ if (s_last > e->monoton_cfra) {
+ if (e->ibuf) {
+ IMB_cache_limiter_unref(e->ibuf);
+ }
+ BLI_remlink(&prefetch_done, e);
+ MEM_freeN(e);
+ }
+ }
+
+ pthread_mutex_unlock(&queue_lock);
+
+ pthread_mutex_lock(&frame_done_lock);
+ pthread_cond_signal(&frame_done_cond);
+ pthread_mutex_unlock(&frame_done_lock);
+ }
+ return 0;
+}
+
+void seq_start_threads(Scene *scene)
+{
+ int i;
+
+ running_threads.first = running_threads.last = NULL;
+ prefetch_wait.first = prefetch_wait.last = NULL;
+ prefetch_done.first = prefetch_done.last = NULL;
+
+ seq_thread_shutdown = FALSE;
+ seq_last_given_monoton_cfra = monoton_cfra = 0;
+
+ /* since global structures are modified during the processing
+ of one frame, only one render thread is currently possible...
+
+ (but we code, in the hope, that we can remove this restriction
+ soon...)
+ */
+
+ fprintf(stderr, "SEQ-THREAD: seq_start_threads\n");
+
+ for (i = 0; i < 1; i++) {
+ PrefetchThread *t = MEM_callocN(sizeof(PrefetchThread), "prefetch_thread");
+ t->scene= scene;
+ t->running = TRUE;
+ BLI_addtail(&running_threads, t);
+
+ pthread_create(&t->pthread, NULL, seq_prefetch_thread, t);
+ }
+
+ /* init malloc mutex */
+ BLI_init_threads(0, 0, 0);
+}
+
+void seq_stop_threads()
+{
+ PrefetchThread *tslot;
+ PrefetchQueueElem *e;
+
+ fprintf(stderr, "SEQ-THREAD: seq_stop_threads()\n");
+
+ if (seq_thread_shutdown) {
+ fprintf(stderr, "SEQ-THREAD: ... already stopped\n");
+ return;
+ }
+
+ pthread_mutex_lock(&wakeup_lock);
+
+ seq_thread_shutdown = TRUE;
+
+ pthread_cond_broadcast(&wakeup_cond);
+ pthread_mutex_unlock(&wakeup_lock);
+
+ for(tslot = running_threads.first; tslot; tslot= tslot->next) {
+ pthread_join(tslot->pthread, NULL);
+ }
+
+
+ for (e = prefetch_wait.first; e; e = e->next) {
+ BLI_remlink(&prefetch_wait, e);
+ MEM_freeN(e);
+ }
+
+ for (e = prefetch_done.first; e; e = e->next) {
+ if (e->ibuf) {
+ IMB_cache_limiter_unref(e->ibuf);
+ }
+ BLI_remlink(&prefetch_done, e);
+ MEM_freeN(e);
+ }
+
+ BLI_freelistN(&running_threads);
+
+ /* deinit malloc mutex */
+ BLI_end_threads(0);
+}
+
+void give_ibuf_prefetch_request(int rectx, int recty, int cfra, int chanshown)
+{
+ PrefetchQueueElem *e;
+ if (seq_thread_shutdown) {
+ return;
+ }
+
+ e = MEM_callocN(sizeof(PrefetchQueueElem), "prefetch_queue_elem");
+ e->rectx = rectx;
+ e->recty = recty;
+ e->cfra = cfra;
+ e->chanshown = chanshown;
+ e->monoton_cfra = monoton_cfra++;
+
+ pthread_mutex_lock(&queue_lock);
+ BLI_addtail(&prefetch_wait, e);
+ pthread_mutex_unlock(&queue_lock);
+
+ pthread_mutex_lock(&wakeup_lock);
+ pthread_cond_signal(&wakeup_cond);
+ pthread_mutex_unlock(&wakeup_lock);
+}
+
+void seq_wait_for_prefetch_ready()
+{
+ PrefetchThread *tslot;
+
+ if (seq_thread_shutdown) {
+ return;
+ }
+
+ fprintf(stderr, "SEQ-THREAD: rendering prefetch frames...\n");
+
+ pthread_mutex_lock(&prefetch_ready_lock);
+
+ for(;;) {
+ for(tslot = running_threads.first; tslot; tslot= tslot->next) {
+ if (tslot->running) {
+ break;
+ }
+ }
+ if (!tslot) {
+ break;
+ }
+ pthread_cond_wait(&prefetch_ready_cond, &prefetch_ready_lock);
+ }
+
+ pthread_mutex_unlock(&prefetch_ready_lock);
+
+ fprintf(stderr, "SEQ-THREAD: prefetch done\n");
+}
+
+ImBuf *give_ibuf_seq_threaded(Scene *scene, int rectx, int recty, int cfra, int chanshown)
+{
+ PrefetchQueueElem *e = NULL;
+ int found_something = FALSE;
+
+ if (seq_thread_shutdown) {
+ return give_ibuf_seq(scene, rectx, recty, cfra, chanshown);
+ }
+
+ while (!e) {
+ int success = FALSE;
+ pthread_mutex_lock(&queue_lock);
+
+ for (e = prefetch_done.first; e; e = e->next) {
+ if (cfra == e->cfra &&
+ chanshown == e->chanshown &&
+ rectx == e->rectx &&
+ recty == e->recty) {
+ success = TRUE;
+ found_something = TRUE;
+ break;
+ }
+ }
+
+ if (!e) {
+ for (e = prefetch_wait.first; e; e = e->next) {
+ if (cfra == e->cfra &&
+ chanshown == e->chanshown &&
+ rectx == e->rectx &&
+ recty == e->recty) {
+ found_something = TRUE;
+ break;
+ }
+ }
+ }
+
+ if (!e) {
+ PrefetchThread *tslot;
+
+ for(tslot = running_threads.first;
+ tslot; tslot= tslot->next) {
+ if (tslot->current &&
+ cfra == tslot->current->cfra &&
+ chanshown == tslot->current->chanshown &&
+ rectx == tslot->current->rectx &&
+ recty == tslot->current->recty) {
+ found_something = TRUE;
+ break;
+ }
+ }
+ }
+
+ /* e->ibuf is unrefed by render thread on next round. */
+
+ if (e) {
+ seq_last_given_monoton_cfra = e->monoton_cfra;
+ }
+
+ pthread_mutex_unlock(&queue_lock);
+
+ if (!success) {
+ e = NULL;
+
+ if (!found_something) {
+ fprintf(stderr,
+ "SEQ-THREAD: Requested frame "
+ "not in queue ???\n");
+ break;
+ }
+ pthread_mutex_lock(&frame_done_lock);
+ pthread_cond_wait(&frame_done_cond, &frame_done_lock);
+ pthread_mutex_unlock(&frame_done_lock);
+ }
+ }
+
+ return e ? e->ibuf : 0;
+}
+
+/* Functions to free imbuf and anim data on changes */
+
+static void free_imbuf_strip_elem(TStripElem *se)
+{
+ if(se->ibuf) {
+ IMB_freeImBuf(se->ibuf);
+ }
+ if(se->ibuf_comp) {
+ IMB_freeImBuf(se->ibuf_comp);
+ }
+ se->ibuf_comp = 0;
+ se->ibuf= 0;
+ se->ok= STRIPELEM_OK;
+ se->se1= se->se2= se->se3= 0;
+}
+
+static void free_anim_seq(Sequence *seq)
+{
+ if(seq->anim) {
+ IMB_free_anim(seq->anim);
+ seq->anim = 0;
+ }
+}
+
+void free_imbuf_seq_except(Scene *scene, int cfra)
+{
+ Editing *ed= scene->ed;
+ Sequence *seq;
+ TStripElem *se;
+ int a;
+
+ if(ed==NULL) return;
+
+ SEQ_BEGIN(ed, seq) {
+ if(seq->strip) {
+ TStripElem * curelem = give_tstripelem(seq, cfra);
+
+ for(a = 0, se = seq->strip->tstripdata;
+ a < seq->strip->len && se; a++, se++) {
+ if(se != curelem) {
+ free_imbuf_strip_elem(se);
+ }
+ }
+ for(a = 0, se = seq->strip->tstripdata_startstill;
+ a < seq->strip->startstill && se; a++, se++) {
+ if(se != curelem) {
+ free_imbuf_strip_elem(se);
+ }
+ }
+ for(a = 0, se = seq->strip->tstripdata_endstill;
+ a < seq->strip->endstill && se; a++, se++) {
+ if(se != curelem) {
+ free_imbuf_strip_elem(se);
+ }
+ }
+ if(seq->strip->ibuf_startstill) {
+ IMB_freeImBuf(seq->strip->ibuf_startstill);
+ seq->strip->ibuf_startstill = 0;
+ }
+
+ if(seq->strip->ibuf_endstill) {
+ IMB_freeImBuf(seq->strip->ibuf_endstill);
+ seq->strip->ibuf_endstill = 0;
+ }
+
+ if(seq->type==SEQ_MOVIE)
+ if(seq->startdisp > cfra || seq->enddisp < cfra)
+ free_anim_seq(seq);
+ }
+ }
+ SEQ_END
+}
+
+void free_imbuf_seq(Scene *scene)
+{
+ Editing *ed= scene->ed;
+ Sequence *seq;
+ TStripElem *se;
+ int a;
+
+ if(ed==NULL) return;
+
+ SEQ_BEGIN(ed, seq) {
+ if(seq->strip) {
+ for(a = 0, se = seq->strip->tstripdata;
+ a < seq->strip->len && se; a++, se++) {
+ free_imbuf_strip_elem(se);
+ }
+ for(a = 0, se = seq->strip->tstripdata_startstill;
+ a < seq->strip->startstill && se; a++, se++) {
+ free_imbuf_strip_elem(se);
+ }
+ for(a = 0, se = seq->strip->tstripdata_endstill;
+ a < seq->strip->endstill && se; a++, se++) {
+ free_imbuf_strip_elem(se);
+ }
+ if(seq->strip->ibuf_startstill) {
+ IMB_freeImBuf(seq->strip->ibuf_startstill);
+ seq->strip->ibuf_startstill = 0;
+ }
+
+ if(seq->strip->ibuf_endstill) {
+ IMB_freeImBuf(seq->strip->ibuf_endstill);
+ seq->strip->ibuf_endstill = 0;
+ }
+
+ if(seq->type==SEQ_MOVIE)
+ free_anim_seq(seq);
+ if(seq->type==SEQ_SPEED) {
+ sequence_effect_speed_rebuild_map(scene, seq, 1);
+ }
+ }
+ }
+ SEQ_END
+}
+
+static int update_changed_seq_recurs(Scene *scene, Sequence *seq, Sequence *changed_seq, int len_change, int ibuf_change)
+{
+ Sequence *subseq;
+ int a, free_imbuf = 0;
+ TStripElem *se;
+
+ /* recurs downwards to see if this seq depends on the changed seq */
+
+ if(seq == NULL)
+ return 0;
+
+ if(seq == changed_seq)
+ free_imbuf = 1;
+
+ for(subseq=seq->seqbase.first; subseq; subseq=subseq->next)
+ if(update_changed_seq_recurs(scene, subseq, changed_seq, len_change, ibuf_change))
+ free_imbuf = TRUE;
+
+ if(seq->seq1)
+ if(update_changed_seq_recurs(scene, seq->seq1, changed_seq, len_change, ibuf_change))
+ free_imbuf = TRUE;
+ if(seq->seq2 && (seq->seq2 != seq->seq1))
+ if(update_changed_seq_recurs(scene, seq->seq2, changed_seq, len_change, ibuf_change))
+ free_imbuf = TRUE;
+ if(seq->seq3 && (seq->seq3 != seq->seq1) && (seq->seq3 != seq->seq2))
+ if(update_changed_seq_recurs(scene, seq->seq3, changed_seq, len_change, ibuf_change))
+ free_imbuf = TRUE;
+
+ if(free_imbuf) {
+ if(ibuf_change) {
+ se= seq->strip->tstripdata;
+ if (se) {
+ for(a=0; a<seq->len; a++, se++)
+ free_imbuf_strip_elem(se);
+ }
+
+ if(seq->type == SEQ_MOVIE)
+ free_anim_seq(seq);
+ if(seq->type == SEQ_SPEED) {
+ sequence_effect_speed_rebuild_map(scene, seq, 1);
+ }
+ }
+
+ if(len_change)
+ calc_sequence(seq);
+ }
+
+ return free_imbuf;
+}
+
+void update_changed_seq_and_deps(Scene *scene, Sequence *changed_seq, int len_change, int ibuf_change)
+{
+ Editing *ed= scene->ed;
+ Sequence *seq;
+
+ if (!ed) return;
+
+ for (seq=ed->seqbase.first; seq; seq=seq->next)
+ update_changed_seq_recurs(scene, seq, changed_seq, len_change, ibuf_change);
+}
+
+void free_imbuf_seq_with_ipo(Scene *scene, struct Ipo *ipo)
+{
+ /* force update of all sequences with this ipo, on ipo changes */
+ Editing *ed= scene->ed;
+ Sequence *seq;
+
+ if(ed==NULL) return;
+
+ SEQ_BEGIN(ed, seq) {
+ if(seq->ipo == ipo) {
+ update_changed_seq_and_deps(scene, seq, 0, 1);
+ if(seq->type == SEQ_SPEED) {
+ sequence_effect_speed_rebuild_map(scene, seq, 1);
+ }
+ }
+ }
+ SEQ_END
+}
+
+#if 0
+/* bad levell call... */
+void do_render_seq(RenderResult *rr, int cfra)
+{
+ ImBuf *ibuf;
+
+ ibuf= give_ibuf_seq(scene, rr->rectx, rr->recty, cfra, 0);
+
+ if(ibuf) {
+ if(ibuf->rect_float) {
+ if (!rr->rectf)
+ rr->rectf= MEM_mallocN(4*sizeof(float)*rr->rectx*rr->recty, "render_seq rectf");
+
+ memcpy(rr->rectf, ibuf->rect_float, 4*sizeof(float)*rr->rectx*rr->recty);
+
+ /* TSK! Since sequence render doesn't free the *rr render result, the old rect32
+ can hang around when sequence render has rendered a 32 bits one before */
+ if(rr->rect32) {
+ MEM_freeN(rr->rect32);
+ rr->rect32= NULL;
+ }
+ }
+ else if(ibuf->rect) {
+ if (!rr->rect32)
+ rr->rect32= MEM_mallocN(sizeof(int)*rr->rectx*rr->recty, "render_seq rect");
+
+ memcpy(rr->rect32, ibuf->rect, 4*rr->rectx*rr->recty);
+
+ /* if (ibuf->zbuf) { */
+ /* if (R.rectz) freeN(R.rectz); */
+ /* R.rectz = BLI_dupallocN(ibuf->zbuf); */
+ /* } */
+ }
+
+ /* Let the cache limitor take care of this (schlaile) */
+ /* While render let's keep all memory available for render
+ (ton)
+ At least if free memory is tight...
+ This can make a big difference in encoding speed
+ (it is around 4 times(!) faster, if we do not waste time
+ on freeing _all_ buffers every time on long timelines...)
+ (schlaile)
+ */
+ {
+ uintptr_t mem_in_use;
+ uintptr_t mmap_in_use;
+ uintptr_t max;
+
+ mem_in_use= MEM_get_memory_in_use();
+ mmap_in_use= MEM_get_mapped_memory_in_use();
+ max = MEM_CacheLimiter_get_maximum();
+
+ if (max != 0 && mem_in_use + mmap_in_use > max) {
+ fprintf(stderr, "Memory in use > maximum memory\n");
+ fprintf(stderr, "Cleaning up, please wait...\n"
+ "If this happens very often,\n"
+ "consider "
+ "raising the memcache limit in the "
+ "user preferences.\n");
+ free_imbuf_seq();
+ }
+ }
+ }
+ else {
+ /* render result is delivered empty in most cases, nevertheless we handle all cases */
+ if (rr->rectf)
+ memset(rr->rectf, 0, 4*sizeof(float)*rr->rectx*rr->recty);
+ else if (rr->rect32)
+ memset(rr->rect32, 0, 4*rr->rectx*rr->recty);
+ else
+ rr->rect32= MEM_callocN(sizeof(int)*rr->rectx*rr->recty, "render_seq rect");
+ }
+}
+#endif