Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorHans Goudey <h.goudey@me.com>2021-09-21 22:20:54 +0300
committerHans Goudey <h.goudey@me.com>2021-09-21 22:20:54 +0300
commit6d162d35e2c85ea4fb990f0c459ec36064cf0550 (patch)
treea0e5f89fdfedf77eb21439438760b2cffb7ba94f /source/blender/blenkernel
parent29e3545194804428676b0adf881f418a96a40a9a (diff)
Geometry Nodes: Fill instances separately in the curve fill node
With this commit, each referenced instance data will be converted to a geometry instances and processed separately. This should result in a large speedup when the instances component has many insances referring to the same data. This change can act as a blueprint for other nodes that need to implement similar behavior. It adds some helper functions on the instances component to make that easier. Thanks to Erik Abrahamsson for a proof of concept patch. Differential Revision: https://developer.blender.org/D12572
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r--source/blender/blenkernel/BKE_geometry_set.hh4
-rw-r--r--source/blender/blenkernel/intern/geometry_component_instances.cc53
2 files changed, 57 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_geometry_set.hh b/source/blender/blenkernel/BKE_geometry_set.hh
index 98f5de43f84..317d513dae6 100644
--- a/source/blender/blenkernel/BKE_geometry_set.hh
+++ b/source/blender/blenkernel/BKE_geometry_set.hh
@@ -580,6 +580,9 @@ class InstancesComponent : public GeometryComponent {
blender::Span<InstanceReference> references() const;
+ void ensure_geometry_instances();
+ GeometrySet &geometry_set_from_reference(const int reference_index);
+
blender::Span<int> instance_reference_handles() const;
blender::MutableSpan<int> instance_reference_handles();
blender::MutableSpan<blender::float4x4> instance_transforms();
@@ -588,6 +591,7 @@ class InstancesComponent : public GeometryComponent {
blender::Span<int> instance_ids() const;
int instances_amount() const;
+ int references_amount() const;
blender::Span<int> almost_unique_ids() const;
diff --git a/source/blender/blenkernel/intern/geometry_component_instances.cc b/source/blender/blenkernel/intern/geometry_component_instances.cc
index c4e1fe2f8e9..4c10f5398b7 100644
--- a/source/blender/blenkernel/intern/geometry_component_instances.cc
+++ b/source/blender/blenkernel/intern/geometry_component_instances.cc
@@ -24,6 +24,7 @@
#include "DNA_collection_types.h"
#include "BKE_geometry_set.hh"
+#include "BKE_geometry_set_instances.hh"
#include "attribute_access_intern.hh"
@@ -32,6 +33,7 @@ using blender::Map;
using blender::MutableSpan;
using blender::Set;
using blender::Span;
+using blender::VectorSet;
/* -------------------------------------------------------------------- */
/** \name Geometry Component Implementation
@@ -120,6 +122,52 @@ blender::Span<int> InstancesComponent::instance_ids() const
}
/**
+ * If references have a collection or object type, convert them into geometry instances. This
+ * will join geometry components from nested instances if necessary. After that, the geometry
+ * sets can be edited.
+ */
+void InstancesComponent::ensure_geometry_instances()
+{
+ VectorSet<InstanceReference> new_references;
+ new_references.reserve(references_.size());
+ for (const InstanceReference &reference : references_) {
+ if (reference.type() == InstanceReference::Type::Object) {
+ GeometrySet geometry_set;
+ InstancesComponent &instances = geometry_set.get_component_for_write<InstancesComponent>();
+ const int handle = instances.add_reference(reference.object());
+ instances.add_instance(handle, float4x4::identity());
+ new_references.add_new(geometry_set);
+ }
+ else if (reference.type() == InstanceReference::Type::Collection) {
+ GeometrySet geometry_set;
+ InstancesComponent &instances = geometry_set.get_component_for_write<InstancesComponent>();
+ const int handle = instances.add_reference(reference.collection());
+ instances.add_instance(handle, float4x4::identity());
+ new_references.add_new(geometry_set);
+ }
+ else {
+ new_references.add_new(reference);
+ }
+ }
+ references_ = std::move(new_references);
+}
+
+/**
+ * With write access to the instances component, the data in the instanced geometry sets can be
+ * changed. This is a function on the component rather than each reference to ensure const
+ * correct-ness for that reason.
+ */
+GeometrySet &InstancesComponent::geometry_set_from_reference(const int reference_index)
+{
+ /* If this assert fails, it means #ensure_geometry_instances must be called first. */
+ BLI_assert(references_[reference_index].type() == InstanceReference::Type::GeometrySet);
+
+ /* The const cast is okay because the instance's hash in the set
+ * is not changed by adjusting the data inside the geometry set. */
+ return const_cast<GeometrySet &>(references_[reference_index].geometry_set());
+}
+
+/**
* Returns a handle for the given reference.
* If the reference exists already, the handle of the existing reference is returned.
* Otherwise a new handle is added.
@@ -139,6 +187,11 @@ int InstancesComponent::instances_amount() const
return instance_transforms_.size();
}
+int InstancesComponent::references_amount() const
+{
+ return references_.size();
+}
+
bool InstancesComponent::is_empty() const
{
return this->instance_reference_handles_.size() == 0;