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authorCampbell Barton <ideasman42@gmail.com>2011-12-30 11:55:15 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-12-30 11:55:15 +0400
commit6d965f4493871c9bd4550939b8263d0c509b7c41 (patch)
treeeb5fecdc3fc376d056d9e4ea7366c3a8e0dea8b7 /source/blender/blenkernel
parentca629d5ccc65da456babba6c5bdbfa0de737ac7b (diff)
style edits for function declarations
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r--source/blender/blenkernel/BKE_array_mallocn.h38
-rw-r--r--source/blender/blenkernel/intern/depsgraph.c18
-rw-r--r--source/blender/blenkernel/intern/particle.c31
-rw-r--r--source/blender/blenkernel/intern/particle_system.c18
4 files changed, 64 insertions, 41 deletions
diff --git a/source/blender/blenkernel/BKE_array_mallocn.h b/source/blender/blenkernel/BKE_array_mallocn.h
index 45ca4a5e694..0f312360521 100644
--- a/source/blender/blenkernel/BKE_array_mallocn.h
+++ b/source/blender/blenkernel/BKE_array_mallocn.h
@@ -34,28 +34,28 @@
*/
/* example of usage:
-
-int *arr = NULL;
-V_DECLARE(arr);
-int i;
-
-for (i=0; i<10; i++) {
- V_GROW(arr);
- arr[i] = something;
-}
-V_FREE(arr);
-
-arrays are buffered, using double-buffering (so on each reallocation,
-the array size is doubled). supposedly this should give good Big Oh
-behaviour, though it may not be the best in practice.
-*/
+ *
+ * int *arr = NULL;
+ * V_DECLARE(arr);
+ * int i;
+ *
+ * for (i=0; i<10; i++) {
+ * V_GROW(arr);
+ * arr[i] = something;
+ * }
+ * V_FREE(arr);
+ *
+ * arrays are buffered, using double-buffering (so on each reallocation,
+ * the array size is doubled). supposedly this should give good Big Oh
+ * behaviour, though it may not be the best in practice.
+ */
#define V_DECLARE(vec) int _##vec##_count=0; void *_##vec##_tmp
-/*in the future, I plan on having V_DECLARE allocate stack memory it'll
- use at first, and switch over to heap when it needs more. that'll mess
- up cases where you'd want to use this API to build a dynamic list for
- non-local use, so all such cases should use this macro.*/
+/* in the future, I plan on having V_DECLARE allocate stack memory it'll
+ * use at first, and switch over to heap when it needs more. that'll mess
+ * up cases where you'd want to use this API to build a dynamic list for
+ * non-local use, so all such cases should use this macro.*/
#define V_DYNDECLARE(vec) V_DECLARE(vec)
/*this returns the entire size of the array, including any buffering.*/
diff --git a/source/blender/blenkernel/intern/depsgraph.c b/source/blender/blenkernel/intern/depsgraph.c
index e17566b7d55..a76fa8e8579 100644
--- a/source/blender/blenkernel/intern/depsgraph.c
+++ b/source/blender/blenkernel/intern/depsgraph.c
@@ -269,7 +269,8 @@ DagNode * pop_queue(DagNodeQueue *queue)
}
}
-void *pop_ob_queue(struct DagNodeQueue *queue) {
+void *pop_ob_queue(struct DagNodeQueue *queue)
+{
return(pop_queue(queue)->ob);
}
@@ -278,7 +279,8 @@ DagNode * get_top_node_queue(DagNodeQueue *queue)
return queue->first->node;
}
-int queue_count(struct DagNodeQueue *queue){
+int queue_count(struct DagNodeQueue *queue)
+{
return queue->count;
}
@@ -1155,7 +1157,8 @@ void graph_bfs(void)
queue_delete(nqueue);
}
-int pre_and_post_BFS(DagForest *dag, short mask, graph_action_func pre_func, graph_action_func post_func, void **data) {
+int pre_and_post_BFS(DagForest *dag, short mask, graph_action_func pre_func, graph_action_func post_func, void **data)
+{
DagNode *node;
node = dag->DagNode.first;
@@ -1341,7 +1344,8 @@ DagNodeQueue * graph_dfs(void)
}
/* unused */
-int pre_and_post_DFS(DagForest *dag, short mask, graph_action_func pre_func, graph_action_func post_func, void **data) {
+int pre_and_post_DFS(DagForest *dag, short mask, graph_action_func pre_func, graph_action_func post_func, void **data)
+{
DagNode *node;
node = dag->DagNode.first;
@@ -1552,7 +1556,8 @@ struct DagNodeQueue *get_all_childs(struct DagForest *dag, void *ob)
}
/* unused */
-short are_obs_related(struct DagForest *dag, void *ob1, void *ob2) {
+short are_obs_related(struct DagForest *dag, void *ob1, void *ob2)
+{
DagNode * node;
DagAdjList *itA;
@@ -1568,7 +1573,8 @@ short are_obs_related(struct DagForest *dag, void *ob1, void *ob2) {
return DAG_NO_RELATION;
}
-int is_acyclic( DagForest *dag) {
+int is_acyclic( DagForest *dag)
+{
return dag->is_acyclic;
}
diff --git a/source/blender/blenkernel/intern/particle.c b/source/blender/blenkernel/intern/particle.c
index a3e13b48fe4..ce50c58a6e1 100644
--- a/source/blender/blenkernel/intern/particle.c
+++ b/source/blender/blenkernel/intern/particle.c
@@ -90,7 +90,8 @@ static void do_child_modifiers(ParticleSimulationData *sim,
float *orco, float mat[4][4], ParticleKey *state, float t);
/* few helpers for countall etc. */
-int count_particles(ParticleSystem *psys){
+int count_particles(ParticleSystem *psys)
+{
ParticleSettings *part=psys->part;
PARTICLE_P;
int tot=0;
@@ -102,7 +103,8 @@ int count_particles(ParticleSystem *psys){
}
return tot;
}
-int count_particles_mod(ParticleSystem *psys, int totgr, int cur){
+int count_particles_mod(ParticleSystem *psys, int totgr, int cur)
+{
ParticleSettings *part=psys->part;
PARTICLE_P;
int tot=0;
@@ -1123,7 +1125,8 @@ static int get_pointcache_times_for_particle(PointCache *cache, int index, float
return ret == 2;
}
-float psys_get_dietime_from_cache(PointCache *cache, int index) {
+float psys_get_dietime_from_cache(PointCache *cache, int index)
+{
PTCacheMem *pm;
int dietime = 10000000; /* some max value so that we can default to pa->time+lifetime */
@@ -1366,7 +1369,9 @@ static void do_particle_interpolation(ParticleSystem *psys, int p, ParticleData
/* Particles on a dm */
/************************************************/
/* interpolate a location on a face based on face coordinates */
-void psys_interpolate_face(MVert *mvert, MFace *mface, MTFace *tface, float (*orcodata)[3], float *w, float *vec, float *nor, float *utan, float *vtan, float *orco,float *ornor){
+void psys_interpolate_face(MVert *mvert, MFace *mface, MTFace *tface, float (*orcodata)[3],
+ float *w, float *vec, float *nor, float *utan, float *vtan, float *orco,float *ornor)
+{
float *v1=0, *v2=0, *v3=0, *v4=0;
float e1[3],e2[3],s1,s2,t1,t2;
float *uv1, *uv2, *uv3, *uv4;
@@ -1828,7 +1833,8 @@ static void psys_particle_on_shape(int UNUSED(distr), int UNUSED(index), float *
/************************************************/
/* Particles on emitter */
/************************************************/
-void psys_particle_on_emitter(ParticleSystemModifierData *psmd, int from, int index, int index_dmcache, float *fuv, float foffset, float *vec, float *nor, float *utan, float *vtan, float *orco, float *ornor){
+void psys_particle_on_emitter(ParticleSystemModifierData *psmd, int from, int index, int index_dmcache, float *fuv, float foffset, float *vec, float *nor, float *utan, float *vtan, float *orco, float *ornor)
+{
if(psmd){
if(psmd->psys->part->distr==PART_DISTR_GRID && psmd->psys->part->from != PART_FROM_VERT){
if(vec)
@@ -3231,7 +3237,8 @@ void psys_cache_edit_paths(Scene *scene, Object *ob, PTCacheEdit *edit, float cf
/************************************************/
/* Particle Key handling */
/************************************************/
-void copy_particle_key(ParticleKey *to, ParticleKey *from, int time){
+void copy_particle_key(ParticleKey *to, ParticleKey *from, int time)
+{
if(time){
memcpy(to,from,sizeof(ParticleKey));
}
@@ -3241,7 +3248,8 @@ void copy_particle_key(ParticleKey *to, ParticleKey *from, int time){
to->time=to_time;
}
}
-void psys_get_from_key(ParticleKey *key, float *loc, float *vel, float *rot, float *time){
+void psys_get_from_key(ParticleKey *key, float *loc, float *vel, float *rot, float *time)
+{
if(loc) copy_v3_v3(loc,key->co);
if(vel) copy_v3_v3(vel,key->vel);
if(rot) copy_qt_qt(rot,key->rot);
@@ -3249,7 +3257,8 @@ void psys_get_from_key(ParticleKey *key, float *loc, float *vel, float *rot, flo
}
/*-------changing particle keys from space to another-------*/
#if 0
-static void key_from_object(Object *ob, ParticleKey *key){
+static void key_from_object(Object *ob, ParticleKey *key)
+{
float q[4];
add_v3_v3(key->vel, key->co);
@@ -4177,7 +4186,8 @@ void psys_get_particle_on_path(ParticleSimulationData *sim, int p, ParticleKey *
}
}
/* gets particle's state at a time, returns 1 if particle exists and can be seen and 0 if not */
-int psys_get_particle_state(ParticleSimulationData *sim, int p, ParticleKey *state, int always){
+int psys_get_particle_state(ParticleSimulationData *sim, int p, ParticleKey *state, int always)
+{
ParticleSystem *psys = sim->psys;
ParticleSettings *part = psys->part;
ParticleData *pa = NULL;
@@ -4515,7 +4525,8 @@ void psys_make_billboard(ParticleBillboardData *bb, float xvec[3], float yvec[3]
}
-void psys_apply_hair_lattice(Scene *scene, Object *ob, ParticleSystem *psys) {
+void psys_apply_hair_lattice(Scene *scene, Object *ob, ParticleSystem *psys)
+{
ParticleSimulationData sim= {0};
sim.scene= scene;
sim.ob= ob;
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c
index a955643cbcc..e4dcfcf1354 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -107,7 +107,8 @@
/* Reacting to system events */
/************************************************/
-static int particles_are_dynamic(ParticleSystem *psys) {
+static int particles_are_dynamic(ParticleSystem *psys)
+{
if(psys->pointcache->flag & PTCACHE_BAKED)
return 0;
@@ -2240,7 +2241,8 @@ static void sph_spring_delete(ParticleSystem *psys, int j)
psys->fluid_springs = (ParticleSpring*)MEM_reallocN(psys->fluid_springs, psys->alloc_fluidsprings * sizeof(ParticleSpring));
}
}
-static void sph_springs_modify(ParticleSystem *psys, float dtime){
+static void sph_springs_modify(ParticleSystem *psys, float dtime)
+{
SPHFluidSettings *fluid = psys->part->fluid;
ParticleData *pa1, *pa2;
ParticleSpring *spring = psys->fluid_springs;
@@ -2490,7 +2492,8 @@ static void sph_force_cb(void *sphdata_v, ParticleKey *state, float *force, floa
madd_v3_v3fl(force, gravity, fluid->buoyancy * (pfr.density-rest_density));
}
-static void sph_integrate(ParticleSimulationData *sim, ParticleData *pa, float dfra, float *gravity, EdgeHash *springhash, float *element_size, float flow[3]) {
+static void sph_integrate(ParticleSimulationData *sim, ParticleData *pa, float dfra, float *gravity, EdgeHash *springhash, float *element_size, float flow[3])
+{
ParticleTarget *pt;
int i;
@@ -3293,7 +3296,8 @@ static void collision_fail(ParticleData *pa, ParticleCollision *col)
* -uses Newton-Rhapson iteration to find the collisions
* -handles spherical particles and (nearly) point like particles
*/
-static void collision_check(ParticleSimulationData *sim, int p, float dfra, float cfra){
+static void collision_check(ParticleSimulationData *sim, int p, float dfra, float cfra)
+{
ParticleSettings *part = sim->psys->part;
ParticleData *pa = sim->psys->particles + p;
ParticleCollision col;
@@ -3561,7 +3565,8 @@ static void hair_step(ParticleSimulationData *sim, float cfra)
psys->flag |= PSYS_HAIR_UPDATED;
}
-static void save_hair(ParticleSimulationData *sim, float UNUSED(cfra)){
+static void save_hair(ParticleSimulationData *sim, float UNUSED(cfra))
+{
Object *ob = sim->ob;
ParticleSystem *psys = sim->psys;
HairKey *key, *root;
@@ -4241,7 +4246,8 @@ void psys_check_boid_data(ParticleSystem *psys)
}
}
-static void fluid_default_settings(ParticleSettings *part){
+static void fluid_default_settings(ParticleSettings *part)
+{
SPHFluidSettings *fluid = part->fluid;
fluid->spring_k = 0.f;