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authorHans Goudey <h.goudey@me.com>2022-04-19 07:48:43 +0300
committerHans Goudey <h.goudey@me.com>2022-04-19 07:48:43 +0300
commit8c25889bb67db4c1d2f94bf85ca6d1c2a050fcfe (patch)
tree772697b82ecd172e577ef11779543c523b4e86f8 /source/blender/blenkernel
parent775f0d76d55b2977c30dcd0f9306437ae520d63f (diff)
Refactor: Move mesh face dot tag out of MVert
Continuing the refactors described in T93602, this commit moves the face dot tag set by the subdivision surface modifier out of `MVert` to `MeshRuntime`. This clarifies its status as runtime data and allows further refactoring of mesh positions in the future. Before, `BKE_modifiers_uses_subsurf_facedots` was used to check whether subsurf face dots should be drawn, but now we can just check if the tags exist on the mesh. Modifiers that create new new geometry or modify topology will already remove the array by clearing mesh runtime data. Differential Revision: https://developer.blender.org/D14680
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r--source/blender/blenkernel/BKE_modifier.h1
-rw-r--r--source/blender/blenkernel/intern/mesh_iterators.c7
-rw-r--r--source/blender/blenkernel/intern/mesh_runtime.cc3
-rw-r--r--source/blender/blenkernel/intern/modifier.c35
-rw-r--r--source/blender/blenkernel/intern/subdiv_mesh.c15
5 files changed, 17 insertions, 44 deletions
diff --git a/source/blender/blenkernel/BKE_modifier.h b/source/blender/blenkernel/BKE_modifier.h
index 41a02545591..881e86ccc54 100644
--- a/source/blender/blenkernel/BKE_modifier.h
+++ b/source/blender/blenkernel/BKE_modifier.h
@@ -491,7 +491,6 @@ struct Object *BKE_modifiers_is_deformed_by_lattice(struct Object *ob);
struct Object *BKE_modifiers_is_deformed_by_curve(struct Object *ob);
bool BKE_modifiers_uses_multires(struct Object *ob);
bool BKE_modifiers_uses_armature(struct Object *ob, struct bArmature *arm);
-bool BKE_modifiers_uses_subsurf_facedots(const struct Scene *scene, struct Object *ob);
bool BKE_modifiers_is_correctable_deformed(const struct Scene *scene, struct Object *ob);
void BKE_modifier_free_temporary_data(struct ModifierData *md);
diff --git a/source/blender/blenkernel/intern/mesh_iterators.c b/source/blender/blenkernel/intern/mesh_iterators.c
index e164ad9721b..77e62918441 100644
--- a/source/blender/blenkernel/intern/mesh_iterators.c
+++ b/source/blender/blenkernel/intern/mesh_iterators.c
@@ -310,6 +310,8 @@ void BKE_mesh_foreach_mapped_subdiv_face_center(
BKE_mesh_vertex_normals_ensure(mesh) :
NULL;
const int *index = CustomData_get_layer(&mesh->pdata, CD_ORIGINDEX);
+ const BLI_bitmap *facedot_tags = mesh->runtime.subsurf_face_dot_tags;
+ BLI_assert(facedot_tags != NULL);
if (index) {
for (int i = 0; i < mesh->totpoly; i++, mp++) {
@@ -320,8 +322,7 @@ void BKE_mesh_foreach_mapped_subdiv_face_center(
ml = &mesh->mloop[mp->loopstart];
for (int j = 0; j < mp->totloop; j++, ml++) {
mv = &mesh->mvert[ml->v];
- if (mv->flag & ME_VERT_FACEDOT) {
-
+ if (BLI_BITMAP_TEST(facedot_tags, ml->v)) {
func(userData,
orig,
mv->co,
@@ -335,7 +336,7 @@ void BKE_mesh_foreach_mapped_subdiv_face_center(
ml = &mesh->mloop[mp->loopstart];
for (int j = 0; j < mp->totloop; j++, ml++) {
mv = &mesh->mvert[ml->v];
- if (mv->flag & ME_VERT_FACEDOT) {
+ if (BLI_BITMAP_TEST(facedot_tags, ml->v)) {
func(userData, i, mv->co, (flag & MESH_FOREACH_USE_NORMAL) ? vert_normals[ml->v] : NULL);
}
}
diff --git a/source/blender/blenkernel/intern/mesh_runtime.cc b/source/blender/blenkernel/intern/mesh_runtime.cc
index b06e867cf37..90e9a2a2ff6 100644
--- a/source/blender/blenkernel/intern/mesh_runtime.cc
+++ b/source/blender/blenkernel/intern/mesh_runtime.cc
@@ -86,6 +86,7 @@ void BKE_mesh_runtime_reset_on_copy(Mesh *mesh, const int UNUSED(flag))
runtime->looptris = blender::dna::shallow_zero_initialize();
runtime->bvh_cache = nullptr;
runtime->shrinkwrap_data = nullptr;
+ runtime->subsurf_face_dot_tags = nullptr;
runtime->vert_normals_dirty = true;
runtime->poly_normals_dirty = true;
@@ -254,6 +255,8 @@ void BKE_mesh_runtime_clear_geometry(Mesh *mesh)
mesh->runtime.subdiv_ccg = nullptr;
}
BKE_shrinkwrap_discard_boundary_data(mesh);
+
+ MEM_SAFE_FREE(mesh->runtime.subsurf_face_dot_tags);
}
/** \} */
diff --git a/source/blender/blenkernel/intern/modifier.c b/source/blender/blenkernel/intern/modifier.c
index 395deeda4ad..f4703b32582 100644
--- a/source/blender/blenkernel/intern/modifier.c
+++ b/source/blender/blenkernel/intern/modifier.c
@@ -845,41 +845,6 @@ bool BKE_modifiers_uses_armature(Object *ob, bArmature *arm)
return false;
}
-bool BKE_modifiers_uses_subsurf_facedots(const struct Scene *scene, Object *ob)
-{
- /* Search (backward) in the modifier stack to find if we have a subsurf modifier (enabled) before
- * the last modifier displayed on cage (or if the subsurf is the last). */
- VirtualModifierData virtualModifierData;
- ModifierData *md = BKE_modifiers_get_virtual_modifierlist(ob, &virtualModifierData);
- int cage_index = BKE_modifiers_get_cage_index(scene, ob, NULL, 1);
- if (cage_index == -1) {
- return false;
- }
- /* Find first modifier enabled on cage. */
- for (int i = 0; md && i < cage_index; i++) {
- md = md->next;
- }
- /* Now from this point, search for subsurf modifier. */
- for (; md; md = md->prev) {
- const ModifierTypeInfo *mti = BKE_modifier_get_info(md->type);
- if (md->type == eModifierType_Subsurf) {
- ModifierMode mode = eModifierMode_Realtime | eModifierMode_Editmode;
- if (BKE_modifier_is_enabled(scene, md, mode)) {
- return true;
- }
- }
- else if (mti->type == eModifierTypeType_OnlyDeform) {
- /* These modifiers do not reset the subdiv flag nor change the topology.
- * We can still search for a subsurf modifier. */
- }
- else {
- /* Other modifiers may reset the subdiv facedot flag or create. */
- return false;
- }
- }
- return false;
-}
-
bool BKE_modifier_is_correctable_deformed(ModifierData *md)
{
const ModifierTypeInfo *mti = BKE_modifier_get_info(md->type);
diff --git a/source/blender/blenkernel/intern/subdiv_mesh.c b/source/blender/blenkernel/intern/subdiv_mesh.c
index 38239e7ddd6..83e4336e3b1 100644
--- a/source/blender/blenkernel/intern/subdiv_mesh.c
+++ b/source/blender/blenkernel/intern/subdiv_mesh.c
@@ -15,6 +15,7 @@
#include "DNA_meshdata_types.h"
#include "BLI_alloca.h"
+#include "BLI_bitmap.h"
#include "BLI_math_vector.h"
#include "BKE_customdata.h"
@@ -464,6 +465,9 @@ static bool subdiv_mesh_topology_info(const SubdivForeachContext *foreach_contex
subdiv_context->coarse_mesh, num_vertices, num_edges, 0, num_loops, num_polygons, mask);
subdiv_mesh_ctx_cache_custom_data_layers(subdiv_context);
subdiv_mesh_prepare_accumulator(subdiv_context, num_vertices);
+ MEM_SAFE_FREE(subdiv_context->subdiv_mesh->runtime.subsurf_face_dot_tags);
+ subdiv_context->subdiv_mesh->runtime.subsurf_face_dot_tags = BLI_BITMAP_NEW(num_vertices,
+ __func__);
return true;
}
@@ -527,7 +531,7 @@ static void evaluate_vertex_and_apply_displacement_copy(const SubdivMeshContext
/* Apply displacement. */
add_v3_v3(subdiv_vert->co, D);
/* Remove facedot flag. This can happen if there is more than one subsurf modifier. */
- subdiv_vert->flag &= ~ME_VERT_FACEDOT;
+ BLI_BITMAP_DISABLE(ctx->subdiv_mesh->runtime.subsurf_face_dot_tags, subdiv_vertex_index);
}
static void evaluate_vertex_and_apply_displacement_interpolate(
@@ -687,12 +691,13 @@ static bool subdiv_mesh_is_center_vertex(const MPoly *coarse_poly, const float u
}
static void subdiv_mesh_tag_center_vertex(const MPoly *coarse_poly,
- MVert *subdiv_vert,
+ const int subdiv_vertex_index,
const float u,
- const float v)
+ const float v,
+ Mesh *subdiv_mesh)
{
if (subdiv_mesh_is_center_vertex(coarse_poly, u, v)) {
- subdiv_vert->flag |= ME_VERT_FACEDOT;
+ BLI_BITMAP_ENABLE(subdiv_mesh->runtime.subsurf_face_dot_tags, subdiv_vertex_index);
}
}
@@ -717,7 +722,7 @@ static void subdiv_mesh_vertex_inner(const SubdivForeachContext *foreach_context
subdiv_mesh_ensure_vertex_interpolation(ctx, tls, coarse_poly, coarse_corner);
subdiv_vertex_data_interpolate(ctx, subdiv_vert, &tls->vertex_interpolation, u, v);
BKE_subdiv_eval_final_point(subdiv, ptex_face_index, u, v, subdiv_vert->co);
- subdiv_mesh_tag_center_vertex(coarse_poly, subdiv_vert, u, v);
+ subdiv_mesh_tag_center_vertex(coarse_poly, subdiv_vertex_index, u, v, subdiv_mesh);
}
/** \} */