diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-07-15 20:16:34 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-07-15 20:16:34 +0400 |
commit | 701a16c9dd67fed0f3ab814d946b6036f3a037b8 (patch) | |
tree | 882a55a080bc6921f1f77a019c8272b8ce9f6326 /source/blender/blenkernel | |
parent | 1723d51edb4dad9458a4d40f792642cdaea2d2ed (diff) |
moving mask rasterizer file, this breaks building, will fix next commit
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r-- | source/blender/blenkernel/intern/mask_rasterize.c | 1032 |
1 files changed, 0 insertions, 1032 deletions
diff --git a/source/blender/blenkernel/intern/mask_rasterize.c b/source/blender/blenkernel/intern/mask_rasterize.c deleted file mode 100644 index 5c9e480d730..00000000000 --- a/source/blender/blenkernel/intern/mask_rasterize.c +++ /dev/null @@ -1,1032 +0,0 @@ -/* - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2012 Blender Foundation. - * All rights reserved. - * - * Contributor(s): Blender Foundation, - * Campbell Barton - * - * ***** END GPL LICENSE BLOCK ***** - */ - -/** \file blender/blenkernel/intern/mask_rasterize.c - * \ingroup bke - */ - -#include "MEM_guardedalloc.h" - -#include "DNA_vec_types.h" -#include "DNA_mask_types.h" -#include "DNA_scene_types.h" - -#include "BLI_utildefines.h" -#include "BLI_scanfill.h" -#include "BLI_memarena.h" - -#include "BLI_math.h" -#include "BLI_rect.h" -#include "BLI_listbase.h" -#include "BLI_linklist.h" - -#include "BKE_mask.h" - -#ifndef USE_RASKTER - -#define SPLINE_RESOL_CAP 32 -#define SPLINE_RESOL 32 -#define BUCKET_PIXELS_PER_CELL 8 - -#define SF_EDGE_IS_BOUNDARY 0xff -#define SF_KEYINDEX_TEMP_ID ((unsigned int) -1) - -#define TRI_TERMINATOR_ID ((unsigned int) -1) -#define TRI_VERT ((unsigned int) -1) - - -/* --------------------------------------------------------------------- */ -/* local structs for mask rasterizeing */ -/* --------------------------------------------------------------------- */ - -/** - * A single #MaskRasterHandle contains multile #MaskRasterLayer's, - * each #MaskRasterLayer does its own lookup which contributes to - * the final pixel with its own blending mode and the final pixel - * is blended between these. - */ - -/* internal use only */ -typedef struct MaskRasterLayer { - /* geometry */ - unsigned int face_tot; - unsigned int (*face_array)[4]; /* access coords tri/quad */ - float (*face_coords)[3]; /* xy, z 0-1 (1.0 == filled) */ - - - /* 2d bounds (to quickly skip bucket lookup) */ - rctf bounds; - - - /* buckets */ - unsigned int **buckets_face; - /* cache divide and subtract */ - float buckets_xy_scalar[2]; /* (1.0 / (buckets_width + FLT_EPSILON)) * buckets_x */ - unsigned int buckets_x; - unsigned int buckets_y; - - - /* copied direct from #MaskLayer.--- */ - /* blending options */ - float alpha; - char blend; - char blend_flag; - char falloff; - -} MaskRasterLayer; - -typedef struct MaskRasterSplineInfo { - unsigned int vertex_offset; - unsigned int vertex_total; - unsigned int is_cyclic; -} MaskRasterSplineInfo; - -/** - * opaque local struct for mask pixel lookup, each MaskLayer needs one of these - */ -struct MaskRasterHandle { - MaskRasterLayer *layers; - unsigned int layers_tot; - - /* 2d bounds (to quickly skip bucket lookup) */ - rctf bounds; -}; - -/* --------------------------------------------------------------------- */ -/* alloc / free functions */ -/* --------------------------------------------------------------------- */ - -MaskRasterHandle *BLI_maskrasterize_handle_new(void) -{ - MaskRasterHandle *mr_handle; - - mr_handle = MEM_callocN(sizeof(MaskRasterHandle), STRINGIFY(MaskRasterHandle)); - - return mr_handle; -} - -void BLI_maskrasterize_handle_free(MaskRasterHandle *mr_handle) -{ - const unsigned int layers_tot = mr_handle->layers_tot; - unsigned int i; - MaskRasterLayer *layer = mr_handle->layers; - - /* raycast vars */ - for (i = 0; i < layers_tot; i++, layer++) { - - if (layer->face_array) { - MEM_freeN(layer->face_array); - } - - if (layer->face_coords) { - MEM_freeN(layer->face_coords); - } - - if (layer->buckets_face) { - const unsigned int bucket_tot = layer->buckets_x * layer->buckets_y; - unsigned int bucket_index; - for (bucket_index = 0; bucket_index < bucket_tot; bucket_index++) { - unsigned int *face_index = layer->buckets_face[bucket_index]; - if (face_index) { - MEM_freeN(face_index); - } - } - - MEM_freeN(layer->buckets_face); - } - } - - MEM_freeN(mr_handle->layers); - MEM_freeN(mr_handle); -} - - -void maskrasterize_spline_differentiate_point_outset(float (*diff_feather_points)[2], float (*diff_points)[2], - const unsigned int tot_diff_point, const float ofs, - const short do_test) -{ - unsigned int k_prev = tot_diff_point - 2; - unsigned int k_curr = tot_diff_point - 1; - unsigned int k_next = 0; - - unsigned int k; - - float d_prev[2]; - float d_next[2]; - float d[2]; - - const float *co_prev; - const float *co_curr; - const float *co_next; - - const float ofs_squared = ofs * ofs; - - co_prev = diff_points[k_prev]; - co_curr = diff_points[k_curr]; - co_next = diff_points[k_next]; - - /* precalc */ - sub_v2_v2v2(d_prev, co_prev, co_curr); - normalize_v2(d_prev); - - for (k = 0; k < tot_diff_point; k++) { - - /* co_prev = diff_points[k_prev]; */ /* precalc */ - co_curr = diff_points[k_curr]; - co_next = diff_points[k_next]; - - /* sub_v2_v2v2(d_prev, co_prev, co_curr); */ /* precalc */ - sub_v2_v2v2(d_next, co_curr, co_next); - - /* normalize_v2(d_prev); */ /* precalc */ - normalize_v2(d_next); - - if ((do_test == FALSE) || - (len_squared_v2v2(diff_feather_points[k], diff_points[k]) < ofs_squared)) - { - - add_v2_v2v2(d, d_prev, d_next); - - normalize_v2(d); - - diff_feather_points[k][0] = diff_points[k][0] + ( d[1] * ofs); - diff_feather_points[k][1] = diff_points[k][1] + (-d[0] * ofs); - } - - /* use next iter */ - copy_v2_v2(d_prev, d_next); - - /* k_prev = k_curr; */ /* precalc */ - k_curr = k_next; - k_next++; - } -} - -/* this function is not exact, sometimes it retuns false positives, - * the main point of it is to clear out _almost_ all bucket/face non-intersections, - * returning TRUE in corner cases is ok but missing an intersection is NOT. - * - * method used - * - check if the center of the buckets bounding box is intersecting the face - * - if not get the max radius to a corner of the bucket and see how close we - * are to any of the triangle edges. - */ -static int layer_bucket_isect_test(MaskRasterLayer *layer, unsigned int face_index, - const unsigned int bucket_x, const unsigned int bucket_y, - const float bucket_size_x, const float bucket_size_y, - const float bucket_max_rad_squared) -{ - unsigned int *face = layer->face_array[face_index]; - float (*cos)[3] = layer->face_coords; - - const float xmin = layer->bounds.xmin + (bucket_size_x * bucket_x); - const float ymin = layer->bounds.ymin + (bucket_size_y * bucket_y); - const float xmax = xmin + bucket_size_x; - const float ymax = ymin + bucket_size_y; - - const float cent[2] = {(xmin + xmax) * 0.5f, - (ymin + ymax) * 0.5f}; - - if (face[3] == TRI_VERT) { - const float *v1 = cos[face[0]]; - const float *v2 = cos[face[1]]; - const float *v3 = cos[face[2]]; - - if (isect_point_tri_v2(cent, v1, v2, v3)) { - return TRUE; - } - else { - if ((dist_squared_to_line_segment_v2(cent, v1, v2) < bucket_max_rad_squared) || - (dist_squared_to_line_segment_v2(cent, v2, v3) < bucket_max_rad_squared) || - (dist_squared_to_line_segment_v2(cent, v3, v1) < bucket_max_rad_squared)) - { - return TRUE; - } - else { - // printf("skip tri\n"); - return FALSE; - } - } - - } - else { - const float *v1 = cos[face[0]]; - const float *v2 = cos[face[1]]; - const float *v3 = cos[face[2]]; - const float *v4 = cos[face[3]]; - - if (isect_point_tri_v2(cent, v1, v2, v3)) { - return TRUE; - } - else if (isect_point_tri_v2(cent, v1, v3, v4)) { - return TRUE; - } - else { - if ((dist_squared_to_line_segment_v2(cent, v1, v2) < bucket_max_rad_squared) || - (dist_squared_to_line_segment_v2(cent, v2, v3) < bucket_max_rad_squared) || - (dist_squared_to_line_segment_v2(cent, v3, v4) < bucket_max_rad_squared) || - (dist_squared_to_line_segment_v2(cent, v4, v1) < bucket_max_rad_squared)) - { - return TRUE; - } - else { - // printf("skip quad\n"); - return FALSE; - } - } - } -} - -static void layer_bucket_init_dummy(MaskRasterLayer *layer) -{ - layer->buckets_x = 0; - layer->buckets_y = 0; - - layer->buckets_xy_scalar[0] = 0.0f; - layer->buckets_xy_scalar[1] = 0.0f; - - layer->buckets_face = NULL; -} - -static void layer_bucket_init(MaskRasterLayer *layer, const float pixel_size) -{ - MemArena *arena = BLI_memarena_new(1 << 16, __func__); - - const float bucket_dim_x = layer->bounds.xmax - layer->bounds.xmin; - const float bucket_dim_y = layer->bounds.ymax - layer->bounds.ymin; - - layer->buckets_x = (bucket_dim_x / pixel_size) / (float)BUCKET_PIXELS_PER_CELL; - layer->buckets_y = (bucket_dim_y / pixel_size) / (float)BUCKET_PIXELS_PER_CELL; - -// printf("bucket size %ux%u\n", layer->buckets_x, layer->buckets_y); - - CLAMP(layer->buckets_x, 8, 512); - CLAMP(layer->buckets_y, 8, 512); - - layer->buckets_xy_scalar[0] = (1.0f / (bucket_dim_x + FLT_EPSILON)) * layer->buckets_x; - layer->buckets_xy_scalar[1] = (1.0f / (bucket_dim_y + FLT_EPSILON)) * layer->buckets_y; - - { - /* width and height of each bucket */ - const float bucket_size_x = (bucket_dim_x + FLT_EPSILON) / layer->buckets_x; - const float bucket_size_y = (bucket_dim_y + FLT_EPSILON) / layer->buckets_y; - const float bucket_max_rad = (maxf(bucket_size_x, bucket_size_y) * M_SQRT2) + FLT_EPSILON; - const float bucket_max_rad_squared = bucket_max_rad * bucket_max_rad; - - unsigned int *face = &layer->face_array[0][0]; - float (*cos)[3] = layer->face_coords; - - const unsigned int bucket_tot = layer->buckets_x * layer->buckets_y; - LinkNode **bucketstore = MEM_callocN(bucket_tot * sizeof(LinkNode *), __func__); - unsigned int *bucketstore_tot = MEM_callocN(bucket_tot * sizeof(unsigned int), __func__); - - unsigned int face_index; - - for (face_index = 0; face_index < layer->face_tot; face_index++, face += 4) { - float xmin; - float xmax; - float ymin; - float ymax; - - if (face[3] == TRI_VERT) { - const float *v1 = cos[face[0]]; - const float *v2 = cos[face[1]]; - const float *v3 = cos[face[2]]; - - xmin = minf(v1[0], minf(v2[0], v3[0])); - xmax = maxf(v1[0], maxf(v2[0], v3[0])); - ymin = minf(v1[1], minf(v2[1], v3[1])); - ymax = maxf(v1[1], maxf(v2[1], v3[1])); - } - else { - const float *v1 = cos[face[0]]; - const float *v2 = cos[face[1]]; - const float *v3 = cos[face[2]]; - const float *v4 = cos[face[3]]; - - xmin = minf(v1[0], minf(v2[0], minf(v3[0], v4[0]))); - xmax = maxf(v1[0], maxf(v2[0], maxf(v3[0], v4[0]))); - ymin = minf(v1[1], minf(v2[1], minf(v3[1], v4[1]))); - ymax = maxf(v1[1], maxf(v2[1], maxf(v3[1], v4[1]))); - } - - - /* not essential but may as will skip any faces outside the view */ - if (!((xmax < 0.0f) || (ymax < 0.0f) || (xmin > 1.0f) || (ymin > 1.0f))) { - - CLAMP(xmin, 0.0f, 1.0f); - CLAMP(ymin, 0.0f, 1.0f); - CLAMP(xmax, 0.0f, 1.0f); - CLAMP(ymax, 0.0f, 1.0f); - - { - const unsigned int xi_min = (unsigned int) ((xmin - layer->bounds.xmin) * layer->buckets_xy_scalar[0]); - const unsigned int xi_max = (unsigned int) ((xmax - layer->bounds.xmin) * layer->buckets_xy_scalar[0]); - const unsigned int yi_min = (unsigned int) ((ymin - layer->bounds.ymin) * layer->buckets_xy_scalar[1]); - const unsigned int yi_max = (unsigned int) ((ymax - layer->bounds.ymin) * layer->buckets_xy_scalar[1]); - void *face_index_void = SET_UINT_IN_POINTER(face_index); - - unsigned int xi, yi; - - for (yi = yi_min; yi <= yi_max; yi++) { - unsigned int bucket_index = (layer->buckets_x * yi) + xi_min; - for (xi = xi_min; xi <= xi_max; xi++, bucket_index++) { - // unsigned int bucket_index = (layer->buckets_x * yi) + xi; /* correct but do in outer loop */ - - BLI_assert(xi < layer->buckets_x); - BLI_assert(yi < layer->buckets_y); - BLI_assert(bucket_index < bucket_tot); - - /* check if the bucket intersects with the face */ - /* note: there is a tradeoff here since checking box/tri intersections isn't - * as optimal as it could be, but checking pixels against faces they will never intersect - * with is likely the greater slowdown here - so check if the cell intersects the face */ - if (layer_bucket_isect_test(layer, face_index, - xi, yi, - bucket_size_x, bucket_size_y, - bucket_max_rad_squared)) - { - BLI_linklist_prepend_arena(&bucketstore[bucket_index], face_index_void, arena); - bucketstore_tot[bucket_index]++; - } - } - } - } - } - } - - if (1) { - /* now convert linknodes into arrays for faster per pixel access */ - unsigned int **buckets_face = MEM_mallocN(bucket_tot * sizeof(unsigned int **), __func__); - unsigned int bucket_index; - - for (bucket_index = 0; bucket_index < bucket_tot; bucket_index++) { - if (bucketstore_tot[bucket_index]) { - unsigned int *bucket = MEM_mallocN((bucketstore_tot[bucket_index] + 1) * sizeof(unsigned int), - __func__); - LinkNode *bucket_node; - - buckets_face[bucket_index] = bucket; - - for (bucket_node = bucketstore[bucket_index]; bucket_node; bucket_node = bucket_node->next) { - *bucket = GET_UINT_FROM_POINTER(bucket_node->link); - bucket++; - } - *bucket = TRI_TERMINATOR_ID; - } - else { - buckets_face[bucket_index] = NULL; - } - } - - layer->buckets_face = buckets_face; - } - - MEM_freeN(bucketstore); - MEM_freeN(bucketstore_tot); - } - - BLI_memarena_free(arena); -} - -void BLI_maskrasterize_handle_init(MaskRasterHandle *mr_handle, struct Mask *mask, - const int width, const int height, - const short do_aspect_correct, const short do_mask_aa, - const short do_feather) -{ - const rctf default_bounds = {0.0f, 1.0f, 0.0f, 1.0f}; - const int resol = SPLINE_RESOL; /* TODO: real size */ - const float pixel_size = 1.0f / MIN2(width, height); - - const float zvec[3] = {0.0f, 0.0f, 1.0f}; - MaskLayer *masklay; - unsigned int masklay_index; - - mr_handle->layers_tot = BLI_countlist(&mask->masklayers); - mr_handle->layers = MEM_mallocN(sizeof(MaskRasterLayer) * mr_handle->layers_tot, STRINGIFY(MaskRasterLayer)); - BLI_rctf_init_minmax(&mr_handle->bounds); - - for (masklay = mask->masklayers.first, masklay_index = 0; masklay; masklay = masklay->next, masklay_index++) { - - const unsigned int tot_splines = BLI_countlist(&masklay->splines); - /* we need to store vertex ranges for open splines for filling */ - MaskRasterSplineInfo *open_spline_ranges = MEM_callocN(sizeof(*open_spline_ranges) * tot_splines, __func__); - unsigned int open_spline_index = 0; - - MaskSpline *spline; - - /* scanfill */ - ScanFillContext sf_ctx; - ScanFillVert *sf_vert = NULL; - ScanFillVert *sf_vert_next = NULL; - ScanFillFace *sf_tri; - - unsigned int sf_vert_tot = 0; - unsigned int tot_feather_quads = 0; - - if (masklay->restrictflag & MASK_RESTRICT_RENDER) { - continue; - } - - BLI_scanfill_begin(&sf_ctx); - - for (spline = masklay->splines.first; spline; spline = spline->next) { - const unsigned int is_cyclic = (spline->flag & MASK_SPLINE_CYCLIC) != 0; - const unsigned int is_fill = (spline->flag & MASK_SPLINE_NOFILL) == 0; - - float (*diff_points)[2]; - int tot_diff_point; - - float (*diff_feather_points)[2]; - int tot_diff_feather_points; - - diff_points = BKE_mask_spline_differentiate_with_resolution_ex( - spline, resol, &tot_diff_point); - - if (do_feather) { - diff_feather_points = BKE_mask_spline_feather_differentiated_points_with_resolution_ex( - spline, resol, &tot_diff_feather_points); - } - else { - tot_diff_feather_points = 0; - diff_feather_points = NULL; - } - - if (tot_diff_point > 3) { - ScanFillVert *sf_vert_prev; - int j; - - float co[3]; - co[2] = 0.0f; - - if (do_aspect_correct) { - if (width != height) { - float *fp; - float *ffp; - int i; - float asp; - - if (width < height) { - fp = &diff_points[0][0]; - ffp = tot_diff_feather_points ? &diff_feather_points[0][0] : NULL; - asp = (float)width / (float)height; - } - else { - fp = &diff_points[0][1]; - ffp = tot_diff_feather_points ? &diff_feather_points[0][1] : NULL; - asp = (float)height / (float)width; - } - - for (i = 0; i < tot_diff_point; i++, fp += 2) { - (*fp) = (((*fp) - 0.5f) / asp) + 0.5f; - } - - if (tot_diff_feather_points) { - for (i = 0; i < tot_diff_feather_points; i++, ffp += 2) { - (*ffp) = (((*ffp) - 0.5f) / asp) + 0.5f; - } - } - } - } - - /* fake aa, using small feather */ - if (do_mask_aa == TRUE) { - if (do_feather == FALSE) { - tot_diff_feather_points = tot_diff_point; - diff_feather_points = MEM_mallocN(sizeof(*diff_feather_points) * tot_diff_feather_points, - __func__); - /* add single pixel feather */ - maskrasterize_spline_differentiate_point_outset(diff_feather_points, diff_points, - tot_diff_point, pixel_size, FALSE); - } - else { - /* ensure single pixel feather, on any zero feather areas */ - maskrasterize_spline_differentiate_point_outset(diff_feather_points, diff_points, - tot_diff_point, pixel_size, TRUE); - } - } - - if (is_fill) { - copy_v2_v2(co, diff_points[0]); - sf_vert_prev = BLI_scanfill_vert_add(&sf_ctx, co); - sf_vert_prev->tmp.u = sf_vert_tot; - sf_vert_prev->keyindex = sf_vert_tot + tot_diff_point; /* absolute index of feather vert */ - sf_vert_tot++; - - /* TODO, an alternate functions so we can avoid double vector copy! */ - for (j = 1; j < tot_diff_point; j++) { - copy_v2_v2(co, diff_points[j]); - sf_vert = BLI_scanfill_vert_add(&sf_ctx, co); - sf_vert->tmp.u = sf_vert_tot; - sf_vert->keyindex = sf_vert_tot + tot_diff_point; /* absolute index of feather vert */ - sf_vert_tot++; - } - - sf_vert = sf_vert_prev; - sf_vert_prev = sf_ctx.fillvertbase.last; - - for (j = 0; j < tot_diff_point; j++) { - ScanFillEdge *sf_edge = BLI_scanfill_edge_add(&sf_ctx, sf_vert_prev, sf_vert); - sf_edge->tmp.c = SF_EDGE_IS_BOUNDARY; - - sf_vert_prev = sf_vert; - sf_vert = sf_vert->next; - } - - if (diff_feather_points) { - float co_feather[3]; - co_feather[2] = 1.0f; - - BLI_assert(tot_diff_feather_points == tot_diff_point); - - /* note: only added for convenience, we don't infact use these to scanfill, - * only to create feather faces after scanfill */ - for (j = 0; j < tot_diff_feather_points; j++) { - copy_v2_v2(co_feather, diff_feather_points[j]); - sf_vert = BLI_scanfill_vert_add(&sf_ctx, co_feather); - - /* no need for these attrs */ - #if 0 - sf_vert->tmp.u = sf_vert_tot; - sf_vert->keyindex = sf_vert_tot + tot_diff_point; /* absolute index of feather vert */ - #endif - sf_vert->keyindex = SF_KEYINDEX_TEMP_ID; - sf_vert_tot++; - } - - if (diff_feather_points) { - MEM_freeN(diff_feather_points); - } - - tot_feather_quads += tot_diff_point; - } - } - else { - /* unfilled spline */ - if (diff_feather_points) { - - float co_diff[3]; - - float co_feather[3]; - co_feather[2] = 1.0f; - - open_spline_ranges[open_spline_index].vertex_offset = sf_vert_tot; - open_spline_ranges[open_spline_index].vertex_total = tot_diff_point; - open_spline_ranges[open_spline_index].is_cyclic = is_cyclic; - open_spline_index++; - - - /* TODO, an alternate functions so we can avoid double vector copy! */ - for (j = 0; j < tot_diff_point; j++) { - - /* center vert */ - copy_v2_v2(co, diff_points[j]); - sf_vert = BLI_scanfill_vert_add(&sf_ctx, co); - sf_vert->tmp.u = sf_vert_tot; - sf_vert->keyindex = SF_KEYINDEX_TEMP_ID; - sf_vert_tot++; - - - /* feather vert A */ - copy_v2_v2(co_feather, diff_feather_points[j]); - sf_vert = BLI_scanfill_vert_add(&sf_ctx, co_feather); - sf_vert->tmp.u = sf_vert_tot; - sf_vert->keyindex = SF_KEYINDEX_TEMP_ID; - sf_vert_tot++; - - - /* feather vert B */ - sub_v2_v2v2(co_diff, co, co_feather); - add_v2_v2v2(co_feather, co, co_diff); - sf_vert = BLI_scanfill_vert_add(&sf_ctx, co_feather); - sf_vert->tmp.u = sf_vert_tot; - sf_vert->keyindex = SF_KEYINDEX_TEMP_ID; - sf_vert_tot++; - - tot_feather_quads += 2; - } - - if (!is_cyclic) { - tot_feather_quads -= 2; - } - - MEM_freeN(diff_feather_points); - - /* ack these are infact tris, but they are extra faces so no matter, - * +1 becausing adding one vert results in 2 tris (joining the existing endpoints) - */ - // tot_feather_quads + ((SPLINE_RESOL_CAP + 1) * 2); - - } - } - } - - if (diff_points) { - MEM_freeN(diff_points); - } - } - - if (sf_ctx.fillvertbase.first) { - unsigned int (*face_array)[4], *face; /* access coords */ - float (*face_coords)[3], *cos; /* xy, z 0-1 (1.0 == filled) */ - int sf_tri_tot; - rctf bounds; - int face_index; - - /* now we have all the splines */ - face_coords = MEM_mallocN((sizeof(float) * 3) * sf_vert_tot, "maskrast_face_coords"); - - /* init bounds */ - BLI_rctf_init_minmax(&bounds); - - /* coords */ - cos = (float *)face_coords; - for (sf_vert = sf_ctx.fillvertbase.first; sf_vert; sf_vert = sf_vert_next) { - sf_vert_next = sf_vert->next; - copy_v3_v3(cos, sf_vert->co); - - /* remove so as not to interfear with fill (called after) */ - if (sf_vert->keyindex == SF_KEYINDEX_TEMP_ID) { - BLI_remlink(&sf_ctx.fillvertbase, sf_vert); - } - - /* bounds */ - BLI_rctf_do_minmax_v(&bounds, cos); - - cos += 3; - } - - /* main scanfill */ - sf_tri_tot = BLI_scanfill_calc_ex(&sf_ctx, FALSE, zvec); - - face_array = MEM_mallocN(sizeof(*face_array) * (sf_tri_tot + tot_feather_quads), "maskrast_face_index"); - - /* tri's */ - face = (unsigned int *)face_array; - for (sf_tri = sf_ctx.fillfacebase.first, face_index = 0; sf_tri; sf_tri = sf_tri->next, face_index++) { - *(face++) = sf_tri->v1->tmp.u; - *(face++) = sf_tri->v2->tmp.u; - *(face++) = sf_tri->v3->tmp.u; - *(face++) = TRI_VERT; - } - - /* start of feather faces... if we have this set, - * 'face_index' is kept from loop above */ - - BLI_assert(face_index == sf_tri_tot); - - if (tot_feather_quads) { - ScanFillEdge *sf_edge; - - for (sf_edge = sf_ctx.filledgebase.first; sf_edge; sf_edge = sf_edge->next) { - if (sf_edge->tmp.c == SF_EDGE_IS_BOUNDARY) { - *(face++) = sf_edge->v1->tmp.u; - *(face++) = sf_edge->v2->tmp.u; - *(face++) = sf_edge->v2->keyindex; - *(face++) = sf_edge->v1->keyindex; - - face_index++; - } - } - } - - /* feather only splines */ - while (open_spline_index > 0) { - unsigned int start_vidx = open_spline_ranges[--open_spline_index].vertex_offset; - unsigned int tot_diff_point_sub1 = open_spline_ranges[ open_spline_index].vertex_total - 1; - unsigned int k, j; - - j = start_vidx; - - /* subtract one since we reference next vertex triple */ - for (k = 0; k < tot_diff_point_sub1; k++, j += 3) { - - BLI_assert(j == start_vidx + (k * 3)); - - *(face++) = j + 3; /* next span */ /* z 1 */ - *(face++) = j + 0; /* z 1 */ - *(face++) = j + 1; /* z 0 */ - *(face++) = j + 4; /* next span */ /* z 0 */ - - face_index++; - - *(face++) = j + 0; /* z 1 */ - *(face++) = j + 3; /* next span */ /* z 1 */ - *(face++) = j + 5; /* next span */ /* z 0 */ - *(face++) = j + 2; /* z 0 */ - - face_index++; - } - - if (open_spline_ranges[open_spline_index].is_cyclic) { - *(face++) = start_vidx + 0; /* next span */ /* z 1 */ - *(face++) = j + 0; /* z 1 */ - *(face++) = j + 1; /* z 0 */ - *(face++) = start_vidx + 1; /* next span */ /* z 0 */ - - face_index++; - - *(face++) = j + 0; /* z 1 */ - *(face++) = start_vidx + 0; /* next span */ /* z 1 */ - *(face++) = start_vidx + 2; /* next span */ /* z 0 */ - *(face++) = j + 2; /* z 0 */ - - face_index++; - } - } - - MEM_freeN(open_spline_ranges); - - // fprintf(stderr, "%d %d\n", face_index, sf_face_tot + tot_feather_quads); - - BLI_assert(face_index == sf_tri_tot + tot_feather_quads); - - { - MaskRasterLayer *layer = &mr_handle->layers[masklay_index]; - - if (BLI_rctf_isect(&default_bounds, &bounds, &bounds)) { - layer->face_tot = sf_tri_tot + tot_feather_quads; - layer->face_coords = face_coords; - layer->face_array = face_array; - layer->bounds = bounds; - - layer_bucket_init(layer, pixel_size); - - BLI_rctf_union(&mr_handle->bounds, &bounds); - } - else { - MEM_freeN(face_coords); - MEM_freeN(face_array); - - layer->face_tot = 0; - layer->face_coords = NULL; - layer->face_array = NULL; - - layer_bucket_init_dummy(layer); - - BLI_rctf_init(&layer->bounds, -1.0f, -1.0f, -1.0f, -1.0f); - } - - /* copy as-is */ - layer->alpha = masklay->alpha; - layer->blend = masklay->blend; - layer->blend_flag = masklay->blend_flag; - layer->falloff = masklay->falloff; - } - - /* printf("tris %d, feather tris %d\n", sf_tri_tot, tot_feather_quads); */ - } - - /* add trianges */ - BLI_scanfill_end(&sf_ctx); - } -} - - -/* --------------------------------------------------------------------- */ -/* functions that run inside the sampling thread (keep fast!) */ -/* --------------------------------------------------------------------- */ - -/* 2D ray test */ -static float maskrasterize_layer_z_depth_tri(const float pt[2], - const float v1[3], const float v2[3], const float v3[3]) -{ - float w[3]; - barycentric_weights_v2(v1, v2, v3, pt, w); - return (v1[2] * w[0]) + (v2[2] * w[1]) + (v3[2] * w[2]); -} - -#if 0 -static float maskrasterize_layer_z_depth_quad(const float pt[2], - const float v1[3], const float v2[3], const float v3[3], const float v4[3]) -{ - float w[4]; - barycentric_weights_v2_quad(v1, v2, v3, v4, pt, w); - return (v1[2] * w[0]) + (v2[2] * w[1]) + (v3[2] * w[2]) + (v4[2] * w[3]); -} -#endif - -static float maskrasterize_layer_isect(unsigned int *face, float (*cos)[3], const float dist_orig, const float xy[2]) -{ - /* we always cast from same place only need xy */ - if (face[3] == TRI_VERT) { - /* --- tri --- */ - -#if 0 - /* not essential but avoids unneeded extra lookups */ - if ((cos[0][2] < dist_orig) || - (cos[1][2] < dist_orig) || - (cos[2][2] < dist_orig)) - { - if (isect_point_tri_v2(xy, cos[face[0]], cos[face[1]], cos[face[2]])) { - /* we know all tris are close for now */ - return maskrasterize_layer_z_depth_tri(xy, cos[face[0]], cos[face[1]], cos[face[2]]); - } - } -#else - /* we know all tris are close for now */ - if (1) { - if (isect_point_tri_v2(xy, cos[face[0]], cos[face[1]], cos[face[2]])) { - return 0.0f; - } - } -#endif - } - else { - /* --- quad --- */ - - /* not essential but avoids unneeded extra lookups */ - if ((cos[0][2] < dist_orig) || - (cos[1][2] < dist_orig) || - (cos[2][2] < dist_orig) || - (cos[3][2] < dist_orig)) - { - - /* needs work */ -#if 0 - if (isect_point_quad_v2(xy, cos[face[0]], cos[face[1]], cos[face[2]], cos[face[3]])) { - return maskrasterize_layer_z_depth_quad(xy, cos[face[0]], cos[face[1]], cos[face[2]], cos[face[3]]); - } -#elif 1 - if (isect_point_tri_v2(xy, cos[face[0]], cos[face[1]], cos[face[2]])) { - return maskrasterize_layer_z_depth_tri(xy, cos[face[0]], cos[face[1]], cos[face[2]]); - } - else if (isect_point_tri_v2(xy, cos[face[0]], cos[face[2]], cos[face[3]])) { - return maskrasterize_layer_z_depth_tri(xy, cos[face[0]], cos[face[2]], cos[face[3]]); - } -#else - /* cheat - we know first 2 verts are z0.0f and second 2 are z 1.0f */ - /* ... worth looking into */ -#endif - } - } - - return 1.0f; -} - -BLI_INLINE unsigned int layer_bucket_index_from_xy(MaskRasterLayer *layer, const float xy[2]) -{ - BLI_assert(BLI_in_rctf_v(&layer->bounds, xy)); - - return ( (unsigned int)((xy[0] - layer->bounds.xmin) * layer->buckets_xy_scalar[0])) + - (((unsigned int)((xy[1] - layer->bounds.ymin) * layer->buckets_xy_scalar[1])) * layer->buckets_x); -} - -static float layer_bucket_depth_from_xy(MaskRasterLayer *layer, const float xy[2]) -{ - unsigned int index = layer_bucket_index_from_xy(layer, xy); - unsigned int *face_index = layer->buckets_face[index]; - - if (face_index) { - unsigned int (*face_array)[4] = layer->face_array; - float (*cos)[3] = layer->face_coords; - float best_dist = 1.0f; - while (*face_index != TRI_TERMINATOR_ID) { - const float test_dist = maskrasterize_layer_isect(face_array[*face_index], cos, best_dist, xy); - if (test_dist < best_dist) { - best_dist = test_dist; - /* comparing with 0.0f is OK here because triangles are always zero depth */ - if (best_dist == 0.0f) { - /* bail early, we're as close as possible */ - return 0.0f; - } - } - face_index++; - } - return best_dist; - } - else { - return 1.0f; - } -} - -float BLI_maskrasterize_handle_sample(MaskRasterHandle *mr_handle, const float xy[2]) -{ - /* can't do this because some layers may invert */ - /* if (BLI_in_rctf_v(&mr_handle->bounds, xy)) */ - - const unsigned int layers_tot = mr_handle->layers_tot; - unsigned int i; - MaskRasterLayer *layer = mr_handle->layers; - - /* return value */ - float value = 0.0f; - - for (i = 0; i < layers_tot; i++, layer++) { - float value_layer; - - if (BLI_in_rctf_v(&layer->bounds, xy)) { - float val = 1.0f - layer_bucket_depth_from_xy(layer, xy); - - switch (layer->falloff) { - case PROP_SMOOTH: - /* ease - gives less hard lines for dilate/erode feather */ - val = (3.0f * val * val - 2.0f * val * val * val); - break; - case PROP_SPHERE: - val = sqrtf(2.0f * val - val * val); - break; - case PROP_ROOT: - val = sqrtf(val); - break; - case PROP_SHARP: - val = val * val; - break; - case PROP_LIN: - default: - /* nothing */ - break; - } - - value_layer = val * layer->alpha; - } - else { - value_layer = 0.0f; - } - - if (layer->blend_flag & MASK_BLENDFLAG_INVERT) { - value_layer = 1.0f - value_layer; - } - - switch (layer->blend) { - case MASK_BLEND_SUBTRACT: - { - value -= value_layer; - break; - } - case MASK_BLEND_ADD: - default: - { - value += value_layer; - break; - } - } - } - - return CLAMPIS(value, 0.0f, 1.0f); -} - -#endif /* USE_RASKTER */ |