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authorSergey Sharybin <sergey.vfx@gmail.com>2018-07-25 17:51:48 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2018-07-31 10:24:30 +0300
commit51c38b5d495e406a0c13216470927c5ce0f71e4f (patch)
treed76b16650bb935697e7e0393f1d734ddab11d92d /source/blender/blenkernel
parent5300ba0ba50efb1656a2effa1053fb60875398ef (diff)
Subsurf: Rework in a way that patches boundaries are merged together
The idea is to create vertices along the coarse edges once, without splitting coarse edges on separate ptex faces. This requires some indexing magic, vertices within a patch are no longer sequential. Not sure how to make it nicer without such a black magic looking calculations (which are basically boiling down to mimicking order of verts/edges creation). In the current offsets calculation loose verts and edges are not properly taken into account, but those are causing topology refiner to fail anyway, so it needs a bit deeper change. Reviewers: brecht Differential Revision: https://developer.blender.org/D3570
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r--source/blender/blenkernel/BKE_subdiv.h3
-rw-r--r--source/blender/blenkernel/intern/subdiv_mesh.c1707
-rw-r--r--source/blender/blenkernel/intern/subdiv_stats.c4
3 files changed, 1457 insertions, 257 deletions
diff --git a/source/blender/blenkernel/BKE_subdiv.h b/source/blender/blenkernel/BKE_subdiv.h
index 003dc7a37d3..ad829946db8 100644
--- a/source/blender/blenkernel/BKE_subdiv.h
+++ b/source/blender/blenkernel/BKE_subdiv.h
@@ -57,6 +57,7 @@ typedef struct SubdivSettings {
typedef enum eSubdivStatsValue {
SUBDIV_STATS_TOPOLOGY_REFINER_CREATION_TIME = 0,
SUBDIV_STATS_SUBDIV_TO_MESH,
+ SUBDIV_STATS_SUBDIV_TO_MESH_GEOMETRY,
SUBDIV_STATS_EVALUATOR_CREATE,
SUBDIV_STATS_EVALUATOR_REFINE,
@@ -73,6 +74,8 @@ typedef struct SubdivStats {
double topology_refiner_creation_time;
/* Total time spent in BKE_subdiv_to_mesh(). */
double subdiv_to_mesh_time;
+ /* Geometry (MVert and co) creation time during SUBDIV_TYO_MESH. */
+ double subdiv_to_mesh_geometry_time;
/* Time spent on evaluator creation from topology refiner. */
double evaluator_creation_time;
/* Time spent on evaluator->refine(). */
diff --git a/source/blender/blenkernel/intern/subdiv_mesh.c b/source/blender/blenkernel/intern/subdiv_mesh.c
index 76f41d512bc..40c95964fb3 100644
--- a/source/blender/blenkernel/intern/subdiv_mesh.c
+++ b/source/blender/blenkernel/intern/subdiv_mesh.c
@@ -29,10 +29,13 @@
#include "BKE_subdiv.h"
+#include "atomic_ops.h"
+
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "BLI_alloca.h"
+#include "BLI_bitmap.h"
#include "BLI_math_vector.h"
#include "BLI_task.h"
@@ -55,6 +58,15 @@ BLI_INLINE int num_edges_per_ptex_face_get(const int resolution)
return 2 * (resolution - 1) * resolution;
}
+BLI_INLINE int num_inner_edges_per_ptex_face_get(const int resolution)
+{
+ if (resolution < 2) {
+ return 0;
+ }
+ return (resolution - 2) * resolution +
+ (resolution - 1) * (resolution - 1);
+}
+
/* Number of subdivision polygons per ptex face. */
BLI_INLINE int num_polys_per_ptex_get(const int resolution)
{
@@ -85,7 +97,19 @@ typedef struct SubdivMeshContext {
/* UV layers interpolation. */
int num_uv_layers;
MLoopUV *uv_layers[MAX_MTFACE];
-
+ /* Counters of geometry in subdivided mesh, initialized as a part of
+ * offsets calculation.
+ */
+ int num_subdiv_vertices;
+ int num_subdiv_edges;
+ int num_subdiv_loops;
+ int num_subdiv_polygons;
+ /* Offsets of various geometry in the subdivision mesh arrays. */
+ int vertices_corner_offset;
+ int vertices_edge_offset;
+ int vertices_inner_offset;
+ int edge_boundary_offset;
+ int edge_inner_offset;
/* Indexed by coarse polygon index, indicates offset in subdivided mesh
* vertices, edges and polygons arrays, where first element of the poly
* begins.
@@ -97,14 +121,18 @@ typedef struct SubdivMeshContext {
* created for preceding base faces.
*/
int *face_ptex_offset;
-
- /* Counters of geometry in subdivided mesh, initialized as a part of
- * offsets calculation.
+ /* Bitmap indicating whether vertex was used already or not.
+ * - During patch evaluation indicates whether coarse vertex was already
+ * evaluated and its position on limit is already known.
*/
- int num_subdiv_vertices;
- int num_subdiv_edges;
- int num_subdiv_loops;
- int num_subdiv_polygons;
+ BLI_bitmap *coarse_vertices_used_map;
+ /* Bitmap indicating whether edge was used already or not. This includes:
+ * - During context initialization it indicates whether subdivided verticies
+ * for corresponding edge were already calculated or not.
+ * - During patch evaluation it indicates whether vertices along this edge
+ * were already evaluated.
+ */
+ BLI_bitmap *coarse_edges_used_map;
} SubdivMeshContext;
static void subdiv_mesh_ctx_cache_uv_layers(SubdivMeshContext *ctx)
@@ -134,60 +162,162 @@ static void subdiv_mesh_ctx_cache_custom_data_layers(SubdivMeshContext *ctx)
subdiv_mesh_ctx_cache_uv_layers(ctx);
}
+/* NOTE: Expects edge map to be zeroed. */
+static void subdiv_mesh_ctx_count(SubdivMeshContext *ctx)
+{
+ /* Reset counters. */
+ ctx->num_subdiv_vertices = 0;
+ ctx->num_subdiv_edges = 0;
+ ctx->num_subdiv_loops = 0;
+ ctx->num_subdiv_polygons = 0;
+ /* Static geometry counters. */
+ const int resolution = ctx->settings->resolution;
+ const int no_quad_patch_resolution = ((resolution >> 1) + 1);
+ const int num_subdiv_vertices_per_coarse_edge = resolution - 2;
+ const int num_inner_vertices_per_quad = (resolution - 2) * (resolution - 2);
+ const int num_inner_vertices_per_noquad_patch =
+ (no_quad_patch_resolution - 2) * (no_quad_patch_resolution - 2);
+ const Mesh *coarse_mesh = ctx->coarse_mesh;
+ const MLoop *coarse_mloop = coarse_mesh->mloop;
+ const MPoly *coarse_mpoly = coarse_mesh->mpoly;
+ ctx->num_subdiv_vertices = coarse_mesh->totvert;
+ ctx->num_subdiv_edges =
+ coarse_mesh->totedge * (num_subdiv_vertices_per_coarse_edge + 1);
+ for (int poly_index = 0; poly_index < coarse_mesh->totpoly; poly_index++) {
+ const MPoly *coarse_poly = &coarse_mpoly[poly_index];
+ const int num_ptex_faces_per_poly =
+ num_ptex_faces_per_poly_get(coarse_poly);
+ for (int corner = 0; corner < coarse_poly->totloop; corner++) {
+ const MLoop *loop = &coarse_mloop[coarse_poly->loopstart + corner];
+ const bool is_edge_used =
+ BLI_BITMAP_TEST_BOOL(ctx->coarse_edges_used_map, loop->e);
+ /* Edges which aren't counted yet. */
+ if (!is_edge_used) {
+ BLI_BITMAP_ENABLE(ctx->coarse_edges_used_map, loop->e);
+ ctx->num_subdiv_vertices += num_subdiv_vertices_per_coarse_edge;
+ }
+ }
+ /* Inner verticies of polygon. */
+ if (num_ptex_faces_per_poly == 1) {
+ ctx->num_subdiv_vertices += num_inner_vertices_per_quad;
+ ctx->num_subdiv_edges +=
+ num_edges_per_ptex_face_get(resolution - 2) +
+ 4 * num_subdiv_vertices_per_coarse_edge;
+ ctx->num_subdiv_polygons += num_polys_per_ptex_get(resolution);
+ }
+ else {
+ ctx->num_subdiv_vertices +=
+ 1 +
+ num_ptex_faces_per_poly * (no_quad_patch_resolution - 2) +
+ num_ptex_faces_per_poly * num_inner_vertices_per_noquad_patch;
+ ctx->num_subdiv_edges +=
+ num_ptex_faces_per_poly *
+ (num_inner_edges_per_ptex_face_get(
+ no_quad_patch_resolution - 1) +
+ (no_quad_patch_resolution - 2) +
+ num_subdiv_vertices_per_coarse_edge);
+ if (no_quad_patch_resolution >= 3) {
+ ctx->num_subdiv_edges += coarse_poly->totloop;
+ }
+ ctx->num_subdiv_polygons +=
+ num_ptex_faces_per_poly *
+ num_polys_per_ptex_get(no_quad_patch_resolution);
+ }
+ }
+ ctx->num_subdiv_loops = ctx->num_subdiv_polygons * 4;
+}
+
static void subdiv_mesh_ctx_init_offsets(SubdivMeshContext *ctx)
{
const Mesh *coarse_mesh = ctx->coarse_mesh;
+ const int resolution = ctx->settings->resolution;
+ const int resolution_2 = resolution - 2;
+ const int resolution_2_squared = resolution_2 * resolution_2;
+ const int no_quad_patch_resolution = ((resolution >> 1) + 1);
+ const int num_irregular_vertices_per_patch =
+ (no_quad_patch_resolution - 2) * (no_quad_patch_resolution - 1);
+ const int num_subdiv_vertices_per_coarse_edge = resolution - 2;
+ const int num_subdiv_edges_per_coarse_edge = resolution - 1;
+ /* Constant offsets in arrays. */
+ ctx->vertices_corner_offset = 0;
+ ctx->vertices_edge_offset = coarse_mesh->totvert;
+ ctx->vertices_inner_offset =
+ ctx->vertices_edge_offset +
+ coarse_mesh->totedge * num_subdiv_vertices_per_coarse_edge;
+ ctx->edge_boundary_offset = 0;
+ ctx->edge_inner_offset =
+ ctx->edge_boundary_offset +
+ coarse_mesh->totedge * num_subdiv_edges_per_coarse_edge;
+ /* "Indexed" offsets. */
const MPoly *coarse_mpoly = coarse_mesh->mpoly;
- /* Allocate memory. */
- ctx->subdiv_vertex_offset = MEM_malloc_arrayN(
- coarse_mesh->totpoly,
- sizeof(*ctx->subdiv_vertex_offset),
- "vertex_offset");
- ctx->subdiv_edge_offset = MEM_malloc_arrayN(
- coarse_mesh->totpoly,
- sizeof(*ctx->subdiv_edge_offset),
- "subdiv_edge_offset");
- ctx->subdiv_polygon_offset = MEM_malloc_arrayN(
- coarse_mesh->totpoly,
- sizeof(*ctx->subdiv_polygon_offset),
- "subdiv_polygon_offset");
- ctx->face_ptex_offset = MEM_malloc_arrayN(coarse_mesh->totpoly,
- sizeof(*ctx->face_ptex_offset),
- "face_ptex_offset");
- /* Fill in offsets. */
int vertex_offset = 0;
int edge_offset = 0;
int polygon_offset = 0;
int face_ptex_offset = 0;
for (int poly_index = 0; poly_index < coarse_mesh->totpoly; poly_index++) {
const MPoly *coarse_poly = &coarse_mpoly[poly_index];
- const int ptex_face_resolution = ptex_face_resolution_get(
- coarse_poly, ctx->settings->resolution);
- const int ptex_face_resolution2 =
- ptex_face_resolution * ptex_face_resolution;
const int num_ptex_faces_per_poly =
num_ptex_faces_per_poly_get(coarse_poly);
+ ctx->face_ptex_offset[poly_index] = face_ptex_offset;
ctx->subdiv_vertex_offset[poly_index] = vertex_offset;
ctx->subdiv_edge_offset[poly_index] = edge_offset;
ctx->subdiv_polygon_offset[poly_index] = polygon_offset;
- ctx->face_ptex_offset[poly_index] = face_ptex_offset;
- vertex_offset += num_ptex_faces_per_poly * ptex_face_resolution2;
- edge_offset += num_ptex_faces_per_poly *
- num_edges_per_ptex_face_get(ptex_face_resolution);
- polygon_offset +=
- num_ptex_faces_per_poly *
- num_polys_per_ptex_get(ptex_face_resolution);
face_ptex_offset += num_ptex_faces_per_poly;
+ if (num_ptex_faces_per_poly == 1) {
+ vertex_offset += resolution_2_squared;
+ edge_offset += num_edges_per_ptex_face_get(resolution - 2) +
+ 4 * num_subdiv_vertices_per_coarse_edge;
+ polygon_offset += num_polys_per_ptex_get(resolution);
+ }
+ else {
+ vertex_offset +=
+ 1 +
+ num_ptex_faces_per_poly * num_irregular_vertices_per_patch;
+ edge_offset +=
+ num_ptex_faces_per_poly *
+ (num_inner_edges_per_ptex_face_get(
+ no_quad_patch_resolution - 1) +
+ (no_quad_patch_resolution - 2) +
+ num_subdiv_vertices_per_coarse_edge);
+ if (no_quad_patch_resolution >= 3) {
+ edge_offset += coarse_poly->totloop;
+ }
+ polygon_offset +=
+ num_ptex_faces_per_poly *
+ num_polys_per_ptex_get(no_quad_patch_resolution);
+ }
}
- ctx->num_subdiv_vertices = vertex_offset;
- ctx->num_subdiv_edges = edge_offset;
- ctx->num_subdiv_polygons = polygon_offset;
- ctx->num_subdiv_loops = 4 * ctx->num_subdiv_polygons;
}
static void subdiv_mesh_ctx_init(SubdivMeshContext *ctx)
{
+ const Mesh *coarse_mesh = ctx->coarse_mesh;
+ /* Allocate maps and offsets. */
+ ctx->coarse_vertices_used_map =
+ BLI_BITMAP_NEW(coarse_mesh->totvert, "vertices used map");
+ ctx->coarse_edges_used_map =
+ BLI_BITMAP_NEW(coarse_mesh->totedge, "edges used map");
+ ctx->subdiv_vertex_offset = MEM_malloc_arrayN(
+ coarse_mesh->totpoly,
+ sizeof(*ctx->subdiv_vertex_offset),
+ "vertex_offset");
+ ctx->subdiv_edge_offset = MEM_malloc_arrayN(
+ coarse_mesh->totpoly,
+ sizeof(*ctx->subdiv_edge_offset),
+ "subdiv_edge_offset");
+ ctx->subdiv_polygon_offset = MEM_malloc_arrayN(
+ coarse_mesh->totpoly,
+ sizeof(*ctx->subdiv_polygon_offset),
+ "subdiv_edge_offset");
+ ctx->face_ptex_offset = MEM_malloc_arrayN(coarse_mesh->totpoly,
+ sizeof(*ctx->face_ptex_offset),
+ "face_ptex_offset");
+ /* Initialize all offsets. */
subdiv_mesh_ctx_init_offsets(ctx);
+ /* Calculate number of geometry in the result subdivision mesh. */
+ subdiv_mesh_ctx_count(ctx);
+ /* Re-set maps which were used at this step. */
+ BLI_BITMAP_SET_ALL(ctx->coarse_edges_used_map, false, coarse_mesh->totedge);
}
static void subdiv_mesh_ctx_init_result(SubdivMeshContext *ctx)
@@ -197,8 +327,11 @@ static void subdiv_mesh_ctx_init_result(SubdivMeshContext *ctx)
static void subdiv_mesh_ctx_free(SubdivMeshContext *ctx)
{
+ MEM_freeN(ctx->coarse_vertices_used_map);
+ MEM_freeN(ctx->coarse_edges_used_map);
MEM_freeN(ctx->subdiv_vertex_offset);
MEM_freeN(ctx->subdiv_edge_offset);
+ MEM_freeN(ctx->subdiv_polygon_offset);
MEM_freeN(ctx->face_ptex_offset);
}
@@ -220,10 +353,11 @@ static void loops_of_ptex_get(
const SubdivMeshContext *ctx,
LoopsOfPtex *loops_of_ptex,
const MPoly *coarse_poly,
- const int ptex_face_index)
+ const int ptex_of_poly_index)
{
const MLoop *coarse_mloop = ctx->coarse_mesh->mloop;
- const int first_ptex_loop_index = coarse_poly->loopstart + ptex_face_index;
+ const int first_ptex_loop_index =
+ coarse_poly->loopstart + ptex_of_poly_index;
/* Loop which look in the (opposite) V direction of the current
* ptex face.
*
@@ -231,7 +365,8 @@ static void loops_of_ptex_get(
*/
const int last_ptex_loop_index =
coarse_poly->loopstart +
- (ptex_face_index + coarse_poly->totloop - 1) % coarse_poly->totloop;
+ (ptex_of_poly_index + coarse_poly->totloop - 1) %
+ coarse_poly->totloop;
loops_of_ptex->first_loop = &coarse_mloop[first_ptex_loop_index];
loops_of_ptex->last_loop = &coarse_mloop[last_ptex_loop_index];
if (coarse_poly->totloop == 4) {
@@ -248,6 +383,8 @@ static void loops_of_ptex_get(
* Edge custom data copy helpers.
*/
+#if 0
+
typedef struct EdgesOfPtex {
/* First edge of the ptex, starts at ptex (0, 0) and goes in u direction. */
const MEdge *first_edge;
@@ -281,6 +418,8 @@ static void edges_of_ptex_get(
}
}
+#endif
+
/* =============================================================================
* Vertex custom data interpolation helpers.
*/
@@ -370,7 +509,7 @@ static void vertex_interpolation_from_ptex(
const SubdivMeshContext *ctx,
VerticesForInterpolation *vertex_interpolation,
const MPoly *coarse_poly,
- const int ptex_face_index)
+ const int ptex_of_poly_index)
{
if (coarse_poly->totloop == 4) {
/* Nothing to do, all indices and data is already assigned. */
@@ -380,12 +519,12 @@ static void vertex_interpolation_from_ptex(
const Mesh *coarse_mesh = ctx->coarse_mesh;
const MLoop *coarse_mloop = coarse_mesh->mloop;
LoopsOfPtex loops_of_ptex;
- loops_of_ptex_get(ctx, &loops_of_ptex, coarse_poly, ptex_face_index);
+ loops_of_ptex_get(ctx, &loops_of_ptex, coarse_poly, ptex_of_poly_index);
/* Ptex face corner corresponds to a poly loop with same index. */
CustomData_copy_data(
vertex_data,
&vertex_interpolation->vertex_data_storage,
- coarse_mloop[coarse_poly->loopstart + ptex_face_index].v,
+ coarse_mloop[coarse_poly->loopstart + ptex_of_poly_index].v,
0,
1);
/* Interpolate remaining ptex face corners, which hits loops
@@ -563,13 +702,28 @@ static void loop_interpolation_end(LoopsForInterpolation *loop_interpolation)
* Vertex subdivision process.
*/
-static void subdiv_copy_vertex_data(
+/* Custom data interpolation helpers. */
+
+static void subdiv_vertex_data_copy(
+ const SubdivMeshContext *ctx,
+ const MVert *coarse_vertex,
+ MVert *subdiv_vertex)
+{
+ const Mesh *coarse_mesh = ctx->coarse_mesh;
+ Mesh *subdiv_mesh = ctx->subdiv_mesh;
+ const int coarse_vertex_index = coarse_vertex - coarse_mesh->mvert;
+ const int subdiv_vertex_index = subdiv_vertex - subdiv_mesh->mvert;
+ CustomData_copy_data(&coarse_mesh->vdata,
+ &ctx->subdiv_mesh->vdata,
+ coarse_vertex_index,
+ subdiv_vertex_index,
+ 1);
+}
+
+static void subdiv_vertex_data_interpolate(
const SubdivMeshContext *ctx,
MVert *subdiv_vertex,
- const Mesh *UNUSED(coarse_mesh),
- const MPoly *coarse_poly,
const VerticesForInterpolation *vertex_interpolation,
- const int UNUSED(ptex_of_poly_index),
const float u, const float v)
{
const int subdiv_vertex_index = subdiv_vertex - ctx->subdiv_mesh->mvert;
@@ -585,93 +739,384 @@ static void subdiv_copy_vertex_data(
subdiv_vertex_index);
if (ctx->vert_origindex != NULL) {
ctx->vert_origindex[subdiv_vertex_index] = ORIGINDEX_NONE;
- if (coarse_poly->totloop == 4) {
- if (u == 0.0f && v == 0.0f) {
- // ctx->vert_origindex[subdiv_vertex_index] =
- // vertex_interpolation->vertex_indices[0];
- }
- else if (u == 1.0f && v == 0.0f) {
- // ctx->vert_origindex[subdiv_vertex_index] =
- // vertex_interpolation->vertex_indices[1];
- }
- else if (u == 1.0f && v == 1.0f) {
- // ctx->vert_origindex[subdiv_vertex_index] =
- // vertex_interpolation->vertex_indices[2];
- }
- else if (u == 0.0f && v == 1.0f) {
- // ctx->vert_origindex[subdiv_vertex_index] =
- // vertex_interpolation->vertex_indices[3];
+ }
+}
+
+/* Evaluation of corner vertices. They are coming from coarse vertices. */
+
+static void subdiv_evaluate_corner_vertices_regular(
+ SubdivMeshContext *ctx,
+ const MPoly *coarse_poly)
+{
+ const float weights[4][2] = {{0.0f, 0.0f},
+ {1.0f, 0.0f},
+ {1.0f, 1.0f},
+ {0.0f, 1.0f}};
+ Subdiv *subdiv = ctx->subdiv;
+ const Mesh *coarse_mesh = ctx->coarse_mesh;
+ const MVert *coarse_mvert = coarse_mesh->mvert;
+ const MLoop *coarse_mloop = coarse_mesh->mloop;
+ Mesh *subdiv_mesh = ctx->subdiv_mesh;
+ MVert *subdiv_mvert = subdiv_mesh->mvert;
+ const int poly_index = coarse_poly - coarse_mesh->mpoly;
+ const int ptex_face_index = ctx->face_ptex_offset[poly_index];
+ for (int corner = 0; corner < coarse_poly->totloop; corner++) {
+ const MLoop *coarse_loop =
+ &coarse_mloop[coarse_poly->loopstart + corner];
+ if (BLI_BITMAP_TEST_AND_SET_ATOMIC(ctx->coarse_vertices_used_map,
+ coarse_loop->v)) {
+ continue;
+ }
+ const MVert *coarse_vert = &coarse_mvert[coarse_loop->v];
+ MVert *subdiv_vert = &subdiv_mvert[
+ ctx->vertices_corner_offset + coarse_loop->v];
+ subdiv_vertex_data_copy(ctx, coarse_vert, subdiv_vert);
+ BKE_subdiv_eval_limit_point_and_short_normal(
+ subdiv,
+ ptex_face_index,
+ weights[corner][0], weights[corner][1],
+ subdiv_vert->co, subdiv_vert->no);
+ }
+}
+
+static void subdiv_evaluate_corner_vertices_special(
+ SubdivMeshContext *ctx,
+ const MPoly *coarse_poly)
+{
+ Subdiv *subdiv = ctx->subdiv;
+ const Mesh *coarse_mesh = ctx->coarse_mesh;
+ const MVert *coarse_mvert = coarse_mesh->mvert;
+ const MLoop *coarse_mloop = coarse_mesh->mloop;
+ Mesh *subdiv_mesh = ctx->subdiv_mesh;
+ MVert *subdiv_mvert = subdiv_mesh->mvert;
+ const int poly_index = coarse_poly - coarse_mesh->mpoly;
+ int ptex_face_index = ctx->face_ptex_offset[poly_index];
+ for (int corner = 0;
+ corner < coarse_poly->totloop;
+ corner++, ptex_face_index++)
+ {
+ const MLoop *coarse_loop =
+ &coarse_mloop[coarse_poly->loopstart + corner];
+ if (BLI_BITMAP_TEST_AND_SET_ATOMIC(ctx->coarse_vertices_used_map,
+ coarse_loop->v)) {
+ continue;
+ }
+ const MVert *coarse_vert = &coarse_mvert[coarse_loop->v];
+ MVert *subdiv_vert = &subdiv_mvert[
+ ctx->vertices_corner_offset + coarse_loop->v];
+ subdiv_vertex_data_copy(ctx, coarse_vert, subdiv_vert);
+ BKE_subdiv_eval_limit_point_and_short_normal(
+ subdiv,
+ ptex_face_index,
+ 0.0f, 0.0f,
+ subdiv_vert->co, subdiv_vert->no);
+ }
+}
+
+static void subdiv_evaluate_corner_vertices(SubdivMeshContext *ctx,
+ const MPoly *coarse_poly)
+{
+ if (coarse_poly->totloop == 4) {
+ subdiv_evaluate_corner_vertices_regular(ctx, coarse_poly);
+ }
+ else {
+ subdiv_evaluate_corner_vertices_special(ctx, coarse_poly);
+ }
+}
+
+/* Evaluation of edge vertices. They are coming from coarse edges. */
+
+static void subdiv_evaluate_edge_vertices_regular(
+ SubdivMeshContext *ctx,
+ const MPoly *coarse_poly,
+ VerticesForInterpolation *vertex_interpolation)
+{
+ const int resolution = ctx->settings->resolution;
+ const int resolution_1 = resolution - 1;
+ const float inv_resolution_1 = 1.0f / (float)resolution_1;
+ const int num_subdiv_vertices_per_coarse_edge = resolution - 2;
+ Subdiv *subdiv = ctx->subdiv;
+ const Mesh *coarse_mesh = ctx->coarse_mesh;
+ const MEdge *coarse_medge = coarse_mesh->medge;
+ const MLoop *coarse_mloop = coarse_mesh->mloop;
+ Mesh *subdiv_mesh = ctx->subdiv_mesh;
+ MVert *subdiv_mvert = subdiv_mesh->mvert;
+ const int poly_index = coarse_poly - coarse_mesh->mpoly;
+ const int ptex_face_index = ctx->face_ptex_offset[poly_index];
+ for (int corner = 0; corner < coarse_poly->totloop; corner++) {
+ const MLoop *coarse_loop =
+ &coarse_mloop[coarse_poly->loopstart + corner];
+ if (BLI_BITMAP_TEST_AND_SET_ATOMIC(ctx->coarse_edges_used_map,
+ coarse_loop->e)) {
+ continue;
+ }
+ vertex_interpolation_from_ptex(ctx,
+ vertex_interpolation,
+ coarse_poly,
+ corner);
+ const MEdge *coarse_edge = &coarse_medge[coarse_loop->e];
+ const bool flip = (coarse_edge->v2 == coarse_loop->v);
+ MVert *subdiv_vert = &subdiv_mvert[
+ ctx->vertices_edge_offset +
+ coarse_loop->e * num_subdiv_vertices_per_coarse_edge];
+ for (int vertex_index = 0;
+ vertex_index < num_subdiv_vertices_per_coarse_edge;
+ vertex_index++, subdiv_vert++)
+ {
+ float fac = (vertex_index + 1) * inv_resolution_1;
+ if (flip) {
+ fac = 1.0f - fac;
}
- else {
- ctx->vert_origindex[subdiv_vertex_index] = ORIGINDEX_NONE;
+ if (corner >= 2) {
+ fac = 1.0f - fac;
}
- } else {
- if (u == 0.0f && v == 0.0f) {
- // const MLoop *coarse_mloop = coarse_mesh->mloop;
- // ctx->vert_origindex[subdiv_vertex_index] =
- // coarse_mloop[coarse_poly->loopstart +
- // ptex_of_poly_index].v;
+ float u, v;
+ if ((corner & 1) == 0) {
+ u = fac;
+ v = (corner == 2) ? 1.0f : 0.0f;
}
else {
- ctx->vert_origindex[subdiv_vertex_index] = ORIGINDEX_NONE;
+ u = (corner == 1) ? 1.0f : 0.0f;
+ v = fac;
}
+ subdiv_vertex_data_interpolate(ctx,
+ subdiv_vert,
+ vertex_interpolation,
+ u, v);
+ BKE_subdiv_eval_limit_point_and_short_normal(
+ subdiv,
+ ptex_face_index,
+ u, v,
+ subdiv_vert->co, subdiv_vert->no);
}
}
}
-static void subdiv_evaluate_vertices(SubdivMeshContext *ctx,
- const int poly_index)
+static void subdiv_evaluate_edge_vertices_special(
+ SubdivMeshContext *ctx,
+ const MPoly *coarse_poly,
+ VerticesForInterpolation *vertex_interpolation)
{
- Subdiv *subdiv = ctx->subdiv;
const int resolution = ctx->settings->resolution;
- const int start_vertex_index = ctx->subdiv_vertex_offset[poly_index];
- /* Base/coarse mesh information. */
+ const int num_subdiv_vertices_per_coarse_edge = resolution - 2;
+ const int num_vertices_per_ptex_edge = ((resolution >> 1) + 1);
+ const float inv_ptex_resolution_1 =
+ 1.0f / (float)(num_vertices_per_ptex_edge - 1);
+ Subdiv *subdiv = ctx->subdiv;
const Mesh *coarse_mesh = ctx->coarse_mesh;
- const MPoly *coarse_mpoly = coarse_mesh->mpoly;
- const MPoly *coarse_poly = &coarse_mpoly[poly_index];
- const int num_ptex_faces_per_poly =
- num_ptex_faces_per_poly_get(coarse_poly);
- const int ptex_resolution =
- ptex_face_resolution_get(coarse_poly, resolution);
- const float inv_ptex_resolution_1 = 1.0f / (float)(ptex_resolution - 1);
- /* Hi-poly subdivided mesh. */
+ const MEdge *coarse_medge = coarse_mesh->medge;
+ const MLoop *coarse_mloop = coarse_mesh->mloop;
Mesh *subdiv_mesh = ctx->subdiv_mesh;
- MVert *subdiv_vertex = subdiv_mesh->mvert;
- MVert *subdiv_vert = &subdiv_vertex[start_vertex_index];
- /* Actual evaluation. */
- VerticesForInterpolation vertex_interpolation;
- vertex_interpolation_init(ctx, &vertex_interpolation, coarse_poly);
- const int ptex_face_index = ctx->face_ptex_offset[poly_index];
- for (int ptex_of_poly_index = 0;
- ptex_of_poly_index < num_ptex_faces_per_poly;
- ptex_of_poly_index++)
+ MVert *subdiv_mvert = subdiv_mesh->mvert;
+ const int poly_index = coarse_poly - coarse_mesh->mpoly;
+ const int ptex_face_start_index = ctx->face_ptex_offset[poly_index];
+ int ptex_face_index = ptex_face_start_index;
+ for (int corner = 0;
+ corner < coarse_poly->totloop;
+ corner++, ptex_face_index++)
{
+ const MLoop *coarse_loop =
+ &coarse_mloop[coarse_poly->loopstart + corner];
+ if (BLI_BITMAP_TEST_AND_SET_ATOMIC(ctx->coarse_edges_used_map,
+ coarse_loop->e)) {
+ continue;
+ }
vertex_interpolation_from_ptex(ctx,
- &vertex_interpolation,
+ vertex_interpolation,
coarse_poly,
- ptex_of_poly_index);
- const int current_ptex_face_index =
- ptex_face_index + ptex_of_poly_index;
- BKE_subdiv_eval_limit_patch_resolution_point_and_short_normal(
- subdiv,
- current_ptex_face_index,
- ptex_resolution,
- subdiv_vert, offsetof(MVert, co), sizeof(MVert),
- subdiv_vert, offsetof(MVert, no), sizeof(MVert));
- for (int y = 0; y < ptex_resolution; y++) {
- const float v = y * inv_ptex_resolution_1;
- for (int x = 0; x < ptex_resolution; x++, subdiv_vert++) {
- const float u = x * inv_ptex_resolution_1;
- subdiv_copy_vertex_data(ctx,
- subdiv_vert,
- coarse_mesh,
- coarse_poly,
- &vertex_interpolation,
- ptex_of_poly_index,
- u, v);
+ corner);
+ const MEdge *coarse_edge = &coarse_medge[coarse_loop->e];
+ const bool flip = (coarse_edge->v2 == coarse_loop->v);
+ MVert *subdiv_vert = &subdiv_mvert[
+ ctx->vertices_edge_offset +
+ coarse_loop->e * num_subdiv_vertices_per_coarse_edge];
+ int veretx_delta = 1;
+ if (flip) {
+ subdiv_vert += num_subdiv_vertices_per_coarse_edge - 1;
+ veretx_delta = -1;
+ }
+ for (int vertex_index = 1;
+ vertex_index < num_vertices_per_ptex_edge;
+ vertex_index++, subdiv_vert += veretx_delta)
+ {
+ float u = vertex_index * inv_ptex_resolution_1;
+ subdiv_vertex_data_interpolate(ctx,
+ subdiv_vert,
+ vertex_interpolation,
+ u, 0.0f);
+ BKE_subdiv_eval_limit_point_and_short_normal(
+ subdiv,
+ ptex_face_index,
+ u, 0.0f,
+ subdiv_vert->co, subdiv_vert->no);
+ }
+ const int next_ptex_face_index =
+ ptex_face_start_index + (corner + 1) % coarse_poly->totloop;
+ for (int vertex_index = 1;
+ vertex_index < num_vertices_per_ptex_edge - 1;
+ vertex_index++, subdiv_vert += veretx_delta)
+ {
+ float v = 1.0f - vertex_index * inv_ptex_resolution_1;
+ subdiv_vertex_data_interpolate(ctx,
+ subdiv_vert,
+ vertex_interpolation,
+ 0.0f, v);
+ BKE_subdiv_eval_limit_point_and_short_normal(
+ subdiv,
+ next_ptex_face_index,
+ 0.0f, v,
+ subdiv_vert->co, subdiv_vert->no);
+ }
+ }
+}
+
+static void subdiv_evaluate_edge_vertices(
+ SubdivMeshContext *ctx,
+ const MPoly *coarse_poly,
+ VerticesForInterpolation *vertex_interpolation)
+{
+ if (coarse_poly->totloop == 4) {
+ subdiv_evaluate_edge_vertices_regular(
+ ctx, coarse_poly, vertex_interpolation);
+ }
+ else {
+ subdiv_evaluate_edge_vertices_special(
+ ctx, coarse_poly, vertex_interpolation);
+ }
+}
+
+/* Evaluation of inner vertices, they are coming from ptex patches. */
+
+static void subdiv_evaluate_inner_vertices_regular(
+ SubdivMeshContext *ctx,
+ const MPoly *coarse_poly,
+ VerticesForInterpolation *vertex_interpolation)
+{
+ const int resolution = ctx->settings->resolution;
+ const float inv_resolution_1 = 1.0f / (float)(resolution - 1);
+ Subdiv *subdiv = ctx->subdiv;
+ const Mesh *coarse_mesh = ctx->coarse_mesh;
+ Mesh *subdiv_mesh = ctx->subdiv_mesh;
+ MVert *subdiv_mvert = subdiv_mesh->mvert;
+ const int poly_index = coarse_poly - coarse_mesh->mpoly;
+ const int ptex_face_index = ctx->face_ptex_offset[poly_index];
+ const int start_vertex_index = ctx->subdiv_vertex_offset[poly_index];
+ MVert *subdiv_vert =
+ &subdiv_mvert[ctx->vertices_inner_offset + start_vertex_index];
+ vertex_interpolation_from_ptex(ctx,
+ vertex_interpolation,
+ coarse_poly,
+ 0);
+ for (int y = 1; y < resolution - 1; y++) {
+ const float v = y * inv_resolution_1;
+ for (int x = 1; x < resolution - 1; x++, subdiv_vert++) {
+ const float u = x * inv_resolution_1;
+ subdiv_vertex_data_interpolate(ctx,
+ subdiv_vert,
+ vertex_interpolation,
+ u, v);
+ BKE_subdiv_eval_limit_point_and_short_normal(
+ subdiv,
+ ptex_face_index,
+ u, v,
+ subdiv_vert->co, subdiv_vert->no);
+ }
+ }
+}
+
+static void subdiv_evaluate_inner_vertices_special(
+ SubdivMeshContext *ctx,
+ const MPoly *coarse_poly,
+ VerticesForInterpolation *vertex_interpolation)
+{
+ const int resolution = ctx->settings->resolution;
+ const int ptex_face_resolution = ptex_face_resolution_get(
+ coarse_poly, resolution);
+ const float inv_ptex_face_resolution_1 =
+ 1.0f / (float)(ptex_face_resolution - 1);
+ Subdiv *subdiv = ctx->subdiv;
+ const Mesh *coarse_mesh = ctx->coarse_mesh;
+ Mesh *subdiv_mesh = ctx->subdiv_mesh;
+ MVert *subdiv_mvert = subdiv_mesh->mvert;
+ const int poly_index = coarse_poly - coarse_mesh->mpoly;
+ int ptex_face_index = ctx->face_ptex_offset[poly_index];
+ const int start_vertex_index = ctx->subdiv_vertex_offset[poly_index];
+ MVert *subdiv_vert =
+ &subdiv_mvert[ctx->vertices_inner_offset + start_vertex_index];
+ vertex_interpolation_from_ptex(ctx,
+ vertex_interpolation,
+ coarse_poly,
+ 0);
+ subdiv_vertex_data_interpolate(ctx,
+ subdiv_vert,
+ vertex_interpolation,
+ 1.0f, 1.0f);
+ BKE_subdiv_eval_limit_point_and_short_normal(
+ subdiv,
+ ptex_face_index,
+ 1.0f, 1.0f,
+ subdiv_vert->co, subdiv_vert->no);
+ subdiv_vert++;
+ for (int corner = 0;
+ corner < coarse_poly->totloop;
+ corner++, ptex_face_index++)
+ {
+ if (corner != 0) {
+ vertex_interpolation_from_ptex(ctx,
+ vertex_interpolation,
+ coarse_poly,
+ corner);
+ }
+ for (int y = 1; y < ptex_face_resolution - 1; y++) {
+ const float v = y * inv_ptex_face_resolution_1;
+ for (int x = 1; x < ptex_face_resolution; x++, subdiv_vert++) {
+ const float u = x * inv_ptex_face_resolution_1;
+ subdiv_vertex_data_interpolate(ctx,
+ subdiv_vert,
+ vertex_interpolation,
+ u, v);
+ BKE_subdiv_eval_limit_point_and_short_normal(
+ subdiv,
+ ptex_face_index,
+ u, v,
+ subdiv_vert->co, subdiv_vert->no);
}
}
}
+}
+
+static void subdiv_evaluate_inner_vertices(
+ SubdivMeshContext *ctx,
+ const MPoly *coarse_poly,
+ VerticesForInterpolation *vertex_interpolation)
+{
+ if (coarse_poly->totloop == 4) {
+ subdiv_evaluate_inner_vertices_regular(
+ ctx, coarse_poly, vertex_interpolation);
+ }
+ else {
+ subdiv_evaluate_inner_vertices_special(
+ ctx, coarse_poly, vertex_interpolation);
+ }
+}
+
+/* Evaluate all vertices which are emitted from given coarse polygon. */
+static void subdiv_evaluate_vertices(SubdivMeshContext *ctx,
+ const int poly_index)
+{
+ /* Base/coarse mesh information. */
+ const Mesh *coarse_mesh = ctx->coarse_mesh;
+ const MPoly *coarse_mpoly = coarse_mesh->mpoly;
+ const MPoly *coarse_poly = &coarse_mpoly[poly_index];
+ /* Initialize vertex interpolation, it is reused by corner vertices, coarse
+ * edges and patch evaluation.
+ */
+ VerticesForInterpolation vertex_interpolation;
+ vertex_interpolation_init(ctx, &vertex_interpolation, coarse_poly);
+ (void) vertex_interpolation;
+ subdiv_evaluate_corner_vertices(ctx, coarse_poly);
+ subdiv_evaluate_edge_vertices(ctx, coarse_poly, &vertex_interpolation);
+ subdiv_evaluate_inner_vertices(ctx, coarse_poly, &vertex_interpolation);
vertex_interpolation_end(&vertex_interpolation);
}
@@ -700,20 +1145,17 @@ static void subdiv_copy_edge_data(
coarse_edge_index,
subdiv_edge_index,
1);
- if (ctx->edge_origindex != NULL) {
- ctx->edge_origindex[subdiv_edge_index] = coarse_edge_index;
- }
}
static MEdge *subdiv_create_edges_row(SubdivMeshContext *ctx,
MEdge *subdiv_edge,
const MEdge *coarse_edge,
const int start_vertex_index,
- const int resolution)
+ const int num_edges_per_row)
{
int vertex_index = start_vertex_index;
for (int edge_index = 0;
- edge_index < resolution - 1;
+ edge_index < num_edges_per_row - 1;
edge_index++, subdiv_edge++)
{
subdiv_copy_edge_data(ctx, subdiv_edge, coarse_edge);
@@ -729,104 +1171,330 @@ static MEdge *subdiv_create_edges_column(SubdivMeshContext *ctx,
const MEdge *coarse_start_edge,
const MEdge *coarse_end_edge,
const int start_vertex_index,
- const int resolution)
+ const int num_edges_per_row)
{
int vertex_index = start_vertex_index;
for (int edge_index = 0;
- edge_index < resolution;
+ edge_index < num_edges_per_row;
edge_index++, subdiv_edge++)
{
const MEdge *coarse_edge = NULL;
if (edge_index == 0) {
coarse_edge = coarse_start_edge;
}
- else if (edge_index == resolution - 1) {
+ else if (edge_index == num_edges_per_row - 1) {
coarse_edge = coarse_end_edge;
}
subdiv_copy_edge_data(ctx, subdiv_edge, coarse_edge);
subdiv_edge->v1 = vertex_index;
- subdiv_edge->v2 = vertex_index + resolution;
+ subdiv_edge->v2 = vertex_index + num_edges_per_row;
vertex_index += 1;
}
return subdiv_edge;
}
-static void subdiv_create_edges(SubdivMeshContext *ctx, int poly_index)
+/* Create edges between inner vertices of patch, and also edges to the
+ * boundary.
+ */
+
+/* Consider a subdivision of base face at level 1:
+ *
+ * y
+ * ^
+ * | (6) ---- (7) ---- (8)
+ * | | | |
+ * | (3) ---- (4) ---- (5)
+ * | | | |
+ * | (0) ---- (1) ---- (2)
+ * o---------------------------> x
+ *
+ * This is illustrate which parts of geometry is created by code below.
+ */
+
+static void subdiv_create_edges_all_patches_regular(
+ SubdivMeshContext *ctx,
+ const MPoly *coarse_poly)
{
- const int start_vertex_index = ctx->subdiv_vertex_offset[poly_index];
- const int start_edge_index = ctx->subdiv_edge_offset[poly_index];
- /* Base/coarse mesh information. */
const Mesh *coarse_mesh = ctx->coarse_mesh;
+ const MEdge *coarse_medge = coarse_mesh->medge;
+ const MLoop *coarse_mloop = coarse_mesh->mloop;
const MPoly *coarse_mpoly = coarse_mesh->mpoly;
- const MPoly *coarse_poly = &coarse_mpoly[poly_index];
- const int num_ptex_faces_per_poly =
- num_ptex_faces_per_poly_get(coarse_poly);
- const int ptex_face_resolution = ptex_face_resolution_get(
- coarse_poly, ctx->settings->resolution);
- const int ptex_face_resolution2 =
- ptex_face_resolution * ptex_face_resolution;
- /* Hi-poly subdivided mesh. */
+ const int poly_index = coarse_poly - coarse_mpoly;
+ const int resolution = ctx->settings->resolution;
+ const int start_vertex_index =
+ ctx->vertices_inner_offset +
+ ctx->subdiv_vertex_offset[poly_index];
+ const int num_subdiv_vertices_per_coarse_edge = resolution - 2;
Mesh *subdiv_mesh = ctx->subdiv_mesh;
MEdge *subdiv_medge = subdiv_mesh->medge;
- MEdge *subdiv_edge = &subdiv_medge[start_edge_index];
- /* Consider a subdivision of base face at level 1:
- *
- * y
- * ^
- * | (6) ---- (7) ---- (8)
- * | | | |
- * | (3) ---- (4) ---- (5)
- * | | | |
- * | (0) ---- (1) ---- (2)
- * o---------------------------> x
- *
- * This is illustrate which parts of geometry is created by code below.
- */
- for (int ptex_of_poly_index = 0;
- ptex_of_poly_index < num_ptex_faces_per_poly;
- ptex_of_poly_index++)
- {
+ MEdge *subdiv_edge = &subdiv_medge[
+ ctx->edge_inner_offset + ctx->subdiv_edge_offset[poly_index]];
+ /* Create bottom row of edges (0-1, 1-2). */
+ subdiv_edge = subdiv_create_edges_row(
+ ctx,
+ subdiv_edge,
+ NULL,
+ start_vertex_index,
+ resolution - 2);
+ /* Create remaining edges. */
+ for (int row = 0; row < resolution - 3; row++) {
+ const int start_row_vertex_index =
+ start_vertex_index + row * (resolution - 2);
+ /* Create vertical columns.
+ *
+ * At first iteration it will be edges (0-3. 1-4, 2-5), then it
+ * will be (3-6, 4-7, 5-8) and so on.
+ */
+ subdiv_edge = subdiv_create_edges_column(
+ ctx,
+ subdiv_edge,
+ NULL,
+ NULL,
+ start_row_vertex_index,
+ resolution - 2);
+ /* Create horizontal edge row.
+ *
+ * At first iteration it will be edges (3-4, 4-5), then it will be
+ * (6-7, 7-8) and so on.
+ */
+ subdiv_edge = subdiv_create_edges_row(
+ ctx,
+ subdiv_edge,
+ NULL,
+ start_row_vertex_index + resolution - 2,
+ resolution - 2);
+ }
+ /* Connect inner part of patch to boundary. */
+ for (int corner = 0; corner < coarse_poly->totloop; corner++) {
+ const MLoop *coarse_loop =
+ &coarse_mloop[coarse_poly->loopstart + corner];
+ const MEdge *coarse_edge = &coarse_medge[coarse_loop->e];
+ const int start_edge_vertex = ctx->vertices_edge_offset +
+ coarse_loop->e * num_subdiv_vertices_per_coarse_edge;
+ const bool flip = (coarse_edge->v2 == coarse_loop->v);
+ int side_start_index = start_vertex_index;
+ int side_stride = 0;
+ /* Calculate starting veretx of corresponding inner part of ptex. */
+ if (corner == 0) {
+ side_stride = 1;
+ }
+ else if (corner == 1) {
+ side_start_index += resolution - 3;
+ side_stride = resolution - 2;
+ }
+ else if (corner == 2) {
+ side_start_index += num_subdiv_vertices_per_coarse_edge *
+ num_subdiv_vertices_per_coarse_edge - 1;
+ side_stride = -1;
+ }
+ else if (corner == 3) {
+ side_start_index += num_subdiv_vertices_per_coarse_edge *
+ (num_subdiv_vertices_per_coarse_edge - 1);
+ side_stride = -(resolution - 2);
+ }
+ for (int i = 0; i < resolution - 2; i++, subdiv_edge++) {
+ subdiv_copy_edge_data(ctx, subdiv_edge, NULL);
+ if (flip) {
+ subdiv_edge->v1 = start_edge_vertex + (resolution - i - 3);
+ }
+ else {
+ subdiv_edge->v1 = start_edge_vertex + i;
+ }
+ subdiv_edge->v2 = side_start_index + side_stride * i;
+ }
+ }
+}
+
+static void subdiv_create_edges_all_patches_special(
+ SubdivMeshContext *ctx,
+ const MPoly *coarse_poly)
+{
+ const Mesh *coarse_mesh = ctx->coarse_mesh;
+ const MEdge *coarse_medge = coarse_mesh->medge;
+ const MLoop *coarse_mloop = coarse_mesh->mloop;
+ const MPoly *coarse_mpoly = coarse_mesh->mpoly;
+ const int poly_index = coarse_poly - coarse_mpoly;
+ const int resolution = ctx->settings->resolution;
+ const int ptex_face_resolution =
+ ptex_face_resolution_get(coarse_poly, resolution);
+ const int ptex_face_inner_resolution = ptex_face_resolution - 2;
+ const int num_inner_vertices_per_ptex =
+ (ptex_face_resolution - 1) * (ptex_face_resolution - 2);
+ const int num_subdiv_vertices_per_coarse_edge = resolution - 2;
+ const int center_vertex_index =
+ ctx->vertices_inner_offset +
+ ctx->subdiv_vertex_offset[poly_index];
+ const int start_vertex_index = center_vertex_index + 1;
+ Mesh *subdiv_mesh = ctx->subdiv_mesh;
+ MEdge *subdiv_medge = subdiv_mesh->medge;
+ MEdge *subdiv_edge = &subdiv_medge[
+ ctx->edge_inner_offset + ctx->subdiv_edge_offset[poly_index]];
+ /* Create inner ptex edges. */
+ for (int corner = 0; corner < coarse_poly->totloop; corner++) {
const int start_ptex_face_vertex_index =
- start_vertex_index + ptex_of_poly_index * ptex_face_resolution2;
- EdgesOfPtex edges_of_ptex;
- edges_of_ptex_get(ctx, &edges_of_ptex, coarse_poly, ptex_of_poly_index);
- /* Create bottom row of edges (0-1, 1-2). */
+ start_vertex_index + corner * num_inner_vertices_per_ptex;
+ /* Similar steps to regular patch case. */
subdiv_edge = subdiv_create_edges_row(
ctx,
subdiv_edge,
- edges_of_ptex.first_edge,
+ NULL,
start_ptex_face_vertex_index,
- ptex_face_resolution);
- /* Create remaining edges. */
- for (int row = 0; row < ptex_face_resolution - 1; row++) {
+ ptex_face_inner_resolution + 1);
+ for (int row = 0; row < ptex_face_inner_resolution - 1; row++) {
const int start_row_vertex_index =
- start_ptex_face_vertex_index + row * ptex_face_resolution;
- /* Create vertical columns.
- *
- * At first iteration it will be edges (0-3. 1-4, 2-5), then it
- * will be (3-6, 4-7, 5-8) and so on.
- */
+ start_ptex_face_vertex_index +
+ row * (ptex_face_inner_resolution + 1);
subdiv_edge = subdiv_create_edges_column(
ctx,
subdiv_edge,
- edges_of_ptex.last_edge,
- edges_of_ptex.second_edge,
+ NULL,
+ NULL,
start_row_vertex_index,
- ptex_face_resolution);
- /* Create horizontal edge row.
- *
- * At first iteration it will be edges (3-4, 4-5), then it will be
- * (6-7, 7-8) and so on.
- */
+ ptex_face_inner_resolution + 1);
subdiv_edge = subdiv_create_edges_row(
ctx,
subdiv_edge,
- (row == ptex_face_resolution - 2) ? edges_of_ptex.third_edge
- : NULL,
- start_row_vertex_index + ptex_face_resolution,
- ptex_face_resolution);
+ NULL,
+ start_row_vertex_index + ptex_face_inner_resolution + 1,
+ ptex_face_inner_resolution + 1);
}
}
+ /* Create connections between ptex faces. */
+ for (int corner = 0; corner < coarse_poly->totloop; corner++) {
+ const int next_corner = (corner + 1) % coarse_poly->totloop;
+ int current_patch_vertex_index =
+ start_vertex_index + corner * num_inner_vertices_per_ptex +
+ ptex_face_inner_resolution;
+ int next_path_vertex_index =
+ start_vertex_index + next_corner * num_inner_vertices_per_ptex +
+ num_inner_vertices_per_ptex - ptex_face_resolution + 1;
+ for (int row = 0;
+ row < ptex_face_inner_resolution;
+ row++, subdiv_edge++)
+ {
+ subdiv_copy_edge_data(ctx, subdiv_edge, NULL);
+ subdiv_edge->v1 = current_patch_vertex_index;
+ subdiv_edge->v2 = next_path_vertex_index;
+ current_patch_vertex_index += ptex_face_inner_resolution + 1;
+ next_path_vertex_index += 1;
+ }
+ }
+ /* Create edges from center. */
+ if (ptex_face_resolution >= 3) {
+ for (int corner = 0;
+ corner < coarse_poly->totloop;
+ corner++, subdiv_edge++)
+ {
+ const int current_patch_end_vertex_index =
+ start_vertex_index + corner * num_inner_vertices_per_ptex +
+ num_inner_vertices_per_ptex - 1;
+ subdiv_copy_edge_data(ctx, subdiv_edge, NULL);
+ subdiv_edge->v1 = center_vertex_index;
+ subdiv_edge->v2 = current_patch_end_vertex_index;
+ }
+ }
+ /* Connect inner path of patch to boundary. */
+ const MLoop *prev_coarse_loop =
+ &coarse_mloop[coarse_poly->loopstart + coarse_poly->totloop - 1];
+ for (int corner = 0; corner < coarse_poly->totloop; corner++) {
+ const MLoop *coarse_loop =
+ &coarse_mloop[coarse_poly->loopstart + corner];
+ {
+ const MEdge *coarse_edge = &coarse_medge[coarse_loop->e];
+ const int start_edge_vertex = ctx->vertices_edge_offset +
+ coarse_loop->e * num_subdiv_vertices_per_coarse_edge;
+ const bool flip = (coarse_edge->v2 == coarse_loop->v);
+ int side_start_index;
+ if (ptex_face_resolution >= 3) {
+ side_start_index =
+ start_vertex_index + num_inner_vertices_per_ptex * corner;
+ }
+ else {
+ side_start_index = center_vertex_index;
+ }
+ for (int i = 0; i < ptex_face_resolution - 1; i++, subdiv_edge++) {
+ subdiv_copy_edge_data(ctx, subdiv_edge, NULL);
+ if (flip) {
+ subdiv_edge->v1 = start_edge_vertex + (resolution - i - 3);
+ } else {
+ subdiv_edge->v1 = start_edge_vertex + i;
+ }
+ subdiv_edge->v2 = side_start_index + i;
+ }
+ }
+ if (ptex_face_resolution >= 3) {
+ const MEdge *coarse_edge = &coarse_medge[prev_coarse_loop->e];
+ const int start_edge_vertex = ctx->vertices_edge_offset +
+ prev_coarse_loop->e * num_subdiv_vertices_per_coarse_edge;
+ const bool flip = (coarse_edge->v2 == coarse_loop->v);
+ int side_start_index =
+ start_vertex_index + num_inner_vertices_per_ptex * corner;
+ for (int i = 0; i < ptex_face_resolution - 2; i++, subdiv_edge++) {
+ subdiv_copy_edge_data(ctx, subdiv_edge, NULL);
+ if (flip) {
+ subdiv_edge->v1 = start_edge_vertex + (resolution - i - 3);
+ } else {
+ subdiv_edge->v1 = start_edge_vertex + i;
+ }
+ subdiv_edge->v2 = side_start_index +
+ (ptex_face_inner_resolution + 1) * i;
+ }
+ }
+ prev_coarse_loop = coarse_loop;
+ }
+}
+
+static void subdiv_create_edges_all_patches(
+ SubdivMeshContext *ctx,
+ const MPoly *coarse_poly)
+{
+ if (coarse_poly->totloop == 4) {
+ subdiv_create_edges_all_patches_regular(ctx, coarse_poly);
+ }
+ else {
+ subdiv_create_edges_all_patches_special(ctx, coarse_poly);
+ }
+}
+
+static void subdiv_create_edges(SubdivMeshContext *ctx, int poly_index)
+{
+ const Mesh *coarse_mesh = ctx->coarse_mesh;
+ const MPoly *coarse_mpoly = coarse_mesh->mpoly;
+ const MPoly *coarse_poly = &coarse_mpoly[poly_index];
+ subdiv_create_edges_all_patches(ctx, coarse_poly);
+}
+
+static void subdiv_create_boundary_edges(
+ SubdivMeshContext *ctx,
+ int edge_index)
+{
+ const Mesh *coarse_mesh = ctx->coarse_mesh;
+ const MEdge *coarse_medge = coarse_mesh->medge;
+ const MEdge *coarse_edge = &coarse_medge[edge_index];
+ const int resolution = ctx->settings->resolution;
+ const int num_subdiv_vertices_per_coarse_edge = resolution - 2;
+ const int num_subdiv_edges_per_coarse_edge = resolution - 1;
+ Mesh *subdiv_mesh = ctx->subdiv_mesh;
+ MEdge *subdiv_medge = subdiv_mesh->medge;
+ MEdge *subdiv_edge = &subdiv_medge[
+ ctx->edge_boundary_offset +
+ edge_index * num_subdiv_edges_per_coarse_edge];
+ int last_vertex_index = ctx->vertices_corner_offset + coarse_edge->v1;
+ for (int i = 0;
+ i < num_subdiv_edges_per_coarse_edge - 1;
+ i++, subdiv_edge++)
+ {
+ subdiv_copy_edge_data(ctx, subdiv_edge, coarse_edge);
+ subdiv_edge->v1 = last_vertex_index;
+ subdiv_edge->v2 =
+ ctx->vertices_edge_offset +
+ edge_index * num_subdiv_vertices_per_coarse_edge +
+ i;
+ last_vertex_index = subdiv_edge->v2;
+ }
+ subdiv_copy_edge_data(ctx, subdiv_edge, coarse_edge);
+ subdiv_edge->v1 = last_vertex_index;
+ subdiv_edge->v2 = ctx->vertices_corner_offset + coarse_edge->v2;
}
/* =============================================================================
@@ -857,15 +1525,13 @@ static void subdiv_eval_uv_layer(SubdivMeshContext *ctx,
MLoop *subdiv_loop,
const int ptex_face_index,
const float u, const float v,
- const float inv_resolution_1)
+ const float du, const float dv)
{
if (ctx->num_uv_layers == 0) {
return;
}
Subdiv *subdiv = ctx->subdiv;
const int mloop_index = subdiv_loop - ctx->subdiv_mesh->mloop;
- const float du = inv_resolution_1;
- const float dv = inv_resolution_1;
for (int layer_index = 0; layer_index < ctx->num_uv_layers; layer_index++) {
MLoopUV *subdiv_loopuv = &ctx->uv_layers[layer_index][mloop_index];
BKE_subdiv_eval_face_varying(subdiv,
@@ -891,24 +1557,85 @@ static void subdiv_eval_uv_layer(SubdivMeshContext *ctx,
}
}
-static void subdiv_create_loops(SubdivMeshContext *ctx, int poly_index)
+static void rotate_indices(const int rot, int *a, int *b, int *c, int *d)
+{
+ int values[4] = {*a, *b, *c, *d};
+ *a = values[(0 - rot + 4) % 4];
+ *b = values[(1 - rot + 4) % 4];
+ *c = values[(2 - rot + 4) % 4];
+ *d = values[(3 - rot + 4) % 4];
+}
+
+static void subdiv_create_loops_of_poly(
+ SubdivMeshContext *ctx,
+ LoopsForInterpolation *loop_interpolation,
+ MLoop *subdiv_loop_start,
+ const int ptex_face_index,
+ const int rotation,
+ /*const*/ int v0, /*const*/ int e0,
+ /*const*/ int v1, /*const*/ int e1,
+ /*const*/ int v2, /*const*/ int e2,
+ /*const*/ int v3, /*const*/ int e3,
+ const float u, const float v,
+ const float du, const float dv)
+{
+ rotate_indices(rotation, &v0, &v1, &v2, &v3);
+ rotate_indices(rotation, &e0, &e1, &e2, &e3);
+ subdiv_copy_loop_data(ctx,
+ &subdiv_loop_start[0],
+ loop_interpolation,
+ u, v);
+ subdiv_loop_start[0].v = v0;
+ subdiv_loop_start[0].e = e0;
+ subdiv_copy_loop_data(ctx,
+ &subdiv_loop_start[1],
+ loop_interpolation,
+ u + du, v);
+ subdiv_loop_start[1].v = v1;
+ subdiv_loop_start[1].e = e1;
+ subdiv_copy_loop_data(ctx,
+ &subdiv_loop_start[2],
+ loop_interpolation,
+ u + du, v + dv);
+ subdiv_loop_start[2].v = v2;
+ subdiv_loop_start[2].e = e2;
+ subdiv_copy_loop_data(ctx,
+ &subdiv_loop_start[3],
+ loop_interpolation,
+ u, v + dv);
+ subdiv_loop_start[3].v = v3;
+ subdiv_loop_start[3].e = e3;
+ /* Interpolate UV layers using OpenSubdiv. */
+ subdiv_eval_uv_layer(ctx,
+ subdiv_loop_start,
+ ptex_face_index,
+ u, v, du, dv);
+}
+
+static void subdiv_create_loops_regular(SubdivMeshContext *ctx,
+ const MPoly *coarse_poly)
{
const int resolution = ctx->settings->resolution;
- const int ptex_face_index = ctx->face_ptex_offset[poly_index];
- const int start_vertex_index = ctx->subdiv_vertex_offset[poly_index];
- const int start_edge_index = ctx->subdiv_edge_offset[poly_index];
- const int start_poly_index = ctx->subdiv_polygon_offset[poly_index];
/* Base/coarse mesh information. */
const Mesh *coarse_mesh = ctx->coarse_mesh;
+ const MEdge *coarse_medge = coarse_mesh->medge;
+ const MLoop *coarse_mloop = coarse_mesh->mloop;
const MPoly *coarse_mpoly = coarse_mesh->mpoly;
- const MPoly *coarse_poly = &coarse_mpoly[poly_index];
- const int num_ptex_faces_per_poly =
- num_ptex_faces_per_poly_get(coarse_poly);
+ const int poly_index = coarse_poly - coarse_mpoly;
const int ptex_resolution =
ptex_face_resolution_get(coarse_poly, resolution);
- const int ptex_resolution2 = ptex_resolution * ptex_resolution;
+ const int ptex_inner_resolution = ptex_resolution - 2;
+ const int num_subdiv_edges_per_coarse_edge = resolution - 1;
+ const int num_subdiv_vertices_per_coarse_edge = resolution - 2;
const float inv_ptex_resolution_1 = 1.0f / (float)(ptex_resolution - 1);
- const int num_edges_per_ptex = num_edges_per_ptex_face_get(ptex_resolution);
+ const int ptex_face_index = ctx->face_ptex_offset[poly_index];
+ const int start_vertex_index =
+ ctx->vertices_inner_offset +
+ ctx->subdiv_vertex_offset[poly_index];
+ const int start_edge_index =
+ ctx->edge_inner_offset +
+ ctx->subdiv_edge_offset[poly_index];
+ const int start_poly_index = ctx->subdiv_polygon_offset[poly_index];
const int start_loop_index = 4 * start_poly_index;
const float du = inv_ptex_resolution_1;
const float dv = inv_ptex_resolution_1;
@@ -918,74 +1645,526 @@ static void subdiv_create_loops(SubdivMeshContext *ctx, int poly_index)
MLoop *subdiv_loop = &subdiv_loopoop[start_loop_index];
LoopsForInterpolation loop_interpolation;
loop_interpolation_init(ctx, &loop_interpolation, coarse_poly);
- for (int ptex_of_poly_index = 0;
- ptex_of_poly_index < num_ptex_faces_per_poly;
- ptex_of_poly_index++)
+ loop_interpolation_from_ptex(ctx,
+ &loop_interpolation,
+ coarse_poly,
+ 0);
+ /* Loops for inner part of ptex. */
+ for (int y = 1; y < ptex_resolution - 2; y++) {
+ const float v = y * inv_ptex_resolution_1;
+ const int inner_y = y - 1;
+ for (int x = 1; x < ptex_resolution - 2; x++, subdiv_loop += 4) {
+ const int inner_x = x - 1;
+ const float u = x * inv_ptex_resolution_1;
+ /* Vertex indicies ordered counter-clockwise. */
+ const int v0 = start_vertex_index +
+ (inner_y * ptex_inner_resolution + inner_x);
+ const int v1 = v0 + 1;
+ const int v2 = v0 + ptex_inner_resolution + 1;
+ const int v3 = v0 + ptex_inner_resolution;
+ /* Edge indicies ordered counter-clockwise. */
+ const int e0 = start_edge_index +
+ (inner_y * (2 * ptex_inner_resolution - 1) + inner_x);
+ const int e1 = e0 + ptex_inner_resolution;
+ const int e2 = e0 + (2 * ptex_inner_resolution - 1);
+ const int e3 = e0 + ptex_inner_resolution - 1;
+ subdiv_create_loops_of_poly(
+ ctx, &loop_interpolation, subdiv_loop, ptex_face_index, 0,
+ v0, e0, v1, e1, v2, e2, v3, e3,
+ u, v, du, dv);
+ }
+ }
+ /* Loops for faces connecting inner ptex part with boundary. */
+ const MLoop *prev_coarse_loop =
+ &coarse_mloop[coarse_poly->loopstart + coarse_poly->totloop - 1];
+ for (int corner = 0; corner < coarse_poly->totloop; corner++) {
+ const MLoop *coarse_loop =
+ &coarse_mloop[coarse_poly->loopstart + corner];
+ const MEdge *coarse_edge = &coarse_medge[coarse_loop->e];
+ const MEdge *prev_coarse_edge = &coarse_medge[prev_coarse_loop->e];
+ const int start_edge_vertex = ctx->vertices_edge_offset +
+ coarse_loop->e * num_subdiv_vertices_per_coarse_edge;
+ const bool flip = (coarse_edge->v2 == coarse_loop->v);
+ int side_start_index = start_vertex_index;
+ int side_stride = 0;
+ int v0 = ctx->vertices_corner_offset + coarse_loop->v;
+ int v3, e3;
+ int e2_offset, e2_stride;
+ float u, v, delta_u, delta_v;
+ if (prev_coarse_loop->v == prev_coarse_edge->v1) {
+ v3 = ctx->vertices_edge_offset +
+ prev_coarse_loop->e * num_subdiv_vertices_per_coarse_edge +
+ num_subdiv_vertices_per_coarse_edge - 1;
+ e3 = ctx->edge_boundary_offset +
+ prev_coarse_loop->e * num_subdiv_edges_per_coarse_edge +
+ num_subdiv_edges_per_coarse_edge - 1;
+ }
+ else {
+ v3 = ctx->vertices_edge_offset +
+ prev_coarse_loop->e * num_subdiv_vertices_per_coarse_edge;
+ e3 = ctx->edge_boundary_offset +
+ prev_coarse_loop->e * num_subdiv_edges_per_coarse_edge;
+ }
+ /* Calculate starting veretx of corresponding inner part of ptex. */
+ if (corner == 0) {
+ side_stride = 1;
+ e2_offset = 0;
+ e2_stride = 1;
+ u = 0.0f;
+ v = 0.0f;
+ delta_u = du;
+ delta_v = 0.0f;
+ }
+ else if (corner == 1) {
+ side_start_index += resolution - 3;
+ side_stride = resolution - 2;
+ e2_offset = 2 * num_subdiv_edges_per_coarse_edge - 4;
+ e2_stride = 2 * num_subdiv_edges_per_coarse_edge - 3;
+ u = 1.0f - du;
+ v = 0;
+ delta_u = 0.0f;
+ delta_v = dv;
+ }
+ else if (corner == 2) {
+ side_start_index += num_subdiv_vertices_per_coarse_edge *
+ num_subdiv_vertices_per_coarse_edge - 1;
+ side_stride = -1;
+ e2_offset = num_edges_per_ptex_face_get(resolution - 2) - 1;
+ e2_stride = -1;
+ u = 1.0f - du;
+ v = 1.0f - dv;
+ delta_u = -du;
+ delta_v = 0.0f;
+ }
+ else if (corner == 3) {
+ side_start_index += num_subdiv_vertices_per_coarse_edge *
+ (num_subdiv_vertices_per_coarse_edge - 1);
+ side_stride = -(resolution - 2);
+ e2_offset = num_edges_per_ptex_face_get(resolution - 2) -
+ (2 * num_subdiv_edges_per_coarse_edge - 3);
+ e2_stride = -(2 * num_subdiv_edges_per_coarse_edge - 3);
+ u = 0.0f;
+ v = 1.0f - dv;
+ delta_u = 0.0f;
+ delta_v = -dv;
+ }
+ for (int i = 0; i < resolution - 2; i++, subdiv_loop += 4) {
+ int v1;
+ if (flip) {
+ v1 = start_edge_vertex + (resolution - i - 3);
+ }
+ else {
+ v1 = start_edge_vertex + i;
+ }
+ const int v2 = side_start_index + side_stride * i;
+ int e0;
+ if (flip) {
+ e0 = ctx->edge_boundary_offset +
+ coarse_loop->e * num_subdiv_edges_per_coarse_edge +
+ num_subdiv_edges_per_coarse_edge - i - 1;
+ } else {
+ e0 = ctx->edge_boundary_offset +
+ coarse_loop->e * num_subdiv_edges_per_coarse_edge +
+ i;
+ }
+ int e1 = start_edge_index +
+ num_edges_per_ptex_face_get(resolution - 2) +
+ corner * num_subdiv_vertices_per_coarse_edge +
+ i;
+ int e2;
+ if (i == 0) {
+ e2 = start_edge_index +
+ num_edges_per_ptex_face_get(resolution - 2) +
+ ((corner - 1 + coarse_poly->totloop) %
+ coarse_poly->totloop) *
+ num_subdiv_vertices_per_coarse_edge +
+ num_subdiv_vertices_per_coarse_edge - 1;
+ }
+ else {
+ e2 = start_edge_index + e2_offset + e2_stride * (i - 1);
+ }
+ subdiv_create_loops_of_poly(
+ ctx, &loop_interpolation, subdiv_loop,
+ ptex_face_index, corner,
+ v0, e0, v1, e1, v2, e2, v3, e3,
+ u + delta_u * i, v + delta_v * i, du, dv);
+ v0 = v1;
+ v3 = v2;
+ e3 = e1;
+ }
+ prev_coarse_loop = coarse_loop;
+ }
+ loop_interpolation_end(&loop_interpolation);
+}
+
+static void subdiv_create_loops_special(SubdivMeshContext *ctx,
+ const MPoly *coarse_poly)
+{
+ const int resolution = ctx->settings->resolution;
+ /* Base/coarse mesh information. */
+ const Mesh *coarse_mesh = ctx->coarse_mesh;
+ const MEdge *coarse_medge = coarse_mesh->medge;
+ const MLoop *coarse_mloop = coarse_mesh->mloop;
+ const MPoly *coarse_mpoly = coarse_mesh->mpoly;
+ const int poly_index = coarse_poly - coarse_mpoly;
+ const int ptex_face_resolution =
+ ptex_face_resolution_get(coarse_poly, resolution);
+ const int ptex_face_inner_resolution = ptex_face_resolution - 2;
+ const float inv_ptex_resolution_1 =
+ 1.0f / (float)(ptex_face_resolution - 1);
+ const int num_inner_vertices_per_ptex =
+ (ptex_face_resolution - 1) * (ptex_face_resolution - 2);
+ const int num_inner_edges_per_ptex_face =
+ num_inner_edges_per_ptex_face_get(
+ ptex_face_inner_resolution + 1);
+ const int num_subdiv_vertices_per_coarse_edge = resolution - 2;
+ const int num_subdiv_edges_per_coarse_edge = resolution - 1;
+ const int ptex_face_index = ctx->face_ptex_offset[poly_index];
+ const int center_vertex_index =
+ ctx->vertices_inner_offset +
+ ctx->subdiv_vertex_offset[poly_index];
+ const int start_vertex_index = center_vertex_index + 1;
+ const int start_inner_vertex_index = center_vertex_index + 1;
+ const int start_edge_index = ctx->edge_inner_offset +
+ ctx->subdiv_edge_offset[poly_index];
+ const int start_poly_index = ctx->subdiv_polygon_offset[poly_index];
+ const int start_loop_index = 4 * start_poly_index;
+ const float du = inv_ptex_resolution_1;
+ const float dv = inv_ptex_resolution_1;
+ /* Hi-poly subdivided mesh. */
+ Mesh *subdiv_mesh = ctx->subdiv_mesh;
+ MLoop *subdiv_loopoop = subdiv_mesh->mloop;
+ MLoop *subdiv_loop = &subdiv_loopoop[start_loop_index];
+ LoopsForInterpolation loop_interpolation;
+ loop_interpolation_init(ctx, &loop_interpolation, coarse_poly);
+ for (int corner = 0;
+ corner < coarse_poly->totloop;
+ corner++)
{
+ const int corner_vertex_index =
+ start_vertex_index + corner * num_inner_vertices_per_ptex;
+ const int corner_edge_index =
+ start_edge_index + corner * num_inner_edges_per_ptex_face;
loop_interpolation_from_ptex(ctx,
&loop_interpolation,
coarse_poly,
- ptex_of_poly_index);
- const int current_ptex_face_index =
- ptex_face_index + ptex_of_poly_index;
- for (int y = 0; y < ptex_resolution - 1; y++) {
+ corner);
+ for (int y = 1; y < ptex_face_inner_resolution; y++) {
const float v = y * inv_ptex_resolution_1;
- for (int x = 0; x < ptex_resolution - 1; x++, subdiv_loop += 4) {
+ const int inner_y = y - 1;
+ for (int x = 1;
+ x < ptex_face_inner_resolution + 1;
+ x++, subdiv_loop += 4)
+ {
+ const int inner_x = x - 1;
const float u = x * inv_ptex_resolution_1;
/* Vertex indicies ordered counter-clockwise. */
- const int v0 = start_vertex_index +
- (ptex_of_poly_index * ptex_resolution2) +
- (y * ptex_resolution + x);
+ const int v0 =
+ corner_vertex_index +
+ (inner_y * (ptex_face_inner_resolution + 1) + inner_x);
const int v1 = v0 + 1;
- const int v2 = v0 + ptex_resolution + 1;
- const int v3 = v0 + ptex_resolution;
+ const int v2 = v0 + ptex_face_inner_resolution + 2;
+ const int v3 = v0 + ptex_face_inner_resolution + 1;
/* Edge indicies ordered counter-clockwise. */
- const int e0 = start_edge_index +
- (ptex_of_poly_index * num_edges_per_ptex) +
- (y * (2 * ptex_resolution - 1) + x);
- const int e1 = e0 + ptex_resolution;
- const int e2 = e0 + (2 * ptex_resolution - 1);
- const int e3 = e0 + ptex_resolution - 1;
- /* Initialize 4 loops of corresponding hi-poly poly. */
- /* TODO(sergey): For ptex boundaries we should use loops from
- * coarse mesh.
- */
- subdiv_copy_loop_data(ctx,
- &subdiv_loop[0],
- &loop_interpolation,
- u, v);
- subdiv_loop[0].v = v0;
- subdiv_loop[0].e = e0;
- subdiv_copy_loop_data(ctx,
- &subdiv_loop[1],
- &loop_interpolation,
- u + du, v);
- subdiv_loop[1].v = v1;
- subdiv_loop[1].e = e1;
- subdiv_copy_loop_data(ctx,
- &subdiv_loop[2],
- &loop_interpolation,
- u + du, v + dv);
- subdiv_loop[2].v = v2;
- subdiv_loop[2].e = e2;
- subdiv_copy_loop_data(ctx,
- &subdiv_loop[3],
- &loop_interpolation,
- u, v + dv);
- subdiv_loop[3].v = v3;
- subdiv_loop[3].e = e3;
- /* Interpolate UV layers using OpenSubdiv. */
- subdiv_eval_uv_layer(ctx,
- subdiv_loop,
- current_ptex_face_index,
- u, v,
- inv_ptex_resolution_1);
+ const int e0 = corner_edge_index +
+ (inner_y * (2 * ptex_face_inner_resolution + 1) + inner_x);
+ const int e1 = e0 + ptex_face_inner_resolution + 1;
+ const int e2 = e0 + (2 * ptex_face_inner_resolution + 1);
+ const int e3 = e0 + ptex_face_inner_resolution;
+ subdiv_create_loops_of_poly(
+ ctx, &loop_interpolation, subdiv_loop,
+ ptex_face_index + corner, 0,
+ v0, e0, v1, e1, v2, e2, v3, e3,
+ u, v, du, dv);
}
}
}
+ /* Create connections between ptex faces. */
+ for (int corner = 0; corner < coarse_poly->totloop; corner++) {
+ const int next_corner = (corner + 1) % coarse_poly->totloop;
+ const int corner_edge_index =
+ start_edge_index + corner * num_inner_edges_per_ptex_face;
+ const int next_corner_edge_index =
+ start_edge_index + next_corner * num_inner_edges_per_ptex_face;
+ int current_patch_vertex_index =
+ start_inner_vertex_index +
+ corner * num_inner_vertices_per_ptex +
+ ptex_face_inner_resolution;
+ int next_path_vertex_index =
+ start_inner_vertex_index +
+ next_corner * num_inner_vertices_per_ptex +
+ num_inner_vertices_per_ptex - ptex_face_resolution + 1;
+ int v0 = current_patch_vertex_index;
+ int v1 = next_path_vertex_index;
+ current_patch_vertex_index += ptex_face_inner_resolution + 1;
+ next_path_vertex_index += 1;
+ int e0 = start_edge_index +
+ coarse_poly->totloop * num_inner_edges_per_ptex_face +
+ corner * (ptex_face_resolution - 2);
+ int e1 = next_corner_edge_index + num_inner_edges_per_ptex_face -
+ ptex_face_resolution + 2;
+ int e3 = corner_edge_index + 2 * ptex_face_resolution - 4;
+ loop_interpolation_from_ptex(ctx,
+ &loop_interpolation,
+ coarse_poly,
+ next_corner);
+ for (int row = 1;
+ row < ptex_face_inner_resolution;
+ row++, subdiv_loop += 4)
+ {
+ const int v2 = next_path_vertex_index;
+ const int v3 = current_patch_vertex_index;
+ const int e2 = e0 + 1;
+ const float u = row * du;
+ const float v = 1.0f - dv;
+ subdiv_create_loops_of_poly(
+ ctx, &loop_interpolation, subdiv_loop,
+ ptex_face_index + next_corner, 3,
+ v0, e0, v1, e1, v2, e2, v3, e3,
+ u, v, du, dv);
+ current_patch_vertex_index += ptex_face_inner_resolution + 1;
+ next_path_vertex_index += 1;
+ v0 = v3;
+ v1 = v2;
+ e0 = e2;
+ e1 += 1;
+ e3 += 2 * ptex_face_resolution - 3;
+ }
+ }
+ /* Create loops from center. */
+ if (ptex_face_resolution >= 3) {
+ const int start_center_edge_index =
+ start_edge_index +
+ (num_inner_edges_per_ptex_face +
+ ptex_face_inner_resolution) * coarse_poly->totloop;
+ const int start_boundary_edge =
+ start_edge_index +
+ coarse_poly->totloop * num_inner_edges_per_ptex_face +
+ ptex_face_inner_resolution - 1;
+ for (int corner = 0, prev_corner = coarse_poly->totloop - 1;
+ corner < coarse_poly->totloop;
+ prev_corner = corner, corner++, subdiv_loop += 4)
+ {
+ loop_interpolation_from_ptex(ctx,
+ &loop_interpolation,
+ coarse_poly,
+ corner);
+ const int corner_edge_index =
+ start_edge_index +
+ corner * num_inner_edges_per_ptex_face;
+ const int current_patch_end_vertex_index =
+ start_vertex_index + corner * num_inner_vertices_per_ptex +
+ num_inner_vertices_per_ptex - 1;
+ const int prev_current_patch_end_vertex_index =
+ start_vertex_index + prev_corner *
+ num_inner_vertices_per_ptex +
+ num_inner_vertices_per_ptex - 1;
+ const int v0 = center_vertex_index;
+ const int v1 = prev_current_patch_end_vertex_index;
+ const int v2 = current_patch_end_vertex_index - 1;
+ const int v3 = current_patch_end_vertex_index;
+ const int e0 = start_center_edge_index + prev_corner;
+ const int e1 = start_boundary_edge +
+ prev_corner * (ptex_face_inner_resolution);
+ const int e2 = corner_edge_index +
+ num_inner_edges_per_ptex_face - 1;
+ const int e3 = start_center_edge_index + corner;
+ const float u = 1.0f - du;
+ const float v = 1.0f - dv;
+ subdiv_create_loops_of_poly(
+ ctx, &loop_interpolation, subdiv_loop,
+ ptex_face_index + corner, 2,
+ v0, e0, v1, e1, v2, e2, v3, e3,
+ u, v, du, dv);
+ }
+ }
+ /* Loops for faces connecting inner ptex part with boundary. */
+ const MLoop *prev_coarse_loop =
+ &coarse_mloop[coarse_poly->loopstart + coarse_poly->totloop - 1];
+ for (int prev_corner = coarse_poly->totloop - 1, corner = 0;
+ corner < coarse_poly->totloop;
+ prev_corner = corner, corner++)
+ {
+ loop_interpolation_from_ptex(ctx,
+ &loop_interpolation,
+ coarse_poly,
+ corner);
+ const MLoop *coarse_loop =
+ &coarse_mloop[coarse_poly->loopstart + corner];
+ const MEdge *coarse_edge = &coarse_medge[coarse_loop->e];
+ const MEdge *prev_coarse_edge = &coarse_medge[prev_coarse_loop->e];
+ const bool flip = (coarse_edge->v2 == coarse_loop->v);
+ const int start_edge_vertex = ctx->vertices_edge_offset +
+ coarse_loop->e * num_subdiv_vertices_per_coarse_edge;
+ const int corner_vertex_index =
+ start_vertex_index + corner * num_inner_vertices_per_ptex;
+ const int corner_edge_index =
+ start_edge_index + corner * num_inner_edges_per_ptex_face;
+ /* Create loops for polygons along U axis. */
+ int v0 = ctx->vertices_corner_offset + coarse_loop->v;
+ int v3, e3;
+ if (prev_coarse_loop->v == prev_coarse_edge->v1) {
+ v3 = ctx->vertices_edge_offset +
+ prev_coarse_loop->e * num_subdiv_vertices_per_coarse_edge +
+ num_subdiv_vertices_per_coarse_edge - 1;
+ e3 = ctx->edge_boundary_offset +
+ prev_coarse_loop->e * num_subdiv_edges_per_coarse_edge +
+ num_subdiv_edges_per_coarse_edge - 1;
+ }
+ else {
+ v3 = ctx->vertices_edge_offset +
+ prev_coarse_loop->e * num_subdiv_vertices_per_coarse_edge;
+ e3 = ctx->edge_boundary_offset +
+ prev_coarse_loop->e * num_subdiv_edges_per_coarse_edge;
+ }
+ for (int i = 0;
+ i <= ptex_face_inner_resolution;
+ i++, subdiv_loop += 4)
+ {
+ int v1;
+ if (flip) {
+ v1 = start_edge_vertex + (resolution - i - 3);
+ }
+ else {
+ v1 = start_edge_vertex + i;
+ }
+ int v2;
+ if (ptex_face_inner_resolution >= 1) {
+ v2 = corner_vertex_index + i;
+ }
+ else {
+ v2 = center_vertex_index;
+ }
+ int e0;
+ if (flip) {
+ e0 = ctx->edge_boundary_offset +
+ coarse_loop->e * num_subdiv_edges_per_coarse_edge +
+ num_subdiv_edges_per_coarse_edge - i - 1;
+ } else {
+ e0 = ctx->edge_boundary_offset +
+ coarse_loop->e * num_subdiv_edges_per_coarse_edge +
+ i;
+ }
+ int e1 = start_edge_index +
+ corner * (2 * ptex_face_inner_resolution + 1);
+ if (ptex_face_resolution >= 3) {
+ e1 += coarse_poly->totloop * (num_inner_edges_per_ptex_face +
+ ptex_face_inner_resolution + 1) +
+ i;
+ }
+ int e2 = 0;
+ if (i == 0 && ptex_face_resolution >= 3) {
+ e2 = start_edge_index +
+ coarse_poly->totloop *
+ (num_inner_edges_per_ptex_face +
+ ptex_face_inner_resolution + 1) +
+ corner * (2 * ptex_face_inner_resolution + 1) +
+ ptex_face_inner_resolution + 1;
+ }
+ else if (i == 0 && ptex_face_resolution < 3) {
+ e2 = start_edge_index +
+ prev_corner * (2 * ptex_face_inner_resolution + 1);
+ }
+ else {
+ e2 = corner_edge_index + i - 1;
+ }
+ const float u = du * i;
+ const float v = 0.0f;
+ subdiv_create_loops_of_poly(
+ ctx, &loop_interpolation, subdiv_loop,
+ ptex_face_index + corner, 0,
+ v0, e0, v1, e1, v2, e2, v3, e3,
+ u, v, du, dv);
+ v0 = v1;
+ v3 = v2;
+ e3 = e1;
+ }
+ /* Create loops for polygons along V axis. */
+ const bool flip_prev = (prev_coarse_edge->v2 == coarse_loop->v);
+ v0 = corner_vertex_index;
+ if (prev_coarse_loop->v == prev_coarse_edge->v1) {
+ v3 = ctx->vertices_edge_offset +
+ prev_coarse_loop->e * num_subdiv_vertices_per_coarse_edge +
+ num_subdiv_vertices_per_coarse_edge - 1;
+ }
+ else {
+ v3 = ctx->vertices_edge_offset +
+ prev_coarse_loop->e * num_subdiv_vertices_per_coarse_edge;
+ }
+ e3 = start_edge_index +
+ coarse_poly->totloop *
+ (num_inner_edges_per_ptex_face +
+ ptex_face_inner_resolution + 1) +
+ corner * (2 * ptex_face_inner_resolution + 1) +
+ ptex_face_inner_resolution + 1;
+ for (int i = 0;
+ i <= ptex_face_inner_resolution - 1;
+ i++, subdiv_loop += 4)
+ {
+ int v1;
+ int e0, e1;
+ if (i == ptex_face_inner_resolution - 1) {
+ v1 = start_vertex_index +
+ prev_corner * num_inner_vertices_per_ptex +
+ ptex_face_inner_resolution;
+ e1 = start_edge_index +
+ coarse_poly->totloop *
+ (num_inner_edges_per_ptex_face +
+ ptex_face_inner_resolution + 1) +
+ prev_corner * (2 * ptex_face_inner_resolution + 1) +
+ ptex_face_inner_resolution;
+ e0 = start_edge_index +
+ coarse_poly->totloop * num_inner_edges_per_ptex_face +
+ prev_corner * ptex_face_inner_resolution;
+ }
+ else {
+ v1 = v0 + ptex_face_inner_resolution + 1;
+ e0 = corner_edge_index + ptex_face_inner_resolution +
+ i * (2 * ptex_face_inner_resolution + 1);
+ e1 = e3 + 1;
+ }
+ int v2 = flip_prev ? v3 - 1 : v3 + 1;
+ int e2;
+ if (flip_prev) {
+ e2 = ctx->edge_boundary_offset +
+ prev_coarse_loop->e *
+ num_subdiv_edges_per_coarse_edge +
+ num_subdiv_edges_per_coarse_edge - 2 - i;
+ }
+ else {
+ e2 = ctx->edge_boundary_offset +
+ prev_coarse_loop->e *
+ num_subdiv_edges_per_coarse_edge + 1 + i;
+ }
+ const float u = 0.0f;
+ const float v = du * (i + 1);
+ subdiv_create_loops_of_poly(
+ ctx, &loop_interpolation, subdiv_loop,
+ ptex_face_index + corner, 1,
+ v0, e0, v1, e1, v2, e2, v3, e3,
+ u, v, du, dv);
+ v0 = v1;
+ v3 = v2;
+ e3 = e1;
+ }
+ prev_coarse_loop = coarse_loop;
+ }
loop_interpolation_end(&loop_interpolation);
}
+static void subdiv_create_loops(SubdivMeshContext *ctx, int poly_index)
+{
+ const Mesh *coarse_mesh = ctx->coarse_mesh;
+ const MPoly *coarse_mpoly = coarse_mesh->mpoly;
+ const MPoly *coarse_poly = &coarse_mpoly[poly_index];
+ if (coarse_poly->totloop == 4) {
+ subdiv_create_loops_regular(ctx, coarse_poly);
+ }
+ else {
+ subdiv_create_loops_special(ctx, coarse_poly);
+ }
+}
+
/* =============================================================================
* Polygons subdivision process.
*/
@@ -1001,9 +2180,6 @@ static void subdiv_copy_poly_data(const SubdivMeshContext *ctx,
coarse_poly_index,
subdiv_poly_index,
1);
- if (ctx->poly_origindex != NULL) {
- // ctx->poly_origindex[subdiv_poly_index] = coarse_poly_index;
- }
}
static void subdiv_create_polys(SubdivMeshContext *ctx, int poly_index)
@@ -1051,13 +2227,22 @@ static void subdiv_eval_task(
const int poly_index,
const ParallelRangeTLS *__restrict UNUSED(tls))
{
- SubdivMeshContext *data = userdata;
+ SubdivMeshContext *ctx = userdata;
/* Evaluate hi-poly vertex coordinates and normals. */
- subdiv_evaluate_vertices(data, poly_index);
+ subdiv_evaluate_vertices(ctx, poly_index);
/* Create mesh geometry for the given base poly index. */
- subdiv_create_edges(data, poly_index);
- subdiv_create_loops(data, poly_index);
- subdiv_create_polys(data, poly_index);
+ subdiv_create_edges(ctx, poly_index);
+ subdiv_create_loops(ctx, poly_index);
+ subdiv_create_polys(ctx, poly_index);
+}
+
+static void subdiv_create_boundary_edges_task(
+ void *__restrict userdata,
+ const int edge_index,
+ const ParallelRangeTLS *__restrict UNUSED(tls))
+{
+ SubdivMeshContext *ctx = userdata;
+ subdiv_create_boundary_edges(ctx, edge_index);
}
Mesh *BKE_subdiv_to_mesh(
@@ -1065,6 +2250,7 @@ Mesh *BKE_subdiv_to_mesh(
const SubdivToMeshSettings *settings,
const Mesh *coarse_mesh)
{
+ // printf("================ MESH SUBDIVISION ================\n");
BKE_subdiv_stats_begin(&subdiv->stats, SUBDIV_STATS_SUBDIV_TO_MESH);
/* Make sure evaluator is up to date with possible new topology, and that
* is is refined for the new positions of coarse vertices.
@@ -1086,12 +2272,19 @@ Mesh *BKE_subdiv_to_mesh(
subdiv_mesh_ctx_init_result(&ctx);
/* Multi-threaded evaluation. */
ParallelRangeSettings parallel_range_settings;
+ BKE_subdiv_stats_begin(&subdiv->stats,
+ SUBDIV_STATS_SUBDIV_TO_MESH_GEOMETRY);
BLI_parallel_range_settings_defaults(&parallel_range_settings);
BLI_task_parallel_range(0, coarse_mesh->totpoly,
&ctx,
subdiv_eval_task,
&parallel_range_settings);
+ BLI_task_parallel_range(0, coarse_mesh->totedge,
+ &ctx,
+ subdiv_create_boundary_edges_task,
+ &parallel_range_settings);
subdiv_mesh_ctx_free(&ctx);
+ BKE_subdiv_stats_end(&subdiv->stats, SUBDIV_STATS_SUBDIV_TO_MESH_GEOMETRY);
// BKE_mesh_validate(result, true, true);
BKE_subdiv_stats_end(&subdiv->stats, SUBDIV_STATS_SUBDIV_TO_MESH);
return result;
diff --git a/source/blender/blenkernel/intern/subdiv_stats.c b/source/blender/blenkernel/intern/subdiv_stats.c
index 5da63fdbacb..f2219961ab7 100644
--- a/source/blender/blenkernel/intern/subdiv_stats.c
+++ b/source/blender/blenkernel/intern/subdiv_stats.c
@@ -37,6 +37,7 @@ void BKE_subdiv_stats_init(SubdivStats *stats)
{
stats->topology_refiner_creation_time = 0.0;
stats->subdiv_to_mesh_time = 0.0;
+ stats->subdiv_to_mesh_geometry_time = 0.0;
stats->evaluator_creation_time = 0.0;
stats->evaluator_refine_time = 0.0;
}
@@ -70,6 +71,9 @@ void BKE_subdiv_stats_print(const SubdivStats *stats)
subdiv_to_mesh_time,
"Subdivision to mesh time");
STATS_PRINT_TIME(stats,
+ subdiv_to_mesh_geometry_time,
+ " Geometry time");
+ STATS_PRINT_TIME(stats,
evaluator_creation_time,
"Evaluator creation time");
STATS_PRINT_TIME(stats,