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authorNicholas Bishop <nicholasbishop@gmail.com>2009-08-16 23:50:00 +0400
committerNicholas Bishop <nicholasbishop@gmail.com>2009-08-16 23:50:00 +0400
commitafa0fa5e29de94b093f4eda2f8105faa59ba5573 (patch)
treec7fa9cf5336e472ac10a95e78a2ac179ee0d97fd /source/blender/blenkernel
parentd5c990664e421567f45df7c6148cc5786aa2dbd7 (diff)
2.5 Sculpt:
* Added a new Paint type in scene DNA. This is now the base struct for Sculpt. * The Paint type contains a list of Brushes, you can add or remove these much like material and texture slots. * Modified the UI for the new Paint type, now shows the list of brushes active for this mode * Added a New Brush operator, shows in the UI as a list of brush tool types to add * Made the sculpt tool property UI smaller and not expanded, expectation is that we will have a number of preset brushes that will cover the basic sculpt brush types TODO: * Vertex paint, weight paint, texture paint need to be converted to this system next * Add brush presets to the default blend
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r--source/blender/blenkernel/BKE_brush.h3
-rw-r--r--source/blender/blenkernel/BKE_paint.h12
-rw-r--r--source/blender/blenkernel/intern/brush.c19
-rw-r--r--source/blender/blenkernel/intern/paint.c113
-rw-r--r--source/blender/blenkernel/intern/scene.c7
5 files changed, 132 insertions, 22 deletions
diff --git a/source/blender/blenkernel/BKE_brush.h b/source/blender/blenkernel/BKE_brush.h
index 9eb0b15aed4..dfbc6b284ff 100644
--- a/source/blender/blenkernel/BKE_brush.h
+++ b/source/blender/blenkernel/BKE_brush.h
@@ -38,13 +38,12 @@ struct Scene;
struct wmOperator;
/* datablock functions */
-struct Brush *add_brush(char *name);
+struct Brush *add_brush(const char *name);
struct Brush *copy_brush(struct Brush *brush);
void make_local_brush(struct Brush *brush);
void free_brush(struct Brush *brush);
/* brush library operations used by different paint panels */
-struct Brush **current_brush_source(struct Scene *sce);
int brush_set_nr(struct Brush **current_brush, int nr);
int brush_delete(struct Brush **current_brush);
void brush_check_exists(struct Brush **brush);
diff --git a/source/blender/blenkernel/BKE_paint.h b/source/blender/blenkernel/BKE_paint.h
index 582b85d5672..4232ac104d4 100644
--- a/source/blender/blenkernel/BKE_paint.h
+++ b/source/blender/blenkernel/BKE_paint.h
@@ -28,7 +28,19 @@
#ifndef BKE_PAINT_H
#define BKE_PAINT_H
+struct Brush;
struct Object;
+struct Paint;
+struct Scene;
+
+void free_paint(Paint *p);
+void copy_paint(Paint *orig, Paint *new);
+
+struct Paint *paint_get_active(struct Scene *sce);
+struct Brush *paint_brush(struct Paint *paint);
+void paint_brush_set(struct Paint *paint, struct Brush *br);
+void paint_brush_slot_add(struct Paint *p);
+void paint_brush_slot_remove(struct Paint *p);
/* testing face select mode
* Texture paint could be removed since selected faces are not used
diff --git a/source/blender/blenkernel/intern/brush.c b/source/blender/blenkernel/intern/brush.c
index ca21345e37f..ebde6e0077f 100644
--- a/source/blender/blenkernel/intern/brush.c
+++ b/source/blender/blenkernel/intern/brush.c
@@ -62,7 +62,7 @@
/* Datablock add/copy/free/make_local */
-Brush *add_brush(char *name)
+Brush *add_brush(const char *name)
{
Brush *brush;
@@ -186,23 +186,6 @@ void make_local_brush(Brush *brush)
/* Library Operations */
-Brush **current_brush_source(Scene *sce)
-{
- Object *ob = sce->basact ? sce->basact->object : NULL;
-
- if(ob) {
- if(ob->mode & OB_MODE_SCULPT)
- return &sce->toolsettings->sculpt->brush;
- else if(ob->mode & OB_MODE_VERTEX_PAINT)
- return &sce->toolsettings->vpaint->brush;
- else if(ob->mode & OB_MODE_WEIGHT_PAINT)
- return &sce->toolsettings->wpaint->brush;
- else if(ob->mode & OB_MODE_TEXTURE_PAINT)
- return &sce->toolsettings->imapaint.brush;
- }
- return NULL;
-}
-
int brush_set_nr(Brush **current_brush, int nr)
{
ID *idtest, *id;
diff --git a/source/blender/blenkernel/intern/paint.c b/source/blender/blenkernel/intern/paint.c
index f47a44aff03..3f6eed8528a 100644
--- a/source/blender/blenkernel/intern/paint.c
+++ b/source/blender/blenkernel/intern/paint.c
@@ -25,13 +25,126 @@
* ***** END GPL LICENSE BLOCK *****
*/
+#include "MEM_guardedalloc.h"
+
+#include "DNA_brush_types.h"
#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+#include "BKE_brush.h"
#include "BKE_global.h"
#include "BKE_paint.h"
+#include <stdlib.h>
+#include <string.h>
+
+Paint *paint_get_active(Scene *sce)
+{
+ if(sce && sce->basact && sce->basact->object) {
+ switch(sce->basact->object->mode) {
+ case OB_MODE_SCULPT:
+ return &sce->toolsettings->sculpt->paint;
+ }
+ }
+ /*else if(G.f & G_VERTEXPAINT)
+ return &sce->toolsettings->vpaint->paint;
+ else if(G.f & G_WEIGHTPAINT)
+ return &sce->toolsettings->wpaint->paint;
+ else if(G.f & G_TEXTUREPAINT)
+ return &sce->toolsettings->imapaint.paint;*/
+
+ return NULL;
+}
+
+Brush *paint_brush(Paint *p)
+{
+ return p && p->brushes ? p->brushes[p->active_brush_index] : NULL;
+}
+
+void paint_brush_set(Paint *p, Brush *br)
+{
+ if(p && p->brushes) {
+ int i;
+
+ /* See if there's already a slot with the brush */
+ for(i = 0; i < p->brush_count; ++i) {
+ if(p->brushes[i] == br) {
+ p->active_brush_index = i;
+ break;
+ }
+ }
+
+ }
+ else
+ paint_brush_slot_add(p);
+
+ /* Make sure the current slot is the new brush */
+ p->brushes[p->active_brush_index] = br;
+}
+
+static void paint_brush_slots_alloc(Paint *p, const int count)
+{
+ p->brush_count = count;
+ if(count == 0)
+ p->brushes = NULL;
+ else
+ p->brushes = MEM_callocN(sizeof(Brush*) * count, "Brush slots");
+}
+
+void paint_brush_slot_add(Paint *p)
+{
+ Brush **orig = p->brushes;
+ int orig_count = p->brushes ? p->brush_count : 0;
+
+ /* Increase size of brush slot array */
+ paint_brush_slots_alloc(p, orig_count + 1);
+ if(orig) {
+ memcpy(p->brushes, orig, sizeof(Brush*) * orig_count);
+ MEM_freeN(orig);
+ }
+
+ p->active_brush_index = orig_count;
+}
+
+void paint_brush_slot_remove(Paint *p)
+{
+ if(p->brushes) {
+ Brush **orig = p->brushes;
+ int src, dst;
+
+ /* Decrease size of brush slot array */
+ paint_brush_slots_alloc(p, p->brush_count - 1);
+ if(p->brushes) {
+ for(src = 0, dst = 0; dst < p->brush_count; ++src) {
+ if(src != p->active_brush_index) {
+ p->brushes[dst] = orig[src];
+ ++dst;
+ }
+ }
+ }
+ MEM_freeN(orig);
+
+ if(p->active_brush_index >= p->brush_count)
+ p->active_brush_index = p->brush_count - 1;
+ if(p->active_brush_index < 0)
+ p->active_brush_index = 0;
+ }
+}
+
int paint_facesel_test(Object *ob)
{
return (G.f&G_FACESELECT) && (ob && (ob->mode & (OB_MODE_VERTEX_PAINT|OB_MODE_WEIGHT_PAINT|OB_MODE_TEXTURE_PAINT)));
}
+
+void free_paint(Paint *paint)
+{
+ if(paint->brushes)
+ MEM_freeN(paint->brushes);
+}
+
+void copy_paint(Paint *orig, Paint *new)
+{
+ if(orig->brushes)
+ new->brushes = MEM_dupallocN(orig->brushes);
+}
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index 71271e77adf..1138f805538 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -76,6 +76,7 @@
#include "BKE_main.h"
#include "BKE_node.h"
#include "BKE_object.h"
+#include "BKE_paint.h"
#include "BKE_scene.h"
#include "BKE_sequence.h"
#include "BKE_world.h"
@@ -173,7 +174,7 @@ Scene *copy_scene(Main *bmain, Scene *sce, int type)
}
if(ts->sculpt) {
ts->sculpt= MEM_dupallocN(ts->sculpt);
- id_us_plus((ID *)ts->sculpt->brush);
+ copy_paint(&ts->sculpt->paint, &ts->sculpt->paint);
}
id_us_plus((ID *)ts->imapaint.brush);
@@ -275,8 +276,10 @@ void free_scene(Scene *sce)
MEM_freeN(sce->toolsettings->vpaint);
if(sce->toolsettings->wpaint)
MEM_freeN(sce->toolsettings->wpaint);
- if(sce->toolsettings->sculpt)
+ if(sce->toolsettings->sculpt) {
+ free_paint(&sce->toolsettings->sculpt->paint);
MEM_freeN(sce->toolsettings->sculpt);
+ }
MEM_freeN(sce->toolsettings);
sce->toolsettings = NULL;