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authorCampbell Barton <ideasman42@gmail.com>2012-03-02 20:05:54 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-02 20:05:54 +0400
commit7bbf4b78313df9f6d2c760b527eb36a5d0418b82 (patch)
treeace55a086362cf5b35174d55442322a793dd32c1 /source/blender/blenkernel
parentc8636ca3dd8bde1cc548ef21fb7a1fd304799164 (diff)
style cleanup
- spelling - turns out we had tessellation spelt wrong all over. - use \directive for doxy (not @directive) - remove BLI_sparsemap.h - was from bmesh merge IIRC but entire file commented and not used.
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r--source/blender/blenkernel/BKE_DerivedMesh.h10
-rw-r--r--source/blender/blenkernel/BKE_cdderivedmesh.h6
-rw-r--r--source/blender/blenkernel/BKE_idcode.h24
-rw-r--r--source/blender/blenkernel/BKE_mesh.h14
-rw-r--r--source/blender/blenkernel/BKE_tessmesh.h6
-rw-r--r--source/blender/blenkernel/intern/DerivedMesh.c16
-rw-r--r--source/blender/blenkernel/intern/anim.c4
-rw-r--r--source/blender/blenkernel/intern/anim_sys.c10
-rw-r--r--source/blender/blenkernel/intern/bvhutils.c2
-rw-r--r--source/blender/blenkernel/intern/cdderivedmesh.c24
-rw-r--r--source/blender/blenkernel/intern/constraint.c10
-rw-r--r--source/blender/blenkernel/intern/displist.c6
-rw-r--r--source/blender/blenkernel/intern/editderivedmesh.c32
-rw-r--r--source/blender/blenkernel/intern/fcurve.c2
-rw-r--r--source/blender/blenkernel/intern/fmodifier.c4
-rw-r--r--source/blender/blenkernel/intern/mesh.c20
-rw-r--r--source/blender/blenkernel/intern/modifiers_bmesh.c2
-rw-r--r--source/blender/blenkernel/intern/nla.c4
-rw-r--r--source/blender/blenkernel/intern/shrinkwrap.c4
-rw-r--r--source/blender/blenkernel/intern/softbody.c2
-rw-r--r--source/blender/blenkernel/intern/subsurf_ccg.c4
21 files changed, 103 insertions, 103 deletions
diff --git a/source/blender/blenkernel/BKE_DerivedMesh.h b/source/blender/blenkernel/BKE_DerivedMesh.h
index 3103dde31dc..dff783c1b9b 100644
--- a/source/blender/blenkernel/BKE_DerivedMesh.h
+++ b/source/blender/blenkernel/BKE_DerivedMesh.h
@@ -133,8 +133,8 @@ struct DerivedMesh {
/* calculate vert and face normals */
void (*calcNormals)(DerivedMesh *dm);
- /* recalculates mesh tesselation */
- void (*recalcTesselation)(DerivedMesh *dm);
+ /* recalculates mesh tessellation */
+ void (*recalcTessellation)(DerivedMesh *dm);
/* Misc. Queries */
@@ -407,19 +407,19 @@ struct DerivedMesh {
void (*release)(DerivedMesh *dm);
};
-/* utility function to initialise a DerivedMesh's function pointers to
+/* utility function to initialize a DerivedMesh's function pointers to
* the default implementation (for those functions which have a default)
*/
void DM_init_funcs(DerivedMesh *dm);
-/* utility function to initialise a DerivedMesh for the desired number
+/* utility function to initialize a DerivedMesh for the desired number
* of vertices, edges and faces (doesn't allocate memory for them, just
* sets up the custom data layers)
*/
void DM_init(DerivedMesh *dm, DerivedMeshType type, int numVerts, int numEdges,
int numFaces, int numLoops, int numPolys);
-/* utility function to initialise a DerivedMesh for the desired number
+/* utility function to initialize a DerivedMesh for the desired number
* of vertices, edges and faces, with a layer setup copied from source
*/
void DM_from_template(DerivedMesh *dm, DerivedMesh *source,
diff --git a/source/blender/blenkernel/BKE_cdderivedmesh.h b/source/blender/blenkernel/BKE_cdderivedmesh.h
index 5fda391cd80..8ece5f14a96 100644
--- a/source/blender/blenkernel/BKE_cdderivedmesh.h
+++ b/source/blender/blenkernel/BKE_cdderivedmesh.h
@@ -106,13 +106,13 @@ void CDDM_calc_normals_tessface(struct DerivedMesh *dm);
*/
void CDDM_calc_edges_tessface(struct DerivedMesh *dm);
-/* same as CDDM_calc_edges_tessface only makes edges from ngon faces instead of tesselation
+/* same as CDDM_calc_edges_tessface only makes edges from ngon faces instead of tessellation
faces*/
void CDDM_calc_edges(struct DerivedMesh *dm);
/* reconstitute face triangulation */
-void CDDM_recalc_tesselation(struct DerivedMesh *dm);
-void CDDM_recalc_tesselation_ex(struct DerivedMesh *dm, const int do_face_nor_cpy);
+void CDDM_recalc_tessellation(struct DerivedMesh *dm);
+void CDDM_recalc_tessellation_ex(struct DerivedMesh *dm, const int do_face_nor_cpy);
/* lowers the number of vertices/edges/faces in a CDDerivedMesh
* the layer data stays the same size
diff --git a/source/blender/blenkernel/BKE_idcode.h b/source/blender/blenkernel/BKE_idcode.h
index d8e77abc989..2a01ef3afdb 100644
--- a/source/blender/blenkernel/BKE_idcode.h
+++ b/source/blender/blenkernel/BKE_idcode.h
@@ -35,8 +35,8 @@
/**
* Convert an idcode into a name.
*
- * @param code The code to convert.
- * @return A static string representing the name of
+ * \param code The code to convert.
+ * \return A static string representing the name of
* the code.
*/
const char *BKE_idcode_to_name(int code);
@@ -44,8 +44,8 @@ const char *BKE_idcode_to_name(int code);
/**
* Convert an idcode into a name (plural).
*
- * @param code The code to convert.
- * @return A static string representing the name of
+ * \param code The code to convert.
+ * \return A static string representing the name of
* the code.
*/
const char *BKE_idcode_to_name_plural(int code);
@@ -53,32 +53,32 @@ const char *BKE_idcode_to_name_plural(int code);
/**
* Convert a name into an idcode (ie. ID_SCE)
*
- * @param name The name to convert.
- * @return The code for the name, or 0 if invalid.
+ * \param name The name to convert.
+ * \return The code for the name, or 0 if invalid.
*/
int BKE_idcode_from_name(const char *name);
/**
* Return non-zero when an ID type is linkable.
*
- * @param code The code to check.
- * @return Boolean, 0 when non linkable.
+ * \param code The code to check.
+ * \return Boolean, 0 when non linkable.
*/
int BKE_idcode_is_linkable(int code);
/**
* Return if the ID code is a valid ID code.
*
- * @param code The code to check.
- * @return Boolean, 0 when invalid.
+ * \param code The code to check.
+ * \return Boolean, 0 when invalid.
*/
int BKE_idcode_is_valid(int code);
/**
* Return an ID code and steps the index forward 1.
*
- * @param index start as 0.
- * @return the code, 0 when all codes have been returned.
+ * \param index start as 0.
+ * \return the code, 0 when all codes have been returned.
*/
int BKE_idcode_iter_step(int *index);
diff --git a/source/blender/blenkernel/BKE_mesh.h b/source/blender/blenkernel/BKE_mesh.h
index 6c6153523b7..4a37252e3fb 100644
--- a/source/blender/blenkernel/BKE_mesh.h
+++ b/source/blender/blenkernel/BKE_mesh.h
@@ -64,19 +64,19 @@ extern "C" {
struct BMesh *BKE_mesh_to_bmesh(struct Mesh *me, struct Object *ob);
/*
- * this function recreates a tesselation.
- * returns number of tesselation faces.
+ * this function recreates a tessellation.
+ * returns number of tessellation faces.
*
- * use_poly_origindex sets whether or not the tesselation faces' origindex
+ * use_poly_origindex sets whether or not the tessellation faces' origindex
* layer should point to original poly indices or real poly indices.
*
- * use_face_origindex sets the tesselation faces' origindex layer
- * to point to the tesselation faces themselves, not the polys.
+ * use_face_origindex sets the tessellation faces' origindex layer
+ * to point to the tessellation faces themselves, not the polys.
*
* if both of the above are 0, it'll use the indices of the mpolys of the MPoly
* data in pdata, and ignore the origindex layer altogether.
*/
-int mesh_recalcTesselation(struct CustomData *fdata, struct CustomData *ldata, struct CustomData *pdata,
+int mesh_recalcTessellation(struct CustomData *fdata, struct CustomData *ldata, struct CustomData *pdata,
struct MVert *mvert,
int totface, int totloop, int totpoly,
const int do_face_normals);
@@ -198,7 +198,7 @@ typedef struct UvMapVert {
/* UvElement stores per uv information so that we can quickly access information for a uv.
* it is actually an improved UvMapVert, including an island and a direct pointer to the face
- * to avoid initialising face arrays */
+ * to avoid initializing face arrays */
typedef struct UvElement {
/* Next UvElement corresponding to same vertex */
struct UvElement *next;
diff --git a/source/blender/blenkernel/BKE_tessmesh.h b/source/blender/blenkernel/BKE_tessmesh.h
index ae2882b1712..d935c932387 100644
--- a/source/blender/blenkernel/BKE_tessmesh.h
+++ b/source/blender/blenkernel/BKE_tessmesh.h
@@ -40,7 +40,7 @@ ok: the EDBM module is for editmode bmesh stuff. in contrast, the
/*this structure replaces EditMesh.
through this, you get access to both the edit bmesh,
- it's tesselation, and various stuff that doesn't belong in the BMesh
+ it's tessellation, and various stuff that doesn't belong in the BMesh
struct itself.
the entire derivedmesh and modifier system works with this structure,
@@ -52,7 +52,7 @@ typedef struct BMEditMesh {
struct BMEditMesh *emcopy;
int emcopyusers;
- /*we store tesselations as triplets of three loops,
+ /*we store tessellations as triplets of three loops,
which each define a triangle.*/
struct BMLoop *(*looptris)[3];
int tottri;
@@ -85,7 +85,7 @@ typedef struct BMEditMesh {
* BMESH_TODO, look into having the update elsewhere. */
#define BMESH_EM_UNDO_RECALC_TESSFACE_WORKAROUND
-void BMEdit_RecalcTesselation(BMEditMesh *tm);
+void BMEdit_RecalcTessellation(BMEditMesh *tm);
BMEditMesh *BMEdit_Create(BMesh *bm, int do_tesselate);
BMEditMesh *BMEdit_Copy(BMEditMesh *tm);
BMEditMesh *BMEdit_FromObject(struct Object *ob);
diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c
index 9d5b8a3b6a5..0d12785872c 100644
--- a/source/blender/blenkernel/intern/DerivedMesh.c
+++ b/source/blender/blenkernel/intern/DerivedMesh.c
@@ -360,7 +360,7 @@ void DM_ensure_tessface(DerivedMesh *dm)
const int numPolys = dm->getNumPolys(dm);
if ( (numTessFaces == 0) && (numPolys != 0)) {
- dm->recalcTesselation(dm);
+ dm->recalcTessellation(dm);
if (dm->getNumTessFaces(dm) != 0) {
/* printf("info %s: polys -> ngons calculated\n", __func__); */
@@ -1091,9 +1091,9 @@ void DM_update_weight_mcol(Object *ob, DerivedMesh *dm, int const draw_flag,
wtcol_v = calc_weightpaint_vert_array(ob, dm, draw_flag, coba);
/* Now copy colors in all face verts. */
- /*first add colors to the tesselation faces*/
+ /*first add colors to the tessellation faces*/
/* XXX Why update that layer? We have to update WEIGHT_MLOOPCOL anyway,
- * and tesselation recreates mface layers from mloop/mpoly ones, so no
+ * and tessellation recreates mface layers from mloop/mpoly ones, so no
* need to fill WEIGHT_MCOL here. */
#if 0
for (i = 0; i < numFaces; i++, mf++, wtcol_f_step += (4 * 4)) {
@@ -1661,7 +1661,7 @@ static void mesh_calc_modifiers(Scene *scene, Object *ob, float (*inputVertexCos
/* calculating normals can re-calculate tessfaces in some cases */
int num_tessface = finaldm->getNumTessFaces(finaldm);
/* --------------------------------------------------------------------- */
- /* First calculate the polygon and vertex normals, re-tesselation
+ /* First calculate the polygon and vertex normals, re-tessellation
* copies these into the tessface's normal layer */
@@ -1673,13 +1673,13 @@ static void mesh_calc_modifiers(Scene *scene, Object *ob, float (*inputVertexCos
finaldm->calcNormals(finaldm);
#endif
- /* Re-tesselation is necessary to push render data (uvs, textures, colors)
+ /* Re-tessellation is necessary to push render data (uvs, textures, colors)
* from loops and polys onto the tessfaces. This may be currently be
- * redundantin cases where the render mode doesn't use these inputs, but
- * ideally eventually tesselation would happen on-demand, and this is one
+ * redundant in cases where the render mode doesn't use these inputs, but
+ * ideally eventually tessellation would happen on-demand, and this is one
* of the primary places it would be needed. */
if (num_tessface == 0 && finaldm->getNumTessFaces(finaldm) == 0) {
- finaldm->recalcTesselation(finaldm);
+ finaldm->recalcTessellation(finaldm);
}
/* Need to watch this, it can cause issues, see bug [#29338] */
/* take care with this block, we really need testing frameworks */
diff --git a/source/blender/blenkernel/intern/anim.c b/source/blender/blenkernel/intern/anim.c
index d0733166074..6f3facb6d9d 100644
--- a/source/blender/blenkernel/intern/anim.c
+++ b/source/blender/blenkernel/intern/anim.c
@@ -318,7 +318,7 @@ static void motionpaths_calc_update_scene(Scene *scene)
/* find the last object with the tag
* - all those afterwards are assumed to not be relevant for our calculations
*/
- // optimise further by moving out...
+ // optimize further by moving out...
for (base=scene->base.first; base; base=base->next) {
if (base->object->flag & BA_TEMP_TAG)
last = base;
@@ -416,7 +416,7 @@ void animviz_calc_motionpaths(Scene *scene, ListBase *targets)
}
if (efra <= sfra) return;
- /* optimise the depsgraph for faster updates */
+ /* optimize the depsgraph for faster updates */
// TODO: whether this is used should depend on some setting for the level of optimisations used
motionpaths_calc_optimise_depsgraph(scene, targets);
diff --git a/source/blender/blenkernel/intern/anim_sys.c b/source/blender/blenkernel/intern/anim_sys.c
index ec92685b594..ea353fc9073 100644
--- a/source/blender/blenkernel/intern/anim_sys.c
+++ b/source/blender/blenkernel/intern/anim_sys.c
@@ -1176,7 +1176,7 @@ static short animsys_write_rna_setting (PointerRNA *ptr, char *path, int array_i
if (RNA_property_update_check(prop)) {
short skip_updates_hack = 0;
- /* optimisation hacks: skip property updates for those properties
+ /* optimization hacks: skip property updates for those properties
* for we know that which the updates in RNA were really just for
* flushing property editing via UI/Py
*/
@@ -1676,7 +1676,7 @@ static void nlaevalchan_buffers_accumulate (ListBase *channels, ListBase *tmp_bu
{
NlaEvalChannel *nec, *necn, *necd;
- /* optimise - abort if no channels */
+ /* optimize - abort if no channels */
if (tmp_buffer->first == NULL)
return;
@@ -2288,13 +2288,13 @@ void BKE_animsys_evaluate_all_animation (Main *main, Scene *scene, float ctime)
} \
}
- /* optimisation:
+ /* optimization:
* when there are no actions, don't go over database and loop over heaps of datablocks,
* which should ultimately be empty, since it is not possible for now to have any animation
* without some actions, and drivers wouldn't get affected by any state changes
*
* however, if there are some curves, we will need to make sure that their 'ctime' property gets
- * set correctly, so this optimisation must be skipped in that case...
+ * set correctly, so this optimization must be skipped in that case...
*/
if ((main->action.first == NULL) && (main->curve.first == NULL)) {
if (G.f & G_DEBUG)
@@ -2347,7 +2347,7 @@ void BKE_animsys_evaluate_all_animation (Main *main, Scene *scene, float ctime)
/* objects */
/* ADT_RECALC_ANIM doesn't need to be supplied here, since object AnimData gets
- * this tagged by Depsgraph on framechange. This optimisation means that objects
+ * this tagged by Depsgraph on framechange. This optimization means that objects
* linked from other (not-visible) scenes will not need their data calculated.
*/
EVAL_ANIM_IDS(main->object.first, 0);
diff --git a/source/blender/blenkernel/intern/bvhutils.c b/source/blender/blenkernel/intern/bvhutils.c
index f4416b8f5d6..0af3c9c9f02 100644
--- a/source/blender/blenkernel/intern/bvhutils.c
+++ b/source/blender/blenkernel/intern/bvhutils.c
@@ -595,7 +595,7 @@ BVHTree* bvhtree_from_mesh_faces(BVHTreeFromMesh *data, DerivedMesh *mesh, float
/* XXX, for snap only, em & dm are assumed to be aligned, since dm is the em's cage */
- /*Insert BMesh-tesselation triangles into the bvh tree, unless they are hidden
+ /*Insert BMesh-tessellation triangles into the bvh tree, unless they are hidden
and/or selected. Even if the faces themselves are not selected for the snapped
transform, having a vertex selected means the face (and thus it's tesselated
triangles) will be moving and will not be a good snap targets.*/
diff --git a/source/blender/blenkernel/intern/cdderivedmesh.c b/source/blender/blenkernel/intern/cdderivedmesh.c
index 4fafd604e70..50d0f2daab9 100644
--- a/source/blender/blenkernel/intern/cdderivedmesh.c
+++ b/source/blender/blenkernel/intern/cdderivedmesh.c
@@ -1589,11 +1589,11 @@ static void cdDM_foreachMappedFaceCenter(
}
-void CDDM_recalc_tesselation_ex(DerivedMesh *dm, const int do_face_nor_cpy)
+void CDDM_recalc_tessellation_ex(DerivedMesh *dm, const int do_face_nor_cpy)
{
CDDerivedMesh *cddm = (CDDerivedMesh*)dm;
- dm->numTessFaceData = mesh_recalcTesselation(&dm->faceData, &dm->loopData, &dm->polyData,
+ dm->numTessFaceData = mesh_recalcTessellation(&dm->faceData, &dm->loopData, &dm->polyData,
cddm->mvert,
dm->numTessFaceData, dm->numLoopData, dm->numPolyData,
do_face_nor_cpy);
@@ -1605,14 +1605,14 @@ void CDDM_recalc_tesselation_ex(DerivedMesh *dm, const int do_face_nor_cpy)
cddm->mface = CustomData_get_layer(&dm->faceData, CD_MFACE);
- /* Tesselation recreated faceData, and the active layer indices need to get re-propagated
+ /* Tessellation recreated faceData, and the active layer indices need to get re-propagated
from loops and polys to faces */
CustomData_bmesh_update_active_layers(&dm->faceData, &dm->polyData, &dm->loopData);
}
-void CDDM_recalc_tesselation(DerivedMesh *dm)
+void CDDM_recalc_tessellation(DerivedMesh *dm)
{
- CDDM_recalc_tesselation_ex(dm, TRUE);
+ CDDM_recalc_tessellation_ex(dm, TRUE);
}
static void cdDM_free_internal(CDDerivedMesh *cddm)
@@ -1674,7 +1674,7 @@ static CDDerivedMesh *cdDM_create(const char *desc)
dm->getTessFaceDataArray = DM_get_tessface_data_layer;
dm->calcNormals = CDDM_calc_normals_mapping;
- dm->recalcTesselation = CDDM_recalc_tesselation;
+ dm->recalcTessellation = CDDM_recalc_tessellation;
dm->getVertCos = cdDM_getVertCos;
dm->getVertCo = cdDM_getVertCo;
@@ -1928,7 +1928,7 @@ DerivedMesh *CDDM_from_BMEditMesh(BMEditMesh *em, Mesh *UNUSED(me), int use_mdis
CustomData_merge(&bm->pdata, &dm->polyData, mask,
CD_CALLOC, dm->numPolyData);
- /*add tesselation mface layers*/
+ /*add tessellation mface layers*/
if (use_tessface) {
CustomData_from_bmeshpoly(&dm->faceData, &dm->polyData, &dm->loopData, em->tottri);
}
@@ -2083,7 +2083,7 @@ static DerivedMesh *cddm_copy_ex(DerivedMesh *source, int faces_from_tessfaces)
#if 0
/* BMESH_TODO: Find out why this is necessary (or else find a way to remove
it). If it is necessary, add a comment explaining why. */
- CDDM_recalc_tesselation((DerivedMesh *)cddm);
+ CDDM_recalc_tessellation((DerivedMesh *)cddm);
#endif
return dm;
@@ -2190,15 +2190,15 @@ void CDDM_calc_normals_mapping(DerivedMesh *dm)
if (dm->numTessFaceData == 0) {
- /* No tesselation on this mesh yet, need to calculate one.
+ /* No tessellation on this mesh yet, need to calculate one.
*
* Important not to update face normals from polys since it
* interfears with assigning the new normal layer in the following code.
*/
- CDDM_recalc_tesselation_ex(dm, FALSE);
+ CDDM_recalc_tessellation_ex(dm, FALSE);
}
else {
- /* A tesselation already exists, it should always have a CD_POLYINDEX */
+ /* A tessellation already exists, it should always have a CD_POLYINDEX */
BLI_assert(CustomData_has_layer(&dm->faceData, CD_POLYINDEX));
CustomData_free_layers(&dm->faceData, CD_NORMAL, dm->numTessFaceData);
}
@@ -2269,7 +2269,7 @@ void CDDM_calc_normals_tessface(DerivedMesh *dm)
*
* this is a really horribly written function. ger. - joeedh
*
- * note, CDDM_recalc_tesselation has to run on the returned DM if you want to access tessfaces.
+ * note, CDDM_recalc_tessellation has to run on the returned DM if you want to access tessfaces.
*/
DerivedMesh *CDDM_merge_verts(DerivedMesh *dm, const int *vtargetmap)
{
diff --git a/source/blender/blenkernel/intern/constraint.c b/source/blender/blenkernel/intern/constraint.c
index 9047f0262cd..c66b8da0dcd 100644
--- a/source/blender/blenkernel/intern/constraint.c
+++ b/source/blender/blenkernel/intern/constraint.c
@@ -279,7 +279,7 @@ void constraint_mat_convertspace (Object *ob, bPoseChannel *pchan, float mat[][4
/* prevent crashes in these unlikely events */
if (ob==NULL || mat==NULL) return;
- /* optimise trick - check if need to do anything */
+ /* optimize trick - check if need to do anything */
if (from == to) return;
/* are we dealing with pose-channels or objects */
@@ -2148,7 +2148,7 @@ static void actcon_get_tarmat (bConstraint *con, bConstraintOb *cob, bConstraint
float s, t;
short axis;
- /* initialise return matrix */
+ /* initialize return matrix */
unit_m4(ct->matrix);
/* get the transform matrix of the target */
@@ -4294,7 +4294,7 @@ static void constraints_init_typeinfo (void)
*/
bConstraintTypeInfo *get_constraint_typeinfo (int type)
{
- /* initialise the type-info list? */
+ /* initialize the type-info list? */
if (CTI_INIT) {
constraints_init_typeinfo();
CTI_INIT = 0;
@@ -4412,7 +4412,7 @@ static bConstraint *add_new_constraint_internal (const char *name, short type)
/* Determine a basic name, and info */
if (cti) {
- /* initialise constraint data */
+ /* initialize constraint data */
con->data = MEM_callocN(cti->size, cti->structName);
/* only constraints that change any settings need this */
@@ -4757,7 +4757,7 @@ void get_constraint_targets_for_solving (bConstraint *con, bConstraintOb *cob, L
cti->get_constraint_targets(con, targets);
/* set matrices
- * - calculate if possible, otherwise just initialise as identity matrix
+ * - calculate if possible, otherwise just initialize as identity matrix
*/
if (cti->get_target_matrix) {
for (ct= targets->first; ct; ct= ct->next)
diff --git a/source/blender/blenkernel/intern/displist.c b/source/blender/blenkernel/intern/displist.c
index ea84f73b27f..6383f7b9040 100644
--- a/source/blender/blenkernel/intern/displist.c
+++ b/source/blender/blenkernel/intern/displist.c
@@ -709,7 +709,7 @@ static ModifierData *curve_get_tesselate_point(Scene *scene, Object *ob, int for
if (ELEM3(md->type, eModifierType_Hook, eModifierType_Softbody, eModifierType_MeshDeform)) {
preTesselatePoint = md;
- /* this modifiers are moving point of tesselation automatically
+ /* this modifiers are moving point of tessellation automatically
(some of them even can't be applied on tesselated curve), set flag
for incformation button in modifier's header */
md->mode |= eModifierMode_ApplyOnSpline;
@@ -1168,7 +1168,7 @@ void makeDispListSurf(Scene *scene, Object *ob, ListBase *dispbase,
}
/* make copy of 'undeformed" displist for texture space calculation
- actually, it's not totally undeformed -- pre-tesselation modifiers are
+ actually, it's not totally undeformed -- pre-tessellation modifiers are
already applied, thats how it worked for years, so keep for compatibility (sergey) */
copy_displist(&cu->disp, dispbase);
@@ -1394,7 +1394,7 @@ static void do_makeDispListCurveTypes(Scene *scene, Object *ob, ListBase *dispba
if(cu->flag & CU_PATH) calc_curvepath(ob);
/* make copy of 'undeformed" displist for texture space calculation
- actually, it's not totally undeformed -- pre-tesselation modifiers are
+ actually, it's not totally undeformed -- pre-tessellation modifiers are
already applied, thats how it worked for years, so keep for compatibility (sergey) */
copy_displist(&cu->disp, dispbase);
diff --git a/source/blender/blenkernel/intern/editderivedmesh.c b/source/blender/blenkernel/intern/editderivedmesh.c
index f0fb5cc64b4..139f7d55438 100644
--- a/source/blender/blenkernel/intern/editderivedmesh.c
+++ b/source/blender/blenkernel/intern/editderivedmesh.c
@@ -75,7 +75,7 @@ BMEditMesh *BMEdit_Create(BMesh *bm, int do_tesselate)
tm->bm = bm;
if (do_tesselate) {
- BMEdit_RecalcTesselation(tm);
+ BMEdit_RecalcTessellation(tm);
}
return tm;
@@ -90,12 +90,12 @@ BMEditMesh *BMEdit_Copy(BMEditMesh *tm)
tm2->bm = BM_mesh_copy(tm->bm);
- /*The tesselation is NOT calculated on the copy here,
+ /*The tessellation is NOT calculated on the copy here,
because currently all the callers of this function use
it to make a backup copy of the BMEditMesh to restore
it in the case of errors in an operation. For perf
reasons, in that case it makes more sense to do the
- tesselation only when/if that copy ends up getting
+ tessellation only when/if that copy ends up getting
used.*/
tm2->looptris = NULL;
@@ -106,7 +106,7 @@ BMEditMesh *BMEdit_Copy(BMEditMesh *tm)
return tm2;
}
-static void BMEdit_RecalcTesselation_intern(BMEditMesh *tm)
+static void BMEdit_RecalcTessellation_intern(BMEditMesh *tm)
{
/* use this to avoid locking pthread for _every_ polygon
* and calling the fill function */
@@ -245,21 +245,21 @@ static void BMEdit_RecalcTesselation_intern(BMEditMesh *tm)
}
-void BMEdit_RecalcTesselation(BMEditMesh *em)
+void BMEdit_RecalcTessellation(BMEditMesh *em)
{
- BMEdit_RecalcTesselation_intern(em);
+ BMEdit_RecalcTessellation_intern(em);
/* commented because editbmesh_build_data() ensures we get tessfaces */
#if 0
if (em->derivedFinal && em->derivedFinal == em->derivedCage) {
- if (em->derivedFinal->recalcTesselation)
- em->derivedFinal->recalcTesselation(em->derivedFinal);
+ if (em->derivedFinal->recalcTessellation)
+ em->derivedFinal->recalcTessellation(em->derivedFinal);
}
else if (em->derivedFinal) {
- if (em->derivedCage->recalcTesselation)
- em->derivedCage->recalcTesselation(em->derivedCage);
- if (em->derivedFinal->recalcTesselation)
- em->derivedFinal->recalcTesselation(em->derivedFinal);
+ if (em->derivedCage->recalcTessellation)
+ em->derivedCage->recalcTessellation(em->derivedCage);
+ if (em->derivedFinal->recalcTessellation)
+ em->derivedFinal->recalcTessellation(em->derivedFinal);
}
#endif
}
@@ -314,13 +314,13 @@ void BMEdit_Free(BMEditMesh *em)
ok, basic design:
the bmesh derivedmesh exposes the mesh as triangles. it stores pointers
-to three loops per triangle. the derivedmesh stores a cache of tesselations
+to three loops per triangle. the derivedmesh stores a cache of tessellations
for each face. this cache will smartly update as needed (though at first
it'll simply be more brute force). keeping track of face/edge counts may
be a small problbm.
this won't be the most efficient thing, considering that internal edges and
-faces of tesselations are exposed. looking up an edge by index in particular
+faces of tessellations are exposed. looking up an edge by index in particular
is likely to be a little slow.
*/
@@ -345,7 +345,7 @@ static void emDM_calcNormals(DerivedMesh *UNUSED(dm))
BMVerts and BMFaces */
}
-static void emDM_recalcTesselation(DerivedMesh *UNUSED(dm))
+static void emDM_recalcTessellation(DerivedMesh *UNUSED(dm))
{
/* do nothing */
}
@@ -1635,7 +1635,7 @@ DerivedMesh *getEditDerivedBMesh(
bmdm->dm.getTessFaceDataArray = emDM_getTessFaceDataArray;
bmdm->dm.calcNormals = emDM_calcNormals;
- bmdm->dm.recalcTesselation = emDM_recalcTesselation;
+ bmdm->dm.recalcTessellation = emDM_recalcTessellation;
bmdm->dm.foreachMappedVert = emDM_foreachMappedVert;
bmdm->dm.foreachMappedEdge = emDM_foreachMappedEdge;
diff --git a/source/blender/blenkernel/intern/fcurve.c b/source/blender/blenkernel/intern/fcurve.c
index fa20db0fe72..1c6c229d8fc 100644
--- a/source/blender/blenkernel/intern/fcurve.c
+++ b/source/blender/blenkernel/intern/fcurve.c
@@ -362,7 +362,7 @@ int binarysearch_bezt_index (BezTriple array[], float frame, int arraylen, short
int start=0, end=arraylen;
int loopbreaker= 0, maxloop= arraylen * 2;
- /* initialise replace-flag first */
+ /* initialize replace-flag first */
*replace= 0;
/* sneaky optimisations (don't go through searching process if...):
diff --git a/source/blender/blenkernel/intern/fmodifier.c b/source/blender/blenkernel/intern/fmodifier.c
index d1edd2c9d0f..19b036d9ccf 100644
--- a/source/blender/blenkernel/intern/fmodifier.c
+++ b/source/blender/blenkernel/intern/fmodifier.c
@@ -957,7 +957,7 @@ static void fmods_init_typeinfo (void)
*/
FModifierTypeInfo *get_fmodifier_typeinfo (int type)
{
- /* initialise the type-info list? */
+ /* initialize the type-info list? */
if (FMI_INIT) {
fmods_init_typeinfo();
FMI_INIT = 0;
@@ -1243,7 +1243,7 @@ static float eval_fmodifier_influence (FModifier *fcm, float evaltime)
}
/* evaluate time modifications imposed by some F-Curve Modifiers
- * - this step acts as an optimisation to prevent the F-Curve stack being evaluated
+ * - this step acts as an optimization to prevent the F-Curve stack being evaluated
* several times by modifiers requesting the time be modified, as the final result
* would have required using the modified time
* - modifiers only ever receive the unmodified time, as subsequent modifiers should be
diff --git a/source/blender/blenkernel/intern/mesh.c b/source/blender/blenkernel/intern/mesh.c
index 33ef226f411..23cda362f74 100644
--- a/source/blender/blenkernel/intern/mesh.c
+++ b/source/blender/blenkernel/intern/mesh.c
@@ -303,7 +303,7 @@ const char *mesh_cmp(Mesh *me1, Mesh *me2, float thresh)
return NULL;
}
-static void mesh_ensure_tesselation_customdata(Mesh *me)
+static void mesh_ensure_tessellation_customdata(Mesh *me)
{
const int tottex_original = CustomData_number_of_layers(&me->pdata, CD_MTEXPOLY);
const int totcol_original = CustomData_number_of_layers(&me->ldata, CD_MLOOPCOL);
@@ -322,7 +322,7 @@ static void mesh_ensure_tesselation_customdata(Mesh *me)
* first time from bmesh, rather then giving a warning about this we could be smarter
* and check if there was any data to begin with, for now just print the warning with
* some info to help troubleshoot whats going on - campbell */
- printf("%s: warning! Tesselation uvs or vcol data got out of sync, "
+ printf("%s: warning! Tessellation uvs or vcol data got out of sync, "
"had to reset!\n CD_MTFACE: %d != CD_MTEXPOLY: %d || CD_MCOL: %d != CD_MLOOPCOL: %d\n",
__func__, tottex_tessface, tottex_original, totcol_tessface, totcol_original);
}
@@ -340,7 +340,7 @@ static void mesh_update_linked_customdata(Mesh *me, const short do_ensure_tess_c
BMEdit_UpdateLinkedCustomData(me->edit_btmesh);
if (do_ensure_tess_cd) {
- mesh_ensure_tesselation_customdata(me);
+ mesh_ensure_tessellation_customdata(me);
}
CustomData_bmesh_update_active_layers(&me->fdata, &me->pdata, &me->ldata);
@@ -1688,7 +1688,7 @@ void mesh_calc_normals_mapping_ex(MVert *mverts, int numVerts,
}
else {
/* eek, we're not corresponding to polys */
- printf("error in mesh_calc_normals; tesselation face indices are incorrect. normals may look bad.\n");
+ printf("error in mesh_calc_normals; tessellation face indices are incorrect. normals may look bad.\n");
}
}
}
@@ -2185,10 +2185,10 @@ void mesh_loops_to_mface_corners(CustomData *fdata, CustomData *ldata,
}
/*
- this function recreates a tesselation.
- returns number of tesselation faces.
+ this function recreates a tessellation.
+ returns number of tessellation faces.
*/
-int mesh_recalcTesselation(CustomData *fdata,
+int mesh_recalcTessellation(CustomData *fdata,
CustomData *ldata, CustomData *pdata,
MVert *mvert, int totface, int UNUSED(totloop),
int totpoly,
@@ -2467,8 +2467,8 @@ int mesh_recalcTesselation(CustomData *fdata,
#ifdef USE_BMESH_SAVE_AS_COMPAT
/*
- * this function recreates a tesselation.
- * returns number of tesselation faces.
+ * this function recreates a tessellation.
+ * returns number of tessellation faces.
*/
int mesh_mpoly_to_mface(struct CustomData *fdata, struct CustomData *ldata,
struct CustomData *pdata, int totface, int UNUSED(totloop), int totpoly)
@@ -2946,7 +2946,7 @@ void BKE_mesh_ensure_navmesh(Mesh *me)
void BKE_mesh_tessface_calc(Mesh *mesh)
{
- mesh->totface = mesh_recalcTesselation(&mesh->fdata, &mesh->ldata, &mesh->pdata,
+ mesh->totface = mesh_recalcTessellation(&mesh->fdata, &mesh->ldata, &mesh->pdata,
mesh->mvert,
mesh->totface, mesh->totloop, mesh->totpoly,
/* calc normals right after, dont copy from polys here */
diff --git a/source/blender/blenkernel/intern/modifiers_bmesh.c b/source/blender/blenkernel/intern/modifiers_bmesh.c
index fb7e18e295e..da8af1357ab 100644
--- a/source/blender/blenkernel/intern/modifiers_bmesh.c
+++ b/source/blender/blenkernel/intern/modifiers_bmesh.c
@@ -157,7 +157,7 @@ BMEditMesh *DM_to_editbmesh(Object *ob, DerivedMesh *dm, BMEditMesh *existing, i
}
else {
if (do_tesselate) {
- BMEdit_RecalcTesselation(em);
+ BMEdit_RecalcTessellation(em);
}
}
diff --git a/source/blender/blenkernel/intern/nla.c b/source/blender/blenkernel/intern/nla.c
index e5400cf13f2..814f0715d11 100644
--- a/source/blender/blenkernel/intern/nla.c
+++ b/source/blender/blenkernel/intern/nla.c
@@ -841,7 +841,7 @@ void BKE_nlameta_flush_transforms (NlaStrip *mstrip)
oEnd= ((NlaStrip *)mstrip->strips.last)->end;
offset= mstrip->start - oStart;
- /* optimisation:
+ /* optimization:
* don't flush if nothing changed yet
* TODO: maybe we need a flag to say always flush?
*/
@@ -1018,7 +1018,7 @@ short BKE_nlatrack_get_bounds (NlaTrack *nlt, float bounds[2])
{
NlaStrip *strip;
- /* initialise bounds */
+ /* initialize bounds */
if (bounds)
bounds[0] = bounds[1] = 0.0f;
else
diff --git a/source/blender/blenkernel/intern/shrinkwrap.c b/source/blender/blenkernel/intern/shrinkwrap.c
index dde3aeba75d..efc3477298c 100644
--- a/source/blender/blenkernel/intern/shrinkwrap.c
+++ b/source/blender/blenkernel/intern/shrinkwrap.c
@@ -287,7 +287,7 @@ static void shrinkwrap_calc_normal_projection(ShrinkwrapCalcData *calc)
BVHTreeRayHit hit;
BVHTreeFromMesh treeData= NULL_BVHTreeFromMesh;
- //auxiliar target
+ //auxiliary target
DerivedMesh *auxMesh = NULL;
BVHTreeFromMesh auxData = NULL_BVHTreeFromMesh;
SpaceTransform local2aux;
@@ -306,7 +306,7 @@ static void shrinkwrap_calc_normal_projection(ShrinkwrapCalcData *calc)
else
{
//The code supports any axis that is a combination of X,Y,Z
- //altought currently UI only allows to set the 3 different axis
+ //although currently UI only allows to set the 3 different axis
if(calc->smd->projAxis & MOD_SHRINKWRAP_PROJECT_OVER_X_AXIS) proj_axis[0] = 1.0f;
if(calc->smd->projAxis & MOD_SHRINKWRAP_PROJECT_OVER_Y_AXIS) proj_axis[1] = 1.0f;
if(calc->smd->projAxis & MOD_SHRINKWRAP_PROJECT_OVER_Z_AXIS) proj_axis[2] = 1.0f;
diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c
index c4ea41f41b3..4f48fb0270f 100644
--- a/source/blender/blenkernel/intern/softbody.c
+++ b/source/blender/blenkernel/intern/softbody.c
@@ -860,7 +860,7 @@ static void renew_softbody(Scene *scene, Object *ob, int totpoint, int totspring
if (totspring)
sb->bspring= MEM_mallocN( totspring*sizeof(BodySpring), "bodyspring");
- /* initialise BodyPoint array */
+ /* initialize BodyPoint array */
for (i=0; i<totpoint; i++) {
BodyPoint *bp = &sb->bpoint[i];
diff --git a/source/blender/blenkernel/intern/subsurf_ccg.c b/source/blender/blenkernel/intern/subsurf_ccg.c
index 09056654e09..7f67bb27bf6 100644
--- a/source/blender/blenkernel/intern/subsurf_ccg.c
+++ b/source/blender/blenkernel/intern/subsurf_ccg.c
@@ -2858,7 +2858,7 @@ static struct PBVH *ccgDM_getPBVH(Object *ob, DerivedMesh *dm)
return ccgdm->pbvh;
}
-static void ccgDM_recalcTesselation(DerivedMesh *UNUSED(dm))
+static void ccgDM_recalcTessellation(DerivedMesh *UNUSED(dm))
{
/* Nothing to do: CCG handles creating its own tessfaces */
}
@@ -2967,7 +2967,7 @@ static CCGDerivedMesh *getCCGDerivedMesh(CCGSubSurf *ss,
ccgdm->dm.copyTessFaceArray = ccgDM_copyFinalFaceArray;
ccgdm->dm.calcNormals = ccgDM_calcNormals;
- ccgdm->dm.recalcTesselation = ccgDM_recalcTesselation;
+ ccgdm->dm.recalcTessellation = ccgDM_recalcTessellation;
ccgdm->dm.getVertCos = ccgdm_getVertCos;
ccgdm->dm.foreachMappedVert = ccgDM_foreachMappedVert;