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author | OmarSquircleArt <omar.squircleart@gmail.com> | 2019-09-05 00:17:13 +0300 |
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committer | OmarSquircleArt <omar.squircleart@gmail.com> | 2019-09-05 00:17:13 +0300 |
commit | baaa89a0bc54a659f9ddbc34cce21d6920c0f6a6 (patch) | |
tree | f5337407abc1e1e832612cc7643d508ed021eb37 /source/blender/blenkernel | |
parent | f098f6df767aa62ffe0a7db6635ead058770d92f (diff) |
Shading: Rewrite Mapping node with dynamic inputs.
This patch rewrites the Mapping node to support dynamic inputs. The
Max and Min options have been removed. They can be added as Min and
Max Vector Math nodes manually.
Texture nodes still use the old matrix-based mapping. A new SVM node
`NODE_TEXTURE_MAPPING` has been added to preserve this functionality.
Similarly, in GLSL, a `mapping_mat4` function has been added.
Reviewers: brecht, JacquesLucke
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r-- | source/blender/blenkernel/BKE_blender_version.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_blender_version.h b/source/blender/blenkernel/BKE_blender_version.h index 30df5abebc0..e68989dd9ef 100644 --- a/source/blender/blenkernel/BKE_blender_version.h +++ b/source/blender/blenkernel/BKE_blender_version.h @@ -27,7 +27,7 @@ * \note Use #STRINGIFY() rather than defining with quotes. */ #define BLENDER_VERSION 281 -#define BLENDER_SUBVERSION 7 +#define BLENDER_SUBVERSION 8 /** Several breakages with 280, e.g. collections vs layers. */ #define BLENDER_MINVERSION 280 #define BLENDER_MINSUBVERSION 0 |