diff options
author | Ton Roosendaal <ton@blender.org> | 2005-05-29 14:47:36 +0400 |
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committer | Ton Roosendaal <ton@blender.org> | 2005-05-29 14:47:36 +0400 |
commit | dd79f7c8a8edae3f949c6006390b77ddb4634aef (patch) | |
tree | 08ece1771fedbc5c720b392e1d22aae2203bcd5b /source/blender/blenkernel | |
parent | c7b19d50661d8bb0ad5af1600e9eb8e5b3982917 (diff) |
Bug fix #2638
More derivedmesh culling confusement... it should be enabled when double-
sided shaded lighting is used...
Diffstat (limited to 'source/blender/blenkernel')
-rw-r--r-- | source/blender/blenkernel/intern/DerivedMesh.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c index f5926501f4d..fde90485536 100644 --- a/source/blender/blenkernel/intern/DerivedMesh.c +++ b/source/blender/blenkernel/intern/DerivedMesh.c @@ -255,7 +255,8 @@ static void meshDM_drawFacesColored(DerivedMesh *dm, int useTwoSide, unsigned ch /* there's a conflict here... twosided colors versus culling...? */ /* defined by history, only texture faces have culling option */ /* we need that as mesh option builtin, next to double sided lighting */ - // glEnable(GL_CULL_FACE); + if(col1 && col2) + glEnable(GL_CULL_FACE); glShadeModel(GL_SMOOTH); glBegin(glmode=GL_QUADS); |