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authorJeroen Bakker <j.bakker@atmind.nl>2018-05-29 17:21:47 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2018-05-29 17:29:11 +0300
commit36e9ed98e7cbccdf3e1b3085a4be2679aec5a869 (patch)
treec6255e4df3a9f0dfb3d9dad788dfea124a90372a /source/blender/blenkernel
parentf98c838b71e264f7f5dad6e953acd599d987ee55 (diff)
StudioLight: Calculate Specular irradiance
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r--source/blender/blenkernel/BKE_studiolight.h26
-rw-r--r--source/blender/blenkernel/intern/studiolight.c325
2 files changed, 186 insertions, 165 deletions
diff --git a/source/blender/blenkernel/BKE_studiolight.h b/source/blender/blenkernel/BKE_studiolight.h
index 213de712abd..2f2e948ab26 100644
--- a/source/blender/blenkernel/BKE_studiolight.h
+++ b/source/blender/blenkernel/BKE_studiolight.h
@@ -57,14 +57,16 @@
struct GPUTexture;
enum StudioLightFlag {
- STUDIOLIGHT_DIFFUSE_LIGHT_CALCULATED = (1 << 0),
- STUDIOLIGHT_LIGHT_DIRECTION_CALCULATED = (1 << 1),
- STUDIOLIGHT_EXTERNAL_FILE = (1 << 2),
- STUDIOLIGHT_ORIENTATION_CAMERA = (1 << 3),
- STUDIOLIGHT_ORIENTATION_WORLD = (1 << 4),
- STUDIOLIGHT_EQUIRECTANGULAR_IMAGE_LOADED = (1 << 5),
- STUDIOLIGHT_EQUIRECTANGULAR_GPUTEXTURE = (1 << 6),
- STUDIOLIGHT_RADIANCE_BUFFERS_CALCULATED = (1 << 7),
+ STUDIOLIGHT_DIFFUSE_LIGHT_CALCULATED = (1 << 0),
+ STUDIOLIGHT_LIGHT_DIRECTION_CALCULATED = (1 << 1),
+ STUDIOLIGHT_EXTERNAL_FILE = (1 << 2),
+ STUDIOLIGHT_ORIENTATION_CAMERA = (1 << 3),
+ STUDIOLIGHT_ORIENTATION_WORLD = (1 << 4),
+ STUDIOLIGHT_EQUIRECTANGULAR_IMAGE_LOADED = (1 << 5),
+ STUDIOLIGHT_EQUIRECTANGULAR_IRRADIANCE_IMAGE_CALCULATED = (1 << 6),
+ STUDIOLIGHT_EQUIRECTANGULAR_RADIANCE_GPUTEXTURE = (1 << 7),
+ STUDIOLIGHT_EQUIRECTANGULAR_IRRADIANCE_GPUTEXTURE = (1 << 8),
+ STUDIOLIGHT_RADIANCE_BUFFERS_CALCULATED = (1 << 9),
} StudioLightFlag;
typedef struct StudioLight {
@@ -77,9 +79,11 @@ typedef struct StudioLight {
int index;
float diffuse_light[6][3];
float light_direction[3];
- ImBuf *equirectangular_buffer;
- ImBuf *radiance_buffers[6];
- struct GPUTexture *equirectangular_gputexture;
+ ImBuf *equirectangular_radiance_buffer;
+ ImBuf *equirectangular_irradiance_buffer;
+ ImBuf *radiance_cubemap_buffers[6];
+ struct GPUTexture *equirectangular_radiance_gputexture;
+ struct GPUTexture *equirectangular_irradiance_gputexture;
} StudioLight;
void BKE_studiolight_init(void);
diff --git a/source/blender/blenkernel/intern/studiolight.c b/source/blender/blenkernel/intern/studiolight.c
index f139ea5fbe6..56765f06a59 100644
--- a/source/blender/blenkernel/intern/studiolight.c
+++ b/source/blender/blenkernel/intern/studiolight.c
@@ -56,7 +56,9 @@
/* Statics */
static ListBase studiolights;
#define STUDIOLIGHT_EXTENSIONS ".jpg", ".hdr"
-#define STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE 32
+#define STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE 8
+#define STUDIOLIGHT_IRRADIANCE_EQUIRECTANGULAR_HEIGHT 64
+#define STUDIOLIGHT_IRRADIANCE_EQUIRECTANGULAR_WIDTH (STUDIOLIGHT_IRRADIANCE_EQUIRECTANGULAR_HEIGHT * 2)
static const char *STUDIOLIGHT_CAMERA_FOLDER = "studiolights/camera/";
static const char *STUDIOLIGHT_WORLD_FOLDER = "studiolights/world/";
@@ -65,19 +67,29 @@ static const char *STUDIOLIGHT_WORLD_FOLDER = "studiolights/world/";
static void studiolight_free(struct StudioLight *sl)
{
for (int index = 0 ; index < 6 ; index ++) {
- if (sl->radiance_buffers[index] != NULL) {
- IMB_freeImBuf(sl->radiance_buffers[index]);
- sl->radiance_buffers[index] = NULL;
+ if (sl->radiance_cubemap_buffers[index] != NULL) {
+ IMB_freeImBuf(sl->radiance_cubemap_buffers[index]);
+ sl->radiance_cubemap_buffers[index] = NULL;
}
- if (sl->equirectangular_gputexture) {
- GPU_texture_free(sl->equirectangular_gputexture);
- sl->equirectangular_gputexture = NULL;
+ if (sl->equirectangular_radiance_gputexture) {
+ GPU_texture_free(sl->equirectangular_radiance_gputexture);
+ sl->equirectangular_radiance_gputexture = NULL;
}
- if (sl->equirectangular_buffer) {
- IMB_freeImBuf(sl->equirectangular_buffer);
- sl->equirectangular_buffer = NULL;
+ if (sl->equirectangular_irradiance_gputexture) {
+ GPU_texture_free(sl->equirectangular_irradiance_gputexture);
+ sl->equirectangular_irradiance_gputexture = NULL;
+ }
+
+ if (sl->equirectangular_radiance_buffer) {
+ IMB_freeImBuf(sl->equirectangular_radiance_buffer);
+ sl->equirectangular_radiance_buffer = NULL;
+ }
+
+ if (sl->equirectangular_irradiance_buffer) {
+ IMB_freeImBuf(sl->equirectangular_irradiance_buffer);
+ sl->equirectangular_irradiance_buffer = NULL;
}
}
MEM_freeN(sl);
@@ -94,7 +106,7 @@ static struct StudioLight *studiolight_create(void)
sl->irradiance_icon_id = BKE_icon_ensure_studio_light(sl, STUDIOLIGHT_ICON_ID_TYPE_IRRADIANCE);
for (int index = 0 ; index < 6 ; index ++) {
- sl->radiance_buffers[index] = NULL;
+ sl->radiance_cubemap_buffers[index] = NULL;
}
return sl;
}
@@ -153,30 +165,39 @@ static void studiolight_load_equierectangular_image(StudioLight *sl)
ibuf = IMB_loadiffname(sl->path, 0, NULL);
if (ibuf) {
IMB_float_from_rect(ibuf);
- sl->equirectangular_buffer = ibuf;
+ sl->equirectangular_radiance_buffer = ibuf;
}
}
sl->flag |= STUDIOLIGHT_EQUIRECTANGULAR_IMAGE_LOADED;
}
-static void studiolight_create_equierectangular_gputexture(StudioLight *sl)
+static void studiolight_create_equierectangular_radiance_gputexture(StudioLight *sl)
{
if (sl->flag & STUDIOLIGHT_EXTERNAL_FILE) {
char error[256];
BKE_studiolight_ensure_flag(sl, STUDIOLIGHT_EQUIRECTANGULAR_IMAGE_LOADED);
- ImBuf *ibuf = sl->equirectangular_buffer;
- sl->equirectangular_gputexture = GPU_texture_create_2D(ibuf->x, ibuf->y, GPU_RGBA16F, ibuf->rect_float, error);
+ ImBuf *ibuf = sl->equirectangular_radiance_buffer;
+ sl->equirectangular_radiance_gputexture = GPU_texture_create_2D(ibuf->x, ibuf->y, GPU_RGBA16F, ibuf->rect_float, error);
}
- sl->flag |= STUDIOLIGHT_EQUIRECTANGULAR_GPUTEXTURE;
+ sl->flag |= STUDIOLIGHT_EQUIRECTANGULAR_RADIANCE_GPUTEXTURE;
}
+static void studiolight_create_equierectangular_irradiance_gputexture(StudioLight *sl)
+{
+ if (sl->flag & STUDIOLIGHT_EXTERNAL_FILE) {
+ char error[256];
+ BKE_studiolight_ensure_flag(sl, STUDIOLIGHT_EQUIRECTANGULAR_IRRADIANCE_IMAGE_CALCULATED);
+ ImBuf *ibuf = sl->equirectangular_irradiance_buffer;
+ sl->equirectangular_irradiance_gputexture = GPU_texture_create_2D(ibuf->x, ibuf->y, GPU_RGBA16F, ibuf->rect_float, error);
+ }
+ sl->flag |= STUDIOLIGHT_EQUIRECTANGULAR_IRRADIANCE_GPUTEXTURE;
+}
-
-static void studiolight_calculate_radiance_buffers(StudioLight *sl)
+static void studiolight_calculate_radiance_cubemap_buffers(StudioLight *sl)
{
if (sl->flag & STUDIOLIGHT_EXTERNAL_FILE) {
BKE_studiolight_ensure_flag(sl, STUDIOLIGHT_EQUIRECTANGULAR_IMAGE_LOADED);
- ImBuf* ibuf = sl->equirectangular_buffer;
+ ImBuf* ibuf = sl->equirectangular_radiance_buffer;
if (ibuf) {
float *colbuf = MEM_mallocN(SQUARE(STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE) * sizeof(float[4]), __func__);
const float add = 1.0f / (STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE + 1);
@@ -184,41 +205,41 @@ static void studiolight_calculate_radiance_buffers(StudioLight *sl)
/* front */
studiolight_calculate_radiance_buffer(ibuf, colbuf, start, add, start, add, 0.5f, 0, 2, 1);
- sl->radiance_buffers[STUDIOLIGHT_Y_POS] = IMB_allocFromBuffer(
+ sl->radiance_cubemap_buffers[STUDIOLIGHT_Y_POS] = IMB_allocFromBuffer(
NULL, colbuf, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE);
/* back */
studiolight_calculate_radiance_buffer(ibuf, colbuf, -start, -add, start, add, -0.5f, 0, 2, 1);
- sl->radiance_buffers[STUDIOLIGHT_Y_NEG] = IMB_allocFromBuffer(
+ sl->radiance_cubemap_buffers[STUDIOLIGHT_Y_NEG] = IMB_allocFromBuffer(
NULL, colbuf, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE);
/* left */
studiolight_calculate_radiance_buffer(ibuf, colbuf, -start, -add, start, add, 0.5f, 1, 2, 0);
- sl->radiance_buffers[STUDIOLIGHT_X_POS] = IMB_allocFromBuffer(
+ sl->radiance_cubemap_buffers[STUDIOLIGHT_X_POS] = IMB_allocFromBuffer(
NULL, colbuf, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE);
/* right */
studiolight_calculate_radiance_buffer(ibuf, colbuf, start, add, start, add, -0.5f, 1, 2, 0);
- sl->radiance_buffers[STUDIOLIGHT_X_NEG] = IMB_allocFromBuffer(
+ sl->radiance_cubemap_buffers[STUDIOLIGHT_X_NEG] = IMB_allocFromBuffer(
NULL, colbuf, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE);
/* top */
studiolight_calculate_radiance_buffer(ibuf, colbuf, start, add, start, add, -0.5f, 0, 1, 2);
- sl->radiance_buffers[STUDIOLIGHT_Z_NEG] = IMB_allocFromBuffer(
+ sl->radiance_cubemap_buffers[STUDIOLIGHT_Z_NEG] = IMB_allocFromBuffer(
NULL, colbuf, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE);
/* bottom */
studiolight_calculate_radiance_buffer(ibuf, colbuf, start, add, -start, -add, 0.5f, 0, 1, 2);
- sl->radiance_buffers[STUDIOLIGHT_Z_POS] = IMB_allocFromBuffer(
+ sl->radiance_cubemap_buffers[STUDIOLIGHT_Z_POS] = IMB_allocFromBuffer(
NULL, colbuf, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE, STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE);
#if 0
- IMB_saveiff(sl->radiance_buffers[STUDIOLIGHT_X_POS], "/tmp/studiolight_radiance_left.png", IB_rectfloat);
- IMB_saveiff(sl->radiance_buffers[STUDIOLIGHT_X_NEG], "/tmp/studiolight_radiance_right.png", IB_rectfloat);
- IMB_saveiff(sl->radiance_buffers[STUDIOLIGHT_Y_POS], "/tmp/studiolight_radiance_front.png", IB_rectfloat);
- IMB_saveiff(sl->radiance_buffers[STUDIOLIGHT_Y_NEG], "/tmp/studiolight_radiance_back.png", IB_rectfloat);
- IMB_saveiff(sl->radiance_buffers[STUDIOLIGHT_Z_POS], "/tmp/studiolight_radiance_bottom.png", IB_rectfloat);
- IMB_saveiff(sl->radiance_buffers[STUDIOLIGHT_Z_NEG], "/tmp/studiolight_radiance_top.png", IB_rectfloat);
+ IMB_saveiff(sl->radiance_cubemap_buffers[STUDIOLIGHT_X_POS], "/tmp/studiolight_radiance_left.png", IB_rectfloat);
+ IMB_saveiff(sl->radiance_cubemap_buffers[STUDIOLIGHT_X_NEG], "/tmp/studiolight_radiance_right.png", IB_rectfloat);
+ IMB_saveiff(sl->radiance_cubemap_buffers[STUDIOLIGHT_Y_POS], "/tmp/studiolight_radiance_front.png", IB_rectfloat);
+ IMB_saveiff(sl->radiance_cubemap_buffers[STUDIOLIGHT_Y_NEG], "/tmp/studiolight_radiance_back.png", IB_rectfloat);
+ IMB_saveiff(sl->radiance_cubemap_buffers[STUDIOLIGHT_Z_POS], "/tmp/studiolight_radiance_bottom.png", IB_rectfloat);
+ IMB_saveiff(sl->radiance_cubemap_buffers[STUDIOLIGHT_Z_NEG], "/tmp/studiolight_radiance_top.png", IB_rectfloat);
#endif
MEM_freeN(colbuf);
}
@@ -226,147 +247,59 @@ static void studiolight_calculate_radiance_buffers(StudioLight *sl)
sl->flag |= STUDIOLIGHT_RADIANCE_BUFFERS_CALCULATED;
}
-static void studiolight_calculate_irradiance(StudioLight *sl, float color[3], const float normal[3])
+static inline void studiolight_evaluate_radiance_buffer(ImBuf *radiance_buffer, const float normal[3], float color[3], int *hits, int xoffset, int yoffset, int zoffset, float zvalue)
{
- float direction[3];
- ImBuf *radiance_buffer;
- float *radiance_color;
- float angle;
-
- /* back */
- radiance_buffer = sl->radiance_buffers[STUDIOLIGHT_Y_POS];
if (radiance_buffer == NULL) {
- goto fail;
+ return;
}
- radiance_color = radiance_buffer->rect_float;
+ float angle;
+ float *radiance_color = radiance_buffer->rect_float;
+ float direction[3];
for (int y = 0; y < STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE; y ++) {
for (int x = 0; x < STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE; x ++) {
// calculate light direction;
- direction[1] = 0.5;
- direction[0] = (x / (float)STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE) - 0.5f;
- direction[2] = (y / (float)STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE) - 0.5f;
+ direction[zoffset] = zvalue;
+ direction[xoffset] = (x / (float)STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE) - 0.5f;
+ direction[yoffset] = (y / (float)STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE) - 0.5f;
normalize_v3(direction);
- angle = dot_v3v3(direction, normal);
- if (angle > 0.0f) {
- madd_v3_v3fl(color, radiance_color, angle);
- }
+ angle = fmax(0.0f, dot_v3v3(direction, normal));
+ madd_v3_v3fl(color, radiance_color, angle);
+ (*hits) ++;
radiance_color += 4;
}
}
+}
+
+static void studiolight_calculate_irradiance(StudioLight *sl, float color[3], const float normal[3])
+{
+ int hits = 0;
+ copy_v3_fl(color, 0.0f);
+
+ /* back */
+ studiolight_evaluate_radiance_buffer(sl->radiance_cubemap_buffers[STUDIOLIGHT_Y_POS], normal, color, &hits, 0, 2, 1, 0.5);
/* front */
- radiance_buffer = sl->radiance_buffers[STUDIOLIGHT_Y_NEG];
- if (radiance_buffer == NULL) {
- goto fail;
- }
- radiance_color = radiance_buffer->rect_float;
- for (int y = 0; y < STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE; y ++) {
- for (int x = 0; x < STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE; x ++) {
- // calculate light direction;
- direction[1] = -0.5;
- direction[0] = (x / (float)STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE) - 0.5f;
- direction[2] = (y / (float)STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE) - 0.5f;
- normalize_v3(direction);
- angle = dot_v3v3(direction, normal);
- if (angle > 0.0f) {
- madd_v3_v3fl(color, radiance_color, angle);
- }
- radiance_color += 4;
- }
- }
+ studiolight_evaluate_radiance_buffer(sl->radiance_cubemap_buffers[STUDIOLIGHT_Y_NEG], normal, color, &hits, 0, 2, 1, -0.5);
/* left */
- radiance_buffer = sl->radiance_buffers[STUDIOLIGHT_X_POS];
- if (radiance_buffer == NULL) {
- goto fail;
- }
- radiance_color = radiance_buffer->rect_float;
- for (int y = 0; y < STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE; y ++) {
- for (int x = 0; x < STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE; x ++) {
- // calculate light direction;
- direction[0] = 0.5;
- direction[1] = (x / (float)STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE) - 0.5f;
- direction[2] = (y / (float)STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE) - 0.5f;
- normalize_v3(direction);
- angle = dot_v3v3(direction, normal);
- if (angle > 0.0f) {
- madd_v3_v3fl(color, radiance_color, angle);
- }
- radiance_color += 4;
- }
- }
-
+ studiolight_evaluate_radiance_buffer(sl->radiance_cubemap_buffers[STUDIOLIGHT_X_POS], normal, color, &hits, 1, 2, 0, 0.5);
/* right */
- radiance_buffer = sl->radiance_buffers[STUDIOLIGHT_X_NEG];
- if (radiance_buffer == NULL) {
- goto fail;
- }
- radiance_color = radiance_buffer->rect_float;
- for (int y = 0; y < STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE; y ++) {
- for (int x = 0; x < STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE; x ++) {
- // calculate light direction;
- direction[0] = -0.5;
- direction[1] = (x / (float)STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE) - 0.5f;
- direction[2] = (y / (float)STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE) - 0.5f;
- normalize_v3(direction);
- angle = dot_v3v3(direction, normal);
- if (angle > 0.0f) {
- madd_v3_v3fl(color, radiance_color, angle);
- }
- radiance_color += 4;
- }
- }
+ studiolight_evaluate_radiance_buffer(sl->radiance_cubemap_buffers[STUDIOLIGHT_X_NEG], normal, color, &hits, 1, 2, 0, -0.5);
/* top */
- radiance_buffer = sl->radiance_buffers[STUDIOLIGHT_Z_POS];
- if (radiance_buffer == NULL) {
- goto fail;
- }
- radiance_color = radiance_buffer->rect_float;
- for (int y = 0; y < STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE; y ++) {
- for (int x = 0; x < STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE; x ++) {
- // calculate light direction;
- direction[2] = 0.5;
- direction[0] = (x / (float)STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE) - 0.5f;
- direction[1] = (y / (float)STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE) - 0.5f;
- normalize_v3(direction);
- angle = dot_v3v3(direction, normal);
- if (angle > 0.0f) {
- madd_v3_v3fl(color, radiance_color, angle);
- }
- radiance_color += 4;
- }
- }
-
+ studiolight_evaluate_radiance_buffer(sl->radiance_cubemap_buffers[STUDIOLIGHT_Z_POS], normal, color, &hits, 0, 1, 2, 0.5);
/* bottom */
- radiance_buffer = sl->radiance_buffers[STUDIOLIGHT_Z_NEG];
- if (radiance_buffer == NULL) {
- goto fail;
+ studiolight_evaluate_radiance_buffer(sl->radiance_cubemap_buffers[STUDIOLIGHT_Z_NEG], normal, color, &hits, 0, 1, 2, -0.5);
+
+ if (hits) {
+ mul_v3_fl(color, 3.0 / hits);
}
- radiance_color = radiance_buffer->rect_float;
- for (int y = 0; y < STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE; y ++) {
- for (int x = 0; x < STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE; x ++) {
- // calculate light direction;
- direction[2] = -0.5;
- direction[0] = (x / (float)STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE) - 0.5f;
- direction[1] = (y / (float)STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE) - 0.5f;
- normalize_v3(direction);
- angle = dot_v3v3(direction, normal);
- if (angle > 0.0f) {
- madd_v3_v3fl(color, radiance_color, angle);
- }
- radiance_color += 4;
- }
+ else {
+ copy_v3_fl3(color, 1.0, 0.0, 1.0);
}
-
- mul_v3_fl(color, 1.25 / (STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE * STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE));
- return;
-
-fail:
- /* Pink color of failure. */
- ARRAY_SET_ITEMS(color, 1.0f, 0.0f, 1.0f);
}
+
static void studiolight_calculate_diffuse_light(StudioLight *sl)
{
/* init light to black */
@@ -397,6 +330,84 @@ static void studiolight_calculate_diffuse_light(StudioLight *sl)
sl->flag |= STUDIOLIGHT_DIFFUSE_LIGHT_CALCULATED;
}
+static inline void studiolight_evaluate_specular_radiance_buffer(ImBuf *radiance_buffer, const float specular, const float normal[3], float color[3], int *hits, int xoffset, int yoffset, int zoffset, float zvalue)
+{
+ if (radiance_buffer == NULL) {
+ return;
+ }
+ float angle;
+ float *radiance_color = radiance_buffer->rect_float;
+ float direction[3];
+ for (int y = 0; y < STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE; y ++) {
+ for (int x = 0; x < STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE; x ++) {
+ // calculate light direction;
+ direction[zoffset] = zvalue;
+ direction[xoffset] = (x / (float)STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE) - 0.5f;
+ direction[yoffset] = (y / (float)STUDIOLIGHT_RADIANCE_CUBEMAP_SIZE) - 0.5f;
+ normalize_v3(direction);
+ angle = pow(fmax(0.0f, dot_v3v3(direction, normal)), specular);
+ madd_v3_v3fl(color, radiance_color, angle);
+ (*hits) ++;
+ radiance_color += 4;
+ }
+ }
+
+}
+
+static void studiolight_calculate_specular_irradiance(StudioLight *sl, float color[3], const float normal[3])
+{
+ const float specular = 4.0f;
+ int hits = 0;
+ copy_v3_fl(color, 0.0f);
+
+ /* back */
+ studiolight_evaluate_specular_radiance_buffer(sl->radiance_cubemap_buffers[STUDIOLIGHT_Y_POS], specular, normal, color, &hits, 0, 2, 1, 0.5);
+ /* front */
+ studiolight_evaluate_specular_radiance_buffer(sl->radiance_cubemap_buffers[STUDIOLIGHT_Y_NEG], specular, normal, color, &hits, 0, 2, 1, -0.5);
+
+ /* left */
+ studiolight_evaluate_specular_radiance_buffer(sl->radiance_cubemap_buffers[STUDIOLIGHT_X_POS], specular, normal, color, &hits, 1, 2, 0, 0.5);
+ /* right */
+ studiolight_evaluate_specular_radiance_buffer(sl->radiance_cubemap_buffers[STUDIOLIGHT_X_NEG], specular, normal, color, &hits, 1, 2, 0, -0.5);
+
+ /* top */
+ studiolight_evaluate_specular_radiance_buffer(sl->radiance_cubemap_buffers[STUDIOLIGHT_Z_POS], specular, normal, color, &hits, 0, 1, 2, 0.5);
+ /* bottom */
+ studiolight_evaluate_specular_radiance_buffer(sl->radiance_cubemap_buffers[STUDIOLIGHT_Z_NEG], specular, normal, color, &hits, 0, 1, 2, -0.5);
+
+ if (hits) {
+ mul_v3_fl(color, specular / hits);
+ }
+ else {
+ copy_v3_fl3(color, 1.0, 0.0, 1.0);
+ }
+}
+
+static void studiolight_calculate_irradiance_equirectangular_image(StudioLight *sl)
+{
+ if (sl->flag & STUDIOLIGHT_EXTERNAL_FILE) {
+ BKE_studiolight_ensure_flag(sl, STUDIOLIGHT_RADIANCE_BUFFERS_CALCULATED);
+
+ float *colbuf = MEM_mallocN(STUDIOLIGHT_IRRADIANCE_EQUIRECTANGULAR_WIDTH * STUDIOLIGHT_IRRADIANCE_EQUIRECTANGULAR_HEIGHT * sizeof(float[4]), __func__);
+ float *color = colbuf;
+ for (int y = 0; y < STUDIOLIGHT_IRRADIANCE_EQUIRECTANGULAR_HEIGHT ; y ++) {
+ float yf = y / (float)STUDIOLIGHT_IRRADIANCE_EQUIRECTANGULAR_HEIGHT;
+
+ for (int x = 0; x < STUDIOLIGHT_IRRADIANCE_EQUIRECTANGULAR_WIDTH ; x ++) {
+ float xf = x / (float)STUDIOLIGHT_IRRADIANCE_EQUIRECTANGULAR_WIDTH;
+ float dir[3];
+ equirectangular_to_direction(dir, xf, yf);
+ studiolight_calculate_specular_irradiance(sl, color, dir);
+ color[3] = 1.0f;
+ color += 4;
+ }
+ }
+ sl->equirectangular_irradiance_buffer = IMB_allocFromBuffer(NULL, colbuf, STUDIOLIGHT_IRRADIANCE_EQUIRECTANGULAR_WIDTH, STUDIOLIGHT_IRRADIANCE_EQUIRECTANGULAR_HEIGHT);
+ MEM_freeN(colbuf);
+ }
+ sl->flag |= STUDIOLIGHT_EQUIRECTANGULAR_IRRADIANCE_IMAGE_CALCULATED;
+}
+
static void studiolight_calculate_light_direction(StudioLight *sl)
{
float best_light = 0.0;
@@ -531,7 +542,7 @@ static unsigned int* studiolight_radiance_preview(StudioLight *sl, int icon_size
reflect_v3_v3v3(direction, incoming, normal);
float color[4];
- studiolight_calculate_radiance(sl->equirectangular_buffer, color, direction);
+ studiolight_calculate_radiance(sl->equirectangular_radiance_buffer, color, direction);
pixelresult = rgb_to_cpack(
linearrgb_to_srgb(color[0]),
@@ -683,15 +694,21 @@ void BKE_studiolight_ensure_flag(StudioLight *sl, int flag)
studiolight_load_equierectangular_image(sl);
}
if ((flag & STUDIOLIGHT_RADIANCE_BUFFERS_CALCULATED)) {
- studiolight_calculate_radiance_buffers(sl);
+ studiolight_calculate_radiance_cubemap_buffers(sl);
}
if ((flag & STUDIOLIGHT_DIFFUSE_LIGHT_CALCULATED)) {
studiolight_calculate_diffuse_light(sl);
}
- if ((flag & STUDIOLIGHT_EQUIRECTANGULAR_GPUTEXTURE)) {
- studiolight_create_equierectangular_gputexture(sl);
+ if ((flag & STUDIOLIGHT_EQUIRECTANGULAR_RADIANCE_GPUTEXTURE)) {
+ studiolight_create_equierectangular_radiance_gputexture(sl);
}
if ((flag & STUDIOLIGHT_LIGHT_DIRECTION_CALCULATED)) {
studiolight_calculate_light_direction(sl);
}
+ if ((flag & STUDIOLIGHT_EQUIRECTANGULAR_IRRADIANCE_GPUTEXTURE)) {
+ studiolight_create_equierectangular_irradiance_gputexture(sl);
+ }
+ if ((flag & STUDIOLIGHT_EQUIRECTANGULAR_IRRADIANCE_IMAGE_CALCULATED)) {
+ studiolight_calculate_irradiance_equirectangular_image(sl);
+ }
}