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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-07-25 13:26:09 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-07-25 17:45:46 +0300
commit885cda65c90b3f85dc4e72e2e9759aa926a8f07c (patch)
treed601542cc569bd1dd4fa1392000ecb917308a758 /source/blender/blenkernel
parente6e8ee2922c023971c11a566cba8085c3dd70e76 (diff)
Cycles: add per layer collection indirectly on setting.
In the outliner, right click > view layer > set indirect only. This is like clearing camera ray visibility on objects in the collection, and is temporary until we have more general dynamic overrides.
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r--source/blender/blenkernel/intern/layer.c8
1 files changed, 6 insertions, 2 deletions
diff --git a/source/blender/blenkernel/intern/layer.c b/source/blender/blenkernel/intern/layer.c
index 73a217b8865..1396ad1f97c 100644
--- a/source/blender/blenkernel/intern/layer.c
+++ b/source/blender/blenkernel/intern/layer.c
@@ -715,10 +715,13 @@ static int layer_collection_sync(
lc->runtime_flag |= LAYER_COLLECTION_HAS_VISIBLE_OBJECTS;
}
- /* Holdout */
+ /* Holdout and indirect only */
if (lc->flag & LAYER_COLLECTION_HOLDOUT) {
base->flag |= BASE_HOLDOUT;
}
+ if (lc->flag & LAYER_COLLECTION_INDIRECT_ONLY) {
+ base->flag |= BASE_INDIRECT_ONLY;
+ }
lc->runtime_flag |= LAYER_COLLECTION_HAS_OBJECTS;
}
@@ -760,7 +763,8 @@ void BKE_layer_collection_sync(const Scene *scene, ViewLayer *view_layer)
BASE_SELECTABLE |
BASE_ENABLED_VIEWPORT |
BASE_ENABLED_RENDER |
- BASE_HOLDOUT);
+ BASE_HOLDOUT |
+ BASE_INDIRECT_ONLY);
}
view_layer->runtime_flag = 0;