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authorRobin Allen <roblovski@gmail.com>2009-03-24 20:40:58 +0300
committerRobin Allen <roblovski@gmail.com>2009-03-24 20:40:58 +0300
commit51ce279300511412bc417b540140ccebdbc130b3 (patch)
tree57d02707d9bf1effd7db3da1799a4010f4864bdd /source/blender/blenkernel
parent6da5e62ee8633da9814c617874552f759ab4e740 (diff)
Started wrapping nodes in RNA. Only shader nodes have all their options wrapped;
TEX and CMP to follow. Also, renumbered the texture nodes because when I first wrote them I thought they could share ID numbers with the SH and CMP nodes. D'oh!
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r--source/blender/blenkernel/BKE_node.h48
1 files changed, 24 insertions, 24 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index 7b7de08bd56..09237e74d1d 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -388,32 +388,32 @@ void free_compbuf(struct CompBuf *cbuf); /* internal...*/
struct TexResult;
-#define TEX_NODE_OUTPUT 101
-#define TEX_NODE_CHECKER 102
-#define TEX_NODE_TEXTURE 103
-#define TEX_NODE_BRICKS 104
-#define TEX_NODE_MATH 105
-#define TEX_NODE_MIX_RGB 106
-#define TEX_NODE_RGBTOBW 107
-#define TEX_NODE_VALTORGB 108
-#define TEX_NODE_IMAGE 109
-#define TEX_NODE_CURVE_RGB 110
-#define TEX_NODE_INVERT 111
-#define TEX_NODE_HUE_SAT 112
-#define TEX_NODE_CURVE_TIME 113
-#define TEX_NODE_ROTATE 114
-#define TEX_NODE_VIEWER 115
-#define TEX_NODE_TRANSLATE 116
-#define TEX_NODE_COORD 117
-#define TEX_NODE_DISTANCE 118
-#define TEX_NODE_COMPOSE 119
-#define TEX_NODE_DECOMPOSE 120
-#define TEX_NODE_VALTONOR 121
-#define TEX_NODE_SCALE 122
+#define TEX_NODE_OUTPUT 401
+#define TEX_NODE_CHECKER 402
+#define TEX_NODE_TEXTURE 403
+#define TEX_NODE_BRICKS 404
+#define TEX_NODE_MATH 405
+#define TEX_NODE_MIX_RGB 406
+#define TEX_NODE_RGBTOBW 407
+#define TEX_NODE_VALTORGB 408
+#define TEX_NODE_IMAGE 409
+#define TEX_NODE_CURVE_RGB 410
+#define TEX_NODE_INVERT 411
+#define TEX_NODE_HUE_SAT 412
+#define TEX_NODE_CURVE_TIME 413
+#define TEX_NODE_ROTATE 414
+#define TEX_NODE_VIEWER 415
+#define TEX_NODE_TRANSLATE 416
+#define TEX_NODE_COORD 417
+#define TEX_NODE_DISTANCE 418
+#define TEX_NODE_COMPOSE 419
+#define TEX_NODE_DECOMPOSE 420
+#define TEX_NODE_VALTONOR 421
+#define TEX_NODE_SCALE 422
/* 201-299 reserved. Use like this: TEX_NODE_PROC + TEX_CLOUDS, etc */
-#define TEX_NODE_PROC 200
-#define TEX_NODE_PROC_MAX 300
+#define TEX_NODE_PROC 500
+#define TEX_NODE_PROC_MAX 600
extern struct ListBase node_all_textures;