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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2019-04-20 13:47:06 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2019-04-20 14:32:36 +0300 |
commit | 7cbb8f20a4b479380dac1d2a2f7c7f85ede408be (patch) | |
tree | 3c5b5a91f2cdc2eb285cfa41886053366337ff11 /source/blender/blenkernel | |
parent | ed0c9654ddfdcbe19d8094d4b4a43f0f06d9ee5c (diff) |
GPU: automatically draw images with GLSL shader depending on resolution
This adds a new "Automatic" image display method which uses GLSL shaders for
most images. It only does CPU side color management for higher res images
where sending big float buffers to the GPU is likely to be a bottleneck or
cause memory usage problem.
Automatic is the default now, previously it was 2D Texture.
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r-- | source/blender/blenkernel/BKE_blender_version.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_blender_version.h b/source/blender/blenkernel/BKE_blender_version.h index 0566ecf3444..2433b856697 100644 --- a/source/blender/blenkernel/BKE_blender_version.h +++ b/source/blender/blenkernel/BKE_blender_version.h @@ -27,7 +27,7 @@ * \note Use #STRINGIFY() rather than defining with quotes. */ #define BLENDER_VERSION 280 -#define BLENDER_SUBVERSION 57 +#define BLENDER_SUBVERSION 58 /** Several breakages with 280, e.g. collections vs layers. */ #define BLENDER_MINVERSION 280 #define BLENDER_MINSUBVERSION 0 |