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author | Dalai Felinto <dfelinto@gmail.com> | 2012-05-04 20:20:51 +0400 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2012-05-04 20:20:51 +0400 |
commit | d7fbe03a8a128408c86687ef34273adddccdb347 (patch) | |
tree | 26d5768781582b1ed0164c20098449c7700051d9 /source/blender/blenkernel | |
parent | b6edcc4b33e782b4a91a61d1c46136c52a4172c9 (diff) |
Fisheye Camera for Cycles
For sample images see:
http://www.dalaifelinto.com/?p=399 (equisolid)
http://www.dalaifelinto.com/?p=389 (equidistant)
The 'use_panorama' option is now part of a new Camera type: 'Panorama'.
Created two other panorama cameras:
- Equisolid: most of lens in the market simulate this lens - e.g. Nikon, Canon, ...)
this works as a real lens up to an extent. The final result takes the
sensor dimensions into account also.
.:. to simulate a Nikon DX2S with a 10.5mm lens do:
sensor: 23.7 x 15.7
fisheye lens: 10.5
fisheye fov: 180
render dimensions: 4288 x 2848
- Equidistant: this is not a real lens model. Although the old equidistant lens simulate
this lens. The result is always as a circular fisheye that takes the whole sensor
(in other words, it doesn't take the sensor into consideration).
This is perfect for fulldomes ;)
For the UI we have 10 to 360 as soft values and 10 to 3600 as hard values (because we can).
Reference material:
http://www.hdrlabs.com/tutorials/downloads_files/HDRI%20for%20CGI.pdf
http://www.bobatkins.com/photography/technical/field_of_view.html
Note, this is not a real simulation of the light path through the lens.
The ideal solution would be this:
https://graphics.stanford.edu/wikis/cs348b-11/Assignment3
http://www.graphics.stanford.edu/papers/camera/
Thanks Brecht for the fix, suggestions and code review.
Kudos for the dome community for keeping me stimulated on the topic since 2009 ;)
Patch partly implemented during lab time at VisGraf, IMPA - Rio de Janeiro.
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r-- | source/blender/blenkernel/intern/camera.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/camera.c b/source/blender/blenkernel/intern/camera.c index 2be22e0e28b..6b1c6a26493 100644 --- a/source/blender/blenkernel/intern/camera.c +++ b/source/blender/blenkernel/intern/camera.c @@ -141,7 +141,7 @@ void object_camera_mode(RenderData *rd, Object *cam_ob) if (cam_ob && cam_ob->type==OB_CAMERA) { Camera *cam= cam_ob->data; if (cam->type == CAM_ORTHO) rd->mode |= R_ORTHO; - if (cam->flag & CAM_PANORAMA) rd->mode |= R_PANORAMA; + if (cam->type == CAM_PANO) rd->mode |= R_PANORAMA; } } |