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authorDalai Felinto <dfelinto@gmail.com>2018-04-16 15:07:42 +0300
committerDalai Felinto <dfelinto@gmail.com>2018-04-17 18:51:28 +0300
commit159806140fd33e6ddab951c0f6f180cfbf927d38 (patch)
treeda076be3baa4d987fb5935e220a3d901c926e0e7 /source/blender/blenkernel
parent28b996a9d2090efdd74115a653629ef9d7d871f7 (diff)
Removing Blender Game Engine from Blender 2.8
Folders removed entirely: * //extern/recastnavigation * //intern/decklink * //intern/moto * //source/blender/editors/space_logic * //source/blenderplayer * //source/gameengine This includes DNA data and any reference to the BGE code in Blender itself. We are bumping the subversion. Pending tasks: * Tile/clamp code in image editor draw code. * Viewport drawing code (so much of this will go away because of BI removal that we can wait until then to remove this.
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r--source/blender/blenkernel/BKE_DerivedMesh.h7
-rw-r--r--source/blender/blenkernel/BKE_action.h3
-rw-r--r--source/blender/blenkernel/BKE_blender_version.h2
-rw-r--r--source/blender/blenkernel/BKE_bullet.h44
-rw-r--r--source/blender/blenkernel/BKE_context.h1
-rw-r--r--source/blender/blenkernel/BKE_global.h11
-rw-r--r--source/blender/blenkernel/BKE_navmesh_conversion.h67
-rw-r--r--source/blender/blenkernel/BKE_object.h11
-rw-r--r--source/blender/blenkernel/BKE_property.h53
-rw-r--r--source/blender/blenkernel/BKE_sca.h92
-rw-r--r--source/blender/blenkernel/BKE_scene.h2
-rw-r--r--source/blender/blenkernel/CMakeLists.txt18
-rw-r--r--source/blender/blenkernel/intern/DerivedMesh.c237
-rw-r--r--source/blender/blenkernel/intern/action.c52
-rw-r--r--source/blender/blenkernel/intern/blendfile.c2
-rw-r--r--source/blender/blenkernel/intern/bullet.c99
-rw-r--r--source/blender/blenkernel/intern/constraint.c62
-rw-r--r--source/blender/blenkernel/intern/context.c8
-rw-r--r--source/blender/blenkernel/intern/ipo.c18
-rw-r--r--source/blender/blenkernel/intern/library_query.c39
-rw-r--r--source/blender/blenkernel/intern/library_remap.c5
-rw-r--r--source/blender/blenkernel/intern/material.c8
-rw-r--r--source/blender/blenkernel/intern/navmesh_conversion.c502
-rw-r--r--source/blender/blenkernel/intern/object.c190
-rw-r--r--source/blender/blenkernel/intern/property.c267
-rw-r--r--source/blender/blenkernel/intern/rigidbody.c4
-rw-r--r--source/blender/blenkernel/intern/sca.c1179
-rw-r--r--source/blender/blenkernel/intern/scene.c66
-rw-r--r--source/blender/blenkernel/intern/text.c2
29 files changed, 10 insertions, 3041 deletions
diff --git a/source/blender/blenkernel/BKE_DerivedMesh.h b/source/blender/blenkernel/BKE_DerivedMesh.h
index d269a2fb63b..b038559e717 100644
--- a/source/blender/blenkernel/BKE_DerivedMesh.h
+++ b/source/blender/blenkernel/BKE_DerivedMesh.h
@@ -695,13 +695,6 @@ DerivedMesh *mesh_create_derived_no_deform_render(
struct Depsgraph *depsgraph, struct Scene *scene,
struct Object *ob, float (*vertCos)[3],
CustomDataMask dataMask);
-/* for gameengine */
-DerivedMesh *mesh_create_derived_no_virtual(
- struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob,
- float (*vertCos)[3], CustomDataMask dataMask);
-DerivedMesh *mesh_create_derived_physics(
- struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob,
- float (*vertCos)[3], CustomDataMask dataMask);
DerivedMesh *editbmesh_get_derived_base(
struct Object *ob, struct BMEditMesh *em, CustomDataMask data_mask);
diff --git a/source/blender/blenkernel/BKE_action.h b/source/blender/blenkernel/BKE_action.h
index f7ebe85bcef..a203b76ea26 100644
--- a/source/blender/blenkernel/BKE_action.h
+++ b/source/blender/blenkernel/BKE_action.h
@@ -163,9 +163,6 @@ struct bPoseChannel *BKE_pose_channel_get_mirrored(const struct bPose *pose, con
bool BKE_pose_channels_is_valid(const struct bPose *pose);
#endif
-/* Copy the data from the action-pose (src) into the pose */
-void extract_pose_from_pose(struct bPose *pose, const struct bPose *src);
-
/* sets constraint flags */
void BKE_pose_update_constraint_flags(struct bPose *pose);
diff --git a/source/blender/blenkernel/BKE_blender_version.h b/source/blender/blenkernel/BKE_blender_version.h
index 901f9e6d3ac..1e970291c01 100644
--- a/source/blender/blenkernel/BKE_blender_version.h
+++ b/source/blender/blenkernel/BKE_blender_version.h
@@ -28,7 +28,7 @@
* and keep comment above the defines.
* Use STRINGIFY() rather than defining with quotes */
#define BLENDER_VERSION 280
-#define BLENDER_SUBVERSION 5
+#define BLENDER_SUBVERSION 6
/* Several breakages with 270, e.g. constraint deg vs rad */
#define BLENDER_MINVERSION 270
#define BLENDER_MINSUBVERSION 6
diff --git a/source/blender/blenkernel/BKE_bullet.h b/source/blender/blenkernel/BKE_bullet.h
deleted file mode 100644
index dc522d1b22c..00000000000
--- a/source/blender/blenkernel/BKE_bullet.h
+++ /dev/null
@@ -1,44 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) Blender Foundation.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-#ifndef __BKE_BULLET_H__
-#define __BKE_BULLET_H__
-
-/** \file BKE_bullet.h
- * \ingroup bke
- */
-
-struct BulletSoftBody;
-
-
-/* allocates and initializes general main data */
-extern struct BulletSoftBody *bsbNew(void);
-
-/* frees internal data and softbody itself */
-extern void bsbFree(struct BulletSoftBody *sb);
-
-#endif
-
diff --git a/source/blender/blenkernel/BKE_context.h b/source/blender/blenkernel/BKE_context.h
index 5057168b9f6..3d722f5324e 100644
--- a/source/blender/blenkernel/BKE_context.h
+++ b/source/blender/blenkernel/BKE_context.h
@@ -173,7 +173,6 @@ struct SpaceOops *CTX_wm_space_outliner(const bContext *C);
struct SpaceNla *CTX_wm_space_nla(const bContext *C);
struct SpaceTime *CTX_wm_space_time(const bContext *C);
struct SpaceNode *CTX_wm_space_node(const bContext *C);
-struct SpaceLogic *CTX_wm_space_logic(const bContext *C);
struct SpaceIpo *CTX_wm_space_graph(const bContext *C);
struct SpaceAction *CTX_wm_space_action(const bContext *C);
struct SpaceInfo *CTX_wm_space_info(const bContext *C);
diff --git a/source/blender/blenkernel/BKE_global.h b/source/blender/blenkernel/BKE_global.h
index c1b437661c5..e184fd3796b 100644
--- a/source/blender/blenkernel/BKE_global.h
+++ b/source/blender/blenkernel/BKE_global.h
@@ -102,7 +102,6 @@ typedef struct Global {
/* G.f */
#define G_RENDER_OGL (1 << 0)
#define G_SWAP_EXCHANGE (1 << 1)
-/* also uses G_FILE_AUTOPLAY */
/* #define G_RENDER_SHADOW (1 << 3) */ /* temp flag, removed */
#define G_BACKBUFSEL (1 << 4)
#define G_PICKSEL (1 << 5)
@@ -154,16 +153,6 @@ enum {
#define G_AUTOPACK (1 << 0)
#define G_FILE_COMPRESS (1 << 1)
-#define G_FILE_AUTOPLAY (1 << 2)
-
-#ifdef DNA_DEPRECATED_ALLOW
-#define G_FILE_ENABLE_ALL_FRAMES (1 << 3) /* deprecated */
-#define G_FILE_SHOW_DEBUG_PROPS (1 << 4) /* deprecated */
-#define G_FILE_SHOW_FRAMERATE (1 << 5) /* deprecated */
-/* #define G_FILE_SHOW_PROFILE (1 << 6) */ /* deprecated */
-/* #define G_FILE_LOCK (1 << 7) */ /* deprecated */
-/* #define G_FILE_SIGN (1 << 8) */ /* deprecated */
-#endif /* DNA_DEPRECATED_ALLOW */
#define G_FILE_USERPREFS (1 << 9)
#define G_FILE_NO_UI (1 << 10)
diff --git a/source/blender/blenkernel/BKE_navmesh_conversion.h b/source/blender/blenkernel/BKE_navmesh_conversion.h
deleted file mode 100644
index 3be363f4d7b..00000000000
--- a/source/blender/blenkernel/BKE_navmesh_conversion.h
+++ /dev/null
@@ -1,67 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-#ifndef __BKE_NAVMESH_CONVERSION_H__
-#define __BKE_NAVMESH_CONVERSION_H__
-
-/** \file BKE_navmesh_conversion.h
- * \ingroup bke
- */
-
-struct DerivedMesh;
-
-/* navmesh_conversion.c */
-int buildNavMeshDataByDerivedMesh(struct DerivedMesh *dm, int *vertsPerPoly,
- int *nverts, float **verts,
- int *ndtris, unsigned short **dtris,
- int *npolys, unsigned short **dmeshes,
- unsigned short **polys, int **dtrisToPolysMap,
- int **dtrisToTrisMap, int **trisToFacesMap);
-
-int buildRawVertIndicesData(struct DerivedMesh *dm, int *nverts, float **verts,
- int *ntris, unsigned short **tris, int **trisToFacesMap,
- int **recastData);
-
-int buildNavMeshData(const int nverts, const float *verts,
- const int ntris, const unsigned short *tris,
- const int *recastData, const int *trisToFacesMap,
- int *ndtris, unsigned short **dtris,
- int *npolys, unsigned short **dmeshes, unsigned short **polys,
- int *vertsPerPoly, int **dtrisToPolysMap, int **dtrisToTrisMap);
-
-int buildPolygonsByDetailedMeshes(const int vertsPerPoly, const int npolys,
- unsigned short *polys, const unsigned short *dmeshes,
- const float *verts, const unsigned short *dtris,
- const int *dtrisToPolysMap);
-
-int polyNumVerts(const unsigned short *p, const int vertsPerPoly);
-int polyIsConvex(const unsigned short *p, const int vertsPerPoly, const float *verts);
-int polyFindVertex(const unsigned short *p, const int vertsPerPoly, unsigned short vertexIdx);
-float distPointToSegmentSq(const float *point, const float *a, const float *b);
-
-
-#endif /* NAVMESH_CONVERSION_H */
diff --git a/source/blender/blenkernel/BKE_object.h b/source/blender/blenkernel/BKE_object.h
index b51c4e17394..ce918826938 100644
--- a/source/blender/blenkernel/BKE_object.h
+++ b/source/blender/blenkernel/BKE_object.h
@@ -43,7 +43,6 @@ struct Object;
struct BoundBox;
struct View3D;
struct SoftBody;
-struct BulletSoftBody;
struct MovieClip;
struct Main;
struct RigidBodyWorld;
@@ -57,13 +56,11 @@ void BKE_object_workob_calc_parent(struct Depsgraph *depsgraph, struct Scene *sc
void BKE_object_transform_copy(struct Object *ob_tar, const struct Object *ob_src);
struct SoftBody *copy_softbody(const struct SoftBody *sb, const int flag);
-struct BulletSoftBody *copy_bulletsoftbody(const struct BulletSoftBody *sb, const int flag);
struct ParticleSystem *BKE_object_copy_particlesystem(struct ParticleSystem *psys, const int flag);
void BKE_object_copy_particlesystems(struct Object *ob_dst, const struct Object *ob_src, const int flag);
void BKE_object_copy_softbody(struct Object *ob_dst, const struct Object *ob_src);
void BKE_object_free_particlesystems(struct Object *ob);
void BKE_object_free_softbody(struct Object *ob);
-void BKE_object_free_bulletsoftbody(struct Object *ob);
void BKE_object_free_curve_cache(struct Object *ob);
void BKE_object_free(struct Object *ob);
@@ -113,14 +110,6 @@ void *BKE_object_obdata_add_from_type(
int type, const char *name)
ATTR_NONNULL(1);
-void BKE_object_lod_add(struct Object *ob);
-void BKE_object_lod_sort(struct Object *ob);
-bool BKE_object_lod_remove(struct Object *ob, int level);
-void BKE_object_lod_update(struct Object *ob, const float camera_position[3]);
-bool BKE_object_lod_is_usable(struct Object *ob, struct ViewLayer *view_layer);
-struct Object *BKE_object_lod_meshob_get(struct Object *ob, struct ViewLayer *view_layer);
-struct Object *BKE_object_lod_matob_get(struct Object *ob, struct ViewLayer *view_layer);
-
void BKE_object_copy_data(struct Main *bmain, struct Object *ob_dst, const struct Object *ob_src, const int flag);
struct Object *BKE_object_copy(struct Main *bmain, const struct Object *ob);
void BKE_object_make_local(struct Main *bmain, struct Object *ob, const bool lib_local);
diff --git a/source/blender/blenkernel/BKE_property.h b/source/blender/blenkernel/BKE_property.h
deleted file mode 100644
index c787e8e8ed1..00000000000
--- a/source/blender/blenkernel/BKE_property.h
+++ /dev/null
@@ -1,53 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-#ifndef __BKE_PROPERTY_H__
-#define __BKE_PROPERTY_H__
-
-/** \file BKE_property.h
- * \ingroup bke
- */
-
-struct bProperty;
-struct ListBase;
-struct Object;
-
-void BKE_bproperty_free(struct bProperty *prop);
-void BKE_bproperty_free_list(struct ListBase *lb);
-struct bProperty *BKE_bproperty_copy(const struct bProperty *prop);
-void BKE_bproperty_copy_list(struct ListBase *lbn, const struct ListBase *lbo);
-void BKE_bproperty_init(struct bProperty *prop);
-struct bProperty *BKE_bproperty_new(int type);
-void BKE_bproperty_unique(struct bProperty *first, struct bProperty *prop, int force);
-struct bProperty *BKE_bproperty_object_get(struct Object *ob, const char *name);
-void BKE_bproperty_object_set(struct Object *ob, struct bProperty *propc);
-// int BKE_bproperty_cmp(struct bProperty *prop, const char *str);
-void BKE_bproperty_set(struct bProperty *prop, const char *str);
-void BKE_bproperty_add(struct bProperty *prop, const char *str);
-/* should really be called '_get_valstr()' or '_as_string()' */
-void BKE_bproperty_set_valstr(struct bProperty *prop, char str[MAX_PROPSTRING]);
-
-#endif
diff --git a/source/blender/blenkernel/BKE_sca.h b/source/blender/blenkernel/BKE_sca.h
deleted file mode 100644
index 35bcd91a9b1..00000000000
--- a/source/blender/blenkernel/BKE_sca.h
+++ /dev/null
@@ -1,92 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-#ifndef __BKE_SCA_H__
-#define __BKE_SCA_H__
-
-/** \file BKE_sca.h
- * \ingroup bke
- */
-
-struct Main;
-struct Object;
-struct bSensor;
-struct bController;
-struct bActuator;
-
-void link_logicbricks(void **poin, void ***ppoin, short *tot, short size);
-void unlink_logicbricks(void **poin, void ***ppoin, short *tot);
-
-void unlink_controller(struct bController *cont);
-void unlink_controllers(struct ListBase *lb);
-void free_controller(struct bController *cont);
-void free_controllers(struct ListBase *lb);
-
-void unlink_actuator(struct bActuator *act);
-void unlink_actuators(struct ListBase *lb);
-void free_actuator(struct bActuator *act);
-void free_actuators(struct ListBase *lb);
-
-void free_sensor(struct bSensor *sens);
-void free_sensors(struct ListBase *lb);
-struct bSensor *copy_sensor(struct bSensor *sens, const int flag);
-void copy_sensors(struct ListBase *lbn, const struct ListBase *lbo, const int flag);
-void init_sensor(struct bSensor *sens);
-struct bSensor *new_sensor(int type);
-struct bController *copy_controller(struct bController *cont, const int flag);
-void copy_controllers(struct ListBase *lbn, const struct ListBase *lbo, const int flag);
-void init_controller(struct bController *cont);
-struct bController *new_controller(int type);
-struct bActuator *copy_actuator(struct bActuator *act, const int flag);
-void copy_actuators(struct ListBase *lbn, const struct ListBase *lbo, const int flag);
-void init_actuator(struct bActuator *act);
-struct bActuator *new_actuator(int type);
-void clear_sca_new_poins_ob(struct Object *ob);
-void clear_sca_new_poins(void);
-void set_sca_new_poins_ob(struct Object *ob);
-void set_sca_new_poins(void);
-
-void BKE_sca_logic_links_remap(struct Main *bmain, struct Object *ob_old, struct Object *ob_new);
-void BKE_sca_logic_copy(struct Object *ob_new, const struct Object *ob, const int flag);
-
-void sca_move_sensor(struct bSensor *sens_to_move, struct Object *ob, int move_up);
-void sca_move_controller(struct bController *cont_to_move, struct Object *ob, int move_up);
-void sca_move_actuator(struct bActuator *act_to_move, struct Object *ob, int move_up);
-
-/* Callback format for performing operations on ID-pointers for sensors/controllers/actuators. */
-typedef void (*SCASensorIDFunc)(struct bSensor *sensor, struct ID **idpoin, void *userdata, int cb_flag);
-typedef void (*SCAControllerIDFunc)(struct bController *controller, struct ID **idpoin, void *userdata, int cb_flag);
-typedef void (*SCAActuatorIDFunc)(struct bActuator *actuator, struct ID **idpoin, void *userdata, int cb_flag);
-
-void BKE_sca_sensors_id_loop(struct ListBase *senslist, SCASensorIDFunc func, void *userdata);
-void BKE_sca_controllers_id_loop(struct ListBase *contlist, SCAControllerIDFunc func, void *userdata);
-void BKE_sca_actuators_id_loop(struct ListBase *atclist, SCAActuatorIDFunc func, void *userdata);
-
-
-const char *sca_state_name_get(Object *ob, short bit);
-
-#endif
-
diff --git a/source/blender/blenkernel/BKE_scene.h b/source/blender/blenkernel/BKE_scene.h
index 8c7c3fb15de..afb77bb5206 100644
--- a/source/blender/blenkernel/BKE_scene.h
+++ b/source/blender/blenkernel/BKE_scene.h
@@ -159,7 +159,6 @@ bool BKE_scene_use_world_space_shading(struct Scene *scene);
bool BKE_scene_use_spherical_stereo(struct Scene *scene);
bool BKE_scene_uses_blender_internal(const struct Scene *scene);
-bool BKE_scene_uses_blender_game(const struct Scene *scene);
bool BKE_scene_uses_blender_eevee(const struct Scene *scene);
void BKE_scene_disable_color_management(struct Scene *scene);
@@ -182,7 +181,6 @@ bool BKE_viewrender_use_shading_nodes_custom(const struct ViewRender *view_rende
bool BKE_viewrender_use_world_space_shading(const struct ViewRender *view_render);
bool BKE_viewrender_use_spherical_stereo(const struct ViewRender *view_render);
bool BKE_viewrender_uses_blender_internal(const struct ViewRender *view_render);
-bool BKE_viewrender_uses_blender_game(const struct ViewRender *view_render);
bool BKE_viewrender_uses_blender_eevee(const struct ViewRender *view_render);
/**********************************/
diff --git a/source/blender/blenkernel/CMakeLists.txt b/source/blender/blenkernel/CMakeLists.txt
index 27c1eeb3d77..6d8419208e8 100644
--- a/source/blender/blenkernel/CMakeLists.txt
+++ b/source/blender/blenkernel/CMakeLists.txt
@@ -83,7 +83,6 @@ set(SRC
intern/boids.c
intern/bpath.c
intern/brush.c
- intern/bullet.c
intern/bvhutils.c
intern/cachefile.c
intern/camera.c
@@ -166,13 +165,11 @@ set(SRC
intern/pbvh.c
intern/pbvh_bmesh.c
intern/pointcache.c
- intern/property.c
intern/layer.c
intern/layer_utils.c
intern/lightprobe.c
intern/report.c
intern/rigidbody.c
- intern/sca.c
intern/scene.c
intern/screen.c
intern/seqcache.c
@@ -222,7 +219,6 @@ set(SRC
BKE_boids.h
BKE_bpath.h
BKE_brush.h
- BKE_bullet.h
BKE_bvhutils.h
BKE_cachefile.h
BKE_camera.h
@@ -293,12 +289,10 @@ set(SRC
BKE_particle.h
BKE_pbvh.h
BKE_pointcache.h
- BKE_property.h
BKE_layer.h
BKE_lightprobe.h
BKE_report.h
BKE_rigidbody.h
- BKE_sca.h
BKE_scene.h
BKE_screen.h
BKE_sequencer.h
@@ -490,18 +484,6 @@ if(WITH_LZMA)
add_definitions(-DWITH_LZMA)
endif()
-if(WITH_GAMEENGINE)
- list(APPEND INC_SYS
- ../../../extern/recastnavigation
- )
- list(APPEND SRC
- intern/navmesh_conversion.c
- BKE_navmesh_conversion.h
- )
-
- add_definitions(-DWITH_GAMEENGINE)
-endif()
-
if(WITH_LIBMV)
add_definitions(-DWITH_LIBMV)
endif()
diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c
index 879c4900146..bcdcdaa30cc 100644
--- a/source/blender/blenkernel/intern/DerivedMesh.c
+++ b/source/blender/blenkernel/intern/DerivedMesh.c
@@ -70,11 +70,6 @@
#include "BKE_deform.h"
#include "BKE_global.h" /* For debug flag, DM_update_tessface_data() func. */
-#ifdef WITH_GAMEENGINE
-#include "BKE_navmesh_conversion.h"
-static DerivedMesh *navmesh_dm_createNavMeshForVisualization(DerivedMesh *dm);
-#endif
-
#include "BLI_sys_types.h" /* for intptr_t support */
#include "GPU_buffers.h"
@@ -1746,13 +1741,6 @@ static void dm_ensure_display_normals(DerivedMesh *dm)
}
}
-/**
- * new value for useDeform -1 (hack for the gameengine):
- *
- * - apply only the modifier stack of the object, skipping the virtual modifiers,
- * - don't apply the key
- * - apply deform modifiers and input vertexco
- */
static void mesh_calc_modifiers(
struct Depsgraph *depsgraph, Scene *scene, Object *ob, float (*inputVertexCos)[3],
const bool useRenderParams, int useDeform,
@@ -1772,7 +1760,6 @@ static void mesh_calc_modifiers(
int numVerts = me->totvert;
const int required_mode = useRenderParams ? eModifierMode_Render : eModifierMode_Realtime;
bool isPrevDeform = false;
- const bool skipVirtualArmature = (useDeform < 0);
MultiresModifierData *mmd = get_multires_modifier(scene, ob, 0);
const bool has_multires = (mmd && mmd->sculptlvl != 0);
bool multires_applied = false;
@@ -1806,17 +1793,7 @@ static void mesh_calc_modifiers(
if (useDeform)
deform_app_flags |= MOD_APPLY_USECACHE;
- if (!skipVirtualArmature) {
- firstmd = modifiers_getVirtualModifierList(ob, &virtualModifierData);
- }
- else {
- /* game engine exception */
- firstmd = ob->modifiers.first;
- if (firstmd && firstmd->type == eModifierType_Armature)
- firstmd = firstmd->next;
- }
-
- md = firstmd;
+ md = firstmd = modifiers_getVirtualModifierList(ob, &virtualModifierData);
modifiers_clearErrors(ob);
@@ -2246,20 +2223,6 @@ static void mesh_calc_modifiers(
CustomData_free_layers(&finaldm->loopData, CD_NORMAL, finaldm->numLoopData);
}
-#ifdef WITH_GAMEENGINE
- /* NavMesh - this is a hack but saves having a NavMesh modifier */
- if ((ob->gameflag & OB_NAVMESH) && (finaldm->type == DM_TYPE_CDDM)) {
- DerivedMesh *tdm;
- tdm = navmesh_dm_createNavMeshForVisualization(finaldm);
- if (finaldm != tdm) {
- finaldm->release(finaldm);
- finaldm = tdm;
- }
-
- DM_ensure_tessface(finaldm);
- }
-#endif /* WITH_GAMEENGINE */
-
*r_final = finaldm;
if (orcodm)
@@ -2854,32 +2817,6 @@ DerivedMesh *mesh_create_derived_no_deform(
return final;
}
-DerivedMesh *mesh_create_derived_no_virtual(
- struct Depsgraph *depsgraph, Scene *scene, Object *ob,
- float (*vertCos)[3], CustomDataMask dataMask)
-{
- DerivedMesh *final;
-
- mesh_calc_modifiers(
- depsgraph, scene, ob, vertCos, false, -1, false, dataMask, -1, false, false, false,
- NULL, &final);
-
- return final;
-}
-
-DerivedMesh *mesh_create_derived_physics(
- struct Depsgraph *depsgraph, Scene *scene, Object *ob,
- float (*vertCos)[3], CustomDataMask dataMask)
-{
- DerivedMesh *final;
-
- mesh_calc_modifiers(
- depsgraph, scene, ob, vertCos, false, -1, true, dataMask, -1, false, false, false,
- NULL, &final);
-
- return final;
-}
-
DerivedMesh *mesh_create_derived_no_deform_render(
struct Depsgraph *depsgraph, Scene *scene,
Object *ob, float (*vertCos)[3],
@@ -3520,178 +3457,6 @@ void DM_set_object_boundbox(Object *ob, DerivedMesh *dm)
ob->bb->flag &= ~BOUNDBOX_DIRTY;
}
-/* --- NAVMESH (begin) --- */
-#ifdef WITH_GAMEENGINE
-
-/* BMESH_TODO, navmesh is not working right currently
- * All tools set this as MPoly data, but derived mesh currently draws from MFace (tessface)
- *
- * Proposed solution, rather then copy CD_RECAST into the MFace array,
- * use ORIGINDEX to get the original poly index and then get the CD_RECAST
- * data from the original me->mpoly layer. - campbell
- */
-
-
-BLI_INLINE int navmesh_bit(int a, int b)
-{
- return (a & (1 << b)) >> b;
-}
-
-BLI_INLINE void navmesh_intToCol(int i, float col[3])
-{
- int r = navmesh_bit(i, 0) + navmesh_bit(i, 3) * 2 + 1;
- int g = navmesh_bit(i, 1) + navmesh_bit(i, 4) * 2 + 1;
- int b = navmesh_bit(i, 2) + navmesh_bit(i, 5) * 2 + 1;
- col[0] = 1 - r * 63.0f / 255.0f;
- col[1] = 1 - g * 63.0f / 255.0f;
- col[2] = 1 - b * 63.0f / 255.0f;
-}
-
-static void navmesh_drawColored(DerivedMesh *dm)
-{
- MVert *mvert = (MVert *)CustomData_get_layer(&dm->vertData, CD_MVERT);
- MFace *mface = (MFace *)CustomData_get_layer(&dm->faceData, CD_MFACE);
- int *polygonIdx = (int *)CustomData_get_layer(&dm->polyData, CD_RECAST);
- float col[3];
-
- if (!polygonIdx)
- return;
-
-#if 0
- //UI_ThemeColor(TH_WIRE);
- glLineWidth(2.0);
- dm->drawEdges(dm, 0, 1);
-#endif
-
- Gwn_VertFormat *format = immVertexFormat();
- unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
- unsigned int color = GWN_vertformat_attr_add(format, "color", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
-
- immBindBuiltinProgram(GPU_SHADER_3D_FLAT_COLOR);
-
- /* Note: batch drawing API would let us share vertices */
- immBeginAtMost(GWN_PRIM_TRIS, dm->numTessFaceData * 6);
- for (int a = 0; a < dm->numTessFaceData; a++, mface++) {
- int pi = polygonIdx[a];
- if (pi <= 0) {
- zero_v3(col);
- }
- else {
- navmesh_intToCol(pi, col);
- }
-
- immSkipAttrib(color);
- immVertex3fv(pos, mvert[mface->v1].co);
- immSkipAttrib(color);
- immVertex3fv(pos, mvert[mface->v2].co);
- immAttrib3fv(color, col);
- immVertex3fv(pos, mvert[mface->v3].co);
-
- if (mface->v4) {
- /* this tess face is a quad, so draw the other triangle */
- immSkipAttrib(color);
- immVertex3fv(pos, mvert[mface->v1].co);
- immSkipAttrib(color);
- immVertex3fv(pos, mvert[mface->v3].co);
- immAttrib3fv(color, col);
- immVertex3fv(pos, mvert[mface->v4].co);
- }
- }
- immEnd();
- immUnbindProgram();
-}
-
-static void navmesh_DM_drawFacesSolid(
- DerivedMesh *dm,
- float (*partial_redraw_planes)[4],
- bool UNUSED(fast), DMSetMaterial UNUSED(setMaterial))
-{
- UNUSED_VARS(partial_redraw_planes);
-
- //drawFacesSolid_original(dm, partial_redraw_planes, fast, setMaterial);
- navmesh_drawColored(dm);
-}
-
-static DerivedMesh *navmesh_dm_createNavMeshForVisualization(DerivedMesh *dm)
-{
- DerivedMesh *result;
- int maxFaces = dm->getNumPolys(dm);
- int *recastData;
- int vertsPerPoly = 0, nverts = 0, ndtris = 0, npolys = 0;
- float *verts = NULL;
- unsigned short *dtris = NULL, *dmeshes = NULL, *polys = NULL;
- int *dtrisToPolysMap = NULL, *dtrisToTrisMap = NULL, *trisToFacesMap = NULL;
- int res;
-
- result = CDDM_copy(dm);
- if (!CustomData_has_layer(&result->polyData, CD_RECAST)) {
- int *sourceRecastData = (int *)CustomData_get_layer(&dm->polyData, CD_RECAST);
- if (sourceRecastData) {
- CustomData_add_layer_named(&result->polyData, CD_RECAST, CD_DUPLICATE,
- sourceRecastData, maxFaces, "recastData");
- }
- }
- recastData = (int *)CustomData_get_layer(&result->polyData, CD_RECAST);
-
- /* note: This is not good design! - really should not be doing this */
- result->drawFacesSolid = navmesh_DM_drawFacesSolid;
-
-
- /* process mesh */
- res = buildNavMeshDataByDerivedMesh(dm, &vertsPerPoly, &nverts, &verts, &ndtris, &dtris,
- &npolys, &dmeshes, &polys, &dtrisToPolysMap, &dtrisToTrisMap,
- &trisToFacesMap);
- if (res) {
- size_t polyIdx;
-
- /* invalidate concave polygon */
- for (polyIdx = 0; polyIdx < (size_t)npolys; polyIdx++) {
- unsigned short *poly = &polys[polyIdx * 2 * vertsPerPoly];
- if (!polyIsConvex(poly, vertsPerPoly, verts)) {
- /* set negative polygon idx to all faces */
- unsigned short *dmesh = &dmeshes[4 * polyIdx];
- unsigned short tbase = dmesh[2];
- unsigned short tnum = dmesh[3];
- unsigned short ti;
-
- for (ti = 0; ti < tnum; ti++) {
- unsigned short triidx = dtrisToTrisMap[tbase + ti];
- unsigned short faceidx = trisToFacesMap[triidx];
- if (recastData[faceidx] > 0) {
- recastData[faceidx] = -recastData[faceidx];
- }
- }
- }
- }
- }
- else {
- printf("Navmesh: Unable to generate valid Navmesh");
- }
-
- /* clean up */
- if (verts != NULL)
- MEM_freeN(verts);
- if (dtris != NULL)
- MEM_freeN(dtris);
- if (dmeshes != NULL)
- MEM_freeN(dmeshes);
- if (polys != NULL)
- MEM_freeN(polys);
- if (dtrisToPolysMap != NULL)
- MEM_freeN(dtrisToPolysMap);
- if (dtrisToTrisMap != NULL)
- MEM_freeN(dtrisToTrisMap);
- if (trisToFacesMap != NULL)
- MEM_freeN(trisToFacesMap);
-
- return result;
-}
-
-#endif /* WITH_GAMEENGINE */
-
-/* --- NAVMESH (end) --- */
-
-
void DM_init_origspace(DerivedMesh *dm)
{
const float default_osf[4][2] = {{0, 0}, {1, 0}, {1, 1}, {0, 1}};
diff --git a/source/blender/blenkernel/intern/action.c b/source/blender/blenkernel/intern/action.c
index e47c87c995b..7cceec2c08f 100644
--- a/source/blender/blenkernel/intern/action.c
+++ b/source/blender/blenkernel/intern/action.c
@@ -855,39 +855,6 @@ void BKE_pose_free(bPose *pose)
BKE_pose_free_ex(pose, true);
}
-static void copy_pose_channel_data(bPoseChannel *pchan, const bPoseChannel *chan)
-{
- bConstraint *pcon, *con;
-
- copy_v3_v3(pchan->loc, chan->loc);
- copy_v3_v3(pchan->size, chan->size);
- copy_v3_v3(pchan->eul, chan->eul);
- copy_v3_v3(pchan->rotAxis, chan->rotAxis);
- pchan->rotAngle = chan->rotAngle;
- copy_qt_qt(pchan->quat, chan->quat);
- pchan->rotmode = chan->rotmode;
- copy_m4_m4(pchan->chan_mat, (float(*)[4])chan->chan_mat);
- copy_m4_m4(pchan->pose_mat, (float(*)[4])chan->pose_mat);
- pchan->flag = chan->flag;
-
- pchan->roll1 = chan->roll1;
- pchan->roll2 = chan->roll2;
- pchan->curveInX = chan->curveInX;
- pchan->curveInY = chan->curveInY;
- pchan->curveOutX = chan->curveOutX;
- pchan->curveOutY = chan->curveOutY;
- pchan->ease1 = chan->ease1;
- pchan->ease2 = chan->ease2;
- pchan->scaleIn = chan->scaleIn;
- pchan->scaleOut = chan->scaleOut;
-
- con = chan->constraints.first;
- for (pcon = pchan->constraints.first; pcon && con; pcon = pcon->next, con = con->next) {
- pcon->enforce = con->enforce;
- pcon->headtail = con->headtail;
- }
-}
-
/**
* Copy the internal members of each pose channel including constraints
* and ID-Props, used when duplicating bones in editmode.
@@ -1329,25 +1296,6 @@ short action_get_item_transforms(bAction *act, Object *ob, bPoseChannel *pchan,
/* ************** Pose Management Tools ****************** */
-/* Copy the data from the action-pose (src) into the pose */
-/* both args are assumed to be valid */
-/* exported to game engine */
-/* Note! this assumes both poses are aligned, this isn't always true when dealing with user poses */
-void extract_pose_from_pose(bPose *pose, const bPose *src)
-{
- const bPoseChannel *schan;
- bPoseChannel *pchan = pose->chanbase.first;
-
- if (pose == src) {
- printf("extract_pose_from_pose source and target are the same\n");
- return;
- }
-
- for (schan = src->chanbase.first; (schan && pchan); schan = schan->next, pchan = pchan->next) {
- copy_pose_channel_data(pchan, schan);
- }
-}
-
/* for do_all_pose_actions, clears the pose. Now also exported for proxy and tools */
void BKE_pose_rest(bPose *pose)
{
diff --git a/source/blender/blenkernel/intern/blendfile.c b/source/blender/blenkernel/intern/blendfile.c
index 8d61b6723c6..74e6c996329 100644
--- a/source/blender/blenkernel/intern/blendfile.c
+++ b/source/blender/blenkernel/intern/blendfile.c
@@ -578,7 +578,7 @@ WorkspaceConfigFileData *BKE_blendfile_workspace_config_read(const char *filepat
bool BKE_blendfile_workspace_config_write(Main *bmain, const char *filepath, ReportList *reports)
{
- int fileflags = G.fileflags & ~(G_FILE_NO_UI | G_FILE_AUTOPLAY | G_FILE_HISTORY);
+ int fileflags = G.fileflags & ~(G_FILE_NO_UI | G_FILE_HISTORY);
bool retval = false;
BKE_blendfile_write_partial_begin(bmain);
diff --git a/source/blender/blenkernel/intern/bullet.c b/source/blender/blenkernel/intern/bullet.c
deleted file mode 100644
index c16c0f7af31..00000000000
--- a/source/blender/blenkernel/intern/bullet.c
+++ /dev/null
@@ -1,99 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) Blender Foundation
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file blender/blenkernel/intern/bullet.c
- * \ingroup bke
- */
-
-
-#include "MEM_guardedalloc.h"
-
-/* types */
-#include "DNA_object_force_types.h" /* here is the softbody struct */
-
-#include "BKE_bullet.h"
-
-
-/* ************ Object level, exported functions *************** */
-
-/* allocates and initializes general main data */
-BulletSoftBody *bsbNew(void)
-{
- BulletSoftBody *bsb;
-
- bsb = MEM_callocN(sizeof(BulletSoftBody), "bulletsoftbody");
-
- bsb->flag = OB_BSB_BENDING_CONSTRAINTS | OB_BSB_SHAPE_MATCHING | OB_BSB_AERO_VPOINT;
- bsb->linStiff = 0.5f;
- bsb->angStiff = 1.0f;
- bsb->volume = 1.0f;
-
-
- bsb->viterations = 0;
- bsb->piterations = 2;
- bsb->diterations = 0;
- bsb->citerations = 4;
-
- bsb->kSRHR_CL = 0.1f;
- bsb->kSKHR_CL = 1.f;
- bsb->kSSHR_CL = 0.5f;
- bsb->kSR_SPLT_CL = 0.5f;
-
- bsb->kSK_SPLT_CL = 0.5f;
- bsb->kSS_SPLT_CL = 0.5f;
- bsb->kVCF = 1;
- bsb->kDP = 0;
-
- bsb->kDG = 0;
- bsb->kLF = 0;
- bsb->kPR = 0;
- bsb->kVC = 0;
-
- bsb->kDF = 0.2f;
- bsb->kMT = 0.05;
- bsb->kCHR = 1.0f;
- bsb->kKHR = 0.1f;
-
- bsb->kSHR = 1.0f;
- bsb->kAHR = 0.7f;
-
- bsb->collisionflags = 0;
- //bsb->collisionflags = OB_BSB_COL_CL_RS + OB_BSB_COL_CL_SS;
- bsb->numclusteriterations = 64;
- bsb->welding = 0.f;
-
- return bsb;
-}
-
-/* frees all */
-void bsbFree(BulletSoftBody *bsb)
-{
- /* no internal data yet */
- MEM_freeN(bsb);
-}
-
-
diff --git a/source/blender/blenkernel/intern/constraint.c b/source/blender/blenkernel/intern/constraint.c
index eca789b0f87..b58028b4a5d 100644
--- a/source/blender/blenkernel/intern/constraint.c
+++ b/source/blender/blenkernel/intern/constraint.c
@@ -3028,66 +3028,6 @@ static bConstraintTypeInfo CTI_MINMAX = {
minmax_evaluate /* evaluate */
};
-/* ------- RigidBody Joint ---------- */
-
-static void rbj_new_data(void *cdata)
-{
- bRigidBodyJointConstraint *data = (bRigidBodyJointConstraint *)cdata;
-
- /* removed code which set target of this constraint */
- data->type = 1;
-}
-
-static void rbj_id_looper(bConstraint *con, ConstraintIDFunc func, void *userdata)
-{
- bRigidBodyJointConstraint *data = con->data;
-
- /* target only */
- func(con, (ID **)&data->tar, false, userdata);
- func(con, (ID **)&data->child, false, userdata);
-}
-
-static int rbj_get_tars(bConstraint *con, ListBase *list)
-{
- if (con && list) {
- bRigidBodyJointConstraint *data = con->data;
- bConstraintTarget *ct;
-
- /* standard target-getting macro for single-target constraints without subtargets */
- SINGLETARGETNS_GET_TARS(con, data->tar, ct, list);
-
- return 1;
- }
-
- return 0;
-}
-
-static void rbj_flush_tars(bConstraint *con, ListBase *list, bool no_copy)
-{
- if (con && list) {
- bRigidBodyJointConstraint *data = con->data;
- bConstraintTarget *ct = list->first;
-
- /* the following macro is used for all standard single-target constraints */
- SINGLETARGETNS_FLUSH_TARS(con, data->tar, ct, list, no_copy);
- }
-}
-
-static bConstraintTypeInfo CTI_RIGIDBODYJOINT = {
- CONSTRAINT_TYPE_RIGIDBODYJOINT, /* type */
- sizeof(bRigidBodyJointConstraint), /* size */
- "Rigid Body Joint", /* name */
- "bRigidBodyJointConstraint", /* struct name */
- NULL, /* free data */
- rbj_id_looper, /* id looper */
- NULL, /* copy data */
- rbj_new_data, /* new data */
- rbj_get_tars, /* get constraint targets */
- rbj_flush_tars, /* flush constraint targets */
- default_get_tarmat, /* get target matrix */
- NULL /* evaluate - this is not solved here... is just an interface for game-engine */
-};
-
/* -------- Clamp To ---------- */
static void clampto_id_looper(bConstraint *con, ConstraintIDFunc func, void *userdata)
@@ -4438,7 +4378,7 @@ static void constraints_init_typeinfo(void)
constraintsTypeInfo[14] = &CTI_DISTLIMIT; /* Limit Distance Constraint */
constraintsTypeInfo[15] = &CTI_STRETCHTO; /* StretchTo Constaint */
constraintsTypeInfo[16] = &CTI_MINMAX; /* Floor Constraint */
- constraintsTypeInfo[17] = &CTI_RIGIDBODYJOINT; /* RigidBody Constraint */
+ /* constraintsTypeInfo[17] = &CTI_RIGIDBODYJOINT; */ /* RigidBody Constraint - Deprecated */
constraintsTypeInfo[18] = &CTI_CLAMPTO; /* ClampTo Constraint */
constraintsTypeInfo[19] = &CTI_TRANSFORM; /* Transformation Constraint */
constraintsTypeInfo[20] = &CTI_SHRINKWRAP; /* Shrinkwrap Constraint */
diff --git a/source/blender/blenkernel/intern/context.c b/source/blender/blenkernel/intern/context.c
index 2bb12725940..351e43706dd 100644
--- a/source/blender/blenkernel/intern/context.c
+++ b/source/blender/blenkernel/intern/context.c
@@ -791,14 +791,6 @@ struct SpaceNode *CTX_wm_space_node(const bContext *C)
return NULL;
}
-struct SpaceLogic *CTX_wm_space_logic(const bContext *C)
-{
- ScrArea *sa = CTX_wm_area(C);
- if (sa && sa->spacetype == SPACE_LOGIC)
- return sa->spacedata.first;
- return NULL;
-}
-
struct SpaceIpo *CTX_wm_space_graph(const bContext *C)
{
ScrArea *sa = CTX_wm_area(C);
diff --git a/source/blender/blenkernel/intern/ipo.c b/source/blender/blenkernel/intern/ipo.c
index fcbc25ebad5..c2e9af685a6 100644
--- a/source/blender/blenkernel/intern/ipo.c
+++ b/source/blender/blenkernel/intern/ipo.c
@@ -46,7 +46,6 @@
/* since we have versioning code here */
#define DNA_DEPRECATED_ALLOW
-#include "DNA_actuator_types.h"
#include "DNA_anim_types.h"
#include "DNA_constraint_types.h"
#include "DNA_camera_types.h"
@@ -1768,23 +1767,6 @@ void do_versions_ipos_to_animato(Main *main)
ipo_to_animdata(id, ob->ipo, NULL, NULL, NULL);
id_us_min(&ob->ipo->id);
ob->ipo = NULL;
-
- {
- /* If we have any empty action actuators, assume they were
- * converted IPO Actuators using the object IPO */
- bActuator *act;
- bActionActuator *aa;
-
- for (act = ob->actuators.first; act; act = act->next) {
- /* Any actuators set to ACT_IPO at this point are actually Action Actuators that
- * need this converted IPO to finish converting the actuator. */
- if (act->type == ACT_IPO) {
- aa = (bActionActuator *)act->data;
- aa->act = ob->adt->action;
- act->type = ACT_ACTION;
- }
- }
- }
}
}
diff --git a/source/blender/blenkernel/intern/library_query.c b/source/blender/blenkernel/intern/library_query.c
index bed2244702f..28e2201ccfa 100644
--- a/source/blender/blenkernel/intern/library_query.c
+++ b/source/blender/blenkernel/intern/library_query.c
@@ -31,13 +31,11 @@
#include "MEM_guardedalloc.h"
-#include "DNA_actuator_types.h"
#include "DNA_anim_types.h"
#include "DNA_armature_types.h"
#include "DNA_brush_types.h"
#include "DNA_camera_types.h"
#include "DNA_constraint_types.h"
-#include "DNA_controller_types.h"
#include "DNA_group_types.h"
#include "DNA_gpencil_types.h"
#include "DNA_key_types.h"
@@ -55,7 +53,6 @@
#include "DNA_lightprobe_types.h"
#include "DNA_rigidbody_types.h"
#include "DNA_scene_types.h"
-#include "DNA_sensor_types.h"
#include "DNA_sequence_types.h"
#include "DNA_screen_types.h"
#include "DNA_speaker_types.h"
@@ -84,7 +81,6 @@
#include "BKE_node.h"
#include "BKE_particle.h"
#include "BKE_rigidbody.h"
-#include "BKE_sca.h"
#include "BKE_sequencer.h"
#include "BKE_tracking.h"
#include "BKE_workspace.h"
@@ -219,33 +215,6 @@ static void library_foreach_particlesystemsObjectLooper(
FOREACH_FINALIZE_VOID;
}
-static void library_foreach_sensorsObjectLooper(
- bSensor *UNUSED(sensor), ID **id_pointer, void *user_data, int cb_flag)
-{
- LibraryForeachIDData *data = (LibraryForeachIDData *) user_data;
- FOREACH_CALLBACK_INVOKE_ID_PP(data, id_pointer, cb_flag);
-
- FOREACH_FINALIZE_VOID;
-}
-
-static void library_foreach_controllersObjectLooper(
- bController *UNUSED(controller), ID **id_pointer, void *user_data, int cb_flag)
-{
- LibraryForeachIDData *data = (LibraryForeachIDData *) user_data;
- FOREACH_CALLBACK_INVOKE_ID_PP(data, id_pointer, cb_flag);
-
- FOREACH_FINALIZE_VOID;
-}
-
-static void library_foreach_actuatorsObjectLooper(
- bActuator *UNUSED(actuator), ID **id_pointer, void *user_data, int cb_flag)
-{
- LibraryForeachIDData *data = (LibraryForeachIDData *) user_data;
- FOREACH_CALLBACK_INVOKE_ID_PP(data, id_pointer, cb_flag);
-
- FOREACH_FINALIZE_VOID;
-}
-
static void library_foreach_nla_strip(LibraryForeachIDData *data, NlaStrip *strip)
{
NlaStrip *substrip;
@@ -506,8 +475,6 @@ void BKE_library_foreach_ID_link(Main *bmain, ID *id, LibraryIDLinkCallback call
BKE_rigidbody_world_id_loop(scene->rigidbody_world, library_foreach_rigidbodyworldSceneLooper, &data);
}
- CALLBACK_INVOKE(scene->gm.dome.warptext, IDWALK_CB_NOP);
-
break;
}
@@ -605,10 +572,6 @@ void BKE_library_foreach_ID_link(Main *bmain, ID *id, LibraryIDLinkCallback call
CALLBACK_INVOKE(object->soft->effector_weights->group, IDWALK_CB_NOP);
}
}
-
- BKE_sca_sensors_id_loop(&object->sensors, library_foreach_sensorsObjectLooper, &data);
- BKE_sca_controllers_id_loop(&object->controllers, library_foreach_controllersObjectLooper, &data);
- BKE_sca_actuators_id_loop(&object->actuators, library_foreach_actuatorsObjectLooper, &data);
break;
}
@@ -1084,7 +1047,7 @@ bool BKE_library_id_can_use_idtype(ID *id_owner, const short id_type_used)
#if 0
return ELEM(id_type_used, ID_ME, ID_CU, ID_MB, ID_LT, ID_SPK, ID_AR, ID_LA, ID_CA, /* obdata */
ID_OB, ID_MA, ID_GD, ID_GR, ID_TE, ID_PA, ID_TXT, ID_SO, ID_MC, ID_IM, ID_AC
- /* + constraints, modifiers and game logic ID types... */);
+ /* + constraints and modifiers ... */);
#else
return true;
#endif
diff --git a/source/blender/blenkernel/intern/library_remap.c b/source/blender/blenkernel/intern/library_remap.c
index 483500cf67d..f6e03fec380 100644
--- a/source/blender/blenkernel/intern/library_remap.c
+++ b/source/blender/blenkernel/intern/library_remap.c
@@ -104,7 +104,6 @@
#include "BKE_paint.h"
#include "BKE_particle.h"
#include "BKE_lightprobe.h"
-#include "BKE_sca.h"
#include "BKE_speaker.h"
#include "BKE_sound.h"
#include "BKE_screen.h"
@@ -506,10 +505,6 @@ ATTR_NONNULL(1) static void libblock_remap_data(
}
}
- if (old_id && GS(old_id->name) == ID_OB) {
- BKE_sca_logic_links_remap(bmain, (Object *)old_id, (Object *)new_id);
- }
-
/* XXX We may not want to always 'transfer' fakeuser from old to new id... Think for now it's desired behavior
* though, we can always add an option (flag) to control this later if needed. */
if (old_id && (old_id->flag & LIB_FAKEUSER)) {
diff --git a/source/blender/blenkernel/intern/material.c b/source/blender/blenkernel/intern/material.c
index f80f726607b..fee91865d35 100644
--- a/source/blender/blenkernel/intern/material.c
+++ b/source/blender/blenkernel/intern/material.c
@@ -200,11 +200,7 @@ void BKE_material_init(Material *ma)
ma->vol.ms_spread = 0.2f;
ma->vol.ms_diff = 1.f;
ma->vol.ms_intensity = 1.f;
-
- ma->game.flag = GEMAT_BACKCULL;
- ma->game.alpha_blend = 0;
- ma->game.face_orientation = 0;
-
+
ma->mode = MA_TRACEBLE | MA_SHADBUF | MA_SHADOW | MA_RAYBIAS | MA_TANGENT_STR | MA_ZTRANSP;
ma->mode2 = MA_CASTSHADOW;
ma->shade_flag = MA_APPROX_OCCLUSION;
@@ -1285,7 +1281,7 @@ void BKE_texpaint_slot_refresh_cache(Scene *scene, Material *ma)
short index = 0, i;
bool use_nodes = BKE_scene_use_new_shading_nodes(scene);
- bool is_bi = BKE_scene_uses_blender_internal(scene) || BKE_scene_uses_blender_game(scene);
+ bool is_bi = BKE_scene_uses_blender_internal(scene);
/* XXX, for 2.8 testing & development its useful to have non Cycles/BI engines use material nodes
* In the future we may have some way to check this which each engine can define.
diff --git a/source/blender/blenkernel/intern/navmesh_conversion.c b/source/blender/blenkernel/intern/navmesh_conversion.c
deleted file mode 100644
index 35bcca52f63..00000000000
--- a/source/blender/blenkernel/intern/navmesh_conversion.c
+++ /dev/null
@@ -1,502 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file blender/blenkernel/intern/navmesh_conversion.c
- * \ingroup bke
- */
-
-#include <math.h>
-#include <stdlib.h>
-
-#include "MEM_guardedalloc.h"
-
-#include "DNA_meshdata_types.h"
-
-#include "BLI_utildefines.h"
-#include "BLI_math.h"
-#include "BLI_sort.h"
-
-#include "BKE_navmesh_conversion.h"
-#include "BKE_cdderivedmesh.h"
-
-#include "recast-capi.h"
-
-BLI_INLINE float area2(const float *a, const float *b, const float *c)
-{
- return (b[0] - a[0]) * (c[2] - a[2]) - (c[0] - a[0]) * (b[2] - a[2]);
-}
-
-BLI_INLINE int left(const float *a, const float *b, const float *c)
-{
- return area2(a, b, c) < 0;
-}
-
-int polyNumVerts(const unsigned short *p, const int vertsPerPoly)
-{
- int i, nv = 0;
- for (i = 0; i < vertsPerPoly; i++) {
- if (p[i] == 0xffff)
- break;
- nv++;
- }
- return nv;
-}
-
-int polyIsConvex(const unsigned short *p, const int vertsPerPoly, const float *verts)
-{
- int j, nv = polyNumVerts(p, vertsPerPoly);
- if (nv < 3)
- return 0;
- for (j = 0; j < nv; j++) {
- const float *v = &verts[3 * p[j]];
- const float *v_next = &verts[3 * p[(j + 1) % nv]];
- const float *v_prev = &verts[3 * p[(nv + j - 1) % nv]];
- if (!left(v_prev, v, v_next))
- return 0;
-
- }
- return 1;
-}
-
-/* XXX, could replace with #dist_to_line_segment_v3(), or add a squared version */
-float distPointToSegmentSq(const float point[3], const float a[3], const float b[3])
-{
- float abx[3], dx[3];
- float d, t;
-
- sub_v3_v3v3(abx, b, a);
- sub_v3_v3v3(dx, point, a);
-
- d = abx[0] * abx[0] + abx[2] * abx[2];
- t = abx[0] * dx[0] + abx[2] * dx[2];
-
- if (d > 0.0f)
- t /= d;
- if (t < 0.0f)
- t = 0.0f;
- else if (t > 1.0f)
- t = 1.0f;
- dx[0] = a[0] + t * abx[0] - point[0];
- dx[2] = a[2] + t * abx[2] - point[2];
-
- return dx[0] * dx[0] + dx[2] * dx[2];
-}
-
-int buildRawVertIndicesData(DerivedMesh *dm, int *nverts_r, float **verts_r,
- int *ntris_r, unsigned short **tris_r, int **trisToFacesMap_r,
- int **recastData)
-{
- int vi, fi, triIdx;
- int nverts, ntris;
- int *trisToFacesMap;
- float *verts;
- unsigned short *tris, *tri;
- int nfaces;
- MFace *faces;
-
- nverts = dm->getNumVerts(dm);
- if (nverts >= 0xffff) {
- printf("Converting navmesh: Error! Too many vertices. Max number of vertices %d\n", 0xffff);
- return 0;
- }
- if (nverts == 0) {
- printf("Converting navmesh: Error! There are no vertices!\n");
- return 0;
- }
-
- verts = MEM_mallocN(sizeof(float[3]) * nverts, "buildRawVertIndicesData verts");
- dm->getVertCos(dm, (float(*)[3])verts);
-
- /* flip coordinates */
- for (vi = 0; vi < nverts; vi++) {
- SWAP(float, verts[3 * vi + 1], verts[3 * vi + 2]);
- }
-
- /* calculate number of tris */
- dm->recalcTessellation(dm);
- nfaces = dm->getNumTessFaces(dm);
- if (nfaces == 0) {
- printf("Converting navmesh: Error! There are %i vertices, but no faces!\n", nverts);
- return 0;
- }
-
- faces = dm->getTessFaceArray(dm);
- ntris = nfaces;
- for (fi = 0; fi < nfaces; fi++) {
- MFace *face = &faces[fi];
- if (face->v4)
- ntris++;
- }
-
- /* copy and transform to triangles (reorder on the run) */
- trisToFacesMap = MEM_callocN(sizeof(int) * ntris, "buildRawVertIndicesData trisToFacesMap");
- tris = MEM_callocN(sizeof(unsigned short) * 3 * ntris, "buildRawVertIndicesData tris");
- tri = tris;
- triIdx = 0;
- for (fi = 0; fi < nfaces; fi++) {
- MFace *face = &faces[fi];
- tri[3 * triIdx + 0] = (unsigned short) face->v1;
- tri[3 * triIdx + 1] = (unsigned short) face->v3;
- tri[3 * triIdx + 2] = (unsigned short) face->v2;
- trisToFacesMap[triIdx++] = fi;
- if (face->v4) {
- tri[3 * triIdx + 0] = (unsigned short) face->v1;
- tri[3 * triIdx + 1] = (unsigned short) face->v4;
- tri[3 * triIdx + 2] = (unsigned short) face->v3;
- trisToFacesMap[triIdx++] = fi;
- }
- }
-
- /* carefully, recast data is just reference to data in derived mesh */
- *recastData = (int *)CustomData_get_layer(&dm->polyData, CD_RECAST);
-
- *nverts_r = nverts;
- *verts_r = verts;
- *ntris_r = ntris;
- *tris_r = tris;
- *trisToFacesMap_r = trisToFacesMap;
-
- return 1;
-}
-
-int buildPolygonsByDetailedMeshes(const int vertsPerPoly, const int npolys,
- unsigned short *polys, const unsigned short *dmeshes,
- const float *verts, const unsigned short *dtris,
- const int *dtrisToPolysMap)
-{
- int polyidx;
- int capacity = vertsPerPoly;
- unsigned short *newPoly = MEM_callocN(sizeof(unsigned short) * capacity, "buildPolygonsByDetailedMeshes newPoly");
- memset(newPoly, 0xff, sizeof(unsigned short) * capacity);
-
- for (polyidx = 0; polyidx < npolys; polyidx++) {
- size_t i;
- int j, k;
- int nv = 0;
- /* search border */
- int tri, btri = -1;
- int edge, bedge = -1;
- int dtrisNum = dmeshes[polyidx * 4 + 3];
- int dtrisBase = dmeshes[polyidx * 4 + 2];
- unsigned char *traversedTris = MEM_callocN(sizeof(unsigned char) * dtrisNum, "buildPolygonsByDetailedMeshes traversedTris");
- unsigned short *adjustedPoly;
- int adjustedNv;
- int allBorderTraversed;
-
- for (j = 0; j < dtrisNum && btri == -1; j++) {
- int curpolytri = dtrisBase + j;
- for (k = 0; k < 3; k++) {
- unsigned short neighbortri = dtris[curpolytri * 3 * 2 + 3 + k];
- if (neighbortri == 0xffff || dtrisToPolysMap[neighbortri] != polyidx + 1) {
- btri = curpolytri;
- bedge = k;
- break;
- }
- }
- }
- if (btri == -1 || bedge == -1) {
- /* can't find triangle with border edge */
- MEM_freeN(traversedTris);
- MEM_freeN(newPoly);
-
- return 0;
- }
-
- newPoly[nv++] = dtris[btri * 3 * 2 + bedge];
- tri = btri;
- edge = (bedge + 1) % 3;
- traversedTris[tri - dtrisBase] = 1;
- while (tri != btri || edge != bedge) {
- int neighbortri = dtris[tri * 3 * 2 + 3 + edge];
- if (neighbortri == 0xffff || dtrisToPolysMap[neighbortri] != polyidx + 1) {
- if (nv == capacity) {
- unsigned short *newPolyBig;
- capacity += vertsPerPoly;
- newPolyBig = MEM_callocN(sizeof(unsigned short) * capacity, "buildPolygonsByDetailedMeshes newPolyBig");
- memset(newPolyBig, 0xff, sizeof(unsigned short) * capacity);
- memcpy(newPolyBig, newPoly, sizeof(unsigned short) * nv);
- MEM_freeN(newPoly);
- newPoly = newPolyBig;
- }
- newPoly[nv++] = dtris[tri * 3 * 2 + edge];
- /* move to next edge */
- edge = (edge + 1) % 3;
- }
- else {
- /* move to next tri */
- int twinedge = -1;
- for (k = 0; k < 3; k++) {
- if (dtris[neighbortri * 3 * 2 + 3 + k] == tri) {
- twinedge = k;
- break;
- }
- }
- if (twinedge == -1) {
- printf("Converting navmesh: Error! Can't find neighbor edge - invalid adjacency info\n");
- MEM_freeN(traversedTris);
- goto returnLabel;
- }
- tri = neighbortri;
- edge = (twinedge + 1) % 3;
- traversedTris[tri - dtrisBase] = 1;
- }
- }
-
- adjustedPoly = MEM_callocN(sizeof(unsigned short) * nv, "buildPolygonsByDetailedMeshes adjustedPoly");
- adjustedNv = 0;
- for (i = 0; i < nv; i++) {
- unsigned short prev = newPoly[(nv + i - 1) % nv];
- unsigned short cur = newPoly[i];
- unsigned short next = newPoly[(i + 1) % nv];
- float distSq = distPointToSegmentSq(&verts[3 * cur], &verts[3 * prev], &verts[3 * next]);
- static const float tolerance = 0.001f;
- if (distSq > tolerance)
- adjustedPoly[adjustedNv++] = cur;
- }
- memcpy(newPoly, adjustedPoly, adjustedNv * sizeof(unsigned short));
- MEM_freeN(adjustedPoly);
- nv = adjustedNv;
-
- allBorderTraversed = 1;
- for (i = 0; i < dtrisNum; i++) {
- if (traversedTris[i] == 0) {
- /* check whether it has border edges */
- int curpolytri = dtrisBase + i;
- for (k = 0; k < 3; k++) {
- unsigned short neighbortri = dtris[curpolytri * 3 * 2 + 3 + k];
- if (neighbortri == 0xffff || dtrisToPolysMap[neighbortri] != polyidx + 1) {
- allBorderTraversed = 0;
- break;
- }
- }
- }
- }
-
- if (nv <= vertsPerPoly && allBorderTraversed) {
- for (i = 0; i < nv; i++) {
- polys[polyidx * vertsPerPoly * 2 + i] = newPoly[i];
- }
- }
-
- MEM_freeN(traversedTris);
- }
-
-returnLabel:
- MEM_freeN(newPoly);
-
- return 1;
-}
-
-struct SortContext {
- const int *recastData;
- const int *trisToFacesMap;
-};
-
-static int compareByData(const void *a, const void *b, void *ctx)
-{
- return (((struct SortContext *)ctx)->recastData[((struct SortContext *)ctx)->trisToFacesMap[*(int *)a]] -
- ((struct SortContext *)ctx)->recastData[((struct SortContext *)ctx)->trisToFacesMap[*(int *)b]]);
-}
-
-int buildNavMeshData(const int nverts, const float *verts,
- const int ntris, const unsigned short *tris,
- const int *recastData, const int *trisToFacesMap,
- int *ndtris_r, unsigned short **dtris_r,
- int *npolys_r, unsigned short **dmeshes_r, unsigned short **polys_r,
- int *vertsPerPoly_r, int **dtrisToPolysMap_r, int **dtrisToTrisMap_r)
-
-{
- int *trisMapping;
- int i;
- struct SortContext context;
- int validTriStart, prevPolyIdx, curPolyIdx, newPolyIdx, prevpolyidx;
- unsigned short *dmesh;
-
- int ndtris, npolys, vertsPerPoly;
- unsigned short *dtris, *dmeshes, *polys;
- int *dtrisToPolysMap, *dtrisToTrisMap;
-
- if (!recastData) {
- printf("Converting navmesh: Error! Can't find recast custom data\n");
- return 0;
- }
-
- trisMapping = MEM_callocN(sizeof(int) * ntris, "buildNavMeshData trisMapping");
-
- /* sort the triangles by polygon idx */
- for (i = 0; i < ntris; i++)
- trisMapping[i] = i;
- context.recastData = recastData;
- context.trisToFacesMap = trisToFacesMap;
- BLI_qsort_r(trisMapping, ntris, sizeof(int), compareByData, &context);
-
- /* search first valid triangle - triangle of convex polygon */
- validTriStart = -1;
- for (i = 0; i < ntris; i++) {
- if (recastData[trisToFacesMap[trisMapping[i]]] > 0) {
- validTriStart = i;
- break;
- }
- }
-
- if (validTriStart < 0) {
- printf("Converting navmesh: Error! No valid polygons in mesh\n");
- MEM_freeN(trisMapping);
- return 0;
- }
-
- ndtris = ntris - validTriStart;
- /* fill dtris to faces mapping */
- dtrisToTrisMap = MEM_callocN(sizeof(int) * ndtris, "buildNavMeshData dtrisToTrisMap");
- memcpy(dtrisToTrisMap, &trisMapping[validTriStart], ndtris * sizeof(int));
- MEM_freeN(trisMapping);
-
- /* create detailed mesh triangles - copy only valid triangles
- * and reserve memory for adjacency info */
- dtris = MEM_callocN(sizeof(unsigned short) * 3 * 2 * ndtris, "buildNavMeshData dtris");
- memset(dtris, 0xff, sizeof(unsigned short) * 3 * 2 * ndtris);
- for (i = 0; i < ndtris; i++) {
- memcpy(dtris + 3 * 2 * i, tris + 3 * dtrisToTrisMap[i], sizeof(unsigned short) * 3);
- }
-
- /* create new recast data corresponded to dtris and renumber for continuous indices */
- prevPolyIdx = -1;
- newPolyIdx = 0;
- dtrisToPolysMap = MEM_callocN(sizeof(int) * ndtris, "buildNavMeshData dtrisToPolysMap");
- for (i = 0; i < ndtris; i++) {
- curPolyIdx = recastData[trisToFacesMap[dtrisToTrisMap[i]]];
- if (curPolyIdx != prevPolyIdx) {
- newPolyIdx++;
- prevPolyIdx = curPolyIdx;
- }
- dtrisToPolysMap[i] = newPolyIdx;
- }
-
-
- /* build adjacency info for detailed mesh triangles */
- if (!recast_buildMeshAdjacency(dtris, ndtris, nverts, 3)) {
- printf("Converting navmesh: Error! Unable to build mesh adjacency information\n");
- MEM_freeN(trisMapping);
- MEM_freeN(dtrisToPolysMap);
- return 0;
- }
-
- /* create detailed mesh description for each navigation polygon */
- npolys = dtrisToPolysMap[ndtris - 1];
- dmeshes = MEM_callocN(sizeof(unsigned short) * npolys * 4, "buildNavMeshData dmeshes");
- memset(dmeshes, 0, npolys * 4 * sizeof(unsigned short));
- dmesh = NULL;
- prevpolyidx = 0;
- for (i = 0; i < ndtris; i++) {
- int curpolyidx = dtrisToPolysMap[i];
- if (curpolyidx != prevpolyidx) {
- if (curpolyidx != prevpolyidx + 1) {
- printf("Converting navmesh: Error! Wrong order of detailed mesh faces\n");
- goto fail;
- }
- dmesh = dmesh == NULL ? dmeshes : dmesh + 4;
- dmesh[2] = (unsigned short)i; /* tbase */
- dmesh[3] = 0; /* tnum */
- prevpolyidx = curpolyidx;
- }
- dmesh[3]++;
- }
-
- /* create navigation polygons */
- vertsPerPoly = 6;
- polys = MEM_callocN(sizeof(unsigned short) * npolys * vertsPerPoly * 2, "buildNavMeshData polys");
- memset(polys, 0xff, sizeof(unsigned short) * vertsPerPoly * 2 * npolys);
-
- if (!buildPolygonsByDetailedMeshes(vertsPerPoly, npolys, polys, dmeshes, verts, dtris, dtrisToPolysMap)) {
- printf("Converting navmesh: Error! Unable to build polygons from detailed mesh\n");
- goto fail;
- }
-
- *ndtris_r = ndtris;
- *npolys_r = npolys;
- *vertsPerPoly_r = vertsPerPoly;
- *dtris_r = dtris;
- *dmeshes_r = dmeshes;
- *polys_r = polys;
- *dtrisToPolysMap_r = dtrisToPolysMap;
- *dtrisToTrisMap_r = dtrisToTrisMap;
-
- return 1;
-
-fail:
- MEM_freeN(dmeshes);
- MEM_freeN(dtrisToPolysMap);
- MEM_freeN(dtrisToTrisMap);
- return 0;
-}
-
-
-int buildNavMeshDataByDerivedMesh(DerivedMesh *dm, int *vertsPerPoly,
- int *nverts, float **verts,
- int *ndtris, unsigned short **dtris,
- int *npolys, unsigned short **dmeshes,
- unsigned short **polys, int **dtrisToPolysMap,
- int **dtrisToTrisMap, int **trisToFacesMap)
-{
- int res;
- int ntris = 0, *recastData = NULL;
- unsigned short *tris = NULL;
-
- res = buildRawVertIndicesData(dm, nverts, verts, &ntris, &tris, trisToFacesMap, &recastData);
- if (!res) {
- printf("Converting navmesh: Error! Can't get raw vertices and indices from mesh\n");
- goto exit;
- }
-
- res = buildNavMeshData(*nverts, *verts, ntris, tris, recastData, *trisToFacesMap,
- ndtris, dtris, npolys, dmeshes, polys, vertsPerPoly,
- dtrisToPolysMap, dtrisToTrisMap);
- if (!res) {
- printf("Converting navmesh: Error! Can't build navmesh data from mesh\n");
- goto exit;
- }
-
-exit:
- if (tris)
- MEM_freeN(tris);
-
- return res;
-}
-
-int polyFindVertex(const unsigned short *p, const int vertsPerPoly, unsigned short vertexIdx)
-{
- int i, res = -1;
- for (i = 0; i < vertsPerPoly; i++) {
- if (p[i] == 0xffff)
- break;
- if (p[i] == vertexIdx) {
- res = i;
- break;
- }
- }
- return res;
-}
diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c
index 8b6ae075f9c..addf84224ac 100644
--- a/source/blender/blenkernel/intern/object.c
+++ b/source/blender/blenkernel/intern/object.c
@@ -59,7 +59,6 @@
#include "DNA_world_types.h"
#include "DNA_object_types.h"
#include "DNA_lightprobe_types.h"
-#include "DNA_property_types.h"
#include "DNA_rigidbody_types.h"
#include "BLI_blenlib.h"
@@ -77,7 +76,6 @@
#include "BKE_idprop.h"
#include "BKE_armature.h"
#include "BKE_action.h"
-#include "BKE_bullet.h"
#include "BKE_deform.h"
#include "BKE_DerivedMesh.h"
#include "BKE_animsys.h"
@@ -109,9 +107,7 @@
#include "BKE_particle.h"
#include "BKE_pointcache.h"
#include "BKE_lightprobe.h"
-#include "BKE_property.h"
#include "BKE_rigidbody.h"
-#include "BKE_sca.h"
#include "BKE_scene.h"
#include "BKE_sequencer.h"
#include "BKE_speaker.h"
@@ -176,14 +172,6 @@ void BKE_object_free_softbody(Object *ob)
}
}
-void BKE_object_free_bulletsoftbody(Object *ob)
-{
- if (ob->bsoft) {
- bsbFree(ob->bsoft);
- ob->bsoft = NULL;
- }
-}
-
void BKE_object_free_curve_cache(Object *ob)
{
if (ob->curve_cache) {
@@ -436,11 +424,6 @@ void BKE_object_free(Object *ob)
animviz_free_motionpath(ob->mpath);
ob->mpath = NULL;
}
- BKE_bproperty_free_list(&ob->prop);
-
- free_sensors(&ob->sensors);
- free_controllers(&ob->controllers);
- free_actuators(&ob->actuators);
BKE_constraints_free_ex(&ob->constraints, false);
@@ -452,10 +435,6 @@ void BKE_object_free(Object *ob)
sbFree(ob->soft);
ob->soft = NULL;
}
- if (ob->bsoft) {
- bsbFree(ob->bsoft);
- ob->bsoft = NULL;
- }
GPU_lamp_free(ob);
for (ObjectEngineData *oed = ob->drawdata.first; oed; oed = oed->next) {
@@ -722,23 +701,6 @@ void BKE_object_init(Object *ob)
ob->dupsta = 1; ob->dupend = 100;
ob->dupfacesca = 1.0;
- /* Game engine defaults*/
- ob->mass = ob->inertia = 1.0f;
- ob->formfactor = 0.4f;
- ob->damping = 0.04f;
- ob->rdamping = 0.1f;
- ob->anisotropicFriction[0] = 1.0f;
- ob->anisotropicFriction[1] = 1.0f;
- ob->anisotropicFriction[2] = 1.0f;
- ob->gameflag = OB_PROP | OB_COLLISION;
- ob->margin = 0.04f;
- ob->init_state = 1;
- ob->state = 1;
- ob->obstacleRad = 1.0f;
- ob->step_height = 0.15f;
- ob->jump_speed = 10.0f;
- ob->fall_speed = 55.0f;
- ob->max_jumps = 1;
ob->col_group = 0x01;
ob->col_mask = 0xffff;
ob->preview = NULL;
@@ -834,139 +796,6 @@ Object *BKE_object_add_from(
return ob;
}
-#ifdef WITH_GAMEENGINE
-
-void BKE_object_lod_add(Object *ob)
-{
- LodLevel *lod = MEM_callocN(sizeof(LodLevel), "LoD Level");
- LodLevel *last = ob->lodlevels.last;
-
- /* If the lod list is empty, initialize it with the base lod level */
- if (!last) {
- LodLevel *base = MEM_callocN(sizeof(LodLevel), "Base LoD Level");
- BLI_addtail(&ob->lodlevels, base);
- base->flags = OB_LOD_USE_MESH | OB_LOD_USE_MAT;
- base->source = ob;
- base->obhysteresis = 10;
- last = ob->currentlod = base;
- }
-
- lod->distance = last->distance + 25.0f;
- lod->obhysteresis = 10;
- lod->flags = OB_LOD_USE_MESH | OB_LOD_USE_MAT;
-
- BLI_addtail(&ob->lodlevels, lod);
-}
-
-static int lod_cmp(const void *a, const void *b)
-{
- const LodLevel *loda = a;
- const LodLevel *lodb = b;
-
- if (loda->distance < lodb->distance) return -1;
- return loda->distance > lodb->distance;
-}
-
-void BKE_object_lod_sort(Object *ob)
-{
- BLI_listbase_sort(&ob->lodlevels, lod_cmp);
-}
-
-bool BKE_object_lod_remove(Object *ob, int level)
-{
- LodLevel *rem;
-
- if (level < 1 || level > BLI_listbase_count(&ob->lodlevels) - 1)
- return false;
-
- rem = BLI_findlink(&ob->lodlevels, level);
-
- if (rem == ob->currentlod) {
- ob->currentlod = rem->prev;
- }
-
- BLI_remlink(&ob->lodlevels, rem);
- MEM_freeN(rem);
-
- /* If there are no user defined lods, remove the base lod as well */
- if (BLI_listbase_is_single(&ob->lodlevels)) {
- LodLevel *base = ob->lodlevels.first;
- BLI_remlink(&ob->lodlevels, base);
- MEM_freeN(base);
- ob->currentlod = NULL;
- }
-
- return true;
-}
-
-static LodLevel *lod_level_select(Object *ob, const float camera_position[3])
-{
- LodLevel *current = ob->currentlod;
- float dist_sq;
-
- if (!current) return NULL;
-
- dist_sq = len_squared_v3v3(ob->obmat[3], camera_position);
-
- if (dist_sq < SQUARE(current->distance)) {
- /* check for higher LoD */
- while (current->prev && dist_sq < SQUARE(current->distance)) {
- current = current->prev;
- }
- }
- else {
- /* check for lower LoD */
- while (current->next && dist_sq > SQUARE(current->next->distance)) {
- current = current->next;
- }
- }
-
- return current;
-}
-
-bool BKE_object_lod_is_usable(Object *ob, ViewLayer *view_layer)
-{
- bool active = (view_layer) ? ob == OBACT(view_layer) : false;
- return (ob->mode == OB_MODE_OBJECT || !active);
-}
-
-void BKE_object_lod_update(Object *ob, const float camera_position[3])
-{
- LodLevel *cur_level = ob->currentlod;
- LodLevel *new_level = lod_level_select(ob, camera_position);
-
- if (new_level != cur_level) {
- ob->currentlod = new_level;
- }
-}
-
-static Object *lod_ob_get(Object *ob, ViewLayer *view_layer, int flag)
-{
- LodLevel *current = ob->currentlod;
-
- if (!current || !BKE_object_lod_is_usable(ob, view_layer))
- return ob;
-
- while (current->prev && (!(current->flags & flag) || !current->source || current->source->type != OB_MESH)) {
- current = current->prev;
- }
-
- return current->source;
-}
-
-struct Object *BKE_object_lod_meshob_get(Object *ob, ViewLayer *view_layer)
-{
- return lod_ob_get(ob, view_layer, OB_LOD_USE_MESH);
-}
-
-struct Object *BKE_object_lod_matob_get(Object *ob, ViewLayer *view_layer)
-{
- return lod_ob_get(ob, view_layer, OB_LOD_USE_MAT);
-}
-
-#endif /* WITH_GAMEENGINE */
-
-
SoftBody *copy_softbody(const SoftBody *sb, const int flag)
{
SoftBody *sbn;
@@ -1012,17 +841,6 @@ SoftBody *copy_softbody(const SoftBody *sb, const int flag)
return sbn;
}
-BulletSoftBody *copy_bulletsoftbody(const BulletSoftBody *bsb, const int UNUSED(flag))
-{
- BulletSoftBody *bsbn;
-
- if (bsb == NULL)
- return NULL;
- bsbn = MEM_dupallocN(bsb);
- /* no pointer in this structure yet */
- return bsbn;
-}
-
ParticleSystem *BKE_object_copy_particlesystem(ParticleSystem *psys, const int flag)
{
ParticleSystem *psysn;
@@ -1356,11 +1174,6 @@ void BKE_object_copy_data(Main *UNUSED(bmain), Object *ob_dst, const Object *ob_
BLI_addtail(&ob_dst->modifiers, nmd);
}
- BLI_listbase_clear(&ob_dst->prop);
- BKE_bproperty_copy_list(&ob_dst->prop, &ob_src->prop);
-
- BKE_sca_logic_copy(ob_dst, ob_src, flag_subdata);
-
if (ob_src->pose) {
copy_object_pose(ob_dst, ob_src, flag_subdata);
/* backwards compat... non-armatures can get poses in older files? */
@@ -1381,7 +1194,6 @@ void BKE_object_copy_data(Main *UNUSED(bmain), Object *ob_dst, const Object *ob_
}
}
ob_dst->soft = copy_softbody(ob_src->soft, flag_subdata);
- ob_dst->bsoft = copy_bulletsoftbody(ob_src->bsoft, flag_subdata);
ob_dst->rigidbody_object = BKE_rigidbody_copy_object(ob_src, flag_subdata);
ob_dst->rigidbody_constraint = BKE_rigidbody_copy_constraint(ob_src, flag_subdata);
@@ -2756,7 +2568,7 @@ typedef struct ObTfmBack {
float obmat[4][4]; /* final worldspace matrix with constraints & animsys applied */
float parentinv[4][4]; /* inverse result of parent, so that object doesn't 'stick' to parent */
float constinv[4][4]; /* inverse result of constraints. doesn't include effect of parent or object local transform */
- float imat[4][4]; /* inverse matrix of 'obmat' for during render, old game engine, temporally: ipokeys of transform */
+ float imat[4][4]; /* inverse matrix of 'obmat' for during render, temporally: ipokeys of transform */
} ObTfmBack;
void *BKE_object_tfm_backup(Object *ob)
diff --git a/source/blender/blenkernel/intern/property.c b/source/blender/blenkernel/intern/property.c
deleted file mode 100644
index b163f623d21..00000000000
--- a/source/blender/blenkernel/intern/property.c
+++ /dev/null
@@ -1,267 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): ton roosendaal
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file blender/blenkernel/intern/property.c
- * \ingroup bke
- *
- * This module deals with bProperty only,
- * they are used on blender objects in the game engine
- * (where they get converted into C++ classes - CValue and subclasses)
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <stddef.h>
-#include <string.h>
-#include <ctype.h>
-
-#include "MEM_guardedalloc.h"
-
-#include "DNA_property_types.h"
-#include "DNA_object_types.h"
-
-#include "BLI_blenlib.h"
-
-#include "BKE_property.h"
-
-void BKE_bproperty_free(bProperty *prop)
-{
-
- if (prop->poin && prop->poin != &prop->data) MEM_freeN(prop->poin);
- MEM_freeN(prop);
-
-}
-
-void BKE_bproperty_free_list(ListBase *lb)
-{
- bProperty *prop;
-
- while ((prop = BLI_pophead(lb))) {
- BKE_bproperty_free(prop);
- }
-}
-
-bProperty *BKE_bproperty_copy(const bProperty *prop)
-{
- bProperty *propn;
-
- propn = MEM_dupallocN(prop);
- if (prop->poin && prop->poin != &prop->data) {
- propn->poin = MEM_dupallocN(prop->poin);
- }
- else {
- propn->poin = &propn->data;
- }
-
- return propn;
-}
-
-void BKE_bproperty_copy_list(ListBase *lbn, const ListBase *lbo)
-{
- bProperty *prop, *propn;
- BKE_bproperty_free_list(lbn); /* in case we are copying to an object with props */
- prop = lbo->first;
- while (prop) {
- propn = BKE_bproperty_copy(prop);
- BLI_addtail(lbn, propn);
- prop = prop->next;
- }
-
-
-}
-
-void BKE_bproperty_init(bProperty *prop)
-{
- /* also use when property changes type */
-
- if (prop->poin && prop->poin != &prop->data) MEM_freeN(prop->poin);
- prop->poin = NULL;
-
- prop->data = 0;
-
- switch (prop->type) {
- case GPROP_BOOL:
- case GPROP_INT:
- case GPROP_FLOAT:
- case GPROP_TIME:
- prop->poin = &prop->data;
- break;
- case GPROP_STRING:
- prop->poin = MEM_callocN(MAX_PROPSTRING, "property string");
- break;
- }
-}
-
-
-bProperty *BKE_bproperty_new(int type)
-{
- bProperty *prop;
-
- prop = MEM_callocN(sizeof(bProperty), "property");
- prop->type = type;
-
- BKE_bproperty_init(prop);
-
- strcpy(prop->name, "prop");
-
- return prop;
-}
-
-
-bProperty *BKE_bproperty_object_get(Object *ob, const char *name)
-{
- return BLI_findstring(&ob->prop, name, offsetof(bProperty, name));
-}
-
-void BKE_bproperty_object_set(Object *ob, bProperty *propc)
-{
- bProperty *prop;
- prop = BKE_bproperty_object_get(ob, propc->name);
- if (prop) {
- BLI_remlink(&ob->prop, prop);
- BKE_bproperty_free(prop);
- }
- BLI_addtail(&ob->prop, BKE_bproperty_copy(propc));
-}
-
-/* negative: prop is smaller
- * positive: prop is larger
- */
-#if 0 /* UNUSED */
-int BKE_bproperty_cmp(bProperty *prop, const char *str)
-{
-// extern int Gdfra; /* sector.c */
- float fvalue, ftest;
-
- switch (prop->type) {
- case GPROP_BOOL:
- if (BLI_strcasecmp(str, "true") == 0) {
- if (prop->data == 1) return 0;
- else return 1;
- }
- else if (BLI_strcasecmp(str, "false") == 0) {
- if (prop->data == 0) return 0;
- else return 1;
- }
- /* no break, do GPROP_int too! */
-
- case GPROP_INT:
- return prop->data - atoi(str);
-
- case GPROP_FLOAT:
- case GPROP_TIME:
- /* WARNING: untested for GPROP_TIME
- * function isn't used currently */
- fvalue = *((float *)&prop->data);
- ftest = (float)atof(str);
- if (fvalue > ftest) return 1;
- else if (fvalue < ftest) return -1;
- return 0;
-
- case GPROP_STRING:
- return strcmp(prop->poin, str);
- }
-
- return 0;
-}
-#endif
-
-void BKE_bproperty_set(bProperty *prop, const char *str)
-{
-// extern int Gdfra; /* sector.c */
-
- switch (prop->type) {
- case GPROP_BOOL:
- if (BLI_strcasecmp(str, "true") == 0) prop->data = 1;
- else if (BLI_strcasecmp(str, "false") == 0) prop->data = 0;
- else prop->data = (atoi(str) != 0);
- break;
- case GPROP_INT:
- prop->data = atoi(str);
- break;
- case GPROP_FLOAT:
- case GPROP_TIME:
- *((float *)&prop->data) = (float)atof(str);
- break;
- case GPROP_STRING:
- strcpy(prop->poin, str); /* TODO - check size? */
- break;
- }
-
-}
-
-void BKE_bproperty_add(bProperty *prop, const char *str)
-{
-// extern int Gdfra; /* sector.c */
-
- switch (prop->type) {
- case GPROP_BOOL:
- case GPROP_INT:
- prop->data += atoi(str);
- break;
- case GPROP_FLOAT:
- case GPROP_TIME:
- *((float *)&prop->data) += (float)atof(str);
- break;
- case GPROP_STRING:
- /* strcpy(prop->poin, str); */
- break;
- }
-}
-
-/* reads value of property, sets it in chars in str */
-void BKE_bproperty_set_valstr(bProperty *prop, char str[MAX_PROPSTRING])
-{
-// extern int Gdfra; /* sector.c */
-
- if (str == NULL) return;
-
- switch (prop->type) {
- case GPROP_BOOL:
- case GPROP_INT:
- sprintf(str, "%d", prop->data);
- break;
- case GPROP_FLOAT:
- case GPROP_TIME:
- sprintf(str, "%f", *((float *)&prop->data));
- break;
- case GPROP_STRING:
- BLI_strncpy(str, prop->poin, MAX_PROPSTRING);
- break;
- }
-}
-
-#if 0 /* UNUSED */
-void cp_property(bProperty *prop1, bProperty *prop2)
-{
- char str[128];
-
- BKE_bproperty_set_valstr(prop2, str);
-
- BKE_bproperty_set(prop1, str);
-}
-#endif
diff --git a/source/blender/blenkernel/intern/rigidbody.c b/source/blender/blenkernel/intern/rigidbody.c
index ab8f9dcb2e4..fdeba7186e8 100644
--- a/source/blender/blenkernel/intern/rigidbody.c
+++ b/source/blender/blenkernel/intern/rigidbody.c
@@ -1024,8 +1024,8 @@ RigidBodyOb *BKE_rigidbody_create_object(Scene *scene, Object *ob, short type)
rbo->lin_sleep_thresh = 0.4f; /* 0.4 is half of Bullet default */
rbo->ang_sleep_thresh = 0.5f; /* 0.5 is half of Bullet default */
- rbo->lin_damping = 0.04f; /* 0.04 is game engine default */
- rbo->ang_damping = 0.1f; /* 0.1 is game engine default */
+ rbo->lin_damping = 0.04f;
+ rbo->ang_damping = 0.1f;
rbo->col_groups = 1;
diff --git a/source/blender/blenkernel/intern/sca.c b/source/blender/blenkernel/intern/sca.c
deleted file mode 100644
index fb81ed4d47f..00000000000
--- a/source/blender/blenkernel/intern/sca.c
+++ /dev/null
@@ -1,1179 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- * these all are linked to objects (listbase)
- * all data is 'direct data', not Blender lib data.
- */
-
-/** \file blender/blenkernel/intern/sca.c
- * \ingroup bke
- */
-
-
-#include <stdio.h>
-#include <string.h>
-#include <float.h>
-
-#include "MEM_guardedalloc.h"
-
-#include "DNA_controller_types.h"
-#include "DNA_sensor_types.h"
-#include "DNA_actuator_types.h"
-#include "DNA_object_types.h"
-
-#include "BLI_blenlib.h"
-#include "BLI_ghash.h"
-#include "BLI_math.h"
-
-#include "BKE_global.h"
-#include "BKE_main.h"
-#include "BKE_library.h"
-#include "BKE_library_query.h"
-#include "BKE_sca.h"
-
-/* ******************* SENSORS ************************ */
-
-void free_sensor(bSensor *sens)
-{
- if (sens->links) MEM_freeN(sens->links);
- if (sens->data) MEM_freeN(sens->data);
- MEM_freeN(sens);
-
-}
-
-void free_sensors(ListBase *lb)
-{
- bSensor *sens;
-
- while ((sens = BLI_pophead(lb))) {
- free_sensor(sens);
- }
-}
-
-bSensor *copy_sensor(bSensor *sens, const int UNUSED(flag))
-{
- bSensor *sensn;
-
- sensn= MEM_dupallocN(sens);
- sensn->flag |= SENS_NEW;
- if (sens->data) {
- sensn->data= MEM_dupallocN(sens->data);
- }
-
- if (sens->links) sensn->links= MEM_dupallocN(sens->links);
-
- return sensn;
-}
-
-void copy_sensors(ListBase *lbn, const ListBase *lbo, const int flag)
-{
- bSensor *sens, *sensn;
-
- lbn->first= lbn->last= NULL;
- sens= lbo->first;
- while (sens) {
- sensn= copy_sensor(sens, flag);
- BLI_addtail(lbn, sensn);
- sens= sens->next;
- }
-}
-
-void init_sensor(bSensor *sens)
-{
- /* also use when sensor changes type */
- bNearSensor *ns;
- bMouseSensor *ms;
- bJoystickSensor *js;
- bRaySensor *rs;
-
- if (sens->data) MEM_freeN(sens->data);
- sens->data= NULL;
- sens->pulse = 0;
-
- switch (sens->type) {
- case SENS_ALWAYS:
- sens->pulse = 0;
- break;
- case SENS_NEAR:
- ns=sens->data= MEM_callocN(sizeof(bNearSensor), "nearsens");
- ns->dist= 1.0;
- ns->resetdist= 2.0;
- break;
- case SENS_KEYBOARD:
- sens->data= MEM_callocN(sizeof(bKeyboardSensor), "keysens");
- break;
- case SENS_PROPERTY:
- sens->data= MEM_callocN(sizeof(bPropertySensor), "propsens");
- break;
- case SENS_ARMATURE:
- sens->data= MEM_callocN(sizeof(bArmatureSensor), "armsens");
- break;
- case SENS_ACTUATOR:
- sens->data= MEM_callocN(sizeof(bActuatorSensor), "actsens");
- break;
- case SENS_DELAY:
- sens->data= MEM_callocN(sizeof(bDelaySensor), "delaysens");
- break;
- case SENS_MOUSE:
- ms=sens->data= MEM_callocN(sizeof(bMouseSensor), "mousesens");
- ms->type= 1; // LEFTMOUSE workaround because Mouse Sensor types enum starts in 1
- break;
- case SENS_COLLISION:
- sens->data= MEM_callocN(sizeof(bCollisionSensor), "colsens");
- break;
- case SENS_RADAR:
- sens->data= MEM_callocN(sizeof(bRadarSensor), "radarsens");
- break;
- case SENS_RANDOM:
- sens->data= MEM_callocN(sizeof(bRandomSensor), "randomsens");
- break;
- case SENS_RAY:
- sens->data= MEM_callocN(sizeof(bRaySensor), "raysens");
- rs = sens->data;
- rs->range = 0.01f;
- break;
- case SENS_MESSAGE:
- sens->data= MEM_callocN(sizeof(bMessageSensor), "messagesens");
- break;
- case SENS_JOYSTICK:
- sens->data= MEM_callocN(sizeof(bJoystickSensor), "joysticksens");
- js= sens->data;
- js->hatf = SENS_JOY_HAT_UP;
- js->axis = 1;
- js->hat = 1;
- break;
- default:
- ; /* this is very severe... I cannot make any memory for this */
- /* logic brick... */
- }
-}
-
-bSensor *new_sensor(int type)
-{
- bSensor *sens;
-
- sens= MEM_callocN(sizeof(bSensor), "Sensor");
- sens->type= type;
- sens->flag= SENS_SHOW;
-
- init_sensor(sens);
-
- strcpy(sens->name, "sensor");
-// XXX make_unique_prop_names(sens->name);
-
- return sens;
-}
-
-/* ******************* CONTROLLERS ************************ */
-
-void unlink_controller(bController *cont)
-{
- bSensor *sens;
- Object *ob;
-
- /* check for controller pointers in sensors */
- ob= G.main->object.first;
- while (ob) {
- sens= ob->sensors.first;
- while (sens) {
- unlink_logicbricks((void **)&cont, (void ***)&(sens->links), &sens->totlinks);
- sens= sens->next;
- }
- ob= ob->id.next;
- }
-}
-
-void unlink_controllers(ListBase *lb)
-{
- bController *cont;
-
- for (cont= lb->first; cont; cont= cont->next)
- unlink_controller(cont);
-}
-
-void free_controller(bController *cont)
-{
- if (cont->links) MEM_freeN(cont->links);
-
- /* the controller itself */
- if (cont->data) MEM_freeN(cont->data);
- MEM_freeN(cont);
-
-}
-
-void free_controllers(ListBase *lb)
-{
- bController *cont;
-
- while ((cont = BLI_pophead(lb))) {
- if (cont->slinks)
- MEM_freeN(cont->slinks);
- free_controller(cont);
- }
-}
-
-bController *copy_controller(bController *cont, const int UNUSED(flag))
-{
- bController *contn;
-
- cont->mynew=contn= MEM_dupallocN(cont);
- contn->flag |= CONT_NEW;
- if (cont->data) {
- contn->data= MEM_dupallocN(cont->data);
- }
-
- if (cont->links) contn->links= MEM_dupallocN(cont->links);
- contn->slinks= NULL;
- contn->totslinks= 0;
-
- return contn;
-}
-
-void copy_controllers(ListBase *lbn, const ListBase *lbo, const int flag)
-{
- bController *cont, *contn;
-
- lbn->first= lbn->last= NULL;
- cont= lbo->first;
- while (cont) {
- contn= copy_controller(cont, flag);
- BLI_addtail(lbn, contn);
- cont= cont->next;
- }
-}
-
-void init_controller(bController *cont)
-{
- /* also use when controller changes type, leave actuators... */
-
- if (cont->data) MEM_freeN(cont->data);
- cont->data= NULL;
-
- switch (cont->type) {
- case CONT_EXPRESSION:
- cont->data= MEM_callocN(sizeof(bExpressionCont), "expcont");
- break;
- case CONT_PYTHON:
- cont->data= MEM_callocN(sizeof(bPythonCont), "pycont");
- break;
- }
-}
-
-bController *new_controller(int type)
-{
- bController *cont;
-
- cont= MEM_callocN(sizeof(bController), "Controller");
- cont->type= type;
- cont->flag= CONT_SHOW;
-
- init_controller(cont);
-
- strcpy(cont->name, "cont");
-// XXX make_unique_prop_names(cont->name);
-
- return cont;
-}
-
-/* ******************* ACTUATORS ************************ */
-
-void unlink_actuator(bActuator *act)
-{
- bController *cont;
- Object *ob;
-
- /* check for actuator pointers in controllers */
- ob= G.main->object.first;
- while (ob) {
- cont= ob->controllers.first;
- while (cont) {
- unlink_logicbricks((void **)&act, (void ***)&(cont->links), &cont->totlinks);
- cont= cont->next;
- }
- ob= ob->id.next;
- }
-}
-
-void unlink_actuators(ListBase *lb)
-{
- bActuator *act;
-
- for (act= lb->first; act; act= act->next)
- unlink_actuator(act);
-}
-
-void free_actuator(bActuator *act)
-{
- if (act->data) {
- switch (act->type) {
- case ACT_ACTION:
- case ACT_SHAPEACTION:
- {
- bActionActuator *aa = (bActionActuator *)act->data;
- if (aa->act)
- id_us_min((ID *)aa->act);
- break;
- }
- case ACT_SOUND:
- {
- bSoundActuator *sa = (bSoundActuator *) act->data;
- if (sa->sound)
- id_us_min((ID *)sa->sound);
- break;
- }
- }
-
- MEM_freeN(act->data);
- }
- MEM_freeN(act);
-}
-
-void free_actuators(ListBase *lb)
-{
- bActuator *act;
-
- while ((act = BLI_pophead(lb))) {
- free_actuator(act);
- }
-}
-
-bActuator *copy_actuator(bActuator *act, const int flag)
-{
- bActuator *actn;
-
- act->mynew=actn= MEM_dupallocN(act);
- actn->flag |= ACT_NEW;
- if (act->data) {
- actn->data= MEM_dupallocN(act->data);
- }
-
- switch (act->type) {
- case ACT_ACTION:
- case ACT_SHAPEACTION:
- {
- bActionActuator *aa = (bActionActuator *)act->data;
- if ((flag & LIB_ID_CREATE_NO_USER_REFCOUNT) == 0) {
- id_us_plus((ID *)aa->act);
- }
- break;
- }
- case ACT_SOUND:
- {
- bSoundActuator *sa = (bSoundActuator *)act->data;
- if ((flag & LIB_ID_CREATE_NO_USER_REFCOUNT) == 0) {
- id_us_plus((ID *)sa->sound);
- }
- break;
- }
- }
- return actn;
-}
-
-void copy_actuators(ListBase *lbn, const ListBase *lbo, const int flag)
-{
- bActuator *act, *actn;
-
- lbn->first= lbn->last= NULL;
- act= lbo->first;
- while (act) {
- actn= copy_actuator(act, flag);
- BLI_addtail(lbn, actn);
- act= act->next;
- }
-}
-
-void init_actuator(bActuator *act)
-{
- /* also use when actuator changes type */
- bCameraActuator *ca;
- bObjectActuator *oa;
- bRandomActuator *ra;
- bSoundActuator *sa;
- bSteeringActuator *sta;
- bArmatureActuator *arma;
- bMouseActuator *ma;
- bEditObjectActuator *eoa;
-
- if (act->data) MEM_freeN(act->data);
- act->data= NULL;
-
- switch (act->type) {
- case ACT_ACTION:
- case ACT_SHAPEACTION:
- act->data= MEM_callocN(sizeof(bActionActuator), "actionact");
- break;
- case ACT_SOUND:
- sa = act->data= MEM_callocN(sizeof(bSoundActuator), "soundact");
- sa->volume = 1.0f;
- sa->sound3D.rolloff_factor = 1.0f;
- sa->sound3D.reference_distance = 1.0f;
- sa->sound3D.max_gain = 1.0f;
- sa->sound3D.cone_inner_angle = DEG2RADF(360.0f);
- sa->sound3D.cone_outer_angle = DEG2RADF(360.0f);
- sa->sound3D.max_distance = FLT_MAX;
- break;
- case ACT_OBJECT:
- act->data= MEM_callocN(sizeof(bObjectActuator), "objectact");
- oa= act->data;
- oa->flag= 15;
- break;
- case ACT_PROPERTY:
- act->data= MEM_callocN(sizeof(bPropertyActuator), "propact");
- break;
- case ACT_CAMERA:
- act->data= MEM_callocN(sizeof(bCameraActuator), "camact");
- ca = act->data;
- ca->axis = OB_POSX;
- ca->damping = 1.0/32.0;
- break;
- case ACT_EDIT_OBJECT:
- act->data= MEM_callocN(sizeof(bEditObjectActuator), "editobact");
- eoa = act->data;
- eoa->upflag= ACT_TRACK_UP_Z;
- eoa->trackflag= ACT_TRACK_TRAXIS_Y;
- break;
- case ACT_CONSTRAINT:
- act->data= MEM_callocN(sizeof(bConstraintActuator), "cons act");
- break;
- case ACT_SCENE:
- act->data= MEM_callocN(sizeof(bSceneActuator), "scene act");
- break;
- case ACT_GROUP:
- act->data= MEM_callocN(sizeof(bGroupActuator), "group act");
- break;
- case ACT_RANDOM:
- act->data= MEM_callocN(sizeof(bRandomActuator), "random act");
- ra=act->data;
- ra->float_arg_1 = 0.1f;
- break;
- case ACT_MESSAGE:
- act->data= MEM_callocN(sizeof(bMessageActuator), "message act");
- break;
- case ACT_GAME:
- act->data= MEM_callocN(sizeof(bGameActuator), "game act");
- break;
- case ACT_VISIBILITY:
- act->data= MEM_callocN(sizeof(bVisibilityActuator), "visibility act");
- break;
- case ACT_2DFILTER:
- act->data = MEM_callocN(sizeof( bTwoDFilterActuator ), "2d filter act");
- break;
- case ACT_PARENT:
- act->data = MEM_callocN(sizeof( bParentActuator ), "parent act");
- break;
- case ACT_STATE:
- act->data = MEM_callocN(sizeof( bStateActuator ), "state act");
- break;
- case ACT_ARMATURE:
- act->data = MEM_callocN(sizeof( bArmatureActuator ), "armature act");
- arma = act->data;
- arma->influence = 1.f;
- break;
- case ACT_STEERING:
- act->data = MEM_callocN(sizeof( bSteeringActuator), "steering act");
- sta = act->data;
- sta->acceleration = 3.f;
- sta->turnspeed = 120.f;
- sta->dist = 1.f;
- sta->velocity= 3.f;
- sta->flag = ACT_STEERING_AUTOMATICFACING | ACT_STEERING_LOCKZVEL;
- sta->facingaxis = 1;
- break;
- case ACT_MOUSE:
- ma = act->data = MEM_callocN(sizeof( bMouseActuator ), "mouse act");
- ma->flag = ACT_MOUSE_VISIBLE|ACT_MOUSE_USE_AXIS_X|ACT_MOUSE_USE_AXIS_Y|ACT_MOUSE_RESET_X|ACT_MOUSE_RESET_Y|ACT_MOUSE_LOCAL_Y;
- ma->sensitivity[0] = ma->sensitivity[1] = 2.f;
- ma->object_axis[0] = ACT_MOUSE_OBJECT_AXIS_Z;
- ma->object_axis[1] = ACT_MOUSE_OBJECT_AXIS_X;
- ma->limit_y[0] = DEG2RADF(-90.0f);
- ma->limit_y[1] = DEG2RADF(90.0f);
- break;
- default:
- ; /* this is very severe... I cannot make any memory for this */
- /* logic brick... */
- }
-}
-
-bActuator *new_actuator(int type)
-{
- bActuator *act;
-
- act= MEM_callocN(sizeof(bActuator), "Actuator");
- act->type= type;
- act->flag= ACT_SHOW;
-
- init_actuator(act);
-
- strcpy(act->name, "act");
-// XXX make_unique_prop_names(act->name);
-
- return act;
-}
-
-/* ******************** GENERAL ******************* */
-void clear_sca_new_poins_ob(Object *ob)
-{
- bSensor *sens;
- bController *cont;
- bActuator *act;
-
- sens= ob->sensors.first;
- while (sens) {
- sens->flag &= ~SENS_NEW;
- sens= sens->next;
- }
- cont= ob->controllers.first;
- while (cont) {
- cont->mynew= NULL;
- cont->flag &= ~CONT_NEW;
- cont= cont->next;
- }
- act= ob->actuators.first;
- while (act) {
- act->mynew= NULL;
- act->flag &= ~ACT_NEW;
- act= act->next;
- }
-}
-
-void clear_sca_new_poins(void)
-{
- Object *ob;
-
- ob= G.main->object.first;
- while (ob) {
- clear_sca_new_poins_ob(ob);
- ob= ob->id.next;
- }
-}
-
-void set_sca_new_poins_ob(Object *ob)
-{
- bSensor *sens;
- bController *cont;
- bActuator *act;
- int a;
-
- sens= ob->sensors.first;
- while (sens) {
- if (sens->flag & SENS_NEW) {
- for (a=0; a<sens->totlinks; a++) {
- if (sens->links[a] && sens->links[a]->mynew)
- sens->links[a] = sens->links[a]->mynew;
- }
- }
- sens= sens->next;
- }
-
- cont= ob->controllers.first;
- while (cont) {
- if (cont->flag & CONT_NEW) {
- for (a=0; a<cont->totlinks; a++) {
- if ( cont->links[a] && cont->links[a]->mynew)
- cont->links[a] = cont->links[a]->mynew;
- }
- }
- cont= cont->next;
- }
-
-
- act= ob->actuators.first;
- while (act) {
- if (act->flag & ACT_NEW) {
- if (act->type==ACT_EDIT_OBJECT) {
- bEditObjectActuator *eoa= act->data;
- ID_NEW_REMAP(eoa->ob);
- }
- else if (act->type==ACT_SCENE) {
- bSceneActuator *sca= act->data;
- ID_NEW_REMAP(sca->camera);
- }
- else if (act->type==ACT_CAMERA) {
- bCameraActuator *ca= act->data;
- ID_NEW_REMAP(ca->ob);
- }
- else if (act->type==ACT_OBJECT) {
- bObjectActuator *oa= act->data;
- ID_NEW_REMAP(oa->reference);
- }
- else if (act->type==ACT_MESSAGE) {
- bMessageActuator *ma= act->data;
- ID_NEW_REMAP(ma->toObject);
- }
- else if (act->type==ACT_PARENT) {
- bParentActuator *para = act->data;
- ID_NEW_REMAP(para->ob);
- }
- else if (act->type==ACT_ARMATURE) {
- bArmatureActuator *aa = act->data;
- ID_NEW_REMAP(aa->target);
- ID_NEW_REMAP(aa->subtarget);
- }
- else if (act->type==ACT_PROPERTY) {
- bPropertyActuator *pa= act->data;
- ID_NEW_REMAP(pa->ob);
- }
- else if (act->type==ACT_STEERING) {
- bSteeringActuator *sta = act->data;
- ID_NEW_REMAP(sta->navmesh);
- ID_NEW_REMAP(sta->target);
- }
- }
- act= act->next;
- }
-}
-
-
-void set_sca_new_poins(void)
-{
- Object *ob;
-
- ob= G.main->object.first;
- while (ob) {
- set_sca_new_poins_ob(ob);
- ob= ob->id.next;
- }
-}
-
-/**
- * Try to remap logic links to new object... Very, *very* weak.
- */
-/* XXX Logick bricks... I don't have words to say what I think about this behavior.
- * They have silent hidden ugly inter-objects dependencies (a sensor can link into any other
- * object's controllers, and same between controllers and actuators, without *any* explicit reference
- * to data-block involved).
- * This is bad, bad, bad!!!
- * ...and forces us to add yet another very ugly hack to get remapping with logic bricks working. */
-void BKE_sca_logic_links_remap(Main *bmain, Object *ob_old, Object *ob_new)
-{
- if (ob_new == NULL || (ob_old->controllers.first == NULL && ob_old->actuators.first == NULL)) {
- /* Nothing to do here... */
- return;
- }
-
- GHash *controllers_map = ob_old->controllers.first ?
- BLI_ghash_ptr_new_ex(__func__, BLI_listbase_count(&ob_old->controllers)) : NULL;
- GHash *actuators_map = ob_old->actuators.first ?
- BLI_ghash_ptr_new_ex(__func__, BLI_listbase_count(&ob_old->actuators)) : NULL;
-
- /* We try to remap old controllers/actuators to new ones - in a very basic way. */
- for (bController *cont_old = ob_old->controllers.first, *cont_new = ob_new->controllers.first;
- cont_old;
- cont_old = cont_old->next)
- {
- bController *cont_new2 = cont_new;
-
- if (cont_old->mynew != NULL) {
- cont_new2 = cont_old->mynew;
- if (!(cont_new2 == cont_new || BLI_findindex(&ob_new->controllers, cont_new2) >= 0)) {
- cont_new2 = NULL;
- }
- }
- else if (cont_new && cont_old->type != cont_new->type) {
- cont_new2 = NULL;
- }
-
- BLI_ghash_insert(controllers_map, cont_old, cont_new2);
-
- if (cont_new) {
- cont_new = cont_new->next;
- }
- }
-
- for (bActuator *act_old = ob_old->actuators.first, *act_new = ob_new->actuators.first;
- act_old;
- act_old = act_old->next)
- {
- bActuator *act_new2 = act_new;
-
- if (act_old->mynew != NULL) {
- act_new2 = act_old->mynew;
- if (!(act_new2 == act_new || BLI_findindex(&ob_new->actuators, act_new2) >= 0)) {
- act_new2 = NULL;
- }
- }
- else if (act_new && act_old->type != act_new->type) {
- act_new2 = NULL;
- }
-
- BLI_ghash_insert(actuators_map, act_old, act_new2);
-
- if (act_new) {
- act_new = act_new->next;
- }
- }
-
- for (Object *ob = bmain->object.first; ob; ob = ob->id.next) {
- if (controllers_map != NULL) {
- for (bSensor *sens = ob->sensors.first; sens; sens = sens->next) {
- for (int a = 0; a < sens->totlinks; a++) {
- if (sens->links[a]) {
- bController *old_link = sens->links[a];
- bController **new_link_p = (bController **)BLI_ghash_lookup_p(controllers_map, old_link);
-
- if (new_link_p == NULL) {
- /* old_link is *not* in map's keys (i.e. not to any ob_old->controllers),
- * which means we ignore it totally here. */
- }
- else if (*new_link_p == NULL) {
- unlink_logicbricks((void **)&old_link, (void ***)&(sens->links), &sens->totlinks);
- a--;
- }
- else {
- sens->links[a] = *new_link_p;
- }
- }
- }
- }
- }
-
- if (actuators_map != NULL) {
- for (bController *cont = ob->controllers.first; cont; cont = cont->next) {
- for (int a = 0; a < cont->totlinks; a++) {
- if (cont->links[a]) {
- bActuator *old_link = cont->links[a];
- bActuator **new_link_p = (bActuator **)BLI_ghash_lookup_p(actuators_map, old_link);
-
- if (new_link_p == NULL) {
- /* old_link is *not* in map's keys (i.e. not to any ob_old->actuators),
- * which means we ignore it totally here. */
- }
- else if (*new_link_p == NULL) {
- unlink_logicbricks((void **)&old_link, (void ***)&(cont->links), &cont->totlinks);
- a--;
- }
- else {
- cont->links[a] = *new_link_p;
- }
- }
- }
- }
- }
- }
-
- if (controllers_map) {
- BLI_ghash_free(controllers_map, NULL, NULL);
- }
- if (actuators_map) {
- BLI_ghash_free(actuators_map, NULL, NULL);
- }
-}
-
-/**
- * Handle the copying of logic data into a new object, including internal logic links update.
- * External links (links between logic bricks of different objects) must be handled separately.
- */
-void BKE_sca_logic_copy(Object *ob_new, const Object *ob, const int flag)
-{
- copy_sensors(&ob_new->sensors, &ob->sensors, flag);
- copy_controllers(&ob_new->controllers, &ob->controllers, flag);
- copy_actuators(&ob_new->actuators, &ob->actuators, flag);
-
- for (bSensor *sens = ob_new->sensors.first; sens; sens = sens->next) {
- if (sens->flag & SENS_NEW) {
- for (int a = 0; a < sens->totlinks; a++) {
- if (sens->links[a] && sens->links[a]->mynew) {
- sens->links[a] = sens->links[a]->mynew;
- }
- }
- }
- }
-
- for (bController *cont = ob_new->controllers.first; cont; cont = cont->next) {
- if (cont->flag & CONT_NEW) {
- for (int a = 0; a < cont->totlinks; a++) {
- if (cont->links[a] && cont->links[a]->mynew) {
- cont->links[a] = cont->links[a]->mynew;
- }
- }
- }
- }
-}
-
-/* ******************** INTERFACE ******************* */
-void sca_move_sensor(bSensor *sens_to_move, Object *ob, int move_up)
-{
- bSensor *sens, *tmp;
-
- int val;
- val = move_up ? 1 : 2;
-
- /* make sure this sensor belongs to this object */
- sens= ob->sensors.first;
- while (sens) {
- if (sens == sens_to_move) break;
- sens= sens->next;
- }
- if (!sens) return;
-
- /* move up */
- if (val == 1 && sens->prev) {
- for (tmp=sens->prev; tmp; tmp=tmp->prev) {
- if (tmp->flag & SENS_VISIBLE)
- break;
- }
- if (tmp) {
- BLI_remlink(&ob->sensors, sens);
- BLI_insertlinkbefore(&ob->sensors, tmp, sens);
- }
- }
- /* move down */
- else if (val == 2 && sens->next) {
- for (tmp=sens->next; tmp; tmp=tmp->next) {
- if (tmp->flag & SENS_VISIBLE)
- break;
- }
- if (tmp) {
- BLI_remlink(&ob->sensors, sens);
- BLI_insertlinkafter(&ob->sensors, tmp, sens);
- }
- }
-}
-
-void sca_move_controller(bController *cont_to_move, Object *ob, int move_up)
-{
- bController *cont, *tmp;
-
- int val;
- val = move_up ? 1 : 2;
-
- /* make sure this controller belongs to this object */
- cont= ob->controllers.first;
- while (cont) {
- if (cont == cont_to_move) break;
- cont= cont->next;
- }
- if (!cont) return;
-
- /* move up */
- if (val == 1 && cont->prev) {
- /* locate the controller that has the same state mask but is earlier in the list */
- tmp = cont->prev;
- while (tmp) {
- if (tmp->state_mask & cont->state_mask)
- break;
- tmp = tmp->prev;
- }
- if (tmp) {
- BLI_remlink(&ob->controllers, cont);
- BLI_insertlinkbefore(&ob->controllers, tmp, cont);
- }
- }
-
- /* move down */
- else if (val == 2 && cont->next) {
- tmp = cont->next;
- while (tmp) {
- if (tmp->state_mask & cont->state_mask)
- break;
- tmp = tmp->next;
- }
- BLI_remlink(&ob->controllers, cont);
- BLI_insertlinkafter(&ob->controllers, tmp, cont);
- }
-}
-
-void sca_move_actuator(bActuator *act_to_move, Object *ob, int move_up)
-{
- bActuator *act, *tmp;
- int val;
-
- val = move_up ? 1 : 2;
-
- /* make sure this actuator belongs to this object */
- act= ob->actuators.first;
- while (act) {
- if (act == act_to_move) break;
- act= act->next;
- }
- if (!act) return;
-
- /* move up */
- if (val == 1 && act->prev) {
- /* locate the first visible actuators before this one */
- for (tmp = act->prev; tmp; tmp=tmp->prev) {
- if (tmp->flag & ACT_VISIBLE)
- break;
- }
- if (tmp) {
- BLI_remlink(&ob->actuators, act);
- BLI_insertlinkbefore(&ob->actuators, tmp, act);
- }
- }
- /* move down */
- else if (val == 2 && act->next) {
- /* locate the first visible actuators after this one */
- for (tmp=act->next; tmp; tmp=tmp->next) {
- if (tmp->flag & ACT_VISIBLE)
- break;
- }
- if (tmp) {
- BLI_remlink(&ob->actuators, act);
- BLI_insertlinkafter(&ob->actuators, tmp, act);
- }
- }
-}
-
-void link_logicbricks(void **poin, void ***ppoin, short *tot, short size)
-{
- void **old_links= NULL;
-
- int ibrick;
-
- /* check if the bricks are already linked */
- for (ibrick=0; ibrick < *tot; ibrick++) {
- if ((*ppoin)[ibrick] == *poin)
- return;
- }
-
- if (*ppoin) {
- old_links= *ppoin;
-
- (*tot) ++;
- *ppoin = MEM_callocN((*tot)*size, "new link");
-
- for (ibrick=0; ibrick < *(tot) - 1; ibrick++) {
- (*ppoin)[ibrick] = old_links[ibrick];
- }
- (*ppoin)[ibrick] = *poin;
-
- if (old_links) MEM_freeN(old_links);
- }
- else {
- (*tot) = 1;
- *ppoin = MEM_callocN((*tot)*size, "new link");
- (*ppoin)[0] = *poin;
- }
-}
-
-void unlink_logicbricks(void **poin, void ***ppoin, short *tot)
-{
- int ibrick, removed;
-
- removed= 0;
- for (ibrick=0; ibrick < *tot; ibrick++) {
- if (removed) (*ppoin)[ibrick - removed] = (*ppoin)[ibrick];
- else if ((*ppoin)[ibrick] == *poin) removed = 1;
- }
-
- if (removed) {
- (*tot) --;
-
- if (*tot == 0) {
- MEM_freeN(*ppoin);
- (*ppoin)= NULL;
- }
- return;
- }
-}
-
-void BKE_sca_sensors_id_loop(ListBase *senslist, SCASensorIDFunc func, void *userdata)
-{
- bSensor *sensor;
-
- for (sensor = senslist->first; sensor; sensor = sensor->next) {
- func(sensor, (ID **)&sensor->ob, userdata, IDWALK_CB_NOP);
-
- switch (sensor->type) {
- case SENS_TOUCH: /* DEPRECATED */
- {
- bTouchSensor *ts = sensor->data;
- func(sensor, (ID **)&ts->ma, userdata, IDWALK_CB_NOP);
- break;
- }
- case SENS_MESSAGE:
- {
- bMessageSensor *ms = sensor->data;
- func(sensor, (ID **)&ms->fromObject, userdata, IDWALK_CB_NOP);
- break;
- }
- case SENS_ALWAYS:
- case SENS_NEAR:
- case SENS_KEYBOARD:
- case SENS_PROPERTY:
- case SENS_MOUSE:
- case SENS_COLLISION:
- case SENS_RADAR:
- case SENS_RANDOM:
- case SENS_RAY:
- case SENS_JOYSTICK:
- case SENS_ACTUATOR:
- case SENS_DELAY:
- case SENS_ARMATURE:
- default:
- break;
- }
- }
-}
-
-void BKE_sca_controllers_id_loop(ListBase *contlist, SCAControllerIDFunc func, void *userdata)
-{
- bController *controller;
-
- for (controller = contlist->first; controller; controller = controller->next) {
- switch (controller->type) {
- case CONT_PYTHON:
- {
- bPythonCont *pc = controller->data;
- func(controller, (ID **)&pc->text, userdata, IDWALK_CB_NOP);
- break;
- }
- case CONT_LOGIC_AND:
- case CONT_LOGIC_OR:
- case CONT_EXPRESSION:
- case CONT_LOGIC_NAND:
- case CONT_LOGIC_NOR:
- case CONT_LOGIC_XOR:
- case CONT_LOGIC_XNOR:
- default:
- break;
- }
- }
-}
-
-void BKE_sca_actuators_id_loop(ListBase *actlist, SCAActuatorIDFunc func, void *userdata)
-{
- bActuator *actuator;
-
- for (actuator = actlist->first; actuator; actuator = actuator->next) {
- func(actuator, (ID **)&actuator->ob, userdata, IDWALK_CB_NOP);
-
- switch (actuator->type) {
- case ACT_ADD_OBJECT: /* DEPRECATED */
- {
- bAddObjectActuator *aoa = actuator->data;
- func(actuator, (ID **)&aoa->ob, userdata, IDWALK_CB_NOP);
- break;
- }
- case ACT_ACTION:
- {
- bActionActuator *aa = actuator->data;
- func(actuator, (ID **)&aa->act, userdata, IDWALK_CB_NOP);
- break;
- }
- case ACT_SOUND:
- {
- bSoundActuator *sa = actuator->data;
- func(actuator, (ID **)&sa->sound, userdata, IDWALK_CB_NOP);
- break;
- }
- case ACT_EDIT_OBJECT:
- {
- bEditObjectActuator *eoa = actuator->data;
- func(actuator, (ID **)&eoa->ob, userdata, IDWALK_CB_NOP);
- func(actuator, (ID **)&eoa->me, userdata, IDWALK_CB_NOP);
- break;
- }
- case ACT_SCENE:
- {
- bSceneActuator *sa = actuator->data;
- func(actuator, (ID **)&sa->scene, userdata, IDWALK_CB_NOP);
- func(actuator, (ID **)&sa->camera, userdata, IDWALK_CB_NOP);
- break;
- }
- case ACT_PROPERTY:
- {
- bPropertyActuator *pa = actuator->data;
- func(actuator, (ID **)&pa->ob, userdata, IDWALK_CB_NOP);
- break;
- }
- case ACT_OBJECT:
- {
- bObjectActuator *oa = actuator->data;
- func(actuator, (ID **)&oa->reference, userdata, IDWALK_CB_NOP);
- break;
- }
- case ACT_CAMERA:
- {
- bCameraActuator *ca = actuator->data;
- func(actuator, (ID **)&ca->ob, userdata, IDWALK_CB_NOP);
- break;
- }
- case ACT_MESSAGE:
- {
- bMessageActuator *ma = actuator->data;
- func(actuator, (ID **)&ma->toObject, userdata, IDWALK_CB_NOP);
- break;
- }
- case ACT_2DFILTER:
- {
- bTwoDFilterActuator *tdfa = actuator->data;
- func(actuator, (ID **)&tdfa->text, userdata, IDWALK_CB_NOP);
- break;
- }
- case ACT_PARENT:
- {
- bParentActuator *pa = actuator->data;
- func(actuator, (ID **)&pa->ob, userdata, IDWALK_CB_NOP);
- break;
- }
- case ACT_ARMATURE:
- {
- bArmatureActuator *aa = actuator->data;
- func(actuator, (ID **)&aa->target, userdata, IDWALK_CB_NOP);
- func(actuator, (ID **)&aa->subtarget, userdata, IDWALK_CB_NOP);
- break;
- }
- case ACT_STEERING:
- {
- bSteeringActuator *sa = actuator->data;
- func(actuator, (ID **)&sa->target, userdata, IDWALK_CB_NOP);
- func(actuator, (ID **)&sa->navmesh, userdata, IDWALK_CB_NOP);
- break;
- }
- /* Note: some types seems to be non-implemented? ACT_LAMP, ACT_MATERIAL... */
- case ACT_LAMP:
- case ACT_MATERIAL:
- case ACT_END_OBJECT: /* DEPRECATED */
- case ACT_CONSTRAINT:
- case ACT_GROUP:
- case ACT_RANDOM:
- case ACT_GAME:
- case ACT_VISIBILITY:
- case ACT_SHAPEACTION:
- case ACT_STATE:
- case ACT_MOUSE:
- default:
- break;
- }
- }
-}
-
-const char *sca_state_name_get(Object *ob, short bit)
-{
- bController *cont;
- unsigned int mask;
-
- mask = (1<<bit);
- cont = ob->controllers.first;
- while (cont) {
- if (cont->state_mask & mask) {
- return cont->name;
- }
- cont = cont->next;
- }
- return NULL;
-}
-
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index ee60a9b9f4d..e94a722ca28 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -112,7 +112,6 @@
#include "bmesh.h"
const char *RE_engine_id_BLENDER_RENDER = "BLENDER_RENDER";
-const char *RE_engine_id_BLENDER_GAME = "BLENDER_GAME";
const char *RE_engine_id_BLENDER_CLAY = "BLENDER_CLAY";
const char *RE_engine_id_BLENDER_EEVEE = "BLENDER_EEVEE";
const char *RE_engine_id_BLENDER_WORKBENCH = "BLENDER_WORKBENCH";
@@ -351,7 +350,6 @@ Scene *BKE_scene_copy(Main *bmain, Scene *sce, int type)
sce_copy->r.views = rv;
sce_copy->unit = sce->unit;
sce_copy->physics_settings = sce->physics_settings;
- sce_copy->gm = sce->gm;
sce_copy->audio = sce->audio;
if (sce->id.properties)
@@ -767,59 +765,6 @@ void BKE_scene_init(Scene *sce)
srv = sce->r.views.last;
BLI_strncpy(srv->suffix, STEREO_RIGHT_SUFFIX, sizeof(srv->suffix));
- /* game data */
- sce->gm.stereoflag = STEREO_NOSTEREO;
- sce->gm.stereomode = STEREO_ANAGLYPH;
- sce->gm.eyeseparation = 0.10;
-
- sce->gm.dome.angle = 180;
- sce->gm.dome.mode = DOME_FISHEYE;
- sce->gm.dome.res = 4;
- sce->gm.dome.resbuf = 1.0f;
- sce->gm.dome.tilt = 0;
-
- sce->gm.xplay = 640;
- sce->gm.yplay = 480;
- sce->gm.freqplay = 60;
- sce->gm.depth = 32;
-
- sce->gm.gravity = 9.8f;
- sce->gm.physicsEngine = WOPHY_BULLET;
- sce->gm.mode = 32; //XXX ugly harcoding, still not sure we should drop mode. 32 == 1 << 5 == use_occlusion_culling
- sce->gm.occlusionRes = 128;
- sce->gm.ticrate = 60;
- sce->gm.maxlogicstep = 5;
- sce->gm.physubstep = 1;
- sce->gm.maxphystep = 5;
- sce->gm.lineardeactthreshold = 0.8f;
- sce->gm.angulardeactthreshold = 1.0f;
- sce->gm.deactivationtime = 0.0f;
-
- sce->gm.flag = 0;
- sce->gm.matmode = GAME_MAT_MULTITEX;
-
- sce->gm.obstacleSimulation = OBSTSIMULATION_NONE;
- sce->gm.levelHeight = 2.f;
-
- sce->gm.recastData.cellsize = 0.3f;
- sce->gm.recastData.cellheight = 0.2f;
- sce->gm.recastData.agentmaxslope = M_PI_4;
- sce->gm.recastData.agentmaxclimb = 0.9f;
- sce->gm.recastData.agentheight = 2.0f;
- sce->gm.recastData.agentradius = 0.6f;
- sce->gm.recastData.edgemaxlen = 12.0f;
- sce->gm.recastData.edgemaxerror = 1.3f;
- sce->gm.recastData.regionminsize = 8.f;
- sce->gm.recastData.regionmergesize = 20.f;
- sce->gm.recastData.vertsperpoly = 6;
- sce->gm.recastData.detailsampledist = 6.0f;
- sce->gm.recastData.detailsamplemaxerror = 1.0f;
-
- sce->gm.lodflag = SCE_LOD_USE_HYST;
- sce->gm.scehysteresis = 10;
-
- sce->gm.exitkey = 218; // Blender key code for ESC
-
BKE_sound_create_scene(sce);
/* color management */
@@ -1605,11 +1550,6 @@ bool BKE_scene_uses_blender_internal(const Scene *scene)
return BKE_viewrender_uses_blender_internal(&scene->view_render);
}
-bool BKE_scene_uses_blender_game(const Scene *scene)
-{
- return BKE_viewrender_uses_blender_game(&scene->view_render);
-}
-
bool BKE_scene_uses_blender_eevee(const Scene *scene)
{
return BKE_viewrender_uses_blender_eevee(&scene->view_render);
@@ -1778,12 +1718,6 @@ bool BKE_viewrender_uses_blender_internal(const ViewRender *view_render)
return STREQ(engine_id, RE_engine_id_BLENDER_RENDER);
}
-bool BKE_viewrender_uses_blender_game(const ViewRender *view_render)
-{
- const char *engine_id = view_render->engine_id;
- return STREQ(engine_id, RE_engine_id_BLENDER_GAME);
-}
-
bool BKE_viewrender_uses_blender_eevee(const ViewRender *view_render)
{
const char *engine_id = view_render->engine_id;
diff --git a/source/blender/blenkernel/intern/text.c b/source/blender/blenkernel/intern/text.c
index b1ff2724375..3892b2f0546 100644
--- a/source/blender/blenkernel/intern/text.c
+++ b/source/blender/blenkernel/intern/text.c
@@ -47,8 +47,6 @@
#include "BLI_fileops.h"
#include "DNA_constraint_types.h"
-#include "DNA_controller_types.h"
-#include "DNA_actuator_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_space_types.h"