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author | Clément Foucault <foucault.clem@gmail.com> | 2019-05-27 13:54:32 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-05-27 13:58:14 +0300 |
commit | 8cfd46a5b00bc868c792543cb89a4957aeda634f (patch) | |
tree | 7a85a87da0a97cb1866080b64412cd2c6e408164 /source/blender/blenkernel | |
parent | 5241dd1daf1c6af9ff649248caa414ffc6ff92f5 (diff) |
Wireframe: Make wireframe's Xray slider default to 0
This removes the dither patterns visible in wireframe mode.
This does decrease de depth perception but many users complained
about the visual noise it produces.
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r-- | source/blender/blenkernel/intern/screen.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/screen.c b/source/blender/blenkernel/intern/screen.c index bc9ec6b28e6..3ff8b6ff18c 100644 --- a/source/blender/blenkernel/intern/screen.c +++ b/source/blender/blenkernel/intern/screen.c @@ -843,7 +843,7 @@ void BKE_screen_view3d_shading_init(View3DShading *shading) shading->light = V3D_LIGHTING_STUDIO; shading->shadow_intensity = 0.5f; shading->xray_alpha = 0.5f; - shading->xray_alpha_wire = 0.5f; + shading->xray_alpha_wire = 0.0f; shading->cavity_valley_factor = 1.0f; shading->cavity_ridge_factor = 1.0f; shading->cavity_type = V3D_SHADING_CAVITY_CURVATURE; |