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authorCampbell Barton <ideasman42@gmail.com>2012-03-09 10:04:17 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-09 10:04:17 +0400
commitdfdfa3d51b48a6bffd90779a1778dcf0e9a751e4 (patch)
treef51a4ea8668ee41182a5d60942e96804004d3c7a /source/blender/blenkernel
parent42517463821d0d0bbebe7c45bf40c06f4d8e9261 (diff)
code cleanup: replace macros VECCOPY, VECADD, VECSUB, INPR - with BLI_math funcs.
added copy float/double funcs: copy_v3fl_v3db(), copy_v3db_v3fl(). 2d & 4d too.
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r--source/blender/blenkernel/intern/collision.c174
-rw-r--r--source/blender/blenkernel/intern/constraint.c3
-rw-r--r--source/blender/blenkernel/intern/implicit.c123
-rw-r--r--source/blender/blenkernel/intern/mesh.c12
-rw-r--r--source/blender/blenkernel/intern/particle.c4
-rw-r--r--source/blender/blenkernel/intern/particle_system.c2
-rw-r--r--source/blender/blenkernel/intern/sketch.c5
7 files changed, 160 insertions, 163 deletions
diff --git a/source/blender/blenkernel/intern/collision.c b/source/blender/blenkernel/intern/collision.c
index ce0de3216d3..f19226cedf0 100644
--- a/source/blender/blenkernel/intern/collision.c
+++ b/source/blender/blenkernel/intern/collision.c
@@ -82,10 +82,10 @@ void collision_move_object ( CollisionModifierData *collmd, float step, float pr
for ( i = 0; i < collmd->numverts; i++ )
{
- VECSUB ( tv, collmd->xnew[i].co, collmd->x[i].co );
+ sub_v3_v3v3 ( tv, collmd->xnew[i].co, collmd->x[i].co );
VECADDS ( collmd->current_x[i].co, collmd->x[i].co, tv, prevstep );
VECADDS ( collmd->current_xnew[i].co, collmd->x[i].co, tv, step );
- VECSUB ( collmd->current_v[i].co, collmd->current_xnew[i].co, collmd->current_x[i].co );
+ sub_v3_v3v3 ( collmd->current_v[i].co, collmd->current_xnew[i].co, collmd->current_x[i].co );
}
bvhtree_update_from_mvert ( collmd->bvhtree, collmd->mfaces, collmd->numfaces, collmd->current_x, collmd->current_xnew, collmd->numverts, 1 );
@@ -529,10 +529,10 @@ static int cloth_collision_response_static ( ClothModifierData *clmd, CollisionM
collision_interpolateOnTriangle ( v2, collmd->current_v[collpair->bp1].co, collmd->current_v[collpair->bp2].co, collmd->current_v[collpair->bp3].co, u1, u2, u3 );
- VECSUB ( relativeVelocity, v2, v1 );
+ sub_v3_v3v3 ( relativeVelocity, v2, v1 );
// Calculate the normal component of the relative velocity (actually only the magnitude - the direction is stored in 'normal').
- magrelVel = INPR ( relativeVelocity, collpair->normal );
+ magrelVel = dot_v3v3( relativeVelocity, collpair->normal );
// printf("magrelVel: %f\n", magrelVel);
@@ -551,11 +551,11 @@ static int cloth_collision_response_static ( ClothModifierData *clmd, CollisionM
// calculate tangential velocity
copy_v3_v3 ( temp, collpair->normal );
mul_v3_fl( temp, magrelVel );
- VECSUB ( vrel_t_pre, relativeVelocity, temp );
+ sub_v3_v3v3 ( vrel_t_pre, relativeVelocity, temp );
// Decrease in magnitude of relative tangential velocity due to coulomb friction
// in original formula "magrelVel" should be the "change of relative velocity in normal direction"
- magtangent = MIN2 ( clmd->coll_parms->friction * 0.01f * magrelVel, sqrtf( INPR ( vrel_t_pre,vrel_t_pre ) ) );
+ magtangent = MIN2 ( clmd->coll_parms->friction * 0.01f * magrelVel, sqrtf( dot_v3v3( vrel_t_pre,vrel_t_pre ) ) );
// Apply friction impulse.
if ( magtangent > ALMOST_ZERO )
@@ -859,10 +859,10 @@ static int cloth_edge_collision_response_moving ( ClothModifierData *clmd, Colli
VECADDFAC(v1, cloth1->verts[collpair->ap1].tv, cloth1->verts[collpair->ap2].tv, w1);
VECADDFAC(v2, collmd->current_v[collpair->bp1].co, collmd->current_v[collpair->bp2].co, w2);
- VECSUB ( relativeVelocity, v2, v1);
+ sub_v3_v3v3 ( relativeVelocity, v2, v1);
// Calculate the normal component of the relative velocity (actually only the magnitude - the direction is stored in 'normal').
- magrelVel = INPR ( relativeVelocity, collpair->normal );
+ magrelVel = dot_v3v3 ( relativeVelocity, collpair->normal );
// If v_n_mag < 0 the edges are approaching each other.
if ( magrelVel > ALMOST_ZERO )
@@ -876,13 +876,13 @@ static int cloth_edge_collision_response_moving ( ClothModifierData *clmd, Colli
zero_v3(pimpulse);
// calculate tangential velocity
- VECCOPY ( temp, collpair->normal );
+ copy_v3_v3 ( temp, collpair->normal );
mul_v3_fl( temp, magrelVel );
- VECSUB ( vrel_t_pre, relativeVelocity, temp );
+ sub_v3_v3v3 ( vrel_t_pre, relativeVelocity, temp );
// Decrease in magnitude of relative tangential velocity due to coulomb friction
// in original formula "magrelVel" should be the "change of relative velocity in normal direction"
- magtangent = MIN2 ( clmd->coll_parms->friction * 0.01 * magrelVel,sqrt ( INPR ( vrel_t_pre,vrel_t_pre ) ) );
+ magtangent = MIN2 ( clmd->coll_parms->friction * 0.01 * magrelVel,sqrt ( dot_v3v3 ( vrel_t_pre,vrel_t_pre ) ) );
// Apply friction impulse.
if ( magtangent > ALMOST_ZERO )
@@ -961,10 +961,10 @@ static int cloth_collision_response_moving ( ClothModifierData *clmd, CollisionM
// Calculate relative "velocity".
collision_interpolateOnTriangle ( v1, collmd->current_v[collpair->bp1].co, collmd->current_v[collpair->bp2].co, collmd->current_v[collpair->bp3].co, w1, w2, w3);
- VECSUB ( relativeVelocity, v1, cloth1->verts[collpair->collp].tv);
+ sub_v3_v3v3 ( relativeVelocity, v1, cloth1->verts[collpair->collp].tv);
// Calculate the normal component of the relative velocity (actually only the magnitude - the direction is stored in 'normal').
- magrelVel = INPR ( relativeVelocity, collpair->normal );
+ magrelVel = dot_v3v3 ( relativeVelocity, collpair->normal );
// If v_n_mag < 0 the edges are approaching each other.
if ( magrelVel > ALMOST_ZERO )
@@ -976,13 +976,13 @@ static int cloth_collision_response_moving ( ClothModifierData *clmd, CollisionM
float temp[3], spf;
// calculate tangential velocity
- VECCOPY ( temp, collpair->normal );
+ copy_v3_v3 ( temp, collpair->normal );
mul_v3_fl( temp, magrelVel );
- VECSUB ( vrel_t_pre, relativeVelocity, temp );
+ sub_v3_v3v3 ( vrel_t_pre, relativeVelocity, temp );
// Decrease in magnitude of relative tangential velocity due to coulomb friction
// in original formula "magrelVel" should be the "change of relative velocity in normal direction"
- magtangent = MIN2 ( clmd->coll_parms->friction * 0.01 * magrelVel,sqrt ( INPR ( vrel_t_pre,vrel_t_pre ) ) );
+ magtangent = MIN2 ( clmd->coll_parms->friction * 0.01 * magrelVel,sqrt ( dot_v3v3 ( vrel_t_pre,vrel_t_pre ) ) );
// Apply friction impulse.
if ( magtangent > ALMOST_ZERO )
@@ -1027,10 +1027,10 @@ static int cloth_collision_response_moving ( ClothModifierData *clmd, CollisionM
// Calculate relative "velocity".
collision_interpolateOnTriangle ( v1, cloth1->verts[collpair->ap1].tv, cloth1->verts[collpair->ap2].tv, cloth1->verts[collpair->ap3].tv, w1, w2, w3 );
- VECSUB ( relativeVelocity, collmd->current_v[collpair->collp].co, v1);
+ sub_v3_v3v3 ( relativeVelocity, collmd->current_v[collpair->collp].co, v1);
// Calculate the normal component of the relative velocity (actually only the magnitude - the direction is stored in 'normal').
- magrelVel = INPR ( relativeVelocity, collpair->normal );
+ magrelVel = dot_v3v3 ( relativeVelocity, collpair->normal );
// If v_n_mag < 0 the edges are approaching each other.
if ( magrelVel > ALMOST_ZERO )
@@ -1042,13 +1042,13 @@ static int cloth_collision_response_moving ( ClothModifierData *clmd, CollisionM
float temp[3], spf;
// calculate tangential velocity
- VECCOPY ( temp, collpair->normal );
+ copy_v3_v3 ( temp, collpair->normal );
mul_v3_fl( temp, magrelVel );
- VECSUB ( vrel_t_pre, relativeVelocity, temp );
+ sub_v3_v3v3 ( vrel_t_pre, relativeVelocity, temp );
// Decrease in magnitude of relative tangential velocity due to coulomb friction
// in original formula "magrelVel" should be the "change of relative velocity in normal direction"
- magtangent = MIN2 ( clmd->coll_parms->friction * 0.01 * magrelVel,sqrt ( INPR ( vrel_t_pre,vrel_t_pre ) ) );
+ magtangent = MIN2 ( clmd->coll_parms->friction * 0.01 * magrelVel,sqrt ( dot_v3v3 ( vrel_t_pre,vrel_t_pre ) ) );
// Apply friction impulse.
if ( magtangent > ALMOST_ZERO )
@@ -1545,9 +1545,9 @@ static CollPair* cloth_collision ( ModifierData *md1, ModifierData *md2,
collision_interpolateOnTriangle ( v2, collmd->current_v[collpair->bp1].co, collmd->current_v[collpair->bp2].co, collmd->current_v[collpair->bp3].co, u1, u2, u3 );
- VECSUB ( relativeVelocity, v2, v1 );
+ sub_v3_v3v3 ( relativeVelocity, v2, v1 );
- if(sqrt(INPR(relativeVelocity, relativeVelocity)) >= distance)
+ if(sqrt(dot_v3v3(relativeVelocity, relativeVelocity)) >= distance)
{
// check for collision in the future
collpair->flag |= COLLISION_IN_FUTURE;
@@ -1592,10 +1592,10 @@ static int cloth_collision_response_moving( ClothModifierData *clmd, CollisionMo
collision_interpolateOnTriangle ( v2, collmd->current_v[collpair->bp1].co, collmd->current_v[collpair->bp2].co, collmd->current_v[collpair->bp3].co, u1, u2, u3 );
- VECSUB ( relativeVelocity, v2, v1 );
+ sub_v3_v3v3 ( relativeVelocity, v2, v1 );
// Calculate the normal component of the relative velocity (actually only the magnitude - the direction is stored in 'normal').
- magrelVel = INPR ( relativeVelocity, collpair->normal );
+ magrelVel = dot_v3v3 ( relativeVelocity, collpair->normal );
// printf("magrelVel: %f\n", magrelVel);
@@ -1612,13 +1612,13 @@ static int cloth_collision_response_moving( ClothModifierData *clmd, CollisionMo
float temp[3];
// calculate tangential velocity
- VECCOPY ( temp, collpair->normal );
+ copy_v3_v3 ( temp, collpair->normal );
mul_v3_fl( temp, magrelVel );
- VECSUB ( vrel_t_pre, relativeVelocity, temp );
+ sub_v3_v3v3 ( vrel_t_pre, relativeVelocity, temp );
// Decrease in magnitude of relative tangential velocity due to coulomb friction
// in original formula "magrelVel" should be the "change of relative velocity in normal direction"
- magtangent = MIN2 ( clmd->coll_parms->friction * 0.01 * magrelVel,sqrt ( INPR ( vrel_t_pre,vrel_t_pre ) ) );
+ magtangent = MIN2 ( clmd->coll_parms->friction * 0.01 * magrelVel,sqrt ( dot_v3v3 ( vrel_t_pre,vrel_t_pre ) ) );
// Apply friction impulse.
if ( magtangent > ALMOST_ZERO )
@@ -1675,9 +1675,9 @@ static int cloth_collision_response_moving( ClothModifierData *clmd, CollisionMo
static float projectPointOntoLine(float *p, float *a, float *b)
{
float ba[3], pa[3];
- VECSUB(ba, b, a);
- VECSUB(pa, p, a);
- return INPR(pa, ba) / INPR(ba, ba);
+ sub_v3_v3v3(ba, b, a);
+ sub_v3_v3v3(pa, p, a);
+ return dot_v3v3(pa, ba) / dot_v3v3(ba, ba);
}
static void calculateEENormal(float *np1, float *np2, float *np3, float *np4,float *out_normal)
@@ -1685,8 +1685,8 @@ static void calculateEENormal(float *np1, float *np2, float *np3, float *np4,flo
float line1[3], line2[3];
float length;
- VECSUB(line1, np2, np1);
- VECSUB(line2, np3, np1);
+ sub_v3_v3v3(line1, np2, np1);
+ sub_v3_v3v3(line2, np3, np1);
// printf("l1: %f, l1: %f, l2: %f, l2: %f\n", line1[0], line1[1], line2[0], line2[1]);
@@ -1697,7 +1697,7 @@ static void calculateEENormal(float *np1, float *np2, float *np3, float *np4,flo
length = normalize_v3(out_normal);
if (length <= FLT_EPSILON)
{ // lines are collinear
- VECSUB(out_normal, np2, np1);
+ sub_v3_v3v3(out_normal, np2, np1);
normalize_v3(out_normal);
}
}
@@ -1708,19 +1708,19 @@ static void findClosestPointsEE(float *x1, float *x2, float *x3, float *x4, floa
double a, b, c, e, f;
- VECSUB(temp, x2, x1);
- a = INPR(temp, temp);
+ sub_v3_v3v3(temp, x2, x1);
+ a = dot_v3v3(temp, temp);
- VECSUB(temp2, x4, x3);
- b = -INPR(temp, temp2);
+ sub_v3_v3v3(temp2, x4, x3);
+ b = -dot_v3v3(temp, temp2);
- c = INPR(temp2, temp2);
+ c = dot_v3v3(temp2, temp2);
- VECSUB(temp2, x3, x1);
- e = INPR(temp, temp2);
+ sub_v3_v3v3(temp2, x3, x1);
+ e = dot_v3v3(temp, temp2);
- VECSUB(temp, x4, x3);
- f = -INPR(temp, temp2);
+ sub_v3_v3v3(temp, x4, x3);
+ f = -dot_v3v3(temp, temp2);
*w1 = (e * c - b * f) / (a * c - b * b);
*w2 = (f - b * *w1) / c;
@@ -1735,11 +1735,11 @@ static float edgedge_distance(float np11[3], float np12[3], float np21[3], float
float temp[3], temp2[3];
float dist_a1, dist_a2;
- VECSUB(line1, np12, np11);
- VECSUB(line2, np22, np21);
+ sub_v3_v3v3(line1, np12, np11);
+ sub_v3_v3v3(line2, np22, np21);
cross_v3_v3v3(cross, line1, line2);
- length = INPR(cross, cross);
+ length = dot_v3v3(cross, cross);
if (length < FLT_EPSILON)
{
@@ -1748,11 +1748,11 @@ static float edgedge_distance(float np11[3], float np12[3], float np21[3], float
{
*out_a1 = 0;
calculateEENormal(np11, np12, np21, np22, out_normal);
- VECSUB(temp, np22, np21);
+ sub_v3_v3v3(temp, np22, np21);
mul_v3_fl(temp, *out_a2);
VECADD(temp2, temp, np21);
VECADD(temp2, temp2, np11);
- return INPR(temp2, temp2);
+ return dot_v3v3(temp2, temp2);
}
CLAMP(*out_a2, 0.0, 1.0);
@@ -1764,11 +1764,11 @@ static float edgedge_distance(float np11[3], float np12[3], float np21[3], float
calculateEENormal(np11, np12, np21, np22, out_normal);
// return (np22 - (np11 + (np12 - np11) * out_a1)).lengthSquared();
- VECSUB(temp, np12, np11);
+ sub_v3_v3v3(temp, np12, np11);
mul_v3_fl(temp, *out_a1);
VECADD(temp2, temp, np11);
- VECSUB(temp2, np22, temp2);
- return INPR(temp2, temp2);
+ sub_v3_v3v3(temp2, np22, temp2);
+ return dot_v3v3(temp2, temp2);
}
}
else
@@ -1779,11 +1779,11 @@ static float edgedge_distance(float np11[3], float np12[3], float np21[3], float
calculateEENormal(np11, np11, np21, np22, out_normal);
// return (np21 - (np11 + (np12 - np11) * out_a1)).lengthSquared();
- VECSUB(temp, np12, np11);
+ sub_v3_v3v3(temp, np12, np11);
mul_v3_fl(temp, *out_a1);
VECADD(temp2, temp, np11);
- VECSUB(temp2, np21, temp2);
- return INPR(temp2, temp2);
+ sub_v3_v3v3(temp2, np21, temp2);
+ return dot_v3v3(temp2, temp2);
}
}
@@ -1793,26 +1793,26 @@ static float edgedge_distance(float np11[3], float np12[3], float np21[3], float
{
if(*out_a2 > .5)
{
- VECSUB(temp, np12, np22);
+ sub_v3_v3v3(temp, np12, np22);
}
else
{
- VECSUB(temp, np12, np21);
+ sub_v3_v3v3(temp, np12, np21);
}
}
else
{
if(*out_a2 > .5)
{
- VECSUB(temp, np11, np22);
+ sub_v3_v3v3(temp, np11, np22);
}
else
{
- VECSUB(temp, np11, np21);
+ sub_v3_v3v3(temp, np11, np21);
}
}
- return INPR(temp, temp);
+ return dot_v3v3(temp, temp);
}
else
{
@@ -1827,18 +1827,18 @@ static float edgedge_distance(float np11[3], float np12[3], float np21[3], float
float p1[3], p2[3];
// p1= np11 + (np12 - np11) * out_a1;
- VECSUB(temp, np12, np11);
+ sub_v3_v3v3(temp, np12, np11);
mul_v3_fl(temp, *out_a1);
VECADD(p1, np11, temp);
// p2 = np21 + (np22 - np21) * out_a2;
- VECSUB(temp, np22, np21);
+ sub_v3_v3v3(temp, np22, np21);
mul_v3_fl(temp, *out_a2);
VECADD(p2, np21, temp);
calculateEENormal(np11, np12, np21, np22, out_normal);
- VECSUB(temp, p1, p2);
- return INPR(temp, temp);
+ sub_v3_v3v3(temp, p1, p2);
+ return dot_v3v3(temp, temp);
}
@@ -1858,7 +1858,7 @@ static float edgedge_distance(float np11[3], float np12[3], float np21[3], float
float p1[3];
// p1 = np11 + (np12 - np11) * out_a1;
- VECSUB(temp, np12, np11);
+ sub_v3_v3v3(temp, np12, np11);
mul_v3_fl(temp, *out_a1);
VECADD(p1, np11, temp);
@@ -1868,11 +1868,11 @@ static float edgedge_distance(float np11[3], float np12[3], float np21[3], float
calculateEENormal(np11, np12, np21, np22, out_normal);
// return (p1 - (np21 + (np22 - np21) * out_a2)).lengthSquared();
- VECSUB(temp, np22, np21);
+ sub_v3_v3v3(temp, np22, np21);
mul_v3_fl(temp, *out_a2);
VECADD(temp, temp, np21);
- VECSUB(temp, p1, temp);
- return INPR(temp, temp);
+ sub_v3_v3v3(temp, p1, temp);
+ return dot_v3v3(temp, temp);
}
else
{
@@ -1880,7 +1880,7 @@ static float edgedge_distance(float np11[3], float np12[3], float np21[3], float
float p2[3];
// p2 = np21 + (np22 - np21) * out_a2;
- VECSUB(temp, np22, np21);
+ sub_v3_v3v3(temp, np22, np21);
mul_v3_fl(temp, *out_a2);
VECADD(p2, np21, temp);
@@ -1890,11 +1890,11 @@ static float edgedge_distance(float np11[3], float np12[3], float np21[3], float
calculateEENormal(np11, np12, np21, np22, out_normal);
// return ((np11 + (np12 - np11) * out_a1) - p2).lengthSquared();
- VECSUB(temp, np12, np11);
+ sub_v3_v3v3(temp, np12, np11);
mul_v3_fl(temp, *out_a1);
VECADD(temp, temp, np11);
- VECSUB(temp, temp, p2);
- return INPR(temp, temp);
+ sub_v3_v3v3(temp, temp, p2);
+ return dot_v3v3(temp, temp);
}
}
@@ -2006,14 +2006,14 @@ static int cloth_collision_moving_edges ( ClothModifierData *clmd, CollisionModi
// if ( !cloth_are_edges_adjacent ( clmd, collmd, &edgecollpair ) )
{
// always put coll points in p21/p22
- VECSUB ( x1, verts1[edgecollpair.p12].txold, verts1[edgecollpair.p11].txold );
- VECSUB ( v1, verts1[edgecollpair.p12].tv, verts1[edgecollpair.p11].tv );
+ sub_v3_v3v3 ( x1, verts1[edgecollpair.p12].txold, verts1[edgecollpair.p11].txold );
+ sub_v3_v3v3 ( v1, verts1[edgecollpair.p12].tv, verts1[edgecollpair.p11].tv );
- VECSUB ( x2, verts2[edgecollpair.p21].co, verts1[edgecollpair.p11].txold );
- VECSUB ( v2, velocity2[edgecollpair.p21].co, verts1[edgecollpair.p11].tv );
+ sub_v3_v3v3 ( x2, verts2[edgecollpair.p21].co, verts1[edgecollpair.p11].txold );
+ sub_v3_v3v3 ( v2, velocity2[edgecollpair.p21].co, verts1[edgecollpair.p11].tv );
- VECSUB ( x3, verts2[edgecollpair.p22].co, verts1[edgecollpair.p11].txold );
- VECSUB ( v3, velocity2[edgecollpair.p22].co, verts1[edgecollpair.p11].tv );
+ sub_v3_v3v3 ( x3, verts2[edgecollpair.p22].co, verts1[edgecollpair.p11].txold );
+ sub_v3_v3v3 ( v3, velocity2[edgecollpair.p22].co, verts1[edgecollpair.p11].tv );
numsolutions = cloth_get_collision_time ( x1, v1, x2, v2, x3, v3, solution );
@@ -2048,27 +2048,27 @@ static int cloth_collision_moving_edges ( ClothModifierData *clmd, CollisionModi
// TODO: check for collisions
distance = edgedge_distance(triA[0], triA[1], triB[0], triB[1], &a, &b, out_normal);
- if ((distance <= clmd->coll_parms->epsilon + BLI_bvhtree_getepsilon ( collmd->bvhtree ) + ALMOST_ZERO) && (INPR(out_normal, out_normal) > 0))
+ if ((distance <= clmd->coll_parms->epsilon + BLI_bvhtree_getepsilon ( collmd->bvhtree ) + ALMOST_ZERO) && (dot_v3v3(out_normal, out_normal) > 0))
{
float vrel_1_to_2[3], temp[3], temp2[3], out_normalVelocity;
float desiredVn;
- VECCOPY(vrel_1_to_2, verts1[edgecollpair.p11].tv);
+ copy_v3_v3(vrel_1_to_2, verts1[edgecollpair.p11].tv);
mul_v3_fl(vrel_1_to_2, 1.0 - a);
- VECCOPY(temp, verts1[edgecollpair.p12].tv);
+ copy_v3_v3(temp, verts1[edgecollpair.p12].tv);
mul_v3_fl(temp, a);
VECADD(vrel_1_to_2, vrel_1_to_2, temp);
- VECCOPY(temp, verts1[edgecollpair.p21].tv);
+ copy_v3_v3(temp, verts1[edgecollpair.p21].tv);
mul_v3_fl(temp, 1.0 - b);
- VECCOPY(temp2, verts1[edgecollpair.p22].tv);
+ copy_v3_v3(temp2, verts1[edgecollpair.p22].tv);
mul_v3_fl(temp2, b);
VECADD(temp, temp, temp2);
- VECSUB(vrel_1_to_2, vrel_1_to_2, temp);
+ sub_v3_v3v3(vrel_1_to_2, vrel_1_to_2, temp);
- out_normalVelocity = INPR(vrel_1_to_2, out_normal);
+ out_normalVelocity = dot_v3v3(vrel_1_to_2, out_normal);
/*
// this correction results in wrong normals sometimes?
if(out_normalVelocity < 0.0)
@@ -2507,7 +2507,7 @@ int cloth_bvh_objcollision (Object *ob, ClothModifierData * clmd, float step, fl
}
}
- VECSUB ( temp, verts[i].tx, verts[j].tx );
+ sub_v3_v3v3 ( temp, verts[i].tx, verts[j].tx );
if ( ( ABS ( temp[0] ) > mindistance ) || ( ABS ( temp[1] ) > mindistance ) || ( ABS ( temp[2] ) > mindistance ) ) continue;
@@ -2538,7 +2538,7 @@ int cloth_bvh_objcollision (Object *ob, ClothModifierData * clmd, float step, fl
mul_v3_fl( temp, correction * -0.5 );
VECADD ( verts[j].tx, verts[j].tx, temp );
- VECSUB ( verts[i].tx, verts[i].tx, temp );
+ sub_v3_v3v3 ( verts[i].tx, verts[i].tx, temp );
}
ret = 1;
ret2 += ret;
@@ -2564,7 +2564,7 @@ int cloth_bvh_objcollision (Object *ob, ClothModifierData * clmd, float step, fl
{
if ( ! ( verts [i].flags & CLOTH_VERT_FLAG_PINNED ) )
{
- VECSUB ( verts[i].tv, verts[i].tx, verts[i].txold );
+ sub_v3_v3v3 ( verts[i].tv, verts[i].tx, verts[i].txold );
}
}
}
diff --git a/source/blender/blenkernel/intern/constraint.c b/source/blender/blenkernel/intern/constraint.c
index cad354e451a..e0125891e86 100644
--- a/source/blender/blenkernel/intern/constraint.c
+++ b/source/blender/blenkernel/intern/constraint.c
@@ -3507,8 +3507,7 @@ static void shrinkwrap_get_tarmat (bConstraint *con, bConstraintOb *cob, bConstr
if(scon->projAxis & MOD_SHRINKWRAP_PROJECT_OVER_Y_AXIS) no[1] = 1.0f;
if(scon->projAxis & MOD_SHRINKWRAP_PROJECT_OVER_Z_AXIS) no[2] = 1.0f;
- if(INPR(no,no) < FLT_EPSILON)
- {
+ if (dot_v3v3(no, no) < FLT_EPSILON) {
fail = TRUE;
break;
}
diff --git a/source/blender/blenkernel/intern/implicit.c b/source/blender/blenkernel/intern/implicit.c
index cb2c077d14d..a271513afc0 100644
--- a/source/blender/blenkernel/intern/implicit.c
+++ b/source/blender/blenkernel/intern/implicit.c
@@ -210,7 +210,7 @@ DO_INLINE void init_lfvector(float (*fLongVector)[3], float vector[3], unsigned
unsigned int i = 0;
for(i = 0; i < verts; i++)
{
- VECCOPY(fLongVector[i], vector);
+ copy_v3_v3(fLongVector[i], vector);
}
}
/* zero long vector with float[3] */
@@ -248,9 +248,8 @@ DO_INLINE float dot_lfvector(float (*fLongVectorA)[3], float (*fLongVectorB)[3],
// different results each time you run it!
// schedule(guided, 2)
//#pragma omp parallel for reduction(+: temp) if(verts > CLOTH_OPENMP_LIMIT)
- for(i = 0; i < (long)verts; i++)
- {
- temp += INPR(fLongVectorA[i], fLongVectorB[i]);
+ for(i = 0; i < (long)verts; i++) {
+ temp += dot_v3v3(fLongVectorA[i], fLongVectorB[i]);
}
return temp;
}
@@ -303,7 +302,7 @@ DO_INLINE void sub_lfvector_lfvector(float (*to)[3], float (*fLongVectorA)[3], f
for(i = 0; i < verts; i++)
{
- VECSUB(to[i], fLongVectorA[i], fLongVectorB[i]);
+ sub_v3_v3v3(to[i], fLongVectorA[i], fLongVectorB[i]);
}
}
@@ -324,9 +323,9 @@ static void print_fmatrix(float m3[3][3])
DO_INLINE void cp_fmatrix(float to[3][3], float from[3][3])
{
// memcpy(to, from, sizeof (float) * 9);
- VECCOPY(to[0], from[0]);
- VECCOPY(to[1], from[1]);
- VECCOPY(to[2], from[2]);
+ copy_v3_v3(to[0], from[0]);
+ copy_v3_v3(to[1], from[1]);
+ copy_v3_v3(to[2], from[2]);
}
/* copy 3x3 matrix */
@@ -397,11 +396,11 @@ DO_INLINE void mul_fvector_fmatrix(float *to, float *from, float matrix[3][3])
/* 3x3 matrix multiplied by a vector */
/* STATUS: verified */
-DO_INLINE void mul_fmatrix_fvector(float *to, float matrix[3][3], float *from)
+DO_INLINE void mul_fmatrix_fvector(float *to, float matrix[3][3], float from[3])
{
- to[0] = INPR(matrix[0],from);
- to[1] = INPR(matrix[1],from);
- to[2] = INPR(matrix[2],from);
+ to[0] = dot_v3v3(matrix[0],from);
+ to[1] = dot_v3v3(matrix[1],from);
+ to[2] = dot_v3v3(matrix[2],from);
}
/* 3x3 matrix multiplied by a 3x3 matrix */
/* STATUS: verified */
@@ -449,9 +448,9 @@ DO_INLINE void subadd_fmatrixS_fmatrixS(float to[3][3], float matrixA[3][3], flo
/* A = B - C (3x3 matrix subtraction with 3x3 matrix) */
DO_INLINE void sub_fmatrix_fmatrix(float to[3][3], float matrixA[3][3], float matrixB[3][3])
{
- VECSUB(to[0], matrixA[0], matrixB[0]);
- VECSUB(to[1], matrixA[1], matrixB[1]);
- VECSUB(to[2], matrixA[2], matrixB[2]);
+ sub_v3_v3v3(to[0], matrixA[0], matrixB[0]);
+ sub_v3_v3v3(to[1], matrixA[1], matrixB[1]);
+ sub_v3_v3v3(to[2], matrixA[2], matrixB[2]);
}
/* A += B - C (3x3 matrix add-subtraction with 3x3 matrix) */
DO_INLINE void addsub_fmatrix_fmatrix(float to[3][3], float matrixA[3][3], float matrixB[3][3])
@@ -495,16 +494,16 @@ DO_INLINE void mulsub_fmatrix_fmatrix(float to[3][3], float matrixA[3][3], float
/* STATUS: verified */
DO_INLINE void muladd_fmatrix_fvector(float to[3], float matrix[3][3], float from[3])
{
- to[0] += INPR(matrix[0],from);
- to[1] += INPR(matrix[1],from);
- to[2] += INPR(matrix[2],from);
+ to[0] += dot_v3v3(matrix[0], from);
+ to[1] += dot_v3v3(matrix[1], from);
+ to[2] += dot_v3v3(matrix[2], from);
}
/* 3x3 matrix multiplied+sub'ed by a vector */
DO_INLINE void mulsub_fmatrix_fvector(float to[3], float matrix[3][3], float from[3])
{
- to[0] -= INPR(matrix[0],from);
- to[1] -= INPR(matrix[1],from);
- to[2] -= INPR(matrix[2],from);
+ to[0] -= dot_v3v3(matrix[0], from);
+ to[1] -= dot_v3v3(matrix[1], from);
+ to[2] -= dot_v3v3(matrix[2], from);
}
/////////////////////////////////////////////////////////////////
@@ -813,7 +812,7 @@ int implicit_init (Object *UNUSED(ob), ClothModifierData *clmd)
for(i = 0; i < cloth->numverts; i++)
{
- VECCOPY(id->X[i], verts[i].x);
+ copy_v3_v3(id->X[i], verts[i].x);
}
return 1;
@@ -1218,7 +1217,7 @@ DO_INLINE void dfdx_damp(float to[3][3], float dir[3],float length,const float
// return (I-outerprod(dir,dir)) * (-damping * -(dot(dir,vel)/Max(length,rest)));
mul_fvectorT_fvector(to, dir, dir);
sub_fmatrix_fmatrix(to, I, to);
- mul_fmatrix_S(to, (-damping * -(INPR(dir,vel)/MAX2(length,rest))));
+ mul_fmatrix_S(to, (-damping * -(dot_v3v3(dir,vel)/MAX2(length,rest))));
}
@@ -1244,14 +1243,14 @@ DO_INLINE void cloth_calc_spring_force(ClothModifierData *clmd, ClothSpring *s,
int no_compress = clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_NO_SPRING_COMPRESS;
- VECCOPY(s->f, nullf);
+ copy_v3_v3(s->f, nullf);
cp_fmatrix(s->dfdx, nulldfdx);
cp_fmatrix(s->dfdv, nulldfdx);
// calculate elonglation
- VECSUB(extent, X[s->kl], X[s->ij]);
- VECSUB(vel, V[s->kl], V[s->ij]);
- dot = INPR(extent, extent);
+ sub_v3_v3v3(extent, X[s->kl], X[s->ij]);
+ sub_v3_v3v3(vel, V[s->kl], V[s->ij]);
+ dot = dot_v3v3(extent, extent);
length = sqrt(dot);
s->flags &= ~CLOTH_SPRING_FLAG_NEEDED;
@@ -1296,7 +1295,7 @@ DO_INLINE void cloth_calc_spring_force(ClothModifierData *clmd, ClothSpring *s,
// Ascher & Boxman, p.21: Damping only during elonglation
// something wrong with it...
- mul_fvector_S(damping_force, dir, clmd->sim_parms->Cdis * INPR(vel,dir));
+ mul_fvector_S(damping_force, dir, clmd->sim_parms->Cdis * dot_v3v3(vel, dir));
VECADD(s->f, s->f, damping_force);
/* VERIFIED */
@@ -1313,14 +1312,14 @@ DO_INLINE void cloth_calc_spring_force(ClothModifierData *clmd, ClothSpring *s,
s->flags |= CLOTH_SPRING_FLAG_NEEDED;
// current_position = xold + t * (newposition - xold)
- VECSUB(tvect, verts[s->ij].xconst, verts[s->ij].xold);
+ sub_v3_v3v3(tvect, verts[s->ij].xconst, verts[s->ij].xold);
mul_fvector_S(tvect, tvect, time);
VECADD(tvect, tvect, verts[s->ij].xold);
- VECSUB(extent, X[s->ij], tvect);
+ sub_v3_v3v3(extent, X[s->ij], tvect);
// SEE MSG BELOW (these are UNUSED)
- // dot = INPR(extent, extent);
+ // dot = dot_v3v3(extent, extent);
// length = sqrt(dot);
k = clmd->sim_parms->goalspring;
@@ -1331,7 +1330,7 @@ DO_INLINE void cloth_calc_spring_force(ClothModifierData *clmd, ClothSpring *s,
VECADDS(s->f, s->f, extent, -k);
- mul_fvector_S(damping_force, dir, clmd->sim_parms->goalfrict * 0.01 * INPR(vel,dir));
+ mul_fvector_S(damping_force, dir, clmd->sim_parms->goalfrict * 0.01 * dot_v3v3(vel, dir));
VECADD(s->f, s->f, damping_force);
// HERE IS THE PROBLEM!!!!
@@ -1371,7 +1370,7 @@ DO_INLINE void cloth_apply_spring_force(ClothModifierData *UNUSED(clmd), ClothSp
VECADD(lF[s->ij], lF[s->ij], s->f);
if(!(s->type & CLOTH_SPRING_TYPE_GOAL))
- VECSUB(lF[s->kl], lF[s->kl], s->f);
+ sub_v3_v3v3(lF[s->kl], lF[s->kl], s->f);
sub_fmatrix_fmatrix(dFdX[s->kl].m, dFdX[s->kl].m, s->dfdx);
sub_fmatrix_fmatrix(dFdX[s->ij].m, dFdX[s->ij].m, s->dfdx);
@@ -1415,7 +1414,7 @@ static void CalcFloat4( float *v1, float *v2, float *v3, float *v4, float *n)
static float calculateVertexWindForce(float wind[3], float vertexnormal[3])
{
- return (INPR(wind, vertexnormal));
+ return dot_v3v3(wind, vertexnormal);
}
typedef struct HairGridVert {
@@ -1503,7 +1502,7 @@ static void hair_velocity_smoothing(ClothModifierData *clmd, lfVector *lF, lfVec
k = HAIR_GRID_INDEX(loc1->co, gmin, gmax, 2);
if(k>=0 && k<10) {
- VECSUB(vel, loc1->co, loc0->co);
+ sub_v3_v3v3(vel, loc1->co, loc0->co);
colg[i][j][k].velocity[0] += vel[0];
colg[i][j][k].velocity[1] += vel[1];
@@ -1577,7 +1576,7 @@ static void cloth_calc_force(ClothModifierData *clmd, float UNUSED(frame), lfVec
/* global acceleration (gravitation) */
if(clmd->scene->physics_settings.flag & PHYS_GLOBAL_GRAVITY) {
- VECCOPY(gravity, clmd->scene->physics_settings.gravity);
+ copy_v3_v3(gravity, clmd->scene->physics_settings.gravity);
mul_fvector_S(gravity, gravity, 0.001f * clmd->sim_parms->effector_weights->global_gravity); /* scale gravity force */
}
@@ -1597,7 +1596,7 @@ static void cloth_calc_force(ClothModifierData *clmd, float UNUSED(frame), lfVec
for(i = 0; i < numverts; i++)
{
float temp[3];
- VECCOPY(temp, lF[i]);
+ copy_v3_v3(temp, lF[i]);
mul_fmatrix_fvector(lF[i], M[i].m, temp);
}
@@ -1636,24 +1635,24 @@ static void cloth_calc_force(ClothModifierData *clmd, float UNUSED(frame), lfVec
normalize_v3_v3(trinormal, triunnormal);
// add wind from v1
- VECCOPY(tmp, trinormal);
+ copy_v3_v3(tmp, trinormal);
mul_v3_fl(tmp, calculateVertexWindForce(winvec[mfaces[i].v1], triunnormal));
VECADDS(lF[mfaces[i].v1], lF[mfaces[i].v1], tmp, factor);
// add wind from v2
- VECCOPY(tmp, trinormal);
+ copy_v3_v3(tmp, trinormal);
mul_v3_fl(tmp, calculateVertexWindForce(winvec[mfaces[i].v2], triunnormal));
VECADDS(lF[mfaces[i].v2], lF[mfaces[i].v2], tmp, factor);
// add wind from v3
- VECCOPY(tmp, trinormal);
+ copy_v3_v3(tmp, trinormal);
mul_v3_fl(tmp, calculateVertexWindForce(winvec[mfaces[i].v3], triunnormal));
VECADDS(lF[mfaces[i].v3], lF[mfaces[i].v3], tmp, factor);
// add wind from v4
if(mfaces[i].v4)
{
- VECCOPY(tmp, trinormal);
+ copy_v3_v3(tmp, trinormal);
mul_v3_fl(tmp, calculateVertexWindForce(winvec[mfaces[i].v4], triunnormal));
VECADDS(lF[mfaces[i].v4], lF[mfaces[i].v4], tmp, factor);
}
@@ -1672,15 +1671,15 @@ static void cloth_calc_force(ClothModifierData *clmd, float UNUSED(frame), lfVec
spring = search->link;
if(spring->type == CLOTH_SPRING_TYPE_STRUCTURAL) {
- VECSUB(edgevec, (float*)lX[spring->ij], (float*)lX[spring->kl]);
+ sub_v3_v3v3(edgevec, (float*)lX[spring->ij], (float*)lX[spring->kl]);
project_v3_v3v3(tmp, winvec[spring->ij], edgevec);
- VECSUB(edgeunnormal, winvec[spring->ij], tmp);
+ sub_v3_v3v3(edgeunnormal, winvec[spring->ij], tmp);
/* hair doesn't stretch too much so we can use restlen pretty safely */
VECADDS(lF[spring->ij], lF[spring->ij], edgeunnormal, spring->restlen * factor);
project_v3_v3v3(tmp, winvec[spring->kl], edgevec);
- VECSUB(edgeunnormal, winvec[spring->kl], tmp);
+ sub_v3_v3v3(edgeunnormal, winvec[spring->kl], tmp);
VECADDS(lF[spring->kl], lF[spring->kl], edgeunnormal, spring->restlen * factor);
}
@@ -1843,7 +1842,7 @@ int implicit_solver (Object *ob, float frame, ClothModifierData *clmd, ListBase
// update velocities with constrained velocities from pinned verts
if(verts [i].flags & CLOTH_VERT_FLAG_PINNED)
{
- VECSUB(id->V[i], verts[i].xconst, verts[i].xold);
+ sub_v3_v3v3(id->V[i], verts[i].xconst, verts[i].xold);
// mul_v3_fl(id->V[i], clmd->sim_parms->stepsPerFrame);
}
}
@@ -1871,14 +1870,14 @@ int implicit_solver (Object *ob, float frame, ClothModifierData *clmd, ListBase
if(verts [i].flags & CLOTH_VERT_FLAG_PINNED)
{
float tvect[3] = {.0,.0,.0};
- VECSUB(tvect, verts[i].xconst, verts[i].xold);
+ sub_v3_v3v3(tvect, verts[i].xconst, verts[i].xold);
mul_fvector_S(tvect, tvect, step+dt);
VECADD(tvect, tvect, verts[i].xold);
- VECCOPY(id->Xnew[i], tvect);
+ copy_v3_v3(id->Xnew[i], tvect);
}
}
- VECCOPY(verts[i].txold, id->X[i]);
+ copy_v3_v3(verts[i].txold, id->X[i]);
}
if(clmd->coll_parms->flags & CLOTH_COLLSETTINGS_FLAG_ENABLED && clmd->clothObject->bvhtree)
@@ -1889,10 +1888,10 @@ int implicit_solver (Object *ob, float frame, ClothModifierData *clmd, ListBase
// update verts to current positions
for(i = 0; i < numverts; i++)
{
- VECCOPY(verts[i].tx, id->Xnew[i]);
+ copy_v3_v3(verts[i].tx, id->Xnew[i]);
- VECSUB(verts[i].tv, verts[i].tx, verts[i].txold);
- VECCOPY(verts[i].v, verts[i].tv);
+ sub_v3_v3v3(verts[i].tv, verts[i].tx, verts[i].txold);
+ copy_v3_v3(verts[i].v, verts[i].tv);
}
for (i=0, cv=cloth->verts; i<cloth->numverts; i++, cv++) {
@@ -1907,7 +1906,7 @@ int implicit_solver (Object *ob, float frame, ClothModifierData *clmd, ListBase
for(i = 0; i < numverts; i++)
{
// correct velocity again, just to be sure we had to change it due to adaptive collisions
- VECSUB(verts[i].tv, verts[i].tx, id->X[i]);
+ sub_v3_v3v3(verts[i].tv, verts[i].tx, id->X[i]);
}
//if (do_extra_solve)
@@ -1922,8 +1921,8 @@ int implicit_solver (Object *ob, float frame, ClothModifierData *clmd, ListBase
if((clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL) && (verts [i].flags & CLOTH_VERT_FLAG_PINNED))
continue;
- VECCOPY(id->Xnew[i], verts[i].tx);
- VECCOPY(id->Vnew[i], verts[i].tv);
+ copy_v3_v3(id->Xnew[i], verts[i].tx);
+ copy_v3_v3(id->Vnew[i], verts[i].tv);
mul_v3_fl(id->Vnew[i], spf);
}
}
@@ -1963,15 +1962,15 @@ int implicit_solver (Object *ob, float frame, ClothModifierData *clmd, ListBase
{
if((clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL) && (verts [i].flags & CLOTH_VERT_FLAG_PINNED))
{
- VECCOPY(verts[i].txold, verts[i].xconst); // TODO: test --> should be .x
- VECCOPY(verts[i].x, verts[i].xconst);
- VECCOPY(verts[i].v, id->V[i]);
+ copy_v3_v3(verts[i].txold, verts[i].xconst); // TODO: test --> should be .x
+ copy_v3_v3(verts[i].x, verts[i].xconst);
+ copy_v3_v3(verts[i].v, id->V[i]);
}
else
{
- VECCOPY(verts[i].txold, id->X[i]);
- VECCOPY(verts[i].x, id->X[i]);
- VECCOPY(verts[i].v, id->V[i]);
+ copy_v3_v3(verts[i].txold, id->X[i]);
+ copy_v3_v3(verts[i].x, id->X[i]);
+ copy_v3_v3(verts[i].v, id->V[i]);
}
}
@@ -1989,8 +1988,8 @@ void implicit_set_positions (ClothModifierData *clmd)
for(i = 0; i < numverts; i++)
{
- VECCOPY(id->X[i], verts[i].x);
- VECCOPY(id->V[i], verts[i].v);
+ copy_v3_v3(id->X[i], verts[i].x);
+ copy_v3_v3(id->V[i], verts[i].v);
}
if(G.rt > 0)
printf("implicit_set_positions\n");
diff --git a/source/blender/blenkernel/intern/mesh.c b/source/blender/blenkernel/intern/mesh.c
index 9017d4b3808..446f1502020 100644
--- a/source/blender/blenkernel/intern/mesh.c
+++ b/source/blender/blenkernel/intern/mesh.c
@@ -2622,9 +2622,9 @@ static void mesh_calc_ngon_normal(MPoly *mpoly, MLoop *loopstart,
v2 = mvert + loopstart[(i+1)%mpoly->totloop].v;
v3 = mvert + loopstart[(i+2)%mpoly->totloop].v;
- VECCOPY(u, v1->co);
- VECCOPY(v, v2->co);
- VECCOPY(w, v3->co);
+ copy_v3db_v3fl(u, v1->co);
+ copy_v3db_v3fl(v, v2->co);
+ copy_v3db_v3fl(w, v3->co);
/*this fixes some weird numerical error*/
if (i==0) {
@@ -2712,9 +2712,9 @@ static void mesh_calc_ngon_normal_coords(MPoly *mpoly, MLoop *loopstart,
v2 = (const float *)(vertex_coords + loopstart[(i+1)%mpoly->totloop].v);
v3 = (const float *)(vertex_coords + loopstart[(i+2)%mpoly->totloop].v);
- VECCOPY(u, v1);
- VECCOPY(v, v2);
- VECCOPY(w, v3);
+ copy_v3db_v3fl(u, v1);
+ copy_v3db_v3fl(v, v2);
+ copy_v3db_v3fl(w, v3);
/*this fixes some weird numerical error*/
if (i==0) {
diff --git a/source/blender/blenkernel/intern/particle.c b/source/blender/blenkernel/intern/particle.c
index d86b3c7a9d3..590c307f549 100644
--- a/source/blender/blenkernel/intern/particle.c
+++ b/source/blender/blenkernel/intern/particle.c
@@ -2370,7 +2370,7 @@ void psys_find_parents(ParticleSimulationData *sim)
BLI_kdtree_free(tree);
}
-static void get_strand_normal(Material *ma, float *surfnor, float surfdist, float *nor)
+static void get_strand_normal(Material *ma, const float surfnor[3], float surfdist, float nor[3])
{
float cross[3], nstrand[3], vnor[3], blend;
@@ -2381,7 +2381,7 @@ static void get_strand_normal(Material *ma, float *surfnor, float surfdist, floa
cross_v3_v3v3(cross, surfnor, nor);
cross_v3_v3v3(nstrand, nor, cross);
- blend= INPR(nstrand, surfnor);
+ blend = dot_v3v3(nstrand, surfnor);
CLAMP(blend, 0.0f, 1.0f);
interp_v3_v3v3(vnor, nstrand, surfnor, blend);
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c
index 22968583d33..8d50d3d69cf 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -2411,7 +2411,7 @@ static void sph_particle_courant(SPHData *sphdata, SPHRangeData *pfr)
mul_v3_v3fl(sphdata->flow, flow, 1.0f / pfr->tot_neighbors);
} else {
sphdata->element_size = MAXFLOAT;
- VECCOPY(sphdata->flow, flow);
+ copy_v3_v3(sphdata->flow, flow);
}
}
static void sph_force_cb(void *sphdata_v, ParticleKey *state, float *force, float *UNUSED(impulse))
diff --git a/source/blender/blenkernel/intern/sketch.c b/source/blender/blenkernel/intern/sketch.c
index b05188e7183..90d530cb239 100644
--- a/source/blender/blenkernel/intern/sketch.c
+++ b/source/blender/blenkernel/intern/sketch.c
@@ -258,8 +258,7 @@ void sk_straightenStroke(SK_Stroke *stk, int start, int end, float p_start[3], f
float delta = (float)i / (float)total;
float *p = stk->points[start + 1 + i].p;
- VECCOPY(p, delta_p);
- mul_v3_fl(p, delta);
+ mul_v3_v3fl(p, delta_p, delta);
add_v3_v3(p, p_start);
}
}
@@ -333,7 +332,7 @@ void sk_flattenStroke(SK_Stroke *stk, int start, int end)
sub_v3_v3v3(distance, p, stk->points[start].p);
project_v3_v3v3(distance, distance, normal);
- VECCOPY(offset, normal);
+ copy_v3_v3(offset, normal);
mul_v3_fl(offset, d);
sub_v3_v3(p, distance);