diff options
author | Richard Antalik <ISS> | 2019-10-02 23:04:48 +0300 |
---|---|---|
committer | Richard Antalik <richardantalik@gmail.com> | 2019-10-02 23:48:39 +0300 |
commit | 2b29bf25fcaa22812a4656c2f4243c037b6b2bb2 (patch) | |
tree | 76298b183981ded45a31aedfff75d4b929103aaf /source/blender/blenkernel | |
parent | aabd8701e98595bae57d59344ed5d127b8b0f7db (diff) |
Fix T69924: Prefetch stops when moving playhead
Fix T70194: Prefetch freezes Blender in some cases
- Initialize depsgraph in isolated bmain struct.
- Fix prefetching range (forgot in initial prefetch commit).
- Fix crash - Add check if prefetch job is initialized and running.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D5899
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r-- | source/blender/blenkernel/BKE_sequencer.h | 1 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/seqcache.c | 3 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/seqprefetch.c | 49 |
3 files changed, 35 insertions, 18 deletions
diff --git a/source/blender/blenkernel/BKE_sequencer.h b/source/blender/blenkernel/BKE_sequencer.h index 16f766ae8bb..a5b223a73f2 100644 --- a/source/blender/blenkernel/BKE_sequencer.h +++ b/source/blender/blenkernel/BKE_sequencer.h @@ -351,6 +351,7 @@ void BKE_sequencer_prefetch_start(const SeqRenderData *context, float cfra, floa void BKE_sequencer_prefetch_stop(struct Scene *scene); void BKE_sequencer_prefetch_free(struct Scene *scene); bool BKE_sequencer_prefetch_need_redraw(struct Main *bmain, struct Scene *scene); +bool BKE_sequencer_prefetch_job_is_running(struct Scene *scene); void BKE_sequencer_prefetch_get_time_range(struct Scene *scene, int *start, int *end); SeqRenderData *BKE_sequencer_prefetch_get_original_context(const SeqRenderData *context); struct Sequence *BKE_sequencer_prefetch_get_original_sequence(struct Sequence *seq, diff --git a/source/blender/blenkernel/intern/seqcache.c b/source/blender/blenkernel/intern/seqcache.c index d12710690df..ccb1869ee21 100644 --- a/source/blender/blenkernel/intern/seqcache.c +++ b/source/blender/blenkernel/intern/seqcache.c @@ -244,7 +244,8 @@ static SeqCacheKey *seq_cache_choose_key(Scene *scene, SeqCacheKey *lkey, SeqCac * We could use temp cache as a shield and later make it a non-temporary entry, * but it is not worth of increasing system complexity. */ - if (scene->ed->cache_flag & SEQ_CACHE_PREFETCH_ENABLE) { + if (scene->ed->cache_flag & SEQ_CACHE_PREFETCH_ENABLE && + BKE_sequencer_prefetch_job_is_running(scene)) { int pfjob_start, pfjob_end; BKE_sequencer_prefetch_get_time_range(scene, &pfjob_start, &pfjob_end); diff --git a/source/blender/blenkernel/intern/seqprefetch.c b/source/blender/blenkernel/intern/seqprefetch.c index c1109347e76..6dd1c47407f 100644 --- a/source/blender/blenkernel/intern/seqprefetch.c +++ b/source/blender/blenkernel/intern/seqprefetch.c @@ -31,6 +31,7 @@ #include "DNA_scene_types.h" #include "DNA_screen_types.h" #include "DNA_windowmanager_types.h" +#include "DNA_anim_types.h" #include "BLI_listbase.h" #include "BLI_threads.h" @@ -55,6 +56,7 @@ typedef struct PrefetchJob { struct PrefetchJob *next, *prev; struct Main *bmain; + struct Main *bmain_eval; struct Scene *scene; struct Scene *scene_eval; struct Depsgraph *depsgraph; @@ -109,7 +111,7 @@ static PrefetchJob *seq_prefetch_job_get(Scene *scene) return NULL; } -static bool seq_prefetch_job_is_running(Scene *scene) +bool BKE_sequencer_prefetch_job_is_running(Scene *scene) { PrefetchJob *pfjob = seq_prefetch_job_get(scene); @@ -185,12 +187,12 @@ static void seq_prefetch_free_depsgraph(PrefetchJob *pfjob) static void seq_prefetch_update_depsgraph(PrefetchJob *pfjob) { DEG_evaluate_on_framechange( - pfjob->bmain, pfjob->depsgraph, pfjob->cfra + pfjob->num_frames_prefetched); + pfjob->bmain_eval, pfjob->depsgraph, pfjob->cfra + pfjob->num_frames_prefetched); } static void seq_prefetch_init_depsgraph(PrefetchJob *pfjob) { - Main *bmain = pfjob->bmain; + Main *bmain = pfjob->bmain_eval; Scene *scene = pfjob->scene; ViewLayer *view_layer = BKE_view_layer_default_render(scene); @@ -198,7 +200,7 @@ static void seq_prefetch_init_depsgraph(PrefetchJob *pfjob) DEG_debug_name_set(pfjob->depsgraph, "SEQUENCER PREFETCH"); /* Make sure there is a correct evaluated scene pointer. */ - DEG_graph_build_for_render_pipeline(pfjob->depsgraph, pfjob->bmain, scene, view_layer); + DEG_graph_build_for_render_pipeline(pfjob->depsgraph, bmain, scene, view_layer); /* Update immediately so we have proper evaluated scene. */ seq_prefetch_update_depsgraph(pfjob); @@ -229,7 +231,9 @@ static void seq_prefetch_update_area(PrefetchJob *pfjob) } } -/* Use also to update scene and context changes */ +/* Use also to update scene and context changes + * This function should almost always be called by cache invalidation, not directly. + */ void BKE_sequencer_prefetch_stop(Scene *scene) { PrefetchJob *pfjob; @@ -251,7 +255,7 @@ static void seq_prefetch_update_context(const SeqRenderData *context) PrefetchJob *pfjob; pfjob = seq_prefetch_job_get(context->scene); - BKE_sequencer_new_render_data(pfjob->bmain, + BKE_sequencer_new_render_data(pfjob->bmain_eval, pfjob->depsgraph, pfjob->scene_eval, context->rectx, @@ -314,6 +318,7 @@ void BKE_sequencer_prefetch_free(Scene *scene) BLI_mutex_end(&pfjob->prefetch_suspend_mutex); BLI_condition_end(&pfjob->prefetch_suspend_cond); seq_prefetch_free_depsgraph(pfjob); + BKE_main_free(pfjob->bmain_eval); MEM_freeN(pfjob); scene->ed->prefetch_job = NULL; } @@ -322,16 +327,26 @@ static void *seq_prefetch_frames(void *job) { PrefetchJob *pfjob = (PrefetchJob *)job; - /* set to NULL before return! */ - pfjob->scene_eval->ed->prefetch_job = pfjob; + while (pfjob->cfra + pfjob->num_frames_prefetched <= pfjob->scene->r.efra) { + pfjob->scene_eval->ed->prefetch_job = NULL; - while (pfjob->cfra + pfjob->num_frames_prefetched < pfjob->scene->r.efra) { - BKE_animsys_evaluate_all_animation(pfjob->context_cpy.bmain, - pfjob->context_cpy.depsgraph, - pfjob->context_cpy.scene, - pfjob->cfra + pfjob->num_frames_prefetched); + AnimData *adt = BKE_animdata_from_id(&pfjob->context_cpy.scene->id); + BKE_animsys_evaluate_animdata(pfjob->context_cpy.scene, + &pfjob->context_cpy.scene->id, + adt, + pfjob->cfra + pfjob->num_frames_prefetched, + ADT_RECALC_ALL, + false); seq_prefetch_update_depsgraph(pfjob); + /* This is quite hacky solution: + * We need cross-reference original scene with copy for cache. + * However depsgraph must not have this data, because it will try to kill this job. + * Scene copy don't reference original scene. Perhaps, this could be done by depsgraph. + * Set to NULL before return! + */ + pfjob->scene_eval->ed->prefetch_job = pfjob; + ImBuf *ibuf = BKE_sequencer_give_ibuf( &pfjob->context_cpy, pfjob->cfra + pfjob->num_frames_prefetched, 0); BKE_sequencer_cache_free_temp_cache( @@ -373,8 +388,7 @@ static void *seq_prefetch_frames(void *job) static PrefetchJob *seq_prefetch_start(const SeqRenderData *context, float cfra) { - PrefetchJob *pfjob; - pfjob = seq_prefetch_job_get(context->scene); + PrefetchJob *pfjob = seq_prefetch_job_get(context->scene); if (!pfjob) { if (context->scene->ed) { @@ -386,6 +400,7 @@ static PrefetchJob *seq_prefetch_start(const SeqRenderData *context, float cfra) BLI_condition_init(&pfjob->prefetch_suspend_cond); pfjob->bmain = context->bmain; + pfjob->bmain_eval = BKE_main_new(); pfjob->scene = context->scene; seq_prefetch_init_depsgraph(pfjob); @@ -419,7 +434,7 @@ void BKE_sequencer_prefetch_start(const SeqRenderData *context, float cfra, floa if (!context->is_prefetch_render && !context->is_proxy_render) { bool playing = seq_prefetch_is_playing(context->bmain); bool scrubbing = seq_prefetch_is_scrubbing(context->bmain); - bool running = seq_prefetch_job_is_running(scene); + bool running = BKE_sequencer_prefetch_job_is_running(scene); seq_prefetch_resume(scene); /* conditions to start: * prefetch enabled, prefetch not running, not scrubbing, @@ -437,7 +452,7 @@ bool BKE_sequencer_prefetch_need_redraw(Main *bmain, Scene *scene) { bool playing = seq_prefetch_is_playing(bmain); bool scrubbing = seq_prefetch_is_scrubbing(bmain); - bool running = seq_prefetch_job_is_running(scene); + bool running = BKE_sequencer_prefetch_job_is_running(scene); bool suspended = seq_prefetch_job_is_waiting(scene); /* force redraw, when prefetching and using cache view. */ |