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authorCampbell Barton <ideasman42@gmail.com>2015-01-31 09:23:30 +0300
committerCampbell Barton <ideasman42@gmail.com>2015-01-31 17:17:21 +0300
commit9e9cd77b8de68015a98659671272cc9d78710e69 (patch)
treea705baa2b3d4c2667085815c865a826c1f884173 /source/blender/blenkernel
parent535de7ec1fee94eae1769630b512c6ef4eb5bcad (diff)
Compiler warning: double-promotion
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r--source/blender/blenkernel/intern/armature.c4
-rw-r--r--source/blender/blenkernel/intern/constraint.c4
-rw-r--r--source/blender/blenkernel/intern/curve.c10
-rw-r--r--source/blender/blenkernel/intern/particle.c4
-rw-r--r--source/blender/blenkernel/intern/particle_child.c9
-rw-r--r--source/blender/blenkernel/intern/texture.c2
6 files changed, 17 insertions, 16 deletions
diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c
index 7d04ab7778f..31695b05352 100644
--- a/source/blender/blenkernel/intern/armature.c
+++ b/source/blender/blenkernel/intern/armature.c
@@ -2206,7 +2206,7 @@ static void splineik_evaluate_bone(tSplineIK_Tree *tree, Scene *scene, Object *o
float range = bulge_max - 1.0f;
float scale = (range > 0.0f) ? 1.0f / range : 0.0f;
- float soft = 1.0f + range * atanf((bulge - 1.0f) * scale) / (0.5f * M_PI);
+ float soft = 1.0f + range * atanf((bulge - 1.0f) * scale) / (float)M_PI_2;
bulge = interpf(soft, hard, ikData->bulge_smooth);
}
@@ -2218,7 +2218,7 @@ static void splineik_evaluate_bone(tSplineIK_Tree *tree, Scene *scene, Object *o
float range = 1.0f - bulge_min;
float scale = (range > 0.0f) ? 1.0f / range : 0.0f;
- float soft = 1.0f - range * atanf((1.0f - bulge) * scale) / (0.5f * M_PI);
+ float soft = 1.0f - range * atanf((1.0f - bulge) * scale) / (float)M_PI_2;
bulge = interpf(soft, hard, ikData->bulge_smooth);
}
diff --git a/source/blender/blenkernel/intern/constraint.c b/source/blender/blenkernel/intern/constraint.c
index f591fe857f8..668b78a08d4 100644
--- a/source/blender/blenkernel/intern/constraint.c
+++ b/source/blender/blenkernel/intern/constraint.c
@@ -2715,7 +2715,7 @@ static void stretchto_evaluate(bConstraint *con, bConstraintOb *cob, ListBase *t
float range = bulge_max - 1.0f;
float scale = (range > 0.0f) ? 1.0f / range : 0.0f;
- float soft = 1.0f + range * atanf((bulge - 1.0f) * scale) / (0.5f * M_PI);
+ float soft = 1.0f + range * atanf((bulge - 1.0f) * scale) / (float)M_PI_2;
bulge = interpf(soft, hard, data->bulge_smooth);
}
@@ -2727,7 +2727,7 @@ static void stretchto_evaluate(bConstraint *con, bConstraintOb *cob, ListBase *t
float range = 1.0f - bulge_min;
float scale = (range > 0.0f) ? 1.0f / range : 0.0f;
- float soft = 1.0f - range * atanf((1.0f - bulge) * scale) / (0.5f * M_PI);
+ float soft = 1.0f - range * atanf((1.0f - bulge) * scale) / (float)M_PI_2;
bulge = interpf(soft, hard, data->bulge_smooth);
}
diff --git a/source/blender/blenkernel/intern/curve.c b/source/blender/blenkernel/intern/curve.c
index 51330f27fea..e88a8ecde8e 100644
--- a/source/blender/blenkernel/intern/curve.c
+++ b/source/blender/blenkernel/intern/curve.c
@@ -1742,7 +1742,7 @@ void BKE_curve_bevel_make(Scene *scene, Object *ob, ListBase *disp,
/* half a circle */
fp = dl->verts;
- dangle = (0.5 * M_PI / (dnr - 1));
+ dangle = ((float)M_PI_2 / (dnr - 1));
angle = -(nr - 1) * dangle;
for (a = 0; a < nr; a++) {
@@ -1801,7 +1801,7 @@ void BKE_curve_bevel_make(Scene *scene, Object *ob, ListBase *disp,
/* half a circle */
fp = dl->verts;
angle = 0.0;
- dangle = (0.5 * M_PI / (dnr - 1));
+ dangle = ((float)M_PI_2 / (dnr - 1));
for (a = 0; a < nr; a++) {
fp[0] = 0.0;
@@ -1943,7 +1943,7 @@ static void calc_bevel_sin_cos(float x1, float y1, float x2, float y2,
t02 = x1 * x2 + y1 * y2;
if (fabsf(t02) >= 1.0f)
- t02 = 0.5 * M_PI;
+ t02 = M_PI_2;
else
t02 = (saacos(t02)) / 2.0f;
@@ -2476,7 +2476,7 @@ static void make_bevel_list_2D(BevList *bl)
/* first */
bevp = bl->bevpoints;
- angle = atan2f(bevp->dir[0], bevp->dir[1]) - (float)(M_PI / 2.0f);
+ angle = atan2f(bevp->dir[0], bevp->dir[1]) - (float)M_PI_2;
bevp->sina = sinf(angle);
bevp->cosa = cosf(angle);
vec_to_quat(bevp->quat, bevp->dir, 5, 1);
@@ -2484,7 +2484,7 @@ static void make_bevel_list_2D(BevList *bl)
/* last */
bevp = bl->bevpoints;
bevp += (bl->nr - 1);
- angle = atan2f(bevp->dir[0], bevp->dir[1]) - (float)(M_PI / 2.0f);
+ angle = atan2f(bevp->dir[0], bevp->dir[1]) - (float)M_PI_2;
bevp->sina = sinf(angle);
bevp->cosa = cosf(angle);
vec_to_quat(bevp->quat, bevp->dir, 5, 1);
diff --git a/source/blender/blenkernel/intern/particle.c b/source/blender/blenkernel/intern/particle.c
index b5004b94517..b817b72f180 100644
--- a/source/blender/blenkernel/intern/particle.c
+++ b/source/blender/blenkernel/intern/particle.c
@@ -4059,8 +4059,8 @@ void psys_get_dupli_path_transform(ParticleSimulationData *sim, ParticleData *pa
normalize_v3(nor);
/* make sure that we get a proper side vector */
- if (fabsf(dot_v3v3(nor, vec)) > 0.999999) {
- if (fabsf(dot_v3v3(nor, xvec)) > 0.999999) {
+ if (fabsf(dot_v3v3(nor, vec)) > 0.999999f) {
+ if (fabsf(dot_v3v3(nor, xvec)) > 0.999999f) {
nor[0] = 0.0f;
nor[1] = 1.0f;
nor[2] = 0.0f;
diff --git a/source/blender/blenkernel/intern/particle_child.c b/source/blender/blenkernel/intern/particle_child.c
index df03f39f62a..24fba604d1e 100644
--- a/source/blender/blenkernel/intern/particle_child.c
+++ b/source/blender/blenkernel/intern/particle_child.c
@@ -138,14 +138,15 @@ static void do_kink_spiral_deform(ParticleKey *state, const float dir[3], const
* and goes up to the Golden Spiral for 1.0
* http://en.wikipedia.org/wiki/Golden_spiral
*/
- const float b = shape * (1.0f + sqrtf(5.0f)) / M_PI * 0.25f;
+ const float b = shape * (1.0f + sqrtf(5.0f)) / (float)M_PI * 0.25f;
/* angle of the spiral against the curve (rotated opposite to make a smooth transition) */
- const float start_angle = (b != 0.0f ? atanf(1.0f / b) : -M_PI*0.5f) + (b > 0.0f ? -M_PI*0.5f : M_PI*0.5f);
+ const float start_angle = ((b != 0.0f) ? atanf(1.0f / b) :
+ (float)-M_PI_2) + (b > 0.0f ? -(float)M_PI_2 : (float)M_PI_2);
float spiral_axis[3], rot[3][3];
float vec[3];
- float theta = freq * time * 2.0f*M_PI;
+ float theta = freq * time * 2.0f * (float)M_PI;
float radius = amplitude * expf(b * theta);
/* a bit more intuitive than using negative frequency for this */
@@ -269,7 +270,7 @@ static void do_kink_spiral(ParticleThreadContext *ctx, ParticleTexture *ptex, co
normalize_v3(kink);
if (kink_axis_random > 0.0f) {
- float a = kink_axis_random * (psys_frand(ctx->sim.psys, 7112 + seed) * 2.0f - 1.0f) * M_PI;
+ float a = kink_axis_random * (psys_frand(ctx->sim.psys, 7112 + seed) * 2.0f - 1.0f) * (float)M_PI;
float rot[3][3];
axis_angle_normalized_to_mat3(rot, dir, a);
diff --git a/source/blender/blenkernel/intern/texture.c b/source/blender/blenkernel/intern/texture.c
index c7d7ae10ba8..6c4cbcf9316 100644
--- a/source/blender/blenkernel/intern/texture.c
+++ b/source/blender/blenkernel/intern/texture.c
@@ -760,7 +760,7 @@ void default_mtex(MTex *mtex)
mtex->fieldfac = 1.0f;
mtex->normapspace = MTEX_NSPACE_TANGENT;
mtex->brush_map_mode = MTEX_MAP_MODE_TILED;
- mtex->random_angle = 2.0f * M_PI;
+ mtex->random_angle = 2.0f * (float)M_PI;
mtex->brush_angle_mode = 0;
}