diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-01-05 19:45:57 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-01-05 19:45:57 +0400 |
commit | a46feb5b8f6dacb2a87253fb88ef3d11fc36fe90 (patch) | |
tree | 56e6931bb80fa249d42d1103e316a96cbc37d5f7 /source/blender/blenkernel | |
parent | 7f555daa64d5e80f8d9dd2acf592d18dc8986309 (diff) |
no need to recalculate normals after setting smooth flags, for a short time the flag was used for vertex normals but not anymore.
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r-- | source/blender/blenkernel/intern/mesh.c | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/blenkernel/intern/mesh.c b/source/blender/blenkernel/intern/mesh.c index 408a141608d..ef2249409f0 100644 --- a/source/blender/blenkernel/intern/mesh.c +++ b/source/blender/blenkernel/intern/mesh.c @@ -1248,8 +1248,6 @@ void mesh_set_smooth_flag(Object *meshOb, int enableSmooth) mf->flag &= ~ME_SMOOTH; } } - - mesh_calc_normals(me->mvert, me->totvert, me->mface, me->totface, NULL); } void mesh_calc_normals(MVert *mverts, int numVerts, MFace *mfaces, int numFaces, float (*faceNors_r)[3]) |