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authorCampbell Barton <campbell@blender.org>2022-03-25 04:04:20 +0300
committerCampbell Barton <campbell@blender.org>2022-03-25 04:04:20 +0300
commit4d46fac65d9946382c4be5b3842660e77468f00b (patch)
treec2910a4ca0b2d345007bf853d6484a1b9e53e4e1 /source/blender/blenkernel
parentc594cfbe50497fdc365b3f327b643de507cda02f (diff)
Cleanup: use count or num instead of nbr
Follow conventions from T85728.
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r--source/blender/blenkernel/BKE_scene.h2
-rw-r--r--source/blender/blenkernel/intern/appdir.c12
-rw-r--r--source/blender/blenkernel/intern/image.cc25
-rw-r--r--source/blender/blenkernel/intern/mesh_mapping.c8
-rw-r--r--source/blender/blenkernel/intern/mesh_normals.cc36
-rw-r--r--source/blender/blenkernel/intern/mesh_validate.cc3
-rw-r--r--source/blender/blenkernel/intern/particle_system.c8
-rw-r--r--source/blender/blenkernel/intern/scene.c8
-rw-r--r--source/blender/blenkernel/intern/studiolight.c14
9 files changed, 59 insertions, 57 deletions
diff --git a/source/blender/blenkernel/BKE_scene.h b/source/blender/blenkernel/BKE_scene.h
index 8c50a89ec90..a6402a1e8a1 100644
--- a/source/blender/blenkernel/BKE_scene.h
+++ b/source/blender/blenkernel/BKE_scene.h
@@ -225,7 +225,7 @@ bool BKE_scene_remove_render_view(struct Scene *scene, struct SceneRenderView *s
/* Render profile. */
int get_render_subsurf_level(const struct RenderData *r, int lvl, bool for_render);
-int get_render_child_particle_number(const struct RenderData *r, int num, bool for_render);
+int get_render_child_particle_number(const struct RenderData *r, int child_num, bool for_render);
bool BKE_scene_use_shading_nodes_custom(struct Scene *scene);
bool BKE_scene_use_spherical_stereo(struct Scene *scene);
diff --git a/source/blender/blenkernel/intern/appdir.c b/source/blender/blenkernel/intern/appdir.c
index b0393ed723d..8d3649fef08 100644
--- a/source/blender/blenkernel/intern/appdir.c
+++ b/source/blender/blenkernel/intern/appdir.c
@@ -1022,16 +1022,16 @@ void BKE_appdir_app_templates(ListBase *templates)
continue;
}
- struct direntry *dir;
- uint totfile = BLI_filelist_dir_contents(subdir, &dir);
- for (int f = 0; f < totfile; f++) {
- if (!FILENAME_IS_CURRPAR(dir[f].relname) && S_ISDIR(dir[f].type)) {
- char *template = BLI_strdup(dir[f].relname);
+ struct direntry *dirs;
+ const uint dir_num = BLI_filelist_dir_contents(subdir, &dirs);
+ for (int f = 0; f < dir_num; f++) {
+ if (!FILENAME_IS_CURRPAR(dirs[f].relname) && S_ISDIR(dirs[f].type)) {
+ char *template = BLI_strdup(dirs[f].relname);
BLI_addtail(templates, BLI_genericNodeN(template));
}
}
- BLI_filelist_free(dir, totfile);
+ BLI_filelist_free(dirs, dir_num);
}
}
diff --git a/source/blender/blenkernel/intern/image.cc b/source/blender/blenkernel/intern/image.cc
index c4f8677d199..b65f3416f0f 100644
--- a/source/blender/blenkernel/intern/image.cc
+++ b/source/blender/blenkernel/intern/image.cc
@@ -3113,14 +3113,15 @@ bool BKE_image_get_tile_info(char *filepath, ListBase *tiles, int *tile_start, i
int max_udim = 0;
int id;
- struct direntry *dir;
- uint totfile = BLI_filelist_dir_contents(dirname, &dir);
- for (int i = 0; i < totfile; i++) {
- if (!(dir[i].type & S_IFREG)) {
+ struct direntry *dirs;
+ const uint dirs_num = BLI_filelist_dir_contents(dirname, &dirs);
+ for (int i = 0; i < dirs_num; i++) {
+ if (!(dirs[i].type & S_IFREG)) {
continue;
}
- if (!BKE_image_get_tile_number_from_filepath(dir[i].relname, udim_pattern, tile_format, &id)) {
+ if (!BKE_image_get_tile_number_from_filepath(
+ dirs[i].relname, udim_pattern, tile_format, &id)) {
continue;
}
@@ -3133,7 +3134,7 @@ bool BKE_image_get_tile_info(char *filepath, ListBase *tiles, int *tile_start, i
min_udim = min_ii(min_udim, id);
max_udim = max_ii(max_udim, id);
}
- BLI_filelist_free(dir, totfile);
+ BLI_filelist_free(dirs, dirs_num);
MEM_SAFE_FREE(udim_pattern);
if (is_udim && min_udim <= IMA_UDIM_MAX) {
@@ -3350,15 +3351,15 @@ bool BKE_image_tile_filepath_exists(const char *filepath)
char *udim_pattern = BKE_image_get_tile_strformat(filepath, &tile_format);
bool found = false;
- struct direntry *dir;
- uint totfile = BLI_filelist_dir_contents(dirname, &dir);
- for (int i = 0; i < totfile; i++) {
- if (!(dir[i].type & S_IFREG)) {
+ struct direntry *dirs;
+ const uint dirs_num = BLI_filelist_dir_contents(dirname, &dirs);
+ for (int i = 0; i < dirs_num; i++) {
+ if (!(dirs[i].type & S_IFREG)) {
continue;
}
int id;
- if (!BKE_image_get_tile_number_from_filepath(dir[i].path, udim_pattern, tile_format, &id)) {
+ if (!BKE_image_get_tile_number_from_filepath(dirs[i].path, udim_pattern, tile_format, &id)) {
continue;
}
@@ -3369,7 +3370,7 @@ bool BKE_image_tile_filepath_exists(const char *filepath)
found = true;
break;
}
- BLI_filelist_free(dir, totfile);
+ BLI_filelist_free(dirs, dirs_num);
MEM_SAFE_FREE(udim_pattern);
return found;
diff --git a/source/blender/blenkernel/intern/mesh_mapping.c b/source/blender/blenkernel/intern/mesh_mapping.c
index e9c26c80141..9c4098e2db6 100644
--- a/source/blender/blenkernel/intern/mesh_mapping.c
+++ b/source/blender/blenkernel/intern/mesh_mapping.c
@@ -561,7 +561,7 @@ void BKE_mesh_origindex_map_create_looptri(MeshElemMap **r_map,
typedef bool (*MeshRemap_CheckIslandBoundary)(const struct MPoly *mpoly,
const struct MLoop *mloop,
const struct MEdge *medge,
- const int nbr_edge_users,
+ const int edge_user_count,
const struct MPoly *mpoly_array,
const struct MeshElemMap *edge_poly_map,
void *user_data);
@@ -764,14 +764,14 @@ static void poly_edge_loop_islands_calc(const MEdge *medge,
static bool poly_is_island_boundary_smooth_cb(const MPoly *mp,
const MLoop *UNUSED(ml),
const MEdge *me,
- const int nbr_edge_users,
+ const int edge_user_count,
const MPoly *mpoly_array,
const MeshElemMap *edge_poly_map,
void *UNUSED(user_data))
{
/* Edge is sharp if one of its polys is flat, or edge itself is sharp,
* or edge is not used by exactly two polygons. */
- if ((mp->flag & ME_SMOOTH) && !(me->flag & ME_SHARP) && (nbr_edge_users == 2)) {
+ if ((mp->flag & ME_SMOOTH) && !(me->flag & ME_SHARP) && (edge_user_count == 2)) {
/* In that case, edge appears to be smooth, but we need to check its other poly too. */
const MPoly *mp_other = (mp == &mpoly_array[edge_poly_map->indices[0]]) ?
&mpoly_array[edge_poly_map->indices[1]] :
@@ -935,7 +935,7 @@ typedef struct MeshCheckIslandBoundaryUv {
static bool mesh_check_island_boundary_uv(const MPoly *UNUSED(mp),
const MLoop *ml,
const MEdge *me,
- const int UNUSED(nbr_edge_users),
+ const int UNUSED(edge_user_count),
const MPoly *UNUSED(mpoly_array),
const MeshElemMap *UNUSED(edge_poly_map),
void *user_data)
diff --git a/source/blender/blenkernel/intern/mesh_normals.cc b/source/blender/blenkernel/intern/mesh_normals.cc
index 7633a3155ba..4448bedb57a 100644
--- a/source/blender/blenkernel/intern/mesh_normals.cc
+++ b/source/blender/blenkernel/intern/mesh_normals.cc
@@ -613,19 +613,19 @@ void BKE_lnor_space_define(MLoopNorSpace *lnor_space,
/* Compute ref alpha, average angle of all available edge vectors to lnor. */
if (edge_vectors) {
float alpha = 0.0f;
- int nbr = 0;
+ int count = 0;
while (!BLI_stack_is_empty(edge_vectors)) {
const float *vec = (const float *)BLI_stack_peek(edge_vectors);
alpha += saacosf(dot_v3v3(vec, lnor));
BLI_stack_discard(edge_vectors);
- nbr++;
+ count++;
}
- /* NOTE: In theory, this could be `nbr > 2`,
+ /* NOTE: In theory, this could be `count > 2`,
* but there is one case where we only have two edges for two loops:
* a smooth vertex with only two edges and two faces (our Monkey's nose has that, e.g.).
*/
- BLI_assert(nbr >= 2); /* This piece of code shall only be called for more than one loop. */
- lnor_space->ref_alpha = alpha / (float)nbr;
+ BLI_assert(count >= 2); /* This piece of code shall only be called for more than one loop. */
+ lnor_space->ref_alpha = alpha / (float)count;
}
else {
lnor_space->ref_alpha = (saacosf(dot_v3v3(vec_ref, lnor)) +
@@ -1134,7 +1134,7 @@ static void split_loop_nor_fan_do(LoopSplitTaskDataCommon *common_data, LoopSpli
/* We validate clnors data on the fly - cheapest way to do! */
int clnors_avg[2] = {0, 0};
short(*clnor_ref)[2] = nullptr;
- int clnors_nbr = 0;
+ int clnors_count = 0;
bool clnors_invalid = false;
/* Temp loop normal stack. */
@@ -1194,7 +1194,7 @@ static void split_loop_nor_fan_do(LoopSplitTaskDataCommon *common_data, LoopSpli
if (clnors_data) {
/* Accumulate all clnors, if they are not all equal we have to fix that! */
short(*clnor)[2] = &clnors_data[mlfan_vert_index];
- if (clnors_nbr) {
+ if (clnors_count) {
clnors_invalid |= ((*clnor_ref)[0] != (*clnor)[0] || (*clnor_ref)[1] != (*clnor)[1]);
}
else {
@@ -1202,7 +1202,7 @@ static void split_loop_nor_fan_do(LoopSplitTaskDataCommon *common_data, LoopSpli
}
clnors_avg[0] += (*clnor)[0];
clnors_avg[1] += (*clnor)[1];
- clnors_nbr++;
+ clnors_count++;
/* We store here a pointer to all custom lnors processed. */
BLI_SMALLSTACK_PUSH(clnors, (short *)*clnor);
}
@@ -1262,8 +1262,8 @@ static void split_loop_nor_fan_do(LoopSplitTaskDataCommon *common_data, LoopSpli
if (clnors_invalid) {
short *clnor;
- clnors_avg[0] /= clnors_nbr;
- clnors_avg[1] /= clnors_nbr;
+ clnors_avg[0] /= clnors_count;
+ clnors_avg[1] /= clnors_count;
/* Fix/update all clnors of this fan with computed average value. */
if (G.debug & G_DEBUG) {
printf("Invalid clnors in this fan!\n");
@@ -1952,7 +1952,7 @@ static void mesh_normals_loop_custom_set(const MVert *mverts,
BLI_BITMAP_DISABLE(done_loops, i);
}
else {
- int nbr_nors = 0;
+ int avg_nor_count = 0;
float avg_nor[3];
short clnor_data_tmp[2], *clnor_data;
@@ -1962,7 +1962,7 @@ static void mesh_normals_loop_custom_set(const MVert *mverts,
const int nidx = use_vertices ? (int)mloops[lidx].v : lidx;
float *nor = r_custom_loopnors[nidx];
- nbr_nors++;
+ avg_nor_count++;
add_v3_v3(avg_nor, nor);
BLI_SMALLSTACK_PUSH(clnors_data, (short *)r_clnors_data[lidx]);
@@ -1970,7 +1970,7 @@ static void mesh_normals_loop_custom_set(const MVert *mverts,
BLI_BITMAP_DISABLE(done_loops, lidx);
}
- mul_v3_fl(avg_nor, 1.0f / (float)nbr_nors);
+ mul_v3_fl(avg_nor, 1.0f / (float)avg_nor_count);
BKE_lnor_space_custom_normal_to_data(lnors_spacearr.lspacearr[i], avg_nor, clnor_data_tmp);
while ((clnor_data = (short *)BLI_SMALLSTACK_POP(clnors_data))) {
@@ -2088,8 +2088,8 @@ void BKE_mesh_normals_loop_to_vertex(const int numVerts,
const float (*clnors)[3],
float (*r_vert_clnors)[3])
{
- int *vert_loops_nbr = (int *)MEM_calloc_arrayN(
- (size_t)numVerts, sizeof(*vert_loops_nbr), __func__);
+ int *vert_loops_count = (int *)MEM_calloc_arrayN(
+ (size_t)numVerts, sizeof(*vert_loops_count), __func__);
copy_vn_fl((float *)r_vert_clnors, 3 * numVerts, 0.0f);
@@ -2099,14 +2099,14 @@ void BKE_mesh_normals_loop_to_vertex(const int numVerts,
const uint v = ml->v;
add_v3_v3(r_vert_clnors[v], clnors[i]);
- vert_loops_nbr[v]++;
+ vert_loops_count[v]++;
}
for (i = 0; i < numVerts; i++) {
- mul_v3_fl(r_vert_clnors[i], 1.0f / (float)vert_loops_nbr[i]);
+ mul_v3_fl(r_vert_clnors[i], 1.0f / (float)vert_loops_count[i]);
}
- MEM_freeN(vert_loops_nbr);
+ MEM_freeN(vert_loops_count);
}
#undef LNOR_SPACE_TRIGO_THRESHOLD
diff --git a/source/blender/blenkernel/intern/mesh_validate.cc b/source/blender/blenkernel/intern/mesh_validate.cc
index 4374659bff8..6af765d7de5 100644
--- a/source/blender/blenkernel/intern/mesh_validate.cc
+++ b/source/blender/blenkernel/intern/mesh_validate.cc
@@ -577,7 +577,8 @@ bool BKE_mesh_validate_arrays(Mesh *mesh,
else if (mp->loopstart + mp->totloop > totloop) {
/* Invalid loop data. */
PRINT_ERR(
- "\tPoly %u uses loops out of range (loopstart: %d, loopend: %d, max nbr of loops: %u)",
+ "\tPoly %u uses loops out of range "
+ "(loopstart: %d, loopend: %d, max number of loops: %u)",
sp->index,
mp->loopstart,
mp->loopstart + mp->totloop - 1,
diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c
index 3a1aefec2d3..1a74008c405 100644
--- a/source/blender/blenkernel/intern/particle_system.c
+++ b/source/blender/blenkernel/intern/particle_system.c
@@ -280,20 +280,20 @@ static void realloc_particles(ParticleSimulationData *sim, int new_totpart)
int psys_get_child_number(Scene *scene, ParticleSystem *psys, const bool use_render_params)
{
- int nbr;
+ int child_num;
if (!psys->part->childtype) {
return 0;
}
if (use_render_params) {
- nbr = psys->part->ren_child_nbr;
+ child_num = psys->part->ren_child_nbr;
}
else {
- nbr = psys->part->child_nbr;
+ child_num = psys->part->child_nbr;
}
- return get_render_child_particle_number(&scene->r, nbr, use_render_params);
+ return get_render_child_particle_number(&scene->r, child_num, use_render_params);
}
int psys_get_tot_child(Scene *scene, ParticleSystem *psys, const bool use_render_params)
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index 6797538d190..b98c82e365e 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -2751,17 +2751,17 @@ int get_render_subsurf_level(const RenderData *r, int lvl, bool for_render)
return lvl;
}
-int get_render_child_particle_number(const RenderData *r, int num, bool for_render)
+int get_render_child_particle_number(const RenderData *r, int child_num, bool for_render)
{
if (r->mode & R_SIMPLIFY) {
if (for_render) {
- return (int)(r->simplify_particles_render * num);
+ return (int)(r->simplify_particles_render * child_num);
}
- return (int)(r->simplify_particles * num);
+ return (int)(r->simplify_particles * child_num);
}
- return num;
+ return child_num;
}
Base *_setlooper_base_step(Scene **sce_iter, ViewLayer *view_layer, Base *base)
diff --git a/source/blender/blenkernel/intern/studiolight.c b/source/blender/blenkernel/intern/studiolight.c
index 7d0c6598440..f17450ac3f4 100644
--- a/source/blender/blenkernel/intern/studiolight.c
+++ b/source/blender/blenkernel/intern/studiolight.c
@@ -1166,18 +1166,18 @@ static void studiolight_add_files_from_datafolder(const int folder_id,
const char *subfolder,
int flag)
{
- struct direntry *dir;
+ struct direntry *dirs;
const char *folder = BKE_appdir_folder_id(folder_id, subfolder);
if (folder) {
- uint totfile = BLI_filelist_dir_contents(folder, &dir);
+ const uint dirs_num = BLI_filelist_dir_contents(folder, &dirs);
int i;
- for (i = 0; i < totfile; i++) {
- if (dir[i].type & S_IFREG) {
- studiolight_add_file(dir[i].path, flag);
+ for (i = 0; i < dirs_num; i++) {
+ if (dirs[i].type & S_IFREG) {
+ studiolight_add_file(dirs[i].path, flag);
}
}
- BLI_filelist_free(dir, totfile);
- dir = NULL;
+ BLI_filelist_free(dirs, dirs_num);
+ dirs = NULL;
}
}