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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2016-07-04 18:30:05 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2016-07-04 19:22:10 +0300
commit1ba90582f532081dc4b980e79e732e268e2ca96a (patch)
tree7761d112257cf33cf3255ba559a41f771120026d /source/blender/blenkernel
parent439fe6568fc5494ef18394612da3eb069bb82483 (diff)
Fix a few compiler warnings on OS X / clang.
Two were actual bugs, though they existed only in unused code: * In Freestyle it was unintentionally copying a scene rather than referencing it. * In BLI_array_store_is_valid there was use of uninitialized memory.
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r--source/blender/blenkernel/intern/colortools.c2
-rw-r--r--source/blender/blenkernel/intern/constraint.c2
-rw-r--r--source/blender/blenkernel/intern/dynamicpaint.c4
3 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/blenkernel/intern/colortools.c b/source/blender/blenkernel/intern/colortools.c
index c1f1f0128f5..2932939b208 100644
--- a/source/blender/blenkernel/intern/colortools.c
+++ b/source/blender/blenkernel/intern/colortools.c
@@ -1322,7 +1322,7 @@ void scopes_update(Scopes *scopes, ImBuf *ibuf, const ColorManagedViewSettings *
.cm_processor = cm_processor, .display_buffer = display_buffer, .ycc_mode = ycc_mode,
.bin_lum = bin_lum, .bin_r = bin_r, .bin_g = bin_g, .bin_b = bin_b, .bin_a = bin_a,
};
- ScopesUpdateDataChunk data_chunk = {0};
+ ScopesUpdateDataChunk data_chunk = {{0}};
INIT_MINMAX(data_chunk.min, data_chunk.max);
BLI_task_parallel_range_finalize(0, ibuf->y, &data, &data_chunk, sizeof(data_chunk),
diff --git a/source/blender/blenkernel/intern/constraint.c b/source/blender/blenkernel/intern/constraint.c
index a591d536b43..c88b24aa381 100644
--- a/source/blender/blenkernel/intern/constraint.c
+++ b/source/blender/blenkernel/intern/constraint.c
@@ -2195,7 +2195,7 @@ static void actcon_get_tarmat(bConstraint *con, bConstraintOb *cob, bConstraintT
}
else if (cob->type == CONSTRAINT_OBTYPE_BONE) {
Object workob;
- bPose pose = {0};
+ bPose pose = {{0}};
bPoseChannel *pchan, *tchan;
/* make a copy of the bone of interest in the temp pose before evaluating action, so that it can get set
diff --git a/source/blender/blenkernel/intern/dynamicpaint.c b/source/blender/blenkernel/intern/dynamicpaint.c
index 6207217f2c7..2c596ea68f9 100644
--- a/source/blender/blenkernel/intern/dynamicpaint.c
+++ b/source/blender/blenkernel/intern/dynamicpaint.c
@@ -3830,7 +3830,7 @@ static int dynamicPaint_paintMesh(DynamicPaintSurface *surface,
const float brush_radius = brush->paint_distance * surface->radius_scale;
int numOfVerts;
int ii;
- Bounds3D mesh_bb = {0};
+ Bounds3D mesh_bb = {{0}};
VolumeGrid *grid = bData->grid;
dm = CDDM_copy(brush->dm);
@@ -4100,7 +4100,7 @@ static int dynamicPaint_paintParticles(DynamicPaintSurface *surface,
const float range = solidradius + smooth;
- Bounds3D part_bb = {0};
+ Bounds3D part_bb = {{0}};
if (psys->totpart < 1)
return 1;