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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-09-04 16:08:57 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-09-04 17:11:27 +0300
commitfc115e1ab23a9c458ea1496f160e14009e68cd54 (patch)
treef61d7a4d8c09d5ebf6839299ec00998976f31f3f /source/blender/blenkernel
parent0f50caf5560f9c2f9af393eefdf2b209210dbfba (diff)
Cleanup: remove legacy layer and dupli code.
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r--source/blender/blenkernel/BKE_anim.h14
-rw-r--r--source/blender/blenkernel/BKE_screen.h8
-rw-r--r--source/blender/blenkernel/intern/object_dupli.c56
-rw-r--r--source/blender/blenkernel/intern/scene.c2
-rw-r--r--source/blender/blenkernel/intern/screen.c76
-rw-r--r--source/blender/blenkernel/intern/sequencer.c2
-rw-r--r--source/blender/blenkernel/intern/softbody.c24
7 files changed, 13 insertions, 169 deletions
diff --git a/source/blender/blenkernel/BKE_anim.h b/source/blender/blenkernel/BKE_anim.h
index 2f7d0eaba03..998f0dd09b8 100644
--- a/source/blender/blenkernel/BKE_anim.h
+++ b/source/blender/blenkernel/BKE_anim.h
@@ -73,16 +73,6 @@ struct ListBase *object_duplilist(struct Depsgraph *depsgraph, struct Scene *sce
void free_object_duplilist(struct ListBase *lb);
int count_duplilist(struct Object *ob);
-typedef struct DupliExtraData {
- float obmat[4][4];
- unsigned int lay;
-} DupliExtraData;
-
-typedef struct DupliApplyData {
- int num_objects;
- DupliExtraData *extra;
-} DupliApplyData;
-
typedef struct DupliObject {
struct DupliObject *next, *prev;
struct Object *ob;
@@ -103,8 +93,4 @@ typedef struct DupliObject {
unsigned int random_id;
} DupliObject;
-DupliApplyData *duplilist_apply(struct Depsgraph *depsgraph, struct Object *ob, struct Scene *scene, struct ListBase *duplilist);
-void duplilist_restore(struct ListBase *duplilist, DupliApplyData *apply_data);
-void duplilist_free_apply_data(DupliApplyData *apply_data);
-
#endif
diff --git a/source/blender/blenkernel/BKE_screen.h b/source/blender/blenkernel/BKE_screen.h
index acf175b5ced..aaaaf620afa 100644
--- a/source/blender/blenkernel/BKE_screen.h
+++ b/source/blender/blenkernel/BKE_screen.h
@@ -339,13 +339,6 @@ struct ScrArea *BKE_screen_find_big_area(struct bScreen *sc, const int spacetype
struct ScrArea *BKE_screen_area_map_find_area_xy(const struct ScrAreaMap *areamap, const int spacetype, int x, int y);
struct ScrArea *BKE_screen_find_area_xy(struct bScreen *sc, const int spacetype, int x, int y);
-unsigned int BKE_screen_view3d_layer_active_ex(
- const struct View3D *v3d, const struct Scene *scene, bool use_localvd) ATTR_NONNULL(2);
-unsigned int BKE_screen_view3d_layer_active(
- const struct View3D *v3d, const struct Scene *scene) ATTR_NONNULL(2);
-
-unsigned int BKE_screen_view3d_layer_all(const struct bScreen *sc) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(1);
-
void BKE_screen_gizmo_tag_refresh(struct bScreen *sc);
void BKE_screen_view3d_sync(struct View3D *v3d, struct Scene *scene);
@@ -362,7 +355,6 @@ void BKE_screen_view3d_shading_init(struct View3DShading *shading);
/* screen */
void BKE_screen_free(struct bScreen *sc);
void BKE_screen_area_map_free(struct ScrAreaMap *area_map) ATTR_NONNULL();
-unsigned int BKE_screen_visible_layers(struct bScreen *screen, struct Scene *scene);
struct ScrEdge *BKE_screen_find_edge(struct bScreen *sc, struct ScrVert *v1, struct ScrVert *v2);
void BKE_screen_sort_scrvert(struct ScrVert **v1, struct ScrVert **v2);
diff --git a/source/blender/blenkernel/intern/object_dupli.c b/source/blender/blenkernel/intern/object_dupli.c
index 9f6cdcd5179..b5c2e7f3d96 100644
--- a/source/blender/blenkernel/intern/object_dupli.c
+++ b/source/blender/blenkernel/intern/object_dupli.c
@@ -1259,59 +1259,3 @@ int count_duplilist(Object *ob)
}
return 1;
}
-
-DupliApplyData *duplilist_apply(Depsgraph *depsgraph, Object *ob, Scene *scene, ListBase *duplilist)
-{
- DupliApplyData *apply_data = NULL;
- int num_objects = BLI_listbase_count(duplilist);
-
- if (num_objects > 0) {
- DupliObject *dob;
- int i;
- apply_data = MEM_mallocN(sizeof(DupliApplyData), "DupliObject apply data");
- apply_data->num_objects = num_objects;
- apply_data->extra = MEM_mallocN(sizeof(DupliExtraData) * (size_t) num_objects,
- "DupliObject apply extra data");
-
- for (dob = duplilist->first, i = 0; dob; dob = dob->next, ++i) {
- /* make sure derivedmesh is calculated once, before drawing */
- if (scene && !(dob->ob->transflag & OB_DUPLICALCDERIVED) && dob->ob->type == OB_MESH) {
- mesh_get_derived_final(depsgraph, scene, dob->ob, scene->customdata_mask);
- dob->ob->transflag |= OB_DUPLICALCDERIVED;
- }
- }
-
- for (dob = duplilist->first, i = 0; dob; dob = dob->next, ++i) {
- /* copy obmat from duplis */
- copy_m4_m4(apply_data->extra[i].obmat, dob->ob->obmat);
- copy_m4_m4(dob->ob->obmat, dob->mat);
-
- /* copy layers from the main duplicator object */
- apply_data->extra[i].lay = dob->ob->lay;
- dob->ob->lay = ob->lay;
- }
- }
- return apply_data;
-}
-
-void duplilist_restore(ListBase *duplilist, DupliApplyData *apply_data)
-{
- DupliObject *dob;
- int i;
- /* Restore object matrices.
- * NOTE: this has to happen in reverse order, since nested
- * dupli objects can repeatedly override the obmat.
- */
- for (dob = duplilist->last, i = apply_data->num_objects - 1; dob; dob = dob->prev, --i) {
- copy_m4_m4(dob->ob->obmat, apply_data->extra[i].obmat);
- dob->ob->transflag &= ~OB_DUPLICALCDERIVED;
-
- dob->ob->lay = apply_data->extra[i].lay;
- }
-}
-
-void duplilist_free_apply_data(DupliApplyData *apply_data)
-{
- MEM_freeN(apply_data->extra);
- MEM_freeN(apply_data);
-}
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index 5f72036c3a8..44253bb90c5 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -546,8 +546,6 @@ void BKE_scene_init(Scene *sce)
BLI_assert(MEMCMP_STRUCT_OFS_IS_ZERO(sce, id));
- sce->lay = sce->layact = 1;
-
sce->r.mode = R_OSA;
sce->r.cfra = 1;
sce->r.sfra = 1;
diff --git a/source/blender/blenkernel/intern/screen.c b/source/blender/blenkernel/intern/screen.c
index 58a47dc2822..299c9290eae 100644
--- a/source/blender/blenkernel/intern/screen.c
+++ b/source/blender/blenkernel/intern/screen.c
@@ -475,26 +475,6 @@ void BKE_screen_free(bScreen *sc)
MEM_SAFE_FREE(sc->tool_tip);
}
-/* for depsgraph */
-unsigned int BKE_screen_visible_layers(bScreen *screen, Scene *scene)
-{
- ScrArea *sa;
- unsigned int layer = 0;
-
- if (screen) {
- /* get all used view3d layers */
- for (sa = screen->areabase.first; sa; sa = sa->next)
- if (sa->spacetype == SPACE_VIEW3D)
- layer |= ((View3D *)sa->spacedata.first)->lay;
- }
-
- if (!layer)
- return scene->lay;
-
- return layer;
-}
-
-
/* ***************** Screen edges & verts ***************** */
ScrEdge *BKE_screen_find_edge(bScreen *sc, ScrVert *v1, ScrVert *v2)
@@ -767,56 +747,9 @@ ScrArea *BKE_screen_find_area_xy(bScreen *sc, const int spacetype, int x, int y)
return BKE_screen_area_map_find_area_xy(AREAMAP_FROM_SCREEN(sc), spacetype, x, y);
}
-
-/**
- * Utility function to get the active layer to use when adding new objects.
- */
-unsigned int BKE_screen_view3d_layer_active_ex(const View3D *v3d, const Scene *scene, bool use_localvd)
-{
- unsigned int lay;
- if ((v3d == NULL) || (v3d->scenelock && !v3d->localvd)) {
- lay = scene->layact;
- }
- else {
- lay = v3d->layact;
- }
-
- if (use_localvd) {
- if (v3d && v3d->localvd) {
- lay |= v3d->lay;
- }
- }
-
- return lay;
-}
-unsigned int BKE_screen_view3d_layer_active(const struct View3D *v3d, const struct Scene *scene)
-{
- return BKE_screen_view3d_layer_active_ex(v3d, scene, true);
-}
-
-/**
- * Accumulate all visible layers on this screen.
- */
-unsigned int BKE_screen_view3d_layer_all(const bScreen *sc)
-{
- const ScrArea *sa;
- unsigned int lay = 0;
- for (sa = sc->areabase.first; sa; sa = sa->next) {
- if (sa->spacetype == SPACE_VIEW3D) {
- View3D *v3d = sa->spacedata.first;
- lay |= v3d->lay;
- }
- }
-
- return lay;
-}
-
void BKE_screen_view3d_sync(View3D *v3d, struct Scene *scene)
{
- int bit;
-
if (v3d->scenelock && v3d->localvd == NULL) {
- v3d->lay = scene->lay;
v3d->camera = scene->camera;
if (v3d->camera == NULL) {
@@ -830,15 +763,6 @@ void BKE_screen_view3d_sync(View3D *v3d, struct Scene *scene)
}
}
}
-
- if ((v3d->lay & v3d->layact) == 0) {
- for (bit = 0; bit < 32; bit++) {
- if (v3d->lay & (1u << bit)) {
- v3d->layact = (1u << bit);
- break;
- }
- }
- }
}
}
diff --git a/source/blender/blenkernel/intern/sequencer.c b/source/blender/blenkernel/intern/sequencer.c
index 936f13fe382..116e5be7477 100644
--- a/source/blender/blenkernel/intern/sequencer.c
+++ b/source/blender/blenkernel/intern/sequencer.c
@@ -3367,7 +3367,7 @@ static ImBuf *seq_render_scene_strip(const SeqRenderData *context, Sequence *seq
if (re == NULL)
re = RE_NewSceneRender(scene);
- RE_BlenderFrame(re, context->bmain, scene, view_layer, camera, scene->lay, frame, false);
+ RE_BlenderFrame(re, context->bmain, scene, view_layer, camera, frame, false);
/* restore previous state after it was toggled on & off by RE_BlenderFrame */
G.is_rendering = is_rendering;
diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c
index 1f5cefd47d7..6904cab81e1 100644
--- a/source/blender/blenkernel/intern/softbody.c
+++ b/source/blender/blenkernel/intern/softbody.c
@@ -964,7 +964,7 @@ static int query_external_colliders(Depsgraph *depsgraph, Collection *collection
/* +++ the aabb "force" section*/
-static int sb_detect_aabb_collisionCached(float UNUSED(force[3]), unsigned int UNUSED(par_layer), struct Object *vertexowner, float UNUSED(time))
+static int sb_detect_aabb_collisionCached(float UNUSED(force[3]), struct Object *vertexowner, float UNUSED(time))
{
Object *ob;
SoftBody *sb=vertexowner->soft;
@@ -1025,7 +1025,7 @@ static int sb_detect_aabb_collisionCached(float UNUSED(force[3]), unsigned int U
/* +++ the face external section*/
static int sb_detect_face_pointCached(float face_v1[3], float face_v2[3], float face_v3[3], float *damp,
- float force[3], unsigned int UNUSED(par_layer), struct Object *vertexowner, float time)
+ float force[3], struct Object *vertexowner, float time)
{
Object *ob;
GHash *hash;
@@ -1126,7 +1126,7 @@ static int sb_detect_face_pointCached(float face_v1[3], float face_v2[3], float
static int sb_detect_face_collisionCached(float face_v1[3], float face_v2[3], float face_v3[3], float *damp,
- float force[3], unsigned int UNUSED(par_layer), struct Object *vertexowner, float time)
+ float force[3], struct Object *vertexowner, float time)
{
Object *ob;
GHash *hash;
@@ -1263,7 +1263,7 @@ static void scan_for_ext_face_forces(Object *ob, float timenow)
zero_v3(feedback);
if (sb_detect_face_collisionCached(
sb->bpoint[bf->v1].pos, sb->bpoint[bf->v2].pos, sb->bpoint[bf->v3].pos,
- &damp, feedback, ob->lay, ob, timenow))
+ &damp, feedback, ob, timenow))
{
madd_v3_v3fl(sb->bpoint[bf->v1].force, feedback, tune);
madd_v3_v3fl(sb->bpoint[bf->v2].force, feedback, tune);
@@ -1281,7 +1281,7 @@ static void scan_for_ext_face_forces(Object *ob, float timenow)
zero_v3(feedback);
if (sb_detect_face_pointCached(
sb->bpoint[bf->v1].pos, sb->bpoint[bf->v2].pos, sb->bpoint[bf->v3].pos,
- &damp, feedback, ob->lay, ob, timenow))
+ &damp, feedback, ob, timenow))
{
madd_v3_v3fl(sb->bpoint[bf->v1].force, feedback, tune);
madd_v3_v3fl(sb->bpoint[bf->v2].force, feedback, tune);
@@ -1310,7 +1310,7 @@ static void scan_for_ext_face_forces(Object *ob, float timenow)
/* +++ the spring external section*/
static int sb_detect_edge_collisionCached(float edge_v1[3], float edge_v2[3], float *damp,
- float force[3], unsigned int UNUSED(par_layer), struct Object *vertexowner, float time)
+ float force[3], struct Object *vertexowner, float time)
{
Object *ob;
GHash *hash;
@@ -1447,7 +1447,7 @@ static void _scan_for_ext_spring_forces(Scene *scene, Object *ob, float timenow,
/* +++ springs colliding */
if (ob->softflag & OB_SB_EDGECOLL) {
if ( sb_detect_edge_collisionCached (sb->bpoint[bs->v1].pos, sb->bpoint[bs->v2].pos,
- &damp, feedback, ob->lay, ob, timenow)) {
+ &damp, feedback, ob, timenow)) {
add_v3_v3(bs->ext_force, feedback);
bs->flag |= BSF_INTERSECT;
//bs->cf=damp;
@@ -1606,7 +1606,7 @@ static int choose_winner(float*w, float* pos, float*a, float*b, float*c, float*c
static int sb_detect_vertex_collisionCached(
float opco[3], float facenormal[3], float *damp,
- float force[3], unsigned int UNUSED(par_layer), struct Object *vertexowner,
+ float force[3], struct Object *vertexowner,
float time, float vel[3], float *intrusion)
{
Object *ob= NULL;
@@ -1802,8 +1802,8 @@ static int sb_deflect_face(Object *ob, float *actpos, float *facenormal, float *
float s_actpos[3];
int deflected;
copy_v3_v3(s_actpos, actpos);
- deflected= sb_detect_vertex_collisionCached(s_actpos, facenormal, cf, force, ob->lay, ob, time, vel, intrusion);
- //deflected= sb_detect_vertex_collisionCachedEx(s_actpos, facenormal, cf, force, ob->lay, ob, time, vel, intrusion);
+ deflected= sb_detect_vertex_collisionCached(s_actpos, facenormal, cf, force, ob, time, vel, intrusion);
+ //deflected= sb_detect_vertex_collisionCachedEx(s_actpos, facenormal, cf, force, ob, time, vel, intrusion);
return(deflected);
}
@@ -2217,7 +2217,7 @@ static void softbody_calc_forcesEx(struct Depsgraph *depsgraph, Scene *scene, Ob
if (do_deflector) {
float defforce[3];
- do_deflector = sb_detect_aabb_collisionCached(defforce, ob->lay, ob, timenow);
+ do_deflector = sb_detect_aabb_collisionCached(defforce, ob, timenow);
}
sb_cf_threads_run(scene, ob, forcetime, timenow, sb->totpoint, NULL, effectors, do_deflector, fieldfactor, windfactor);
@@ -2278,7 +2278,7 @@ static void softbody_calc_forces(struct Depsgraph *depsgraph, Scene *scene, Obje
if (do_deflector) {
float defforce[3];
- do_deflector = sb_detect_aabb_collisionCached(defforce, ob->lay, ob, timenow);
+ do_deflector = sb_detect_aabb_collisionCached(defforce, ob, timenow);
}
bp = sb->bpoint;