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author | Jeroen Bakker <j.bakker@atmind.nl> | 2019-09-04 17:22:47 +0300 |
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committer | Jeroen Bakker <j.bakker@atmind.nl> | 2019-09-06 09:35:14 +0300 |
commit | 1b287230a46d98f7cdfe6cbfd6c86e43c7e14968 (patch) | |
tree | 490cfa85d86d1cbd143534dfa515d49c02c0f15c /source/blender/blenkernel | |
parent | f8362836a5c8feff3715ca823025caba249208c2 (diff) |
Viewport Shading: StudioLight Intensity
Add option to change the Intensity of the HDRI in the 3d viewport. This works for both EEVEE and Cycles
Reviewed By: brecht, fclem
Differential Revision: https://developer.blender.org/D5674
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r-- | source/blender/blenkernel/intern/screen.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/screen.c b/source/blender/blenkernel/intern/screen.c index 4837fa8639e..9f049b61b5a 100644 --- a/source/blender/blenkernel/intern/screen.c +++ b/source/blender/blenkernel/intern/screen.c @@ -869,6 +869,7 @@ void BKE_screen_view3d_shading_init(View3DShading *shading) shading->curvature_valley_factor = 1.0f; copy_v3_fl(shading->single_color, 0.8f); copy_v3_fl(shading->background_color, 0.05f); + shading->studiolight_intensity = 1.0f; } /* magic zoom calculation, no idea what |