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authorCampbell Barton <ideasman42@gmail.com>2018-07-19 09:06:37 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-07-19 09:06:37 +0300
commit9df1e54079344ed4e2becef9e57cf1b925b46dff (patch)
tree09014669c19f24015ab924f612d30a20ddb79939 /source/blender/blenkernel
parent34a45c54e00c18da06df97674e1d614c24ae58bf (diff)
Cleanup: style
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r--source/blender/blenkernel/intern/subdiv_converter.h6
-rw-r--r--source/blender/blenkernel/intern/subdiv_mesh.c32
2 files changed, 21 insertions, 17 deletions
diff --git a/source/blender/blenkernel/intern/subdiv_converter.h b/source/blender/blenkernel/intern/subdiv_converter.h
index 748d97f4178..4c552a9164e 100644
--- a/source/blender/blenkernel/intern/subdiv_converter.h
+++ b/source/blender/blenkernel/intern/subdiv_converter.h
@@ -23,8 +23,8 @@
* ***** END GPL LICENSE BLOCK *****
*/
-#ifndef __BKE_SUBDIV_CONVERTER_H__
-#define __BKE_SUBDIV_CONVERTER_H__
+#ifndef __SUBDIV_CONVERTER_H__
+#define __SUBDIV_CONVERTER_H__
#include "BKE_subdiv.h"
@@ -54,4 +54,4 @@ void BKE_subdiv_converter_free(struct OpenSubdiv_Converter *converter);
int BKE_subdiv_converter_fvar_linear_from_settings(
const SubdivSettings *settings);
-#endif /* __BKE_SUBDIV_CONVERTER_H__ */
+#endif /* __SUBDIV_CONVERTER_H__ */
diff --git a/source/blender/blenkernel/intern/subdiv_mesh.c b/source/blender/blenkernel/intern/subdiv_mesh.c
index 8a58605ba19..c2a10483e26 100644
--- a/source/blender/blenkernel/intern/subdiv_mesh.c
+++ b/source/blender/blenkernel/intern/subdiv_mesh.c
@@ -152,7 +152,7 @@ static void edges_of_ptex_get(
typedef struct VerticesForInterpolation {
/* This field points to a vertex data which is to be used for interpolation.
* The idea is to avoid unnecessary allocations for regular faces, where
- * we can simply
+ * we can simply
*/
const CustomData *vertex_data;
/* Vertices data calculated for ptex corners. There are always 4 elements
@@ -176,7 +176,7 @@ typedef struct VerticesForInterpolation {
static void vertex_interpolation_init(
const SubdivMeshContext *ctx,
VerticesForInterpolation *vertex_interpolation,
- const MPoly *coarse_poly)
+ const MPoly *coarse_poly)
{
const Mesh *coarse_mesh = ctx->coarse_mesh;
const MLoop *coarse_mloop = coarse_mesh->mloop;
@@ -234,7 +234,8 @@ static void vertex_interpolation_from_ptex(
{
if (coarse_poly->totloop == 4) {
/* Nothing to do, all indices and data is already assigned. */
- } else {
+ }
+ else {
const CustomData *vertex_data = &ctx->coarse_mesh->vdata;
const Mesh *coarse_mesh = ctx->coarse_mesh;
const MLoop *coarse_mloop = coarse_mesh->mloop;
@@ -287,7 +288,7 @@ static void vertex_interpolation_end(
typedef struct LoopsForInterpolation {
/* This field points to a loop data which is to be used for interpolation.
* The idea is to avoid unnecessary allocations for regular faces, where
- * we can simply
+ * we can simply
*/
const CustomData *loop_data;
/* Loops data calculated for ptex corners. There are always 4 elements
@@ -311,7 +312,7 @@ typedef struct LoopsForInterpolation {
static void loop_interpolation_init(
const SubdivMeshContext *ctx,
LoopsForInterpolation *loop_interpolation,
- const MPoly *coarse_poly)
+ const MPoly *coarse_poly)
{
const Mesh *coarse_mesh = ctx->coarse_mesh;
if (coarse_poly->totloop == 4) {
@@ -363,7 +364,8 @@ static void loop_interpolation_from_ptex(
{
if (coarse_poly->totloop == 4) {
/* Nothing to do, all indices and data is already assigned. */
- } else {
+ }
+ else {
const CustomData *loop_data = &ctx->coarse_mesh->ldata;
const Mesh *coarse_mesh = ctx->coarse_mesh;
const MLoop *coarse_mloop = coarse_mesh->mloop;
@@ -481,9 +483,10 @@ static void subdiv_evaluate_vertices(SubdivMeshContext *ctx,
vertex_interpolation_end(&vertex_interpolation);
}
-static void subdiv_copy_edge_data(SubdivMeshContext *ctx,
- MEdge *subdiv_edge,
- const MEdge *coarse_edge)
+static void subdiv_copy_edge_data(
+ SubdivMeshContext *ctx,
+ MEdge *subdiv_edge,
+ const MEdge *coarse_edge)
{
if (coarse_edge == NULL) {
subdiv_edge->crease = 0;
@@ -586,11 +589,12 @@ static void subdiv_create_edges(SubdivMeshContext *ctx, int poly_index)
EdgesOfPtex edges_of_ptex;
edges_of_ptex_get(ctx, &edges_of_ptex, coarse_poly, i);
/* Create bottom row of edges (0-1, 1-2). */
- subdiv_edge = subdiv_create_edges_row(ctx,
- subdiv_edge,
- edges_of_ptex.first_edge,
- start_ptex_face_vertex_index,
- resolution);
+ subdiv_edge = subdiv_create_edges_row(
+ ctx,
+ subdiv_edge,
+ edges_of_ptex.first_edge,
+ start_ptex_face_vertex_index,
+ resolution);
/* Create remaining edges. */
for (int row = 0; row < resolution - 1; row++) {
const int start_row_vertex_index =