diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-03-20 10:17:16 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2019-03-20 10:25:27 +0300 |
commit | 4fa904e91c78148ba39ac40371d7680294e225bf (patch) | |
tree | ec6c1c6f6a1263e29900bedc9e876d941cc3febf /source/blender/blenkernel | |
parent | db5a82302cb322b24d0e0a315e6af499706e8aca (diff) |
Cleanup: use lowercase for dimensions in function names
Most API's already use this convention.
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r-- | source/blender/blenkernel/intern/particle_distribute.c | 2 | ||||
-rw-r--r-- | source/blender/blenkernel/intern/studiolight.c | 4 |
2 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/blenkernel/intern/particle_distribute.c b/source/blender/blenkernel/intern/particle_distribute.c index bbf8fece5ff..dd0a4a24d7b 100644 --- a/source/blender/blenkernel/intern/particle_distribute.c +++ b/source/blender/blenkernel/intern/particle_distribute.c @@ -315,7 +315,7 @@ static void hammersley_create(float *out, int n, int seed, float amount) BLI_rng_free(rng); for (int k = 0; k < n; k++) { - BLI_hammersley_1D(k, &t); + BLI_hammersley_1d(k, &t); out[2*k + 0] = fmod((double)k/(double)n + offs[0], 1.0); out[2*k + 1] = fmod(t + offs[1], 1.0); diff --git a/source/blender/blenkernel/intern/studiolight.c b/source/blender/blenkernel/intern/studiolight.c index 16bfee755f4..7fe21053794 100644 --- a/source/blender/blenkernel/intern/studiolight.c +++ b/source/blender/blenkernel/intern/studiolight.c @@ -368,7 +368,7 @@ static void studiolight_create_equirect_radiance_gputexture(StudioLight *sl) MEM_SAFE_FREE(gpu_matcap_3components); } else { - sl->equirect_radiance_gputexture = GPU_texture_create_2D( + sl->equirect_radiance_gputexture = GPU_texture_create_2d( ibuf->x, ibuf->y, GPU_RGBA16F, ibuf->rect_float, error); GPUTexture *tex = sl->equirect_radiance_gputexture; GPU_texture_bind(tex, 0); @@ -386,7 +386,7 @@ static void studiolight_create_equirect_irradiance_gputexture(StudioLight *sl) char error[256]; BKE_studiolight_ensure_flag(sl, STUDIOLIGHT_EQUIRECT_IRRADIANCE_IMAGE_CALCULATED); ImBuf *ibuf = sl->equirect_irradiance_buffer; - sl->equirect_irradiance_gputexture = GPU_texture_create_2D( + sl->equirect_irradiance_gputexture = GPU_texture_create_2d( ibuf->x, ibuf->y, GPU_RGBA16F, ibuf->rect_float, error); GPUTexture *tex = sl->equirect_irradiance_gputexture; GPU_texture_bind(tex, 0); |