diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-11-26 21:00:01 +0300 |
---|---|---|
committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-11-26 21:05:37 +0300 |
commit | d5778b5bc1663b14449c90d4bc0e84d56f64c156 (patch) | |
tree | df1d1afd90ead82fcaeb11d07d2114ead8ecb85d /source/blender/blenkernel | |
parent | d92e9a4a25bbd0b354313d1bed45b758f3517072 (diff) |
UI: rename "OpenGL" render engine to "Workbench".
Neither is very descriptive for its task, but at least workbench is more
future proof and distinguishes it from Eevee.
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r-- | source/blender/blenkernel/BKE_scene.h | 2 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/scene.c | 6 |
2 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/blenkernel/BKE_scene.h b/source/blender/blenkernel/BKE_scene.h index e7a26afadf5..6344d29a2a0 100644 --- a/source/blender/blenkernel/BKE_scene.h +++ b/source/blender/blenkernel/BKE_scene.h @@ -161,7 +161,7 @@ bool BKE_scene_use_shading_nodes_custom(struct Scene *scene); bool BKE_scene_use_spherical_stereo(struct Scene *scene); bool BKE_scene_uses_blender_eevee(const struct Scene *scene); -bool BKE_scene_uses_blender_opengl(const struct Scene *scene); +bool BKE_scene_uses_blender_workbench(const struct Scene *scene); bool BKE_scene_uses_cycles(const struct Scene *scene); void BKE_scene_disable_color_management(struct Scene *scene); diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c index 73b800076d1..1207c4b3433 100644 --- a/source/blender/blenkernel/intern/scene.c +++ b/source/blender/blenkernel/intern/scene.c @@ -113,7 +113,7 @@ #include "bmesh.h" const char *RE_engine_id_BLENDER_EEVEE = "BLENDER_EEVEE"; -const char *RE_engine_id_BLENDER_OPENGL = "BLENDER_OPENGL"; +const char *RE_engine_id_BLENDER_WORKBENCH = "BLENDER_WORKBENCH"; const char *RE_engine_id_CYCLES = "CYCLES"; void free_avicodecdata(AviCodecData *acd) @@ -1617,9 +1617,9 @@ bool BKE_scene_uses_blender_eevee(const Scene *scene) return STREQ(scene->r.engine, RE_engine_id_BLENDER_EEVEE); } -bool BKE_scene_uses_blender_opengl(const Scene *scene) +bool BKE_scene_uses_blender_workbench(const Scene *scene) { - return STREQ(scene->r.engine, RE_engine_id_BLENDER_OPENGL); + return STREQ(scene->r.engine, RE_engine_id_BLENDER_WORKBENCH); } bool BKE_scene_uses_cycles(const Scene *scene) |