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authorCampbell Barton <ideasman42@gmail.com>2011-11-14 07:54:23 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-11-14 07:54:23 +0400
commita34fed3f2c1924c1487c4e159d3825697b08841c (patch)
tree497462f25d5ae94edce0515b6de2f01f8517f416 /source/blender/blenkernel
parentfea58943ecf32daa5bd828656d5e1157e6de984a (diff)
VIEW3D_OT_camera_to_view_selected operator to move the camera to frame
all selected, renderable objects.
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r--source/blender/blenkernel/BKE_camera.h5
-rw-r--r--source/blender/blenkernel/BKE_object.h11
-rw-r--r--source/blender/blenkernel/intern/camera.c107
-rw-r--r--source/blender/blenkernel/intern/object.c63
4 files changed, 186 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_camera.h b/source/blender/blenkernel/BKE_camera.h
index d21c1092922..fc0ef0248f3 100644
--- a/source/blender/blenkernel/BKE_camera.h
+++ b/source/blender/blenkernel/BKE_camera.h
@@ -41,6 +41,7 @@ struct Object;
struct RenderData;
struct Scene;
struct rctf;
+struct View3D;
void *add_camera(const char *name);
struct Camera *copy_camera(struct Camera *cam);
@@ -63,6 +64,10 @@ void camera_view_frame_ex(struct Scene *scene, struct Camera *camera, float draw
void camera_view_frame(struct Scene *scene, struct Camera *camera, float r_vec[4][3]);
+int camera_view_frame_fit_to_scene(
+ struct Scene *scene, struct View3D *v3d, struct Object *camera_ob,
+ float r_co[3]);
+
#ifdef __cplusplus
}
#endif
diff --git a/source/blender/blenkernel/BKE_object.h b/source/blender/blenkernel/BKE_object.h
index ecc00901dd5..cb79c7a7290 100644
--- a/source/blender/blenkernel/BKE_object.h
+++ b/source/blender/blenkernel/BKE_object.h
@@ -110,6 +110,17 @@ void object_set_dimensions(struct Object *ob, const float *value);
void object_boundbox_flag(struct Object *ob, int flag, int set);
void minmax_object(struct Object *ob, float min[3], float max[3]);
int minmax_object_duplis(struct Scene *scene, struct Object *ob, float *min, float *max);
+
+/* sometimes min-max isnt enough, we need to loop over each point */
+void BKE_object_foreach_display_point(
+ struct Object *ob, float obmat[4][4],
+ void (*func_cb)(const float[3], void *), void *user_data);
+void BKE_scene_foreach_display_point(
+ struct Scene *scene,
+ struct View3D *v3d,
+ const short flag,
+ void (*func_cb)(const float[3], void *), void *user_data);
+
void solve_tracking (struct Object *ob, float targetmat[][4]);
int ray_hit_boundbox(struct BoundBox *bb, float ray_start[3], float ray_normal[3]);
diff --git a/source/blender/blenkernel/intern/camera.c b/source/blender/blenkernel/intern/camera.c
index 145eb9363e9..0f973273b32 100644
--- a/source/blender/blenkernel/intern/camera.c
+++ b/source/blender/blenkernel/intern/camera.c
@@ -41,6 +41,7 @@
#include "BKE_animsys.h"
#include "BKE_camera.h"
+#include "BKE_object.h"
#include "BKE_global.h"
#include "BKE_library.h"
#include "BKE_main.h"
@@ -394,3 +395,109 @@ void camera_view_frame(Scene *scene, Camera *camera, float r_vec[4][3])
dummy_asp, dummy_shift, &dummy_drawsize, r_vec);
}
+
+typedef struct CameraViewFrameData {
+ float frame_tx[4][3];
+ float normal_tx[4][3];
+ float dist_vals[4];
+ unsigned int tot;
+} CameraViewFrameData;
+
+static void camera_to_frame_view_cb(const float co[3], void *user_data)
+{
+ CameraViewFrameData *data= (CameraViewFrameData *)user_data;
+ unsigned int i;
+
+ for (i= 0; i < 4; i++) {
+ float nd= -dist_to_plane_v3(co, data->frame_tx[i], data->normal_tx[i]);
+ if (nd < data->dist_vals[i]) {
+ data->dist_vals[i]= nd;
+ }
+ }
+
+ data->tot++;
+}
+
+/* dont move the camera, just yield the fit location */
+int camera_view_frame_fit_to_scene(Scene *scene, struct View3D *v3d, Object *camera_ob, float r_co[3])
+{
+ float plane_tx[4][3];
+ float rot_obmat[3][3];
+ const float zero[3]= {0,0,0};
+ CameraViewFrameData data_cb;
+
+ unsigned int i;
+
+ camera_view_frame(scene, camera_ob->data, data_cb.frame_tx);
+
+ copy_m3_m4(rot_obmat, camera_ob->obmat);
+ normalize_m3(rot_obmat);
+
+ for (i= 0; i < 4; i++) {
+ mul_m3_v3(rot_obmat, data_cb.frame_tx[i]);
+ }
+
+ for (i= 0; i < 4; i++) {
+ normal_tri_v3(data_cb.normal_tx[i],
+ zero, data_cb.frame_tx[i], data_cb.frame_tx[(i + 1) % 4]);
+ }
+
+ /* initialize callback data */
+ data_cb.dist_vals[0]=
+ data_cb.dist_vals[1]=
+ data_cb.dist_vals[2]=
+ data_cb.dist_vals[3]= FLT_MAX;
+ data_cb.tot= 0;
+ /* run callback on all visible points */
+ BKE_scene_foreach_display_point(scene, v3d, BA_SELECT,
+ camera_to_frame_view_cb, &data_cb);
+
+ if (data_cb.tot <= 1) {
+ return FALSE;
+ }
+ else {
+ float plane_isect_1[3], plane_isect_1_other[3];
+ float plane_isect_2[3], plane_isect_2_other[3];
+
+ float plane_isect_pt_1[3], plane_isect_pt_2[3];
+
+ /* apply the dist-from-plane's to the transformed plane points */
+ for (i= 0; i < 4; i++) {
+ mul_v3_v3fl(plane_tx[i], data_cb.normal_tx[i], data_cb.dist_vals[i]);
+ }
+
+ if ( (isect_plane_plane_v3(plane_isect_1, plane_isect_1_other,
+ plane_tx[0], data_cb.normal_tx[0],
+ plane_tx[2], data_cb.normal_tx[2]) == 0) ||
+ (isect_plane_plane_v3(plane_isect_2, plane_isect_2_other,
+ plane_tx[1], data_cb.normal_tx[1],
+ plane_tx[3], data_cb.normal_tx[3]) == 0))
+ {
+ /* this is very unlikely */
+ return FALSE;
+ }
+ else {
+
+ add_v3_v3(plane_isect_1_other, plane_isect_1);
+ add_v3_v3(plane_isect_2_other, plane_isect_2);
+
+ if (isect_line_line_v3(plane_isect_1, plane_isect_1_other,
+ plane_isect_2, plane_isect_2_other,
+ plane_isect_pt_1, plane_isect_pt_2) == 0)
+ {
+ return FALSE;
+ }
+ else {
+ float cam_plane_no[3]= {0.0f, 0.0f, -1.0f};
+ float tvec[3];
+ mul_m3_v3(rot_obmat, cam_plane_no);
+
+ sub_v3_v3v3(tvec, plane_isect_pt_2, plane_isect_pt_1);
+ copy_v3_v3(r_co, dot_v3v3(tvec, cam_plane_no) > 0.0f ?
+ plane_isect_pt_1 : plane_isect_pt_2);
+
+ return TRUE;
+ }
+ }
+ }
+}
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index 4e6bc4eee89..ffd49ecc57d 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -2333,6 +2333,69 @@ int minmax_object_duplis(Scene *scene, Object *ob, float *min, float *max)
return ok;
}
+void BKE_object_foreach_display_point(
+ Object *ob, float obmat[4][4],
+ void (*func_cb)(const float[3], void *), void *user_data)
+{
+ float co[3];
+
+ if (ob->derivedFinal) {
+ DerivedMesh *dm= ob->derivedFinal;
+ MVert *mv= dm->getVertArray(dm);
+ int totvert= dm->getNumVerts(dm);
+ int i;
+
+ for (i= 0; i < totvert; i++, mv++) {
+ mul_v3_m4v3(co, obmat, mv->co);
+ func_cb(co, user_data);
+ }
+ }
+ else if (ob->disp.first) {
+ DispList *dl;
+
+ for (dl=ob->disp.first; dl; dl=dl->next) {
+ float *v3= dl->verts;
+ int totvert= dl->nr;
+ int i;
+
+ for (i= 0; i < totvert; i++, v3+=3) {
+ mul_v3_m4v3(co, obmat, v3);
+ func_cb(co, user_data);
+ }
+ }
+ }
+}
+
+void BKE_scene_foreach_display_point(
+ Scene *scene, View3D *v3d, const short flag,
+ void (*func_cb)(const float[3], void *), void *user_data)
+{
+ Base *base;
+ Object *ob;
+
+ for(base= FIRSTBASE; base; base = base->next) {
+ if(BASE_VISIBLE(v3d, base) && (base->flag & flag) == flag) {
+ ob= base->object;
+
+ if ((ob->transflag & OB_DUPLI)==0) {
+ BKE_object_foreach_display_point(ob, ob->obmat, func_cb, user_data);
+ }
+ else {
+ ListBase *lb;
+ DupliObject *dob;
+
+ lb= object_duplilist(scene, ob);
+ for(dob= lb->first; dob; dob= dob->next) {
+ if(dob->no_draw == 0) {
+ BKE_object_foreach_display_point(dob->ob, dob->mat, func_cb, user_data);
+ }
+ }
+ free_object_duplilist(lb); /* does restore */
+ }
+ }
+ }
+}
+
/* copied from DNA_object_types.h */
typedef struct ObTfmBack {
float loc[3], dloc[3], orig[3];