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authorJulian Eisel <eiseljulian@gmail.com>2017-03-01 15:10:29 +0300
committerJulian Eisel <eiseljulian@gmail.com>2017-03-01 17:35:21 +0300
commitb00b9dadd819d3b94405f755131e609afa827438 (patch)
treeea73eb72a089799151299e32d861e60f1af94cb9 /source/blender/blenkernel
parentc1f43c9dc654f5257790654f4b77c7e55c137a19 (diff)
Outliner: Support dragging object into collection
Doing this will add the object to the collection.
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r--source/blender/blenkernel/BKE_layer.h2
-rw-r--r--source/blender/blenkernel/BKE_scene.h3
-rw-r--r--source/blender/blenkernel/intern/layer.c2
-rw-r--r--source/blender/blenkernel/intern/scene.c13
4 files changed, 18 insertions, 2 deletions
diff --git a/source/blender/blenkernel/BKE_layer.h b/source/blender/blenkernel/BKE_layer.h
index d208cee5b4b..863f33dea8d 100644
--- a/source/blender/blenkernel/BKE_layer.h
+++ b/source/blender/blenkernel/BKE_layer.h
@@ -91,7 +91,7 @@ struct LayerCollection *BKE_collection_link(struct SceneLayer *sl, struct SceneC
void BKE_collection_unlink(struct SceneLayer *sl, struct LayerCollection *lc);
-bool BKE_scene_layer_has_collection(struct SceneLayer *sl, struct SceneCollection *sc);
+bool BKE_scene_layer_has_collection(struct SceneLayer *sl, const struct SceneCollection *sc);
bool BKE_scene_has_object(struct Scene *scene, struct Object *ob);
/* syncing */
diff --git a/source/blender/blenkernel/BKE_scene.h b/source/blender/blenkernel/BKE_scene.h
index bed643c2133..0e264c5a125 100644
--- a/source/blender/blenkernel/BKE_scene.h
+++ b/source/blender/blenkernel/BKE_scene.h
@@ -47,6 +47,7 @@ struct QuicktimeCodecData;
struct RenderData;
struct SceneRenderLayer;
struct Scene;
+struct SceneCollection;
struct SceneLayer;
struct UnitSettings;
struct Main;
@@ -111,6 +112,8 @@ void BKE_scene_groups_relink(struct Scene *sce);
void BKE_scene_make_local(struct Main *bmain, struct Scene *sce, const bool lib_local);
+struct Scene *BKE_scene_find_from_collection(const struct Main *bmain, const struct SceneCollection *scene_collection);
+
struct Object *BKE_scene_camera_find(struct Scene *sc);
#ifdef DURIAN_CAMERA_SWITCH
struct Object *BKE_scene_camera_switch_find(struct Scene *scene); // DURIAN_CAMERA_SWITCH
diff --git a/source/blender/blenkernel/intern/layer.c b/source/blender/blenkernel/intern/layer.c
index d5e3e211642..605705c483a 100644
--- a/source/blender/blenkernel/intern/layer.c
+++ b/source/blender/blenkernel/intern/layer.c
@@ -656,7 +656,7 @@ static LayerCollection *layer_collection_add(SceneLayer *sl, ListBase *lb, Scene
/**
* See if render layer has the scene collection linked directly, or indirectly (nested)
*/
-bool BKE_scene_layer_has_collection(struct SceneLayer *sl, struct SceneCollection *sc)
+bool BKE_scene_layer_has_collection(SceneLayer *sl, const SceneCollection *sc)
{
for (LayerCollection *lc = sl->layer_collections.first; lc; lc = lc->next) {
if (find_layer_collection_by_scene_collection(lc, sc) != NULL) {
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index 8f3783bc4a3..4d01b1b2eb6 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -1152,6 +1152,19 @@ int BKE_scene_base_iter_next(EvaluationContext *eval_ctx, SceneBaseIter *iter,
return iter->phase;
}
+Scene *BKE_scene_find_from_collection(const Main *bmain, const SceneCollection *scene_collection)
+{
+ for (Scene *scene = bmain->scene.first; scene; scene = scene->id.next) {
+ for (SceneLayer *layer = scene->render_layers.first; layer; layer = layer->next) {
+ if (BKE_scene_layer_has_collection(layer, scene_collection)) {
+ return scene;
+ }
+ }
+ }
+
+ return NULL;
+}
+
Object *BKE_scene_camera_find(Scene *sc)
{
BaseLegacy *base;