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authorJoshua Leung <aligorith@gmail.com>2008-12-21 13:33:24 +0300
committerJoshua Leung <aligorith@gmail.com>2008-12-21 13:33:24 +0300
commit3eaca525f21fb59b8b7ff60681563154e4ca3eb8 (patch)
treee80a79b919390b2164ad2f5d5a620768df80a99a /source/blender/blenkernel
parentc288eab363067e58406ab9c95b9450d93910501b (diff)
2.5 - Object name display in 3d-view now highlights on frames with keyframes again.
* Re-exposed relevant parts of anim_keyframing.c code that doesn't have external dependencies. * Added get_active_posechannel() to blenkernel api for poses/posechannels to solve the only missing link I found. This should have been moved there ages ago!
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r--source/blender/blenkernel/BKE_action.h6
-rw-r--r--source/blender/blenkernel/intern/action.c18
2 files changed, 24 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_action.h b/source/blender/blenkernel/BKE_action.h
index 37ced4cb00b..37b1332170a 100644
--- a/source/blender/blenkernel/BKE_action.h
+++ b/source/blender/blenkernel/BKE_action.h
@@ -92,6 +92,12 @@ void do_all_shape_actions(struct Object *);
*/
struct bPoseChannel *get_pose_channel(const struct bPose *pose,
const char *name);
+
+/**
+ * Return a pointer to the active pose channel from this Object.
+ * (Note: Object, not bPose is used here, as we need layer info from Armature)
+ */
+struct bPoseChannel *get_active_posechannel(struct Object *ob);
/**
* Looks to see if the channel with the given name
diff --git a/source/blender/blenkernel/intern/action.c b/source/blender/blenkernel/intern/action.c
index 98f8a83f809..13ceced789b 100644
--- a/source/blender/blenkernel/intern/action.c
+++ b/source/blender/blenkernel/intern/action.c
@@ -278,6 +278,24 @@ bPoseChannel *verify_pose_channel(bPose* pose, const char* name)
return chan;
}
+/* Find the active posechannel for an object (we can't just use pose, as layer info is in armature) */
+bPoseChannel *get_active_posechannel (Object *ob)
+{
+ bArmature *arm= (ob) ? ob->data : NULL;
+ bPoseChannel *pchan;
+
+ if ELEM3(NULL, ob, ob->pose, arm)
+ return NULL;
+
+ /* find active */
+ for (pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
+ if ((pchan->bone) && (pchan->bone->flag & BONE_ACTIVE) && (pchan->bone->layer & arm->layer))
+ return pchan;
+ }
+
+ return NULL;
+}
+
/* dst should be freed already, makes entire duplicate */
void copy_pose(bPose **dst, bPose *src, int copycon)