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authorJacques Lucke <jacques@blender.org>2021-09-20 13:37:52 +0300
committerJacques Lucke <jacques@blender.org>2021-09-20 13:37:52 +0300
commit7da9da2b27ddddedb93f9390fd1b857fe736b00c (patch)
tree6c7ee70ea244f8e8965c4674fcd121bd71bb3cf5 /source/blender/blenkernel
parent029d042e8518c53dffe2471d113d5daf4acf97d3 (diff)
Geometry Nodes: new Realize Instances node
This node has a simple geometry input and output. If the input geometry contains instances, they will be realized into actual geometry. When there are many instances, this can be very slow and memory intensive. Generally, instances should only be made real when necessary, e.g. when every instance should be deformed independently. Differential Revision: https://developer.blender.org/D12556
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r--source/blender/blenkernel/BKE_node.h1
-rw-r--r--source/blender/blenkernel/intern/node.cc1
2 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index a57281e4478..8e82ab6d6be 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -1493,6 +1493,7 @@ int ntreeTexExecTree(struct bNodeTree *ntree,
#define GEO_NODE_ATTRIBUTE_CAPTURE 1080
#define GEO_NODE_MATERIAL_SELECTION 1081
#define GEO_NODE_MATERIAL_ASSIGN 1082
+#define GEO_NODE_REALIZE_INSTANCES 1083
/** \} */
diff --git a/source/blender/blenkernel/intern/node.cc b/source/blender/blenkernel/intern/node.cc
index b96e98a58ec..3a76cbf6f84 100644
--- a/source/blender/blenkernel/intern/node.cc
+++ b/source/blender/blenkernel/intern/node.cc
@@ -5229,6 +5229,7 @@ static void registerGeometryNodes()
register_node_type_geo_point_translate();
register_node_type_geo_points_to_volume();
register_node_type_geo_raycast();
+ register_node_type_geo_realize_instances();
register_node_type_geo_sample_texture();
register_node_type_geo_select_by_handle_type();
register_node_type_geo_material_selection();