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authorFalk David <falkdavid@gmx.de>2021-04-22 21:19:28 +0300
committerFalk David <falkdavid@gmx.de>2021-04-28 21:30:03 +0300
commitba755ea677b3da7bfcb01e8862114e46de6f563b (patch)
tree923078ff138cf1a19b8168e45988e096ef67bf51 /source/blender/blenkernel
parentc704ddcb5fb433405751437f5e4c952369423472 (diff)
Fix T87718: Fill triangles wrongly calculated
The algorithm that calcualted the direction (inside/outside) of the polyline was not always returing the correct result. This mean that the polyline was filled "inside-out". The fix uses the winding number to calculate the inside and outside. Reviewed By: antoniov, pepeland Maniphest Tasks: T87718 Differential Revision: https://developer.blender.org/D11054
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r--source/blender/blenkernel/intern/gpencil_geom.c24
1 files changed, 21 insertions, 3 deletions
diff --git a/source/blender/blenkernel/intern/gpencil_geom.c b/source/blender/blenkernel/intern/gpencil_geom.c
index 8ae5a9e2d1f..fb6500cfe1b 100644
--- a/source/blender/blenkernel/intern/gpencil_geom.c
+++ b/source/blender/blenkernel/intern/gpencil_geom.c
@@ -1050,8 +1050,21 @@ void BKE_gpencil_stroke_2d_flat(const bGPDspoint *points,
normalize_v3(locx);
normalize_v3(locy);
+ /* Calculcate last point first. */
+ const bGPDspoint *pt_last = &points[totpoints - 1];
+ float tmp[3];
+ sub_v3_v3v3(tmp, &pt_last->x, &pt0->x);
+
+ points2d[totpoints - 1][0] = dot_v3v3(tmp, locx);
+ points2d[totpoints - 1][1] = dot_v3v3(tmp, locy);
+
+ /* Calculate the scalar cross product of the 2d points. */
+ float cross = 0.0f;
+ float *co_curr;
+ float *co_prev = (float *)&points2d[totpoints - 1];
+
/* Get all points in local space */
- for (int i = 0; i < totpoints; i++) {
+ for (int i = 0; i < totpoints - 1; i++) {
const bGPDspoint *pt = &points[i];
float loc[3];
@@ -1060,10 +1073,15 @@ void BKE_gpencil_stroke_2d_flat(const bGPDspoint *points,
points2d[i][0] = dot_v3v3(loc, locx);
points2d[i][1] = dot_v3v3(loc, locy);
+
+ /* Calculate cross product. */
+ co_curr = (float *)&points2d[i][0];
+ cross += (co_curr[0] - co_prev[0]) * (co_curr[1] + co_prev[1]);
+ co_prev = (float *)&points2d[i][0];
}
- /* Concave (-1), Convex (1), or Auto-detect (0)? */
- *r_direction = (int)locy[2];
+ /* Concave (-1), Convex (1) */
+ *r_direction = (cross >= 0.0f) ? 1 : -1;
}
/**