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authorSergey Sharybin <sergey.vfx@gmail.com>2012-11-08 12:16:44 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2012-11-08 12:16:44 +0400
commit529209ff832a8737ad26115d9cd7ff21fd5eb698 (patch)
treeb60ed0e5b09d2ac7b21533910024d45711f216e4 /source/blender/blenkernel
parent09cce17d847b3bddc4f82189e93002f131d0bec2 (diff)
Added Map Taper option which if enabled maps affect of taper object on
actually beveled part of curve (previously affect of taper would have been clamped by start/end bevel factor) Here's an illustration: http://wiki.blender.org/uploads/5/5d/Blender2.65_CurveMapTaper.png
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r--source/blender/blenkernel/intern/displist.c109
1 files changed, 74 insertions, 35 deletions
diff --git a/source/blender/blenkernel/intern/displist.c b/source/blender/blenkernel/intern/displist.c
index e13d05d0a2f..a78a9af54ae 100644
--- a/source/blender/blenkernel/intern/displist.c
+++ b/source/blender/blenkernel/intern/displist.c
@@ -630,7 +630,7 @@ static void curve_to_filledpoly(Curve *cu, ListBase *UNUSED(nurb), ListBase *dis
* - first point left, last point right
* - based on subdivided points in original curve, not on points in taper curve (still)
*/
-float BKE_displist_calc_taper(Scene *scene, Object *taperobj, int cur, int tot)
+static float displist_calc_taper(Scene *scene, Object *taperobj, float fac)
{
DispList *dl;
@@ -643,7 +643,6 @@ float BKE_displist_calc_taper(Scene *scene, Object *taperobj, int cur, int tot)
dl = taperobj->disp.first;
}
if (dl) {
- float fac = ((float)cur) / (float)(tot - 1);
float minx, dx, *fp;
int a;
@@ -671,6 +670,13 @@ float BKE_displist_calc_taper(Scene *scene, Object *taperobj, int cur, int tot)
return 1.0;
}
+float BKE_displist_calc_taper(Scene *scene, Object *taperobj, int cur, int tot)
+{
+ float fac = ((float)cur) / (float)(tot - 1);
+
+ return displist_calc_taper(scene, taperobj, fac);
+}
+
void BKE_displist_make_mball(Scene *scene, Object *ob)
{
if (!ob || ob->type != OB_MBALL)
@@ -1240,7 +1246,7 @@ void BKE_displist_make_surf(Scene *scene, Object *ob, ListBase *dispbase,
}
}
-static void rotateBevelPiece(Curve *cu, BevPoint *bevp, DispList *dlb, float widfac, float fac, float **data_r)
+static void rotateBevelPiece(Curve *cu, BevPoint *bevp, BevPoint *nbevp, DispList *dlb, float bev_blend, float widfac, float fac, float **data_r)
{
float *fp, *data = *data_r;
int b;
@@ -1248,22 +1254,48 @@ static void rotateBevelPiece(Curve *cu, BevPoint *bevp, DispList *dlb, float wid
fp = dlb->verts;
for (b = 0; b < dlb->nr; b++, fp += 3, data += 3) {
if (cu->flag & CU_3D) {
- float vec[3];
+ float vec[3], quat[4];
vec[0] = fp[1] + widfac;
vec[1] = fp[2];
vec[2] = 0.0;
- mul_qt_v3(bevp->quat, vec);
+ if (nbevp == NULL) {
+ copy_v3_v3(data, bevp->vec);
+ copy_qt_qt(quat, bevp->quat);
+ }
+ else {
+ interp_v3_v3v3(data, bevp->vec, nbevp->vec, bev_blend);
+ interp_qt_qtqt(quat, bevp->quat, nbevp->quat, bev_blend);
+ }
+
+ mul_qt_v3(quat, vec);
- data[0] = bevp->vec[0] + fac * vec[0];
- data[1] = bevp->vec[1] + fac * vec[1];
- data[2] = bevp->vec[2] + fac * vec[2];
+ data[0] += fac * vec[0];
+ data[1] += fac * vec[1];
+ data[2] += fac * vec[2];
}
else {
- data[0] = bevp->vec[0] + fac * (widfac + fp[1]) * bevp->sina;
- data[1] = bevp->vec[1] + fac * (widfac + fp[1]) * bevp->cosa;
- data[2] = bevp->vec[2] + fac * fp[2];
+ float sina, cosa;
+
+ if (nbevp == NULL) {
+ copy_v3_v3(data, bevp->vec);
+ sina = bevp->sina;
+ cosa = bevp->cosa;
+ }
+ else {
+ interp_v3_v3v3(data, bevp->vec, nbevp->vec, bev_blend);
+
+ /* perhaps we need to interpolate angles instead. but the thing is
+ * cosa and sina are not actually sine and cosine
+ */
+ sina = nbevp->sina * bev_blend + bevp->sina * (1.0f - bev_blend);
+ cosa = nbevp->cosa * bev_blend + bevp->cosa * (1.0f - bev_blend);
+ }
+
+ data[0] += fac * (widfac + fp[1]) * sina;
+ data[1] += fac * (widfac + fp[1]) * cosa;
+ data[2] += fac * fp[2];
}
}
@@ -1399,8 +1431,8 @@ static void do_makeDispListCurveTypes(Scene *scene, Object *ob, ListBase *dispba
firstblend = 1.0f - (bevfac1 * (bl->nr - 1) - (int)(bevfac1 * (bl->nr - 1)));
lastblend = bevfac2 * (bl->nr - 1) - (int)(bevfac2 * (bl->nr - 1));
- if (steps > bl->nr) {
- steps = bl->nr;
+ if (start + steps > bl->nr) {
+ steps = bl->nr - start;
lastblend = 1.0f;
}
@@ -1438,7 +1470,29 @@ static void do_makeDispListCurveTypes(Scene *scene, Object *ob, ListBase *dispba
fac = bevp->radius;
}
else {
- fac = BKE_displist_calc_taper(scene, cu->taperobj, i, bl->nr);
+ float len, taper_fac;
+
+ if (cu->flag & CU_MAP_TAPER) {
+ len = (steps - 3) + firstblend + lastblend;
+
+ if (a == 0)
+ taper_fac = 0.0f;
+ else if (a == steps - 1)
+ taper_fac = 1.0f;
+ else
+ taper_fac = ((float) a - (1.0f - firstblend)) / len;
+ }
+ else {
+ len = bl->nr - 1;
+ taper_fac = (float) i / len;
+
+ if (a == 0)
+ taper_fac += (1.0f - firstblend) / len;
+ else if (a == steps - 1)
+ taper_fac -= (1.0f - lastblend) / len;
+ }
+
+ fac = displist_calc_taper(scene, cu->taperobj, taper_fac);
}
if (bevp->split_tag) {
@@ -1446,27 +1500,12 @@ static void do_makeDispListCurveTypes(Scene *scene, Object *ob, ListBase *dispba
}
/* rotate bevel piece and write in data */
- rotateBevelPiece(cu, bevp, dlb, widfac, fac, &data);
-
- if (a == 1 || a == steps - 1) {
- float *cur_fp = cur_data, *prev_fp = cur_data - 3 * dlb->nr;
- int b;
-
- for (b = 0; b < dlb->nr; b++, prev_fp += 3, cur_fp += 3) {
- float cur[3], prev[3];
-
- copy_v3_v3(cur, cur_fp);
- copy_v3_v3(prev, prev_fp);
-
- if (a == 1)
- interp_v3_v3v3(prev, cur_fp, prev_fp, firstblend);
- if (a == steps - 1)
- interp_v3_v3v3(cur, prev_fp, cur_fp, lastblend);
-
- copy_v3_v3(cur_fp, cur);
- copy_v3_v3(prev_fp, prev);
- }
- }
+ if (a == 0)
+ rotateBevelPiece(cu, bevp, bevp + 1, dlb, 1.0f - firstblend, widfac, fac, &data);
+ else if (a == steps - 1)
+ rotateBevelPiece(cu, bevp, bevp - 1, dlb, 1.0f - lastblend, widfac, fac, &data);
+ else
+ rotateBevelPiece(cu, bevp, NULL, dlb, 0.0f, widfac, fac, &data);
if (cu->bevobj && (cu->flag & CU_FILL_CAPS)) {
if (a == 1)