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authorHans Goudey <h.goudey@me.com>2022-01-13 23:37:58 +0300
committerHans Goudey <h.goudey@me.com>2022-01-13 23:38:25 +0300
commitcfa53e0fbeed7178c7876413e2010fd3347d7f72 (patch)
treef5cdc39134a3477614ae98699f90da3722161ed0 /source/blender/blenkernel
parent800fc17367480b82e07570d5234726aa61c38563 (diff)
Refactor: Move normals out of MVert, lazy calculation
As described in T91186, this commit moves mesh vertex normals into a contiguous array of float vectors in a custom data layer, how face normals are currently stored. The main interface is documented in `BKE_mesh.h`. Vertex and face normals are now calculated on-demand and cached, retrieved with an "ensure" function. Since the logical state of a mesh is now "has normals when necessary", they can be retrieved from a `const` mesh. The goal is to use on-demand calculation for all derived data, but leave room for eager calculation for performance purposes (modifier evaluation is threaded, but viewport data generation is not). **Benefits** This moves us closer to a SoA approach rather than the current AoS paradigm. Accessing a contiguous `float3` is much more efficient than retrieving data from a larger struct. The memory requirements for accessing only normals or vertex locations are smaller, and at the cost of more memory usage for just normals, they now don't have to be converted between float and short, which also simplifies code In the future, the remaining items can be removed from `MVert`, leaving only `float3`, which has similar benefits (see T93602). Removing the combination of derived and original data makes it conceptually simpler to only calculate normals when necessary. This is especially important now that we have more opportunities for temporary meshes in geometry nodes. **Performance** In addition to the theoretical future performance improvements by making `MVert == float3`, I've done some basic performance testing on this patch directly. The data is fairly rough, but it gives an idea about where things stand generally. - Mesh line primitive 4m Verts: 1.16x faster (36 -> 31 ms), showing that accessing just `MVert` is now more efficient. - Spring Splash Screen: 1.03-1.06 -> 1.06-1.11 FPS, a very slight change that at least shows there is no regression. - Sprite Fright Snail Smoosh: 3.30-3.40 -> 3.42-3.50 FPS, a small but observable speedup. - Set Position Node with Scaled Normal: 1.36x faster (53 -> 39 ms), shows that using normals in geometry nodes is faster. - Normal Calculation 1.6m Vert Cube: 1.19x faster (25 -> 21 ms), shows that calculating normals is slightly faster now. - File Size of 1.6m Vert Cube: 1.03x smaller (214.7 -> 208.4 MB), Normals are not saved in files, which can help with large meshes. As for memory usage, it may be slightly more in some cases, but I didn't observe any difference in the production files I tested. **Tests** Some modifiers and cycles test results need to be updated with this commit, for two reasons: - The subdivision surface modifier is not responsible for calculating normals anymore. In master, the modifier creates different normals than the result of the `Mesh` normal calculation, so this is a bug fix. - There are small differences in the results of some modifiers that use normals because they are not converted to and from `short` anymore. **Future improvements** - Remove `ModifierTypeInfo::dependsOnNormals`. Code in each modifier already retrieves normals if they are needed anyway. - Copy normals as part of a better CoW system for attributes. - Make more areas use lazy instead of eager normal calculation. - Remove `BKE_mesh_normals_tag_dirty` in more places since that is now the default state of a new mesh. - Possibly apply a similar change to derived face corner normals. Differential Revision: https://developer.blender.org/D12770
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r--source/blender/blenkernel/BKE_bvhutils.h1
-rw-r--r--source/blender/blenkernel/BKE_mesh.h100
-rw-r--r--source/blender/blenkernel/BKE_mesh_iterators.h13
-rw-r--r--source/blender/blenkernel/BKE_mesh_remap.h7
-rw-r--r--source/blender/blenkernel/BKE_mesh_tangent.h1
-rw-r--r--source/blender/blenkernel/BKE_paint.h1
-rw-r--r--source/blender/blenkernel/BKE_particle.h1
-rw-r--r--source/blender/blenkernel/BKE_pbvh.h8
-rw-r--r--source/blender/blenkernel/BKE_shrinkwrap.h2
-rw-r--r--source/blender/blenkernel/BKE_subdiv_eval.h11
-rw-r--r--source/blender/blenkernel/intern/DerivedMesh.cc64
-rw-r--r--source/blender/blenkernel/intern/bvhutils.cc2
-rw-r--r--source/blender/blenkernel/intern/cdderivedmesh.c4
-rw-r--r--source/blender/blenkernel/intern/cloth.c3
-rw-r--r--source/blender/blenkernel/intern/constraint.c6
-rw-r--r--source/blender/blenkernel/intern/customdata.cc26
-rw-r--r--source/blender/blenkernel/intern/data_transfer.c31
-rw-r--r--source/blender/blenkernel/intern/displist.cc6
-rw-r--r--source/blender/blenkernel/intern/dynamicpaint.c26
-rw-r--r--source/blender/blenkernel/intern/editmesh.c3
-rw-r--r--source/blender/blenkernel/intern/effect.c4
-rw-r--r--source/blender/blenkernel/intern/fluid.c67
-rw-r--r--source/blender/blenkernel/intern/geometry_component_mesh.cc119
-rw-r--r--source/blender/blenkernel/intern/gpencil_geom.cc8
-rw-r--r--source/blender/blenkernel/intern/key.c13
-rw-r--r--source/blender/blenkernel/intern/mesh.cc85
-rw-r--r--source/blender/blenkernel/intern/mesh_convert.cc33
-rw-r--r--source/blender/blenkernel/intern/mesh_iterators.c50
-rw-r--r--source/blender/blenkernel/intern/mesh_mirror.c14
-rw-r--r--source/blender/blenkernel/intern/mesh_normals.cc242
-rw-r--r--source/blender/blenkernel/intern/mesh_remap.c66
-rw-r--r--source/blender/blenkernel/intern/mesh_runtime.c7
-rw-r--r--source/blender/blenkernel/intern/mesh_tangent.c11
-rw-r--r--source/blender/blenkernel/intern/mesh_validate.c20
-rw-r--r--source/blender/blenkernel/intern/modifier.c5
-rw-r--r--source/blender/blenkernel/intern/object_dupli.cc11
-rw-r--r--source/blender/blenkernel/intern/object_update.c5
-rw-r--r--source/blender/blenkernel/intern/particle.c19
-rw-r--r--source/blender/blenkernel/intern/particle_distribute.c3
-rw-r--r--source/blender/blenkernel/intern/pbvh.c25
-rw-r--r--source/blender/blenkernel/intern/pbvh_intern.h3
-rw-r--r--source/blender/blenkernel/intern/shrinkwrap.c48
-rw-r--r--source/blender/blenkernel/intern/subdiv_eval.c45
-rw-r--r--source/blender/blenkernel/intern/subdiv_mesh.c102
-rw-r--r--source/blender/blenkernel/intern/subsurf_ccg.c64
45 files changed, 597 insertions, 788 deletions
diff --git a/source/blender/blenkernel/BKE_bvhutils.h b/source/blender/blenkernel/BKE_bvhutils.h
index 146e6394fd6..c454e441551 100644
--- a/source/blender/blenkernel/BKE_bvhutils.h
+++ b/source/blender/blenkernel/BKE_bvhutils.h
@@ -71,6 +71,7 @@ typedef struct BVHTreeFromMesh {
/* Vertex array, so that callbacks have instant access to data. */
const struct MVert *vert;
+ const float (*vert_normals)[3];
const struct MEdge *edge; /* only used for #BVHTreeFromMeshEdges */
const struct MFace *face;
const struct MLoop *loop;
diff --git a/source/blender/blenkernel/BKE_mesh.h b/source/blender/blenkernel/BKE_mesh.h
index 5f3fcb535b2..a9a78bbc12e 100644
--- a/source/blender/blenkernel/BKE_mesh.h
+++ b/source/blender/blenkernel/BKE_mesh.h
@@ -322,7 +322,6 @@ void BKE_mesh_vert_coords_apply_with_mat4(struct Mesh *mesh,
const float (*vert_coords)[3],
const float mat[4][4]);
void BKE_mesh_vert_coords_apply(struct Mesh *mesh, const float (*vert_coords)[3]);
-void BKE_mesh_vert_normals_apply(struct Mesh *mesh, const short (*vert_normals)[3]);
/* *** mesh_tessellate.c *** */
@@ -374,7 +373,83 @@ void BKE_mesh_recalc_looptri_with_normals(const struct MLoop *mloop,
/* *** mesh_normals.cc *** */
+/**
+ * Returns the normals for each vertex, which is defined as the weighted average of the normals
+ * from a vertices surrounding faces, or the normalized position of vertices connected to no faces.
+ * \warning May still return null if the mesh is empty.
+ */
+const float (*BKE_mesh_vertex_normals_ensure(const struct Mesh *mesh))[3];
+
+/**
+ * Return the normal direction of every polygon, which is defined by the winding direction of its
+ * corners.
+ * \warning May still return null if the mesh is empty or has no polygons.
+ */
+const float (*BKE_mesh_poly_normals_ensure(const struct Mesh *mesh))[3];
+
+/**
+ * Tag mesh vertex and face normals to be recalculated when/if they are needed later.
+ *
+ * \note Dirty tagged normals are the default state of a new mesh, so tagging them
+ * dirty explicitly is not always necessary if the mesh is created locally.
+ */
void BKE_mesh_normals_tag_dirty(struct Mesh *mesh);
+
+/**
+ * Check that a mesh with non-dirty normals has vertex and face custom data layers.
+ * If these asserts fail, it means some area cleared the dirty flag but didn't copy or add the
+ * normal layers, or removed normals but didn't set the dirty flag.
+ */
+void BKE_mesh_assert_normals_dirty_or_calculated(const struct Mesh *mesh);
+
+/**
+ * Retrieve write access to the vertex normal layer, ensuring that it exists and that it is not
+ * shared. The provided vertex normals should be the same as if they were calculated automatically.
+ *
+ * \note In order to clear the dirty flag, this function should be followed by a call to
+ * #BKE_mesh_vertex_normals_clear_dirty. This is separate so that normals are still tagged dirty
+ * while they are being assigned.
+ */
+float (*BKE_mesh_vertex_normals_for_write(struct Mesh *mesh))[3];
+
+/**
+ * Retrieve write access to the poly normal layer, ensuring that it exists and that it is not
+ * shared. The provided poly normals should be the same as if they were calculated automatically.
+ *
+ * \note In order to clear the dirty flag, this function should be followed by a call to
+ * #BKE_mesh_poly_normals_clear_dirty. This is separate so that normals are still tagged dirty
+ * while they are being assigned.
+ */
+float (*BKE_mesh_poly_normals_for_write(struct Mesh *mesh))[3];
+
+/**
+ * Mark the mesh's vertex normals non-dirty, for when they are calculated or assigned manually.
+ */
+void BKE_mesh_vertex_normals_clear_dirty(struct Mesh *mesh);
+
+/**
+ * Mark the mesh's poly normals non-dirty, for when they are calculated or assigned manually.
+ */
+void BKE_mesh_poly_normals_clear_dirty(struct Mesh *mesh);
+
+/**
+ * Return true if the mesh vertex normals either are not stored or are dirty.
+ * This can be used to help decide whether to transfer them when copying a mesh.
+ */
+bool BKE_mesh_vertex_normals_are_dirty(const struct Mesh *mesh);
+
+/**
+ * Return true if the mesh polygon normals either are not stored or are dirty.
+ * This can be used to help decide whether to transfer them when copying a mesh.
+ */
+bool BKE_mesh_poly_normals_are_dirty(const struct Mesh *mesh);
+
+/**
+ * Calculate face normals directly into a result array.
+ *
+ * \note Usually #BKE_mesh_poly_normals_ensure is the preferred way to access face normals,
+ * since they may already be calculated and cached on the mesh.
+ */
void BKE_mesh_calc_normals_poly(const struct MVert *mvert,
int mvert_len,
const struct MLoop *mloop,
@@ -382,20 +457,16 @@ void BKE_mesh_calc_normals_poly(const struct MVert *mvert,
const struct MPoly *mpoly,
int mpoly_len,
float (*r_poly_normals)[3]);
-void BKE_mesh_calc_normals_poly_and_vertex(struct MVert *mvert,
- int mvert_len,
- const struct MLoop *mloop,
- int mloop_len,
- const struct MPoly *mpolys,
- int mpoly_len,
- float (*r_poly_normals)[3],
- float (*r_vert_normals)[3]);
-/**
- * \note this does not update the #CD_NORMAL layer,
- * but does update the normals in the #CD_MVERT layer.
+
+/**
+ * Calculate vertex and face normals, storing the result in custom data layers on the mesh.
+ *
+ * \note It is usually preferrable to calculate normals lazily with
+ * #BKE_mesh_vertex_normals_ensure, but some areas (perhaps unnecessarily)
+ * can also calculate them eagerly.
*/
void BKE_mesh_calc_normals(struct Mesh *me);
-void BKE_mesh_ensure_normals(struct Mesh *me);
+
/**
* Called after calculating all modifiers.
*/
@@ -544,6 +615,7 @@ void BKE_lnor_space_custom_normal_to_data(MLoopNorSpace *lnor_space,
* (splitting edges).
*/
void BKE_mesh_normals_loop_split(const struct MVert *mverts,
+ const float (*vert_normals)[3],
int numVerts,
struct MEdge *medges,
int numEdges,
@@ -560,6 +632,7 @@ void BKE_mesh_normals_loop_split(const struct MVert *mverts,
int *r_loop_to_poly);
void BKE_mesh_normals_loop_custom_set(const struct MVert *mverts,
+ const float (*vert_normals)[3],
int numVerts,
struct MEdge *medges,
int numEdges,
@@ -571,6 +644,7 @@ void BKE_mesh_normals_loop_custom_set(const struct MVert *mverts,
int numPolys,
short (*r_clnors_data)[2]);
void BKE_mesh_normals_loop_custom_from_vertices_set(const struct MVert *mverts,
+ const float (*vert_normals)[3],
float (*r_custom_vertnors)[3],
int numVerts,
struct MEdge *medges,
diff --git a/source/blender/blenkernel/BKE_mesh_iterators.h b/source/blender/blenkernel/BKE_mesh_iterators.h
index d20849557c1..b28465fc41e 100644
--- a/source/blender/blenkernel/BKE_mesh_iterators.h
+++ b/source/blender/blenkernel/BKE_mesh_iterators.h
@@ -31,14 +31,11 @@ typedef enum MeshForeachFlag {
MESH_FOREACH_USE_NORMAL = (1 << 0),
} MeshForeachFlag;
-void BKE_mesh_foreach_mapped_vert(struct Mesh *mesh,
- void (*func)(void *userData,
- int index,
- const float co[3],
- const float no_f[3],
- const short no_s[3]),
- void *userData,
- MeshForeachFlag flag);
+void BKE_mesh_foreach_mapped_vert(
+ struct Mesh *mesh,
+ void (*func)(void *userData, int index, const float co[3], const float no[3]),
+ void *userData,
+ MeshForeachFlag flag);
/**
* Copied from #cdDM_foreachMappedEdge.
* \param tot_edges: Number of original edges. Used to avoid calling the callback with invalid
diff --git a/source/blender/blenkernel/BKE_mesh_remap.h b/source/blender/blenkernel/BKE_mesh_remap.h
index 84abeac0d13..ab07cb0df4e 100644
--- a/source/blender/blenkernel/BKE_mesh_remap.h
+++ b/source/blender/blenkernel/BKE_mesh_remap.h
@@ -210,6 +210,7 @@ void BKE_mesh_remap_calc_loops_from_mesh(int mode,
const struct SpaceTransform *space_transform,
float max_dist,
float ray_radius,
+ struct Mesh *mesh_dst,
struct MVert *verts_dst,
int numverts_dst,
struct MEdge *edges_dst,
@@ -219,7 +220,6 @@ void BKE_mesh_remap_calc_loops_from_mesh(int mode,
struct MPoly *polys_dst,
int numpolys_dst,
struct CustomData *ldata_dst,
- struct CustomData *pdata_dst,
bool use_split_nors_dst,
float split_angle_dst,
bool dirty_nors_dst,
@@ -232,14 +232,11 @@ void BKE_mesh_remap_calc_polys_from_mesh(int mode,
const struct SpaceTransform *space_transform,
float max_dist,
float ray_radius,
+ struct Mesh *mesh_dst,
struct MVert *verts_dst,
- int numverts_dst,
struct MLoop *loops_dst,
- int numloops_dst,
struct MPoly *polys_dst,
int numpolys_dst,
- struct CustomData *pdata_dst,
- bool dirty_nors_dst,
struct Mesh *me_src,
struct MeshPairRemap *r_map);
diff --git a/source/blender/blenkernel/BKE_mesh_tangent.h b/source/blender/blenkernel/BKE_mesh_tangent.h
index 8a7562ea3fb..320c4e7f36a 100644
--- a/source/blender/blenkernel/BKE_mesh_tangent.h
+++ b/source/blender/blenkernel/BKE_mesh_tangent.h
@@ -66,6 +66,7 @@ void BKE_mesh_calc_loop_tangent_ex(const struct MVert *mvert,
bool calc_active_tangent,
const char (*tangent_names)[64],
int tangent_names_len,
+ const float (*vert_normals)[3],
const float (*poly_normals)[3],
const float (*loop_normals)[3],
const float (*vert_orco)[3],
diff --git a/source/blender/blenkernel/BKE_paint.h b/source/blender/blenkernel/BKE_paint.h
index acae80b7a2b..89e794cd2fc 100644
--- a/source/blender/blenkernel/BKE_paint.h
+++ b/source/blender/blenkernel/BKE_paint.h
@@ -499,6 +499,7 @@ typedef struct SculptSession {
/* These are always assigned to base mesh data when using PBVH_FACES and PBVH_GRIDS. */
struct MVert *mvert;
+ const float (*vert_normals)[3];
struct MPoly *mpoly;
struct MLoop *mloop;
diff --git a/source/blender/blenkernel/BKE_particle.h b/source/blender/blenkernel/BKE_particle.h
index 1e71e158c10..804331a3412 100644
--- a/source/blender/blenkernel/BKE_particle.h
+++ b/source/blender/blenkernel/BKE_particle.h
@@ -597,6 +597,7 @@ void psys_get_texture(struct ParticleSimulationData *sim,
* Interpolate a location on a face based on face coordinates.
*/
void psys_interpolate_face(struct MVert *mvert,
+ const float (*vert_normals)[3],
struct MFace *mface,
struct MTFace *tface,
float (*orcodata)[3],
diff --git a/source/blender/blenkernel/BKE_pbvh.h b/source/blender/blenkernel/BKE_pbvh.h
index 692c935ae5f..1ef1c98ce83 100644
--- a/source/blender/blenkernel/BKE_pbvh.h
+++ b/source/blender/blenkernel/BKE_pbvh.h
@@ -110,7 +110,7 @@ PBVH *BKE_pbvh_new(void);
* (which means it may rewrite it if needed, see #BKE_pbvh_vert_coords_apply().
*/
void BKE_pbvh_build_mesh(PBVH *pbvh,
- const struct Mesh *mesh,
+ struct Mesh *mesh,
const struct MPoly *mpoly,
const struct MLoop *mloop,
struct MVert *verts,
@@ -397,6 +397,7 @@ typedef struct PBVHVertexIter {
/* mesh */
struct MVert *mverts;
+ float (*vert_normals)[3];
int totvert;
const int *vert_indices;
struct MPropCol *vcol;
@@ -413,7 +414,7 @@ typedef struct PBVHVertexIter {
struct MVert *mvert;
struct BMVert *bm_vert;
float *co;
- short *no;
+ float *no;
float *fno;
float *mask;
float *col;
@@ -467,7 +468,7 @@ void pbvh_vertex_iter_init(PBVH *pbvh, PBVHNode *node, PBVHVertexIter *vi, int m
BLI_assert(vi.visible); \
} \
vi.co = vi.mvert->co; \
- vi.no = vi.mvert->no; \
+ vi.no = vi.vert_normals[vi.vert_indices[vi.gx]]; \
vi.index = vi.vert_indices[vi.i]; \
if (vi.vmask) { \
vi.mask = &vi.vmask[vi.index]; \
@@ -533,6 +534,7 @@ void BKE_pbvh_parallel_range_settings(struct TaskParallelSettings *settings,
int totnode);
struct MVert *BKE_pbvh_get_verts(const PBVH *pbvh);
+const float (*BKE_pbvh_get_vert_normals(const PBVH *pbvh))[3];
PBVHColorBufferNode *BKE_pbvh_node_color_buffer_get(PBVHNode *node);
void BKE_pbvh_node_color_buffer_free(PBVH *pbvh);
diff --git a/source/blender/blenkernel/BKE_shrinkwrap.h b/source/blender/blenkernel/BKE_shrinkwrap.h
index 55940d6ba57..510d6773f6d 100644
--- a/source/blender/blenkernel/BKE_shrinkwrap.h
+++ b/source/blender/blenkernel/BKE_shrinkwrap.h
@@ -88,7 +88,7 @@ typedef struct ShrinkwrapTreeData {
BVHTree *bvh;
BVHTreeFromMesh treeData;
- float (*pnors)[3];
+ const float (*pnors)[3];
float (*clnors)[3];
ShrinkwrapBoundaryData *boundary;
} ShrinkwrapTreeData;
diff --git a/source/blender/blenkernel/BKE_subdiv_eval.h b/source/blender/blenkernel/BKE_subdiv_eval.h
index 052d25693c4..eeb80898148 100644
--- a/source/blender/blenkernel/BKE_subdiv_eval.h
+++ b/source/blender/blenkernel/BKE_subdiv_eval.h
@@ -75,8 +75,6 @@ void BKE_subdiv_eval_limit_point_and_derivatives(struct Subdiv *subdiv,
float r_dPdv[3]);
void BKE_subdiv_eval_limit_point_and_normal(
struct Subdiv *subdiv, int ptex_face_index, float u, float v, float r_P[3], float r_N[3]);
-void BKE_subdiv_eval_limit_point_and_short_normal(
- struct Subdiv *subdiv, int ptex_face_index, float u, float v, float r_P[3], short r_N[3]);
/* Evaluate face-varying layer (such as UV). */
void BKE_subdiv_eval_face_varying(struct Subdiv *subdiv,
@@ -137,15 +135,6 @@ void BKE_subdiv_eval_limit_patch_resolution_point_and_normal(struct Subdiv *subd
void *normal_buffer,
int normal_offset,
int normal_stride);
-void BKE_subdiv_eval_limit_patch_resolution_point_and_short_normal(struct Subdiv *subdiv,
- int ptex_face_index,
- int resolution,
- void *point_buffer,
- int point_offset,
- int point_stride,
- void *normal_buffer,
- int normal_offset,
- int normal_stride);
#ifdef __cplusplus
}
diff --git a/source/blender/blenkernel/intern/DerivedMesh.cc b/source/blender/blenkernel/intern/DerivedMesh.cc
index 73785e2ee2b..f25c0044c7d 100644
--- a/source/blender/blenkernel/intern/DerivedMesh.cc
+++ b/source/blender/blenkernel/intern/DerivedMesh.cc
@@ -775,28 +775,6 @@ static void mesh_calc_modifier_final_normals(const Mesh *mesh_input,
/* Compute normals. */
const bool do_loop_normals = ((mesh_input->flag & ME_AUTOSMOOTH) != 0 ||
(final_datamask->lmask & CD_MASK_NORMAL) != 0);
- /* Some modifiers may need this info from their target (other) object,
- * simpler to generate it here as well.
- * Note that they will always be generated when no loop normals are computed,
- * since they are needed by drawing code. */
- const bool do_poly_normals = ((final_datamask->pmask & CD_MASK_NORMAL) != 0);
-
- /* In case we also need poly normals, add the layer and compute them here
- * (BKE_mesh_calc_normals_split() assumes that if that data exists, it is always valid). */
- if (do_poly_normals) {
- if (!CustomData_has_layer(&mesh_final->pdata, CD_NORMAL)) {
- float(*polynors)[3] = (float(*)[3])CustomData_add_layer(
- &mesh_final->pdata, CD_NORMAL, CD_CALLOC, nullptr, mesh_final->totpoly);
- BKE_mesh_calc_normals_poly_and_vertex(mesh_final->mvert,
- mesh_final->totvert,
- mesh_final->mloop,
- mesh_final->totloop,
- mesh_final->mpoly,
- mesh_final->totpoly,
- polynors,
- nullptr);
- }
- }
if (do_loop_normals) {
/* Compute loop normals (NOTE: will compute poly and vert normals as well, if needed!). */
@@ -814,11 +792,7 @@ static void mesh_calc_modifier_final_normals(const Mesh *mesh_input,
* normals and will also have to calculate normals on the fly, try avoid
* this where possible since calculating polygon normals isn't fast,
* note that this isn't a problem for subsurf (only quads) or editmode
- * which deals with drawing differently.
- *
- * Only calc vertex normals if they are flagged as dirty.
- * If using loop normals, poly nors have already been computed.
- */
+ * which deals with drawing differently. */
if (!do_loop_normals) {
BKE_mesh_ensure_normals_for_display(mesh_final);
}
@@ -927,6 +901,7 @@ static void mesh_calc_modifiers(struct Depsgraph *depsgraph,
* constructive modifier is executed, or a deform modifier needs normals
* or certain data layers. */
Mesh *mesh_input = (Mesh *)ob->data;
+ BKE_mesh_assert_normals_dirty_or_calculated(mesh_input);
Mesh *mesh_final = nullptr;
Mesh *mesh_deform = nullptr;
/* This geometry set contains the non-mesh data that might be generated by modifiers. */
@@ -1458,26 +1433,6 @@ static void editbmesh_calc_modifier_final_normals(Mesh *mesh_final,
const bool do_loop_normals = ((mesh_final->flag & ME_AUTOSMOOTH) != 0 ||
(final_datamask->lmask & CD_MASK_NORMAL) != 0);
- /* Some modifiers may need this info from their target (other) object,
- * simpler to generate it here as well. */
- const bool do_poly_normals = ((final_datamask->pmask & CD_MASK_NORMAL) != 0);
-
- /* In case we also need poly normals, add the layer and compute them here
- * (BKE_mesh_calc_normals_split() assumes that if that data exists, it is always valid). */
- if (do_poly_normals) {
- if (!CustomData_has_layer(&mesh_final->pdata, CD_NORMAL)) {
- float(*polynors)[3] = (float(*)[3])CustomData_add_layer(
- &mesh_final->pdata, CD_NORMAL, CD_CALLOC, nullptr, mesh_final->totpoly);
- BKE_mesh_calc_normals_poly_and_vertex(mesh_final->mvert,
- mesh_final->totvert,
- mesh_final->mloop,
- mesh_final->totloop,
- mesh_final->mpoly,
- mesh_final->totpoly,
- polynors,
- nullptr);
- }
- }
if (do_loop_normals) {
/* Compute loop normals */
@@ -1808,14 +1763,6 @@ static void mesh_build_extra_data(struct Depsgraph *depsgraph, Object *ob, Mesh
}
}
-static void mesh_runtime_check_normals_valid(const Mesh *mesh)
-{
- UNUSED_VARS_NDEBUG(mesh);
- BLI_assert(!(mesh->runtime.cd_dirty_vert & CD_MASK_NORMAL));
- BLI_assert(!(mesh->runtime.cd_dirty_loop & CD_MASK_NORMAL));
- BLI_assert(!(mesh->runtime.cd_dirty_poly & CD_MASK_NORMAL));
-}
-
static void mesh_build_data(struct Depsgraph *depsgraph,
Scene *scene,
Object *ob,
@@ -1890,7 +1837,6 @@ static void mesh_build_data(struct Depsgraph *depsgraph,
}
}
- mesh_runtime_check_normals_valid(mesh_eval);
mesh_build_extra_data(depsgraph, ob, mesh_eval);
}
@@ -1923,8 +1869,6 @@ static void editbmesh_build_data(struct Depsgraph *depsgraph,
BKE_object_boundbox_calc_from_mesh(obedit, em->mesh_eval_final);
em->lastDataMask = *dataMask;
-
- mesh_runtime_check_normals_valid(em->mesh_eval_final);
}
static void object_get_datamask(const Depsgraph *depsgraph,
@@ -2181,8 +2125,7 @@ struct MappedUserData {
static void make_vertexcos__mapFunc(void *userData,
int index,
const float co[3],
- const float UNUSED(no_f[3]),
- const short UNUSED(no_s[3]))
+ const float UNUSED(no[3]))
{
MappedUserData *mappedData = (MappedUserData *)userData;
@@ -2229,6 +2172,7 @@ void DM_calc_loop_tangents(DerivedMesh *dm,
calc_active_tangent,
tangent_names,
tangent_names_len,
+ (const float(*)[3])CustomData_get_layer(&dm->vertData, CD_NORMAL),
(const float(*)[3])CustomData_get_layer(&dm->polyData, CD_NORMAL),
(const float(*)[3])dm->getLoopDataArray(dm, CD_NORMAL),
(const float(*)[3])dm->getVertDataArray(dm, CD_ORCO), /* may be nullptr */
diff --git a/source/blender/blenkernel/intern/bvhutils.cc b/source/blender/blenkernel/intern/bvhutils.cc
index 09a01d209df..5e7a4eea0cd 100644
--- a/source/blender/blenkernel/intern/bvhutils.cc
+++ b/source/blender/blenkernel/intern/bvhutils.cc
@@ -1601,6 +1601,8 @@ BVHTree *BKE_bvhtree_from_mesh_get(struct BVHTreeFromMesh *data,
memset(data, 0, sizeof(*data));
}
+ data->vert_normals = BKE_mesh_vertex_normals_ensure(mesh);
+
return tree;
}
diff --git a/source/blender/blenkernel/intern/cdderivedmesh.c b/source/blender/blenkernel/intern/cdderivedmesh.c
index c93d320787a..a4f3e84a2bf 100644
--- a/source/blender/blenkernel/intern/cdderivedmesh.c
+++ b/source/blender/blenkernel/intern/cdderivedmesh.c
@@ -56,6 +56,7 @@ typedef struct {
/* these point to data in the DerivedMesh custom data layers,
* they are only here for efficiency and convenience */
MVert *mvert;
+ const float (*vert_normals)[3];
MEdge *medge;
MFace *mface;
MLoop *mloop;
@@ -143,7 +144,7 @@ static void cdDM_getVertCo(DerivedMesh *dm, int index, float r_co[3])
static void cdDM_getVertNo(DerivedMesh *dm, int index, float r_no[3])
{
CDDerivedMesh *cddm = (CDDerivedMesh *)dm;
- normal_short_to_float_v3(r_no, cddm->mvert[index].no);
+ copy_v3_v3(r_no, cddm->vert_normals[index]);
}
static const MeshElemMap *cdDM_getPolyMap(Object *ob, DerivedMesh *dm)
@@ -281,6 +282,7 @@ static DerivedMesh *cdDM_from_mesh_ex(Mesh *mesh,
CustomData_merge(&mesh->pdata, &dm->polyData, cddata_masks.pmask, alloctype, mesh->totpoly);
cddm->mvert = CustomData_get_layer(&dm->vertData, CD_MVERT);
+ cddm->vert_normals = CustomData_get_layer(&dm->vertData, CD_NORMAL);
cddm->medge = CustomData_get_layer(&dm->edgeData, CD_MEDGE);
cddm->mloop = CustomData_get_layer(&dm->loopData, CD_MLOOP);
cddm->mpoly = CustomData_get_layer(&dm->polyData, CD_MPOLY);
diff --git a/source/blender/blenkernel/intern/cloth.c b/source/blender/blenkernel/intern/cloth.c
index 42633ff3809..43b8690e219 100644
--- a/source/blender/blenkernel/intern/cloth.c
+++ b/source/blender/blenkernel/intern/cloth.c
@@ -1400,8 +1400,7 @@ static bool find_internal_spring_target_vertex(BVHTreeFromMesh *treedata,
float radius;
copy_v3_v3(co, treedata->vert[v_idx].co);
- normal_short_to_float_v3(no, treedata->vert[v_idx].no);
- negate_v3(no);
+ negate_v3_v3(no, treedata->vert_normals[v_idx]);
float vec_len = sin(max_diversion);
float offset[3];
diff --git a/source/blender/blenkernel/intern/constraint.c b/source/blender/blenkernel/intern/constraint.c
index 2a5afb6be9a..f013ef99dde 100644
--- a/source/blender/blenkernel/intern/constraint.c
+++ b/source/blender/blenkernel/intern/constraint.c
@@ -72,6 +72,7 @@
#include "BKE_global.h"
#include "BKE_idprop.h"
#include "BKE_lib_id.h"
+#include "BKE_mesh.h"
#include "BKE_mesh_runtime.h"
#include "BKE_movieclip.h"
#include "BKE_object.h"
@@ -544,6 +545,7 @@ static void contarget_get_mesh_mat(Object *ob, const char *substring, float mat[
float vec[3] = {0.0f, 0.0f, 0.0f};
float normal[3] = {0.0f, 0.0f, 0.0f};
float weightsum = 0.0f;
+ const float(*vert_normals)[3] = BKE_mesh_vertex_normals_ensure(me_eval);
if (me_eval) {
const MDeformVert *dvert = CustomData_get_layer(&me_eval->vdata, CD_MDEFORMVERT);
int numVerts = me_eval->totvert;
@@ -558,10 +560,8 @@ static void contarget_get_mesh_mat(Object *ob, const char *substring, float mat[
const MDeformWeight *dw = BKE_defvert_find_index(dv, defgroup);
if (dw && dw->weight > 0.0f) {
- float nor[3];
- normal_short_to_float_v3(nor, mv->no);
madd_v3_v3fl(vec, mv->co, dw->weight);
- madd_v3_v3fl(normal, nor, dw->weight);
+ madd_v3_v3fl(normal, vert_normals[i], dw->weight);
weightsum += dw->weight;
}
}
diff --git a/source/blender/blenkernel/intern/customdata.cc b/source/blender/blenkernel/intern/customdata.cc
index 59d9039fff5..6ec3e783fa2 100644
--- a/source/blender/blenkernel/intern/customdata.cc
+++ b/source/blender/blenkernel/intern/customdata.cc
@@ -345,30 +345,6 @@ static void layerInterp_normal(const void **sources,
normalize_v3_v3((float *)dest, no);
}
-static bool layerValidate_normal(void *data, const uint totitems, const bool do_fixes)
-{
- static const float no_default[3] = {0.0f, 0.0f, 1.0f}; /* Z-up default normal... */
- float(*no)[3] = (float(*)[3])data;
- bool has_errors = false;
-
- for (int i = 0; i < totitems; i++, no++) {
- if (!is_finite_v3((float *)no)) {
- has_errors = true;
- if (do_fixes) {
- copy_v3_v3((float *)no, no_default);
- }
- }
- else if (!compare_ff(len_squared_v3((float *)no), 1.0f, 1e-6f)) {
- has_errors = true;
- if (do_fixes) {
- normalize_v3((float *)no);
- }
- }
- }
-
- return has_errors;
-}
-
static void layerCopyValue_normal(const void *source,
void *dest,
const int mixmode,
@@ -1549,7 +1525,7 @@ static const LayerTypeInfo LAYERTYPEINFO[CD_NUMTYPES] = {
layerInterp_normal,
nullptr,
nullptr,
- layerValidate_normal,
+ nullptr,
nullptr,
nullptr,
nullptr,
diff --git a/source/blender/blenkernel/intern/data_transfer.c b/source/blender/blenkernel/intern/data_transfer.c
index f036f1ced87..0ad7efb6347 100644
--- a/source/blender/blenkernel/intern/data_transfer.c
+++ b/source/blender/blenkernel/intern/data_transfer.c
@@ -273,7 +273,6 @@ static void data_transfer_dtdata_type_preprocess(Mesh *me_src,
const int num_polys_dst = me_dst->totpoly;
MLoop *loops_dst = me_dst->mloop;
const int num_loops_dst = me_dst->totloop;
- CustomData *pdata_dst = &me_dst->pdata;
CustomData *ldata_dst = &me_dst->ldata;
const bool use_split_nors_dst = (me_dst->flag & ME_AUTOSMOOTH) != 0;
@@ -284,26 +283,9 @@ static void data_transfer_dtdata_type_preprocess(Mesh *me_src,
BLI_assert(CustomData_get_layer(&me_src->pdata, CD_NORMAL) != NULL);
(void)me_src;
- float(*poly_nors_dst)[3];
float(*loop_nors_dst)[3];
short(*custom_nors_dst)[2] = CustomData_get_layer(ldata_dst, CD_CUSTOMLOOPNORMAL);
- /* Cache poly nors into a temp CDLayer. */
- poly_nors_dst = CustomData_get_layer(pdata_dst, CD_NORMAL);
- const bool do_poly_nors_dst = (poly_nors_dst == NULL);
- if (do_poly_nors_dst) {
- poly_nors_dst = CustomData_add_layer(pdata_dst, CD_NORMAL, CD_CALLOC, NULL, num_polys_dst);
- CustomData_set_layer_flag(pdata_dst, CD_NORMAL, CD_FLAG_TEMPORARY);
- }
- if (dirty_nors_dst || do_poly_nors_dst) {
- BKE_mesh_calc_normals_poly(verts_dst,
- num_verts_dst,
- loops_dst,
- num_loops_dst,
- polys_dst,
- num_polys_dst,
- poly_nors_dst);
- }
/* Cache loop nors into a temp CDLayer. */
loop_nors_dst = CustomData_get_layer(ldata_dst, CD_NORMAL);
const bool do_loop_nors_dst = (loop_nors_dst == NULL);
@@ -313,6 +295,7 @@ static void data_transfer_dtdata_type_preprocess(Mesh *me_src,
}
if (dirty_nors_dst || do_loop_nors_dst) {
BKE_mesh_normals_loop_split(verts_dst,
+ BKE_mesh_vertex_normals_ensure(me_dst),
num_verts_dst,
edges_dst,
num_edges_dst,
@@ -320,7 +303,7 @@ static void data_transfer_dtdata_type_preprocess(Mesh *me_src,
loop_nors_dst,
num_loops_dst,
polys_dst,
- (const float(*)[3])poly_nors_dst,
+ BKE_mesh_poly_normals_ensure(me_dst),
num_polys_dst,
use_split_nors_dst,
split_angle_dst,
@@ -368,6 +351,7 @@ static void data_transfer_dtdata_type_postprocess(Object *UNUSED(ob_src),
/* Note loop_nors_dst contains our custom normals as transferred from source... */
BKE_mesh_normals_loop_custom_set(verts_dst,
+ BKE_mesh_vertex_normals_ensure(me_dst),
num_verts_dst,
edges_dst,
num_edges_dst,
@@ -1651,7 +1635,6 @@ bool BKE_object_data_transfer_ex(struct Depsgraph *depsgraph,
const int num_polys_dst = me_dst->totpoly;
MLoop *loops_dst = me_dst->mloop;
const int num_loops_dst = me_dst->totloop;
- CustomData *pdata_dst = &me_dst->pdata;
CustomData *ldata_dst = &me_dst->ldata;
MeshRemapIslandsCalc island_callback = data_transfer_get_loop_islands_generator(cddata_type);
@@ -1685,6 +1668,7 @@ bool BKE_object_data_transfer_ex(struct Depsgraph *depsgraph,
space_transform,
max_distance,
ray_radius,
+ me_dst,
verts_dst,
num_verts_dst,
edges_dst,
@@ -1694,7 +1678,6 @@ bool BKE_object_data_transfer_ex(struct Depsgraph *depsgraph,
polys_dst,
num_polys_dst,
ldata_dst,
- pdata_dst,
(me_dst->flag & ME_AUTOSMOOTH) != 0,
me_dst->smoothresh,
dirty_nors_dst,
@@ -1745,7 +1728,6 @@ bool BKE_object_data_transfer_ex(struct Depsgraph *depsgraph,
const int num_polys_dst = me_dst->totpoly;
MLoop *loops_dst = me_dst->mloop;
const int num_loops_dst = me_dst->totloop;
- CustomData *pdata_dst = &me_dst->pdata;
if (!geom_map_init[PDATA]) {
const int num_polys_src = me_src->totpoly;
@@ -1776,14 +1758,11 @@ bool BKE_object_data_transfer_ex(struct Depsgraph *depsgraph,
space_transform,
max_distance,
ray_radius,
+ me_dst,
verts_dst,
- num_verts_dst,
loops_dst,
- num_loops_dst,
polys_dst,
num_polys_dst,
- pdata_dst,
- dirty_nors_dst,
me_src,
&geom_map[PDATA]);
geom_map_init[PDATA] = true;
diff --git a/source/blender/blenkernel/intern/displist.cc b/source/blender/blenkernel/intern/displist.cc
index 48bf24a0825..78177095a77 100644
--- a/source/blender/blenkernel/intern/displist.cc
+++ b/source/blender/blenkernel/intern/displist.cc
@@ -904,7 +904,7 @@ static GeometrySet curve_calc_modifiers_post(Depsgraph *depsgraph,
int totvert;
float(*vertex_coords)[3] = BKE_mesh_vert_coords_alloc(mesh, &totvert);
if (mti->dependsOnNormals != nullptr && mti->dependsOnNormals(md)) {
- BKE_mesh_ensure_normals(mesh);
+ BKE_mesh_vertex_normals_ensure(mesh);
}
mti->deformVerts(md, &mectx_deform, mesh, vertex_coords, totvert);
BKE_mesh_vert_coords_apply(mesh, vertex_coords);
@@ -912,7 +912,7 @@ static GeometrySet curve_calc_modifiers_post(Depsgraph *depsgraph,
}
else {
if (mti->dependsOnNormals != nullptr && mti->dependsOnNormals(md)) {
- BKE_mesh_ensure_normals(mesh);
+ BKE_mesh_vertex_normals_ensure(mesh);
}
Mesh *output_mesh = mti->modifyMesh(md, &mectx_apply, mesh);
if (mesh != output_mesh) {
@@ -924,7 +924,7 @@ static GeometrySet curve_calc_modifiers_post(Depsgraph *depsgraph,
if (geometry_set.has_mesh()) {
Mesh *final_mesh = geometry_set.get_mesh_for_write();
- BKE_mesh_calc_normals(final_mesh);
+ BKE_mesh_ensure_normals_for_display(final_mesh);
BLI_strncpy(final_mesh->id.name, cu->id.name, sizeof(final_mesh->id.name));
*((short *)final_mesh->id.name) = ID_ME;
diff --git a/source/blender/blenkernel/intern/dynamicpaint.c b/source/blender/blenkernel/intern/dynamicpaint.c
index ce92a34de47..64e0427a810 100644
--- a/source/blender/blenkernel/intern/dynamicpaint.c
+++ b/source/blender/blenkernel/intern/dynamicpaint.c
@@ -1789,6 +1789,7 @@ typedef struct DynamicPaintModifierApplyData {
Object *ob;
MVert *mvert;
+ const float (*vert_normals)[3];
const MLoop *mloop;
const MPoly *mpoly;
@@ -1806,14 +1807,11 @@ static void dynamic_paint_apply_surface_displace_cb(void *__restrict userdata,
const DynamicPaintSurface *surface = data->surface;
MVert *mvert = data->mvert;
- float normal[3];
const float *value = (float *)surface->data->type_data;
const float val = value[i] * surface->disp_factor;
- normal_short_to_float_v3(normal, mvert[i].no);
-
/* same as 'mvert[i].co[0] -= normal[0] * val' etc. */
- madd_v3_v3fl(mvert[i].co, normal, -val);
+ madd_v3_v3fl(mvert[i].co, data->vert_normals[i], -val);
}
/* apply displacing vertex surface to the derived mesh */
@@ -1832,6 +1830,7 @@ static void dynamicPaint_applySurfaceDisplace(DynamicPaintSurface *surface, Mesh
DynamicPaintModifierApplyData data = {
.surface = surface,
.mvert = mvert,
+ .vert_normals = BKE_mesh_vertex_normals_ensure(result),
};
TaskParallelSettings settings;
BLI_parallel_range_settings_defaults(&settings);
@@ -1898,10 +1897,8 @@ static void dynamic_paint_apply_surface_wave_cb(void *__restrict userdata,
PaintWavePoint *wPoint = (PaintWavePoint *)data->surface->data->type_data;
MVert *mvert = data->mvert;
- float normal[3];
- normal_short_to_float_v3(normal, mvert[i].no);
- madd_v3_v3fl(mvert[i].co, normal, wPoint[i].height);
+ madd_v3_v3fl(mvert[i].co, data->vert_normals[i], wPoint[i].height);
}
/*
@@ -2030,6 +2027,7 @@ static Mesh *dynamicPaint_Modifier_apply(DynamicPaintModifierData *pmd, Object *
DynamicPaintModifierApplyData data = {
.surface = surface,
.mvert = mvert,
+ .vert_normals = BKE_mesh_vertex_normals_ensure(result),
};
TaskParallelSettings settings;
BLI_parallel_range_settings_defaults(&settings);
@@ -4287,6 +4285,7 @@ static bool dynamicPaint_paintMesh(Depsgraph *depsgraph,
mesh = BKE_mesh_copy_for_eval(brush_mesh, false);
mvert = mesh->mvert;
+ const float(*vert_normals)[3] = BKE_mesh_vertex_normals_ensure(mesh);
mlooptri = BKE_mesh_runtime_looptri_ensure(mesh);
mloop = mesh->mloop;
numOfVerts = mesh->totvert;
@@ -4301,7 +4300,7 @@ static bool dynamicPaint_paintMesh(Depsgraph *depsgraph,
/* for proximity project calculate average normal */
if (brush->flags & MOD_DPAINT_PROX_PROJECT && brush->collision != MOD_DPAINT_COL_VOLUME) {
float nor[3];
- normal_short_to_float_v3(nor, mvert[ii].no);
+ copy_v3_v3(nor, vert_normals[ii]);
mul_mat3_m4_v3(brushOb->obmat, nor);
normalize_v3(nor);
@@ -5909,6 +5908,7 @@ typedef struct DynamicPaintGenerateBakeData {
Object *ob;
const MVert *mvert;
+ const float (*vert_normals)[3];
const Vec3f *canvas_verts;
const bool do_velocity_data;
@@ -5928,7 +5928,6 @@ static void dynamic_paint_generate_bake_data_cb(void *__restrict userdata,
Object *ob = data->ob;
- const MVert *mvert = data->mvert;
const Vec3f *canvas_verts = data->canvas_verts;
const bool do_velocity_data = data->do_velocity_data;
@@ -5962,9 +5961,9 @@ static void dynamic_paint_generate_bake_data_cb(void *__restrict userdata,
}
/* Calculate current pixel surface normal */
- normal_short_to_float_v3(n1, mvert[tPoint->v1].no);
- normal_short_to_float_v3(n2, mvert[tPoint->v2].no);
- normal_short_to_float_v3(n3, mvert[tPoint->v3].no);
+ copy_v3_v3(n1, data->vert_normals[tPoint->v1]);
+ copy_v3_v3(n2, data->vert_normals[tPoint->v2]);
+ copy_v3_v3(n3, data->vert_normals[tPoint->v3]);
interp_v3_v3v3v3(
temp_nor, n1, n2, n3, f_data->barycentricWeights[index * bData->s_num[index]].v);
@@ -6006,7 +6005,7 @@ static void dynamic_paint_generate_bake_data_cb(void *__restrict userdata,
}
/* normal */
- normal_short_to_float_v3(temp_nor, mvert[index].no);
+ copy_v3_v3(temp_nor, data->vert_normals[index]);
if (ELEM(surface->type, MOD_DPAINT_SURFACE_T_DISPLACE, MOD_DPAINT_SURFACE_T_WAVE)) {
/* Prepare surface normal directional scale to easily convert
* brush intersection amount between global and local space */
@@ -6145,6 +6144,7 @@ static bool dynamicPaint_generateBakeData(DynamicPaintSurface *surface,
.surface = surface,
.ob = ob,
.mvert = mvert,
+ .vert_normals = BKE_mesh_vertex_normals_ensure(mesh),
.canvas_verts = canvas_verts,
.do_velocity_data = do_velocity_data,
.new_bdata = new_bdata,
diff --git a/source/blender/blenkernel/intern/editmesh.c b/source/blender/blenkernel/intern/editmesh.c
index 805d3cdb5e3..6ef811c46c7 100644
--- a/source/blender/blenkernel/intern/editmesh.c
+++ b/source/blender/blenkernel/intern/editmesh.c
@@ -229,8 +229,7 @@ struct CageUserData {
static void cage_mapped_verts_callback(void *userData,
int index,
const float co[3],
- const float UNUSED(no_f[3]),
- const short UNUSED(no_s[3]))
+ const float UNUSED(no[3]))
{
struct CageUserData *data = userData;
diff --git a/source/blender/blenkernel/intern/effect.c b/source/blender/blenkernel/intern/effect.c
index 8229228976c..bbf9e9edfd2 100644
--- a/source/blender/blenkernel/intern/effect.c
+++ b/source/blender/blenkernel/intern/effect.c
@@ -59,6 +59,7 @@
#include "BKE_fluid.h"
#include "BKE_global.h"
#include "BKE_layer.h"
+#include "BKE_mesh.h"
#include "BKE_modifier.h"
#include "BKE_object.h"
#include "BKE_particle.h"
@@ -715,9 +716,10 @@ bool get_effector_data(EffectorCache *eff,
else if (eff->pd && eff->pd->shape == PFIELD_SHAPE_POINTS) {
/* TODO: hair and points object support */
const Mesh *me_eval = BKE_object_get_evaluated_mesh(eff->ob);
+ const float(*vert_normals)[3] = BKE_mesh_vertex_normals_ensure(me_eval);
if (me_eval != NULL) {
copy_v3_v3(efd->loc, me_eval->mvert[*efd->index].co);
- normal_short_to_float_v3(efd->nor, me_eval->mvert[*efd->index].no);
+ copy_v3_v3(efd->nor, vert_normals[*efd->index]);
mul_m4_v3(eff->ob->obmat, efd->loc);
mul_mat3_m4_v3(eff->ob->obmat, efd->nor);
diff --git a/source/blender/blenkernel/intern/fluid.c b/source/blender/blenkernel/intern/fluid.c
index 39122b33683..0c9e352da12 100644
--- a/source/blender/blenkernel/intern/fluid.c
+++ b/source/blender/blenkernel/intern/fluid.c
@@ -1030,7 +1030,6 @@ static void obstacles_from_mesh(Object *coll_ob,
CustomData_set_layer(&me->vdata, CD_MVERT, me->mvert);
}
- BKE_mesh_ensure_normals(me);
mvert = me->mvert;
mloop = me->mloop;
looptri = BKE_mesh_runtime_looptri_ensure(me);
@@ -1053,9 +1052,11 @@ static void obstacles_from_mesh(Object *coll_ob,
}
}
- /* Transform mesh vertices to domain grid space for fast lookups */
+ /* Transform mesh vertices to domain grid space for fast lookups.
+ * This is valid because the mesh is copied above. */
+ BKE_mesh_vertex_normals_ensure(me);
+ float(*vert_normals)[3] = BKE_mesh_vertex_normals_for_write(me);
for (i = 0; i < numverts; i++) {
- float n[3];
float co[3];
/* Vertex position. */
@@ -1063,11 +1064,9 @@ static void obstacles_from_mesh(Object *coll_ob,
manta_pos_to_cell(fds, mvert[i].co);
/* Vertex normal. */
- normal_short_to_float_v3(n, mvert[i].no);
- mul_mat3_m4_v3(coll_ob->obmat, n);
- mul_mat3_m4_v3(fds->imat, n);
- normalize_v3(n);
- normal_float_to_short_v3(mvert[i].no, n);
+ mul_mat3_m4_v3(coll_ob->obmat, vert_normals[i]);
+ mul_mat3_m4_v3(fds->imat, vert_normals[i]);
+ normalize_v3(vert_normals[i]);
/* Vertex velocity. */
add_v3fl_v3fl_v3i(co, mvert[i].co, fds->shift);
@@ -1826,6 +1825,7 @@ static void update_distances(int index,
static void sample_mesh(FluidFlowSettings *ffs,
const MVert *mvert,
+ const float (*vert_normals)[3],
const MLoop *mloop,
const MLoopTri *mlooptri,
const MLoopUV *mloopuv,
@@ -1906,7 +1906,7 @@ static void sample_mesh(FluidFlowSettings *ffs,
tree_data->tree, ray_start, &nearest, tree_data->nearest_callback, tree_data) != -1) {
float weights[3];
int v1, v2, v3, f_index = nearest.index;
- float n1[3], n2[3], n3[3], hit_normal[3];
+ float hit_normal[3];
/* Calculate barycentric weights for nearest point. */
v1 = mloop[mlooptri[f_index].tri[0]].v;
@@ -1969,10 +1969,8 @@ static void sample_mesh(FluidFlowSettings *ffs,
/* Apply normal directional velocity. */
if (ffs->vel_normal) {
/* Interpolate vertex normal vectors to get nearest point normal. */
- normal_short_to_float_v3(n1, mvert[v1].no);
- normal_short_to_float_v3(n2, mvert[v2].no);
- normal_short_to_float_v3(n3, mvert[v3].no);
- interp_v3_v3v3v3(hit_normal, n1, n2, n3, weights);
+ interp_v3_v3v3v3(
+ hit_normal, vert_normals[v1], vert_normals[v2], vert_normals[v3], weights);
normalize_v3(hit_normal);
/* Apply normal directional velocity. */
@@ -2022,6 +2020,7 @@ typedef struct EmitFromDMData {
FluidFlowSettings *ffs;
const MVert *mvert;
+ const float (*vert_normals)[3];
const MLoop *mloop;
const MLoopTri *mlooptri;
const MLoopUV *mloopuv;
@@ -2056,6 +2055,7 @@ static void emit_from_mesh_task_cb(void *__restrict userdata,
(data->ffs->behavior == FLUID_FLOW_BEHAVIOR_INFLOW)) {
sample_mesh(data->ffs,
data->mvert,
+ data->vert_normals,
data->mloop,
data->mlooptri,
data->mloopuv,
@@ -2117,7 +2117,6 @@ static void emit_from_mesh(
CustomData_set_layer(&me->vdata, CD_MVERT, me->mvert);
}
- BKE_mesh_ensure_normals(me);
mvert = me->mvert;
mloop = me->mloop;
mlooptri = BKE_mesh_runtime_looptri_ensure(me);
@@ -2140,20 +2139,19 @@ static void emit_from_mesh(
}
}
- /* Transform mesh vertices to domain grid space for fast lookups */
+ /* Transform mesh vertices to domain grid space for fast lookups.
+ * This is valid because the mesh is copied above. */
+ BKE_mesh_vertex_normals_ensure(me);
+ float(*vert_normals)[3] = BKE_mesh_vertex_normals_for_write(me);
for (i = 0; i < numverts; i++) {
- float n[3];
-
/* Vertex position. */
mul_m4_v3(flow_ob->obmat, mvert[i].co);
manta_pos_to_cell(fds, mvert[i].co);
/* Vertex normal. */
- normal_short_to_float_v3(n, mvert[i].no);
- mul_mat3_m4_v3(flow_ob->obmat, n);
- mul_mat3_m4_v3(fds->imat, n);
- normalize_v3(n);
- normal_float_to_short_v3(mvert[i].no, n);
+ mul_mat3_m4_v3(flow_ob->obmat, vert_normals[i]);
+ mul_mat3_m4_v3(fds->imat, vert_normals[i]);
+ normalize_v3(vert_normals[i]);
/* Vertex velocity. */
if (ffs->flags & FLUID_FLOW_INITVELOCITY) {
@@ -2193,6 +2191,7 @@ static void emit_from_mesh(
.fds = fds,
.ffs = ffs,
.mvert = mvert,
+ .vert_normals = vert_normals,
.mloop = mloop,
.mlooptri = mlooptri,
.mloopuv = mloopuv,
@@ -3265,8 +3264,6 @@ static Mesh *create_liquid_geometry(FluidDomainSettings *fds,
MVert *mverts;
MPoly *mpolys;
MLoop *mloops;
- short *normals, *no_s;
- float no[3];
float min[3];
float max[3];
float size[3];
@@ -3285,26 +3282,23 @@ static Mesh *create_liquid_geometry(FluidDomainSettings *fds,
const char mp_flag = mp_example.flag;
int i;
- int num_verts, num_normals, num_faces;
+ int num_verts, num_faces;
if (!fds->fluid) {
return NULL;
}
num_verts = manta_liquid_get_num_verts(fds->fluid);
- num_normals = manta_liquid_get_num_normals(fds->fluid);
num_faces = manta_liquid_get_num_triangles(fds->fluid);
# ifdef DEBUG_PRINT
/* Debugging: Print number of vertices, normals, and faces. */
- printf("num_verts: %d, num_normals: %d, num_faces: %d\n", num_verts, num_normals, num_faces);
+ printf("num_verts: %d, num_faces: %d\n", num_verts, num_faces);
# endif
if (!num_verts || !num_faces) {
return NULL;
}
- /* Normals are per vertex, so these must match. */
- BLI_assert(num_verts == num_normals);
me = BKE_mesh_new_nomain(num_verts, 0, 0, num_faces * 3, num_faces);
if (!me) {
@@ -3334,9 +3328,6 @@ static Mesh *create_liquid_geometry(FluidDomainSettings *fds,
co_offset[1] = (fds->p0[1] + fds->p1[1]) / 2.0f;
co_offset[2] = (fds->p0[2] + fds->p1[2]) / 2.0f;
- /* Normals. */
- normals = MEM_callocN(sizeof(short[3]) * num_normals, "Fluidmesh_tmp_normals");
-
/* Velocities. */
/* If needed, vertex velocities will be read too. */
bool use_speedvectors = fds->flags & FLUID_DOMAIN_USE_SPEED_VECTORS;
@@ -3350,7 +3341,7 @@ static Mesh *create_liquid_geometry(FluidDomainSettings *fds,
}
/* Loop for vertices and normals. */
- for (i = 0, no_s = normals; i < num_verts && i < num_normals; i++, mverts++, no_s += 3) {
+ for (i = 0; i < num_verts; i++, mverts++) {
/* Vertices (data is normalized cube around domain origin). */
mverts->co[0] = manta_liquid_get_vertex_x_at(fds->fluid, i);
@@ -3376,12 +3367,6 @@ static Mesh *create_liquid_geometry(FluidDomainSettings *fds,
mverts->co[2]);
# endif
- /* Normals (data is normalized cube around domain origin). */
- no[0] = manta_liquid_get_normal_x_at(fds->fluid, i);
- no[1] = manta_liquid_get_normal_y_at(fds->fluid, i);
- no[2] = manta_liquid_get_normal_z_at(fds->fluid, i);
-
- normal_float_to_short_v3(no_s, no);
# ifdef DEBUG_PRINT
/* Debugging: Print coordinates of normals. */
printf("no_s[0]: %d, no_s[1]: %d, no_s[2]: %d\n", no_s[0], no_s[1], no_s[2]);
@@ -3425,11 +3410,7 @@ static Mesh *create_liquid_geometry(FluidDomainSettings *fds,
# endif
}
- BKE_mesh_ensure_normals(me);
BKE_mesh_calc_edges(me, false, false);
- BKE_mesh_vert_normals_apply(me, (short(*)[3])normals);
-
- MEM_freeN(normals);
return me;
}
diff --git a/source/blender/blenkernel/intern/geometry_component_mesh.cc b/source/blender/blenkernel/intern/geometry_component_mesh.cc
index 88a58220b23..11b350ef2be 100644
--- a/source/blender/blenkernel/intern/geometry_component_mesh.cc
+++ b/source/blender/blenkernel/intern/geometry_component_mesh.cc
@@ -128,111 +128,45 @@ void MeshComponent::ensure_owns_direct_data()
namespace blender::bke {
-static VArray<float3> mesh_face_normals(const Mesh &mesh,
- const Span<MVert> verts,
- const Span<MPoly> polys,
- const Span<MLoop> loops,
- const IndexMask mask)
-{
- /* Use existing normals to avoid unnecessarily recalculating them, if possible. */
- if (!(mesh.runtime.cd_dirty_poly & CD_MASK_NORMAL) &&
- CustomData_has_layer(&mesh.pdata, CD_NORMAL)) {
- const void *data = CustomData_get_layer(&mesh.pdata, CD_NORMAL);
-
- return VArray<float3>::ForSpan({(const float3 *)data, polys.size()});
- }
-
- auto normal_fn = [verts, polys, loops](const int i) -> float3 {
- float3 normal;
- const MPoly &poly = polys[i];
- BKE_mesh_calc_poly_normal(&poly, &loops[poly.loopstart], verts.data(), normal);
- return normal;
- };
-
- return VArray<float3>::ForFunc(mask.min_array_size(), normal_fn);
-}
-
-static VArray<float3> mesh_vertex_normals(const Mesh &mesh,
- const Span<MVert> verts,
- const Span<MPoly> polys,
- const Span<MLoop> loops,
- const IndexMask mask)
-{
- /* Use existing normals to avoid unnecessarily recalculating them, if possible. */
- if (!(mesh.runtime.cd_dirty_vert & CD_MASK_NORMAL) &&
- CustomData_has_layer(&mesh.vdata, CD_NORMAL)) {
- const void *data = CustomData_get_layer(&mesh.pdata, CD_NORMAL);
-
- return VArray<float3>::ForSpan({(const float3 *)data, mesh.totvert});
- }
-
- /* If the normals are dirty, they must be recalculated for the output of this node's field
- * source. Ideally vertex normals could be calculated lazily on a const mesh, but that's not
- * possible at the moment, so we take ownership of the results. Sadly we must also create a copy
- * of MVert to use the mesh normals API. This can be improved by adding mutex-protected lazy
- * calculation of normals on meshes.
- *
- * Use mask.min_array_size() to avoid calculating a final chunk of data if possible. */
- Array<MVert> temp_verts(verts);
- Array<float3> normals(verts.size()); /* Use full size for accumulation from faces. */
- BKE_mesh_calc_normals_poly_and_vertex(temp_verts.data(),
- mask.min_array_size(),
- loops.data(),
- loops.size(),
- polys.data(),
- polys.size(),
- nullptr,
- (float(*)[3])normals.data());
-
- return VArray<float3>::ForContainer(std::move(normals));
-}
-
VArray<float3> mesh_normals_varray(const MeshComponent &mesh_component,
const Mesh &mesh,
const IndexMask mask,
const AttributeDomain domain)
{
- Span<MVert> verts{mesh.mvert, mesh.totvert};
- Span<MEdge> edges{mesh.medge, mesh.totedge};
- Span<MPoly> polys{mesh.mpoly, mesh.totpoly};
- Span<MLoop> loops{mesh.mloop, mesh.totloop};
-
switch (domain) {
case ATTR_DOMAIN_FACE: {
- return mesh_face_normals(mesh, verts, polys, loops, mask);
+ return VArray<float3>::ForSpan(
+ {(float3 *)BKE_mesh_poly_normals_ensure(&mesh), mesh.totpoly});
}
case ATTR_DOMAIN_POINT: {
- return mesh_vertex_normals(mesh, verts, polys, loops, mask);
+ return VArray<float3>::ForSpan(
+ {(float3 *)BKE_mesh_vertex_normals_ensure(&mesh), mesh.totvert});
}
case ATTR_DOMAIN_EDGE: {
/* In this case, start with vertex normals and convert to the edge domain, since the
- * conversion from edges to vertices is very simple. Use the full mask since the edges
- * might use the vertex normal from any index. */
- GVArray vert_normals = mesh_vertex_normals(
- mesh, verts, polys, loops, IndexRange(verts.size()));
- Span<float3> vert_normals_span = vert_normals.get_internal_span().typed<float3>();
+ * conversion from edges to vertices is very simple. Use "manual" domain interpolation
+ * instead of the GeometryComponent API to avoid calculating unnecessary values and to
+ * allow normalizing the result more simply. */
+ Span<float3> vert_normals{(float3 *)BKE_mesh_vertex_normals_ensure(&mesh), mesh.totvert};
Array<float3> edge_normals(mask.min_array_size());
-
- /* Use "manual" domain interpolation instead of the GeometryComponent API to avoid
- * calculating unnecessary values and to allow normalizing the result much more simply. */
+ Span<MEdge> edges{mesh.medge, mesh.totedge};
for (const int i : mask) {
const MEdge &edge = edges[i];
edge_normals[i] = math::normalize(
- math::interpolate(vert_normals_span[edge.v1], vert_normals_span[edge.v2], 0.5f));
+ math::interpolate(vert_normals[edge.v1], vert_normals[edge.v2], 0.5f));
}
return VArray<float3>::ForContainer(std::move(edge_normals));
}
case ATTR_DOMAIN_CORNER: {
/* The normals on corners are just the mesh's face normals, so start with the face normal
- * array and copy the face normal for each of its corners. */
- VArray<float3> face_normals = mesh_face_normals(
- mesh, verts, polys, loops, IndexRange(polys.size()));
-
- /* In this case using the mesh component's generic domain interpolation is fine, the data
- * will still be normalized, since the face normal is just copied to every corner. */
- return mesh_component.attribute_try_adapt_domain<float3>(
- std::move(face_normals), ATTR_DOMAIN_FACE, ATTR_DOMAIN_CORNER);
+ * array and copy the face normal for each of its corners. In this case using the mesh
+ * component's generic domain interpolation is fine, the data will still be normalized,
+ * since the face normal is just copied to every corner. */
+ return mesh_component.attribute_try_adapt_domain(
+ VArray<float3>::ForSpan({(float3 *)BKE_mesh_poly_normals_ensure(&mesh), mesh.totpoly}),
+ ATTR_DOMAIN_FACE,
+ ATTR_DOMAIN_CORNER);
}
default:
return {};
@@ -1276,25 +1210,10 @@ class NormalAttributeProvider final : public BuiltinAttributeProvider {
{
const MeshComponent &mesh_component = static_cast<const MeshComponent &>(component);
const Mesh *mesh = mesh_component.get_for_read();
- if (mesh == nullptr) {
+ if (mesh == nullptr || mesh->totpoly == 0) {
return {};
}
-
- /* Use existing normals if possible. */
- if (!(mesh->runtime.cd_dirty_poly & CD_MASK_NORMAL) &&
- CustomData_has_layer(&mesh->pdata, CD_NORMAL)) {
- const void *data = CustomData_get_layer(&mesh->pdata, CD_NORMAL);
-
- return VArray<float3>::ForSpan(Span<float3>((const float3 *)data, mesh->totpoly));
- }
-
- Array<float3> normals(mesh->totpoly);
- for (const int i : IndexRange(mesh->totpoly)) {
- const MPoly *poly = &mesh->mpoly[i];
- BKE_mesh_calc_poly_normal(poly, &mesh->mloop[poly->loopstart], mesh->mvert, normals[i]);
- }
-
- return VArray<float3>::ForContainer(std::move(normals));
+ return VArray<float3>::ForSpan({(float3 *)BKE_mesh_poly_normals_ensure(mesh), mesh->totpoly});
}
WriteAttributeLookup try_get_for_write(GeometryComponent &UNUSED(component)) const final
diff --git a/source/blender/blenkernel/intern/gpencil_geom.cc b/source/blender/blenkernel/intern/gpencil_geom.cc
index 116d77f1a2a..9abdbceec61 100644
--- a/source/blender/blenkernel/intern/gpencil_geom.cc
+++ b/source/blender/blenkernel/intern/gpencil_geom.cc
@@ -60,6 +60,7 @@
#include "BKE_gpencil_geom.h"
#include "BKE_main.h"
#include "BKE_material.h"
+#include "BKE_mesh.h"
#include "BKE_object.h"
#include "DEG_depsgraph_query.h"
@@ -2350,6 +2351,7 @@ static void gpencil_generate_edgeloops(Object *ob,
if (me->totedge == 0) {
return;
}
+ const float(*vert_normals)[3] = BKE_mesh_vertex_normals_ensure(me);
/* Arrays for all edge vertices (forward and backward) that form a edge loop.
* This is reused for each edge-loop to create gpencil stroke. */
@@ -2364,13 +2366,13 @@ static void gpencil_generate_edgeloops(Object *ob,
MEdge *ed = &me->medge[i];
gped = &gp_edges[i];
MVert *mv1 = &me->mvert[ed->v1];
- normal_short_to_float_v3(gped->n1, mv1->no);
+ copy_v3_v3(gped->n1, vert_normals[ed->v1]);
gped->v1 = ed->v1;
copy_v3_v3(gped->v1_co, mv1->co);
MVert *mv2 = &me->mvert[ed->v2];
- normal_short_to_float_v3(gped->n2, mv2->no);
+ copy_v3_v3(gped->n2, vert_normals[ed->v2]);
gped->v2 = ed->v2;
copy_v3_v3(gped->v2_co, mv2->co);
@@ -2439,7 +2441,7 @@ static void gpencil_generate_edgeloops(Object *ob,
/* Add segment. */
bGPDspoint *pt = &gps_stroke->points[i];
- normal_short_to_float_v3(fpt, mv->no);
+ copy_v3_v3(fpt, vert_normals[vertex_index]);
mul_v3_v3fl(fpt, fpt, offset);
add_v3_v3v3(&pt->x, mv->co, fpt);
mul_m4_v3(matrix, &pt->x);
diff --git a/source/blender/blenkernel/intern/key.c b/source/blender/blenkernel/intern/key.c
index ff199794ab3..0df493e28c0 100644
--- a/source/blender/blenkernel/intern/key.c
+++ b/source/blender/blenkernel/intern/key.c
@@ -2230,13 +2230,20 @@ void BKE_keyblock_mesh_calc_normals(struct KeyBlock *kb,
r_polynors = MEM_mallocN(sizeof(float[3]) * me.totpoly, __func__);
free_polynors = true;
}
- BKE_mesh_calc_normals_poly_and_vertex(
- me.mvert, me.totvert, me.mloop, me.totloop, me.mpoly, me.totpoly, r_polynors, r_vertnors);
+
+ const float(*vert_normals)[3] = BKE_mesh_vertex_normals_ensure(mesh);
+ if (r_vertnors) {
+ memcpy(r_vertnors, vert_normals, sizeof(float[3]) * me.totvert);
+ }
+
+ const float(*face_normals)[3] = BKE_mesh_poly_normals_ensure(mesh);
+ memcpy(r_polynors, face_normals, sizeof(float[3]) * me.totpoly);
if (r_loopnors) {
short(*clnors)[2] = CustomData_get_layer(&mesh->ldata, CD_CUSTOMLOOPNORMAL); /* May be NULL. */
BKE_mesh_normals_loop_split(me.mvert,
+ vert_normals,
me.totvert,
me.medge,
me.totedge,
@@ -2244,7 +2251,7 @@ void BKE_keyblock_mesh_calc_normals(struct KeyBlock *kb,
r_loopnors,
me.totloop,
me.mpoly,
- r_polynors,
+ face_normals,
me.totpoly,
(me.flag & ME_AUTOSMOOTH) != 0,
me.smoothresh,
diff --git a/source/blender/blenkernel/intern/mesh.cc b/source/blender/blenkernel/intern/mesh.cc
index 8ceaced1972..1aa3477437a 100644
--- a/source/blender/blenkernel/intern/mesh.cc
+++ b/source/blender/blenkernel/intern/mesh.cc
@@ -94,6 +94,10 @@ static void mesh_init_data(ID *id)
BKE_mesh_runtime_init_data(mesh);
+ /* A newly created mesh does not have normals, so tag them dirty. This will be cleared
+ * by #BKE_mesh_vertex_normals_clear_dirty or #BKE_mesh_poly_normals_ensure. */
+ BKE_mesh_normals_tag_dirty(mesh);
+
mesh->face_sets_color_seed = BLI_hash_int(PIL_check_seconds_timer_i() & UINT_MAX);
}
@@ -150,12 +154,21 @@ static void mesh_copy_data(Main *bmain, ID *id_dst, const ID *id_src, const int
mesh_dst->mselect = (MSelect *)MEM_dupallocN(mesh_dst->mselect);
+ /* Set normal layers dirty, since they aren't included in CD_MASK_MESH and are therefore not
+ * copied to the destination mesh. Alternatively normal layers could be copied if they aren't
+ * dirty, avoiding recomputation in some cases. However, a copied mesh is often changed anyway,
+ * so that idea is not clearly better. With proper reference counting, all custom data layers
+ * could be copied as the cost would be much lower. */
+ BKE_mesh_normals_tag_dirty(mesh_dst);
+
/* TODO: Do we want to add flag to prevent this? */
if (mesh_src->key && (flag & LIB_ID_COPY_SHAPEKEY)) {
BKE_id_copy_ex(bmain, &mesh_src->key->id, (ID **)&mesh_dst->key, flag);
/* XXX This is not nice, we need to make BKE_id_copy_ex fully re-entrant... */
mesh_dst->key->from = &mesh_dst->id;
}
+
+ BKE_mesh_assert_normals_dirty_or_calculated(mesh_dst);
}
static void mesh_free_data(ID *id)
@@ -335,6 +348,10 @@ static void mesh_blend_read_data(BlendDataReader *reader, ID *id)
BLI_endian_switch_uint32_array(tf->col, 4);
}
}
+
+ /* We don't expect to load normals from files, since they are derived data. */
+ BKE_mesh_normals_tag_dirty(mesh);
+ BKE_mesh_assert_normals_dirty_or_calculated(mesh);
}
static void mesh_blend_read_lib(BlendLibReader *reader, ID *id)
@@ -1036,6 +1053,8 @@ void BKE_mesh_copy_parameters_for_eval(Mesh *me_dst, const Mesh *me_src)
BKE_mesh_copy_parameters(me_dst, me_src);
+ BKE_mesh_assert_normals_dirty_or_calculated(me_dst);
+
/* Copy vertex group names. */
BLI_assert(BLI_listbase_is_empty(&me_dst->vertex_group_names));
BKE_defgroup_copy_list(&me_dst->vertex_group_names, &me_src->vertex_group_names);
@@ -1083,6 +1102,18 @@ Mesh *BKE_mesh_new_nomain_from_template_ex(const Mesh *me_src,
mesh_tessface_clear_intern(me_dst, false);
}
+ me_dst->runtime.cd_dirty_poly = me_src->runtime.cd_dirty_poly;
+ me_dst->runtime.cd_dirty_vert = me_src->runtime.cd_dirty_vert;
+
+ /* Ensure that when no normal layers exist, they are marked dirty, because
+ * normals might not have been included in the mask of copied layers. */
+ if (!CustomData_has_layer(&me_dst->vdata, CD_NORMAL)) {
+ me_dst->runtime.cd_dirty_vert |= CD_MASK_NORMAL;
+ }
+ if (!CustomData_has_layer(&me_dst->pdata, CD_NORMAL)) {
+ me_dst->runtime.cd_dirty_poly |= CD_MASK_NORMAL;
+ }
+
/* The destination mesh should at least have valid primary CD layers,
* even in cases where the source mesh does not. */
mesh_ensure_cdlayers_primary(me_dst, do_tessface);
@@ -1882,24 +1913,10 @@ void BKE_mesh_vert_coords_apply_with_mat4(Mesh *mesh,
BKE_mesh_normals_tag_dirty(mesh);
}
-void BKE_mesh_vert_normals_apply(Mesh *mesh, const short (*vert_normals)[3])
-{
- /* This will just return the pointer if it wasn't a referenced layer. */
- MVert *mv = (MVert *)CustomData_duplicate_referenced_layer(
- &mesh->vdata, CD_MVERT, mesh->totvert);
- mesh->mvert = mv;
- for (int i = 0; i < mesh->totvert; i++, mv++) {
- copy_v3_v3_short(mv->no, vert_normals[i]);
- }
- mesh->runtime.cd_dirty_vert &= ~CD_MASK_NORMAL;
-}
-
void BKE_mesh_calc_normals_split_ex(Mesh *mesh, MLoopNorSpaceArray *r_lnors_spacearr)
{
float(*r_loopnors)[3];
- float(*polynors)[3];
short(*clnors)[2] = nullptr;
- bool free_polynors = false;
/* Note that we enforce computing clnors when the clnor space array is requested by caller here.
* However, we obviously only use the auto-smooth angle threshold
@@ -1921,26 +1938,8 @@ void BKE_mesh_calc_normals_split_ex(Mesh *mesh, MLoopNorSpaceArray *r_lnors_spac
/* may be nullptr */
clnors = (short(*)[2])CustomData_get_layer(&mesh->ldata, CD_CUSTOMLOOPNORMAL);
- if (CustomData_has_layer(&mesh->pdata, CD_NORMAL)) {
- /* This assume that layer is always up to date, not sure this is the case
- * (esp. in Edit mode?)... */
- polynors = (float(*)[3])CustomData_get_layer(&mesh->pdata, CD_NORMAL);
- free_polynors = false;
- }
- else {
- polynors = (float(*)[3])MEM_malloc_arrayN(mesh->totpoly, sizeof(float[3]), __func__);
- BKE_mesh_calc_normals_poly_and_vertex(mesh->mvert,
- mesh->totvert,
- mesh->mloop,
- mesh->totloop,
- mesh->mpoly,
- mesh->totpoly,
- polynors,
- nullptr);
- free_polynors = true;
- }
-
BKE_mesh_normals_loop_split(mesh->mvert,
+ BKE_mesh_vertex_normals_ensure(mesh),
mesh->totvert,
mesh->medge,
mesh->totedge,
@@ -1948,7 +1947,7 @@ void BKE_mesh_calc_normals_split_ex(Mesh *mesh, MLoopNorSpaceArray *r_lnors_spac
r_loopnors,
mesh->totloop,
mesh->mpoly,
- (const float(*)[3])polynors,
+ BKE_mesh_poly_normals_ensure(mesh),
mesh->totpoly,
use_split_normals,
split_angle,
@@ -1956,12 +1955,8 @@ void BKE_mesh_calc_normals_split_ex(Mesh *mesh, MLoopNorSpaceArray *r_lnors_spac
clnors,
nullptr);
- if (free_polynors) {
- MEM_freeN(polynors);
- }
+ BKE_mesh_assert_normals_dirty_or_calculated(mesh);
- mesh->runtime.cd_dirty_vert &= ~CD_MASK_NORMAL;
- mesh->runtime.cd_dirty_poly &= ~CD_MASK_NORMAL;
mesh->runtime.cd_dirty_loop &= ~CD_MASK_NORMAL;
}
@@ -1989,7 +1984,7 @@ struct SplitFaceNewEdge {
/* Detect needed new vertices, and update accordingly loops' vertex indices.
* WARNING! Leaves mesh in invalid state. */
-static int split_faces_prepare_new_verts(const Mesh *mesh,
+static int split_faces_prepare_new_verts(Mesh *mesh,
MLoopNorSpaceArray *lnors_spacearr,
SplitFaceNewVert **new_verts,
MemArena *memarena)
@@ -2001,8 +1996,9 @@ static int split_faces_prepare_new_verts(const Mesh *mesh,
const int loops_len = mesh->totloop;
int verts_len = mesh->totvert;
- MVert *mvert = mesh->mvert;
MLoop *mloop = mesh->mloop;
+ BKE_mesh_vertex_normals_ensure(mesh);
+ float(*vert_normals)[3] = BKE_mesh_vertex_normals_for_write(mesh);
BLI_bitmap *verts_used = BLI_BITMAP_NEW(verts_len, __func__);
BLI_bitmap *done_loops = BLI_BITMAP_NEW(loops_len, __func__);
@@ -2046,7 +2042,7 @@ static int split_faces_prepare_new_verts(const Mesh *mesh,
* vnor should always be defined to 'automatic normal' value computed from its polys,
* not some custom normal.
* Fortunately, that's the loop normal space's 'lnor' reference vector. ;) */
- normal_float_to_short_v3(mvert[vert_idx].no, (*lnor_space)->vec_lnor);
+ copy_v3_v3(vert_normals[vert_idx], (*lnor_space)->vec_lnor);
}
else {
/* Add new vert to list. */
@@ -2137,6 +2133,7 @@ static void split_faces_split_new_verts(Mesh *mesh,
{
const int verts_len = mesh->totvert - num_new_verts;
MVert *mvert = mesh->mvert;
+ float(*vert_normals)[3] = BKE_mesh_vertex_normals_for_write(mesh);
/* Remember new_verts is a single linklist, so its items are in reversed order... */
MVert *new_mv = &mvert[mesh->totvert - 1];
@@ -2145,9 +2142,10 @@ static void split_faces_split_new_verts(Mesh *mesh,
BLI_assert(new_verts->new_index != new_verts->orig_index);
CustomData_copy_data(&mesh->vdata, &mesh->vdata, new_verts->orig_index, i, 1);
if (new_verts->vnor) {
- normal_float_to_short_v3(new_mv->no, new_verts->vnor);
+ copy_v3_v3(vert_normals[i], new_verts->vnor);
}
}
+ BKE_mesh_vertex_normals_clear_dirty(mesh);
}
/* Perform actual split of edges. */
@@ -2235,6 +2233,7 @@ void BKE_mesh_split_faces(Mesh *mesh, bool free_loop_normals)
/* Also frees new_verts/edges temp data, since we used its memarena to allocate them. */
BKE_lnor_spacearr_free(&lnors_spacearr);
+ BKE_mesh_assert_normals_dirty_or_calculated(mesh);
#ifdef VALIDATE_MESH
BKE_mesh_validate(mesh, true, true);
#endif
diff --git a/source/blender/blenkernel/intern/mesh_convert.cc b/source/blender/blenkernel/intern/mesh_convert.cc
index 12fa9d16fd1..cbc772d93a6 100644
--- a/source/blender/blenkernel/intern/mesh_convert.cc
+++ b/source/blender/blenkernel/intern/mesh_convert.cc
@@ -32,6 +32,7 @@
#include "DNA_scene_types.h"
#include "BLI_edgehash.h"
+#include "BLI_index_range.hh"
#include "BLI_listbase.h"
#include "BLI_math.h"
#include "BLI_string.h"
@@ -65,6 +66,8 @@
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_query.h"
+using blender::IndexRange;
+
/* Define for cases when you want extra validation of mesh
* after certain modifications.
*/
@@ -85,7 +88,6 @@ void BKE_mesh_from_metaball(ListBase *lb, Mesh *me)
MVert *mvert;
MLoop *mloop, *allloop;
MPoly *mpoly;
- const float *nors, *verts;
int a, *index;
dl = (DispList *)lb->first;
@@ -104,15 +106,8 @@ void BKE_mesh_from_metaball(ListBase *lb, Mesh *me)
me->totvert = dl->nr;
me->totpoly = dl->parts;
- a = dl->nr;
- nors = dl->nors;
- verts = dl->verts;
- while (a--) {
- copy_v3_v3(mvert->co, verts);
- normal_float_to_short_v3(mvert->no, nors);
- mvert++;
- nors += 3;
- verts += 3;
+ for (const int i : IndexRange(dl->nr)) {
+ copy_v3_v3(me->mvert[i].co, &dl->verts[3 * i]);
}
a = dl->parts;
@@ -139,7 +134,7 @@ void BKE_mesh_from_metaball(ListBase *lb, Mesh *me)
BKE_mesh_update_customdata_pointers(me, true);
- BKE_mesh_calc_normals(me);
+ BKE_mesh_normals_tag_dirty(me);
BKE_mesh_calc_edges(me, true, false);
}
@@ -1476,8 +1471,6 @@ void BKE_mesh_nomain_to_mesh(Mesh *mesh_src,
CustomData_reset(&tmp.ldata);
CustomData_reset(&tmp.pdata);
- BKE_mesh_ensure_normals(mesh_src);
-
totvert = tmp.totvert = mesh_src->totvert;
totedge = tmp.totedge = mesh_src->totedge;
totloop = tmp.totloop = mesh_src->totloop;
@@ -1491,6 +1484,18 @@ void BKE_mesh_nomain_to_mesh(Mesh *mesh_src,
tmp.cd_flag = mesh_src->cd_flag;
tmp.runtime.deformed_only = mesh_src->runtime.deformed_only;
+ tmp.runtime.cd_dirty_poly = mesh_src->runtime.cd_dirty_poly;
+ tmp.runtime.cd_dirty_vert = mesh_src->runtime.cd_dirty_vert;
+
+ /* Ensure that when no normal layers exist, they are marked dirty, because
+ * normals might not have been included in the mask of copied layers. */
+ if (!CustomData_has_layer(&tmp.vdata, CD_NORMAL)) {
+ tmp.runtime.cd_dirty_vert |= CD_MASK_NORMAL;
+ }
+ if (!CustomData_has_layer(&tmp.pdata, CD_NORMAL)) {
+ tmp.runtime.cd_dirty_poly |= CD_MASK_NORMAL;
+ }
+
if (CustomData_has_layer(&mesh_src->vdata, CD_SHAPEKEY)) {
KeyBlock *kb;
int uid;
@@ -1614,6 +1619,8 @@ void BKE_mesh_nomain_to_mesh(Mesh *mesh_src,
}
BKE_id_free(nullptr, mesh_src);
}
+
+ BKE_mesh_assert_normals_dirty_or_calculated(mesh_dst);
}
void BKE_mesh_nomain_to_meshkey(Mesh *mesh_src, Mesh *mesh_dst, KeyBlock *kb)
diff --git a/source/blender/blenkernel/intern/mesh_iterators.c b/source/blender/blenkernel/intern/mesh_iterators.c
index 3b6afc1f47a..b77d0e38f0f 100644
--- a/source/blender/blenkernel/intern/mesh_iterators.c
+++ b/source/blender/blenkernel/intern/mesh_iterators.c
@@ -34,14 +34,11 @@
#include "MEM_guardedalloc.h"
-void BKE_mesh_foreach_mapped_vert(Mesh *mesh,
- void (*func)(void *userData,
- int index,
- const float co[3],
- const float no_f[3],
- const short no_s[3]),
- void *userData,
- MeshForeachFlag flag)
+void BKE_mesh_foreach_mapped_vert(
+ Mesh *mesh,
+ void (*func)(void *userData, int index, const float co[3], const float no[3]),
+ void *userData,
+ MeshForeachFlag flag)
{
if (mesh->edit_mesh != NULL) {
BMEditMesh *em = mesh->edit_mesh;
@@ -61,34 +58,37 @@ void BKE_mesh_foreach_mapped_vert(Mesh *mesh,
}
BM_ITER_MESH_INDEX (eve, &iter, bm, BM_VERTS_OF_MESH, i) {
const float *no = (flag & MESH_FOREACH_USE_NORMAL) ? vertexNos[i] : NULL;
- func(userData, i, vertexCos[i], no, NULL);
+ func(userData, i, vertexCos[i], no);
}
}
else {
BM_ITER_MESH_INDEX (eve, &iter, bm, BM_VERTS_OF_MESH, i) {
const float *no = (flag & MESH_FOREACH_USE_NORMAL) ? eve->no : NULL;
- func(userData, i, eve->co, no, NULL);
+ func(userData, i, eve->co, no);
}
}
}
else {
const MVert *mv = mesh->mvert;
const int *index = CustomData_get_layer(&mesh->vdata, CD_ORIGINDEX);
+ const float(*vert_normals)[3] = (flag & MESH_FOREACH_USE_NORMAL) ?
+ BKE_mesh_vertex_normals_ensure(mesh) :
+ NULL;
if (index) {
for (int i = 0; i < mesh->totvert; i++, mv++) {
- const short *no = (flag & MESH_FOREACH_USE_NORMAL) ? mv->no : NULL;
+ const float *no = (flag & MESH_FOREACH_USE_NORMAL) ? vert_normals[i] : NULL;
const int orig = *index++;
if (orig == ORIGINDEX_NONE) {
continue;
}
- func(userData, orig, mv->co, NULL, no);
+ func(userData, orig, mv->co, no);
}
}
else {
for (int i = 0; i < mesh->totvert; i++, mv++) {
- const short *no = (flag & MESH_FOREACH_USE_NORMAL) ? mv->no : NULL;
- func(userData, i, mv->co, NULL, no);
+ const float *no = (flag & MESH_FOREACH_USE_NORMAL) ? vert_normals[i] : NULL;
+ func(userData, i, mv->co, no);
}
}
}
@@ -310,8 +310,9 @@ void BKE_mesh_foreach_mapped_subdiv_face_center(
const MPoly *mp = mesh->mpoly;
const MLoop *ml;
const MVert *mv;
- float _no_buf[3];
- float *no = (flag & MESH_FOREACH_USE_NORMAL) ? _no_buf : NULL;
+ const float(*vert_normals)[3] = (flag & MESH_FOREACH_USE_NORMAL) ?
+ BKE_mesh_vertex_normals_ensure(mesh) :
+ NULL;
const int *index = CustomData_get_layer(&mesh->pdata, CD_ORIGINDEX);
if (index) {
@@ -324,10 +325,11 @@ void BKE_mesh_foreach_mapped_subdiv_face_center(
for (int j = 0; j < mp->totloop; j++, ml++) {
mv = &mesh->mvert[ml->v];
if (mv->flag & ME_VERT_FACEDOT) {
- if (flag & MESH_FOREACH_USE_NORMAL) {
- normal_short_to_float_v3(no, mv->no);
- }
- func(userData, orig, mv->co, no);
+
+ func(userData,
+ orig,
+ mv->co,
+ (flag & MESH_FOREACH_USE_NORMAL) ? vert_normals[ml->v] : NULL);
}
}
}
@@ -338,10 +340,7 @@ void BKE_mesh_foreach_mapped_subdiv_face_center(
for (int j = 0; j < mp->totloop; j++, ml++) {
mv = &mesh->mvert[ml->v];
if (mv->flag & ME_VERT_FACEDOT) {
- if (flag & MESH_FOREACH_USE_NORMAL) {
- normal_short_to_float_v3(no, mv->no);
- }
- func(userData, i, mv->co, no);
+ func(userData, i, mv->co, (flag & MESH_FOREACH_USE_NORMAL) ? vert_normals[ml->v] : NULL);
}
}
}
@@ -358,8 +357,7 @@ typedef struct MappedVCosData {
static void get_vertexcos__mapFunc(void *user_data,
int index,
const float co[3],
- const float UNUSED(no_f[3]),
- const short UNUSED(no_s[3]))
+ const float UNUSED(no[3]))
{
MappedVCosData *mapped_vcos_data = (MappedVCosData *)user_data;
diff --git a/source/blender/blenkernel/intern/mesh_mirror.c b/source/blender/blenkernel/intern/mesh_mirror.c
index 2d4308945fc..652399a7294 100644
--- a/source/blender/blenkernel/intern/mesh_mirror.c
+++ b/source/blender/blenkernel/intern/mesh_mirror.c
@@ -410,7 +410,6 @@ Mesh *BKE_mesh_mirror_apply_mirror_on_axis_for_modifier(MirrorModifierData *mmd,
CustomData *ldata = &result->ldata;
short(*clnors)[2] = CustomData_get_layer(ldata, CD_CUSTOMLOOPNORMAL);
MLoopNorSpaceArray lnors_spacearr = {NULL};
- float(*poly_normals)[3] = MEM_mallocN(sizeof(*poly_normals) * totpoly, __func__);
/* The transform matrix of a normal must be
* the transpose of inverse of transform matrix of the geometry... */
@@ -420,16 +419,8 @@ Mesh *BKE_mesh_mirror_apply_mirror_on_axis_for_modifier(MirrorModifierData *mmd,
/* calculate custom normals into loop_normals, then mirror first half into second half */
- BKE_mesh_calc_normals_poly_and_vertex(result->mvert,
- result->totvert,
- result->mloop,
- totloop,
- result->mpoly,
- totpoly,
- poly_normals,
- NULL);
-
BKE_mesh_normals_loop_split(result->mvert,
+ BKE_mesh_vertex_normals_ensure(mesh),
result->totvert,
result->medge,
result->totedge,
@@ -437,7 +428,7 @@ Mesh *BKE_mesh_mirror_apply_mirror_on_axis_for_modifier(MirrorModifierData *mmd,
loop_normals,
totloop,
result->mpoly,
- poly_normals,
+ BKE_mesh_poly_normals_ensure(mesh),
totpoly,
true,
mesh->smoothresh,
@@ -463,7 +454,6 @@ Mesh *BKE_mesh_mirror_apply_mirror_on_axis_for_modifier(MirrorModifierData *mmd,
}
}
- MEM_freeN(poly_normals);
MEM_freeN(loop_normals);
BKE_lnor_spacearr_free(&lnors_spacearr);
}
diff --git a/source/blender/blenkernel/intern/mesh_normals.cc b/source/blender/blenkernel/intern/mesh_normals.cc
index 47ea55be871..08a17060549 100644
--- a/source/blender/blenkernel/intern/mesh_normals.cc
+++ b/source/blender/blenkernel/intern/mesh_normals.cc
@@ -38,7 +38,9 @@
#include "BLI_linklist.h"
#include "BLI_linklist_stack.h"
#include "BLI_math.h"
+#include "BLI_math_vec_types.hh"
#include "BLI_memarena.h"
+#include "BLI_span.hh"
#include "BLI_stack.h"
#include "BLI_task.h"
#include "BLI_utildefines.h"
@@ -50,6 +52,8 @@
#include "atomic_ops.h"
+using blender::Span;
+
// #define DEBUG_TIME
#ifdef DEBUG_TIME
@@ -109,6 +113,52 @@ void BKE_mesh_normals_tag_dirty(Mesh *mesh)
mesh->runtime.cd_dirty_poly |= CD_MASK_NORMAL;
}
+float (*BKE_mesh_vertex_normals_for_write(Mesh *mesh))[3]
+{
+ CustomData_duplicate_referenced_layer(&mesh->vdata, CD_NORMAL, mesh->totvert);
+ return (float(*)[3])CustomData_add_layer(
+ &mesh->vdata, CD_NORMAL, CD_CALLOC, nullptr, mesh->totvert);
+}
+
+float (*BKE_mesh_poly_normals_for_write(Mesh *mesh))[3]
+{
+ CustomData_duplicate_referenced_layer(&mesh->pdata, CD_NORMAL, mesh->totpoly);
+ return (float(*)[3])CustomData_add_layer(
+ &mesh->pdata, CD_NORMAL, CD_CALLOC, nullptr, mesh->totpoly);
+}
+
+void BKE_mesh_vertex_normals_clear_dirty(Mesh *mesh)
+{
+ mesh->runtime.cd_dirty_vert &= ~CD_MASK_NORMAL;
+ BKE_mesh_assert_normals_dirty_or_calculated(mesh);
+}
+
+void BKE_mesh_poly_normals_clear_dirty(Mesh *mesh)
+{
+ mesh->runtime.cd_dirty_poly &= ~CD_MASK_NORMAL;
+ BKE_mesh_assert_normals_dirty_or_calculated(mesh);
+}
+
+bool BKE_mesh_vertex_normals_are_dirty(const Mesh *mesh)
+{
+ return mesh->runtime.cd_dirty_vert & CD_MASK_NORMAL;
+}
+
+bool BKE_mesh_poly_normals_are_dirty(const Mesh *mesh)
+{
+ return mesh->runtime.cd_dirty_poly & CD_MASK_NORMAL;
+}
+
+void BKE_mesh_assert_normals_dirty_or_calculated(const Mesh *mesh)
+{
+ if (!(mesh->runtime.cd_dirty_vert & CD_MASK_NORMAL)) {
+ BLI_assert(CustomData_has_layer(&mesh->vdata, CD_NORMAL) || mesh->totvert == 0);
+ }
+ if (!(mesh->runtime.cd_dirty_poly & CD_MASK_NORMAL)) {
+ BLI_assert(CustomData_has_layer(&mesh->pdata, CD_NORMAL) || mesh->totpoly == 0);
+ }
+}
+
/** \} */
/* -------------------------------------------------------------------- */
@@ -161,8 +211,6 @@ void BKE_mesh_calc_normals_poly(const MVert *mvert,
/* -------------------------------------------------------------------- */
/** \name Mesh Normal Calculation (Polygons & Vertices)
*
- * Implement #BKE_mesh_calc_normals_poly_and_vertex,
- *
* Take care making optimizations to this function as improvements to low-poly
* meshes can slow down high-poly meshes. For details on performance, see D11993.
* \{ */
@@ -253,18 +301,16 @@ static void mesh_calc_normals_poly_and_vertex_finalize_fn(
/* Following Mesh convention; we use vertex coordinate itself for normal in this case. */
normalize_v3_v3(no, mv->co);
}
-
- normal_float_to_short_v3(mv->no, no);
}
-void BKE_mesh_calc_normals_poly_and_vertex(MVert *mvert,
- const int mvert_len,
- const MLoop *mloop,
- const int UNUSED(mloop_len),
- const MPoly *mpoly,
- const int mpoly_len,
- float (*r_poly_normals)[3],
- float (*r_vert_normals)[3])
+static void mesh_calc_normals_poly_and_vertex(MVert *mvert,
+ const int mvert_len,
+ const MLoop *mloop,
+ const int UNUSED(mloop_len),
+ const MPoly *mpoly,
+ const int mpoly_len,
+ float (*r_poly_normals)[3],
+ float (*r_vert_normals)[3])
{
TaskParallelSettings settings;
BLI_parallel_range_settings_defaults(&settings);
@@ -308,12 +354,81 @@ void BKE_mesh_calc_normals_poly_and_vertex(MVert *mvert,
/** \name Mesh Normal Calculation
* \{ */
-void BKE_mesh_ensure_normals(Mesh *mesh)
+const float (*BKE_mesh_vertex_normals_ensure(const Mesh *mesh))[3]
{
- if (mesh->runtime.cd_dirty_vert & CD_MASK_NORMAL) {
- BKE_mesh_calc_normals(mesh);
+ if (!(BKE_mesh_vertex_normals_are_dirty(mesh) || BKE_mesh_poly_normals_are_dirty(mesh))) {
+ BLI_assert(CustomData_has_layer(&mesh->vdata, CD_NORMAL) || mesh->totvert == 0);
+ return (const float(*)[3])CustomData_get_layer(&mesh->vdata, CD_NORMAL);
+ }
+
+ if (mesh->totvert == 0) {
+ return nullptr;
+ }
+
+ ThreadMutex *normals_mutex = (ThreadMutex *)mesh->runtime.normals_mutex;
+ BLI_mutex_lock(normals_mutex);
+ if (!(BKE_mesh_vertex_normals_are_dirty(mesh) || BKE_mesh_poly_normals_are_dirty(mesh))) {
+ BLI_assert(CustomData_has_layer(&mesh->vdata, CD_NORMAL));
+ BLI_mutex_unlock(normals_mutex);
+ return (const float(*)[3])CustomData_get_layer(&mesh->vdata, CD_NORMAL);
}
- BLI_assert((mesh->runtime.cd_dirty_vert & CD_MASK_NORMAL) == 0);
+
+ Mesh &mesh_mutable = *const_cast<Mesh *>(mesh);
+
+ float(*vert_normals)[3] = BKE_mesh_vertex_normals_for_write(&mesh_mutable);
+ float(*poly_normals)[3] = BKE_mesh_poly_normals_for_write(&mesh_mutable);
+
+ mesh_calc_normals_poly_and_vertex(mesh_mutable.mvert,
+ mesh_mutable.totvert,
+ mesh_mutable.mloop,
+ mesh_mutable.totloop,
+ mesh_mutable.mpoly,
+ mesh_mutable.totpoly,
+ poly_normals,
+ vert_normals);
+
+ BKE_mesh_vertex_normals_clear_dirty(&mesh_mutable);
+ BKE_mesh_poly_normals_clear_dirty(&mesh_mutable);
+
+ BLI_mutex_unlock(normals_mutex);
+ return vert_normals;
+}
+
+const float (*BKE_mesh_poly_normals_ensure(const Mesh *mesh))[3]
+{
+ if (!BKE_mesh_poly_normals_are_dirty(mesh)) {
+ BLI_assert(CustomData_has_layer(&mesh->pdata, CD_NORMAL) || mesh->totpoly == 0);
+ return (const float(*)[3])CustomData_get_layer(&mesh->pdata, CD_NORMAL);
+ }
+
+ if (mesh->totpoly == 0) {
+ return nullptr;
+ }
+
+ ThreadMutex *normals_mutex = (ThreadMutex *)mesh->runtime.normals_mutex;
+ BLI_mutex_lock(normals_mutex);
+ if (!BKE_mesh_poly_normals_are_dirty(mesh)) {
+ BLI_assert(CustomData_has_layer(&mesh->pdata, CD_NORMAL));
+ BLI_mutex_unlock(normals_mutex);
+ return (const float(*)[3])CustomData_get_layer(&mesh->pdata, CD_NORMAL);
+ }
+
+ Mesh &mesh_mutable = *const_cast<Mesh *>(mesh);
+
+ float(*poly_normals)[3] = BKE_mesh_poly_normals_for_write(&mesh_mutable);
+
+ BKE_mesh_calc_normals_poly(mesh_mutable.mvert,
+ mesh_mutable.totvert,
+ mesh_mutable.mloop,
+ mesh_mutable.totloop,
+ mesh_mutable.mpoly,
+ mesh_mutable.totpoly,
+ poly_normals);
+
+ BKE_mesh_poly_normals_clear_dirty(&mesh_mutable);
+
+ BLI_mutex_unlock(normals_mutex);
+ return poly_normals;
}
void BKE_mesh_ensure_normals_for_display(Mesh *mesh)
@@ -321,7 +436,8 @@ void BKE_mesh_ensure_normals_for_display(Mesh *mesh)
switch ((eMeshWrapperType)mesh->runtime.wrapper_type) {
case ME_WRAPPER_TYPE_SUBD:
case ME_WRAPPER_TYPE_MDATA:
- /* Run code below. */
+ BKE_mesh_vertex_normals_ensure(mesh);
+ BKE_mesh_poly_normals_ensure(mesh);
break;
case ME_WRAPPER_TYPE_BMESH: {
struct BMEditMesh *em = mesh->edit_mesh;
@@ -333,47 +449,6 @@ void BKE_mesh_ensure_normals_for_display(Mesh *mesh)
return;
}
}
-
- float(*poly_nors)[3] = (float(*)[3])CustomData_get_layer(&mesh->pdata, CD_NORMAL);
- const bool do_vert_normals = (mesh->runtime.cd_dirty_vert & CD_MASK_NORMAL) != 0;
- const bool do_poly_normals = (mesh->runtime.cd_dirty_poly & CD_MASK_NORMAL ||
- poly_nors == nullptr);
-
- if (do_vert_normals || do_poly_normals) {
- const bool do_add_poly_nors_cddata = (poly_nors == nullptr);
- if (do_add_poly_nors_cddata) {
- poly_nors = (float(*)[3])MEM_malloc_arrayN(
- (size_t)mesh->totpoly, sizeof(*poly_nors), __func__);
- }
-
- /* Calculate poly/vert normals. */
- if (do_vert_normals) {
- BKE_mesh_calc_normals_poly_and_vertex(mesh->mvert,
- mesh->totvert,
- mesh->mloop,
- mesh->totloop,
- mesh->mpoly,
- mesh->totpoly,
- poly_nors,
- nullptr);
- }
- else {
- BKE_mesh_calc_normals_poly(mesh->mvert,
- mesh->totvert,
- mesh->mloop,
- mesh->totloop,
- mesh->mpoly,
- mesh->totpoly,
- poly_nors);
- }
-
- if (do_add_poly_nors_cddata) {
- CustomData_add_layer(&mesh->pdata, CD_NORMAL, CD_ASSIGN, poly_nors, mesh->totpoly);
- }
-
- mesh->runtime.cd_dirty_vert &= ~CD_MASK_NORMAL;
- mesh->runtime.cd_dirty_poly &= ~CD_MASK_NORMAL;
- }
}
void BKE_mesh_calc_normals(Mesh *mesh)
@@ -381,18 +456,10 @@ void BKE_mesh_calc_normals(Mesh *mesh)
#ifdef DEBUG_TIME
TIMEIT_START_AVERAGED(BKE_mesh_calc_normals);
#endif
- BKE_mesh_calc_normals_poly_and_vertex(mesh->mvert,
- mesh->totvert,
- mesh->mloop,
- mesh->totloop,
- mesh->mpoly,
- mesh->totpoly,
- nullptr,
- nullptr);
+ BKE_mesh_vertex_normals_ensure(mesh);
#ifdef DEBUG_TIME
TIMEIT_END_AVERAGED(BKE_mesh_calc_normals);
#endif
- mesh->runtime.cd_dirty_vert &= ~CD_MASK_NORMAL;
}
void BKE_mesh_calc_normals_looptri(MVert *mverts,
@@ -439,8 +506,6 @@ void BKE_mesh_calc_normals_looptri(MVert *mverts,
if (UNLIKELY(normalize_v3(no) == 0.0f)) {
normalize_v3_v3(no, mv->co);
}
-
- normal_float_to_short_v3(mv->no, no);
}
cleanup:
@@ -753,6 +818,7 @@ struct LoopSplitTaskDataCommon {
int (*edge_to_loops)[2];
int *loop_to_poly;
const float (*polynors)[3];
+ const float (*vert_normals)[3];
int numEdges;
int numLoops;
@@ -769,7 +835,6 @@ static void mesh_edges_sharp_tag(LoopSplitTaskDataCommon *data,
const float split_angle,
const bool do_sharp_edges_tag)
{
- const MVert *mverts = data->mverts;
const MEdge *medges = data->medges;
const MLoop *mloops = data->mloops;
@@ -808,7 +873,7 @@ static void mesh_edges_sharp_tag(LoopSplitTaskDataCommon *data,
* this way we don't have to compute those later!
*/
if (loopnors) {
- normal_short_to_float_v3(loopnors[ml_curr_index], mverts[ml_curr->v].no);
+ copy_v3_v3(loopnors[ml_curr_index], data->vert_normals[ml_curr->v]);
}
/* Check whether current edge might be smooth or sharp */
@@ -1533,6 +1598,7 @@ static void loop_split_generator(TaskPool *pool, LoopSplitTaskDataCommon *common
}
void BKE_mesh_normals_loop_split(const MVert *mverts,
+ const float (*vert_normals)[3],
const int UNUSED(numVerts),
MEdge *medges,
const int numEdges,
@@ -1575,7 +1641,7 @@ void BKE_mesh_normals_loop_split(const MVert *mverts,
copy_v3_v3(r_loopnors[ml_index], polynors[mp_index]);
}
else {
- normal_short_to_float_v3(r_loopnors[ml_index], mverts[mloops[ml_index].v].no);
+ copy_v3_v3(r_loopnors[ml_index], vert_normals[mloops[ml_index].v]);
}
}
}
@@ -1633,6 +1699,7 @@ void BKE_mesh_normals_loop_split(const MVert *mverts,
common_data.edge_to_loops = edge_to_loops;
common_data.loop_to_poly = loop_to_poly;
common_data.polynors = polynors;
+ common_data.vert_normals = vert_normals;
common_data.numEdges = numEdges;
common_data.numLoops = numLoops;
common_data.numPolys = numPolys;
@@ -1684,6 +1751,7 @@ void BKE_mesh_normals_loop_split(const MVert *mverts,
* in which case they will be replaced by default loop/vertex normal.
*/
static void mesh_normals_loop_custom_set(const MVert *mverts,
+ const float (*vert_normals)[3],
const int numVerts,
MEdge *medges,
const int numEdges,
@@ -1715,6 +1783,7 @@ static void mesh_normals_loop_custom_set(const MVert *mverts,
/* Compute current lnor spacearr. */
BKE_mesh_normals_loop_split(mverts,
+ vert_normals,
numVerts,
medges,
numEdges,
@@ -1734,7 +1803,7 @@ static void mesh_normals_loop_custom_set(const MVert *mverts,
if (use_vertices) {
for (int i = 0; i < numVerts; i++) {
if (is_zero_v3(r_custom_loopnors[i])) {
- normal_short_to_float_v3(r_custom_loopnors[i], mverts[i].no);
+ copy_v3_v3(r_custom_loopnors[i], vert_normals[i]);
}
}
}
@@ -1837,6 +1906,7 @@ static void mesh_normals_loop_custom_set(const MVert *mverts,
/* And now, recompute our new auto lnors and lnor spacearr! */
BKE_lnor_spacearr_clear(&lnors_spacearr);
BKE_mesh_normals_loop_split(mverts,
+ vert_normals,
numVerts,
medges,
numEdges,
@@ -1918,6 +1988,7 @@ static void mesh_normals_loop_custom_set(const MVert *mverts,
}
void BKE_mesh_normals_loop_custom_set(const MVert *mverts,
+ const float (*vert_normals)[3],
const int numVerts,
MEdge *medges,
const int numEdges,
@@ -1930,6 +2001,7 @@ void BKE_mesh_normals_loop_custom_set(const MVert *mverts,
short (*r_clnors_data)[2])
{
mesh_normals_loop_custom_set(mverts,
+ vert_normals,
numVerts,
medges,
numEdges,
@@ -1944,6 +2016,7 @@ void BKE_mesh_normals_loop_custom_set(const MVert *mverts,
}
void BKE_mesh_normals_loop_custom_from_vertices_set(const MVert *mverts,
+ const float (*vert_normals)[3],
float (*r_custom_vertnors)[3],
const int numVerts,
MEdge *medges,
@@ -1956,6 +2029,7 @@ void BKE_mesh_normals_loop_custom_from_vertices_set(const MVert *mverts,
short (*r_clnors_data)[2])
{
mesh_normals_loop_custom_set(mverts,
+ vert_normals,
numVerts,
medges,
numEdges,
@@ -1983,22 +2057,8 @@ static void mesh_set_custom_normals(Mesh *mesh, float (*r_custom_nors)[3], const
&mesh->ldata, CD_CUSTOMLOOPNORMAL, CD_CALLOC, nullptr, numloops);
}
- float(*polynors)[3] = (float(*)[3])CustomData_get_layer(&mesh->pdata, CD_NORMAL);
- bool free_polynors = false;
- if (polynors == nullptr) {
- polynors = (float(*)[3])MEM_mallocN(sizeof(float[3]) * (size_t)mesh->totpoly, __func__);
- BKE_mesh_calc_normals_poly_and_vertex(mesh->mvert,
- mesh->totvert,
- mesh->mloop,
- mesh->totloop,
- mesh->mpoly,
- mesh->totpoly,
- polynors,
- nullptr);
- free_polynors = true;
- }
-
mesh_normals_loop_custom_set(mesh->mvert,
+ BKE_mesh_vertex_normals_ensure(mesh),
mesh->totvert,
mesh->medge,
mesh->totedge,
@@ -2006,14 +2066,10 @@ static void mesh_set_custom_normals(Mesh *mesh, float (*r_custom_nors)[3], const
r_custom_nors,
mesh->totloop,
mesh->mpoly,
- polynors,
+ BKE_mesh_poly_normals_ensure(mesh),
mesh->totpoly,
clnors,
use_vertices);
-
- if (free_polynors) {
- MEM_freeN(polynors);
- }
}
void BKE_mesh_set_custom_normals(Mesh *mesh, float (*r_custom_loopnors)[3])
diff --git a/source/blender/blenkernel/intern/mesh_remap.c b/source/blender/blenkernel/intern/mesh_remap.c
index 5b5378bd829..a9f61e9827b 100644
--- a/source/blender/blenkernel/intern/mesh_remap.c
+++ b/source/blender/blenkernel/intern/mesh_remap.c
@@ -594,6 +594,7 @@ void BKE_mesh_remap_calc_verts_from_mesh(const int mode,
MPoly *polys_src = me_src->mpoly;
MLoop *loops_src = me_src->mloop;
float(*vcos_src)[3] = BKE_mesh_vert_coords_alloc(me_src, NULL);
+ const float(*vert_normals_src)[3] = BKE_mesh_vertex_normals_ensure(me_src);
size_t tmp_buff_size = MREMAP_DEFAULT_BUFSIZE;
float(*vcos)[3] = MEM_mallocN(sizeof(*vcos) * tmp_buff_size, __func__);
@@ -605,7 +606,7 @@ void BKE_mesh_remap_calc_verts_from_mesh(const int mode,
if (mode == MREMAP_MODE_VERT_POLYINTERP_VNORPROJ) {
for (i = 0; i < numverts_dst; i++) {
copy_v3_v3(tmp_co, verts_dst[i].co);
- normal_short_to_float_v3(tmp_no, verts_dst[i].no);
+ copy_v3_v3(tmp_no, vert_normals_src[i]);
/* Convert the vertex to tree coordinates, if needed. */
if (space_transform) {
@@ -951,6 +952,8 @@ void BKE_mesh_remap_calc_edges_from_mesh(const int mode,
BKE_bvhtree_from_mesh_get(&treedata, me_src, BVHTREE_FROM_EDGES, 2);
+ const float(*vert_normals_dst)[3] = BKE_mesh_vertex_normals_ensure(me_src);
+
for (i = 0; i < numedges_dst; i++) {
/* For each dst edge, we sample some rays from it (interpolated from its vertices)
* and use their hits to interpolate from source edges. */
@@ -970,8 +973,8 @@ void BKE_mesh_remap_calc_edges_from_mesh(const int mode,
copy_v3_v3(v1_co, verts_dst[me->v1].co);
copy_v3_v3(v2_co, verts_dst[me->v2].co);
- normal_short_to_float_v3(v1_no, verts_dst[me->v1].no);
- normal_short_to_float_v3(v2_no, verts_dst[me->v2].no);
+ copy_v3_v3(v1_no, vert_normals_dst[me->v1]);
+ copy_v3_v3(v2_no, vert_normals_dst[me->v2]);
/* We do our transform here, allows to interpolate from normals already in src space. */
if (space_transform) {
@@ -1242,6 +1245,7 @@ void BKE_mesh_remap_calc_loops_from_mesh(const int mode,
const SpaceTransform *space_transform,
const float max_dist,
const float ray_radius,
+ Mesh *mesh_dst,
MVert *verts_dst,
const int numverts_dst,
MEdge *edges_dst,
@@ -1251,7 +1255,6 @@ void BKE_mesh_remap_calc_loops_from_mesh(const int mode,
MPoly *polys_dst,
const int numpolys_dst,
CustomData *ldata_dst,
- CustomData *pdata_dst,
const bool use_split_nors_dst,
const float split_angle_dst,
const bool dirty_nors_dst,
@@ -1297,9 +1300,9 @@ void BKE_mesh_remap_calc_loops_from_mesh(const int mode,
1) :
0);
- float(*poly_nors_src)[3] = NULL;
- float(*loop_nors_src)[3] = NULL;
- float(*poly_nors_dst)[3] = NULL;
+ const float(*poly_nors_src)[3] = NULL;
+ const float(*loop_nors_src)[3] = NULL;
+ const float(*poly_nors_dst)[3] = NULL;
float(*loop_nors_dst)[3] = NULL;
float(*poly_cents_src)[3] = NULL;
@@ -1356,23 +1359,7 @@ void BKE_mesh_remap_calc_loops_from_mesh(const int mode,
const bool need_pnors_dst = need_lnors_dst || need_pnors_src;
if (need_pnors_dst) {
- /* Cache poly nors into a temp CDLayer. */
- poly_nors_dst = CustomData_get_layer(pdata_dst, CD_NORMAL);
- const bool do_poly_nors_dst = (poly_nors_dst == NULL);
- if (!poly_nors_dst) {
- poly_nors_dst = CustomData_add_layer(
- pdata_dst, CD_NORMAL, CD_CALLOC, NULL, numpolys_dst);
- CustomData_set_layer_flag(pdata_dst, CD_NORMAL, CD_FLAG_TEMPORARY);
- }
- if (dirty_nors_dst || do_poly_nors_dst) {
- BKE_mesh_calc_normals_poly(verts_dst,
- numverts_dst,
- loops_dst,
- numloops_dst,
- polys_dst,
- numpolys_dst,
- poly_nors_dst);
- }
+ poly_nors_dst = BKE_mesh_poly_normals_ensure(mesh_dst);
}
if (need_lnors_dst) {
short(*custom_nors_dst)[2] = CustomData_get_layer(ldata_dst, CD_CUSTOMLOOPNORMAL);
@@ -1387,6 +1374,7 @@ void BKE_mesh_remap_calc_loops_from_mesh(const int mode,
}
if (dirty_nors_dst || do_loop_nors_dst) {
BKE_mesh_normals_loop_split(verts_dst,
+ BKE_mesh_vertex_normals_ensure(mesh_dst),
numverts_dst,
edges_dst,
numedges_dst,
@@ -1394,7 +1382,7 @@ void BKE_mesh_remap_calc_loops_from_mesh(const int mode,
loop_nors_dst,
numloops_dst,
polys_dst,
- (const float(*)[3])poly_nors_dst,
+ poly_nors_dst,
numpolys_dst,
use_split_nors_dst,
split_angle_dst,
@@ -1405,8 +1393,7 @@ void BKE_mesh_remap_calc_loops_from_mesh(const int mode,
}
if (need_pnors_src || need_lnors_src) {
if (need_pnors_src) {
- poly_nors_src = CustomData_get_layer(&me_src->pdata, CD_NORMAL);
- BLI_assert(poly_nors_src != NULL);
+ poly_nors_src = BKE_mesh_poly_normals_ensure(me_src);
}
if (need_lnors_src) {
loop_nors_src = CustomData_get_layer(&me_src->ldata, CD_NORMAL);
@@ -1648,7 +1635,7 @@ void BKE_mesh_remap_calc_loops_from_mesh(const int mode,
if (mesh_remap_bvhtree_query_nearest(
tdata, &nearest, tmp_co, max_dist_sq, &hit_dist)) {
float(*nor_dst)[3];
- float(*nors_src)[3];
+ const float(*nors_src)[3];
float best_nor_dot = -2.0f;
float best_sqdist_fallback = FLT_MAX;
int best_index_src = -1;
@@ -2188,41 +2175,24 @@ void BKE_mesh_remap_calc_polys_from_mesh(const int mode,
const SpaceTransform *space_transform,
const float max_dist,
const float ray_radius,
+ Mesh *mesh_dst,
MVert *verts_dst,
- const int numverts_dst,
MLoop *loops_dst,
- const int numloops_dst,
MPoly *polys_dst,
const int numpolys_dst,
- CustomData *pdata_dst,
- const bool dirty_nors_dst,
Mesh *me_src,
MeshPairRemap *r_map)
{
const float full_weight = 1.0f;
const float max_dist_sq = max_dist * max_dist;
- float(*poly_nors_dst)[3] = NULL;
+ const float(*poly_nors_dst)[3] = NULL;
float tmp_co[3], tmp_no[3];
int i;
BLI_assert(mode & MREMAP_MODE_POLY);
if (mode & (MREMAP_USE_NORMAL | MREMAP_USE_NORPROJ)) {
- /* Cache poly nors into a temp CDLayer. */
- poly_nors_dst = CustomData_get_layer(pdata_dst, CD_NORMAL);
- if (!poly_nors_dst) {
- poly_nors_dst = CustomData_add_layer(pdata_dst, CD_NORMAL, CD_CALLOC, NULL, numpolys_dst);
- CustomData_set_layer_flag(pdata_dst, CD_NORMAL, CD_FLAG_TEMPORARY);
- }
- if (dirty_nors_dst) {
- BKE_mesh_calc_normals_poly(verts_dst,
- numverts_dst,
- loops_dst,
- numloops_dst,
- polys_dst,
- numpolys_dst,
- poly_nors_dst);
- }
+ poly_nors_dst = BKE_mesh_poly_normals_ensure(mesh_dst);
}
BKE_mesh_remap_init(r_map, numpolys_dst);
diff --git a/source/blender/blenkernel/intern/mesh_runtime.c b/source/blender/blenkernel/intern/mesh_runtime.c
index 45c84ed0862..39dbd7d66a4 100644
--- a/source/blender/blenkernel/intern/mesh_runtime.c
+++ b/source/blender/blenkernel/intern/mesh_runtime.c
@@ -53,6 +53,8 @@ static void mesh_runtime_init_mutexes(Mesh *mesh)
{
mesh->runtime.eval_mutex = MEM_mallocN(sizeof(ThreadMutex), "mesh runtime eval_mutex");
BLI_mutex_init(mesh->runtime.eval_mutex);
+ mesh->runtime.normals_mutex = MEM_mallocN(sizeof(ThreadMutex), "mesh runtime normals_mutex");
+ BLI_mutex_init(mesh->runtime.normals_mutex);
mesh->runtime.render_mutex = MEM_mallocN(sizeof(ThreadMutex), "mesh runtime render_mutex");
BLI_mutex_init(mesh->runtime.render_mutex);
}
@@ -67,6 +69,11 @@ static void mesh_runtime_free_mutexes(Mesh *mesh)
MEM_freeN(mesh->runtime.eval_mutex);
mesh->runtime.eval_mutex = NULL;
}
+ if (mesh->runtime.normals_mutex != NULL) {
+ BLI_mutex_end(mesh->runtime.normals_mutex);
+ MEM_freeN(mesh->runtime.normals_mutex);
+ mesh->runtime.normals_mutex = NULL;
+ }
if (mesh->runtime.render_mutex != NULL) {
BLI_mutex_end(mesh->runtime.render_mutex);
MEM_freeN(mesh->runtime.render_mutex);
diff --git a/source/blender/blenkernel/intern/mesh_tangent.c b/source/blender/blenkernel/intern/mesh_tangent.c
index c7a1b22dad1..73cef6b925b 100644
--- a/source/blender/blenkernel/intern/mesh_tangent.c
+++ b/source/blender/blenkernel/intern/mesh_tangent.c
@@ -224,7 +224,8 @@ typedef struct {
MLoopUV *mloopuv; /* texture coordinates */
const MPoly *mpoly; /* indices */
const MLoop *mloop; /* indices */
- const MVert *mvert; /* vertices & normals */
+ const MVert *mvert; /* vertex coordinates */
+ const float (*vert_normals)[3];
const float (*orco)[3];
float (*tangent)[4]; /* destination */
int numTessFaces;
@@ -398,8 +399,7 @@ finally:
}
}
else {
- const short *no = pMesh->mvert[pMesh->mloop[loop_index].v].no;
- normal_short_to_float_v3(r_no, no);
+ copy_v3_v3(r_no, pMesh->vert_normals[pMesh->mloop[loop_index].v]);
}
}
@@ -557,6 +557,7 @@ void BKE_mesh_calc_loop_tangent_ex(const MVert *mvert,
bool calc_active_tangent,
const char (*tangent_names)[MAX_NAME],
int tangent_names_len,
+ const float (*vert_normals)[3],
const float (*poly_normals)[3],
const float (*loop_normals)[3],
const float (*vert_orco)[3],
@@ -651,6 +652,7 @@ void BKE_mesh_calc_loop_tangent_ex(const MVert *mvert,
mesh2tangent->num_face_as_quad_map = num_face_as_quad_map;
#endif
mesh2tangent->mvert = mvert;
+ mesh2tangent->vert_normals = vert_normals;
mesh2tangent->mpoly = mpoly;
mesh2tangent->mloop = mloop;
mesh2tangent->looptri = looptri;
@@ -743,7 +745,8 @@ void BKE_mesh_calc_loop_tangents(Mesh *me_eval,
calc_active_tangent,
tangent_names,
tangent_names_len,
- CustomData_get_layer(&me_eval->pdata, CD_NORMAL),
+ BKE_mesh_vertex_normals_ensure(me_eval),
+ BKE_mesh_poly_normals_ensure(me_eval),
CustomData_get_layer(&me_eval->ldata, CD_NORMAL),
CustomData_get_layer(&me_eval->vdata, CD_ORCO), /* may be NULL */
/* result */
diff --git a/source/blender/blenkernel/intern/mesh_validate.c b/source/blender/blenkernel/intern/mesh_validate.c
index ba86c0fd449..f11e8b3f93c 100644
--- a/source/blender/blenkernel/intern/mesh_validate.c
+++ b/source/blender/blenkernel/intern/mesh_validate.c
@@ -303,6 +303,12 @@ bool BKE_mesh_validate_arrays(Mesh *mesh,
recalc_flag.edges = do_fixes;
}
+ const float(*vert_normals)[3] = NULL;
+ BKE_mesh_assert_normals_dirty_or_calculated(mesh);
+ if (!BKE_mesh_vertex_normals_are_dirty(mesh)) {
+ vert_normals = BKE_mesh_vertex_normals_ensure(mesh);
+ }
+
for (i = 0; i < totvert; i++, mv++) {
bool fix_normal = true;
@@ -317,13 +323,13 @@ bool BKE_mesh_validate_arrays(Mesh *mesh,
}
}
- if (mv->no[j] != 0) {
+ if (vert_normals && vert_normals[i][j] != 0.0f) {
fix_normal = false;
break;
}
}
- if (fix_normal) {
+ if (vert_normals && fix_normal) {
/* If the vertex normal accumulates to zero or isn't part of a face, the location is used.
* When the location is also zero, a zero normal warning should not be raised.
* since this is the expected behavior of normal calculation.
@@ -336,7 +342,8 @@ bool BKE_mesh_validate_arrays(Mesh *mesh,
if (!is_zero_v3(mv->co)) {
PRINT_ERR("\tVertex %u: has zero normal, assuming Z-up normal", i);
if (do_fixes) {
- mv->no[2] = SHRT_MAX;
+ float *normal = (float *)vert_normals[i];
+ normal[2] = 1.0f;
fix_flag.verts = true;
}
}
@@ -1003,6 +1010,11 @@ bool BKE_mesh_validate_all_customdata(CustomData *vdata,
mask = CD_MASK_MESH;
}
+ /* Normal data isn't in the mask since it is derived data,
+ * but it is valid and should not be removed. */
+ mask.vmask |= CD_MASK_NORMAL;
+ mask.pmask |= CD_MASK_NORMAL;
+
is_valid &= mesh_validate_customdata(
vdata, mask.vmask, totvert, do_verbose, do_fixes, &is_change_v);
is_valid &= mesh_validate_customdata(
@@ -1098,6 +1110,8 @@ bool BKE_mesh_is_valid(Mesh *me)
bool is_valid = true;
bool changed = true;
+ BKE_mesh_assert_normals_dirty_or_calculated(me);
+
is_valid &= BKE_mesh_validate_all_customdata(
&me->vdata,
me->totvert,
diff --git a/source/blender/blenkernel/intern/modifier.c b/source/blender/blenkernel/intern/modifier.c
index f3b6c2544bf..3f9faa415cb 100644
--- a/source/blender/blenkernel/intern/modifier.c
+++ b/source/blender/blenkernel/intern/modifier.c
@@ -984,7 +984,6 @@ struct Mesh *BKE_modifier_modify_mesh(ModifierData *md,
struct Mesh *me)
{
const ModifierTypeInfo *mti = BKE_modifier_get_info(md->type);
- BLI_assert(CustomData_has_layer(&me->pdata, CD_NORMAL) == false);
if (me->runtime.wrapper_type == ME_WRAPPER_TYPE_BMESH) {
if ((mti->flags & eModifierTypeFlag_AcceptsBMesh) == 0) {
@@ -1005,8 +1004,6 @@ void BKE_modifier_deform_verts(ModifierData *md,
int numVerts)
{
const ModifierTypeInfo *mti = BKE_modifier_get_info(md->type);
- BLI_assert(!me || CustomData_has_layer(&me->pdata, CD_NORMAL) == false);
-
if (me && mti->dependsOnNormals && mti->dependsOnNormals(md)) {
modwrap_dependsOnNormals(me);
}
@@ -1021,8 +1018,6 @@ void BKE_modifier_deform_vertsEM(ModifierData *md,
int numVerts)
{
const ModifierTypeInfo *mti = BKE_modifier_get_info(md->type);
- BLI_assert(!me || CustomData_has_layer(&me->pdata, CD_NORMAL) == false);
-
if (me && mti->dependsOnNormals && mti->dependsOnNormals(md)) {
BKE_mesh_calc_normals(me);
}
diff --git a/source/blender/blenkernel/intern/object_dupli.cc b/source/blender/blenkernel/intern/object_dupli.cc
index 05b20a6879c..5dcb753abf4 100644
--- a/source/blender/blenkernel/intern/object_dupli.cc
+++ b/source/blender/blenkernel/intern/object_dupli.cc
@@ -461,6 +461,7 @@ struct VertexDupliData_Mesh {
int totvert;
const MVert *mvert;
+ const float (*vert_normals)[3];
const float (*orco)[3];
};
@@ -558,12 +559,9 @@ static void make_child_duplis_verts_from_mesh(const DupliContext *ctx,
float child_imat[4][4];
mul_m4_m4m4(child_imat, inst_ob->imat, ctx->object->obmat);
- const MVert *mv = mvert;
- for (int i = 0; i < totvert; i++, mv++) {
- const float *co = mv->co;
- float no[3];
- normal_short_to_float_v3(no, mv->no);
- DupliObject *dob = vertex_dupli(vdd->params.ctx, inst_ob, child_imat, i, co, no, use_rotation);
+ for (int i = 0; i < totvert; i++) {
+ DupliObject *dob = vertex_dupli(
+ vdd->params.ctx, inst_ob, child_imat, i, mvert[i].co, vdd->vert_normals[i], use_rotation);
if (vdd->orco) {
copy_v3_v3(dob->orco, vdd->orco[i]);
}
@@ -640,6 +638,7 @@ static void make_duplis_verts(const DupliContext *ctx)
vdd.params = vdd_params;
vdd.totvert = me_eval->totvert;
vdd.mvert = me_eval->mvert;
+ vdd.vert_normals = BKE_mesh_vertex_normals_ensure(me_eval);
vdd.orco = (const float(*)[3])CustomData_get_layer(&me_eval->vdata, CD_ORCO);
make_child_duplis(ctx, &vdd, make_child_duplis_verts_from_mesh);
diff --git a/source/blender/blenkernel/intern/object_update.c b/source/blender/blenkernel/intern/object_update.c
index 4c0d0303c1f..904fe9be51f 100644
--- a/source/blender/blenkernel/intern/object_update.c
+++ b/source/blender/blenkernel/intern/object_update.c
@@ -175,6 +175,11 @@ void BKE_object_handle_data_update(Depsgraph *depsgraph, Scene *scene, Object *o
cddata_masks.fmask |= CD_MASK_PROP_ALL;
cddata_masks.pmask |= CD_MASK_PROP_ALL;
cddata_masks.lmask |= CD_MASK_PROP_ALL;
+
+ /* Also copy over normal layers to avoid recomputation. */
+ cddata_masks.pmask |= CD_MASK_NORMAL;
+ cddata_masks.vmask |= CD_MASK_NORMAL;
+
/* Make sure Freestyle edge/face marks appear in DM for render (see T40315).
* Due to Line Art implementation, edge marks should also be shown in viewport. */
#ifdef WITH_FREESTYLE
diff --git a/source/blender/blenkernel/intern/particle.c b/source/blender/blenkernel/intern/particle.c
index 674f264feb7..4dba13ce4c2 100644
--- a/source/blender/blenkernel/intern/particle.c
+++ b/source/blender/blenkernel/intern/particle.c
@@ -1674,6 +1674,7 @@ static void interpolate_pathcache(ParticleCacheKey *first, float t, ParticleCach
/************************************************/
void psys_interpolate_face(MVert *mvert,
+ const float (*vert_normals)[3],
MFace *mface,
MTFace *tface,
float (*orcodata)[3],
@@ -1695,13 +1696,13 @@ void psys_interpolate_face(MVert *mvert,
v2 = mvert[mface->v2].co;
v3 = mvert[mface->v3].co;
- normal_short_to_float_v3(n1, mvert[mface->v1].no);
- normal_short_to_float_v3(n2, mvert[mface->v2].no);
- normal_short_to_float_v3(n3, mvert[mface->v3].no);
+ copy_v3_v3(n1, vert_normals[mface->v1]);
+ copy_v3_v3(n2, vert_normals[mface->v2]);
+ copy_v3_v3(n3, vert_normals[mface->v3]);
if (mface->v4) {
v4 = mvert[mface->v4].co;
- normal_short_to_float_v3(n4, mvert[mface->v4].no);
+ copy_v3_v3(n4, vert_normals[mface->v4]);
interp_v3_v3v3v3v3(vec, v1, v2, v3, v4, w);
@@ -2124,13 +2125,13 @@ void psys_particle_on_dm(Mesh *mesh_final,
}
orcodata = CustomData_get_layer(&mesh_final->vdata, CD_ORCO);
+ const float(*vert_normals)[3] = BKE_mesh_vertex_normals_ensure(mesh_final);
if (from == PART_FROM_VERT) {
copy_v3_v3(vec, mesh_final->mvert[mapindex].co);
if (nor) {
- normal_short_to_float_v3(nor, mesh_final->mvert[mapindex].no);
- normalize_v3(nor);
+ copy_v3_v3(nor, vert_normals[mapindex]);
}
if (orco) {
@@ -2161,7 +2162,8 @@ void psys_particle_on_dm(Mesh *mesh_final,
}
if (from == PART_FROM_VOLUME) {
- psys_interpolate_face(mvert, mface, mtface, orcodata, mapfw, vec, tmpnor, utan, vtan, orco);
+ psys_interpolate_face(
+ mvert, vert_normals, mface, mtface, orcodata, mapfw, vec, tmpnor, utan, vtan, orco);
if (nor) {
copy_v3_v3(nor, tmpnor);
}
@@ -2173,7 +2175,8 @@ void psys_particle_on_dm(Mesh *mesh_final,
add_v3_v3(vec, tmpnor);
}
else {
- psys_interpolate_face(mvert, mface, mtface, orcodata, mapfw, vec, nor, utan, vtan, orco);
+ psys_interpolate_face(
+ mvert, vert_normals, mface, mtface, orcodata, mapfw, vec, nor, utan, vtan, orco);
}
}
}
diff --git a/source/blender/blenkernel/intern/particle_distribute.c b/source/blender/blenkernel/intern/particle_distribute.c
index fd4f89e3f6d..ba3f99a2800 100644
--- a/source/blender/blenkernel/intern/particle_distribute.c
+++ b/source/blender/blenkernel/intern/particle_distribute.c
@@ -626,7 +626,8 @@ static void distribute_from_volume_exec(ParticleTask *thread, ParticleData *pa,
/* experimental */
tot = mesh->totface;
- psys_interpolate_face(mvert, mface, 0, 0, pa->fuv, co, nor, 0, 0, 0);
+ psys_interpolate_face(
+ mvert, BKE_mesh_vertex_normals_ensure(mesh), mface, 0, 0, pa->fuv, co, nor, 0, 0, 0);
normalize_v3(nor);
negate_v3(nor);
diff --git a/source/blender/blenkernel/intern/pbvh.c b/source/blender/blenkernel/intern/pbvh.c
index 2f22f94d142..ce27fdd28a0 100644
--- a/source/blender/blenkernel/intern/pbvh.c
+++ b/source/blender/blenkernel/intern/pbvh.c
@@ -32,7 +32,7 @@
#include "DNA_meshdata_types.h"
#include "BKE_ccg.h"
-#include "BKE_mesh.h" /* for BKE_mesh_calc_normals */
+#include "BKE_mesh.h"
#include "BKE_paint.h"
#include "BKE_pbvh.h"
#include "BKE_subdiv_ccg.h"
@@ -552,7 +552,7 @@ static void pbvh_build(PBVH *pbvh, BB *cb, BBC *prim_bbc, int totprim)
}
void BKE_pbvh_build_mesh(PBVH *pbvh,
- const Mesh *mesh,
+ Mesh *mesh,
const MPoly *mpoly,
const MLoop *mloop,
MVert *verts,
@@ -572,6 +572,8 @@ void BKE_pbvh_build_mesh(PBVH *pbvh,
pbvh->mloop = mloop;
pbvh->looptri = looptri;
pbvh->verts = verts;
+ BKE_mesh_vertex_normals_ensure(mesh);
+ pbvh->vert_normals = BKE_mesh_vertex_normals_for_write(mesh);
pbvh->vert_bitmap = BLI_BITMAP_NEW(totvert, "bvh->vert_bitmap");
pbvh->totvert = totvert;
pbvh->leaf_limit = LEAF_LIMIT;
@@ -1076,7 +1078,6 @@ static void pbvh_update_normals_store_task_cb(void *__restrict userdata,
* so we know only this thread will handle this vertex. */
if (mvert->flag & ME_VERT_PBVH_UPDATE) {
normalize_v3(vnors[v]);
- normal_float_to_short_v3(mvert->no, vnors[v]);
mvert->flag &= ~ME_VERT_PBVH_UPDATE;
}
}
@@ -1087,10 +1088,6 @@ static void pbvh_update_normals_store_task_cb(void *__restrict userdata,
static void pbvh_faces_update_normals(PBVH *pbvh, PBVHNode **nodes, int totnode)
{
- /* could be per node to save some memory, but also means
- * we have to store for each vertex which node it is in */
- float(*vnors)[3] = MEM_callocN(sizeof(*vnors) * pbvh->totvert, __func__);
-
/* subtle assumptions:
* - We know that for all edited vertices, the nodes with faces
* adjacent to these vertices have been marked with PBVH_UpdateNormals.
@@ -1104,7 +1101,7 @@ static void pbvh_faces_update_normals(PBVH *pbvh, PBVHNode **nodes, int totnode)
PBVHUpdateData data = {
.pbvh = pbvh,
.nodes = nodes,
- .vnors = vnors,
+ .vnors = pbvh->vert_normals,
};
TaskParallelSettings settings;
@@ -1112,8 +1109,6 @@ static void pbvh_faces_update_normals(PBVH *pbvh, PBVHNode **nodes, int totnode)
BLI_task_parallel_range(0, totnode, &data, pbvh_update_normals_accum_task_cb, &settings);
BLI_task_parallel_range(0, totnode, &data, pbvh_update_normals_store_task_cb, &settings);
-
- MEM_freeN(vnors);
}
static void pbvh_update_mask_redraw_task_cb(void *__restrict userdata,
@@ -1300,6 +1295,7 @@ static void pbvh_update_draw_buffer_cb(void *__restrict userdata,
case PBVH_FACES:
GPU_pbvh_mesh_buffers_update(node->draw_buffers,
pbvh->verts,
+ pbvh->vert_normals,
CustomData_get_layer(pbvh->vdata, CD_PAINT_MASK),
CustomData_get_layer(pbvh->ldata, CD_MLOOPCOL),
CustomData_get_layer(pbvh->pdata, CD_SCULPT_FACE_SETS),
@@ -2964,6 +2960,9 @@ void pbvh_vertex_iter_init(PBVH *pbvh, PBVHNode *node, PBVHVertexIter *vi, int m
vi->mask = NULL;
if (pbvh->type == PBVH_FACES) {
+ /* Cast away const because sculpt/paint code can adjust normals when restoring mesh data. */
+ vi->vert_normals = pbvh->vert_normals;
+
vi->vmask = CustomData_get_layer(pbvh->vdata, CD_PAINT_MASK);
vi->vcol = CustomData_get_layer(pbvh->vdata, CD_PROP_COLOR);
}
@@ -3037,6 +3036,12 @@ MVert *BKE_pbvh_get_verts(const PBVH *pbvh)
return pbvh->verts;
}
+const float (*BKE_pbvh_get_vert_normals(const PBVH *pbvh))[3]
+{
+ BLI_assert(pbvh->type == PBVH_FACES);
+ return pbvh->vert_normals;
+}
+
void BKE_pbvh_subdiv_cgg_set(PBVH *pbvh, SubdivCCG *subdiv_ccg)
{
pbvh->subdiv_ccg = subdiv_ccg;
diff --git a/source/blender/blenkernel/intern/pbvh_intern.h b/source/blender/blenkernel/intern/pbvh_intern.h
index 12c2d7aac78..9562cda5f28 100644
--- a/source/blender/blenkernel/intern/pbvh_intern.h
+++ b/source/blender/blenkernel/intern/pbvh_intern.h
@@ -130,6 +130,9 @@ struct PBVH {
/* Mesh data */
const struct Mesh *mesh;
+
+ /* Note: Normals are not const because they can be updated for drawing by sculpt code. */
+ float (*vert_normals)[3];
MVert *verts;
const MPoly *mpoly;
const MLoop *mloop;
diff --git a/source/blender/blenkernel/intern/shrinkwrap.c b/source/blender/blenkernel/intern/shrinkwrap.c
index 7618323f488..d51ed2832f0 100644
--- a/source/blender/blenkernel/intern/shrinkwrap.c
+++ b/source/blender/blenkernel/intern/shrinkwrap.c
@@ -75,7 +75,8 @@ typedef struct ShrinkwrapCalcData {
struct Object *ob; /* object we are applying shrinkwrap to */
- struct MVert *vert; /* Array of verts being projected (to fetch normals or other data) */
+ struct MVert *vert; /* Array of verts being projected. */
+ const float (*vert_normals)[3];
float (*vertexCos)[3]; /* vertexs being shrinkwraped */
int numVerts;
@@ -146,7 +147,7 @@ bool BKE_shrinkwrap_init_tree(
}
if (force_normals || BKE_shrinkwrap_needs_normals(shrinkType, shrinkMode)) {
- data->pnors = CustomData_get_layer(&mesh->pdata, CD_NORMAL);
+ data->pnors = BKE_mesh_poly_normals_ensure(mesh);
if ((mesh->flag & ME_AUTOSMOOTH) != 0) {
data->clnors = CustomData_get_layer(&mesh->ldata, CD_NORMAL);
}
@@ -313,18 +314,18 @@ static ShrinkwrapBoundaryData *shrinkwrap_build_boundary_data(struct Mesh *mesh)
MEM_freeN(vert_status);
/* Finalize average direction and compute normal. */
+ const float(*vert_normals)[3] = BKE_mesh_vertex_normals_ensure(mesh);
for (int i = 0; i < mesh->totvert; i++) {
int bidx = vert_boundary_id[i];
if (bidx >= 0) {
ShrinkwrapBoundaryVertData *vdata = &boundary_verts[bidx];
- float no[3], tmp[3];
+ float tmp[3];
normalize_v3(vdata->direction);
- normal_short_to_float_v3(no, mesh->mvert[i].no);
- cross_v3_v3v3(tmp, no, vdata->direction);
- cross_v3_v3v3(vdata->normal_plane, tmp, no);
+ cross_v3_v3v3(tmp, vert_normals[i], vdata->direction);
+ cross_v3_v3v3(vdata->normal_plane, tmp, vert_normals[i]);
normalize_v3(vdata->normal_plane);
}
}
@@ -540,7 +541,7 @@ static void shrinkwrap_calc_normal_projection_cb_ex(void *__restrict userdata,
* (to get correct normals) for other cases calc->verts contains undeformed coordinates and
* vertexCos should be used */
copy_v3_v3(tmp_co, calc->vert[i].co);
- normal_short_to_float_v3(tmp_no, calc->vert[i].no);
+ copy_v3_v3(tmp_no, calc->vert_normals[i]);
}
else {
copy_v3_v3(tmp_co, co);
@@ -1008,8 +1009,8 @@ static void target_project_edge(const ShrinkwrapTreeData *tree,
CLAMP(x, 0, 1);
float vedge_no[2][3];
- normal_short_to_float_v3(vedge_no[0], data->vert[edge->v1].no);
- normal_short_to_float_v3(vedge_no[1], data->vert[edge->v2].no);
+ copy_v3_v3(vedge_no[0], data->vert_normals[edge->v1]);
+ copy_v3_v3(vedge_no[1], data->vert_normals[edge->v2]);
interp_v3_v3v3(hit_co, vedge_co[0], vedge_co[1], x);
interp_v3_v3v3(hit_no, vedge_no[0], vedge_no[1], x);
@@ -1055,9 +1056,9 @@ static void mesh_looptri_target_project(void *userdata,
}
/* Decode normals */
- normal_short_to_float_v3(vtri_no[0], vtri[0]->no);
- normal_short_to_float_v3(vtri_no[1], vtri[1]->no);
- normal_short_to_float_v3(vtri_no[2], vtri[2]->no);
+ copy_v3_v3(vtri_no[0], tree->treeData.vert_normals[loop[0]->v]);
+ copy_v3_v3(vtri_no[1], tree->treeData.vert_normals[loop[1]->v]);
+ copy_v3_v3(vtri_no[2], tree->treeData.vert_normals[loop[2]->v]);
/* Solve the equations for the triangle */
if (target_project_solve_point_tri(vtri_co, vtri_no, co, raw_hit_co, dist_sq, hit_co, hit_no)) {
@@ -1191,14 +1192,13 @@ void BKE_shrinkwrap_compute_smooth_normal(const struct ShrinkwrapTreeData *tree,
{
const BVHTreeFromMesh *treeData = &tree->treeData;
const MLoopTri *tri = &treeData->looptri[looptri_idx];
+ const float(*vert_normals)[3] = tree->treeData.vert_normals;
/* Interpolate smooth normals if enabled. */
if ((tree->mesh->mpoly[tri->poly].flag & ME_SMOOTH) != 0) {
- const MVert *verts[] = {
- &treeData->vert[treeData->loop[tri->tri[0]].v],
- &treeData->vert[treeData->loop[tri->tri[1]].v],
- &treeData->vert[treeData->loop[tri->tri[2]].v],
- };
+ const uint32_t vert_indices[3] = {treeData->loop[tri->tri[0]].v,
+ treeData->loop[tri->tri[1]].v,
+ treeData->loop[tri->tri[2]].v};
float w[3], no[3][3], tmp_co[3];
/* Custom and auto smooth split normals. */
@@ -1209,9 +1209,9 @@ void BKE_shrinkwrap_compute_smooth_normal(const struct ShrinkwrapTreeData *tree,
}
/* Ordinary vertex normals. */
else {
- normal_short_to_float_v3(no[0], verts[0]->no);
- normal_short_to_float_v3(no[1], verts[1]->no);
- normal_short_to_float_v3(no[2], verts[2]->no);
+ copy_v3_v3(no[0], vert_normals[vert_indices[0]]);
+ copy_v3_v3(no[1], vert_normals[vert_indices[1]]);
+ copy_v3_v3(no[2], vert_normals[vert_indices[2]]);
}
/* Barycentric weights from hit point. */
@@ -1221,7 +1221,11 @@ void BKE_shrinkwrap_compute_smooth_normal(const struct ShrinkwrapTreeData *tree,
BLI_space_transform_apply(transform, tmp_co);
}
- interp_weights_tri_v3(w, verts[0]->co, verts[1]->co, verts[2]->co, tmp_co);
+ interp_weights_tri_v3(w,
+ treeData->vert[vert_indices[0]].co,
+ treeData->vert[vert_indices[1]].co,
+ treeData->vert[vert_indices[2]].co,
+ tmp_co);
/* Interpolate using weights. */
interp_v3_v3v3v3(r_no, no[0], no[1], no[2], w);
@@ -1424,6 +1428,7 @@ void shrinkwrapModifier_deform(ShrinkwrapModifierData *smd,
if (mesh != NULL && smd->shrinkType == MOD_SHRINKWRAP_PROJECT) {
/* Setup arrays to get vertexs positions, normals and deform weights */
calc.vert = mesh->mvert;
+ calc.vert_normals = BKE_mesh_vertex_normals_ensure(mesh);
/* Using vertexs positions/normals as if a subsurface was applied */
if (smd->subsurfLevels) {
@@ -1581,6 +1586,7 @@ void BKE_shrinkwrap_remesh_target_project(Mesh *src_me, Mesh *target_me, Object
calc.smd = &ssmd;
calc.numVerts = src_me->totvert;
calc.vertexCos = vertexCos;
+ calc.vert_normals = BKE_mesh_vertex_normals_ensure(src_me);
calc.vgroup = -1;
calc.target = target_me;
calc.keepDist = ssmd.keepDist;
diff --git a/source/blender/blenkernel/intern/subdiv_eval.c b/source/blender/blenkernel/intern/subdiv_eval.c
index 51a2aa673bc..b15e18eaa17 100644
--- a/source/blender/blenkernel/intern/subdiv_eval.c
+++ b/source/blender/blenkernel/intern/subdiv_eval.c
@@ -297,18 +297,6 @@ void BKE_subdiv_eval_limit_point_and_normal(Subdiv *subdiv,
normalize_v3(r_N);
}
-void BKE_subdiv_eval_limit_point_and_short_normal(Subdiv *subdiv,
- const int ptex_face_index,
- const float u,
- const float v,
- float r_P[3],
- short r_N[3])
-{
- float N_float[3];
- BKE_subdiv_eval_limit_point_and_normal(subdiv, ptex_face_index, u, v, r_P, N_float);
- normal_float_to_short_v3(r_N, N_float);
-}
-
void BKE_subdiv_eval_face_varying(Subdiv *subdiv,
const int face_varying_channel,
const int ptex_face_index,
@@ -364,12 +352,6 @@ static void buffer_write_float_value(void **buffer, const float *values_buffer,
memcpy(*buffer, values_buffer, sizeof(float) * num_values);
}
-/* Similar to above, just operates with short values. */
-static void buffer_write_short_value(void **buffer, const short *values_buffer, int num_values)
-{
- memcpy(*buffer, values_buffer, sizeof(short) * num_values);
-}
-
void BKE_subdiv_eval_limit_patch_resolution_point(Subdiv *subdiv,
const int ptex_face_index,
const int resolution,
@@ -444,30 +426,3 @@ void BKE_subdiv_eval_limit_patch_resolution_point_and_normal(Subdiv *subdiv,
}
}
}
-
-void BKE_subdiv_eval_limit_patch_resolution_point_and_short_normal(Subdiv *subdiv,
- const int ptex_face_index,
- const int resolution,
- void *point_buffer,
- const int point_offset,
- const int point_stride,
- void *normal_buffer,
- const int normal_offset,
- const int normal_stride)
-{
- buffer_apply_offset(&point_buffer, point_offset);
- buffer_apply_offset(&normal_buffer, normal_offset);
- const float inv_resolution_1 = 1.0f / (float)(resolution - 1);
- for (int y = 0; y < resolution; y++) {
- const float v = y * inv_resolution_1;
- for (int x = 0; x < resolution; x++) {
- const float u = x * inv_resolution_1;
- short normal[3];
- BKE_subdiv_eval_limit_point_and_short_normal(
- subdiv, ptex_face_index, u, v, point_buffer, normal);
- buffer_write_short_value(&normal_buffer, normal, 3);
- buffer_apply_offset(&point_buffer, point_stride);
- buffer_apply_offset(&normal_buffer, normal_stride);
- }
- }
-}
diff --git a/source/blender/blenkernel/intern/subdiv_mesh.c b/source/blender/blenkernel/intern/subdiv_mesh.c
index 5bf519e5f70..c334d9a2c33 100644
--- a/source/blender/blenkernel/intern/subdiv_mesh.c
+++ b/source/blender/blenkernel/intern/subdiv_mesh.c
@@ -21,6 +21,7 @@
* \ingroup bke
*/
+#include "BKE_mesh.h"
#include "BKE_subdiv_mesh.h"
#include "atomic_ops.h"
@@ -58,23 +59,8 @@ typedef struct SubdivMeshContext {
/* UV layers interpolation. */
int num_uv_layers;
MLoopUV *uv_layers[MAX_MTFACE];
- /* Accumulated values.
- *
- * Averaging is happening for vertices along the coarse edges and corners.
- * This is needed for both displacement and normals.
- *
- * Displacement is being accumulated to a vertices coordinates, since those
- * are not needed during traversal of edge/corner vertices.
- *
- * For normals we are using dedicated array, since we can not use same
- * vertices (normals are `short`, which will cause a lot of precision
- * issues). */
- float (*accumulated_normals)[3];
/* Per-subdivided vertex counter of averaged values. */
int *accumulated_counters;
- /* Denotes whether normals can be evaluated from a limit surface. One case
- * when it's not possible is when displacement is used. */
- bool can_evaluate_normals;
bool have_displacement;
} SubdivMeshContext;
@@ -102,20 +88,12 @@ static void subdiv_mesh_ctx_cache_custom_data_layers(SubdivMeshContext *ctx)
static void subdiv_mesh_prepare_accumulator(SubdivMeshContext *ctx, int num_vertices)
{
- if (!ctx->can_evaluate_normals && !ctx->have_displacement) {
- return;
- }
- /* TODO(sergey): Technically, this is overallocating, we don't need memory
- * for an inner subdivision vertices. */
- ctx->accumulated_normals = MEM_calloc_arrayN(
- num_vertices, sizeof(*ctx->accumulated_normals), "subdiv accumulated normals");
ctx->accumulated_counters = MEM_calloc_arrayN(
num_vertices, sizeof(*ctx->accumulated_counters), "subdiv accumulated counters");
}
static void subdiv_mesh_context_free(SubdivMeshContext *ctx)
{
- MEM_SAFE_FREE(ctx->accumulated_normals);
MEM_SAFE_FREE(ctx->accumulated_counters);
}
@@ -450,48 +428,23 @@ static void subdiv_mesh_tls_free(void *tls_v)
/** \} */
-/* -------------------------------------------------------------------- */
-/** \name Evaluation helper functions
- * \{ */
-
-static void eval_final_point_and_vertex_normal(Subdiv *subdiv,
- const int ptex_face_index,
- const float u,
- const float v,
- float r_P[3],
- short r_N[3])
-{
- if (subdiv->displacement_evaluator == NULL) {
- BKE_subdiv_eval_limit_point_and_short_normal(subdiv, ptex_face_index, u, v, r_P, r_N);
- }
- else {
- BKE_subdiv_eval_final_point(subdiv, ptex_face_index, u, v, r_P);
- }
-}
-
/** \} */
/* -------------------------------------------------------------------- */
/** \name Accumulation helpers
* \{ */
-static void subdiv_accumulate_vertex_normal_and_displacement(SubdivMeshContext *ctx,
- const int ptex_face_index,
- const float u,
- const float v,
- MVert *subdiv_vert)
+static void subdiv_accumulate_vertex_displacement(SubdivMeshContext *ctx,
+ const int ptex_face_index,
+ const float u,
+ const float v,
+ MVert *subdiv_vert)
{
Subdiv *subdiv = ctx->subdiv;
const int subdiv_vertex_index = subdiv_vert - ctx->subdiv_mesh->mvert;
float dummy_P[3], dPdu[3], dPdv[3], D[3];
BKE_subdiv_eval_limit_point_and_derivatives(subdiv, ptex_face_index, u, v, dummy_P, dPdu, dPdv);
- /* Accumulate normal. */
- if (ctx->can_evaluate_normals) {
- float N[3];
- cross_v3_v3v3(N, dPdu, dPdv);
- normalize_v3(N);
- add_v3_v3(ctx->accumulated_normals[subdiv_vertex_index], N);
- }
+
/* Accumulate displacement if needed. */
if (ctx->have_displacement) {
/* NOTE: The subdivided mesh is allocated in this module, and its vertices are kept at zero
@@ -589,13 +542,6 @@ static void evaluate_vertex_and_apply_displacement_copy(const SubdivMeshContext
BKE_subdiv_eval_limit_point(ctx->subdiv, ptex_face_index, u, v, subdiv_vert->co);
/* Apply displacement. */
add_v3_v3(subdiv_vert->co, D);
- /* Copy normal from accumulated storage. */
- if (ctx->can_evaluate_normals) {
- float N[3];
- copy_v3_v3(N, ctx->accumulated_normals[subdiv_vertex_index]);
- normalize_v3(N);
- normal_float_to_short_v3(subdiv_vert->no, N);
- }
/* Remove facedot flag. This can happen if there is more than one subsurf modifier. */
subdiv_vert->flag &= ~ME_VERT_FACEDOT;
}
@@ -622,15 +568,6 @@ static void evaluate_vertex_and_apply_displacement_interpolate(
BKE_subdiv_eval_limit_point(ctx->subdiv, ptex_face_index, u, v, subdiv_vert->co);
/* Apply displacement. */
add_v3_v3(subdiv_vert->co, D);
- /* Copy normal from accumulated storage. */
- if (ctx->can_evaluate_normals) {
- const float inv_num_accumulated = 1.0f / ctx->accumulated_counters[subdiv_vertex_index];
- float N[3];
- copy_v3_v3(N, ctx->accumulated_normals[subdiv_vertex_index]);
- mul_v3_fl(N, inv_num_accumulated);
- normalize_v3(N);
- normal_float_to_short_v3(subdiv_vert->no, N);
- }
}
static void subdiv_mesh_vertex_every_corner_or_edge(const SubdivForeachContext *foreach_context,
@@ -644,7 +581,7 @@ static void subdiv_mesh_vertex_every_corner_or_edge(const SubdivForeachContext *
Mesh *subdiv_mesh = ctx->subdiv_mesh;
MVert *subdiv_mvert = subdiv_mesh->mvert;
MVert *subdiv_vert = &subdiv_mvert[subdiv_vertex_index];
- subdiv_accumulate_vertex_normal_and_displacement(ctx, ptex_face_index, u, v, subdiv_vert);
+ subdiv_accumulate_vertex_displacement(ctx, ptex_face_index, u, v, subdiv_vert);
}
static void subdiv_mesh_vertex_every_corner(const SubdivForeachContext *foreach_context,
@@ -793,8 +730,7 @@ static void subdiv_mesh_vertex_inner(const SubdivForeachContext *foreach_context
MVert *subdiv_vert = &subdiv_mvert[subdiv_vertex_index];
subdiv_mesh_ensure_vertex_interpolation(ctx, tls, coarse_poly, coarse_corner);
subdiv_vertex_data_interpolate(ctx, subdiv_vert, &tls->vertex_interpolation, u, v);
- eval_final_point_and_vertex_normal(
- subdiv, ptex_face_index, u, v, subdiv_vert->co, subdiv_vert->no);
+ BKE_subdiv_eval_final_point(subdiv, ptex_face_index, u, v, subdiv_vert->co);
subdiv_mesh_tag_center_vertex(coarse_poly, subdiv_vert, u, v);
}
@@ -1141,12 +1077,6 @@ static void subdiv_mesh_vertex_of_loose_edge(const struct SubdivForeachContext *
/* TODO(sergey): This matches old behavior, but we can as well interpolate
* it. Maybe even using vertex varying attributes. */
subdiv_vertex->bweight = 0.0f;
- /* Reset normal, initialize it in a similar way as edit mode does for a
- * vertices adjacent to a loose edges.
- * See `mesh_evaluate#mesh_calc_normals_vert_fallback` */
- float no[3];
- normalize_v3_v3(no, subdiv_vertex->co);
- normal_float_to_short_v3(subdiv_vertex->no, no);
}
/** \} */
@@ -1161,8 +1091,8 @@ static void setup_foreach_callbacks(const SubdivMeshContext *subdiv_context,
memset(foreach_context, 0, sizeof(*foreach_context));
/* General information. */
foreach_context->topology_info = subdiv_mesh_topology_info;
- /* Every boundary geometry. Used for displacement and normals averaging. */
- if (subdiv_context->can_evaluate_normals || subdiv_context->have_displacement) {
+ /* Every boundary geometry. Used for displacement averaging. */
+ if (subdiv_context->have_displacement) {
foreach_context->vertex_every_corner = subdiv_mesh_vertex_every_corner;
foreach_context->vertex_every_edge = subdiv_mesh_vertex_every_edge;
}
@@ -1212,8 +1142,6 @@ Mesh *BKE_subdiv_to_mesh(Subdiv *subdiv,
subdiv_context.coarse_mesh = coarse_mesh;
subdiv_context.subdiv = subdiv;
subdiv_context.have_displacement = (subdiv->displacement_evaluator != NULL);
- subdiv_context.can_evaluate_normals = !subdiv_context.have_displacement &&
- subdiv_context.subdiv->settings.is_adaptive;
/* Multi-threaded traversal/evaluation. */
BKE_subdiv_stats_begin(&subdiv->stats, SUBDIV_STATS_SUBDIV_TO_MESH_GEOMETRY);
SubdivForeachContext foreach_context;
@@ -1227,9 +1155,11 @@ Mesh *BKE_subdiv_to_mesh(Subdiv *subdiv,
Mesh *result = subdiv_context.subdiv_mesh;
// BKE_mesh_validate(result, true, true);
BKE_subdiv_stats_end(&subdiv->stats, SUBDIV_STATS_SUBDIV_TO_MESH);
- if (!subdiv_context.can_evaluate_normals) {
- BKE_mesh_normals_tag_dirty(result);
- }
+ /* Using normals from the limit surface gives different results than Blender's vertex normal
+ * calculation. Since vertex normals are supposed to be a consistent cache, don't bother
+ * calculating them here. The work may have been pointless anyway if the mesh is deformed or
+ * changed afterwards. */
+ BKE_mesh_normals_tag_dirty(result);
/* Free used memory. */
subdiv_mesh_context_free(&subdiv_context);
return result;
diff --git a/source/blender/blenkernel/intern/subsurf_ccg.c b/source/blender/blenkernel/intern/subsurf_ccg.c
index 2669da98488..9d66c354b54 100644
--- a/source/blender/blenkernel/intern/subsurf_ccg.c
+++ b/source/blender/blenkernel/intern/subsurf_ccg.c
@@ -803,17 +803,11 @@ static int ccgDM_getNumLoops(DerivedMesh *dm)
return 4 * ccgSubSurf_getNumFinalFaces(ccgdm->ss);
}
-static void ccgDM_getFinalVert(DerivedMesh *dm, int vertNum, MVert *mv)
+static CCGElem *get_vertex_elem(CCGDerivedMesh *ccgdm, int vertNum)
{
- CCGDerivedMesh *ccgdm = (CCGDerivedMesh *)dm;
CCGSubSurf *ss = ccgdm->ss;
- CCGElem *vd;
- CCGKey key;
int i;
- CCG_key_top_level(&key, ss);
- memset(mv, 0, sizeof(*mv));
-
if ((vertNum < ccgdm->edgeMap[0].startVert) && (ccgSubSurf_getNumFaces(ss) > 0)) {
/* this vert comes from face data */
int lastface = ccgSubSurf_getNumFaces(ss) - 1;
@@ -842,30 +836,24 @@ static void ccgDM_getFinalVert(DerivedMesh *dm, int vertNum, MVert *mv)
offset = vertNum - ccgdm->faceMap[i].startVert;
if (offset < 1) {
- vd = ccgSubSurf_getFaceCenterData(f);
- copy_v3_v3(mv->co, CCG_elem_co(&key, vd));
- normal_float_to_short_v3(mv->no, CCG_elem_no(&key, vd));
+ return ccgSubSurf_getFaceCenterData(f);
}
- else if (offset < gridSideEnd) {
+ if (offset < gridSideEnd) {
offset -= 1;
grid = offset / gridSideVerts;
x = offset % gridSideVerts + 1;
- vd = ccgSubSurf_getFaceGridEdgeData(ss, f, grid, x);
- copy_v3_v3(mv->co, CCG_elem_co(&key, vd));
- normal_float_to_short_v3(mv->no, CCG_elem_no(&key, vd));
+ return ccgSubSurf_getFaceGridEdgeData(ss, f, grid, x);
}
- else if (offset < gridInternalEnd) {
+ if (offset < gridInternalEnd) {
offset -= gridSideEnd;
grid = offset / gridInternalVerts;
offset %= gridInternalVerts;
y = offset / gridSideVerts + 1;
x = offset % gridSideVerts + 1;
- vd = ccgSubSurf_getFaceGridData(ss, f, grid, x, y);
- copy_v3_v3(mv->co, CCG_elem_co(&key, vd));
- normal_float_to_short_v3(mv->no, CCG_elem_no(&key, vd));
+ return ccgSubSurf_getFaceGridData(ss, f, grid, x, y);
}
}
- else if ((vertNum < ccgdm->vertMap[0].startVert) && (ccgSubSurf_getNumEdges(ss) > 0)) {
+ if ((vertNum < ccgdm->vertMap[0].startVert) && (ccgSubSurf_getNumEdges(ss) > 0)) {
/* this vert comes from edge data */
CCGEdge *e;
int lastedge = ccgSubSurf_getNumEdges(ss) - 1;
@@ -879,36 +867,37 @@ static void ccgDM_getFinalVert(DerivedMesh *dm, int vertNum, MVert *mv)
e = ccgdm->edgeMap[i].edge;
x = vertNum - ccgdm->edgeMap[i].startVert + 1;
- vd = ccgSubSurf_getEdgeData(ss, e, x);
- copy_v3_v3(mv->co, CCG_elem_co(&key, vd));
- normal_float_to_short_v3(mv->no, CCG_elem_no(&key, vd));
+ return ccgSubSurf_getEdgeData(ss, e, x);
}
- else {
- /* this vert comes from vert data */
- CCGVert *v;
- i = vertNum - ccgdm->vertMap[0].startVert;
- v = ccgdm->vertMap[i].vert;
- vd = ccgSubSurf_getVertData(ss, v);
- copy_v3_v3(mv->co, CCG_elem_co(&key, vd));
- normal_float_to_short_v3(mv->no, CCG_elem_no(&key, vd));
- }
+ /* this vert comes from vert data */
+ CCGVert *v;
+ i = vertNum - ccgdm->vertMap[0].startVert;
+
+ v = ccgdm->vertMap[i].vert;
+ return ccgSubSurf_getVertData(ss, v);
}
static void ccgDM_getFinalVertCo(DerivedMesh *dm, int vertNum, float r_co[3])
{
- MVert mvert;
+ CCGDerivedMesh *ccgdm = (CCGDerivedMesh *)dm;
+ CCGSubSurf *ss = ccgdm->ss;
- ccgDM_getFinalVert(dm, vertNum, &mvert);
- copy_v3_v3(r_co, mvert.co);
+ CCGElem *vd = get_vertex_elem(ccgdm, vertNum);
+ CCGKey key;
+ CCG_key_top_level(&key, ss);
+ copy_v3_v3(r_co, CCG_elem_co(&key, vd));
}
static void ccgDM_getFinalVertNo(DerivedMesh *dm, int vertNum, float r_no[3])
{
- MVert mvert;
+ CCGDerivedMesh *ccgdm = (CCGDerivedMesh *)dm;
+ CCGSubSurf *ss = ccgdm->ss;
- ccgDM_getFinalVert(dm, vertNum, &mvert);
- normal_short_to_float_v3(r_no, mvert.no);
+ CCGElem *vd = get_vertex_elem(ccgdm, vertNum);
+ CCGKey key;
+ CCG_key_top_level(&key, ss);
+ copy_v3_v3(r_no, CCG_elem_no(&key, vd));
}
void subsurf_copy_grid_hidden(DerivedMesh *dm,
@@ -995,7 +984,6 @@ void subsurf_copy_grid_paint_mask(DerivedMesh *dm,
BLI_INLINE void ccgDM_to_MVert(MVert *mv, const CCGKey *key, CCGElem *elem)
{
copy_v3_v3(mv->co, CCG_elem_co(key, elem));
- normal_float_to_short_v3(mv->no, CCG_elem_no(key, elem));
mv->flag = mv->bweight = 0;
}