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authorSebastian Parborg <zeddb>2018-09-20 20:53:16 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-09-20 20:54:33 +0300
commitd0eed5e50a80ef4df9ecb14772c87d4ede11e621 (patch)
tree2c59f9f4262f9309ca5e0130d6534ee71b543ad1 /source/blender/blenkernel
parent09ea940e7ba8c4905e692134dfc14d0a6fbf909b (diff)
Texture Paint: unify missing data and slots panels, better auto position nodes.
Differential Revision: https://developer.blender.org/D3694
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r--source/blender/blenkernel/BKE_node.h4
-rw-r--r--source/blender/blenkernel/intern/node.c48
2 files changed, 52 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index 901822583cb..def0de54771 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -466,6 +466,10 @@ bool nodeAttachNodeCheck(struct bNode *node, struct bNode *parent);
void nodeAttachNode(struct bNode *node, struct bNode *parent);
void nodeDetachNode(struct bNode *node);
+void nodePositionRelative(struct bNode *from_node, struct bNode *to_node,
+ struct bNodeSocket *from_sock, struct bNodeSocket *to_sock);
+void nodePositionPropagate(struct bNode *node);
+
struct bNode *nodeFindNodebyName(struct bNodeTree *ntree, const char *name);
int nodeFindNode(struct bNodeTree *ntree, struct bNodeSocket *sock, struct bNode **nodep, int *sockindex);
struct bNode *nodeFindRootParent(bNode *node);
diff --git a/source/blender/blenkernel/intern/node.c b/source/blender/blenkernel/intern/node.c
index c81f5f425d8..1e17acdeada 100644
--- a/source/blender/blenkernel/intern/node.c
+++ b/source/blender/blenkernel/intern/node.c
@@ -1213,6 +1213,54 @@ void nodeDetachNode(struct bNode *node)
}
}
+void nodePositionRelative(bNode *from_node, bNode *to_node, bNodeSocket *from_sock, bNodeSocket *to_sock)
+{
+ float offset_x;
+ int tot_sock_idx;
+
+ /* Socket to plug into. */
+ if (SOCK_IN == to_sock->in_out) {
+ offset_x = - (from_node->typeinfo->width + 50);
+ tot_sock_idx = BLI_listbase_count(&to_node->outputs);
+ tot_sock_idx += BLI_findindex(&to_node->inputs, to_sock);
+ }
+ else {
+ offset_x = to_node->typeinfo->width + 50;
+ tot_sock_idx = BLI_findindex(&to_node->outputs, to_sock);
+ }
+
+ BLI_assert(tot_sock_idx != -1);
+
+ float offset_y = U.widget_unit * tot_sock_idx;
+
+ /* Output socket. */
+ if (SOCK_IN == from_sock->in_out) {
+ tot_sock_idx = BLI_listbase_count(&from_node->outputs);
+ tot_sock_idx += BLI_findindex(&from_node->inputs, from_sock);
+ }
+ else {
+ tot_sock_idx = BLI_findindex(&from_node->outputs, from_sock);
+ }
+
+ BLI_assert(tot_sock_idx != -1);
+
+ offset_y -= U.widget_unit * tot_sock_idx;
+
+ from_node->locx = to_node->locx + offset_x;
+ from_node->locy = to_node->locy - offset_y;
+}
+
+void nodePositionPropagate(bNode *node)
+{
+ for (bNodeSocket *nsock = node->inputs.first; nsock; nsock = nsock->next) {
+ if (nsock->link != NULL) {
+ bNodeLink *link = nsock->link;
+ nodePositionRelative(link->fromnode, link->tonode, link->fromsock, link->tosock);
+ nodePositionPropagate(link->fromnode);
+ }
+ }
+}
+
void ntreeInitDefault(bNodeTree *ntree)
{
ntree_set_typeinfo(ntree, NULL);