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authorBastien Montagne <montagne29@wanadoo.fr>2018-05-31 13:27:47 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2018-05-31 13:27:47 +0300
commit28369f725c10f167e504f0acd695a0f9d3c2a709 (patch)
tree8f8cb7289a660b84ec4be31ab018965d4082b11c /source/blender/blenkernel
parent24d1829243c6e41c639c1d0722a13599a7c1927c (diff)
Cleanup: remove G.main from BKE object
Had to add some G.main to modifiers, but in 2.8 we do not need that anymore, so it's not that bad! ;)
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r--source/blender/blenkernel/BKE_camera.h2
-rw-r--r--source/blender/blenkernel/BKE_dynamicpaint.h9
-rw-r--r--source/blender/blenkernel/BKE_object.h8
-rw-r--r--source/blender/blenkernel/intern/camera.c4
-rw-r--r--source/blender/blenkernel/intern/dynamicpaint.c56
-rw-r--r--source/blender/blenkernel/intern/object.c24
-rw-r--r--source/blender/blenkernel/intern/smoke.c18
7 files changed, 72 insertions, 49 deletions
diff --git a/source/blender/blenkernel/BKE_camera.h b/source/blender/blenkernel/BKE_camera.h
index 04dee70faa6..3695aa4a2e1 100644
--- a/source/blender/blenkernel/BKE_camera.h
+++ b/source/blender/blenkernel/BKE_camera.h
@@ -128,7 +128,7 @@ void BKE_camera_view_frame(
float r_vec[4][3]);
bool BKE_camera_view_frame_fit_to_scene(
- struct Scene *scene, struct View3D *v3d, struct Object *camera_ob,
+ struct Main *bmain, struct Scene *scene, struct View3D *v3d, struct Object *camera_ob,
float r_co[3], float *r_scale);
bool BKE_camera_view_frame_fit_to_coords(
const struct Scene *scene,
diff --git a/source/blender/blenkernel/BKE_dynamicpaint.h b/source/blender/blenkernel/BKE_dynamicpaint.h
index 5bf9dd84702..9d738045ad1 100644
--- a/source/blender/blenkernel/BKE_dynamicpaint.h
+++ b/source/blender/blenkernel/BKE_dynamicpaint.h
@@ -27,6 +27,7 @@
* \ingroup bke
*/
+struct EvaluationContext;
struct Scene;
/* Actual surface point */
@@ -60,7 +61,9 @@ typedef struct PaintWavePoint {
short state;
} PaintWavePoint;
-struct DerivedMesh *dynamicPaint_Modifier_do(struct DynamicPaintModifierData *pmd, struct Scene *scene, struct Object *ob, struct DerivedMesh *dm);
+struct DerivedMesh *dynamicPaint_Modifier_do(
+ struct EvaluationContext *eval_ctx, struct DynamicPaintModifierData *pmd, struct Scene *scene,
+ struct Object *ob, struct DerivedMesh *dm);
void dynamicPaint_Modifier_free(struct DynamicPaintModifierData *pmd);
void dynamicPaint_Modifier_copy(const struct DynamicPaintModifierData *pmd, struct DynamicPaintModifierData *tsmd);
@@ -83,7 +86,9 @@ struct DynamicPaintSurface *get_activeSurface(struct DynamicPaintCanvasSettings
/* image sequence baking */
int dynamicPaint_createUVSurface(struct Scene *scene, struct DynamicPaintSurface *surface, float *progress, short *do_update);
-int dynamicPaint_calculateFrame(struct DynamicPaintSurface *surface, struct Scene *scene, struct Object *cObject, int frame);
+int dynamicPaint_calculateFrame(
+ struct EvaluationContext *eval_ctx, struct DynamicPaintSurface *surface, struct Scene *scene,
+ struct Object *cObject, int frame);
void dynamicPaint_outputSurfaceImage(struct DynamicPaintSurface *surface, char *filename, short output_layer);
/* PaintPoint state */
diff --git a/source/blender/blenkernel/BKE_object.h b/source/blender/blenkernel/BKE_object.h
index 7cc43f33e3a..f9761ad4334 100644
--- a/source/blender/blenkernel/BKE_object.h
+++ b/source/blender/blenkernel/BKE_object.h
@@ -78,7 +78,7 @@ void BKE_object_free_modifiers(struct Object *ob, const int flag);
void BKE_object_make_proxy(struct Object *ob, struct Object *target, struct Object *gob);
void BKE_object_copy_proxy_drivers(struct Object *ob, struct Object *target);
-bool BKE_object_exists_check(const struct Object *obtest);
+bool BKE_object_exists_check(struct Main *bmain, const struct Object *obtest);
bool BKE_object_is_in_editmode(const struct Object *ob);
bool BKE_object_is_in_editmode_vgroup(const struct Object *ob);
bool BKE_object_is_in_wpaint_select_vert(const struct Object *ob);
@@ -149,13 +149,15 @@ void BKE_object_empty_draw_type_set(struct Object *ob, const int value);
void BKE_object_boundbox_flag(struct Object *ob, int flag, const bool set);
void BKE_object_minmax(struct Object *ob, float r_min[3], float r_max[3], const bool use_hidden);
bool BKE_object_minmax_dupli(
- struct Scene *scene, struct Object *ob, float r_min[3], float r_max[3], const bool use_hidden);
+ struct Main *bmain, struct Scene *scene,
+ struct Object *ob, float r_min[3], float r_max[3], const bool use_hidden);
/* sometimes min-max isn't enough, we need to loop over each point */
void BKE_object_foreach_display_point(
struct Object *ob, float obmat[4][4],
void (*func_cb)(const float[3], void *), void *user_data);
void BKE_scene_foreach_display_point(
+ struct Main *bmain,
struct Scene *scene,
struct View3D *v3d,
const short flag,
@@ -282,7 +284,7 @@ struct KDTree *BKE_object_as_kdtree(struct Object *ob, int *r_tot);
bool BKE_object_modifier_use_time(struct Object *ob, struct ModifierData *md);
bool BKE_object_modifier_update_subframe(
- struct Scene *scene, struct Object *ob, bool update_mesh,
+ struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, bool update_mesh,
int parent_recursion, float frame,
int type);
diff --git a/source/blender/blenkernel/intern/camera.c b/source/blender/blenkernel/intern/camera.c
index 132cbd07ac3..ed4938cf3d2 100644
--- a/source/blender/blenkernel/intern/camera.c
+++ b/source/blender/blenkernel/intern/camera.c
@@ -641,7 +641,7 @@ static bool camera_frame_fit_calc_from_data(
/* don't move the camera, just yield the fit location */
/* r_scale only valid/useful for ortho cameras */
bool BKE_camera_view_frame_fit_to_scene(
- Scene *scene, struct View3D *v3d, Object *camera_ob, float r_co[3], float *r_scale)
+ Main *bmain, Scene *scene, struct View3D *v3d, Object *camera_ob, float r_co[3], float *r_scale)
{
CameraParams params;
CameraViewFrameData data_cb;
@@ -652,7 +652,7 @@ bool BKE_camera_view_frame_fit_to_scene(
camera_frame_fit_data_init(scene, camera_ob, &params, &data_cb);
/* run callback on all visible points */
- BKE_scene_foreach_display_point(scene, v3d, BA_SELECT, camera_to_frame_view_cb, &data_cb);
+ BKE_scene_foreach_display_point(bmain, scene, v3d, BA_SELECT, camera_to_frame_view_cb, &data_cb);
return camera_frame_fit_calc_from_data(&params, &data_cb, r_co, r_scale);
}
diff --git a/source/blender/blenkernel/intern/dynamicpaint.c b/source/blender/blenkernel/intern/dynamicpaint.c
index a1f55704256..954bfc90eda 100644
--- a/source/blender/blenkernel/intern/dynamicpaint.c
+++ b/source/blender/blenkernel/intern/dynamicpaint.c
@@ -60,6 +60,7 @@
#include "BKE_constraint.h"
#include "BKE_customdata.h"
#include "BKE_deform.h"
+#include "BKE_depsgraph.h"
#include "BKE_DerivedMesh.h"
#include "BKE_dynamicpaint.h"
#include "BKE_effect.h"
@@ -2071,7 +2072,8 @@ static void canvas_copyDerivedMesh(DynamicPaintCanvasSettings *canvas, DerivedMe
/*
* Updates derived mesh copy and processes dynamic paint step / caches.
*/
-static void dynamicPaint_frameUpdate(DynamicPaintModifierData *pmd, Scene *scene, Object *ob, DerivedMesh *dm)
+static void dynamicPaint_frameUpdate(
+ EvaluationContext *eval_ctx, DynamicPaintModifierData *pmd, Scene *scene, Object *ob, DerivedMesh *dm)
{
if (pmd->canvas) {
DynamicPaintCanvasSettings *canvas = pmd->canvas;
@@ -2134,7 +2136,7 @@ static void dynamicPaint_frameUpdate(DynamicPaintModifierData *pmd, Scene *scene
else if (can_simulate) {
/* calculate surface frame */
canvas->flags |= MOD_DPAINT_BAKING;
- dynamicPaint_calculateFrame(surface, scene, ob, current_frame);
+ dynamicPaint_calculateFrame(eval_ctx, surface, scene, ob, current_frame);
canvas->flags &= ~MOD_DPAINT_BAKING;
/* restore canvas derivedmesh if required */
@@ -2153,13 +2155,14 @@ static void dynamicPaint_frameUpdate(DynamicPaintModifierData *pmd, Scene *scene
}
/* Modifier call. Processes dynamic paint modifier step. */
-DerivedMesh *dynamicPaint_Modifier_do(DynamicPaintModifierData *pmd, Scene *scene, Object *ob, DerivedMesh *dm)
+DerivedMesh *dynamicPaint_Modifier_do(
+ EvaluationContext *eval_ctx, DynamicPaintModifierData *pmd, Scene *scene, Object *ob, DerivedMesh *dm)
{
if (pmd->canvas) {
DerivedMesh *ret;
/* Update canvas data for a new frame */
- dynamicPaint_frameUpdate(pmd, scene, ob, dm);
+ dynamicPaint_frameUpdate(eval_ctx, pmd, scene, ob, dm);
/* Return output mesh */
ret = dynamicPaint_Modifier_apply(pmd, ob, dm);
@@ -2168,7 +2171,7 @@ DerivedMesh *dynamicPaint_Modifier_do(DynamicPaintModifierData *pmd, Scene *scen
}
else {
/* Update canvas data for a new frame */
- dynamicPaint_frameUpdate(pmd, scene, ob, dm);
+ dynamicPaint_frameUpdate(eval_ctx, pmd, scene, ob, dm);
/* Return output mesh */
return dynamicPaint_Modifier_apply(pmd, ob, dm);
@@ -3743,7 +3746,8 @@ static void dynamic_paint_brush_velocity_compute_cb(
}
static void dynamicPaint_brushMeshCalculateVelocity(
- Scene *scene, Object *ob, DynamicPaintBrushSettings *brush, Vec3f **brushVel, float timescale)
+ EvaluationContext *eval_ctx, Scene *scene,
+ Object *ob, DynamicPaintBrushSettings *brush, Vec3f **brushVel, float timescale)
{
float prev_obmat[4][4];
DerivedMesh *dm_p, *dm_c;
@@ -3765,7 +3769,7 @@ static void dynamicPaint_brushMeshCalculateVelocity(
scene->r.subframe = prev_sfra;
BKE_object_modifier_update_subframe(
- scene, ob, true, SUBFRAME_RECURSION, BKE_scene_frame_get(scene), eModifierType_DynamicPaint);
+ eval_ctx, scene, ob, true, SUBFRAME_RECURSION, BKE_scene_frame_get(scene), eModifierType_DynamicPaint);
dm_p = CDDM_copy(brush->dm);
numOfVerts_p = dm_p->getNumVerts(dm_p);
mvert_p = dm_p->getVertArray(dm_p);
@@ -3776,7 +3780,7 @@ static void dynamicPaint_brushMeshCalculateVelocity(
scene->r.subframe = cur_sfra;
BKE_object_modifier_update_subframe(
- scene, ob, true, SUBFRAME_RECURSION, BKE_scene_frame_get(scene), eModifierType_DynamicPaint);
+ eval_ctx, scene, ob, true, SUBFRAME_RECURSION, BKE_scene_frame_get(scene), eModifierType_DynamicPaint);
dm_c = brush->dm;
numOfVerts_c = dm_c->getNumVerts(dm_c);
mvert_c = dm_p->getVertArray(dm_c);
@@ -3807,7 +3811,8 @@ static void dynamicPaint_brushMeshCalculateVelocity(
}
/* calculate velocity for object center point */
-static void dynamicPaint_brushObjectCalculateVelocity(Scene *scene, Object *ob, Vec3f *brushVel, float timescale)
+static void dynamicPaint_brushObjectCalculateVelocity(
+ EvaluationContext *eval_ctx, Scene *scene, Object *ob, Vec3f *brushVel, float timescale)
{
float prev_obmat[4][4];
float cur_loc[3] = {0.0f}, prev_loc[3] = {0.0f};
@@ -3826,14 +3831,14 @@ static void dynamicPaint_brushObjectCalculateVelocity(Scene *scene, Object *ob,
scene->r.cfra = prev_fra;
scene->r.subframe = prev_sfra;
BKE_object_modifier_update_subframe(
- scene, ob, false, SUBFRAME_RECURSION, BKE_scene_frame_get(scene), eModifierType_DynamicPaint);
+ eval_ctx, scene, ob, false, SUBFRAME_RECURSION, BKE_scene_frame_get(scene), eModifierType_DynamicPaint);
copy_m4_m4(prev_obmat, ob->obmat);
/* current frame dm */
scene->r.cfra = cur_fra;
scene->r.subframe = cur_sfra;
BKE_object_modifier_update_subframe(
- scene, ob, false, SUBFRAME_RECURSION, BKE_scene_frame_get(scene), eModifierType_DynamicPaint);
+ eval_ctx, scene, ob, false, SUBFRAME_RECURSION, BKE_scene_frame_get(scene), eModifierType_DynamicPaint);
/* calculate speed */
mul_m4_v3(prev_obmat, prev_loc);
@@ -4205,7 +4210,8 @@ static void dynamic_paint_paint_mesh_cell_point_cb_ex(
}
}
-static int dynamicPaint_paintMesh(DynamicPaintSurface *surface,
+static int dynamicPaint_paintMesh(EvaluationContext *eval_ctx,
+ DynamicPaintSurface *surface,
DynamicPaintBrushSettings *brush,
Object *brushOb,
BrushMaterials *bMats,
@@ -4221,7 +4227,7 @@ static int dynamicPaint_paintMesh(DynamicPaintSurface *surface,
const MLoop *mloop = NULL;
if (brush->flags & MOD_DPAINT_USES_VELOCITY)
- dynamicPaint_brushMeshCalculateVelocity(scene, brushOb, brush, &brushVelocity, timescale);
+ dynamicPaint_brushMeshCalculateVelocity(eval_ctx, scene, brushOb, brush, &brushVelocity, timescale);
if (!brush->dm)
return 0;
@@ -4711,7 +4717,7 @@ static void dynamic_paint_paint_single_point_cb_ex(
}
static int dynamicPaint_paintSinglePoint(
- DynamicPaintSurface *surface, float *pointCoord, DynamicPaintBrushSettings *brush,
+ EvaluationContext *eval_ctx, DynamicPaintSurface *surface, float *pointCoord, DynamicPaintBrushSettings *brush,
Object *brushOb, BrushMaterials *bMats, Scene *scene, float timescale)
{
PaintSurfaceData *sData = surface->data;
@@ -4719,7 +4725,7 @@ static int dynamicPaint_paintSinglePoint(
Vec3f brushVel;
if (brush->flags & MOD_DPAINT_USES_VELOCITY)
- dynamicPaint_brushObjectCalculateVelocity(scene, brushOb, &brushVel, timescale);
+ dynamicPaint_brushObjectCalculateVelocity(eval_ctx, scene, brushOb, &brushVel, timescale);
const MVert *mvert = brush->dm->getVertArray(brush->dm);
@@ -6009,7 +6015,9 @@ static int dynamicPaint_generateBakeData(DynamicPaintSurface *surface, const Sce
/*
* Do Dynamic Paint step. Paints scene brush objects of current state/frame to the surface.
*/
-static int dynamicPaint_doStep(Scene *scene, Object *ob, DynamicPaintSurface *surface, float timescale, float subframe)
+static int dynamicPaint_doStep(
+ EvaluationContext *eval_ctx, Scene *scene,
+ Object *ob, DynamicPaintSurface *surface, float timescale, float subframe)
{
PaintSurfaceData *sData = surface->data;
PaintBakeData *bData = sData->bData;
@@ -6092,7 +6100,7 @@ static int dynamicPaint_doStep(Scene *scene, Object *ob, DynamicPaintSurface *su
/* update object data on this subframe */
if (subframe) {
scene_setSubframe(scene, subframe);
- BKE_object_modifier_update_subframe(scene, brushObj, true, SUBFRAME_RECURSION,
+ BKE_object_modifier_update_subframe(eval_ctx, scene, brushObj, true, SUBFRAME_RECURSION,
BKE_scene_frame_get(scene), eModifierType_DynamicPaint);
}
/* Prepare materials if required */
@@ -6114,11 +6122,12 @@ static int dynamicPaint_doStep(Scene *scene, Object *ob, DynamicPaintSurface *su
}
/* Object center distance: */
else if (brush->collision == MOD_DPAINT_COL_POINT && brushObj != ob) {
- dynamicPaint_paintSinglePoint(surface, brushObj->loc, brush, brushObj, &bMats, scene, timescale);
+ dynamicPaint_paintSinglePoint(
+ eval_ctx, surface, brushObj->loc, brush, brushObj, &bMats, scene, timescale);
}
/* Mesh volume/proximity: */
else if (brushObj != ob) {
- dynamicPaint_paintMesh(surface, brush, brushObj, &bMats, scene, timescale);
+ dynamicPaint_paintMesh(eval_ctx, surface, brush, brushObj, &bMats, scene, timescale);
}
/* free temp material data */
@@ -6128,7 +6137,7 @@ static int dynamicPaint_doStep(Scene *scene, Object *ob, DynamicPaintSurface *su
if (subframe) {
scene->r.cfra = scene_frame;
scene->r.subframe = scene_subframe;
- BKE_object_modifier_update_subframe(scene, brushObj, true, SUBFRAME_RECURSION,
+ BKE_object_modifier_update_subframe(eval_ctx, scene, brushObj, true, SUBFRAME_RECURSION,
BKE_scene_frame_get(scene), eModifierType_DynamicPaint);
}
@@ -6187,7 +6196,8 @@ static int dynamicPaint_doStep(Scene *scene, Object *ob, DynamicPaintSurface *su
/*
* Calculate a single frame and included subframes for surface
*/
-int dynamicPaint_calculateFrame(DynamicPaintSurface *surface, Scene *scene, Object *cObject, int frame)
+int dynamicPaint_calculateFrame(
+ EvaluationContext *eval_ctx, DynamicPaintSurface *surface, Scene *scene, Object *cObject, int frame)
{
float timescale = 1.0f;
@@ -6205,10 +6215,10 @@ int dynamicPaint_calculateFrame(DynamicPaintSurface *surface, Scene *scene, Obje
for (st = 1; st <= surface->substeps; st++) {
float subframe = ((float) st) / (surface->substeps + 1);
- if (!dynamicPaint_doStep(scene, cObject, surface, timescale, subframe))
+ if (!dynamicPaint_doStep(eval_ctx, scene, cObject, surface, timescale, subframe))
return 0;
}
}
- return dynamicPaint_doStep(scene, cObject, surface, timescale, 0.0f);
+ return dynamicPaint_doStep(eval_ctx, scene, cObject, surface, timescale, 0.0f);
}
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index 22a4db94d07..02578a704b3 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -529,13 +529,13 @@ bool BKE_object_is_in_wpaint_select_vert(const Object *ob)
return false;
}
-bool BKE_object_exists_check(const Object *obtest)
+bool BKE_object_exists_check(Main *bmain, const Object *obtest)
{
Object *ob;
if (obtest == NULL) return false;
- ob = G.main->object.first;
+ ob = bmain->object.first;
while (ob) {
if (ob == obtest) return true;
ob = ob->id.next;
@@ -2421,7 +2421,9 @@ void BKE_object_empty_draw_type_set(Object *ob, const int value)
}
}
-bool BKE_object_minmax_dupli(Scene *scene, Object *ob, float r_min[3], float r_max[3], const bool use_hidden)
+bool BKE_object_minmax_dupli(
+ Main *bmain, Scene *scene,
+ Object *ob, float r_min[3], float r_max[3], const bool use_hidden)
{
bool ok = false;
if ((ob->transflag & OB_DUPLI) == 0) {
@@ -2430,7 +2432,7 @@ bool BKE_object_minmax_dupli(Scene *scene, Object *ob, float r_min[3], float r_m
else {
ListBase *lb;
DupliObject *dob;
- lb = object_duplilist(G.main->eval_ctx, scene, ob);
+ lb = object_duplilist(bmain->eval_ctx, scene, ob);
for (dob = lb->first; dob; dob = dob->next) {
if ((use_hidden == false) && (dob->no_draw != 0)) {
/* pass */
@@ -2490,7 +2492,7 @@ void BKE_object_foreach_display_point(
}
void BKE_scene_foreach_display_point(
- Scene *scene, View3D *v3d, const short flag,
+ Main *bmain, Scene *scene, View3D *v3d, const short flag,
void (*func_cb)(const float[3], void *), void *user_data)
{
Base *base;
@@ -2507,7 +2509,7 @@ void BKE_scene_foreach_display_point(
ListBase *lb;
DupliObject *dob;
- lb = object_duplilist(G.main->eval_ctx, scene, ob);
+ lb = object_duplilist(bmain->eval_ctx, scene, ob);
for (dob = lb->first; dob; dob = dob->next) {
if (dob->no_draw == 0) {
BKE_object_foreach_display_point(dob->ob, dob->mat, func_cb, user_data);
@@ -3603,7 +3605,7 @@ static void object_cacheIgnoreClear(Object *ob, int state)
/* Note: this function should eventually be replaced by depsgraph functionality.
* Avoid calling this in new code unless there is a very good reason for it!
*/
-bool BKE_object_modifier_update_subframe(Scene *scene, Object *ob, bool update_mesh,
+bool BKE_object_modifier_update_subframe(EvaluationContext *eval_ctx, Scene *scene, Object *ob, bool update_mesh,
int parent_recursion, float frame,
int type)
{
@@ -3628,8 +3630,8 @@ bool BKE_object_modifier_update_subframe(Scene *scene, Object *ob, bool update_m
if (parent_recursion) {
int recursion = parent_recursion - 1;
bool no_update = false;
- if (ob->parent) no_update |= BKE_object_modifier_update_subframe(scene, ob->parent, 0, recursion, frame, type);
- if (ob->track) no_update |= BKE_object_modifier_update_subframe(scene, ob->track, 0, recursion, frame, type);
+ if (ob->parent) no_update |= BKE_object_modifier_update_subframe(eval_ctx, scene, ob->parent, 0, recursion, frame, type);
+ if (ob->track) no_update |= BKE_object_modifier_update_subframe(eval_ctx, scene, ob->track, 0, recursion, frame, type);
/* skip subframe if object is parented
* to vertex of a dynamic paint canvas */
@@ -3646,7 +3648,7 @@ bool BKE_object_modifier_update_subframe(Scene *scene, Object *ob, bool update_m
cti->get_constraint_targets(con, &targets);
for (ct = targets.first; ct; ct = ct->next) {
if (ct->tar)
- BKE_object_modifier_update_subframe(scene, ct->tar, 0, recursion, frame, type);
+ BKE_object_modifier_update_subframe(eval_ctx, scene, ct->tar, 0, recursion, frame, type);
}
/* free temp targets */
if (cti->flush_constraint_targets)
@@ -3662,7 +3664,7 @@ bool BKE_object_modifier_update_subframe(Scene *scene, Object *ob, bool update_m
/* ignore cache clear during subframe updates
* to not mess up cache validity */
object_cacheIgnoreClear(ob, 1);
- BKE_object_handle_update(G.main->eval_ctx, scene, ob);
+ BKE_object_handle_update(eval_ctx, scene, ob);
object_cacheIgnoreClear(ob, 0);
}
else
diff --git a/source/blender/blenkernel/intern/smoke.c b/source/blender/blenkernel/intern/smoke.c
index a8db1ac16d2..41ee8a4c7e8 100644
--- a/source/blender/blenkernel/intern/smoke.c
+++ b/source/blender/blenkernel/intern/smoke.c
@@ -71,8 +71,10 @@
#include "BKE_constraint.h"
#include "BKE_customdata.h"
#include "BKE_deform.h"
+#include "BKE_depsgraph.h"
#include "BKE_DerivedMesh.h"
#include "BKE_effect.h"
+#include "BKE_global.h"
#include "BKE_main.h"
#include "BKE_modifier.h"
#include "BKE_object.h"
@@ -2104,7 +2106,7 @@ BLI_INLINE void apply_inflow_fields(SmokeFlowSettings *sfs, float emission_value
}
}
-static void update_flowsfluids(Scene *scene, Object *ob, SmokeDomainSettings *sds, float dt)
+static void update_flowsfluids(EvaluationContext *eval_ctx, Scene *scene, Object *ob, SmokeDomainSettings *sds, float dt)
{
Object **flowobjs = NULL;
EmissionMap *emaps = NULL;
@@ -2211,7 +2213,7 @@ static void update_flowsfluids(Scene *scene, Object *ob, SmokeDomainSettings *sd
else { /* MOD_SMOKE_FLOW_SOURCE_MESH */
/* update flow object frame */
BLI_mutex_lock(&object_update_lock);
- BKE_object_modifier_update_subframe(scene, collob, true, 5, BKE_scene_frame_get(scene), eModifierType_Smoke);
+ BKE_object_modifier_update_subframe(eval_ctx, scene, collob, true, 5, BKE_scene_frame_get(scene), eModifierType_Smoke);
BLI_mutex_unlock(&object_update_lock);
/* apply flow */
@@ -2558,7 +2560,8 @@ static void update_effectors(Scene *scene, Object *ob, SmokeDomainSettings *sds,
pdEndEffectors(&effectors);
}
-static void step(Scene *scene, Object *ob, SmokeModifierData *smd, DerivedMesh *domain_dm, float fps)
+static void step(
+ EvaluationContext *eval_ctx, Scene *scene, Object *ob, SmokeModifierData *smd, DerivedMesh *domain_dm, float fps)
{
SmokeDomainSettings *sds = smd->domain;
/* stability values copied from wturbulence.cpp */
@@ -2628,7 +2631,7 @@ static void step(Scene *scene, Object *ob, SmokeModifierData *smd, DerivedMesh *
for (substep = 0; substep < totalSubsteps; substep++)
{
// calc animated obstacle velocities
- update_flowsfluids(scene, ob, sds, dtSubdiv);
+ update_flowsfluids(eval_ctx, scene, ob, sds, dtSubdiv);
update_obstacles(scene, ob, sds, dtSubdiv, substep, totalSubsteps);
if (sds->total_cells > 1) {
@@ -2725,7 +2728,7 @@ static DerivedMesh *createDomainGeometry(SmokeDomainSettings *sds, Object *ob)
return result;
}
-static void smokeModifier_process(SmokeModifierData *smd, Scene *scene, Object *ob, DerivedMesh *dm)
+static void smokeModifier_process(EvaluationContext *eval_ctx, SmokeModifierData *smd, Scene *scene, Object *ob, DerivedMesh *dm)
{
if ((smd->type & MOD_SMOKE_TYPE_FLOW))
{
@@ -2846,7 +2849,7 @@ static void smokeModifier_process(SmokeModifierData *smd, Scene *scene, Object *
}
- step(scene, ob, smd, dm, scene->r.frs_sec / scene->r.frs_sec_base);
+ step(eval_ctx, scene, ob, smd, dm, scene->r.frs_sec / scene->r.frs_sec_base);
}
// create shadows before writing cache so they get stored
@@ -2873,7 +2876,8 @@ struct DerivedMesh *smokeModifier_do(SmokeModifierData *smd, Scene *scene, Objec
if ((smd->type & MOD_SMOKE_TYPE_DOMAIN) && smd->domain)
BLI_rw_mutex_lock(smd->domain->fluid_mutex, THREAD_LOCK_WRITE);
- smokeModifier_process(smd, scene, ob, dm);
+ /* Ugly G.main, hopefully won't be needed anymore in 2.8 */
+ smokeModifier_process(G.main->eval_ctx , smd, scene, ob, dm);
if ((smd->type & MOD_SMOKE_TYPE_DOMAIN) && smd->domain)
BLI_rw_mutex_unlock(smd->domain->fluid_mutex);