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authorCampbell Barton <ideasman42@gmail.com>2012-07-14 20:03:03 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-07-14 20:03:03 +0400
commit1cbc6a6b4bab49774a91ecce14630717cbab763f (patch)
treead4212a8c9ef880d2b68a8ad0ac0a9cd59cee46a /source/blender/blenkernel
parente144e7a82cdeb4288c3804c59473a501cc2477af (diff)
minor refactor, some comments and var names were misleading.
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r--source/blender/blenkernel/intern/mask_rasterize.c182
1 files changed, 92 insertions, 90 deletions
diff --git a/source/blender/blenkernel/intern/mask_rasterize.c b/source/blender/blenkernel/intern/mask_rasterize.c
index 2f56e28c1a2..855dd2a2921 100644
--- a/source/blender/blenkernel/intern/mask_rasterize.c
+++ b/source/blender/blenkernel/intern/mask_rasterize.c
@@ -55,6 +55,10 @@
#define TRI_VERT ((unsigned int) -1)
+/* --------------------------------------------------------------------- */
+/* local structs for mask rasterizeing */
+/* --------------------------------------------------------------------- */
+
/**
* A single #MaskRasterHandle contains multile #MaskRasterLayer's,
* each #MaskRasterLayer does its own lookup which contributes to
@@ -64,19 +68,19 @@
/* internal use only */
typedef struct MaskRasterLayer {
/* geometry */
- unsigned int tri_tot;
- unsigned int (*tri_array)[4]; /* access coords tri/quad */
- float (*tri_coords)[3]; /* xy, z 0-1 (1.0 == filled) */
+ unsigned int face_tot;
+ unsigned int (*face_array)[4]; /* access coords tri/quad */
+ float (*face_coords)[3]; /* xy, z 0-1 (1.0 == filled) */
- /* 2d bounds (to quickly skip raytree lookup) */
+ /* 2d bounds (to quickly skip bucket lookup) */
rctf bounds;
/* buckets */
- unsigned int **buckets_tri;
+ unsigned int **buckets_face;
/* cache divide and subtract */
- float buckets_xy_scalar[2]; /* 1.0 / (buckets_width + FLT_EPSILON) */
+ float buckets_xy_scalar[2]; /* (1.0 / (buckets_width + FLT_EPSILON)) * buckets_x */
unsigned int buckets_x;
unsigned int buckets_y;
@@ -89,13 +93,6 @@ typedef struct MaskRasterLayer {
} MaskRasterLayer;
-static void layer_bucket_init(MaskRasterLayer *layer);
-
-
-/* --------------------------------------------------------------------- */
-/* alloc / free functions */
-/* --------------------------------------------------------------------- */
-
/**
* opaque local struct for mask pixel lookup, each MaskLayer needs one of these
*/
@@ -103,10 +100,15 @@ struct MaskRasterHandle {
MaskRasterLayer *layers;
unsigned int layers_tot;
- /* 2d bounds (to quickly skip raytree lookup) */
+ /* 2d bounds (to quickly skip bucket lookup) */
rctf bounds;
};
+
+/* --------------------------------------------------------------------- */
+/* alloc / free functions */
+/* --------------------------------------------------------------------- */
+
MaskRasterHandle *BLI_maskrasterize_handle_new(void)
{
MaskRasterHandle *mr_handle;
@@ -125,25 +127,25 @@ void BLI_maskrasterize_handle_free(MaskRasterHandle *mr_handle)
/* raycast vars */
for (i = 0; i < layers_tot; i++, raslayers++) {
- if (raslayers->tri_array) {
- MEM_freeN(raslayers->tri_array);
+ if (raslayers->face_array) {
+ MEM_freeN(raslayers->face_array);
}
- if (raslayers->tri_coords) {
- MEM_freeN(raslayers->tri_coords);
+ if (raslayers->face_coords) {
+ MEM_freeN(raslayers->face_coords);
}
- if (raslayers->buckets_tri) {
+ if (raslayers->buckets_face) {
const unsigned int bucket_tot = raslayers->buckets_x * raslayers->buckets_y;
unsigned int bucket_index;
for (bucket_index = 0; bucket_index < bucket_tot; bucket_index++) {
- unsigned int *tri_index = raslayers->buckets_tri[bucket_index];
- if (tri_index) {
- MEM_freeN(tri_index);
+ unsigned int *face_index = raslayers->buckets_face[bucket_index];
+ if (face_index) {
+ MEM_freeN(face_index);
}
}
- MEM_freeN(raslayers->buckets_tri);
+ MEM_freeN(raslayers->buckets_face);
}
}
@@ -226,25 +228,25 @@ static void layer_bucket_init(MaskRasterLayer *layer)
layer->buckets_xy_scalar[1] = (1.0f / ((layer->bounds.ymax - layer->bounds.ymin) + FLT_EPSILON)) * layer->buckets_y;
{
- unsigned int *tri = &layer->tri_array[0][0];
- float (*cos)[3] = layer->tri_coords;
+ unsigned int *face = &layer->face_array[0][0];
+ float (*cos)[3] = layer->face_coords;
- const unsigned int bucket_tot = layer->buckets_x * layer->buckets_y;
+ const unsigned int bucket_tot = layer->buckets_x * layer->buckets_y;
LinkNode **bucketstore = MEM_callocN(bucket_tot * sizeof(LinkNode *), __func__);
unsigned int *bucketstore_tot = MEM_callocN(bucket_tot * sizeof(unsigned int), __func__);
- unsigned int tri_index;
+ unsigned int face_index;
- for (tri_index = 0; tri_index < layer->tri_tot; tri_index++, tri += 4) {
+ for (face_index = 0; face_index < layer->face_tot; face_index++, face += 4) {
float xmin;
float xmax;
float ymin;
float ymax;
- if (tri[3] == TRI_VERT) {
- const float *v1 = cos[tri[0]];
- const float *v2 = cos[tri[1]];
- const float *v3 = cos[tri[2]];
+ if (face[3] == TRI_VERT) {
+ const float *v1 = cos[face[0]];
+ const float *v2 = cos[face[1]];
+ const float *v3 = cos[face[2]];
xmin = fminf(v1[0], fminf(v2[0], v3[0]));
xmax = fmaxf(v1[0], fmaxf(v2[0], v3[0]));
@@ -252,10 +254,10 @@ static void layer_bucket_init(MaskRasterLayer *layer)
ymax = fmaxf(v1[1], fmaxf(v2[1], v3[1]));
}
else {
- const float *v1 = cos[tri[0]];
- const float *v2 = cos[tri[1]];
- const float *v3 = cos[tri[2]];
- const float *v4 = cos[tri[3]];
+ const float *v1 = cos[face[0]];
+ const float *v2 = cos[face[1]];
+ const float *v3 = cos[face[2]];
+ const float *v4 = cos[face[3]];
xmin = fminf(v1[0], fminf(v2[0], fminf(v3[0], v4[0])));
xmax = fmaxf(v1[0], fmaxf(v2[0], fmaxf(v3[0], v4[0])));
@@ -282,7 +284,7 @@ static void layer_bucket_init(MaskRasterLayer *layer)
BLI_assert(bucket_index < bucket_tot);
BLI_linklist_prepend_arena(&bucketstore[bucket_index],
- SET_UINT_IN_POINTER(tri_index),
+ SET_UINT_IN_POINTER(face_index),
arena);
bucketstore_tot[bucket_index]++;
@@ -293,7 +295,7 @@ static void layer_bucket_init(MaskRasterLayer *layer)
if (1) {
/* now convert linknodes into arrays for faster per pixel access */
- unsigned int **buckets_tri = MEM_mallocN(bucket_tot * sizeof(unsigned int **), __func__);
+ unsigned int **buckets_face = MEM_mallocN(bucket_tot * sizeof(unsigned int **), __func__);
unsigned int bucket_index;
for (bucket_index = 0; bucket_index < bucket_tot; bucket_index++) {
@@ -302,7 +304,7 @@ static void layer_bucket_init(MaskRasterLayer *layer)
__func__);
LinkNode *bucket_node;
- buckets_tri[bucket_index] = bucket;
+ buckets_face[bucket_index] = bucket;
for (bucket_node = bucketstore[bucket_index]; bucket_node; bucket_node = bucket_node->next) {
*bucket = GET_UINT_FROM_POINTER(bucket_node->link);
@@ -311,11 +313,11 @@ static void layer_bucket_init(MaskRasterLayer *layer)
*bucket = TRI_TERMINATOR_ID;
}
else {
- buckets_tri[bucket_index] = NULL;
+ buckets_face[bucket_index] = NULL;
}
}
- layer->buckets_tri = buckets_tri;
+ layer->buckets_face = buckets_face;
}
MEM_freeN(bucketstore);
@@ -497,22 +499,22 @@ void BLI_maskrasterize_handle_init(MaskRasterHandle *mr_handle, struct Mask *mas
}
if (sf_ctx.fillvertbase.first) {
- unsigned int (*tri_array)[4], *tri; /* access coords */
- float (*tri_coords)[3], *cos; /* xy, z 0-1 (1.0 == filled) */
+ unsigned int (*face_array)[4], *face; /* access coords */
+ float (*face_coords)[3], *cos; /* xy, z 0-1 (1.0 == filled) */
int sf_tri_tot;
rctf bounds;
- int tri_index;
+ int face_index;
float bvhcos[4][3];
/* now we have all the splines */
- tri_coords = MEM_mallocN((sizeof(float) * 3) * sf_vert_tot, "maskrast_tri_coords");
+ face_coords = MEM_mallocN((sizeof(float) * 3) * sf_vert_tot, "maskrast_face_coords");
/* init bounds */
BLI_rctf_init_minmax(&bounds);
/* coords */
- cos = (float *)tri_coords;
+ cos = (float *)face_coords;
for (sf_vert = sf_ctx.fillvertbase.first; sf_vert; sf_vert = sf_vert_next) {
sf_vert_next = sf_vert->next;
copy_v3_v3(cos, sf_vert->co);
@@ -531,52 +533,52 @@ void BLI_maskrasterize_handle_init(MaskRasterHandle *mr_handle, struct Mask *mas
/* main scanfill */
sf_tri_tot = BLI_scanfill_calc_ex(&sf_ctx, FALSE, zvec);
- tri_array = MEM_mallocN(sizeof(*tri_array) * (sf_tri_tot + tot_feather_quads), "maskrast_tri_index");
+ face_array = MEM_mallocN(sizeof(*face_array) * (sf_tri_tot + tot_feather_quads), "maskrast_face_index");
/* tri's */
- tri = (unsigned int *)tri_array;
- for (sf_tri = sf_ctx.fillfacebase.first, tri_index = 0; sf_tri; sf_tri = sf_tri->next, tri_index++) {
- *(tri++) = sf_tri->v1->tmp.u;
- *(tri++) = sf_tri->v2->tmp.u;
- *(tri++) = sf_tri->v3->tmp.u;
- *(tri++) = TRI_VERT;
+ face = (unsigned int *)face_array;
+ for (sf_tri = sf_ctx.fillfacebase.first, face_index = 0; sf_tri; sf_tri = sf_tri->next, face_index++) {
+ *(face++) = sf_tri->v1->tmp.u;
+ *(face++) = sf_tri->v2->tmp.u;
+ *(face++) = sf_tri->v3->tmp.u;
+ *(face++) = TRI_VERT;
}
/* start of feather faces... if we have this set,
- * 'tri_index' is kept from loop above */
+ * 'face_index' is kept from loop above */
- BLI_assert(tri_index == sf_tri_tot);
+ BLI_assert(face_index == sf_tri_tot);
if (tot_feather_quads) {
ScanFillEdge *sf_edge;
for (sf_edge = sf_ctx.filledgebase.first; sf_edge; sf_edge = sf_edge->next) {
if (sf_edge->tmp.c == SF_EDGE_IS_BOUNDARY) {
- *(tri++) = sf_edge->v1->tmp.u;
- *(tri++) = sf_edge->v2->tmp.u;
- *(tri++) = sf_edge->v2->keyindex;
- *(tri++) = sf_edge->v1->keyindex;
+ *(face++) = sf_edge->v1->tmp.u;
+ *(face++) = sf_edge->v2->tmp.u;
+ *(face++) = sf_edge->v2->keyindex;
+ *(face++) = sf_edge->v1->keyindex;
- copy_v3_v3(bvhcos[0], tri_coords[*(tri - 4)]);
- copy_v3_v3(bvhcos[1], tri_coords[*(tri - 3)]);
- copy_v3_v3(bvhcos[2], tri_coords[*(tri - 2)]);
- copy_v3_v3(bvhcos[3], tri_coords[*(tri - 1)]);
+ copy_v3_v3(bvhcos[0], face_coords[*(face - 4)]);
+ copy_v3_v3(bvhcos[1], face_coords[*(face - 3)]);
+ copy_v3_v3(bvhcos[2], face_coords[*(face - 2)]);
+ copy_v3_v3(bvhcos[3], face_coords[*(face - 1)]);
- tri_index++;
+ face_index++;
}
}
}
- fprintf(stderr, "%d %d\n", tri_index, sf_tri_tot + tot_feather_quads);
+ // fprintf(stderr, "%d %d\n", face_index, sf_face_tot + tot_feather_quads);
- BLI_assert(tri_index == sf_tri_tot + tot_feather_quads);
+ BLI_assert(face_index == sf_tri_tot + tot_feather_quads);
{
MaskRasterLayer *raslayer = &mr_handle->layers[masklay_index];
- raslayer->tri_tot = sf_tri_tot + tot_feather_quads;
- raslayer->tri_coords = tri_coords;
- raslayer->tri_array = tri_array;
+ raslayer->face_tot = sf_tri_tot + tot_feather_quads;
+ raslayer->face_coords = face_coords;
+ raslayer->face_array = face_array;
raslayer->bounds = bounds;
/* copy as-is */
@@ -621,10 +623,10 @@ static float maskrasterize_layer_z_depth_quad(const float pt[2],
}
#endif
-static float maskrasterize_layer_isect(unsigned int *tri, float (*cos)[3], const float dist_orig, const float xy[2])
+static float maskrasterize_layer_isect(unsigned int *face, float (*cos)[3], const float dist_orig, const float xy[2])
{
/* we always cast from same place only need xy */
- if (tri[3] == TRI_VERT) {
+ if (face[3] == TRI_VERT) {
/* --- tri --- */
#if 0
@@ -633,15 +635,15 @@ static float maskrasterize_layer_isect(unsigned int *tri, float (*cos)[3], const
(cos[1][2] < dist_orig) ||
(cos[2][2] < dist_orig))
{
- if (isect_point_tri_v2(xy, cos[tri[0]], cos[tri[1]], cos[tri[2]])) {
+ if (isect_point_tri_v2(xy, cos[face[0]], cos[face[1]], cos[face[2]])) {
/* we know all tris are close for now */
- return maskrasterize_layer_z_depth_tri(xy, cos[tri[0]], cos[tri[1]], cos[tri[2]]);
+ return maskrasterize_layer_z_depth_tri(xy, cos[face[0]], cos[face[1]], cos[face[2]]);
}
}
#else
/* we know all tris are close for now */
if (1) {
- if (isect_point_tri_v2(xy, cos[tri[0]], cos[tri[1]], cos[tri[2]])) {
+ if (isect_point_tri_v2(xy, cos[face[0]], cos[face[1]], cos[face[2]])) {
return 0.0f;
}
}
@@ -659,15 +661,15 @@ static float maskrasterize_layer_isect(unsigned int *tri, float (*cos)[3], const
/* needs work */
#if 0
- if (isect_point_quad_v2(xy, cos[tri[0]], cos[tri[1]], cos[tri[2]], cos[tri[3]])) {
- return maskrasterize_layer_z_depth_quad(xy, cos[tri[0]], cos[tri[1]], cos[tri[2]], cos[tri[3]]);
+ if (isect_point_quad_v2(xy, cos[face[0]], cos[face[1]], cos[face[2]], cos[face[3]])) {
+ return maskrasterize_layer_z_depth_quad(xy, cos[face[0]], cos[face[1]], cos[face[2]], cos[face[3]]);
}
#elif 1
- if (isect_point_tri_v2(xy, cos[tri[0]], cos[tri[1]], cos[tri[2]])) {
- return maskrasterize_layer_z_depth_tri(xy, cos[tri[0]], cos[tri[1]], cos[tri[2]]);
+ if (isect_point_tri_v2(xy, cos[face[0]], cos[face[1]], cos[face[2]])) {
+ return maskrasterize_layer_z_depth_tri(xy, cos[face[0]], cos[face[1]], cos[face[2]]);
}
- else if (isect_point_tri_v2(xy, cos[tri[0]], cos[tri[2]], cos[tri[3]])) {
- return maskrasterize_layer_z_depth_tri(xy, cos[tri[0]], cos[tri[2]], cos[tri[3]]);
+ else if (isect_point_tri_v2(xy, cos[face[0]], cos[face[2]], cos[face[3]])) {
+ return maskrasterize_layer_z_depth_tri(xy, cos[face[0]], cos[face[2]], cos[face[3]]);
}
#else
/* cheat - we know first 2 verts are z0.0f and second 2 are z 1.0f */
@@ -679,7 +681,7 @@ static float maskrasterize_layer_isect(unsigned int *tri, float (*cos)[3], const
return 1.0f;
}
-static unsigned int layer_bucket_index_from_xy(MaskRasterLayer *layer, const float xy[2])
+BLI_INLINE unsigned int layer_bucket_index_from_xy(MaskRasterLayer *layer, const float xy[2])
{
BLI_assert(BLI_in_rctf_v(&layer->bounds, xy));
@@ -690,23 +692,23 @@ static unsigned int layer_bucket_index_from_xy(MaskRasterLayer *layer, const flo
static float layer_bucket_depth_from_xy(MaskRasterLayer *layer, const float xy[2])
{
unsigned int index = layer_bucket_index_from_xy(layer, xy);
- unsigned int *tri_index = layer->buckets_tri[index];
+ unsigned int *face_index = layer->buckets_face[index];
- if (tri_index) {
- float (*cos)[3] = layer->tri_coords;
+ if (face_index) {
+ unsigned int (*face_array)[4] = layer->face_array;
+ float (*cos)[3] = layer->face_coords;
float best_dist = 1.0f;
- float test_dist;
- while (*tri_index != TRI_TERMINATOR_ID) {
- unsigned int *tri = layer->tri_array[*tri_index];
- if ((test_dist = maskrasterize_layer_isect(tri, cos, best_dist, xy)) < best_dist) {
+ while (*face_index != TRI_TERMINATOR_ID) {
+ const float test_dist = maskrasterize_layer_isect(face_array[*face_index], cos, best_dist, xy);
+ if (test_dist < best_dist) {
best_dist = test_dist;
/* comparing with 0.0f is OK here because triangles are always zero depth */
if (best_dist == 0.0f) {
- /* bail early, we're as close as possible */
+ /* bail early, we're as close as possible */
return 0.0f;
}
}
- tri_index++;
+ face_index++;
}
return best_dist;
}