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authorGuillermo S. Romero <gsr.b3d@infernal-iceberg.com>2010-10-24 04:09:23 +0400
committerGuillermo S. Romero <gsr.b3d@infernal-iceberg.com>2010-10-24 04:09:23 +0400
commit1de1d6537ee208b9e57b293c816bacc2e8fb990f (patch)
tree6de5d1d3740f0c82b37c2ded5eac11fb6cd1adbb /source/blender/blenkernel
parent2d9be2226a7b8ec35f3055743f3d6e381fe78757 (diff)
Fully disable AUD's FFTW3 usage.
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r--source/blender/blenkernel/intern/curve.c3
-rw-r--r--source/blender/blenkernel/intern/customdata.c3
-rw-r--r--source/blender/blenkernel/intern/effect.c3
3 files changed, 3 insertions, 6 deletions
diff --git a/source/blender/blenkernel/intern/curve.c b/source/blender/blenkernel/intern/curve.c
index a7dd80bff4d..06ba066efdd 100644
--- a/source/blender/blenkernel/intern/curve.c
+++ b/source/blender/blenkernel/intern/curve.c
@@ -1939,11 +1939,10 @@ static void make_bevel_list_3D_tangent(BevList *bl)
/* make perpendicular, modify tan in place, is ok */
float cross_tmp[3];
- float zero[3] = {0,0,0};
cross_v3_v3v3(cross_tmp, bevp1->tan, bevp1->dir);
normalize_v3(cross_tmp);
- tri_to_quat( bevp1->quat,zero, cross_tmp, bevp1->tan); /* XXX - could be faster */
+ tri_to_quat( bevp1->quat, (float [3]){0,0,0}, cross_tmp, bevp1->tan); /* XXX - could be faster */
bevp0= bevp1;
bevp1= bevp2;
diff --git a/source/blender/blenkernel/intern/customdata.c b/source/blender/blenkernel/intern/customdata.c
index 9c4f0d790ca..3eec7611697 100644
--- a/source/blender/blenkernel/intern/customdata.c
+++ b/source/blender/blenkernel/intern/customdata.c
@@ -502,8 +502,7 @@ static void layerInterp_mdisps(void **UNUSED(sources), float *UNUSED(weights),
/* Initialize the destination */
for(i = 0; i < d->totdisp; ++i) {
- float z[3] = {0,0,0};
- copy_v3_v3(d->disps[i], z);
+ zero_v3(d->disps[i]);
}
/* For now, some restrictions on the input */
diff --git a/source/blender/blenkernel/intern/effect.c b/source/blender/blenkernel/intern/effect.c
index 70e814ef956..47606c39937 100644
--- a/source/blender/blenkernel/intern/effect.c
+++ b/source/blender/blenkernel/intern/effect.c
@@ -1007,8 +1007,7 @@ void pdDoEffectors(ListBase *effectors, ListBase *colliders, EffectorWeights *we
else if(eff->pd->forcefield == PFIELD_TEXTURE)
do_texture_effector(eff, &efd, point, force);
else {
- float temp1[3]={0,0,0}, temp2[3];
- VECCOPY(temp1, force);
+ float temp1[3]={force[0], force[1], force[2]}, temp2[3];
do_physical_effector(eff, &efd, point, force);