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authorCampbell Barton <ideasman42@gmail.com>2018-07-30 09:26:29 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-07-30 09:26:29 +0300
commitdd38a712778e633c48fa71d2d72c8ae69b67af55 (patch)
tree47753d29e43e80ebc78b28ea93d408ed922f14e7 /source/blender/blenkernel
parentf8f4feefb8083e7f5875ae81b678a4c7c3c81660 (diff)
parentf4379f8b914eaf7aa1f17323f927836a3d9288fc (diff)
Merge branch 'master' into blender2.8
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r--source/blender/blenkernel/BKE_scene.h2
-rw-r--r--source/blender/blenkernel/intern/scene.c10
2 files changed, 12 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_scene.h b/source/blender/blenkernel/BKE_scene.h
index adccfda8e25..e2032e10833 100644
--- a/source/blender/blenkernel/BKE_scene.h
+++ b/source/blender/blenkernel/BKE_scene.h
@@ -130,6 +130,8 @@ int BKE_scene_camera_switch_update(struct Scene *scene);
char *BKE_scene_find_marker_name(struct Scene *scene, int frame);
char *BKE_scene_find_last_marker_name(struct Scene *scene, int frame);
+int BKE_scene_frame_snap_by_seconds(struct Scene *scene, double interval_in_seconds, int cfra);
+
/* checks for cycle, returns 1 if it's all OK */
bool BKE_scene_validate_setscene(struct Main *bmain, struct Scene *sce);
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index 0574eef1a0f..b50dc37af81 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -1207,6 +1207,16 @@ char *BKE_scene_find_last_marker_name(Scene *scene, int frame)
return best_marker ? best_marker->name : NULL;
}
+int BKE_scene_frame_snap_by_seconds(Scene *scene, double interval_in_seconds, int cfra)
+{
+ const int fps = round_db_to_int(FPS * interval_in_seconds);
+ const int second_prev = cfra - mod_i(cfra, fps);
+ const int second_next = second_prev + fps;
+ const int delta_prev = cfra - second_prev;
+ const int delta_next = second_next - cfra;
+ return (delta_prev < delta_next) ? second_prev : second_next;
+}
+
void BKE_scene_remove_rigidbody_object(struct Main *bmain, Scene *scene, Object *ob)
{
/* remove rigid body constraint from world before removing object */