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authorJoseph Eagar <joeedh@gmail.com>2011-02-23 11:12:27 +0300
committerJoseph Eagar <joeedh@gmail.com>2011-02-23 11:12:27 +0300
commitc128a8c12a0b94c0f66c191bae85a7768335fa79 (patch)
tree4ab64dcf9ec67edb84982d6eaef428c2cedbb4ac /source/blender/blenkernel
parent1c0cf60377f4dfeec7f6faec9eac4213ef4a45ba (diff)
=bmesh= fix bug with uvlayers
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r--source/blender/blenkernel/intern/cdderivedmesh.c44
1 files changed, 22 insertions, 22 deletions
diff --git a/source/blender/blenkernel/intern/cdderivedmesh.c b/source/blender/blenkernel/intern/cdderivedmesh.c
index 107ea5f35fe..0374f4856ca 100644
--- a/source/blender/blenkernel/intern/cdderivedmesh.c
+++ b/source/blender/blenkernel/intern/cdderivedmesh.c
@@ -926,6 +926,28 @@ static void cdDM_drawMappedFacesTex(DerivedMesh *dm, int (*setDrawOptions)(void
cdDM_drawFacesTex_common(dm, NULL, setDrawOptions, userData);
}
+#define PASSVERT(index, vert) { \
+ if(attribs.totorco) \
+ glVertexAttrib3fvARB(attribs.orco.glIndex, attribs.orco.array[index]); \
+ for(b = 0; b < attribs.tottface; b++) { \
+ MTFace *tf = &attribs.tface[b].array[a]; \
+ glVertexAttrib2fvARB(attribs.tface[b].glIndex, tf->uv[vert]); \
+ } \
+ for(b = 0; b < attribs.totmcol; b++) { \
+ MCol *cp = &attribs.mcol[b].array[a*4 + vert]; \
+ GLubyte col[4]; \
+ col[0]= cp->b; col[1]= cp->g; col[2]= cp->r; col[3]= cp->a; \
+ glVertexAttrib4ubvARB(attribs.mcol[b].glIndex, col); \
+ } \
+ if(attribs.tottang) { \
+ float *tang = attribs.tang.array[a*4 + vert]; \
+ glVertexAttrib3fvARB(attribs.tang.glIndex, tang); \
+ } \
+ if(smoothnormal) \
+ glNormal3sv(mvert[index].no); \
+ glVertex3fv(mvert[index].co); \
+ }
+
static void cdDM_drawMappedFacesGLSL(DerivedMesh *dm, int (*setMaterial)(int, void *attribs), int (*setDrawOptions)(void *userData, int index), void *userData)
{
CDDerivedMesh *cddm = (CDDerivedMesh*) dm;
@@ -1012,28 +1034,6 @@ static void cdDM_drawMappedFacesGLSL(DerivedMesh *dm, int (*setMaterial)(int, vo
}
}
-#define PASSVERT(index, vert) { \
- if(attribs.totorco) \
- glVertexAttrib3fvARB(attribs.orco.glIndex, attribs.orco.array[index]); \
- for(b = 0; b < attribs.tottface; b++) { \
- MTFace *tf = &attribs.tface[b].array[a]; \
- glVertexAttrib2fvARB(attribs.tface[b].glIndex, tf->uv[vert]); \
- } \
- for(b = 0; b < attribs.totmcol; b++) { \
- MCol *cp = &attribs.mcol[b].array[a*4 + vert]; \
- GLubyte col[4]; \
- col[0]= cp->b; col[1]= cp->g; col[2]= cp->r; col[3]= cp->a; \
- glVertexAttrib4ubvARB(attribs.mcol[b].glIndex, col); \
- } \
- if(attribs.tottang) { \
- float *tang = attribs.tang.array[a*4 + vert]; \
- glVertexAttrib3fvARB(attribs.tang.glIndex, tang); \
- } \
- if(smoothnormal) \
- glNormal3sv(mvert[index].no); \
- glVertex3fv(mvert[index].co); \
- }
-
PASSVERT(mface->v1, 0);
PASSVERT(mface->v2, 1);
PASSVERT(mface->v3, 2);