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authorCampbell Barton <ideasman42@gmail.com>2020-05-19 10:53:26 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-05-19 11:06:27 +0300
commitb96ccb5126b29fa9ff014103e350cfa3c94d376a (patch)
treef3c3928777e7c91f1a98f1ce6cd79ec77a595cb1 /source/blender/blenkernel
parentf89b89fa7fcce713fa560ff7be2bb5bbe274e29b (diff)
Fix T76865: Vertex paint draws hidden but cannot be painted onto
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r--source/blender/blenkernel/BKE_pbvh.h15
-rw-r--r--source/blender/blenkernel/intern/paint.c42
-rw-r--r--source/blender/blenkernel/intern/pbvh.c27
-rw-r--r--source/blender/blenkernel/intern/pbvh_intern.h1
4 files changed, 64 insertions, 21 deletions
diff --git a/source/blender/blenkernel/BKE_pbvh.h b/source/blender/blenkernel/BKE_pbvh.h
index 1779385b97b..1eeb340d071 100644
--- a/source/blender/blenkernel/BKE_pbvh.h
+++ b/source/blender/blenkernel/BKE_pbvh.h
@@ -308,6 +308,8 @@ void BKE_pbvh_face_sets_set(PBVH *bvh, int *face_sets);
void BKE_pbvh_face_sets_color_set(PBVH *bvh, int seed, int color_default);
+void BKE_pbvh_respect_hide_set(PBVH *bvh, bool respect_hide);
+
/* vertex deformer */
float (*BKE_pbvh_vert_coords_alloc(struct PBVH *pbvh))[3];
void BKE_pbvh_vert_coords_apply(struct PBVH *pbvh, const float (*vertCos)[3], const int totvert);
@@ -333,6 +335,7 @@ typedef struct PBVHVertexIter {
int gy;
int i;
int index;
+ bool respect_hide;
/* grid */
struct CCGKey key;
@@ -401,9 +404,15 @@ void pbvh_vertex_iter_init(PBVH *bvh, PBVHNode *node, PBVHVertexIter *vi, int mo
} \
else if (vi.mverts) { \
vi.mvert = &vi.mverts[vi.vert_indices[vi.gx]]; \
- vi.visible = !(vi.mvert->flag & ME_HIDE); \
- if (mode == PBVH_ITER_UNIQUE && !vi.visible) \
- continue; \
+ if (vi.respect_hide) { \
+ vi.visible = !(vi.mvert->flag & ME_HIDE); \
+ if (mode == PBVH_ITER_UNIQUE && !vi.visible) { \
+ continue; \
+ } \
+ } \
+ else { \
+ BLI_assert(vi.visible); \
+ } \
vi.co = vi.mvert->co; \
vi.no = vi.mvert->no; \
vi.index = vi.vert_indices[vi.i]; \
diff --git a/source/blender/blenkernel/intern/paint.c b/source/blender/blenkernel/intern/paint.c
index a7f973dfdbb..0c9b1721f79 100644
--- a/source/blender/blenkernel/intern/paint.c
+++ b/source/blender/blenkernel/intern/paint.c
@@ -1480,6 +1480,7 @@ static void sculpt_update_object(
SculptSession *ss = ob->sculpt;
Mesh *me = BKE_object_get_original_mesh(ob);
MultiresModifierData *mmd = BKE_sculpt_multires_active(scene, ob);
+ const bool use_face_sets = (ob->mode & OB_MODE_SCULPT) != 0;
ss->deform_modifiers_active = sculpt_modifiers_active(scene, sd, ob);
ss->show_mask = (sd->flags & SCULPT_HIDE_MASK) == 0;
@@ -1535,17 +1536,22 @@ static void sculpt_update_object(
}
/* Sculpt Face Sets. */
- if (!CustomData_has_layer(&me->pdata, CD_SCULPT_FACE_SETS)) {
- ss->face_sets = CustomData_add_layer(
- &me->pdata, CD_SCULPT_FACE_SETS, CD_CALLOC, NULL, me->totpoly);
- for (int i = 0; i < me->totpoly; i++) {
- ss->face_sets[i] = 1;
- }
+ if (use_face_sets) {
+ if (!CustomData_has_layer(&me->pdata, CD_SCULPT_FACE_SETS)) {
+ ss->face_sets = CustomData_add_layer(
+ &me->pdata, CD_SCULPT_FACE_SETS, CD_CALLOC, NULL, me->totpoly);
+ for (int i = 0; i < me->totpoly; i++) {
+ ss->face_sets[i] = 1;
+ }
- /* Set the default face set color if the datalayer did not exist. */
- me->face_sets_color_default = 1;
+ /* Set the default face set color if the datalayer did not exist. */
+ me->face_sets_color_default = 1;
+ }
+ ss->face_sets = CustomData_get_layer(&me->pdata, CD_SCULPT_FACE_SETS);
+ }
+ else {
+ ss->face_sets = NULL;
}
- ss->face_sets = CustomData_get_layer(&me->pdata, CD_SCULPT_FACE_SETS);
ss->subdiv_ccg = me_eval->runtime.subdiv_ccg;
@@ -1805,11 +1811,12 @@ static PBVH *build_pbvh_for_dynamic_topology(Object *ob)
return pbvh;
}
-static PBVH *build_pbvh_from_regular_mesh(Object *ob, Mesh *me_eval_deform)
+static PBVH *build_pbvh_from_regular_mesh(Object *ob, Mesh *me_eval_deform, bool respect_hide)
{
Mesh *me = BKE_object_get_original_mesh(ob);
const int looptris_num = poly_to_tri_count(me->totpoly, me->totloop);
PBVH *pbvh = BKE_pbvh_new();
+ BKE_pbvh_respect_hide_set(pbvh, respect_hide);
MLoopTri *looptri = MEM_malloc_arrayN(looptris_num, sizeof(*looptri), __func__);
@@ -1841,11 +1848,12 @@ static PBVH *build_pbvh_from_regular_mesh(Object *ob, Mesh *me_eval_deform)
return pbvh;
}
-static PBVH *build_pbvh_from_ccg(Object *ob, SubdivCCG *subdiv_ccg)
+static PBVH *build_pbvh_from_ccg(Object *ob, SubdivCCG *subdiv_ccg, bool respect_hide)
{
CCGKey key;
BKE_subdiv_ccg_key_top_level(&key, subdiv_ccg);
PBVH *pbvh = BKE_pbvh_new();
+ BKE_pbvh_respect_hide_set(pbvh, respect_hide);
BKE_pbvh_build_grids(pbvh,
subdiv_ccg->grids,
subdiv_ccg->num_grids,
@@ -1863,6 +1871,14 @@ PBVH *BKE_sculpt_object_pbvh_ensure(Depsgraph *depsgraph, Object *ob)
if (ob == NULL || ob->sculpt == NULL) {
return NULL;
}
+
+ bool respect_hide = true;
+ if (ob->mode & (OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT)) {
+ if (!(BKE_paint_select_vert_test(ob) || BKE_paint_select_face_test(ob))) {
+ respect_hide = false;
+ }
+ }
+
PBVH *pbvh = ob->sculpt->pbvh;
if (pbvh != NULL) {
/* NOTE: It is possible that grids were re-allocated due to modifier
@@ -1886,11 +1902,11 @@ PBVH *BKE_sculpt_object_pbvh_ensure(Depsgraph *depsgraph, Object *ob)
Object *object_eval = DEG_get_evaluated_object(depsgraph, ob);
Mesh *mesh_eval = object_eval->data;
if (mesh_eval->runtime.subdiv_ccg != NULL) {
- pbvh = build_pbvh_from_ccg(ob, mesh_eval->runtime.subdiv_ccg);
+ pbvh = build_pbvh_from_ccg(ob, mesh_eval->runtime.subdiv_ccg, respect_hide);
}
else if (ob->type == OB_MESH) {
Mesh *me_eval_deform = object_eval->runtime.mesh_deform_eval;
- pbvh = build_pbvh_from_regular_mesh(ob, me_eval_deform);
+ pbvh = build_pbvh_from_regular_mesh(ob, me_eval_deform, respect_hide);
}
}
diff --git a/source/blender/blenkernel/intern/pbvh.c b/source/blender/blenkernel/intern/pbvh.c
index d925a2b4db9..17edf94a53c 100644
--- a/source/blender/blenkernel/intern/pbvh.c
+++ b/source/blender/blenkernel/intern/pbvh.c
@@ -295,6 +295,10 @@ static void build_mesh_leaf_node(PBVH *bvh, PBVHNode *node)
node->face_vert_indices = (const int(*)[3])face_vert_indices;
+ if (bvh->respect_hide == false) {
+ has_visible = true;
+ }
+
for (int i = 0; i < totface; i++) {
const MLoopTri *lt = &bvh->looptri[node->prim_indices[i]];
for (int j = 0; j < 3; j++) {
@@ -302,8 +306,10 @@ static void build_mesh_leaf_node(PBVH *bvh, PBVHNode *node)
bvh, map, &node->face_verts, &node->uniq_verts, bvh->mloop[lt->tri[j]].v);
}
- if (!paint_is_face_hidden(lt, bvh->verts, bvh->mloop)) {
- has_visible = true;
+ if (has_visible == false) {
+ if (!paint_is_face_hidden(lt, bvh->verts, bvh->mloop)) {
+ has_visible = true;
+ }
}
}
@@ -666,7 +672,7 @@ void BKE_pbvh_build_grids(PBVH *bvh,
PBVH *BKE_pbvh_new(void)
{
PBVH *bvh = MEM_callocN(sizeof(PBVH), "pbvh");
-
+ bvh->respect_hide = true;
return bvh;
}
@@ -2117,7 +2123,7 @@ static bool pbvh_faces_node_raycast(PBVH *bvh,
const MLoopTri *lt = &bvh->looptri[faces[i]];
const int *face_verts = node->face_vert_indices[i];
- if (paint_is_face_hidden(lt, vert, mloop)) {
+ if (bvh->respect_hide && paint_is_face_hidden(lt, vert, mloop)) {
continue;
}
@@ -2426,7 +2432,7 @@ static bool pbvh_faces_node_nearest_to_ray(PBVH *bvh,
const MLoopTri *lt = &bvh->looptri[faces[i]];
const int *face_verts = node->face_vert_indices[i];
- if (paint_is_face_hidden(lt, vert, mloop)) {
+ if (bvh->respect_hide && paint_is_face_hidden(lt, vert, mloop)) {
continue;
}
@@ -2900,6 +2906,12 @@ void pbvh_vertex_iter_init(PBVH *bvh, PBVHNode *node, PBVHVertexIter *vi, int mo
vi->fno = NULL;
vi->mvert = NULL;
+ vi->respect_hide = bvh->respect_hide;
+ if (bvh->respect_hide == false) {
+ /* The same value for all vertices. */
+ vi->visible = true;
+ }
+
BKE_pbvh_node_get_grids(bvh, node, &grid_indices, &totgrid, NULL, &gridsize, &grids);
BKE_pbvh_node_num_verts(bvh, node, &uniq_verts, &totvert);
BKE_pbvh_node_get_verts(bvh, node, &vert_indices, &verts);
@@ -3014,3 +3026,8 @@ void BKE_pbvh_face_sets_set(PBVH *bvh, int *face_sets)
{
bvh->face_sets = face_sets;
}
+
+void BKE_pbvh_respect_hide_set(PBVH *bvh, bool respect_hide)
+{
+ bvh->respect_hide = respect_hide;
+}
diff --git a/source/blender/blenkernel/intern/pbvh_intern.h b/source/blender/blenkernel/intern/pbvh_intern.h
index d3e42ac7705..7397f939894 100644
--- a/source/blender/blenkernel/intern/pbvh_intern.h
+++ b/source/blender/blenkernel/intern/pbvh_intern.h
@@ -160,6 +160,7 @@ struct PBVH {
bool deformed;
bool show_mask;
bool show_face_sets;
+ bool respect_hide;
/* Dynamic topology */
BMesh *bm;