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authorSebastián Barschkis <sebbas@sebbas.org>2020-07-13 17:09:24 +0300
committerSebastián Barschkis <sebbas@sebbas.org>2020-07-13 17:15:43 +0300
commit952279a366783bf471c900e368ee2fc3055cb64b (patch)
treecd3c759671524cb427f4578b51766c8fa46c4a71 /source/blender/blenkernel
parent5ecefc6a07a44f2617396bd5aec92714d8d760e2 (diff)
Fix T76687: [Mantaflow] low domain transformation performance
Implemented G.moving suggestion from comments.
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r--source/blender/blenkernel/intern/fluid.c64
1 files changed, 34 insertions, 30 deletions
diff --git a/source/blender/blenkernel/intern/fluid.c b/source/blender/blenkernel/intern/fluid.c
index bcda77e9d44..194d5074993 100644
--- a/source/blender/blenkernel/intern/fluid.c
+++ b/source/blender/blenkernel/intern/fluid.c
@@ -4118,43 +4118,47 @@ static void BKE_fluid_modifier_process(
struct Mesh *BKE_fluid_modifier_do(
FluidModifierData *fmd, Depsgraph *depsgraph, Scene *scene, Object *ob, Mesh *me)
{
- /* Lock so preview render does not read smoke data while it gets modified. */
- if ((fmd->type & MOD_FLUID_TYPE_DOMAIN) && fmd->domain) {
- BLI_rw_mutex_lock(fmd->domain->fluid_mutex, THREAD_LOCK_WRITE);
- }
-
- BKE_fluid_modifier_process(fmd, depsgraph, scene, ob, me);
-
- if ((fmd->type & MOD_FLUID_TYPE_DOMAIN) && fmd->domain) {
- BLI_rw_mutex_unlock(fmd->domain->fluid_mutex);
- }
-
/* Optimization: Do not update viewport during bakes (except in replay mode)
* Reason: UI is locked and updated liquid / smoke geometry is not visible anyways. */
bool needs_viewport_update = false;
- if (fmd->domain) {
- FluidDomainSettings *fds = fmd->domain;
- /* Always update viewport in cache replay mode. */
- if (fds->cache_type == FLUID_DOMAIN_CACHE_REPLAY ||
- fds->flags & FLUID_DOMAIN_USE_ADAPTIVE_DOMAIN) {
- needs_viewport_update = true;
+ /* Optimization: Only process modifier if object is not being altered. */
+ if (!G.moving) {
+ /* Lock so preview render does not read smoke data while it gets modified. */
+ if ((fmd->type & MOD_FLUID_TYPE_DOMAIN) && fmd->domain) {
+ BLI_rw_mutex_lock(fmd->domain->fluid_mutex, THREAD_LOCK_WRITE);
}
- /* In other cache modes, only update the viewport when no bake is going on. */
- else {
- bool with_mesh;
- with_mesh = fds->flags & FLUID_DOMAIN_USE_MESH;
- bool baking_data, baking_noise, baking_mesh, baking_particles, baking_guide;
- baking_data = fds->cache_flag & FLUID_DOMAIN_BAKING_DATA;
- baking_noise = fds->cache_flag & FLUID_DOMAIN_BAKING_NOISE;
- baking_mesh = fds->cache_flag & FLUID_DOMAIN_BAKING_MESH;
- baking_particles = fds->cache_flag & FLUID_DOMAIN_BAKING_PARTICLES;
- baking_guide = fds->cache_flag & FLUID_DOMAIN_BAKING_GUIDE;
-
- if (with_mesh && !baking_data && !baking_noise && !baking_mesh && !baking_particles &&
- !baking_guide) {
+
+ BKE_fluid_modifier_process(fmd, depsgraph, scene, ob, me);
+
+ if ((fmd->type & MOD_FLUID_TYPE_DOMAIN) && fmd->domain) {
+ BLI_rw_mutex_unlock(fmd->domain->fluid_mutex);
+ }
+
+ if (fmd->domain) {
+ FluidDomainSettings *fds = fmd->domain;
+
+ /* Always update viewport in cache replay mode. */
+ if (fds->cache_type == FLUID_DOMAIN_CACHE_REPLAY ||
+ fds->flags & FLUID_DOMAIN_USE_ADAPTIVE_DOMAIN) {
needs_viewport_update = true;
}
+ /* In other cache modes, only update the viewport when no bake is going on. */
+ else {
+ bool with_mesh;
+ with_mesh = fds->flags & FLUID_DOMAIN_USE_MESH;
+ bool baking_data, baking_noise, baking_mesh, baking_particles, baking_guide;
+ baking_data = fds->cache_flag & FLUID_DOMAIN_BAKING_DATA;
+ baking_noise = fds->cache_flag & FLUID_DOMAIN_BAKING_NOISE;
+ baking_mesh = fds->cache_flag & FLUID_DOMAIN_BAKING_MESH;
+ baking_particles = fds->cache_flag & FLUID_DOMAIN_BAKING_PARTICLES;
+ baking_guide = fds->cache_flag & FLUID_DOMAIN_BAKING_GUIDE;
+
+ if (with_mesh && !baking_data && !baking_noise && !baking_mesh && !baking_particles &&
+ !baking_guide) {
+ needs_viewport_update = true;
+ }
+ }
}
}