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authorClément Foucault <foucault.clem@gmail.com>2018-10-31 20:31:14 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-10-31 20:32:54 +0300
commitcde64619cab3674dd4aa2d064406a71efbe2c4d7 (patch)
tree3b9c5df8cf4f2471aa1da33d2428665288d55c47 /source/blender/blenkernel
parentc6466ed0d2fc86d3a0c92acd07a154249921eaa6 (diff)
Eevee: Implement Overscan option
This option make the internal render size larger than the output size in order to minimize screenspace effects disapearing at the render edges. The overscan size added around the render is the maximum dimension multiplied by the overscan percentage.
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r--source/blender/blenkernel/intern/scene.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index 8fdf207ad68..60b542cd254 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -919,6 +919,8 @@ void BKE_scene_init(Scene *sce)
sce->eevee.light_cache = NULL;
+ sce->eevee.overscan = 0.3f;
+
sce->eevee.flag =
SCE_EEVEE_VOLUMETRIC_LIGHTS |
SCE_EEVEE_GTAO_BENT_NORMALS |