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authorPhilipp Oeser <info@graphics-engineer.com>2022-09-14 14:16:03 +0300
committerPhilipp Oeser <info@graphics-engineer.com>2022-09-23 13:06:02 +0300
commitc350d97a2f69593569cd4deae73973c66355fa18 (patch)
treebbf5bea17fd4945c3714bf9ce0dd25eebd50be5d /source/blender/blenkernel
parentfbd78a8d78f460d1ae2972538139ac1602c012f6 (diff)
Fix T101046: missing DEG update changing bone layers in editmode
Following {T54811} (and {rBbb92edd1c802}), DEG updates have been added to the various operators. This has also been done for the layers operators (see {rBf998bad211ae}, `ARMATURE_OT_bone_layers` has been marked done in T54811). However, instead of `ARMATURE_OT_bone_layers`, the update tagging actually happened for `POSE_OT_bone_layers`. Now do this for `ARMATURE_OT_bone_layers` as well (keep it for `POSE_OT_bone_layers`, dont think this is wrong there either). Maniphest Tasks: T101046 Differential Revision: https://developer.blender.org/D15969
Diffstat (limited to 'source/blender/blenkernel')
0 files changed, 0 insertions, 0 deletions