diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-11-24 14:19:26 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-11-27 14:21:21 +0300 |
commit | 9b42b3e11462e96bf24970971ab181122c6b33df (patch) | |
tree | 07eb7bf0d3b0c8d9c428a7f080709a8c286c379c /source/blender/blenkernel | |
parent | 37fc23dd9e7738de7187e889f058cda845544ffb (diff) |
Sequencer: Add option to render OpenGL preview with DoF
The title says it all actually, controlled with DoF check box next to textured
solid check box.
Thanks Campbell for review!
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r-- | source/blender/blenkernel/BKE_sequencer.h | 3 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/sequencer.c | 1 |
2 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_sequencer.h b/source/blender/blenkernel/BKE_sequencer.h index 66325cee98e..6c9dc12b44f 100644 --- a/source/blender/blenkernel/BKE_sequencer.h +++ b/source/blender/blenkernel/BKE_sequencer.h @@ -421,13 +421,14 @@ struct Sequence *BKE_sequencer_add_sound_strip(struct bContext *C, ListBase *seq struct Sequence *BKE_sequencer_add_movie_strip(struct bContext *C, ListBase *seqbasep, struct SeqLoadInfo *seq_load); /* view3d draw callback, run when not in background view */ -/* NOTE: Keep in sync with V3D_OFS_* flags. */ +/* NOTE: Keep in sync with V3D_OFSDRAW_* flags. */ enum { SEQ_OFSDRAW_NONE = (0), SEQ_OFSDRAW_USE_BACKGROUND = (1 << 0), SEQ_OFSDRAW_USE_FULL_SAMPLE = (1 << 1), SEQ_OFSDRAW_USE_GPENCIL = (1 << 2), SEQ_OFSDRAW_USE_SOLID_TEX = (1 << 2), + SEQ_OFSDRAW_USE_CAMERA_DOF = (1 << 3), }; typedef struct ImBuf *(*SequencerDrawView)( diff --git a/source/blender/blenkernel/intern/sequencer.c b/source/blender/blenkernel/intern/sequencer.c index 592091b057f..9e8e202c2bc 100644 --- a/source/blender/blenkernel/intern/sequencer.c +++ b/source/blender/blenkernel/intern/sequencer.c @@ -3305,6 +3305,7 @@ static ImBuf *seq_render_scene_strip(const SeqRenderData *context, Sequence *seq draw_flags |= (use_background) ? SEQ_OFSDRAW_USE_BACKGROUND : 0; draw_flags |= (context->gpu_full_samples) ? SEQ_OFSDRAW_USE_FULL_SAMPLE : 0; draw_flags |= (context->scene->r.seq_flag & R_SEQ_SOLID_TEX) ? SEQ_OFSDRAW_USE_SOLID_TEX : 0; + draw_flags |= (context->scene->r.seq_flag & R_SEQ_CAMERA_DOF) ? SEQ_OFSDRAW_USE_CAMERA_DOF : 0; /* for old scene this can be uninitialized, * should probably be added to do_versions at some point if the functionality stays */ |