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authorJeroen Bakker <j.bakker@atmind.nl>2019-05-02 16:18:53 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2019-05-02 17:19:12 +0300
commitb52a0c78aff3afd49c0712ee35ba01f6b48662f7 (patch)
tree3dadc3f008de4c77962299777357a6075732ce41 /source/blender/blenkernel
parent76193106d2e3d1d211af33f39a3714e22944cb18 (diff)
Workbench,EEVEE: Viewport Render Samples
- Add `render_aa` and `viewport_aa` sampling setting for workbench. 0 samples means no AA, 1 sample uses FXAA and more samples will use TAA. The viewport `gpu_viewport_quality` can still limit viewport anti-aliasing method. - Use TAA when rendering images. (this used to be CPU based FSAA) - Removed `R_OSA` related settings. Reviewers: fclem, brecht Maniphest Tasks: T60847 Differential Revision: https://developer.blender.org/D4773
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r--source/blender/blenkernel/BKE_sequencer.h4
-rw-r--r--source/blender/blenkernel/intern/scene.c6
-rw-r--r--source/blender/blenkernel/intern/sequencer.c7
3 files changed, 8 insertions, 9 deletions
diff --git a/source/blender/blenkernel/BKE_sequencer.h b/source/blender/blenkernel/BKE_sequencer.h
index 017c15ebe41..170ab657388 100644
--- a/source/blender/blenkernel/BKE_sequencer.h
+++ b/source/blender/blenkernel/BKE_sequencer.h
@@ -100,8 +100,8 @@ typedef struct SeqRenderData {
/* special case for OpenGL render */
struct GPUOffScreen *gpu_offscreen;
- int gpu_samples;
- bool gpu_full_samples;
+ // int gpu_samples;
+ // bool gpu_full_samples;
} SeqRenderData;
void BKE_sequencer_new_render_data(struct Main *bmain,
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index 58b36aed24f..714261ce4ab 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -566,7 +566,7 @@ void BKE_scene_init(Scene *sce)
sce->cursor.rotation_quaternion[0] = 1.0f;
sce->cursor.rotation_axis[1] = 1.0f;
- sce->r.mode = R_OSA;
+ sce->r.mode = 0;
sce->r.cfra = 1;
sce->r.sfra = 1;
sce->r.efra = 250;
@@ -767,7 +767,6 @@ void BKE_scene_init(Scene *sce)
BLI_strncpy(sce->r.pic, U.renderdir, sizeof(sce->r.pic));
BLI_rctf_init(&sce->r.safety, 0.1f, 0.9f, 0.1f, 0.9f);
- sce->r.osa = 8;
/* Note; in header_info.c the scene copy happens...,
* if you add more to renderdata it has to be checked there. */
@@ -905,6 +904,9 @@ void BKE_scene_init(Scene *sce)
sce->display.matcap_ssao_attenuation = 1.0f;
sce->display.matcap_ssao_samples = 16;
+ sce->display.render_aa = SCE_DISPLAY_AA_SAMPLES_8;
+ sce->display.viewport_aa = SCE_DISPLAY_AA_FXAA;
+
/* OpenGL Render. */
BKE_screen_view3d_shading_init(&sce->display.shading);
diff --git a/source/blender/blenkernel/intern/sequencer.c b/source/blender/blenkernel/intern/sequencer.c
index b1a32552878..9035c7ff1ac 100644
--- a/source/blender/blenkernel/intern/sequencer.c
+++ b/source/blender/blenkernel/intern/sequencer.c
@@ -635,8 +635,6 @@ void BKE_sequencer_new_render_data(Main *bmain,
r_context->is_proxy_render = false;
r_context->view_id = 0;
r_context->gpu_offscreen = NULL;
- r_context->gpu_samples = (scene->r.mode & R_OSA) ? scene->r.osa : 0;
- r_context->gpu_full_samples = (r_context->gpu_samples) && (scene->r.scemode & R_FULL_SAMPLE);
}
/* ************************* iterator ************************** */
@@ -2792,7 +2790,7 @@ static ImBuf *input_preprocess(const SeqRenderData *context,
}
if (ibuf->x != context->rectx || ibuf->y != context->recty) {
- if (scene->r.mode & R_OSA) {
+ if (scene->display.render_aa > SCE_DISPLAY_AA_FXAA) {
IMB_scaleImBuf(ibuf, (short)context->rectx, (short)context->recty);
}
else {
@@ -3523,7 +3521,6 @@ static ImBuf *seq_render_scene_strip(const SeqRenderData *context,
unsigned int draw_flags = V3D_OFSDRAW_NONE;
draw_flags |= (use_gpencil) ? V3D_OFSDRAW_SHOW_ANNOTATION : 0;
- draw_flags |= (context->gpu_full_samples) ? V3D_OFSDRAW_USE_FULL_SAMPLE : 0;
draw_flags |= (context->scene->r.seq_flag & R_SEQ_OVERRIDE_SCENE_SETTINGS) ?
V3D_OFSDRAW_OVERRIDE_SCENE_SETTINGS :
0;
@@ -3549,7 +3546,7 @@ static ImBuf *seq_render_scene_strip(const SeqRenderData *context,
IB_rect,
draw_flags,
scene->r.alphamode,
- context->gpu_samples,
+ 0, /* no aa samples */
viewname,
context->gpu_offscreen,
err_out);