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author | Alexander Gavrilov <angavrilov@gmail.com> | 2020-11-29 17:26:33 +0300 |
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committer | Alexander Gavrilov <angavrilov@gmail.com> | 2020-11-29 17:26:33 +0300 |
commit | 11f0169e887e241b4f638cfbea18e2ddb1bfad9b (patch) | |
tree | e28fc2b062061f74eef81e5b707e2b23f935a3c1 /source/blender/blenkernel | |
parent | 13c820d87b62ea55c262bfb2805bd19ae65ddc07 (diff) |
Run clang-format to fix line length after D8915.
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r-- | source/blender/blenkernel/intern/constraint.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/blenkernel/intern/constraint.c b/source/blender/blenkernel/intern/constraint.c index bc918df84ed..5497065bb34 100644 --- a/source/blender/blenkernel/intern/constraint.c +++ b/source/blender/blenkernel/intern/constraint.c @@ -1834,9 +1834,9 @@ static void rotlike_evaluate(bConstraint *con, bConstraintOb *cob, ListBase *tar mat4_to_eulO(obeul, rot_order, cob->matrix); /* We must get compatible eulers from the beginning because * some of them can be modified below (see bug T21875). - * Additionally, since this constraint is based on euler rotation math, it doesn't work well with shear. - * The Y axis is chosen as the main axis when we orthoganalize the matrix because constraints are - * used most commonly on bones. */ + * Additionally, since this constraint is based on euler rotation math, it doesn't work well + * with shear. The Y axis is chosen as the main axis when we orthoganalize the matrix because + * constraints are used most commonly on bones. */ float mat[4][4]; copy_m4_m4(mat, ct->matrix); orthogonalize_m4_stable(mat, 1, true); |